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Back Alley Borks
Oct 22, 2017

Awoo.




Flesh and Blood (FaB) is a fantasy hero duel trading card game (TCG) developed and published by Legend Story Studios (LSS).

In Flesh and Blood, players control a hero character and win by reducing their opponent's life total to 0 via attacking their opponent. Players create decks with a card pool determined by the hero they select. Each hero has a distinct class, flavor, and playstyle.

The twist of Flesh and Blood comes from its draw step, and how cards can be used. Cards can either be played, used to block incoming attacks, or "pitched" to generate resources/mana. Players draw up to their hero's hand size at the end of their turn. Blocking with a card means you'll have less cards in hand on your turn to attack back with.

Cards pitched for resources are put on the bottom of your deck, allowing for sculpting deliberate late-game combo hands. It's possible for a player to cycle through their deck multiple times in a match, or even run out of cards entirely. Running out of cards in your deck is not an immediate loss.

Flesh and Blood follows the traditional TCG distribution model of booster packs containing random cards, with fixed preconstructed starter decks also available. The game launched in October 2019 with its flagship set, Welcome to Rathe. To date, five sets have been released. LSS has stated that they're aiming to release three to four sets every year going forward.

Flesh and Blood takes place in the fantasy world of Rathe, consisting of eight distinct themed regions. There's a decent chunk of lore written about each region, and LSS publishes additional in-universe short stories on the game's website. The lore isn't necessary to play the game, but it's there for those who want it.

The name of Flesh and Blood reflects how LSS wants the game to be played: in flesh and blood, i.e. in person. Online play of Flesh and Blood is still possible, and consists primarily of either Tabletop Simulator or webcam games. You can use the official Flesh and Blood event locator to find a nearby local game store to play the game at. You can also join the Goon FaB Discord for webcam and TTS games.

=============
THREAD RULES
=============

All normal SA/TG posting rules apply, with a couple additional caveats:

There is controversy over whether Flesh and Blood is a scam. This thread is intended to talk about Flesh and Blood as a game, and not discuss TCG finance. Head over to this thread if you want to talk about that.

Limited market discussion is okay; feel free to post about the sick deal you got on a card or complain about how a set going OOP caused something to spike. Don't post about how you think the market of the game is a big ponzi scheme or doomsday predictions of the game being dead in three months.

Don't post buy/sell/trade offers here. This thread is again, to talk about the game. Talking about where to post B/S/T offers, or discussing general B/S/T experiences is fine. Helping people find the resources they need is encouraged, and if you do want to make an offer to somebody through SA, take it to SA-Mart.

============
HOW TO PLAY
============

https://www.youtube.com/watch?v=416k-Rs8hgQ

The Heroes



Heroes are the core of Flesh and Blood. Your hero determines what cards are legal in your deck, and have one or more unique abilities. Building your deck around your hero's ability is advisable to maximize effectiveness.

Every hero has four critical components:
  • Intellect: Your hand size. You draw up to this number of cards at the end of your turn.
  • Life: Your starting health.
  • Class & Talent: Printed in the box at the bottom of your hero card. Not all heroes have a Talent, but all have a Class. These determine what cards are legal in your deck.
  • Hero Abilities: The big box on the hero card. These range from simple (like Ira's, shown above) to complex.

Heroes also come in Young and Adult versions. Adult heroes are only legal in a single official game format (Classic Constructed), and Young heroes are legal in all formats. Many heroes have both Young and Adult versions that only differ in their Life values. Some heroes only come in a Young version.

The Cards
Every card in Flesh and Blood can be used in (up to) three different ways:
  • Playing them for their printed effect, e.g. attacking with the card's Attack value.
  • Defending against an opponent's attack using the card's Defense value.
  • Pitching them for the Resources (mana) necessary to pay for cards, abilities, and/or effects.



Most cards have three different versions. These versions make a tradeoff between the card's power when played, and the amount of resources/mana they generate. Each version differs in its pitch value, which can be either 1, 2, or 3. This is denoted both by the color of the card and the number of pips in the top left corner of the card. Blue cards are always 3 resources, yellow is 2, and red is 1. A lower pitch value means the card is more powerful when played.

The cost of a card is shown in the top right corner of the card. In order to play a card, other cards must be pitched in order to pay its cost. You may pay more than the required number of resources to play a card, and the remaining resources remain until the end of the turn and can be used to pay for other costs.



There are four main types of playable cards in Flesh and Blood: Attack Actions, (Non-Attack) Actions, Reactions, and Instants. Action cards (of both forms) can only be played if you have an action point. Players begin with one action point on their turn, and can gain more by resolving an action that has the keyword go again. Reactions may be played in response to an attack (after blocks are declared), and Instants may be played at any time.

A card can also be placed into your arsenal slot at the end of your turn, before drawing cards. A card in your arsenal can be played normally, but cannot be used to defend or be pitched for resources. It doesn't count against your hand size, so putting a card into your arsenal will give you more cards to use on your next turn.

Weapons & Equipment
Players choose one or more equipment and weapon cards to outfit their hero. These cards are in play at the beginning of the game, and have powerful abilities and effects that can make or break a match. Combinations of heroes, equipment, and decks create a huge amount of variety in how a player reaches the ultimate goal of defeating their opponent.



Weapon cards usually allow your character to attack your opponent by paying for its ability. The difference with weapon cards is that they persist between turns. This allows you to save on cards to outlast your opponent, or still attack with a small hand. Weapon cards are (almost) always restricted to a hero class, and each class has weapons that work thematically with that Class' overall playstyle. Different weapons can drastically change how a Hero plays, and some decks will run weapons in their sideboard to change their playstyle depending on the matchup.



Equipment cards can provide persistent or single use abilities and effects, as well as additional armor to block attacks with. Equipment cards come in five different varieties: Head, Chest, Arms, Legs, and Off-Hand. Heroes may only equip up to one card of each type, though decks will regularly have different equipment cards in their sideboard to use for different matchups. Many equipment cards are Generic and can be used by any class, while others are class specific.

Play Formats
Players construct a deck of cards restricted to their hero's class and talent. Decks must contain a minimum number of cards, and in constructed formats, the number of unique copies of a card in a deck are limited to either 2 (Blitz) or 3 (Classic Constructed).

Flesh and Blood has two different constructed formats, Blitz and Classic Constructed (CC). Classic Constructed is, per its namesake, the more traditional form of a TCG with players creating a 60+ card deck and beginning with more health. Blitz is a more rapid format where heroes take on their young forms and use 40 card decks with half the health of Classic. Blitz and Classic strategies can widely differ from one another, as no other card, mechanics, or effects are different between the two. Threatening lethal damage in the first two turns is very feasible in Blitz, but difficult in CC.

In addition to constructed formats, Flesh and Blood also has the normal limited formats of Sealed and Draft. In these formats, Blitz heroes are used and there is a 30 card minimum for decks. In Sealed, players are given six packs to construct a deck. In Draft, players select a card from a pack and pass the remaining cards to the other players, and do this for three packs. Token cards (hero cards and basic weapons) are freely available in both Limited formats, and players do not need to open/draft them to use them in their deck.

============
THE PRODUCT
============



Set Releases
Flesh and Blood is a trading card game, meaning the game is primarily available in the form of booster packs that contain a random selection of cards from a set. Sets in Flesh and Blood are either standalone or supplemental.

Standalone sets come with three to four brand new heroes playable in both Blitz and CC, alongside a card pool to support them. Cards in standalone sets may be playable by other heroes too, but some cards will be exclusive to heroes of that set. Standalone sets are designed for Limited play, with 15-card booster packs containing a predetermined split of card types.

Supplemental sets come with new Blitz heroes, but no new CC heroes. They are not usable for Limited formats and instead support existing heroes with new cards. Supplemental sets have 10-card booster packs, with a less predetermined split of cards.

Sets of Flesh and Blood also come in both First Edition and Unlimited releases. These contain exactly the same cards, but First Edition booster packs can contain a Cold Foil instead of a Rainbow Foil (see below). Unlimited set releases won't be around forever, but are printed to demand for the duration of the set's release window.

To date Flesh and Blood has had five set releases, with the most recent set being Tales of Aria. The original two sets, Welcome to Rathe and Arcane Rising, contained heroes without talents. The following two sets, Monarch and Tales of Aria, have heroes with talents, and it seems as if all future standalone sets of FaB will contain talented heroes that expand upon the original mechanics of the currently existing classes.

Card Rarity
There are five levels of card rarity in Flesh and Blood: Common (C), Rare (R), Super Rare (S), Majestic (M), and Fabled (F). However, LSS eliminated the use of Super Rare after Arcane Rising, because it drastically impacted the distribution of card availability in a bad way; Super Rares were widely available while Majestics were very difficult to find. (This is also why a few certain staple cards are very expensive.)



Every pack of Flesh and Blood comes with a Rare, Rare+, and a Foil. The Rare+ is either a Rare or Majestic. The Foil can be a foil of any card in the set, including Legendary and Fabled rarity cards, which only come in foil (and thus are only found in the foil slot). Majestic cards are approximated to 1 out of every 4 packs, and Legendaries are 1 out of every ~92 packs (this varies from set to set, and LSS publishes these numbers). Fabled rarity is not published by LSS, but the common number thrown around the community is 1 out of every 960 packs. Yes, you read that number correctly. Every set has only one Fabled card, and it's exceedingly rare.

Flesh and Blood has two different types of card foiling, Cold Foil (CF) and Rainbow Foil (RF). Rainbow Foils are what you'd expect from a foiled card in most TCGs; they reflect light in a rainbow pattern. Cold Foils have a metallic look to the foiling, and generally are more deliberate about where the foiling is placed on the card. There are also a limited number of Golden Foil cards given out as prizes for competitive events.

Only certain cards in First Edition sets come in a Coil Foil version; typically these are Fabled/Legendary cards, Equipment/Weapon cards, and a few choice Majestics. Promotional cards may be an exclusive Cold Foil, alternate art, or extended art version of a card.

=========
THE COST
=========

This is a big topic. Top tier Flesh and Blood play is not cheap. Tournament winning constructed decks cost at least $500. Most of this cost comes from Legendary equipment cards, and one to three specific powerful Majestic cards usable in any class. There are a couple heroes that want a Fabled card too!



You don't need to make this investment to play the game. Preconstructed Blitz Decks are widely available, costing $12 USD. They're very well balanced against one another, and you can have a blast just playing the seven available preconstructed decks for a long while (and buying singles for other LSS-published or community-built starter decks costs <$8 per deck!). They're very fun, have a lot of depth, and are easily upgradable with even a couple of booster packs. If you've played other TCGs at your kitchen table with friends, Flesh and Blood will fit right in and you'll have a lot of fun. There's even a print-and-play deck available straight from LSS (see the links section below).

But what if you want to go beyond the confines of your home and go to events?

Unfortunately, Flesh and Blood is lacking in high-tier constructed budget decks. While the super expensive cards are not necessary to win, it sucks hard to play against them if you're on a budget. Since equipment begins the game in play, your opponent will always be able to use that $100+ Legendary card against you, and you'll always be thinking about the potential difference it could make. You can still win local events with a $50 deck (and I've seen it happen; it's hilarious to tear apart a $700 Aggro Katsu with a $45 Sledge Oldhim), but you're definitely gonna be thinking about how the deck could be better with some serious cash.

If you want to play at events on a budget, play Limited. The buy-in is fixed and all players can only use the cards they opened at the table. Legendary and Fabled cards have a lower impact in Limited, due to the smaller deck size and shorter game duration. Limited Flesh and Blood events are held regularly in most areas where it's played, and LSS has stated they design sets with it heavily in mind. The Flesh and Blood US National Championships, a CC-focused tournament, still had six rounds of Draft.

If you do want to drop cash, there is solace in knowing the really expensive cards (and the bulk of the cost of a competitive deck) are Generic and used across different heroes, so future decks will cost you drastically less. A set of class-specific cards typically costs under $200, and most Majestics are <$15 each. If you don't want to drop cash and really want to try high-tier decks, use Tabletop Simulator.

As with any TCG, buy singles if you want to save money. Use TCGPlayer/ChannelFireball or join one of several online Flesh and Blood B/S/T marketplaces to find singles to purchase, and don't gamble on buying a case of booster packs with the hope that you'll get the Legendary you want. If you need help finding a good place to buy singles, feel free to ask in this thread.

=======
EVENTS
=======



LSS is heavily focused on supporting events at all levels of play, and has allocated a lot of resources to promoting them. Local game stores regularly receive prize support, and competitive play for 2022 features $1,000,000 of cash prizes.

There are four tiers of events supported by LSS. Tier 1 events are basic, weekly LGS-hosted events. LSS provides monthly kits to qualified stores for Armory events, containing promo cards and playmats. Tier 1 event formats are decided by the store, provided they're one of the official four formats (Blitz, CC, Draft, and Sealed). Tier 2 events are still casual-level events, and provide ways to qualify for professional level events. These are still hosted by qualified LGSes, but LSS provides more structure for them.

Tier 3 and 4 events are pro-level events. Tier 3 includes Calling events, which are open-entry large scale tournaments run in multiple formats across the world. These are typically livecast and winning a Calling is a big deal- players will scrape the decklists from these events and run them into their local metas for months. Tier 4 events are invite-only, top-tier professional events.

======
LINKS
======

Goon Flesh and Blood Discord

Official Resources
Offical Website
Quickstart Rules
Learn to Play Video
Hero List
Event Locator
Official Print and Play Deck
Tournament Winning Decklists

Community Websites & Tools
FabDB (Deckbuilding & Collection Tracker)
The Pitch Zone (Alternative to FabDB)
Flesh and Blood Community Discord
Felt Table (Online play vs. AI only)
Flesh and Blood Online (Online PvP client w/ limited card support)

Community Content
Learn to Play - Tolarian Community College
Arsenal Pass (FaB Podcast)
Team Covenant - FaB Foundations Ep1 Ep2 Ep3
DM Armada - FaB Starter Guide 2022, How to Build a Flesh & Blood Deck
Rathe Times (Articles and Guides)
Channel Fireball - Flesh and Blood Strategy

Back Alley Borks fucked around with this message at 05:13 on Jan 7, 2022

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Back Alley Borks
Oct 22, 2017

Awoo.


Reserved for possible future OP content.

Jcam
Jan 4, 2009

Yourhead
Thanks for putting this together! I’m always excited to network more and throw ideas around for deckbuilding. Especially so with so many ProQuest events being announced and there being a lot of prize support on the line.

Right now my main format and deck is Classic Constructed playing Kano, after switching off of Boltyn (Raydn) since I have been too stubborn to buy a full play set of Command and Conquer. I’ve been having way too much fun figuring out CC Kano’s big lines and how to bring a game back for a win when I’m down to 1 life against an opponent with 30 left. For Blitz I have an awesome Dorinthea deck I’m happy with, but I haven’t done much Blitz lately after seeing the depth of CC.

coelomate
Oct 21, 2020


Really enjoyed reading through this, thanks for all the work put into the OP!

I picked up two blitz decks but have no idea when or if I'll actually play them.

My local store sells the cards, but I'm not sure I've ever seen an event organized. Maybe I'll have to try it out with some nerd friends at work one of these days.

Jcam
Jan 4, 2009

Yourhead

coelomate posted:

Really enjoyed reading through this, thanks for all the work put into the OP!

I picked up two blitz decks but have no idea when or if I'll actually play them.

My local store sells the cards, but I'm not sure I've ever seen an event organized. Maybe I'll have to try it out with some nerd friends at work one of these days.

The official Flesh and Blood site actually has an event locator function to help, hopefully there is a LGS close to you that runs Armoury's or some other casual night. Here is a link: https://fabtcg.com/events/

If not, I'd be more than happy to play a silly amount of Blitz games with you over TTS or Webcam to learn the game and have some fun.

Back Alley Borks
Oct 22, 2017

Awoo.


I play Kano in Blitz, but haven't made the jump to trying him in CC yet. I hoped to learn how to pitch stack Kano properly in Blitz but the games are just too fast, even if it's against Bravo.

I have too many CC decks though. I lucked into cracking a foil CnC, Estrike, and Tunic, so I finished the playset early. I'm currently trying to master Viserai, and afterwards I need to play around with Dash. I like Dash's build flexibility a lot, and hopefully she gets a lot more support in the next Standalone set (not to mention Everfest). My first CC deck was DD Ice Lexi, which I feel very comfortable on.

coelomate posted:

Really enjoyed reading through this, thanks for all the work put into the OP!

I picked up two blitz decks but have no idea when or if I'll actually play them.

My local store sells the cards, but I'm not sure I've ever seen an event organized. Maybe I'll have to try it out with some nerd friends at work one of these days.

You could try the event locator, or ask if/when they host stuff (EDIT: Beaten). Some store's events are small, 5-8 people, so you may not even notice when the event's actually going on. One LGS I go to has more EDH players on FaB night than FaB players, but they're primarily an MtG shop.

Definitely try the blitz decks with a friend though. It's best to learn with a like-minded person and feel okay stumbling your way through the many triggers and effects the game throws at you.

Gumdrop Larry
Jul 30, 2006

I like this game a lot. I started back in the spring and went all in on Azalea. After getting my teeth kicked in I committed to pivoting come Aria and settled with Oldhim. Azalea taught me a lot of bad habits that I still haven't broken in regard to tempo and patience since my line with her was overly aggressive, but even so Oldhim has been an extremely fun switch up. Aria overall has been great even though Briar threw the sealed balance way out of whack. The fervor with Aria plus all the Calling events recaptured a lot of the MtG GP hype. There's definitely a lot of renewed hesitance for in-person stuff though. I never bothered with a webcam setup but that seems like the right way to do things for the foreseeable future.

Back Alley Borks
Oct 22, 2017

Awoo.


The renewed COVID situation is definitely a threat to the 2022 event plan. I'm also finally looking into a webcam setup as it's a serious possibility events will be cancelled. It'll suck for organized play, though; it's impossible to regulate a high stakes event via webcam.

A lot of places are running Farewell to Rathe events next month, we'll see how those go.

Jcam
Jan 4, 2009

Yourhead

Back Alley Borks posted:

I play Kano in Blitz, but haven't made the jump to trying him in CC yet. I hoped to learn how to pitch stack Kano properly in Blitz but the games are just too fast, even if it's against Bravo.

I think there are a few reasons for this. Currently both Blitz and CC are favouring very greedy, aggressive decks (which is why we're seeing it get punished by decks like Lexi and Oldhim). This means as Kano you're sprinting to the finish line in Blitz and most certainly don't have time to do any real pitch stacking against a properly aggressive opponent playing something currently competitive. I got frustrated with how one-dimensional Kano's gameplan was in Blitz, despite its effectiveness, which is why I decided to make the transition to CC and dismantle my other little projects I had been working on.

Leperflesh
May 17, 2007

Really great OP, Borks.

Back Alley Borks posted:

=============
THREAD RULES
=============

All normal SA/TG posting rules apply, with a couple additional caveats:

There is controversy over whether Flesh and Blood is a scam. This thread is intended to talk about Flesh and Blood as a game, and not discuss TCG finance. Head over to this thread if you want to talk about that.

Limited market discussion is okay; feel free to post about the sick deal you got on a card or complain about how a set going OOP caused something to spike. Don't post about how you think the market of the game is a big ponzi scheme or doomsday predictions of the game being dead in three months.


Mods will be happy to enforce the above, within reason and at our discretion of course, but these seem like good fair reasonable thread rules to me.

quote:


Don't post buy/sell/trade offers here. This thread is again, to talk about the game. Talking about where to post B/S/T offers, or discussing general B/S/T experiences is fine. Helping people find the resources they need is encouraged, and if you do want to make an offer to somebody, take it to PMs. You can also post B/S/T offers in the Goon Flesh and Blood Discord, linked below.

Please use SA-Mart for intergoon transactions, to protect yourselves with the rules enforced there. Mods can't do anything at all about transactions you conduct via PM or offsite. We cannot read your PMs. This is advice borne of years and years and years of people getting screwed by other goons because they didn't do their transactions out in the open where SA moderators could oversee. If someone rips you off on Discord, we're probably not even going to give them a probation, because Discord chatlogs are both not poo poo we want to pore through, and easily faked anyway.

Of course I can't force you to use SA-Mart either, so do what you want to do. Just thought I'd weigh in here on this since there's a lot of precedent.

Back Alley Borks
Oct 22, 2017

Awoo.


Leperflesh posted:

Please use SA-Mart for intergoon transactions, to protect yourselves with the rules enforced there.

I'll edit the OP to direct to SA-Mart instead of PMs. Thanks for the advice!

Jcam
Jan 4, 2009

Yourhead
Spoilers are starting to come out for the new supplementary set, and I’m running around excited like a toddler. Can’t wait.

New Blitz Wizard Hero means I can pivot from Kano pretty easily and also try a completely new, control-oriented playstyle.

ShaneB
Oct 22, 2002


Jcam posted:

Spoilers are starting to come out for the new supplementary set, and I’m running around excited like a toddler. Can’t wait.

New Blitz Wizard Hero means I can pivot from Kano pretty easily and also try a completely new, control-oriented playstyle.

ice wizard is my favorite weedeater track

Pretty hyped for the new set, both for cards and interesting cold foils. Supposedly there are like 30+, and something about the Carnival slot sounds new/different?

I've been continuing to focus on Chane, but also reading a lot about Ice Lexi. I played some games with @Hauki last night, him on Ice Lexi and me on Chane. Fun games for sure. I messed up a turn or two and allowed him to pivot HARD, and he came back from being down 4 to 26 life or so.

Jcam
Jan 4, 2009

Yourhead

ShaneB posted:

ice wizard is my favorite weedeater track

Pretty hyped for the new set, both for cards and interesting cold foils. Supposedly there are like 30+, and something about the Carnival slot sounds new/different?

I've been continuing to focus on Chane, but also reading a lot about Ice Lexi. I played some games with @Hauki last night, him on Ice Lexi and me on Chane. Fun games for sure. I messed up a turn or two and allowed him to pivot HARD, and he came back from being down 4 to 26 life or so.

Some night we should arrange something where our schedules all link up and we can play some webcam games/spectate a few and chat about how things play out. I was really tempted by Ice Lexi but went all-in on Kano instead, so her lines really interest me.

ShaneB
Oct 22, 2002


Jcam posted:

Some night we should arrange something where our schedules all link up and we can play some webcam games/spectate a few and chat about how things play out. I was really tempted by Ice Lexi but went all-in on Kano instead, so her lines really interest me.

I/we are like barely scratching the surface on her lines. Ranger is perhaps the most flavorful class to me, though, which is a blast. But agreed. I'm hoping to turn Wednesday night into "LGS" night but since there are like 11,000 cases a day in Colorado I'm not stepping into these stores where 90% of the players are unmasked. Would be good to test and play instead until this wave dies down.

Hauki
May 11, 2010


Jcam posted:

Some night we should arrange something where our schedules all link up and we can play some webcam games/spectate a few and chat about how things play out. I was really tempted by Ice Lexi but went all-in on Kano instead, so her lines really interest me.

ShaneB posted:

I/we are like barely scratching the surface on her lines. Ranger is perhaps the most flavorful class to me, though, which is a blast. But agreed. I'm hoping to turn Wednesday night into "LGS" night but since there are like 11,000 cases a day in Colorado I'm not stepping into these stores where 90% of the players are unmasked. Would be good to test and play instead until this wave dies down.

Yeah, I have kind of a strange schedule right now, but I'm down to find something. Wednesday nights generally work. TTS might be preferable for me since I've already got that setup & don't have a webcam. Talking through lines would be cool though, like Shane said we're barely scratching the surface I think. I'm pretty sure I punted multiple turns game 1 and game 2 last night. I've only played like, 3 actual games of CC total though. Game itself is a lot tighter & more fun than I expected from all the speculation/finance bullshit surrounding it, I want to dig in more.

Jcam
Jan 4, 2009

Yourhead

Hauki posted:

Yeah, I have kind of a strange schedule right now, but I'm down to find something. Wednesday nights generally work. TTS might be preferable for me since I've already got that setup & don't have a webcam. Talking through lines would be cool though, like Shane said we're barely scratching the surface I think. I'm pretty sure I punted multiple turns game 1 and game 2 last night. I've only played like, 3 actual games of CC total though. Game itself is a lot tighter & more fun than I expected from all the speculation/finance bullshit surrounding it, I want to dig in more.

My schedule is filled up for Wednesday nights for a little while (we're currently in lockdown and I'm doing a virtual event weekly on Wednesdays) but eventually I'd be down for that!

Back Alley Borks
Oct 22, 2017

Awoo.


I'm very excited for an Ice Wizard, I already play Kano Blitz so I'll enjoy brewing whatever cards come out for her. Her ability means you're gonna want all 6 Stirs. I'll also slam whatever Ice non-attacks are good in my Ice Lexi deck, since it's in serious need of a boost at the moment!

Wednesdays are usually the one free night for me, once I have free nights again. I'm hoping that'll start happening next week for me.

Hauki
May 11, 2010


Jcam posted:

My schedule is filled up for Wednesday nights for a little while (we're currently in lockdown and I'm doing a virtual event weekly on Wednesdays) but eventually I'd be down for that!

I can generally make a given weeknight work, just Fri/Sat are out

Back Alley Borks posted:

I'm very excited for an Ice Wizard, I already play Kano Blitz so I'll enjoy brewing whatever cards come out for her. Her ability means you're gonna want all 6 Stirs. I'll also slam whatever Ice non-attacks are good in my Ice Lexi deck, since it's in serious need of a boost at the moment!

Wednesdays are usually the one free night for me, once I have free nights again. I'm hoping that'll start happening next week for me.

yeah, I'm curious to see what the new Ice/whatever stuff brings, I enjoyed playing Lexi last night

I'd also like to get a little practice for wtr limited because I signed up for one of those farewell drafts if anyone's interested in trying to walk through that

First Time Caller
Nov 1, 2004

Picked up the ira welcome decks to try this out with and have had a blast. My wife who typically only likes board games is also getting into it and wants to get a booster box and do sealed deck games. Living the dream y'all.

Is it pretty safe to pick up just about any of Welcome to Rathe / Arcane / Monarch / Aria?

Gumdrop Larry
Jul 30, 2006

First Time Caller posted:

Picked up the ira welcome decks to try this out with and have had a blast. My wife who typically only likes board games is also getting into it and wants to get a booster box and do sealed deck games. Living the dream y'all.

Is it pretty safe to pick up just about any of Welcome to Rathe / Arcane / Monarch / Aria?

Welcome is pretty good because there's a lot of basic usable stuff in the set, and a similar thing kind of applies to the heroes. If you're doing limited with it it's good fundamentals with straightforward keywords and math. I've heard people posit that Aria is also a good jumping off point via limited because it's like a forgiving version of jumping into the deep end; It has talents with the elemental heroes and the fuse mechanic so you're seeing everything the game does at this point, but at the same time it kind of helps guide your hand a lot with deckbuilding due to hero elemental restrictions. Arcane is a little weak in limited because two of the four heroes have weapons that literally do nothing without a good card pool to support them, which can make sealed in particular a little jank comparatively. I can't speak to Monach limited really, but of course it has light and shadow so like Aria it gets you accustomed to talents.

Barring the obvious overarching fact of singles always being the most frugal, with sealed product if you're also hopeful to get stuff for blitz and constructed decks the other element is to just think about what heroes you like. Sets are self contained and for the most part it's still at the point where a majority of a given hero's card pool is going to be coming out of the set they're in. Again, if that happens to be something that tips you in a certain direction.

Jcam
Jan 4, 2009

Yourhead
I'd definitely want to join in by saying Welcome to Rathe or Tales of Aria are the two ways to go. Although technically all the sets are draft friendly, those sets will give you the best picture of game mechanics while also being very Sealed/Draft friendly for the reasons Gumdrop Larry mentioned. Just go with whatever one looks like it has more exciting heroes for you and your partner!

First Time Caller
Nov 1, 2004

We bought a box of WTR and played sealed deck. Deckbuilding was a bit daunting for my partner who has never played a TCG but despite initial complaints, started showing an interest in reading what all the cards for their selected hero did to decide what generics to throw in - I liked seeing that :D

Main trouble with playing sealed deck for us was only having certain token cards, we pulled all the heroes but not a lot of their weapons. We ended up carefully cracking the rest of the packs through the top so we could pull out all the token cards in the box.

Hiro Protagonist
Oct 25, 2010

Last of the freelance hackers and
Greatest swordfighter in the world
Are there any good websites to get deck ideas? I'm lovely at deck planning, I usually just get one off the internet.

Jcam
Jan 4, 2009

Yourhead

First Time Caller posted:

We bought a box of WTR and played sealed deck. Deckbuilding was a bit daunting for my partner who has never played a TCG but despite initial complaints, started showing an interest in reading what all the cards for their selected hero did to decide what generics to throw in - I liked seeing that :D

Main trouble with playing sealed deck for us was only having certain token cards, we pulled all the heroes but not a lot of their weapons. We ended up carefully cracking the rest of the packs through the top so we could pull out all the token cards in the box.

What heroes did you both end up building? How'd the games go?!

Hiro Protagonist posted:

Are there any good websites to get deck ideas? I'm lovely at deck planning, I usually just get one off the internet.

A decent place to start your deck-brewing is right off the FAB TCG website, you can find event results (including decklists for top-placing players) and use it as a kick-off point for yourself. I definitely floundered with Kano in Classic Constructed for a while before I finally found a good template to work from, specifically the winner of Italian Nationals a little while back.

First Time Caller
Nov 1, 2004

We decided which hero to play mostly based off of how many rares we pulled for a given hero. She played Rhinar and I played Bravo. For Bravo it was pretty obvious I needed a bunch of 3 pt cards to pitch for his expensive attacks. My partner had a bit of trouble figuring out Rhinar's discard mechanic but eventually got it. The game was kind of neck and neck the whole time but I ended up with the W. When they had 2 health left it just took one activation of Bravos ability to get Dominate on a 7 power attack card. She didn't have Unmoveable in hand so best she could block with was 5.

After that game we merged leftover cards from the packs we opened and before our next game we'll rejigger our decks with the larger card pool. Then I think we'll try the other two heroes from the same card pool before finishing the box with another sealed deck.

ShaneB
Oct 22, 2002


Interesting errata and bans. Probably hurts my man Chane a bit but who knows until everfest.

First Time Caller
Nov 1, 2004

What makes Staunch Response good in a bravo deck? (I mean the card effect)

The best I can figure is you have a small 1-card efficiency possibility.

In a typical bravo hand I could block with 3 cards and have 9DEF

WIth Staunch, it seems like we're banking on having 2 other blues in hand to get 8DEF for 2 cards (3rrr each).

Gumdrop Larry
Jul 30, 2006

First Time Caller posted:

What makes Staunch Response good in a bravo deck? (I mean the card effect)

The best I can figure is you have a small 1-card efficiency possibility.

In a typical bravo hand I could block with 3 cards and have 9DEF

WIth Staunch, it seems like we're banking on having 2 other blues in hand to get 8DEF for 2 cards (3rrr each).



It's a mixture of a couple things. Defense reactions from arsenal let you more easily cover up big dominate hits for one. The other is that both Bravo and Oldhim like to play the long game, and you will almost always hit your pitch stack in both CC and Blitz games. The idea of card advantage is weird in FaB compared to something like Magic because you're not pacing yourself in terms of your individual hands, but rather with your pitches and with your deck card count. Blocking with three cards from hand for 9 total is 3 cards going to the graveyard afterwards, whereas a Staunch Response from arsenal via two blue pitches for the sum total of playing it and pumping it is one card being discarded and two being put on the bottom of your deck. Once you get deep into it there's also the element of deliberately stacking your pitch cards such that you have good hands and a lot of gas in the late game to finish things off. So, even if might not be quite as much total block value it's significantly more flexible and retains meaningful card advantage in your deck.

First Time Caller
Nov 1, 2004

Ah, thank you for the reply. I wasn't considering any of your card advantage points at all!

Jcam
Jan 4, 2009

Yourhead
Finally managed to slap together the Bravo deck I’ve wanted to play for a while, and did my first Blitz event tonight. Exactly the playstyle shift I wanted as a break from three or four straight months of Kano in both CC and Blitz, my brain needed a vacation.

Randalor
Sep 4, 2011



Jcam posted:

Finally managed to slap together the Bravo deck I’ve wanted to play for a while, and did my first Blitz event tonight. Exactly the playstyle shift I wanted as a break from three or four straight months of Kano in both CC and Blitz, my brain needed a vacation.

For even more of a vacation, try running a Prism deck. Every attack action has a cost of 1 or 2, and the only other cards you care about cost 4. Just... don't actually expect to win, Prism is kind of bad at Blitz because of Phantasm on all her attack actions.

Jcam
Jan 4, 2009

Yourhead

Randalor posted:

For even more of a vacation, try running a Prism deck. Every attack action has a cost of 1 or 2, and the only other cards you care about cost 4. Just... don't actually expect to win, Prism is kind of bad at Blitz because of Phantasm on all her attack actions.

I had thought about building a Prism deck actually! I'm just not super-drawn to that aesthetic/theme, which is shamefully part of my decision-making process.

First Time Caller
Nov 1, 2004



Seems fun, especially from a deckbuilding angle - but not sure why they're making Bravo "elemental". Is the everfest lore something about our heroes getting imbued with elemental power or some poo poo?

ShaneB
Oct 22, 2002


First Time Caller posted:



Seems fun, especially from a deckbuilding angle - but not sure why they're making Bravo "elemental". Is the everfest lore something about our heroes getting imbued with elemental power or some poo poo?

Probably more about keeping your OG heroes from being power crept out of the game as they add talents and elements. :D

First Time Caller
Nov 1, 2004

ShaneB posted:

Probably more about keeping your OG heroes from being power crept out of the game as they add talents and elements. :D

That's fine but it'd be great if they could make it thematically sensical :|

Evilgm
Dec 31, 2014
I suspect a lot of this set won't make sense thematically.

Back Alley Borks
Oct 22, 2017

Awoo.


I got distracted for a while, how are people feeling about the EVR spoilers?

I feel like Ranger didn't really get amazing tools to succeed. The new cards help Azalea, but Lexi (either variant) doesn't need them, and it doesn't fix the matchups she struggles into (i.e. Prism).

Speaking of, all those new Illusionist cards are absolutely nutty. Prism may be the deck to beat in PQs.

I'm sad that a CnC reprint didn't happen, but there apparently is a rumored precon product for Q2. Maybe that'll have some good reprints.

ShaneB
Oct 22, 2002


I'm just hoping that Chane is still good into Prism because man she's gonna be everywhere. And Guardian is still absurd.... I'm hopeful for a new meta but I also don't feel like anything in this set is going to lower the cost of entry, which was one of my hopes.

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Jcam
Jan 4, 2009

Yourhead
We're likely going to see some very strong Viserai decks with the new tools Runeblade got, early testing in our group has really shown Viserai is able to sideboard more effectively into different match-ups, ramp up runechants faster, and be more aggressive with the midrange style as well. Guardian is pretty happy with the new cards but time will tell if they function well with Bravo and Oldhim or if they're mostly intended for Valda in Blitz. Bravo, Star of the Show is going to be really interesting to build for. I think Chane is still going to be a good middle of the pack deck in the upcoming format so don't sweat it too much. I played almost exclusively Kano and with the increasing prevalence of Guardian and potential for AB5 it isn't looking like I'll be taking Kano to the ProQuests for the time being, but I'll know more once I'm able to do more testing (currently brewing Bravo).

There's a lot of Blitz support in this set ultimately, with a few nods to actual Classic Constructed play but not a lot. I think it's LSS further paving the road into future sets and trying to increase the variety in newcomer events by making the CRU heroes not feel half-baked.

EDIT: Illusionist got some solid card support but there is a lot of Prism-hate in the new cards.

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