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TheParadigm
Dec 10, 2009

There's also plan Wait and See. I don't recommend this one, but its there.
--
Wait and See
This action plan waits a turn for the delivery to arrive then deploys with our strongest units. (this is an exception to the rule just to speed things along!)
Aas a special request for the GM, please process the mission deployment first in the turn as a way to get into a mission - I want to spend as least amount of time on management stuff and deal with the tail end of the turn after.

Downtime 5: Everyone trains
Downtime 6: Go right into mission. However, to make things easier, ths plan assumes a downtime default of Travel (if the mission moved us) or Logistics Support(if it didn't) unless countermanded in a later action plan.

Hiring: All Warriors
Staff Hires: Rhett Schuler, Akulina Sauvage, Markus, Calpurnius Sea Fox

Unit Maintainance 48 barter + 8 salvage
-1 salvage: Preta Dominus omnipod unlocks
-1 salvage: Ice ferret J omnipod
-6 salvage and - 6 barter: unsell and frankensteiner an archer c 2
+12 barter to frankensteiner and sell the malice to a mal-yz before sale
-7 barter staff hires
-10 elemental ba
-10 elemental ba
-2 barter long range targeting adjustment on the Wob Missile carriers

XP Expenditures (reminder: some units were to train on hire on turn 4, and everyone is +1 xp/fatigue during turn 5)
Taboo - Jumping jack
Lioness: size 3 proficiency and oblique attacker
Epoxy: Oblique attacker
Bugbear: size 3 proficiency
Frost: Sniper
Ironsides: Sniper
Flycatcher: skill 3
Sahara: Float like a butterfly 1, human tro, forward observer
Afterburner: combat intuition
Catastrophe: skill 4
Trachazoi: Forward observer

Command lance
Ice Ferret J - Awoo (combat intuition)
Black Knight - Frost
Linebacker D - Fisher
Archer c 2 - Ironsides (combat intuition)
*will be fixed on dt6

Defensive Battle Lance
Excalibur 1 - Rampart
Excalibur 2 - Bugbear
Locust 5w2 - Sahara
Preta Dominus - Taboo

Anti-Air fire support lance
Default: sniper to R10, anti-air specialists to r10. this can be shuffled each turn freely and seperately. IE if air appears, both can go to the missile vans.
R10 B - Backstop
Tortoise ba - Cassowary (mechanized)
R10 B - Flycacher
Elemental iii BA - Trachazoi (external) (mechanized)
Tortoise ba - Rat Party (mechanized)
WoB Missile Carrier - Lioness
WoB missile Carrier - Epoxy

Support
Both oppies + salvage beds
Kiso - Control
hydaspes - Afterburner
BFFL
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TheParadigm
Dec 10, 2009

Plan Captain's Advice

The last plan is that takes Schezerade's advice to heart, and strengthens a negotiation position without buying much of the Not Discounted but Forbidden Units, while holding a ton of barter to see if we get any concessions after showing off what we can do. It leans pretty hard into working with what we got before the special order arrives.

The regent is a necessary buy because of units tags for the command lance. plus, I just wanted to use catastrophe to see if she lives up to it. This battle plan leans hard into inferno apcs, and might be in trouble if air shows up, which is why it buys another interceptor: to provide some cover for Afterburner to work in.

Hires:
Staff Hires: Rhett Schuler, Akulina Sauvage, Markus, Calpurnius Sea Fox
Warrior Hires: All

Expenses
48 barter / 8 salvage
-7 barter staff hires
-1 salvage ice ferret j omnipod
-4 salvage un-selling the archer wrecks, but keeping them wrecks
Un-sell and frankensteiner the malice to mal-yz before sale: net +29 barter and 1 salvage remains
-26 Regent Prime
-15 Batu E
~! 29 barter remains

xp expenditures (certain units should have trained turn 4 to be used turn 5)
Catastrophe - skill 4
Cosmos - Wind Walker
Afterburner - Combat Intuition
Funnelweb - Float like a butterfly 1
Stray - Float like a butterfly 1
Impact - Human TRO
Sahara - Float like a butterfly 1

Training: everyone not fighting, trains.
Post-Training xp purhases:
Ironsides: sniper
Lioness: Size 3 training +oblique attacker
Fisher + Bugbear: size 3 training

Command lance
Ice Ferret J (combat intuition) - Awoo
Regent Prime - Catastrope
R10 IFV Prime w/ Inferno SRM (combat intuition) - Epoxy
Tortoise BA - Trachazoi
Vindicator - High Voltage

Medium Battle Lance (defensive) -
lct-5w2 - Sahara
Preta Caelestis - Taboo
Excalibur - Rampart
Linebacker D - Frost

Support Lance
R10 ifv prime - Flycather (combat intuition)
Tortoise BA - Cassowary - (combat intuition)
Jackalope 1 - Impact
Jackalope 2 - Stray
Jackalope 3 - funnelweb

Support Lance
Both oppies + beds
Kiso - Control
bffl
Hydaspes - Afterburner
Batu e - Cosmos

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
Right, so.

Sort of a pre-thread vote. Please choose up to three of the following:

Name: Theo Key
Callsign: Grandpa
Rank: Master Sergeant
Age: 47
Pronouns: He/Him
Homeworld: Summer
House: Commoner
Strengths: Experienced Veteran
Weaknesses: No Growth Potential
Gunnery: 2 / Piloting: 3 / Guts: 1
Background: Theo Key signed up with the Star League Defense Force in 2735. At only eighteen years of age, his tests showed he had high aptitude as a Mechwarrior. Although his skills in the cockpit were everything the Star League had hoped, Theo showed little aptitude for command and was never Mustanged into a lieutenancy. After two decades in service, he earned what he still considers to be a ‘pity promotion’ to Master Sergeant. In 2762, he was mustered out of 18th Army’s 292nd BattleMech division due to his ‘deteriorating skills’ and was reassigned to the Star League Astrological Mapping Corps. While he considers this something of a ‘working retirement’ he nonetheless plans to “re-up” for another decade in 2765.

Name: Saffron Lucas
Callsign: Nightshade
Rank: Sergeant
Age: 32
Pronouns: She/Her
Homeworld: New Canton
House: Commoner
Strengths: Japanese Translator
Weaknesses: Ronin Rivalry
Gunnery: 3 / Piloting: 4 / Guts: 2
Background: Initially assigned to the 14th Army, Saffron Lucas has seen direct combat with the Draconis Combine on more than one occasion. She was recommended for a stint in the SLDF’s Gunslinger Program, but when she washed out in her second month after calling out an instructor’s questionable tactics, the SLDF quickly reassigned her to the Star League Astrological Mapping Corps. She hopes loyal service will see her back into a line regiment soon, as she sees the AMC as little better than babysitting.

Name: Nakai Katsuo
Callsign: Cobalt
Rank: Sergeant
Age: 31
Pronouns: He/Him
Homeworld: Ashio
House: Nakamura
Strengths: Ronin, Native Japanese Speaker
Weaknesses: Gunslinger Rivalry
Gunnery: 3 / Piloting: 3 / Guts: 2
Background: Proud Samurai and member of a House Nakamura branch family, Nakai’s world ended when his father was disgraced in a Ronin duel with a member of the Star League Defense Force. Faced with the prospect of being relegated to the infantry by his father’s failure, Nakai resigned his commission in the DCMS and signed on with the SLDF in the hopes that he might be admitted to the Gunslinger program himself. His yearly applications seem to have worn down the patience of someone higher up the command chain, and in 2763 he was assigned to the Star League Astrological Mapping Corps in the bleakest, emptiest corner of the Deep Periphery.

Name: Ailbhe Owens
Callsign: Spooky
Rank: Master Sergeant
Age: 31
Pronouns: They/Them
Homeworld: Lone Star
House: Oxford
Strengths: Gunslinger Graduate
Weaknesses: Ronin Rivalry
Gunnery: 3 / Piloting: 3 / Guts: 3
Background: A graduate from the SLDF’s prestigious Gunslinger Program, Aibhe Owens should have been on the fast track to success in the SLDF—but upon their graduation they found themself reassigned to the Star League Astrological Mapping Corps. Stationed just coreward of the Draconis Combine as part of a wave of newly reassigned Mechwarriors, Ailbhe suspects the SLDF is expecting some sort of trouble in the region, most likely from House Kurita. They’re convinced the SLDF is raising a regiment in secret under the guise of ‘guarding’ AMC exploration teams.

Name: Etienne Dresari
Callsign: Lionheart
Rank: Sergeant
Age: 28
Pronouns: He/Him
Homeworld: Kentares IV
House: Dresari
Strengths: Member of a Ducal House, Good Growth Potential
Weaknesses: Disdains House Kurita
Gunnery: 4 / Piloting: 4 / Guts: 3
Background: Fifth-born and so far removed from the Dresari line of succession that well over twenty of his relatives would need to die before Etienne would even be in spitting distance of a title, Etienne Dresari joined the SLDF comparatively late in life, at the age of 25. Although a noble in name only, his family name had nonetheless afforded him one of the best educations the Federated Suns could provide. Faced with the prospects of joining the AFFS as a reservist or joining the Star League Defense Force, Etienne chose the second under the hopes that he might perform well enough to be permitted to retire with a ‘Mech. Or at least enough experience to serve House Dresari as a trainer for the Duke’s future heirs.

Name: Dara Chey
Callsign: Booster
Rank: Sergeant
Age: 26
Pronouns: They/Them
Homeworld: Carver V
House: Commoner
Strengths: Good Growth Potential
Weaknesses: Ronin Rivalry
Gunnery: 4 / Piloting: 4 / Guts: 3
Background: Dara’s parents fled to Carver V after their extended family was slain in a raid by House Kurita. Although Dara is too young to remember their grandparents, they were raised with an intense hatred of the DCMS. Although their parents begged them not to join the SLDF, Dara signed up in 2756—but was disappointed when they found themselves assigned to the 5th Army on the Capellan Confederation border. After almost six years in the ranks, Dara put in a transfer request for ‘anything near the Draconis Combine’ and found herself reassigned… to the Star League Astrological Mapping Corps.

Name: Zawadi Stewart
Callsign: Rampart
Rank: Master Sergeant
Age: 27
Pronouns: She/Her
Homeworld: Stewart
House: Stewart
Strengths: Member of a Ducal House, Good Growth Potential
Weaknesses: Reluctant Soldier
Gunnery: 4 / Piloting: 4 / Guts: 3
Background: Zawadi Stewart would have been content running a science lab or research library and wiling away her time studying whichever topic captured her fancy. Unfortunately, her uncle, the Earl of Stewart, had different plans in mind. Given a choice between an arranged marriage or a tour of duty to make political contacts in the SLDF, Zawadi chose the latter. She was swiftly promoted thanks in part to her potential as a Mechwarrior but mostly due to pressure from the Earl. The only thing that’s held back her career thus far has been her own reluctance as a combatant, Zawadi practically jumped at the chance for reassignment to the Star League Astrological Mapping Corps.

Name: Vladyslava Havrylyuk
Callsign: Ironhead
Rank: Sergeant
Age: 22
Pronouns: She/Her
Homeworld: New Earth
House: Commoner
Strengths: Courageous, Good Growth Potential
Weaknesses: Inexperienced
Gunnery: 4 / Piloting: 5 / Guts: 4
Background: A young hothead, Vladyslava Havrrylyuk was assigned straight from the academy to the Star League Astronomical Mapping Corps. She still rankles at the assignment, as she’d much rather be serving in a more prestigious position with a higher chance of earning herself a lieutenancy. Her irritation at her backwater posting has made her rather uncooperative and insubordinate; but she’s still nearly always the first to throw herself into danger if her lancemates need her.


Please vote for up to three:
SLDF Lancemates Vote

PoptartsNinja fucked around with this message at 20:10 on Apr 13, 2023

Scintilla
Aug 24, 2010

I BEAT HIGHFORT
and all I got was this
jackass monkey

PoptartsNinja posted:

Name: Theo Key
Callsign: Grandpa
Rank: Master Sergeant
Age: 47
Pronouns: He/Him
Homeworld: Summer
House: Commoner
Strengths: Experienced Veteran
Weaknesses: No Growth Potential
Gunnery: 2 / Piloting: 3 / Guts: 1
Background: Theo Key signed up with the Star League Defense Force in 2735. At only eighteen years of age, his tests showed he had high aptitude as a Mechwarrior. Although his skills in the cockpit were everything the Star League had hoped, Theo showed little aptitude for command and was never Mustanged into a lieutenancy. After two decades in service, he earned what he still considers to be a ‘pity promotion’ to Master Sergeant. In 3762, he was mustered out of 18th Army’s 292nd BattleMech division due to his ‘deteriorating skills’ and was reassigned to the Star League Astrological Mapping Corps. While he considers this something of a ‘working retirement’ he nonetheless plans to “re-up” for another decade in 3765.

This guy sure is a veteran alright, seeing as how he's over a thousand years old! I'm voting for him. Hopefully his millennia of service will lead us to victory.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
Oh whoops, nice catch. Should be 2762 and 2765, respectively.

For some reason I'm just in the habit of starting every in-universe date with a 3.

PoptartsNinja fucked around with this message at 20:14 on Apr 13, 2023

Scintilla
Aug 24, 2010

I BEAT HIGHFORT
and all I got was this
jackass monkey
Seriously though, a campaign set in the twilight years of the Star League sounds awesome.

Zurai
Feb 13, 2012


Wait -- I haven't even voted in this game yet!

Ooh, so this is going to be an extremely pre-usual-Battletech-era Star League game? With some adventuring into the hinterlands elements ("Astrological Mapping Corps")? Sounds sweet!

Runa
Feb 13, 2011

expect to see some incredibly short sighted and wasteful sabotage of habitable worlds

Defiance Industries
Jul 22, 2010

A five-star manufacturer


Scintilla posted:

Seriously though, a campaign set in the twilight years of the Star League sounds awesome.

Third Hidden War is my second favorite era (behind the War of 3039). It's got small unit tactics with high tech units, false flag ops and the opportunity to paint your guys however you want since they're all disguising themselves as pirates.

Anyway we've obviously got to recruit the only commoner option. And getting a relative of the Earl of Stewart in there is a must, he's probably the second most important person in the FWL besides the Captain-General right now.

Defiance Industries fucked around with this message at 20:42 on Apr 13, 2023

TheParadigm
Dec 10, 2009

Were the dressari's the protagonists of one MW games? I swear its familiar somehow and somewhere

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Defiance Industries posted:

Anyway we've obviously got to recruit the only commoner option.

There're four commoners. :haw:

Scintilla
Aug 24, 2010

I BEAT HIGHFORT
and all I got was this
jackass monkey

TheParadigm posted:

Were the dressari's the protagonists of one MW games? I swear its familiar somehow and somewhere

Yep, in Mechwarrior 4: Vengeance. They were also in Mechwarrior 4: Black Knight, but we don't talk about that one.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
Carver V was also the world MechCommander 2 was fought on.

Defiance Industries
Jul 22, 2010

A five-star manufacturer


Scintilla posted:

Yep, in Mechwarrior 4: Vengeance. They were also in Mechwarrior 4: Black Knight, but we don't talk about that one.

Their home planet is also going to get ethnically cleansed in a couple decades, so we've got that to look forward to.

Stravag
Jun 7, 2009

Scintilla posted:

Yep, in Mechwarrior 4: Vengeance. They were also in Mechwarrior 4: Black Knight, but we don't talk about that one.

But black knight let you finally kill casey, so its better than vengeance if only because of that

AJ_Impy
Jun 17, 2007

SWORD OF SMATTAS. CAN YOU NOT HEAR A WORLD CRY OUT FOR JUSTICE? WHEN WILL YOU DELIVER IT?
Yam Slacker
Theo Key, Nakai Katsuo, Ailbhe Owens

The 'Who starts with the best stats?' vote.

Volmarias
Dec 31, 2002

EMAIL... THE INTERNET... SEARCH ENGINES...

quote:

Astrological Mapping Corps

:neckbeard:

This is gonna be good!

Chronojam
Feb 20, 2006

This is me on vacation in Amsterdam :)
Never be afraid of being yourself!


Is there a way to stop the block on "VPN voting" because it's convinced my normal connection is a VPN suddenly :argh:

EoRaptor
Sep 13, 2003

by Fluffdaddy
Title: I traded the Mercenary Company for a Time Machine - Destination 2765!

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Chronojam posted:

Is there a way to stop the block on "VPN voting" because it's convinced my normal connection is a VPN suddenly :argh:

That's not an option it gives me, and I've got it on really permissive settings that stop just short of 'you can vote an unlimited number of times if you want'


Edit: Surprisingly close vote so far. That means I've probably introduced a cast of characters people are interested in seeing.

PoptartsNinja fucked around with this message at 05:40 on Apr 14, 2023

Scintilla
Aug 24, 2010

I BEAT HIGHFORT
and all I got was this
jackass monkey

Stravag posted:

But black knight let you finally kill casey, so its better than vengeance if only because of that

True, but you also have to kill Gonzales, who is cool and good. :smith:

Stravag
Jun 7, 2009

The only mission of either of the two i remember is killing Casey

wiegieman
Apr 22, 2010

Royalty is a continuous cutting motion


Black Knight is great if only for confirming that yes, an IS noble would absolutely seize power for himself.

wiegieman fucked around with this message at 17:54 on Apr 14, 2023

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
Heh.

Z the IVth
Jan 28, 2009

The trouble with your "expendable machines"
Fun Shoe
I just managed to catch up with this thread. I followed the previous LPs religiously but NGL I found this one incredibly hard to track. The battles are fine, and I would love to see gigantic battalion on battalion affairs in Alpha Strike but the management parts are just meh. Literal walls of incomprehensible text everywhere. Part of the reason I caught up so quickly is outside combat I maybe read 3-4 posts per page.

habituallyred
Feb 6, 2015
Looking forward to two rivals and somebody who actually wants to be there.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
I'm going to go ahead and close the polls.



Which means we've got our starting lineup.

PoptartsNinja posted:

Name: Theo Key
Callsign: Grandpa
Rank: Master Sergeant
Age: 47
Pronouns: He/Him
Homeworld: Summer
House: Commoner
Strengths: Experienced Veteran
Weaknesses: No Growth Potential
Gunnery: 2 / Piloting: 3 / Guts: 1
Background: Theo Key signed up with the Star League Defense Force in 2735. At only eighteen years of age, his tests showed he had high aptitude as a Mechwarrior. Although his skills in the cockpit were everything the Star League had hoped, Theo showed little aptitude for command and was never Mustanged into a lieutenancy. After two decades in service, he earned what he still considers to be a ‘pity promotion’ to Master Sergeant. In 2762, he was mustered out of 18th Army’s 292nd BattleMech division due to his ‘deteriorating skills’ and was reassigned to the Star League Astrological Mapping Corps. While he considers this something of a ‘working retirement’ he nonetheless plans to “re-up” for another decade in 2765.

Name: Zawadi Stewart
Callsign: Rampart
Rank: Master Sergeant
Age: 27
Pronouns: She/Her
Homeworld: Stewart
House: Stewart
Strengths: Member of a Ducal House, Good Growth Potential
Weaknesses: Reluctant Soldier
Gunnery: 4 / Piloting: 4 / Guts: 3
Background: Zawadi Stewart would have been content running a science lab or research library and wiling away her time studying whichever topic captured her fancy. Unfortunately, her uncle, the Earl of Stewart, had different plans in mind. Given a choice between an arranged marriage or a tour of duty to make political contacts in the SLDF, Zawadi chose the latter. She was swiftly promoted thanks in part to her potential as a Mechwarrior but mostly due to pressure from the Earl. The only thing that’s held back her career thus far has been her own reluctance as a combatant, Zawadi practically jumped at the chance for reassignment to the Star League Astrological Mapping Corps.

Name: Vladyslava Havrylyuk
Callsign: Ironhead
Rank: Sergeant
Age: 22
Pronouns: She/Her
Homeworld: New Earth
House: Commoner
Strengths: Courageous, Good Growth Potential
Weaknesses: Inexperienced
Gunnery: 4 / Piloting: 5 / Guts: 4
Background: A young hothead, Vladyslava Havrrylyuk was assigned straight from the academy to the Star League Astronomical Mapping Corps. She still rankles at the assignment, as she’d much rather be serving in a more prestigious position with a higher chance of earning herself a lieutenancy. Her irritation at her backwater posting has made her rather uncooperative and insubordinate; but she’s still nearly always the first to throw herself into danger if her lancemates need her.


I'm in the process of prepping new spreadsheets. Trying to automate more this time around so they're less of a hassle.

Edit: So far, I'm wasting a lot of space but I think it's looking pretty nice.


I just have to figure out how I'm going to display crits.

PoptartsNinja fucked around with this message at 03:44 on May 5, 2023

Chronojam
Feb 20, 2006

This is me on vacation in Amsterdam :)
Never be afraid of being yourself!


Is the paper chart mech an actual, playable unit in the series?

Defiance Industries
Jul 22, 2010

A five-star manufacturer


It wasn't for a very long time (we all kind of thought it was some weird Crusader) but then a prototype record sheet was unearthed from someone's personal archive and now we have the VP-1 Viper.

habituallyred
Feb 6, 2015
At that size you could just put a symbol for whats in that torso.

* Medium Laser
^ ER Large Laser

...
a lot easier to demonstrate with a more asymmetrical design.

Scintilla
Aug 24, 2010

I BEAT HIGHFORT
and all I got was this
jackass monkey

PoptartsNinja posted:

Edit: So far, I'm wasting a lot of space but I think it's looking pretty nice.


I just have to figure out how I'm going to display crits.

If you’re talking about actuator damage, you can always do what I did and stick them in the limbs, then highlight them in red when they take a crit. It saves space and you can see immediately when one of them is damaged.

wedgekree
Feb 20, 2013
Cool! Looking forwarsd to see where this goes!

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
Ok, I'm satisfied with this.




Now I just need to do simplified ones for the OpForce. I'm really tempted to do this as a double blind LP, where you may not have accurate information on enemy armor values.

TheParadigm
Dec 10, 2009

PoptartsNinja posted:

I'm in the process of prepping new spreadsheets. Trying to automate more this time around so they're less of a hassle.

PoptartsNinja posted:

Now I just need to do simplified ones for the OpForce. I'm really tempted to do this as a double blind LP, where you may not have accurate information on enemy armor values.

Do it.
Something like... Adding a second column in the spreadsheet that fudges the displayed armor values by 1-3 randomly.

If someone wants to ask how close to dead a unit -actually- is, get someone in visual range.

You can't tell how maintained a machine is until you get up close after all!

Chronojam
Feb 20, 2006

This is me on vacation in Amsterdam :)
Never be afraid of being yourself!


Oh I like that idea, that's fun. Hiding non-obvious weapon details till they fire, too? "It has an auto cannon"

propatriamori
Feb 13, 2012

there can be no peace until everyone is safe

PoptartsNinja posted:

Now I just need to do simplified ones for the OpForce. I'm really tempted to do this as a double blind LP, where you may not have accurate information on enemy armor values.

One of the less-consistent (maybe not strictly inconsistent) things I remember liking about Battletech is what kind of information is apparent about a 'Mech from just looking at it. iirc in some of the Gray Death books individual 'mechs can be identified by their scars / repairs basically (and at one point such identifying marks are deliberately faked, along with camo and unit markings). People kept around information like "the GDL command lance Shadow Hawk is missing some of its heat sinks." Or whatever, I'm not going to pop open the old scenario books to try to remember.

Scintilla
Aug 24, 2010

I BEAT HIGHFORT
and all I got was this
jackass monkey

Chronojam posted:

Oh I like that idea, that's fun. Hiding non-obvious weapon details till they fire, too? "It has an auto cannon"

Hilarity will ensue when someone realises far too late that the Urbanmech UM-R60 they thought they were about to squash is actually a UM-R60L.

Defiance Industries
Jul 22, 2010

A five-star manufacturer


Chronojam posted:

Oh I like that idea, that's fun. Hiding non-obvious weapon details till they fire, too? "It has an auto cannon"

The first Banshee-3S units to see combat kind of did this, the new model wasn't known to anyone else yet so while they were at range they only fired one PPC at a time, and then when they got a little closer they just opened up on the enemies who thought that was pretty much all the weaponry that they had.

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

oh hey i just got through this thread

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PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
Just playing around a little while I automate everything I possibly can (and making the OpForce spreadsheet reminded me I missed some critical info).

Should I keep the black and white, or switch to Apple IIe vision? (If we do Apple IIe I'll make the outline bright green to compensate)

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