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So I haven't been doing the new stuff yet but in general the older stuff seems a bit easier after the squish. I'm seeing bosses die earlier than I ever used to last patch. I don't know if it's the squish, job changes, or reapers and sages being OP at lower levels. Also I can't decide on a job to play through EW yet. I'll probably go with SMN though PLD, NIN, AST, and MCH are close behind.
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# ¿ Dec 10, 2021 22:01 |
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# ¿ May 12, 2024 00:27 |
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Begemot posted:Weirdly, I've noticed that alliance raids are harder, while 4-man dungeons are easier. I ran Void Ark earlier, and saw phases of those bosses I've never seen before. Actually now that you mention it, I got in an Orbonne Monastery two nights ago and it took forever. I just chalked it up to the alliance not knowing the mechanics but it did seem to take extra long for some of the raid bosses to die. I wonder why that seems to take longer but leveling dungeon bosses seem to die easier?
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# ¿ Dec 10, 2021 22:26 |
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Just as an FYI and I know this has been mentioned before, but the Grand Company seals can now be spent on lockboxes to get random minions and mounts from either ARR+heavensward or stormblood for 20k seals a piece. To me at least it makes it worth rolling greed on a lot of stuff I was previously ignoring to hand in for seals.
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# ¿ Dec 12, 2021 17:16 |
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I've been 1 on the queue for like 15 minutes now which seems weird.
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# ¿ Dec 16, 2021 01:45 |
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hazardousmouse posted:Would the moogles shoot the lasers out their eyes, mouth, or rear end? Yes
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# ¿ Dec 16, 2021 19:00 |
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FWIW My bud who is super into the game and raiding and all of that stuff was telling me last week that DRK is still good and is the top damage dealing tank or something like that. I still haven't leveled mine yet so I should get on that sometime (but drat if WAR isn't super fun right now).
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# ¿ Dec 19, 2021 22:21 |
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Just had a LDR where I was tanking with my WAR and at the end the healer said 'BTW you do heal a bit excessively. It's mindful of you, but you could have gone a bit lighter on that '. So in summary, WAR rocks.
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# ¿ Dec 20, 2021 01:36 |
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Some random job thoughts without paying any attention to DPS in raids or whatever: SMN - Really love what they've done with this. Great effects and I'm having a blast playing it. I know it's considered 'easy' but I'm ok with that. I like that jobs are being designed for differing tastes and skill levels. PLD - This is not unique to this job, but I feel like PLD really suffers by it's gimmick of being a holy magic caster being high level. I just kind of hate playing it in lower level content. The self sustain from holy spells feels like a great upgrade as does holy sheltron which is now amazing. WAR - I just love most everything about this job now. The QoL changes were even better than I had hoped and Bloodwhetting has possibly become my new favorite all around ability for anyone. My only minor quibble is with orogeny being somewhat 'meh' in practice along with its weird 'my axe disappears and I punch everyone around me' animation. I just love the weight and feel of this class. NIN - NIN has always been one of my favorite jobs so I'm biased, but something about it isn't quite clicking for me right now. I still love it at its core, but somehow the job just feels far more... disjointed than others. It's almost as if a lot of the abilities are just sort of tacked on things to make them relevant (like mug for instance). Hurajin is super convenient so I like it... but to me it seems like a band-aid for them just making Huton permanent or something. The whole 'switch to armor crush to extend but lose 20 potency' thing just doesn't really seem that interesting a mechanic to me anymore. Phantom Kamaitachi is really neat in theory, but it's something that is only useable once while bunshin is active at most every 90 seconds and so feels underwhelming to me compared to the cools toys other jobs are getting. I feel like NIN could be improved by having less done during trick attack and more done outside of trick attack, but that's probably a bit controversial with longtime NIN players who like that kind of gameplay. Also they added 3 buttons and took away 2 so I'm having difficulty fitting it in my old control scheme.
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# ¿ Dec 23, 2021 15:56 |
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Can anybody hook me up with an updated level 70ish BLM rotation guide (single and AE)? I dont have any meters running or anything but I'm pretty sure I just did an embarassing amount of damage in the last doma castle instance I ran. I was level 68 trying to do something like: single: B3->B4->T3->F4->F4->F4->F1->F4 until I run out then start over not sure when to use firestarter and thunder procs? save triplecast or use asap? AE: B3->T4->Freeze->F2 until I'm low then flare I guess?
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# ¿ Dec 24, 2021 23:53 |
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P-Mack posted:That's basically it, use procs and instant casts for movement and to avoid clipping. Generally better to cast thunder between the two ice casts since if it's the last cast you might not get a mana tick before fire phase. Doesn't really matter. Thanks for this!
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# ¿ Dec 25, 2021 01:23 |
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A tank that actually uses arms length is usually a good one.
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# ¿ Dec 25, 2021 15:22 |
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Chillgamesh posted:Superbolide is great, it just got buffed in EW to last 10 seconds instead of 8 too. Just let your HP drop and then hit it at like 40-20%. I remember healing a bardam's mettle once and the GNB was like 'Ok I am going to use superbolide on the first pull'. I thought, 'ok cool that was nice of him to give me a heads up'. Then he pulls a ton of mobs and hits the button while still at 75% health.
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# ¿ Dec 25, 2021 16:48 |
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Just wait until they increase trust xp like they did in shb.
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# ¿ Dec 26, 2021 17:47 |
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Kanfy posted:If you haven't done 'em, the Endwalker role quests for Healers are in large part about Fordola (and in a similar vein the Physical Ranged DPS ones touch upon the aftermath of the Yotsuyu situation in Doma). Also summoner job quests I think?
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# ¿ Dec 26, 2021 17:49 |
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Bozja lockboxes were kind to me tonight with 2 pure white dyes and the mount. Got BLM to 76 and I am really enjoying it despite (or maybe because of) how difficult it is compared to SMN. The extra charge of triple cast, new AE rotation, and auto-enochian make a huge difference.
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# ¿ Dec 27, 2021 05:33 |
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I really like BLM but certain fights make me want to immediately switch jobs. A good example is the last boss of the 81 dungeon. There is just so much movement that I hardly feel like I can do anything once my triplecast charges are gone. For a lot of bosses in general it feels like 'hey you get to go through most of one rotation before all hell breaks loose'. Of course I'm learning and generally kind of bad, but I'm not sure what I can do besides scathe (lol) when fights call for non-stop movement at which time my dps craters.
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# ¿ Dec 29, 2021 15:32 |
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I'm feeling super lazy today and have been considering buying the level jump for the RDM even though I'm enjoying many other jobs at the moment (so I probably won't).
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# ¿ Dec 29, 2021 21:37 |
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Grayshift posted:Quick thoughts on some various EW job changes. Yeah I was a little surprised at how they basically turned SMN into a physical ranged dealer with all of the instants. I love the flavor of the class and the animations are amazing, but I agree that it needs some spice and I kind of started to lose interest around 88-89. In general I think it's a good idea for them to have a wide variety of jobs as far as how frantic or chill they are, but the difference between high movement fights playing a SMN vs a BLM is crazy. Love the extra triplecast charge but crazy movement fights just feel super frustrating as BLM after the charges are gone and the SMN has no problems at all. If the trend is for greater movement (seems that way if you go through the leveling dungeons and look at stuff like bozja CEs) it may be a real problem that an extra charge of triplecast can't overcome.
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# ¿ Dec 31, 2021 16:05 |
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NIN was always my favorite job but it seems kind of jumbled at the moment so I haven't even gotten it to 90 yet.
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# ¿ Dec 31, 2021 16:57 |
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Clarste posted:I also prefer upgrades to old abilities to new ones. Even ignoring the pain of adding new buttons to my bars, it just feels better to get better at the stuff I'm already doing. That's just me though. Yeah I love the level 76 trait that upgrades Kassatsu to give you Goka Mekkyaku or Hyosho Ranryu. It didn't add any buttons but feels really fun and satisfying.
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# ¿ Dec 31, 2021 17:09 |
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Is there a good listing of jobs most affected by ping issues? From the thread it sounds like MNK, GNB, MCH, maybe NIN.... and which others? I admit I really like MCH...except for the hypercharge heat blast burst part since I don't particularly like the heat blast animation. I was kind of hoping for an upgraded version of heat blast / auto crossbow in EW. I'm also a little surprised they didn't switch over to a 'charge' based system like they did for WAR.
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# ¿ Jan 2, 2022 15:59 |
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Finally finished the story and overall I loved it and it did a great job of wrapping things up. It's funny, I distinctly remember playing through the MSQ in ARR early on and thinking 'who are these people with their seemingly auto-generated names and why should I care about any of them'. I never would have guessed that years later I'd be playing through an epic story and actually caring for these characters enough to feel sentimental towards them and actually anxious about their fate (no crying for me though). I then did the 90 tank role quest and.... well....meh. I've heard the others are better but it pales in comparison to the ShB role quest. 90 tank role spoiler: So basically the elementals are dicks that ruined that kids life because he made an honest mistake and we are supposed to be really thankful for them despite this.... ok. Sure there was a little bit more characterization of Kan-e-senna but they could of at least given that dude with her a name. The uplifting moment when the citizens came to help kind of came out of nowhere and didn't really feel earned (and why would the elementals give a poo poo what a bunch of dirt farmers thought?). Also that final fight didn't really make any sense and somehow I passed it when it felt like the monster was wailing on her half the time.
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# ¿ Jan 3, 2022 03:15 |
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Harrow posted:mfw I finally gave my midlander male a haircut for this expansion to stop clipping into everything. I thought about using my fantasia, but I'm just so used to seeing my derpy face that it wouldn't seem right.
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# ¿ Jan 3, 2022 04:37 |
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So I found out tonight a WAR can pretty easily solo the 83 dungeon final boss, but it takes a long long time.
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# ¿ Jan 5, 2022 04:06 |
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I've found a mechanic that somehow I keep getting worse at it every time I do it. Level 90 dungeon spoiler 'Prance' ability of the final boss of the Dead Ends dungeon. I'm not quite sure why, but it seems like each time I get that instance in exdr I do worse at it.
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# ¿ Jan 8, 2022 21:08 |
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Vermain posted:The boss will always do either a perfect diamond pattern, or a zigzagging Z-shaped pattern. For the former, simply run to the last spot he's going to land at and then run to where he started the pattern once that circle pops. For the latter, run to the last spot he's going to land at and then run into the second spot he landed at once its circle clears. FuturePastNow posted:The jumps themselves don't do any damage so you can just run straight for where the last jump will land, wait a second and run back to where the first one was after its aoe explodes It's just a weird mental hangup I've had lately. I understand and yet still manage to screw it up somehow despite doing it fine the first several times I did it. Thanks for the tips though. I'm probably overthinking it and moving too early or something. Badger of Basra posted:for me this is (87 spoiler) when Hermes does his quadruple winds Oh yeah this is a tricky one too.
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# ¿ Jan 8, 2022 23:34 |
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I mean, WAR is awesome but I don't exactly feel like PLD or GNB are struggling at all in dungeons either (though admittedly I have never parsed them for direct comparisons). DRK seems to struggle a bit with huge trash pulls but seems fine with bosses. Maybe WAR just has the best kit to compensate for everyone not having great gear yet?
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# ¿ Jan 9, 2022 15:16 |
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Chillgamesh posted:Yeah there's a post on reddit, apparently they're gonna push a balance pass before 6.1 and buff SAM, BLM, MNK, and DNC in it (lol mch) What's wrong with MCH? I'm going to be leveling it to 90 for my physical ranged soon.
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# ¿ Jan 9, 2022 18:53 |
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Ahh ok, well MCH sounds like something that can be fixed with a few potency adjustments so I'm sure they'll get around to it sooner or later. I like a lot about MCH except for the hypercharge / heat blast spam part of it. I realize it's one of the key mechanics, but it just doesn't feel good to me (maybe it's just the swinging my gun like a sword heat blast animation).
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# ¿ Jan 9, 2022 19:46 |
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Begemot posted:I've been defensive of dark knight in this thread, but I ran into a situation tonight where any other tank probably would've been better. I feel like the 3rd level 81 dungeon boss is harder than anything up until maybe the last boss of the 87 instance (maybe last boss of the 85 instance before you understand the key mechanic). That Blizzard is tough to dodge even once you understand the fight.
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# ¿ Jan 10, 2022 12:21 |
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hexwren posted:re: bozja, I feel like I should go back there at some point, but... Everyone is leveling so it's actually hard to get people to do Castrum, or at least it was a couple weeks ago. Pre EW I used to get frustrated at everything shutting down whenever Castrum came up too.
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# ¿ Jan 11, 2022 03:14 |
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Ok so I recently made 90 on BLM and do I just use Paradox to replace F1, or is there some other place to work it into the rotation? I'm not quite sure how to take full advantage of it.
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# ¿ Jan 12, 2022 03:14 |
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Nice. I didn't realize in ice it was an instant. Thanks
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# ¿ Jan 12, 2022 03:32 |
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I love BLM but it is a definitely not a straightforward job. I'll be curious how they are going to adjust it in 6.08.
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# ¿ Jan 12, 2022 04:38 |
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HackensackBackpack posted:I study creation magic
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# ¿ Jan 13, 2022 19:33 |
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So I got NIN to 90 and I am definitely a bit disappointed in Raiju. Is there even a point of putting fleeting raiju on your hotbar? It seems like the only difference is forked is a gap closer and fleeting is melee, but forked will work fine in melee range as well.
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# ¿ Jan 16, 2022 19:05 |
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Ahh ok, well that's interesting but still a little disappointing. I'll hotkey them both for now but I'm gonna have to give something the boot (probably bloodbath).
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# ¿ Jan 16, 2022 19:11 |
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So now that I've played NIN at level 90 for a bit my thoughts are that I still love this class, but it has become a bit too cluttered and I feel like I'm doing a crapload of work to attempt to compete against many other DPS jobs. Most jobs are like 'hit button, get buff' but NIN is all like 'do mudras to land Suiton on target, hit Meisui to absorb Suiton to raise ninki gauge (make sure not to waste if gauge is already over 50!) to buff Bhavacakra, and then hit Bhavacakra which now has an extra 100 potency. Like, that's not BAD or anything, but it is an awful lot of work to go through for an extra 100 potency. It's the same kind of thing with the new Hollow Nozuchi ability that effectively adds an extra 50 potency to many AE attacks (specials and one half of the 2 part AE combo) but requires everything to stay stacked in it (please increase Doton size yoship). Don't get me wrong, I really enjoy playing a very busy and challenging job at times, but looking at FF logs it doesn't really seem like the payoff is there. I know NIN was sort of called out as a job that 'needs a bit of adjustment so I guess we'll see, but I feel as a job it may be next in line for some sort of revamp.
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# ¿ Jan 19, 2022 00:54 |
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I actually found DNC to be a hard class for me because I end up spending my time staring at my ability buttons looking for procs and miss mechanics.
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# ¿ Jan 19, 2022 00:56 |
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# ¿ May 12, 2024 00:27 |
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Macaluso posted:The thing that DOES feel really clunky though are Grim Swathe and Guilloitne. I hate that they require you to have an enemy targeted to be able to use it. Why doesn't it just do the attack in front of you and whatever it hits, it hits? I mean the tooltip literally says "all enemies in a cone before you" which to me would imply just whatever is on front of you. But the fact that you have to target something means a lot of times I'll be going to do those attacks and nothing will happen because the enemy that's targeted is like slightly to the side of me or something. I think this is every cone attack. It's been a WAR complaint forever.
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# ¿ Jan 22, 2022 17:53 |