Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Spiteski
Aug 27, 2013



Have just recently delved beyond a few board games that I really knew about and owned to properly selling my RPG books (Thanks COVID!) to dive properly into the board game hobby with a decent haul of games.
I did my own research (COVID taught me how!) by watching youtube channels that had people with big shelves of games behind them, so I know they are authorities on the subject and ended up with the following:
Azul
The Crew: Mission to Planet Nine
Undaunted: Normandy and it's two expansions
Spirit Island and it's two expansions
My City
Terraforming Mars
Betrayal Legacy
Pandemic Legacy S1
Dune Imperium
Sleeping Gods
Brass
Root

I have added these to the games I have owned for about a year and me and the family have really like - Wingspan, Everdell, Dead of Winter, Photosynthesis, and the Grizzled. EDIT: Oh yea I forgot Gloomhaven. I played that for a year straight. That barely counts though. EVERYONE did :v:

So far I've managed to get in a bunch of games of the Crew and Azul and we freakin love them. Spirit Island I have played twice now and holy crap it was a step up in complexity but once we got the swing of it (just the base game so far) we've really really enjoyed it.
It's way too late now, as I have already blown the book budget on that lot, but are any of those games stinkers or did I do ok?
I also score a copy of Tidal Blades kickstarter deluxe + expansion that someone was flogging for 40NZD and it's a behemoth but I have no idea about it. If it's crap though, it seemed like a super cheap deal that I could pass on to someone else at a profit.

Adbot
ADBOT LOVES YOU

Spiteski
Aug 27, 2013



l0lwhat posted:

So I managed to get my wife into board games with lighter games like canopy, cascadia and calico and stepped it up with wingspan and paleo. Im looking for a good 2 player light to medium weight euro, any suggestions? I do have fields of arle laying around but was thinking that an Uwe Rosenberg game might be too much.

I'm bad at judging weight and such, but this sounds very similar to the trajectory me and my wife both took as we have started getting more into the hobby.
I recommend Viticulture, Istanbul, and Hansa Teutonica.

Also, maybe the West Kingdom Games could be worth a look in (Architects, Paladins, or Viscounts of the West Kingdom). They were varying levels of complexity but a much more approachable game for me than other "complex" games,


I have my own question;
someone local is selling Suburbia Collectors Edition Kickstarter box, but I can see there is a 2nd edition and 2nd edition expansions for a similar price brand new. Is there anything that I would be missing out on if I get the collectors edition? I dont want to grab the wrong version and be missing some key gameplay content.

Spiteski
Aug 27, 2013



Has anyone played Radlands a few times yet? I had my first play of it at my local meet yesterday and really enjoyed it. Enough I'm thinking of grabbing a copy but wondering if it is going to have much longevity or if it quickly gets stale.

Spiteski
Aug 27, 2013



I've now got about 20 games of it under the belt. It's fun but boy the last 6 or 7 games have been rote. There are not that many strategies and not that much variation in cards. It's a fun filler that if we were more spaced out on how much we played it'd probably be a lot longer lasting.
The problem is we LIKE it and so we wanted more but... there isn't any more to it. The bases offer variation but actually don't impact much beyond a couple of combinations that break things over their knee. Of particular annoyance is weaker bases that give more cards are super unsatisfying to play.

Spiteski
Aug 27, 2013



Boy orbital star scrappers sucks. Wasted 40bucks on that one

Spiteski
Aug 27, 2013



Llyranor posted:

40$ is pretty cheap if you learned your lesson to never buy games again.

No such luck, just backed Mind MGMT and Verdant. It's me I'm the sucker.

At least orbital is new enough and well-reviewed enough that I could probs flick it off for what I paid for it.
Then it's some other suckers problem

Spiteski
Aug 27, 2013



I've only backed a few things on KS, and have yet to be burnt BUT have yet to have any that I have backed get to or pass their markers unreasonably. I did buy someone's Sine Tempore all in pledge for 300NZD (800NZD if I'd gotten it from KS) and then sold it for 500 cause it was poo poo so that was a win.
So far i've only backed personally:
Frosthaven
Everdell Complete Collection& Big Box
Mind MGMT
Beast
Viscounts of the West Kingdom (all in for the 3 games in the series)

I did do a 1 dollar pledge for FInal Girl and the board game tables playmat but have yet to decide on that. And I'm in a group buy for Verdant & Cascadia.
I don't think any of these are particularly dodgy yet so I'm happy. I learnt second hand on that Sine Tempore to avoid games that are basically all expensive minis though, so that was a win.

In other BG news, finally got around to trying out Terraforming Mars, having only come into contact with Ares Expedition at a local game club. It was a 3 player game and I am... not sure which I prefer. I really liked how much easier Ares was to learn and grok, and it was a certainly shorter game but TM felt like there was more choice in what I could do. It was VERY long though and AP in one person I could imagine would make that length go wayyyyy up.

Spiteski
Aug 27, 2013



Interested in both of those sentences and what they relate to tbh.
I've certainly seen a lot of horrorstories and train wrecks in slowmotion so I try to be cautious. There are some things that I very nearly click all in on before taking a breather and thinking on it more (Too Many Bones, Marvel Zombies etc). My go-to tends to be back for a dollar and see how it all shakes out in the following weeks/months of pledge manager to get a feel for how things are going

Spiteski
Aug 27, 2013



I've enjoyed under falling skies and final girl which are games designed as a solo.
Final girl is a kickstarter but I've been using the TTS version which has all of season 1 for free. (See the OP about berserk games and TTS tho before supporting/buying it).

Other games that I've enjoyed playing solo multihand/character are sleeping gods and spirit island.

Spiteski
Aug 27, 2013



Magnetic North posted:


Note: the publisher of Final Girl also features in the naughty list in the OP due to endorsing crypto bullshit, and apparently continues to try to pump up that downline.



Ah poo poo I missed that bit my bad. Admittedly I haven't seen much about Van Ryder games before this kickstarter so wasn't actively looking.
:(

Spiteski
Aug 27, 2013



Had my local game night last night. We got in a game of Suburbia which continues to be an excellent game after all these years.
We played at 5 players, 3 of which were completely new to it as a game. Played in an hour not including setup/teardown and everyone had a blast.

We also had a game of The Hunger which is a deck building game similar to Clank! in which you are vampires racing down a number of paths to get to a rose and then return to the safety of your castle before sunrise. Throughout the race you can hunt humans and companions which then become your deck.

4 Players were learning this one, myself included and I gotta say, not having played Clank! myself I can't comment on which is better but this was a whole lot of fun. Total play was 1.45 including setup for five players and it was a lot of fun. Decent little catchup mechanics with just the right amount of take that abilities. Basically limited to pushing a player back or forward 1 spot when you land on them.

15 rounds before sunrise feels pretty tight, with at least the last 5 rounds just being "run as fast as possible" and ignoring your engine for the most part which was a little disappointing. It feels like maybe the points are locked in by round 10 and then it's just a race to not be turning into ash and losing outright. I'd have to play more and at more player counts to see if that's consistently the feeling as this may just be this one experience.

Overall, pretty average for a 100NZD (approx 60USD) game, I'm glad it was someone else's spend. Could do with a few more varied card effects though. I wonder how fast this game will get old. There isn't a huge amount of combo-building. The components themselves are decent quality and the art is gorgeous if that matters to you.

Spiteski fucked around with this message at 02:33 on Mar 25, 2022

Spiteski
Aug 27, 2013



Got a cheap copy of Caper:Europe from a local dude selling his off. Really enjoying it so far. Have just done the base Paris (lowest complexity) heist so far for a handful of games and it's a really nice head to head. Doesn't feel very swingy and the interaction doesn't feel super aggressive which is a huge plus for us. Compared to Radlands which was our last 2p head to head, I think this will have much longer legs.

Spiteski
Aug 27, 2013



I sold Root. I tried to do 2 games teaching it to my regular group (3 players + myself) and most of us bounced off hard.
Little disappointing cause the critters and art are so drat good but it just wasn't meant to be.

On the plus side, I did pick up a copy of the new Azul: Queen's Garden and boy it's fantastic. I've played original, Summer and this one and this is BY FAR my favourite of them all.
I have only played it at 2 player so far, but half a dozen games in and it's super satisfying to play. Just the right amount of interaction and a really fun puzzler. Highly recommend.

Also, our copy f Stardew Valley (2nd print) arrived and it's such a nice Sunday game to just... play.

Spiteski
Aug 27, 2013



MockingQuantum posted:

4 works much better in Unfathomable than it did in BSG. The Cultist is a big improvement over the Sympathizer.

3 doesn't really work though, it's very very easy for the humans to get stuck in a death spiral with that few players.

I've been seeing a fair bit of "too hard for humans" talk here and elsewhere. Which in itself is a bit of an issue, but is it at least FUN even if you lose? I'm also interested in this game but not if half the players are gonna be miserable every time we finish.

Spiteski
Aug 27, 2013



ninjoatse.cx posted:

I need a recommendation for a board game for a group of 3+ adults. Accommodating more people is better.

My only criteria is that isn't a card game or doesn't have loads of cards/tokens to keep track of.

That, and we've all played our share of Ticket to Ride/Catan/Root. Root is about as complex as I want to go, and even that one was kinda across the line in terms of complexity. They also passed on Scythe.

The games take place at a work social, which means the players can be somewhat distracted when it's not their turn.

We've got a few favs at the moment that could fit this bill -
Raiders of the North Sea (or raiders of scythia) - Worker placement game with low downtime at 3 players, not a massive amount of cards to keep track of and a satisfying gameplay loop. Scythia is the newer more condensed version but I preferred the aesthetic of North Sea.

Suburbia - economic city building tile placement. Low downtime with some good levels of interaction without feeling like a total head to head game. Downtime minimized. Very economy focused though so ymmv.

My City - fast playing legacy(ish) puzzley game by Reiner Knizia that's very easy to learn and it's legacy component is more about rules introduction than anything particularly crazy. Really really good fun and play is around 15 to 20min for 3 players.
Also can be played non legacy at any point with reverse of player boards

Spiteski
Aug 27, 2013



Poopy Palpy posted:

Yeah, I got a 3D printer thinking it'd be a fun addition to my boardgaming hobby when it turns out it was an entirely new hobby that I really didn't have time for.

This is me to a T.


gschmidl posted:


No need to spend $1000+ when you can get e.g. a CR-10S Pro (or Pro V2), which is much cheaper and more than good enough at printing inserts. Here's some I printed this week at 0.28 ("draft" resolution) on the V2.



Seconding this. I went even cheaper and got an Ender 3 Max and a BL touch and after a couple weeks of tuttooing and fiddling out how things work I am now pumping out great things for my board games.
Have made this player cards/bits tray** for any sort of game (making them in our regular groups favourite colours with names etched on the back). As well as 1 and 2 compartment bits trays for middles of tables.


Also this is my make of an insert./organiser for Ark Nova...

This is a wingspan organiser/insert that has magnets from ali express (3USD for 100) to make it snappy


An insert (and token edge protectors, like coin cases but just snap-together edges you can 3d print for 1c of filament) for the Crew, as well as a First Player dong marker
and an example of the protectors for wingspan

Also I haven't got pictured but I also have Anno 1800 organiser (way more filament-savey than the Ark Nova one), a Spirit Island All-in-one box organiser, Raiders of the North Sea Collectors Box insert trays, and an Ares Expedition Insert that doubles as a Deck Holder so sleeved cards dont fly everywhere, and individual TR trackers** so you don't have to share the single cube track on the center board. Lemme know if you want more 3d Printer Board Game Porn

**I designed these! Slowly learning F360 which is fun too!

Spiteski
Aug 27, 2013



Kerro posted:

I've got a 3d printer and I love it, but honestly I'm not sure it's that cost effective for making inserts - most of them use a lot of filament, and in many cases it would be comparable cost and a lot less time to just buy a FS insert or something (at least when it's available - obviously it's great for games with no aftermarket solution). The ability to make specific custom inserts/parts is definitely useful, but I've ended up using it a lot more for home-repairs and things than I have for board gaming. As stated, it's also definitely a hobby unto itself unlike an inkjet printer that just works out of the box. I've got a Prusa which is one of the printers that needs the least fiddling with, and it's still taken quite a bit of time learning how to optimise prints and do occasional maintenance and repairs.

Totally agree on the cost saving part I think I'll be at break even on inserts when I've made like 15-20 without accounting for failed prints.
I just enjoy making things with it and am a sucker for making all my games have organizers.
In terms of low filament use, you can always go for low-density organisers like this Anno one (not my print, but pics to show example)

Spiteski
Aug 27, 2013



Yea deluxifying components with Resin is definitely something I'd love to do but taking consideration of the money I spend on Board Games and now 3d Printing, I would probably end up a divorcee figuring out how to 3d print a house with a 300mm bed space.

Spiteski
Aug 27, 2013



If I have Ark Nova and Ares Expedition, and enjoy both, is there any reason to subject myself to Terraforming Mars standard game?

Spiteski
Aug 27, 2013



This week I played my first game of Anno 1800 and it's real good.
Lots and lots of interaction that felt really good and not "take that" which tends to be hit and miss for my regular group.
It felt very very fast once we started to get the flow of actions and then it continues to be a snowballing economy builder hurtling along at breakneck pace until suddenly you can see people are starting to gear up to trigger the end game and it's time to start blasting high-scoring cards and abilities.
Absolute winner at 3 players, and I can imagine the competition for production gets even fiercer at 4. Every resource production type has only two available tiles (some rare ones can be gotten through other methods but this is random what's available).

Not sure how well 2 player would work as both players could potentially have their entire economy self sufficient at least to a point where early game would have very little trade. Might feel a little more multiplayer solitaire-y until people get new-world goods.
We plan to play the crap out of this more this weekend.

Spiteski
Aug 27, 2013



Jarvisi posted:

Anyone have any ideas for smallish semi easy to learn games? I'm going out on a trip in a couple of weeks with some friends and I need something.

Burgle bros 2 looks potentially good, or I was considering a deckbuilder, since those come in tiny boxes.

Songbirds I got after the SUSD review and it's real, real good. Very fast to learn, and very tense competition game.

I also second(third, fourth, nth) the The Crew (deep sea is the best, but the first game is good too if you cant get deep sea).
Also, at the risk of pissing off Board Game Elitests, Monopoly Deal is a very fun game for <$10 in most places.

Depending on your table space available, Carcassonne is great but needs a bit of space, Codenames (and duet) are both great. Santorini is incredible (avoid New York). Or take a good ol' fashion box of cards and play Shithead or Cabo ad nauseum.

Spiteski
Aug 27, 2013



Rockman Reserve posted:

I don’t actually remember much about Monopoly Deal other than it being weirdly good and fun and getting a ton of playtime with my wife like fifteen years ago.


Azran posted:

yeah, I remember playing it some years ago and it was pretty fun for what it was. Definitely the best version of Monopoly there is lol

PerniciousKnid posted:

My recollection of the thread consensus is that Monopoly Deal is better than you'd think.

Ok cool, I'm glad I got the threads opinions wrong in a good way!

Spiteski
Aug 27, 2013



Viper915 posted:

I love these games and thought about including them in my recommendations, but I didn't because I disagree about them only requiring the ability to read numerals. The original has the logbook that explains the twist for each mission, which is all reading. You can sort of get around that by not using the logbook missions and kind of doing your own thing, but it's not really the whole game at that point. If someone is fluent enough to explain each mission you would probably be ok, but I still think it's got more reading than you might remember. The way Deep Sea does task cards means that you can forgo the logbook and still have a varied and interesting play experience (in fact, we usually just play deep sea as random rounds at whatever difficulty we're feeling good at). The downside to this is that it means most of the task cards include text. Some of them are simpler than others, but it's still definitely reading. I think Deep Sea might be easier than the original because explaining a few task cards each round is probably easier than trying to read the logbook tasks from the original. Both excellent games if the amount of reading is doable for your group.

Yea I agree with this, it's a non-zero amount of reading and even in the first game we re-refer to the rulebook plenty to remind us what symbols mean.

Don't think I saw it suggested, but Point Salad is numerals and symbols/colours only for 99%, the occasional "most" or "least" is pretty much it beyond the vegetables' names. Even then, reading the names is not at all necessary.

Spiteski
Aug 27, 2013



Is there a way to get all 5 cards upgraded? It looks like only 3 or so is possible.

Spiteski
Aug 27, 2013



Selecta84 posted:

There should only be 4 spots for upgrading your cards.
Second university, second partner zoo and 6 or so reputation. These are always available and when you reach 2 conservation points you can get an additional worker or upgrade a card

Ahhh crap we misread the Conservtion bit, and thought only the first player to pass the fixed reward got either a worker or card upgrade, leaving the second player with the other option, and the rest with nothing.

Turns out that's only the case for the "drawn" conservation rewards.

Spiteski
Aug 27, 2013



CitizenKeen posted:

A lot of the criticisms of Ark Nova seem to focus on it being "very good but not truly great", but also the descriptions make me feel like the game is one expansion away from being a best-in-class. The criticisms mostly feel like a corner of the or two just to be zhuzhed up a little bit and we're golden.

Especially when it's most-often-used comparison of TfM is regularly touted as "needing" Prelude and possibly 1-2 other expansions to be considered playable

Spiteski
Aug 27, 2013



PRADA SLUT posted:


ooooooooh poo poo, Mindclash kickstarter day

Anachrony And Trickerion: still good years later, don't try to play all the expansions at one, play them like variations of a base game

Also, they're launching a new kickstarter in summer for Septima, where you lead a witches coven and hex villagers and stir cauldrons and bust out sisters from trials and poo poo, while avoiding pissing off the townsfolk who come after you and threaten to compare your weight to a duck

Siiiiiiiiiick

I hope that some of these are going to be available as addons for Septima - I'd love to save up and get Anachrony, Trickerion and Perseverance. They look so good.

Spiteski
Aug 27, 2013



Ahh that's awesome.
Not great for my wallet, but awesome.

Spiteski
Aug 27, 2013



Someone selling a kinda box worn xopy of chaos and the Horned rat for 60usd locally here. Is it actually any good? Art seems hard to grok and sell to others as a game

Spiteski
Aug 27, 2013



TheDiceMustRoll posted:

wouldn't it be better to buy buy a roll of bubble wrap at that point?

I've never seen bubble wrap with a rulebook :v:

Spiteski
Aug 27, 2013



Have played a few new games last week that have been spending a couple weeks on the shelf waiting to see table time' CloudAge, Lost Ruins of Arnak, Cosmic Encounter, Viscounts of the West Kingdom, and Khora: Rise of an Empire.

I am not articulate enough to write a great big interesting review but happy to give my thoughts on each of 'em.


CloudAge - we went in to this one a little apprehensive. Despite hearing good things about it, our experience with other Pfister games was mixed. I had enjoyed Great Western Trail and Maracaibo but my wife had found both quite boring on her plays and this contributed to why this had held space on the shelf for so long.
Despite this, the game was a heap of fun. Very easy to grasp phases, and very little downtime with minor actions to perform on each other player's turns. Ship upgrades are simple linear +1s, but the map exploration and interactions are fast and fun and the theme of exploration of cities makes the "randomness" of rewards feel mitigatable to a degree that nothing feels too punishing or unrewarding.
We got in two games - one with the opening scenario that leaves out the most complex aspect of the rules (growth) and the second with that added on. We did not yet start the "legacy" campaign, but after both of these plays being big hits we'll definitely be looking forward to this one being tabled more often.

*Not my image as I forgot to photograph this one*
Lost Ruins of Arnak - I played this with a fully new table of players, none of my usual group, with two of us playing first time and two of us being quite experienced with the game. The outcome was expectedly lopsided, with us new two players being properly trounced. About halfway through I managed to grok that my method of deckbuilding was not ideal. This is a game where a super slim deck seems to be most effective (as is the case with most deckbuilders) but to the point where options are somewhat heavily limited to having less "cool" things to do lest you be giving up the META. Despite this, I enjoyed the loop, and by the end I was finding some cool combos that felt rewarding to squeeze the most action economy out of a single turn of just two workers. This is definitely one I want to replay and gain some system mastery over - I came out of the game already thinking about what I would improve on my next play. The other players were keen to add the leaders expansion next time but I am hesistant to lump more things in there until I have a good grasp of how to perform "well" in the base game.


Cosmic Encounter - I got this at the start of the month for my birthday and I don't have a lot to say except "how did I sleep on this for so long". It really lives up to the name it has gained for itself amongst nearly every reviewer I have watched, and it was a hit for all of our players resulting in a number of back to back plays and even plays on subsequent day. We did play it wrong the first time, using EVERY single flare in the flare deck which, while it did technically make things incredibly "wtf" and wild it was a whole hecking ball of fun. Definitely an accidental "alternate game mode" that we might revisit later!
Also, Filch was funny for the first time, but we are definitely going to remove that version of it for future plays.


Viscounts of the West Kingdom - This is one of my favourites for all of July. We received our West Kingdom pledge late last month and had been working through Architects - Paladins (which we'd played online before) and now capped it off with Viscounts. Garphill is one of my favourite publishers/designers and this is yet another hit for us. Compared to other Rondel games that were complete misses for us (Merchants of the Dark Road, Great Western Trail) this one felt really really good to play. This game was between me and my 12yrold son who has been doing the full set of West Kingdom games and while this one he definitely didn't enjoy as much as Architects because there was less for him to do to directly impact me, this one felt pretty tight despite us both taking drastically different routes to victory. The castle worker placement was a fun wee mini game with workers "popcorning" (coined by him) and getting mass rewards in a big satisfying chain reaction. Definitely a keeper, and we look forward to getting sick of the base game before the last piece of the kickstarter arriving (Viscounts expansion)

*Also not my images*
Khora: Rise of an Empire - This is an interesing one. We got it cheap and didn't have much expectations going in but it was enjoyable. Some of the faction powers seemed considerably more powerful than others, but overall the game felt pretty close with the exception of one person who focused on military might from the start. They fell extremely far behind everyone else who had gone for either a mixed approach or a focus solely on the economy tree.
It was me, I went military and got mashed.
Post game we were talking it over and it seems like military relies too heavily on having economy that the game requires players to take a mixed approach until they're ready to "switch" over to going military or cultural and the winner being the one who judged the switch the best.
All in all it's a pretty easy to learn track-goes-up game with minimal overhead and a reasonable playtime. Likely to stay for a few more plays at least to see if we continue to enjoy it but nothing special here.

Spiteski
Aug 27, 2013



Caper: Europe
Blitzkrieg (or if the fact that one person has to play the Axis is a turn off, Caesar! instead)
Patchwork
7 Wonders Duel
Land Vs Sea
Carcassonne
Azul (or Azul Queen's Garden for a more puzzly one)


These are our small box 2 player hits that have always been popular and well received

Spiteski
Aug 27, 2013



Street Horrrsing posted:

I did some shopping and came away with

schotten totten 2
Under falling skies
Tiny towns: fortune
The paper tales expansion

Not a bad haul

I've got (and played) Tiny Towns Fortune and Under Falling Skies. UFS is amazing!
Fortune I have only played once so far, but Tiny Towns is one of our favs with the kids, and from that play it seems pretty good. Will likely be added to the game for most plays like Villagers was.

Spiteski
Aug 27, 2013



xiw posted:

My teets group is driving me batty, we learned Red Rising last night and one of the players was complaining about his faction card being weak before we finished with the rules or had seen any other cards. C'mon son.

Is it possible he's done some reading up of strategy online prior to the game and read someone's Internet Opinion™ that it's a weaker faction card? I had this a fair bit with a couple people I used to play games with occasionally during lockdown. They were super competitive even when we were doing learning games together, until me and one other person were just like "we just wanna shoot the poo poo and move (digital) cardboard around a table, please chill"...

I say "until" but they never chilled. Some people are just hypercompetitive. They'd even complain they didn't like a game if they lost at it, and not want to play it again.

Spiteski
Aug 27, 2013



Never played Clank but played the Hunger which I have been informed is pretty similar in game design. The Hunger is a very fun low-level investment of a game to play while having chips/dips/drinks with friends who like board games.

Spiteski
Aug 27, 2013



Not to mention the fact that it's super duper more expensive than King's Dilemma and still doesn't have a recharge pack option.

Spiteski
Aug 27, 2013



PRADA SLUT posted:

king's dilemma MSRP is $90, queens kickstarter is $127 for game + expansion. doesn't seem "super duper more expensive" unless you're valuing the expansion at nothing


I haven't seen it as much as $90 since pretty much the month it launched. I got it from a FLGS for 100 NZD (about 60USD) and can get it for 90 again now that it's lowering in price.
130-160 euro is a significant increase (not even accounting for shipping that is going to be factored in to retail pricing) for what remains as a single use game. Even the "Deluxe" version doesn't make sense. Why would you want 140 wooden tokens that you can only use once. The whole thing is ripe for a recharge pack option which would 90% sway me in favour of getting this as a deluxe purchase if I knew 30USD or w/e could get me another whirl around without needing to rebuy the whole package.

Spiteski
Aug 27, 2013



So I'm looking at Splotter's website and they have a 200 euro shipped for FCM and their new game.
I've never played a splotter, but this is basically half the retail price in my country.
If I like heavier euros will I like FCM? (I know Horseless isn't out yet so not expecting comments on that).

Games I've enjoyed that *might* lean on the heavier side?:
Barrage, Carnegie, Brass (both), Concordia, Rococo, Teotihuacan, Wayfarers South Tigris, Paladins/Vicounts/Architects

Spiteski
Aug 27, 2013



Mr. Squishy posted:

FCM is a lot of fun but honestly pretty hard to get played. It's long, unforgiving, and has a lot of rules. A full game takes like, 3 or 4 hours (iirc, been a while), and there's no luck to take the sting of planning badly away. It's a really good game, but I wouldn't recommend it unless you think you have a group who will play it.

Impermanent posted:

FCM is kind of its own beast but if you enjoy either Brass you'll probably love it. It's all of the dickish maneuvering of Brass but magnified

I definitely have one person who I regularly play our heavier games with at 2p. A third who is usually down, and sometimes we hit 4 keen for heavy games. Maybe 1-2 times a month we crack Brass/Barrage/Carnegie at the moment.
I guess the big question from me then would be, is FCM good at 2 players? That'd the most often it'd be tabled at.

Adbot
ADBOT LOVES YOU

Spiteski
Aug 27, 2013



FulsomFrank posted:

You can even try it for *FREE* via http://play.boardgamecore.net/. You'll need to check the manual to understand how the game actually works but it gives you a very good idea of the main flow.

My only caveat is that this is a very good way to play and is up there with 18xx.games and the app for Through the Ages that makes you wonder why the gently caress you ever play in person with physical components anymore.

That's very cool! I'll definitely check it out before throwing down cash. Hopefully I totally see no point in physical copies, but it hasn't stopped me yet with BGA lol. If anything I tend to buy the games I have played digitally and loved.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply