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Why does each card trigger separately? I would figure "exile until" would count as one instance of exiling cards. e: Also I figure you'd want blue for, like, thoughtlash. Dr. Stab fucked around with this message at 18:03 on Oct 28, 2023 |
# ¿ Oct 28, 2023 17:59 |
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# ¿ May 16, 2024 13:56 |
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I don't think the original duals ever got a spanish release.
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# ¿ Nov 15, 2023 21:48 |
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Rhystic Study isn't actually that powerful but it does make people mad and gang up on you. Mystic Remora is what the true connoisseurs play, anyways.
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# ¿ Nov 15, 2023 23:02 |
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It's not to late to use MPCfill.
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# ¿ Dec 28, 2023 22:07 |
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I think the main reason precons have temple of the false god and reliquary tower is because commander players, for whatever reason, want those cards. It's not a teaching moment. It's just putting cards players want in a product so that they will buy it.
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# ¿ Jan 26, 2024 17:11 |
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I also thing the desirability of reliquary tower points to a different issue. Discarding to hand size feels bad. And, usually, you discard to hand size because you got mana screwed, and not because you cast braingeyser. People associate discarding to hand size with the "I got screwed" feelbads and not the much smaller "I can't hold all these limes" feelbads. It doesn't matter that the solution is to put better (and probably more) lands in your deck so that you can cast your spells. They will instead put reliquary tower in because they think it solves their problem (while in reality it maybe makes it slightly worse) Imo, the max hand size should be different than the starting hand size. Would anything bad happen if it got bumped up to 10? Screw is still just as bad, but the new player doesn't get the double whammy of feelbads when it happens.
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# ¿ Jan 26, 2024 17:27 |
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I believe the cards are Sylvan Offering and Esix, Fractal Bloom. In the case, Esix replaces the X/X. In term of the rules, there's no difference between "do x, then do y." and "do x. do y." You still do x and y in order. In general, if they happen in entirely separate clauses, then they are separate events for the purposes of Esix. Wurmcoil engine, eg, creates 2 tokens at once so they would both get replaced.
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# ¿ Feb 1, 2024 11:56 |
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I put Doomsday in my grenzo deck and took it out because it just wasn't very fun to win that way.
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# ¿ Feb 28, 2024 23:03 |
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Aphrodite posted:Dogmeat should have been a companion. It’s UB, you can bring the weird stuff back. What if we split the difference and did Doctor's Companion?
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# ¿ Mar 14, 2024 13:25 |
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DontMockMySmock posted:they did that already, it was called Eldraine. *Arabian Nights
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# ¿ Mar 15, 2024 15:27 |
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Gynovore posted:Way back in '97 or '98 or so my buddies and I invented a format where you try to make the worst deck possible within certain parameters, then you swap decks. We should bring this back: https://www.reddit.com/r/magicTCG/comments/23qpl2/how_to_win_in_21024_9234_turns_with_7_cards/
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# ¿ Mar 16, 2024 23:00 |
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Hokori doesn't need some weird combo to go off. It just needs more artifact mana than your opponents.
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# ¿ Mar 18, 2024 23:06 |
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Spanish Manlove posted:Dumb question, but if you have multiple "beginning of end step" triggers you can choose the order of those effects via how they go on the stack? Yes. If multiple people have triggers, first the player whose turn it is puts all the triggers they control on the stack in the order of their choice, then each other player in turn order does the same. The player whose turn it is will end up resolving their stuff last. This is how it works every time multiple triggers would go on the stack simultaneously.
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# ¿ Mar 19, 2024 18:47 |
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The good wolves are: Voja Voja, Friend to Elves Voja Fenstalker
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# ¿ Mar 20, 2024 12:37 |
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It wouldn't radically alter the game, but it would be universally playable due to the very low opportunity cost and I don't think it would make the game more fun to have exist.
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# ¿ Apr 2, 2024 17:19 |
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Khanstant posted:I was thinking of a downgrade from duals. If it enters tapped it's just as bad as every enters tapped land. What if it's untyped? "worse than the ABU duals" can still be way too overpowered. They're the best lands in all of magic by a fair margin and probably shouldn't exist. With a card like this, I would be trying to not overshoot the NEO legendary lands, which are already super good and go in basically every deck. If you want it to be pushed, it should probably be closer to the pathways. If I was tasked with making this card, I would either just reprint archaeological dig, or remove the typing and then give it something like "etb tapped unless you control an island"
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# ¿ Apr 2, 2024 18:27 |
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In magic, we already had "The Coin." It was called Lotus Petal. And it was a legit very powerful card. Not every deck wanted it but it was very good.quote:My last ditch idea was just: Tap for Main mana or tap sac for off color. To me that against seemed too bad to play and isn't the treasure theme anymore. The danger here is not that you made a basic land with too good of a bonus ability tacked onto it. It's that you tacked a bonus ability onto a basic land. If you made a card that was "land - island, {1,000,000},{t}: add one of any color" that would still be, I think, a design error. Spanish Manlove posted:There's a reason why lotus petal is still $20 And speaking to cards that are basic lands+, Hammerheim is the worst version of "a basic land with an ability tacked on." It does basically nothing aside from being a land that taps for red in 99.9% of games. It's still 15 dollars because it's free (game resource wise, obviously it's 15 dollars in real terms) to put in your commander deck.. Dr. Stab fucked around with this message at 20:41 on Apr 2, 2024 |
# ¿ Apr 2, 2024 20:36 |
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If you want magic to be a game where people don't play basics and instead play strictly better cards, that's certainly a way the game can be. I'm opposed to those kinds of cards for a few reasons, however. 1. they make the game harder to get into. I can't just make a cheap monocolored deck and slam my basics. I have to find the top mono-coloured lands to be competitive. And, because every single deck in my color wants them, they're not gonna be cheap. 2. they make the game more complicated. Onboard tricks aren't fun, especially for new players. Onboard tricks stuck onto lands are even less fun. This is already a bit of a problem with having to keep track of what manlands are up when deciding whether to attack. But, when every land is a pendelhaven or a minamo, that's just a constant headache. Even if they're not combat relevant abilities tacked on, I still think it adds too much complexity for little benefit. The fun part of magic is playing my cards. I think that my lands should make it easy for me to tell when I can play my cards, and it should be relatively easy to play my cards and leave up mana for interaction. The more abilities you tack onto lands, the more complicated this process gets. Yes I also have opinions about filter lands and pain lands. I don't want to think about my lands after I play them beyond what colors they make.
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# ¿ Apr 2, 2024 21:37 |
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It was just a slower game then. You played your 3/3 on turn 4 and that was a decent enough threat. The control decks were trying to win with millstone. You had enough time. e: mana was busted then also. But, it didn't really help the creature decks. t1 dark ritual hypnotic specter is a great play but t1 dark ritual necropotence is better. Dr. Stab fucked around with this message at 23:25 on Apr 2, 2024 |
# ¿ Apr 2, 2024 23:21 |
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I mean the rule isquote:305.6 The basic land types are Plains, Island, Swamp, Mountain, and Forest. If an object uses the words “basic land type,” it’s referring to one of these subtypes. An object with the land card type and a basic land type has the intrinsic ability “{T}: Add [mana symbol],” even if the text box doesn’t actually contain that text or the object has no text box. For Plains, [mana symbol] is {W}; for Islands, {U}; for Swamps, {B}; for Mountains, {R}; and for Forests, {G}. See rule 107.4a. See also rule 605, “Mana Abilities.” If your guy thinks that things with two tap abilities can use both of them simultaneously, idk what to tell you.
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# ¿ Apr 3, 2024 04:22 |
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Gynovore posted:"Strictly better than a basic land" is a line that Wizards has been willing to cross the past 5 years. If you are playing monored, there is no reason not to stick in one copy of Castle Embereth. Doesn't mean I like it.
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# ¿ Apr 3, 2024 05:04 |
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Party Miser posted:that guy is insufferable to listen to so of course he would do poo poo like that. i do not wish him well in this endeavor. Idk what converted tokens are, but you just do the whole triggered ability twice. Triggered abilities are anything that says "when" "whenever" or "at" (as in, at the beginning of your upkeep).
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# ¿ Apr 10, 2024 23:28 |
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Spanish Manlove posted:It's funny that even wizards commented a little about edh players' attitudes with Crimes in thunder junction Armageddon is not a crime.
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# ¿ Apr 11, 2024 18:26 |
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I do think it's probably not the best that activation restrictions go at the end of the ability. See evidence here: https://www.youtube.com/watch?v=N1M5dJ0Ouiw
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# ¿ Apr 16, 2024 16:53 |
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Flip Yr Wig posted:Thanks, make sense to me. That said, I think what I have on hand are checklands and slowlands, which I think is safe to assume are upgrades over taplands, though now I'm wondering if basics might still be better. Those are generally good. Checklands are especially good when you have an otherwise basic manabase. If you really need to hit your turn 1 and your turn 2, and would generally keep a 2 lander to do so, slowlands can be a hinderance. But, they're usually very good.
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# ¿ Apr 24, 2024 20:10 |
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# ¿ May 16, 2024 13:56 |
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GreenBuckanneer posted:What does Survivor's Med Kit mean by "choose one that hasn't been chosen"? It will get usually get sacrificed by the third option before you run out. If something happens that prevents that, activating the ability won't do anything. It remembers what modes have been chosen for as long as it's on the battlefield.
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# ¿ May 10, 2024 23:09 |