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Scoss
Aug 17, 2015

MH Knights posted:

Maybe I am getting Lost Ark confused with another game but did AGS say they were working with SmileGate to make all of the classes not gender locked? I know AGS got more diverse options in character creation and NPCs but can't remember if anything was said about the gender locking of classes.

AFAIK their current plan is to add gender options by implementing opposite pairs as distinct classes (Like Striker and Scrapper), rather than adding a toggle option to existing classes.

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Scoss
Aug 17, 2015

MarcusSA posted:

Ah ok interesting. I probably won’t PvP but maybe I’ll give it a try.

It seems like the one thing that maybe could be p2w though.

Good news, all PvP has normalized stats.

Scoss
Aug 17, 2015
I like the idea of an in-demand support character that still gets to wear big armor and have fun hitting things, so I'm gonna go Paladin at the start.

I have an incurable case of alt-itis though so I will eventually want at least one of each class archetype. From testing in the beta Soulfist and Demon Hunter will be my first fun side characters.

I know Soulfist is not widely considered to be amazing but it really is DBZ fist-magic personified, I can't turn down a class that can shoot machine gun energy bullets out of their fingers and has Kamehameha beams and Spirit Bombs. Demon Hunter surprised me and I ended up liking it just purely based on the feel of the abilities, snappy and splashy martial arts stuff with bladed tonfas, cool demon transformation mode.

For unreleased classes I'm curious about Destroyer, Lancemaster and Arcana.

And maybe it's purely a me-thing but I really like the name Warlord about 100x more than Gunlancer, I wish they'd kept it, it might have even made me more likely to play one. Warlords disappearing from D&D after 4th edition left a hole in my heart.

Scoss fucked around with this message at 03:09 on Jan 15, 2022

Scoss
Aug 17, 2015

Internet Explorer posted:

Is there not a video that just goes over the classes and how they play without getting into super try-hard ranking or focusing on PvP? I feel like I have some ideas on class, but it'd be nice to hear more about how each class plays.

I don't know if this is too meta-tryhard-focused for you but I think this video is pretty good, it's well organized in chapters so you can scrub to the sections that interest you.
https://www.youtube.com/watch?v=0UjYdMoNWzA

If you're looking to dig a bit deeper on particular classes then this guy has made a whole series of videos giving an overview of each class in prep for the global launch.
https://www.youtube.com/watch?v=amk8YYAMGGg


Re: Server, I'm in central so it's whatever for me. Rolling on East sounds fine considering there will probably be a larger NA playerbase there (and EU folks playing on NA).

Scoss
Aug 17, 2015
Paladin is perfect for me because I generally enjoy playing support, but the typical MMO trinity setup puts an enormous burden on healers (and tanks) for keeping everyone else alive. In this game it seems people are mostly responsible for themselves and I can just kind of Do Stuff while passively supporting the team, but there's still some good room for clutch moments to save people who screw up.

Demonhunter will probably be my main alt to have some face-smashing contrast, and I've heard (for reasons I don't quite understand) they're apparently very cheap to gear up, so double win.

Scoss
Aug 17, 2015
I'm not really fussed about starting with more content. It sounds like the "true" launch experience was not particularly great in the first place and the lack of things to do contributed to the game's early struggles in Korea. We were already going to be getting a weird franken-version of the game mixing old and new stuff, so this is whatever. It also seems like this is a change motivated by Smilegate themselves rather than some scheme by Amazon, and people seem to have some good faith and trust built up for them.

This is egg on the face for youtubers who wasted time making endgame guides for a paradigm that will never exist, and maybe people who have been vibrating with anticipation for weeks and watched all of those videos. It's probably overall a good thing for most other people.

Scoss
Aug 17, 2015
It looks like a list of sub-servers for launch was posted, we will have to figure out which to roll on. AFAIK these servers all have separate open world and guild registration, but all instanced content and economy is cross-server within the entire NA region?

I like Ladon because it reminds me of Breath of Fire.
code:
US East

    Azena

    Una

    Regulus

    Avesta

    Galatur

    Karta

    Ladon

US West

    Mari

    Valtan

    Enviska

Scoss
Aug 17, 2015

Ra Ra Rasputin posted:

What is amazon's precise involvement as the western publisher here by the way and what kind of influence might they have?

I don't think anyone really knows precisely the details of their arrangement, but it seems clear that they are at least somewhat beholden to SmileGate. People cynically theorized that the game's delay last year was to make room for New World, but it turned out it was SmileGate that actually pushed the delay in order to have more time to include some of the later expansion content for launch.

My best guess is that Amazon is making recommendations for how to not irritate western players and SG is making the decisions. Small or cosmetic changes might be implemented by Amazon, more substantial stuff like rebalancing content or changing how the economy works might involve more hand-in-hand coordination with SG. People have theorized that changes to game NPCs to give them more racial diversity, and swapping around some of the default PC outfits to slightly less horny choices were Amazon initiatives.

There are also a host of monetization related changes in the western version that make the game substantially easier to play for free or less money, but it's hard to say who exactly is responsible for that, since the game's Korean director seems to be pretty sharply aware of the reputation for rotten monetization that korean games have in the west.

Scoss fucked around with this message at 21:42 on Jan 28, 2022

Scoss
Aug 17, 2015

Akumos posted:

... based on the polls I saw, support will still probably be at most like 20% of what people roll. Still seems like too much but yeah...

https://strawpoll.com/rs7dduj6u/r

Considering every constructed group wants 1/4 of it to be support, even 20% is still leaving the support classes in high demand. I also imagine at least some of those paladin players don't quite understand that they aren't real DPS and will switch off at some point, so the real number is likely even lower.

Scoss
Aug 17, 2015
They can-- the Paladin's default identity skill is in fact a self steroid that boosts offensive power. It's just that apparently they're not as good as a real DPS even if you spec fully in that direction.

Scoss
Aug 17, 2015

Zotix posted:

Here's the scoop with Alts, without them you'll fall behind.

To be clear to anyone else reading this, unless the thought of falling behind poopsockers will keep you up at night, do not actually worry about this.

Even on a single character, you are not going to have any problem making your way at whatever pace to all of the endgame content, and there will be plenty of people to play with even if you are not progressing at full throttle.

Make alts if you like having alts-- the game is unusually convenient for having alts. If you don't want to, it's not necessary at all unless you have a psychological compulsion to progress as fast as possible.

Scoss
Aug 17, 2015

My Crab is Fight posted:

I did not think too much of this when I tried the beta but have been coming round to it lately what with the Gunlancer class (which I didn't know existed when I tried the beta) looking pretty awesome. I'm assuming it's not total rear end? I gather it's more a supporting role, what does that mean in the context of this game? Will I need to know group content fights inside out to make it work? I understand this game doesn't have "tanking" like regular mmos, at least.

I have seen the Gunlancer consistently described as one of the best (i.e. people love to have you in their group) classes in the game. So you can roll with confidence if it seems cool.

Gunlancer is actually a full blown DPS class that keeps pace with all the others, but its class identity power lets it give itself a big fat damage shield, so it just gets stuck in and doesn't give a poo poo about boss mechanics while wailing on it, or it can give the whole party a damage shield to save them from big attacks. It also has a sort-of "taunt" ability but AFAIK it's very brief and mostly used to momentarily interrupt boss attack patterns.

So it has "supporty" utility abilities but these are just gravy on top of your main job which is to help smash things.

Scoss fucked around with this message at 01:45 on Feb 4, 2022

Scoss
Aug 17, 2015

Dynamite Dog posted:

Can someone tell me in globally understandable terms who the gently caress that is

ICR is a goon pied piper except he leads people to games that die terrible ignominious deaths.

Scoss
Aug 17, 2015

Google Butt posted:

what makes this different than Diablo

It doesn't really play like Diablo at all other than being isometric and having monster clicking.

It has MMO style item progression rather than randomized prefix/suffix gear. Combat is more tactically paced, more about cooldown management and crowd control VS groups, and against bosses there are FF14 style ground attack patterns. There are proper MMO dungeons and raids, crafting and gathering. The game world is significantly larger and has more room for exploration rather than Diablo/PoE's focus on funneling you into procedural content after a brief campaign.

Scoss
Aug 17, 2015

Revitalized posted:

I'm like just finally looking into what this game is- and the first thing I note is that it's a korean studio MMO.

Is this game particularly grindy? I mean ARPGs and MMOs are of course traditionally somewhat grindy, but I feel like f2p Korean MMOs had a big reputation for that back in the day.

Leveling content is extremely linear and fast, you will never be asked to run a circuit to kill thousands of goblins for 0.01% of a level to progress. Endgame content's main progression is on daily and weekly reward lockouts. There are a lot of different kind of activities you can do but AFAIK none of them are the traditional korean style of grind like in Lineage, Ragnarok, BDO, etc.

Scoss fucked around with this message at 21:27 on Feb 8, 2022

Scoss
Aug 17, 2015
I think it would help calibrate expectations more if people understood that this game was apparently panned very hard in Korea when it launched. The developers listened to the criticism, managed to pull out of a nosedive and started earning player trust with higher quality content and good decision making, but there never was any kind of "Realm Reborn" effort where the entire game was scrapped and refreshed.

The campaign leveling experience is the end result of them trimming basically all the fat it is possible to trim out of their original launch content in order to accelerate players to the higher levels where all their efforts have been concentrated. It probably *should* be trimmed even more (IMO the luterra castle siege or something like it should be literally in the first hour of the game), but that's where we're at.

Scoss
Aug 17, 2015

Sindai posted:

Is that why every quest takes 5 seconds to complete once you actually get to where the objective is? Was it originally more "kill 30 bears to collect 3 bear asses"?

From my understanding yes, it was originally far more bear-rear end collecty and you may have even had to grind monsters for XP. That's why they give like 1 experience point when you kill them, it's vestigial functionality from a much shittier game.

Scoss
Aug 17, 2015
I'm not sure it's even possible to screw up anything serious if you're just fooling around with the free green engraving stuff the game hands you while leveling. Even the "catastrophe" scenario being worried over here just means you have to farm more, you can't brick anything and you definitely don't need to open your wallet to "fix" it.

Scoss
Aug 17, 2015

FFXIV Porn posted:

also does the game take literally five minutes to open for anyone else. what is going ON.

I have no clue what the game gremlins are working on in the background but yes, it does seem to take several minutes to boot up after the EAC banner disappears.

My bet is the anti-cheat sucks poo poo and is doing some kind of audit every time the game boots up.

Scoss
Aug 17, 2015

BadLlama posted:

This game getting poo poo on in Steam reviews, what went wrong.

The short answer is Amazon woefully underestimated the server capacity they would need, and all their solutions have been bad.

Scoss
Aug 17, 2015

I said come in! posted:

Its the only thing about the game I dont like to be honest. I know this is standard koren mmo mechanics but it needs to go now. its 2022.

Actually standard kmmo would be more like the item goes *down* in level when you fail an upgrade, or maybe it just is destroyed outright (unless you use the cash shop item protection insurance).

This is relatively merciful as far as korean stuff goes. In my mind it's not that different from doing a WoW raid and welp you didn't get your drop from the boss you needed, except you probably don't have to wait a week to try again in LA.

Scoss
Aug 17, 2015

Flair posted:

I tried staying close, but usually what ends up happening is I expend a dash and then the boss follows up with another attack while my dash is on cooldown.

I have cleared the first 3 abyss dungeon stages and every guardian through the scorpion, and I can't think of any boss attack pattern that needs a dash evade and then is immediately unfairly followed up with another attack that needs to be evaded. You probably just need to be a little more judicious with your evades and learn which moves need evades vs. which can just be walked away from.

Most guardians have about 3 or so big attacks that you want to have your evade open for, and if you waste it on things you could have just walked away from(or heaven forbid waste it to go *in*), you are in big danger of being punished. Even then, you usually need to screw up multiple times to actually get killed. I personally also run a skill purely for mobility on my Q to provide extra options.

As for the Abyss, honestly I have found that the bosses themselves are almost an afterthought once you're able to handle the gimmick (early in T1 anyway). I've done the first two stages on a 360 paladin with random matchmaking and it was a breeze once I found people who actually did the mechanics, I don't think you need an inflated ilvl and especially as a support I think your gear matters even less.


Jabor posted:

My biggest issue right now is when the boss lines up an attack on me I often just run out of the way before my brain registers that they're glowing blue and I should be lining up a counter instead.

I have the opposite problem where I am so thirsty to land counters that I am recklessly chasing the boss's head around goading him into attacking me, and then he does (with a non-counterable move).

Scoss fucked around with this message at 11:00 on Feb 21, 2022

Scoss
Aug 17, 2015

Flair posted:

Anyway, to your point, I can expend a pot before getting tossed up in the air, but you have a limit of 5 pots. Eventually, in 15-20 minutes of guaranteed damage because tier 1 bosses got some quick attacks, the party is going to run out of pots and revives.

If your guardian fight has gone on 15+ minutes then the problem is not potions, it's damage. Even in really messy groups I have never had a successful clear go past 13 minutes (the average is more like 9) and your potion stock is refreshed when you die so I've never actually ran out of pots either. I have only done guardians in regular pub matchmaking.

People largely agree that Vertus is exceptional in that his threat radius is too big and that his tail wag tells are too subtle. He is the one fight where you want to stick in one or two good hits after an attack recovery and then fall back because his threats are too unpredictable. The fact that hugging the boss' rear end is something you should explicitly not do to Vertus does not mean it's bunk advice.

Scoss
Aug 17, 2015
The potions are consumed from your inventory, but you are only allowed to "carry" 5 at a time. My understanding is touching the circle at the beginning is what refills you up to "carrying" 5 again (drawing from your inventory stock, not generating potions out of thin air). Usually this happens when you die but technically you can also just walk back and refill. You can also change gear and skills from that circle.

Scoss
Aug 17, 2015

Sepah posted:

Does anyone happen to know if Rested for Chaos Dungeons/Guardians is shared across your roster or if it is per character?

It's per character, because the rest gauge fills based on unused "runs" for chaos/guardian on that character when the day resets.

Scoss
Aug 17, 2015
I have no problem with them adding T3 content in principle, mostly I just feel a bit confused about messaging from Amazon and Smilegate and their expectations.

SG has said pretty clearly that they want to usher people into T3. Depending on who you ask they are apparently somewhere between ashamed of T1/2 and proud of T3. They have stated very directly that they want players to see the Legion raids as soon as possible.

On the other hand, a month after launch even as someone who has put in frankly way too much playtime, I am still not in T3. The overall playerbase is MONTHS away from T3 at current pace. It feels very bizarre to see the first content update as primarily featuring content that less than 1% of the players are ready to actually do, it makes it seem like they completely miscalculated how fast people would progress.

Scoss
Aug 17, 2015
I would be more concerned about bots if it weren't objectively true that gold has insanely deflated over the past few weeks (most of it over a matter of days), indicating that they are in fact probably banning an extremely large number of bots and things are moving in the right direction. The price of crystal conversion has literally fallen from 900 to 400 gold.

Jelly posted:

I admit bots make me irrationally angry. In this game they uniquely send you tells and mails.

Not that it isn't happening, but I haven't encountered it at all.

Scoss fucked around with this message at 08:49 on Apr 4, 2022

Scoss
Aug 17, 2015
On the desert guardian raid map with the two rope bridges that go off the left and right, anyone who says they don't bonk their head on the edges of that narrow bridge every time they dash across it is a fuckin liar.

Scoss
Aug 17, 2015
Amazon is some combination of incompetent/unable to unilaterally fix the problem, and Smilegate I increasingly believe has no clue how to fight bots because the only version of the game they take responsibility for basically requires a social security number to register an account.

I still think they should totally prohibit any steam account that hasn't met some low threshold of money spend from downloading the game, or at the very least bar them from interacting with the economy at all.

Scoss
Aug 17, 2015
Without digging up the blog post they made, I'm pretty sure all they did was prevent those unprivileged accounts from stuff like initiating trades or sending mail attachments, but there are still a ton of obvious ways to move the gold off those characters.

Scoss
Aug 17, 2015
I guess I do have to look up the blog. This is what they banned:

Lost Ark posted:


Initiating player-to-player trades (requests can still be received)

Sending in-game gifts

Exchanging Royal Crystals for Gold

Sending in-game mail with attachments

You can still have a "clean" account run around and withdraw every penny from your untrusted bot accounts, and the bots have unfettered access to the AH. We are not even at the point of speculating about mass-buying trusted accounts when this first hurdle is so trivially defeated.

Scoss
Aug 17, 2015
Endgame progress that is nothing but highly choreographed puzzle fights where each participant must study the encounters in detail using external materials, rather than engage in a natural learning process involving trial and error (otherwise known as "playing a game") is an absolute kiss of death. It leads to an insane level of toxicity and social barriers between people already inside the club because they rode the first wave VS everyone else trying to get in. Total poison for new and returning players.

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Scoss
Aug 17, 2015
The huge difference with WoW is there's more to do at the endgame to advance your gear that isn't pinnacle raiding, and they create cut-down versions of the endgame raids that are more approachable for casual players, including matchmade versions that are almost unfailable but people at least get to see the content.

There overall seems to be a much smoother ladder for graduating to more difficult content, as opposed to LA's brick walls (as of the last time I played either game, anyway)

Scoss fucked around with this message at 19:17 on Apr 24, 2024

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