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Snake Maze
Jul 13, 2016

3.85 Billion years ago
  • Having seen the explosion on the moon, the Devil comes to Venus

quote:

You are a product tester for the Adventurer’s Consumer Guide, a magazine that reviews all sorts of equipment an adventurer might need for his adventures. Your magazine is highly respected because of the thorough tests you put the equipment through. The tests aren’t just done at the magazine’s offices. No, the product testers go on actual adventures to test the equipment out in the field. Sometimes you kill an evil overlord; sometimes you rescue a fair maiden. Most of the time, like today, you just go out looking for a treasure in Treasure Cave Mountain, a perfect place for adventures as it contains plenty of caves, treasures, monsters and traps.

Adventurer's Consumer Guide is a comedic text adventure by famous webcomic author Øyvind Thorsby. Written in 2007, it actually predates any of his comics, although you can definitely see some ideas that would reappear later. It's fairly short, so I'll be doing a full playthrough, with the goal of showing off as much of the writing as I can. If anyone wants to try it for themselves, it's available as a free download here

Table of Contents

Snake Maze fucked around with this message at 04:44 on Jun 1, 2022

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Snake Maze
Jul 13, 2016

3.85 Billion years ago
  • Having seen the explosion on the moon, the Devil comes to Venus
Chapter 1 - In which everything works precicely as advertised

Adventurer’s Consumer Guide posted:

You are a product tester for the Adventurer’s Consumer Guide, a magazine that reviews all sorts of equipment an adventurer might need for his adventures. Your magazine is highly respected because of the thorough tests you put the equipment through. The tests aren’t just done at the magazine’s offices. No, the product testers go on actual adventures to test the equipment out in the field. Sometimes you kill an evil overlord; sometimes you rescue a fair maiden. Most of the time, like today, you just go out looking for a treasure in Treasure Cave Mountain, a perfect place for adventures as it contains plenty of caves, treasures, monsters and traps.

As you are putting on the soon-to-be-tested magical coat, magical ring and magical helmet, your editor says, “On this mission you’ll be having a helper with you.”
“Really?” you say. You usually work alone.
“Yeah, but it’s part of a test. See, there’s this new agency that is renting out sidekicks. We are going to write a review about it. Oh, here he is now.”
Into your office walks a goblin: a green humanoid creature with pointy ears, about a meter tall. “Hi, you must be my new boss,” he says to you.
“I guess I am. What is it you’re supposed to do, exactly?”
“Well, I’m very brave and helpful, plus I’m a ferocious killing machine. If you see any kind of monster, or anything at all, and you want it killed, just tell me, and it’s toast.”
“Okay... well, I think we should get going.”

You and your new companion are off to Treasure Cave Mountain. Your mission is to return with one really big treasure. Any really big treasure.

On a mountain ledge
A narrow mountain ledge leading west (where you came from) and east. To the north is a tall mountain wall and to the south a long drop.
Very far to the east, near the end of the ledge, a huge monster is crouching. Its green skin is scaly, its body is bloated like a balloon, its four feet have long terrible claws, its wide mouth has thousands of sharp teeth and on top of its head is a cluster of about fifty bulging eyes as big as your head.

You can see the goblin sidekick here.

As you can see, ACG is a pretty light-hearted, Zork inspired text adventure. Of course, we're starting this adventure with a full inventory of magical items to test, plus a powerful and loyal sidekick, so it's safe to say things will go more smoothly than for those guys who just wake up outside a white house with an empty inventory. The game drops us right into things, so let's start by looking at our inventory and seeing exactly what it is we're testing out.

> i posted:

The new magical sword from Adventurer’s Emporium. According to the commercial it will start to vibrate when you are close to danger.
A mail-ordered short metal staff with a clear orb on the end. Its manufacturers say the staff will remove any creature that comes in contact with the orb. Inside the orb you can see a small unmoving cluster of turquoise tentacles.
A Remmingheim Supreme crossbow, loaded with an arrow. The Supreme model is supposed to have a special feature. When you shoot it, the arrow will magically return, and the crossbow will be loaded again. The hard, razor-sharp arrow is protruding a good ten centimeters from the front of the crossbow.
“The Ultimate Creature Manual” by Arthur Hippoman. According to the back it contains information about every single monster in the world, and how to defend yourself against them. It is suspiciously thin.
A small cage. It is closed and locked with a code-lock (You know the code.). A gremlin, a small green humanoid creature with pointy ears, is trapped inside. He is wearing a tiny ring. He is smoking a tiny cigarette. His thin arms are sticking through the bars of the cage, and he is fiddling with the code-lock, trying one combination at a time.

You are wearing:
A Hustlespleen & Poe Coat of Invisibility, though at the moment it looks like an ordinary, long, brown, coat. It is supposed to turn invisible (or turn visible again) whenever you say the magic word “tango”.
A Super Champion Helmet fastened with a strap under your chin. It is round and made of thin metal. It is supposed to magically turn you into a hero.
On your finger is a Snuffelburg & Co. Type F Magical Ring. It is red and golden. It is supposed to protect you from any magical rays, by moving the effect of the ray away from you and onto the gremlin, which is wearing a smaller, magically connected, ring.
A pair of red boxer shorts, decorated with tiny teddy-bears dressed as sailors. They are not something you are supposed to test; they are your own.

A pretty good loadout! (Incidentally, unlike most text adventures it's not possible to Look or Examine our items, or for that matter anything else in the world. The descriptions you get from looking around the room or checking your inventory are all you'll need)

We have lots of items to test out. Forewarned is forearmed, so let's start by looking up that monster we can see over to the east

> read page 1 posted:

On the front is a badly drawn picture of three monsters running away from a man who is holding a copy of the book over his head.

> read page 2 posted:

So, you have spotted a monster. How many legs does it have?
None: read page 3
One: read page 35
Two: read page 36
Three: read page 62
Four: read page 63
Six: read page 86
Eight: read page 87
Forty eight billion and five: read page 90
It varies: read page 91

Let's see. The description earlier said "Very far to the east, near the end of the ledge, a huge monster is crouching. Its green skin is scaly, its body is bloated like a balloon, its four feet have long terrible claws, its wide mouth has thousands of sharp teeth and on top of its head is a cluster of about fifty bulging eyes as big as your head."

Four feet, so...

> read page 63 posted:

Does it have hooves?
Yes: read page 64
No: read page 72

No, just feet

> read page 72 posted:

Is it hairy?
Yes: read page 73
No: read page 79

No, it's scaley

> read page 79 posted:

Does it have large bulging eyes?
No: read page 80
Yes: read page 81

Yeah, tons of them

> read page 81 posted:

Is it green?
No: read page 82
Yes: read page 83

Yep

> read page 83 posted:

Does it have a wide mouth?
No: read page 84
Yes: read page 85

Yes, filled with thousands of sharp teeth!

> read page 85 posted:

Oh, it’s just a frog then. Nothing to worry about.

I see.


Well, harmless as it may be, we may as well take this opportunity to test out our sidekick.

> goblin, kill the frog posted:

Before you have a chance to say anything you get a nasty electric shock from your helmet. You hear a calm pleasant female voice in your head: “It wouldn’t be very heroic to ask somebody else to do your fighting for you.”

Right, I guess a hero does their own fighting. We have a great line of sight for the crossbow, anyway.

> shoot the frog posted:

Before you have a chance to do it, you get a nasty electrical shock from your helmet. You hear a calm pleasant female voice in your head: “It wouldn’t be very heroic to go around shooting creatures.”

Ah. Well, we have a magic, danger-detecting sword and an invisibility coat. We'll do this the old fashioned way.

> say tango posted:

“Tango!”
The coat turns invisible. You on the other hand do not. The gremlin snickers at your boxer shorts.

> east posted:

On a mountain ledge
A narrow mountain ledge leading west and east.
Quite far to the east, near the end of the ledge, a huge monster is crouching. Its green skin is scaly, its body is bloated like a balloon, its four feet have long terrible claws, its wide mouth has thousands of sharp teeth and on top of its head is a cluster of about fifty bulging eyes as big as your head.

The goblin comes running after you.

The sword starts vibrating ever so slightly.

> east

On a mountain ledge
A narrow mountain ledge leading west and east.
Some distance to the east, near the end of the ledge, a huge monster is crouching. Its green skin is scaly, its body is bloated like a balloon, its four feet have long terrible claws, its wide mouth has thousands of sharp teeth and on top of its head is a cluster of about fifty bulging eyes as big as your head.

The goblin comes running after you.

The sword starts shaking quite a lot.

> east

On a mountain ledge
A narrow mountain ledge leading west and east.
Not all that far to the east, near the end of the ledge, a huge monster is crouching. Its green skin is scaly, its body is bloated like a balloon, its four feet have long terrible claws, its wide mouth has thousands of sharp teeth and on top of its head is a cluster of about fifty bulging eyes as big as your head.

The goblin comes running after you.

The sword starts shaking like crazy.

You have a hard time holding on to the sword, and you have to struggle to keep from slashing yourself.

> east

On a mountain ledge
The end of a narrow mountain ledge leading west. The tall mountain wall has three caves: to the northwest, north and northeast.
A huge monster is crouching on the ledge. Its green skin is scaly, its body is bloated like a balloon, its four feet have long terrible claws, its wide mouth has thousands of sharp teeth and on top of its head is a cluster of about fifty bulging eyes as big as your head.

The goblin comes running after you.

The sword goes even crazier and starts thrashing like a headless chicken on drugs.

Unable to control the sword, you are slashed into little pieces.

*** You have been terminated. ***


In that game you scored 0 out of a possible 100, in 17 turns. You get reincarnated as a virus, living in the sinuses of Pat Davenport, a fat dentist from Ohio.
Would you like to RESTART, RESTORE a saved game, UNDO your last move or QUIT?


Not naming any names, but some of these products will NOT be getting a 5 star review

KennyMan666
May 27, 2010

The Saga

After experiencing Hitmen for Destiny I am so here for this.

Son of Thunderbeast
Sep 21, 2002
Bookmarked!

Lotus Aura
Aug 16, 2009

KNEEL BEFORE THE WICKED KING!
Should've used the ___Cow-o-Meter___. No wonder you died. :colbert:

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



Snake Maze posted:


quote:

“Tango!”
The coat turns invisible. You on the other hand do not. The gremlin snickers at your boxer shorts.

Lol :negative:

Also, better luck next time :rip:

Quackles
Aug 11, 2018

Pixels of Light.


Oh, this is going to be fun.

Kennel
May 1, 2008

BAWWW-UNH!
Do you die in real life, if you die in this game?

the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe
Obviously you need to put down the sword and bop the monster with the staff. But first, you had better touch the orb to make sure it works.

Ignatius M. Meen
May 26, 2011

Hello yes I heard there was a lovely trainwreck here and...

Thorsby is so good, didn't know he'd made a text adventure. I agree with poopacy, we have to touch the orb ourselves to see if that monster disappearing thing works via ray or not before we test it on the monster we're dealing with. Probably won't be a winning run for us to lose our magical ray protection this early, but knowing Thorsby this is likely good info to have later.

Snake Maze
Jul 13, 2016

3.85 Billion years ago
  • Having seen the explosion on the moon, the Devil comes to Venus
Chapter 2 - In which a monster is slain, eventually

Alright, let's take a step back.

quote:

On a mountain ledge
A narrow mountain ledge leading west (where you came from) and east. To the north is a tall mountain wall and to the south a long drop.
Very far to the east, near the end of the ledge, a huge monster is crouching. Its green skin is scaly, its body is bloated like a balloon, its four feet have long terrible claws, its wide mouth has thousands of sharp teeth and on top of its head is a cluster of about fifty bulging eyes as big as your head.

You can see the goblin sidekick here.

First things first. Are there any other screens we can look at?

> North posted:

You are not testing the Pill That Turns You Into A Mountain Goat on this trip. Just as well, the last time you were a goat you ate your backpack and your socks.

> South posted:

You are not testing The Pebble That Protects You From Falling Down From Really High Places this month. It was just a scam anyway.

Worth a shot. Let's see if the manual has any more info for us.

> Read page 2 posted:

So, you have spotted a monster. How many legs does it have?
None: read page 3
One: read page 35
Two: read page 36
Three: read page 62
Four: read page 63
Six: read page 86
Eight: read page 87
Forty eight billion and five

Two legs

> Read page 36 posted:

Does it have wings?
Yes: read page 37
No: read page 45

Nope

> Read page 45 posted:

What does the skin on its body look like?
Like human skin: read page 46
Green: read page 53
Purple: read page 58
Like rock: read page 59

Green skin, both of them

> Read page 53 posted:

Is it bigger than a breadbox?
No: read page 54
Yes: read page 55

One is and one isn't. We'll come back to this one, but let's start with the goblin

> Read page 55 posted:

Is it bigger than a castle?
No: read page 56
Yes: read page 57

Not that big

> Read page 56 posted:

It is a Goblin. They are often thought to be evil, but are in fact friendly and helpful. Their favorite food is human flesh.

Our loyal companion. Sounds like a nice guy to have around! Now let's look up the one in the cage.

> Read page 54 posted:

It is a Gremlin. Start running now; do not wait till you have read this through. They are cunning, lying, treacherous and sadistic. Gremlins love to mess about with machines, destroying them or preferably turning them into something deadly. They love to cause accidents. No creature is more malicious, and none causes more damage. There are some people who think that you can keep Gremlins in cages. These people are fools! They will die horribly!

I'm sure the professionals at Snuffelburg & Co. know what they're doing. We'll have to watch out if we run into any wild ones, however. And just because I'm curious, let's look at that third option, the greenskin bigger than a castle.

> Read page 57 posted:

It is Cthulhu, the great old one. He lays dead and dreaming on the bottom of the ocean, but when the stars are right he will rise and obliterate us all. He cannot be destroyed, but to temporarily stop him, ram a boat into him while he is still groggy from waking up.

I don't think this is that kind of adventure.

Anyway, the sword... is perhaps slightly too effective at detecting danger. But there's still one more item we haven't tested.

> give sword to sidekick posted:

The goblin says, “No thanks. Carrying around a vibrating sword sounds kind of dangerous.”

No idea what this guy is talking about.

Drop sword posted:

Dropped.

east, east, east, east, east posted:

On a mountain ledge
The end of a narrow mountain ledge leading west. The tall mountain wall has three caves: to the northwest, north and northeast.
A huge monster is crouching on the ledge. Its green skin is scaly, its body is bloated like a balloon, its four feet have long terrible claws, its wide mouth has thousands of sharp teeth and on top of its head is a cluster of about fifty bulging eyes as big as your head.

The goblin comes running after you.

The green monster steps on the goblin. The poor goblin disappears completely beneath the huge foot. After a while the monster lifts the foot, while looking down as if to see if the goblin is dead. He isn’t. Dazed, the goblin gets up, shakes his head, and takes some steps away from the monster.

> touch frog with staff
Before you have a chance to do it, you get a nasty electrical shock from your helmet. You hear a calm pleasant female voice in your head: “It wouldn’t be very heroic to use a magical staff to fight with.”

The green monster tries to hit you with the claws of one foot, but you manage to step back just in time.

> kill frog
Before you have a chance to do it, you get a nasty electrical shock from your helmet. You hear a calm pleasant female voice in your head: “It wouldn’t be very heroic to kill a defenseless animal.”

The green monster’s tongue wraps itself around the waist of the goblin. The goblin is dragged kicking and screaming towards the monster’s mouth. You manage to grab one of the goblin’s arms and pull him loose from the tongue.

The goblin and monster will keep going at it as long as we're here. Let's step back to the west and regroup. What's everyone's thoughts on the situation?

> talk to goblin posted:

“What should I do now?” you ask.
“That helmet is no help to you, boss. You should take it off.”

> talk to gremlin posted:

“Hey, how are you doing in there?” you ask.
“I’m suffocating,” the gremlin says. “Unless you let me out soon I’ll die!”

> think posted:

“If that monster needed glasses, it would be pretty weird glasses.”

The goblin is essentially our hint system - if we had talked to him before shooting the crossbow he would have told us to try that. He's right, though - we need to be a bit less heroic.

> remove helmet posted:

You try to remove the helmet, but it is stuck. The strap under your chin is too tight.

> remove strap
You try to move the strap away from your chin, but it is stuck.

Alright, let's run back to the west and grab the sword. As long as we're far enough away that it's not vibrating, we can:

> cut strap with sword posted:

You cut the strap with the sword, and pull off the helmet.

[Your score has just gone up by one point.]

Nice!

> give helmet to goblin posted:

You give the Super Champion Helmet to the goblin.

IMPORTANT NOTE: If you forget what items the goblin has, you can ask him with “Goblin, Inventory”. This
note will not be repeated.

> goblin, wear helmet
“I don’t need a helmet to be a hero.”

Fair enough. The goblin has his own inventory and can be instructed to use any item he has, although he can occasionally veto your commands if they're particularly dumb or self-destructive.

(as a side note, getting a point has changed our fate if we die:

quote:

In that game you scored 1 out of a possible 100, in 57 turns. You get reincarnated as a germ, living in the left pinky toe of Else Mogen, a neurotic hairdresser from Copenhagen.
Moving up in the world!)

What does our buddy think now?

> talk to goblin posted:

“What should I do now?” you ask.
“I think we have to do something about that monster, boss. How bout you just shoot it with your crossbow?”

That's the obvious next step, I suppose. Let's give that monster a taste of our auto-reloading crossbow! (From here on, I won't show off what the goblin has to say unless it's interesting enough.)

> shoot frog posted:

You pull the trigger. The arrow magically returns to the crossbow and the crossbow is loaded again. Huh? That happened fast. The arrow did not even have time to leave the crossbow entirely! In fact, it barely moved!

There is, naturally, no way to turn off the auto-reload enchantment. We're not out of options yet, though. Remember this bad boy?

> inventory posted:

A mail-ordered short metal staff with a clear orb on the end. Its manufacturers say the staff will remove any
creature that comes in contact with the orb. Inside the orb you can see a small unmoving cluster of turquoise
tentacles.

Time to make a frog disappear. Dropping the sword and heading back to the east.

> touch frog with staff posted:

The huge monster vanishes.

A gigantic monster appears. It seems to consist entirely of many entwined writhing turquoise tentacles. There are no legs or arms or head. Each tentacle is as thick as a person and none seem to be shorter than five meters.

You notice that the huge monster is inside the orb now, tiny and unmoving.

A tentacle grabs you around your feet and lifts you up. You are hanging upside down. You wiggle your legs, until the tentacle lets go and you fall down.

Hmm. Yes. I see.

> read page 1 posted:

On the front is a badly drawn picture of three monsters running away from a man who is holding a copy of the book over his head.

A tentacle swings towards your head, but you duck, and it misses you.

> read page 2 posted:

So, you have spotted a monster. How many legs does it have?
None: read page 3
One: read page 35
Two: read page 36
Three: read page 62
Four: read page 63
Six: read page 86
Eight: read page 87
Forty eight billion and five: read page 90
It varies: read page 91

A tentacle smashes the goblin, who flies through the air and smashes into a wall.

> read page 3 posted:

Which of the following body parts does it have?
Fins: read page 4
Branches: read page 8
Tentacles: read page 11
Arms: read page 14
None of the above: read page 29

A tentacle chases the goblin around for a while.

> read page 11 posted:

How many tentacles?
Eight: read page 12
Lots: Read page 13

A tentacle grabs the goblin around a leg and lifts him up in the air. The goblin is hanging upside down. The goblin bends forward and bites the tentacle. The tentacle lets go of the goblin’s leg and he falls down.

> read page 13 posted:

Pope’s Delight:
You’ll need:
1 cup of water
2 cups of camel milk
1 handful of sugar
1 mouthful of flour
1 kilo of parrot spleens
1 otter, dead
Some whiskey

Mix all the incidences, except the otter and the whiskey, into a paste. Fry it in a pan for 20 minutes at full heat. Shave the otter and stuff it with the paste. Boil it until its nose falls off, then dip it in whiskey. Traditionally served with fried potatoes and donkey milk.


The letters on this page are different from the rest of the book. You realize this page actually belongs in another book, and has been printed here by mistake.

A tentacle plunges down towards your feet, but you manage to jump away from it.

> think posted:

“Tentacle monsters. Why does it always have to be tentacle monsters. Or zombie wolfs. Or parrot women. Or sentient livers. Or kamikaze sheep. Or jumping oaks. Or...”

> goblin, kill the monster posted:

The goblin grabs the tip of a tentacle, and starts beating it. The tentacle wraps around the goblin and lifts him high. The tentacle begins moving round and round, faster and faster, with the screaming goblin. Then it lets go,and the goblin flies through the air. Another tentacle grabs one of the goblin’s arms, and throws him back. A third tentacle grabs him around a leg and throws him up in the air. A fourth tentacle catches him around the neck and throws him on the floor. The goblin gets up. “Sorry boss,” he says.

A tentacle plunges down towards your feet, but you manage to jump away from it.

'A' for effort, buddy. Let's make a tactical retreat.

> West posted:

As you are about to go, a tentacle wraps itself around one of your legs. You fall, and are pulled back. You manage to untangle your leg.

A tentacle smashes the goblin, who flies through the air and smashes into a wall.

Or not. Maybe if we...

> touch goblin with staff posted:

The goblin sidekick vanishes.

The huge green monster appears.

You notice that the goblin sidekick is inside the orb now, tiny and unmoving.

All the eyes of the green monster swivel round and stare at the tentacle monster.

A tentacle grabs you around your feet and lifts you up. You are hanging upside down. You wiggle your legs, until the tentacle lets go and you fall down.

> w
As you are about to go, a tentacle wraps itself around your waist and pulls you back. You manage to untangle yourself from it.

The green monster’s tongue shoots out towards your legs, but you manage to jump to the side.

A tentacle swings towards your head, but you duck, and it misses you.

Okay, in retrospect, I'm not sure why I thought that would help.

> Touch staff posted:

Suddenly everything looks slightly different.

On a mountain ledge
The end of a narrow mountain ledge leading west. The tall mountain wall has three caves: to the northwest, north and northeast.
A huge monster is crouching on the ledge. Its green skin is scaly, its body is bloated like a balloon, its four feet have long terrible claws, its wide mouth has thousands of sharp teeth and on top of its head is a cluster of about fifty bulging eyes as big as your head.

A mail-ordered short metal staff with a clear orb on the end lies here. Its manufacturers say the staff will remove any creature that comes in contact with the orb. Inside the orb you can see the goblin sidekick. He is now tiny and unmoving.

A gigantic monster is here. It seem to consist entirely of a cluster of many entwined writhing turquoise tentacles. There are no legs or arms or head. Each tentacle is as thick as a person and none seem to be shorter than five meters.

All the eyes of the green monster swivel round and stare at you.

A tentacle hits one of the eyes of the green monster. The eye blinks.

It... didn't work on me, I guess? Whatever, let's get the tentacle monster out of here and retreat.

> touch tentacle monster with staff posted:

The gigantic tentacle monster vanishes.

The goblin sidekick appears.

You notice that the gigantic tentacle monster is inside the orb now, tiny and unmoving.

The goblin says, “Gee boss, I am kind of confused about what just happened. But I saw you had become this tiny frozen figure inside the orb. I figured I had to try and rescue you, so I touched the orb. I don’t know exactly what happened then, but now here you are.”

The green monster smacks the goblin with one of its legs. The goblin falls on his back.

Aw, thanks buddy. I guess that's why the orb didn't seem to work on us. Let's retreat back to the west.

> look posted:

On a mountain ledge
A narrow mountain ledge leading west and east.
Not all that far to the east, near the end of the ledge, a huge monster is crouching. Its green skin is scaly, its body is bloated like a balloon, its four feet have long terrible claws, its wide mouth has thousands of sharp teeth and on top of its head is a cluster of about fifty bulging eyes as big as your head.

The new magical sword from Adventurer’s Emporium is here. According to the commercial it will start to vibrate when you are close to danger. It is shaking like crazy.

The goblin comes running after you.

So. We're back where we started. The staff lets us swap some living creature for a tentacle monster, but that doesn't seem to actually help us here - the monsters don't fight with each other, and neither one seems particularly easy to kill.

Let's go over our options.

> inventory posted:

The new magical sword from Adventurer’s Emporium. According to the commercial it will start to vibrate when you are close to danger. It is shaking like crazy, and you can barely hold on to it or prevent it from cutting yourself.
A mail-ordered short metal staff with a clear orb on the end. Its manufacturers say the staff will remove any creature that comes in contact with the orb. Inside the orb you can see a small unmoving cluster of turquoise tentacles.
A Remmingheim Supreme crossbow, loaded with an arrow. The Supreme model is supposed to have a special feature. When you shoot it, the arrow will magically return, and the crossbow will be loaded again. The hard, razor-sharp arrow is protruding a good ten centimeters from the front of the crossbow.
“The Ultimate Creature Manual” by Arthur Hippoman. According to the back it contains information about every single monster in the world, and how to defend yourself against them. It is suspiciously thin.
A small cage. It is closed and locked with a code-lock (You know the code.). A gremlin, a small green humanoid creature with pointy ears, is trapped inside. He is wearing a tiny ring. He is smoking a tiny cigarette.His thin arms are stickingthrough the bars of the cage, and he is fiddling with the code-lock, trying one combination at a time.

You are wearing:
A Hustlespleen & Poe Coat of Invisibility, though at the moment it looks like an ordinary, long, brown, coat. It is supposed to turn invisible (or turn visible again) whenever you say the magic word “tango”.
On your finger is a Snuffelburg & Co. Type F Magical Ring. It is red and golden. It is supposed to protect you from any magical rays, by moving the effect of the ray away from you and onto the gremlin, which is wearing a smaller, magically connected, ring.
A pair of red boxer shorts, decorated with tiny teddy-bears dressed as sailors. They are not something you are supposed to test; they are your own.

The sword is useless - actually, one second

> throw sword at frog posted:

The monster is too far away.

You have a hard time holding on to the sword, and you have to struggle to keep from slashing yourself.
Yeah, throwing is only for stuff in the same room. The sword is useless. The staff is useless (we could also use it to swap the goblin with the tentacle monster somewhere else, but the tentacle monster still prevents us from leaving, so no getting past the frog that way). The crossbow can't actually be fired since it reloads too fast. The magical ray-deflecting ring... works, as far as we know, but the frog doesn't use magical rays. The coat doesn't actually turn us invisible, and the boxer shorts are too critical to use.

It might seem like we're out of options. But as the great adventurer Herlock Sholmes once said, "Once you eliminate the impossible, whatever remains must be the truth"

> talk to goblin posted:

“What should I do now?” you ask.
“Well boss, I think that monster is our problem. But I’m pretty sure your book, your coat, your staff and your sword is completely useless against it. And I am too, sorry. And needless to say your cage, your ring and your boxer shorts will be of absolutely no use in this situation.”

Well said, friend.

> East posted:

On a mountain ledge
The end of a narrow mountain ledge leading west. The tall mountain wall has three caves: to the northwest, north and northeast.
A huge monster is crouching on the ledge. Its green skin is scaly, its body is bloated like a balloon, its four feet have long terrible claws, its wide mouth has thousands of sharp teeth and on top of its head is a cluster of about fifty bulging eyes as big as your head.

The goblin comes running after you.

The green monster roars.

> stab monster with crossbow
You slam the crossbow, arrow first, into the monster’s belly. The monster explodes like a balloon, leaving no remains. So not quite like a balloon then.

[Your score has just gone up by five points.]

Piece of cake, for a professional adventurer such as myself. Now let me just...

> west posted:

On a mountain ledge
A narrow mountain ledge leading west and east.

The new magical sword from Adventurer’s Emporium is here. According to the commercial it will start to vibrate when you are close to danger.

The goblin comes running after you.

> take sword
Taken.

> e

On a mountain ledge
The end of a narrow mountain ledge leading west. The tall mountain wall has three caves: to the northwest, north and northeast.

The goblin comes running after you.

The sword starts vibrating ever so slightly.

We'll take a look at the caves next time. For now, our score did just go up, so:

> stab self with sword posted:

You stab yourself in the chest.

*** You have gone the way of all flesh. ***


In that game you scored 6 out of a possible 100, in 146 turns. You get reincarnated as a parasite worm, living
in the stomach of Futabatei Shoyo, an angry geography teacher from Tokyo.




Before we go: as you might have guessed, that monster compendium has a lot of entries, many of which we'll never encounter in the game. Instead of a massive text dump at the end, I'll post a couple at the end of each update. Let's start with something simple.

> read page 2 posted:

So, you have spotted a monster. How many legs does it have?
None: read page 3
One: read page 35
Two: read page 36
Three: read page 62
Four: read page 63
Six: read page 86
Eight: read page 87
Forty eight billion and five: read page 90
It varies: read page 91

> read page 36
Does it have wings?
Yes: read page 37
No: read page 45

> read page 45
What does the skin on its body look like?
Like human skin: read page 46
Green: read page 53
Purple: read page 58
Like rock: read page 59

> read page 46
What does its head look like?
Like a human head: 47
Like an animal head: read page 52

> read page 47
How high is it?
About human size: read page 48
About half human size: read page 51

Human sized?

> read page 48 posted:

How does its ears look like?
Like human ears: read page 49
Pointy: read page 50

Human ears

> read page 49 posted:

Well, it probably is a Human then. Though occasionally nice, Humans usually becomes members in whatever culture that happens to be around, no matter how destructive or stupid that culture is. Then they become so convinced that their culture is the best one that they start killing off everybody who does not belong to it. Humans drink blood, and do not cast reflections. The best way to kill one is with a stake through the heart.

Pointy ears?

> read page 50 posted:

It is an Elf. They are supposed to be noble warriors, able to communicate with nature and full of ancient wisdom. Actually they are just a bunch of hippies that have had their ears surgically altered. Harmless.

What about the short guys?

> read page 51 posted:

It is a Dwarf. Generally harmless, though sometimes a young human female will take control of 6-8 male dwarves, forming a bizarre and very dangerous hive-mind, where the dwarves will defend the human with their lives, fighting without fear, exhaustion or thought of themselves. The best way to stop this is to trick the human into eating some kind of poisonous fruit. When she dies, the Dwarfs will be free. However, sometimes the evil forces of a human can return even after death. Therefore make sure the human is placed inside some kind of glass box, as the glass protects against the mind control rays.

Snake Maze
Jul 13, 2016

3.85 Billion years ago
  • Having seen the explosion on the moon, the Devil comes to Venus
Side note: as you might have noticed with the staff, the game has a lot of stuff you can mess with and is pretty good about handling any weird scenario the player can set up. I'm trying to show off everything interesting but there's bound to be stuff I miss or forget, so if you ever think of something you want me to try, post it and I'll see what happens. (Remember that we can give the goblin any item, and order him to use them just like we can)

DACK FAYDEN
Feb 25, 2013

Bear Witness
Thorsby is great and I am super glad someone is LPing this. Looking forward to the ride because it's already been great!

also awaiting the inevitable puzzle where you have to have the goblin put you in the staff to cross a river or something

Yapping Eevee
Nov 12, 2011

STAND TOGETHER.
FIGHT WITH HONOR.
RESTORE BALANCE.

Eevees play for free.
:allears: Okay, the dwarf joke at the end is pretty clever. And which hopeless higher-up gave us a used staff to test?

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe

Snake Maze posted:

Side note: as you might have noticed with the staff, the game has a lot of stuff you can mess with and is pretty good about handling any weird scenario the player can set up. I'm trying to show off everything interesting but there's bound to be stuff I miss or forget, so if you ever think of something you want me to try, post it and I'll see what happens. (Remember that we can give the goblin any item, and order him to use them just like we can)

So if you hand the goblin the crossbow, can he kill the frog for you?

Yapping Eevee posted:

:allears: Okay, the dwarf joke at the end is pretty clever. And which hopeless higher-up gave us a used staff to test?

Rigorous QA ensures that every item is tested before it leaves the factory! Now just don't ask where they get their test subjects.

Black Robe
Sep 12, 2017

Generic Magic User


Oh, I'm here for this. I'm pretty sure someone tried LPing it before, but they left it to the thread to figure out what to do, I'm not sure they managed to get past this first monster before it fizzled out. Unless I've imagined all that.

Quackles
Aug 11, 2018

Pixels of Light.


Black Robe posted:

Oh, I'm here for this. I'm pretty sure someone tried LPing it before, but they left it to the thread to figure out what to do, I'm not sure they managed to get past this first monster before it fizzled out. Unless I've imagined all that.

Yes, that LP debuted on the LP Beach.

Samovar
Jun 4, 2011

I'm 😤 not a 🦸🏻‍♂️hero...🧜🏻



I am looking forward to this one. I should imagine everyone is well aware of Thorsby's works, but if not, you should try them. The art is horrendous, we know. But the stories are... Like if Wodehouse did D&D.

Ignatius M. Meen
May 26, 2011

Hello yes I heard there was a lovely trainwreck here and...

Thorsby's drawn art has a really outsider art feel to it; it's ugly, but it's very functional and the composition's always been pretty good so I have a hard time calling it straight up bad. It also always complements the writing well which is fantastically captivating and kept me binging through the "this art is bad but this comic is....... good????" phase.

Snake Maze
Jul 13, 2016

3.85 Billion years ago
  • Having seen the explosion on the moon, the Devil comes to Venus
Mini update - Everyone Tries to Kill Each Other

Adventurer's Consumer Guide posted:

You are a product tester for the Adventurer’s Consumer Guide, a magazine that reviews all sorts of equipment an adventurer might need for his adventures. Your magazine is highly respected because of the thorough tests you put the equipment through. The tests aren’t just done at the magazine’s offices. No, the product testers go on actual adventures to test the equipment out in the field. Sometimes you kill an evil overlord; sometimes you rescue a fair maiden. Most of the time, like today, you just go out looking for a treasure in Treasure Cave Mountain, a perfect place for adventures as it contains plenty of caves, treasures, monsters and traps.

As you are putting on the soon-to-be-tested magical coat, magical ring and magical helmet, your editor says, “On this mission you’ll be having a helper with you.”
“Really?” you say. You usually work alone.
“Yeah, but it’s part of a test. See, there’s this new agency that is renting out sidekicks. We are going to write a review about it. Oh, here he is now.”
Into your office walks a goblin: a green humanoid creature with pointy ears, about a meter tall. “Hi, you must be my new boss,” he says to you.
“I guess I am. What is it you’re supposed to do, exactly?”
“Well, I’m very brave and helpful, plus I’m a ferocious killing machine. If you see any kind of monster, or anything at all, and you want it killed, just tell me, and it’s toast.”
“Okay... well, I think we should get going.”

You and your new companion are off to Treasure Cave Mountain. Your mission is to return with one really big treasure. Any really big treasure.

If you are unfamiliar with interactive fiction, type HELP.
If you care, type CREDITS.
In this game you can’t examine things. Instead use either “look” to see descriptions of the things in the room you are in, or “inventory” to see descriptions of what you are carrying. You also can’t use “look inside”, “look under”, “look behind”, “look <direction>” or “search”. But you can use “read”.
To see your inventory without the long descriptions of all you are carrying, type: “inventory short”. Or simply: “i s”. Or simply: “is”.
No time passes when you use “look” or “inventory”.
You communicate by “talk to [whatever]”, or by giving commands in this format: “goblin, give me the cow-o-meter”.
It is possible to put this game in an unwinnable state, but you should be able to figure out when this has happened.
Should you wish to re-read the above information during the game, type ABOUT.

Release 1 / Serial number 070501 / Inform v6.30 Library 6/11 S

On a mountain ledge
A narrow mountain ledge leading west (where you came from) and east. To the north is a tall mountain wall and to the south a long drop.
Very far to the east, near the end of the ledge, a huge monster is crouching. Its green skin is scaly, its body is bloated like a balloon, its four feet have long terrible claws, its wide mouth has thousands of sharp teeth and on top of its head is a cluster of about fifty bulging eyes as big as your head.

You can see the goblin sidekick here.

We'll start back at the beginning for a moment. There's a couple permutations of attempted murder we didn't check out. After cutting off the helmet and dropping the sword:

> goblin, stab frog with crossbow posted:

“My hands are deadly weapons. I don’t need a crossbow.”

The green monster smacks the goblin with one of its legs. The goblin falls on his back.

> goblin, kill frog
The goblin throws himself at the monster. The monster opens its jaws and lunges forward. The mouth closes around the goblin. You hear some muffled goblin screams from within the monster’s head. Just when you think your sidekick’s career came to very early stop, the monster sneezes and the green guy comes shooting out of the monster’s nostril and lands in a heap. Confused he shakes his head and mutters, “Sorry boss.”

No dice. We'll have to kill the frog with our bare hands.

> kill frog posted:

You throw yourself against the monster. The monster smacks you with one of its legs, and you are slammed into the mountain wall.

Looks like we have to stab him ourself. What about the tentacle monster, can we kill that one?

> stab tentacle monster with crossbow posted:

You smack the crossbow, arrow first, into a tentacle. As the tentacle withdraws you notice a small hole in it, from which is gushing some dark blue liquid that quickly coagulates. The damage you did would appear to be insignificant.

> kill tentacle monster
You throw yourself against the middle cluster of tentacles, slamming the monster with your fists. Suddenly your arms get caught betweena pair of tentacles. To your horror you feel you are getting pulled in. First your arms, then your head and upper body. Then you feel your feet lifting from the ground. Soon your entire body is inside the monster. It is cold and dark and turquoise there, and you can feel the tentacles moving around you. You feel yourself being moved forward. Is this the end of you? Then you see a light in front of you. Your head is peering out on the other side of the monster! Soon the rest of you follows, and you fall to the ground. You get up.

We swap the monsters back and retreat to safety. Maybe there's something else we could kill?

> stab goblin with sword posted:

That is not a good way to test the goblin.

I'm too much of a professional to treat my sidekick like that.

> Goblin, kill me posted:

“I don’t think my agency would like it if I did that, boss.”

And so is he. What about that gremlin in the cage, the book made him sound pretty deadly

> stab gremlin with sword posted:

You try to hit the arms of the gremlin with the sword, but he pulls them inside the cage. When you withdraw the sword, he puts his arms back out and continues to fiddle with the code-lock.

The crossbow gives the same result, and we can't touch him with the staff while he's in there.

> goblin, kill the gremlin posted:

“Very sensible, boss. Just give me the cage, and I’ll take care of it.”

> give cage to goblin
You hand the cage over to the goblin.
“Hey goblin!” says the gremlin. “Did you know that I have the goblin plague?”
The goblin shrieks and drops the cage. Then he says, “Wait a minute. Only goblins can get the goblin plague!”

The gremlin picks up a small rock from the ground. He smashes the code-lock with it and jumps out of the cage. Then he runs giggling away to the east.

The book warned us how devious they are. (Dropping the cage on the ground gets the same result, just without the goblin plague bit) We could also open the cage ourselves:

> open cage posted:

You unlock the code-lock. The gremlin jumps out of the cage. Then he runs giggling away to the east. You sigh and throw away the cage. You have tried catching gremlins before, and you know you’ll never be able to.

But it's probably not surprising to see that it ends the same way.

That's it for all the murder, but there's actually one last thing to check out. If you look back at the tutorial text at the start there, they give an example of how to give commands to our sidekick.

quote:

You communicate by “talk to [whatever]”, or by giving commands in this format: “goblin, give me the cow-o-meter”.

That's just hypothetical, though, right?

> goblin, inventory posted:

“I don’t have anything, boss.”

Right, of course. I mean, he can't just

> goblin, give me the cow-o-meter posted:

The goblin gives the cow-o-meter to you.

> inventory posted:

A cow-o-meter. Just point it at someone, and it will show you how many cows they have seen in their lives.

:getin:

> point cow-o-meter at goblin posted:

According to the cow-o-meter, the goblin has seen 46 cows.

> point cow-o-meter at gremlin posted:

According to the cow-o-meter, the gremlin has seen 12 cows.

> point cow-o-meter at frog posted:

According to the cow-o-meter, the monster has seen 4 cows.

> point cow-o-meter at tentacle monster posted:

According to the cow-o-meter, the monster has not seen any cows.

> goblin, point cow-o-meter at me posted:

“Nah, I’m sick of this stupid device.”

> point cow-o-meter at self posted:

According to the cow-o-meter, you have seen 516 cows.

Snake Maze
Jul 13, 2016

3.85 Billion years ago
  • Having seen the explosion on the moon, the Devil comes to Venus
Chapter 3 - In which we are Just Browsing

Previously, we defeated the vile Harmless Frog, and gained access to the Treasure Caves of Treasure Cave Mountain. The frog, and these cliffs, were basically a tutorial to make sure you understand how the game works. From this point on, the area available to us increases dramatically, so in this update we'll just take a look around at all the new rooms available to us, and maybe see what the inhabitants think about giant tentacle monsters.

On a mountain ledge posted:

The end of a narrow mountain ledge leading west. The tall mountain wall has three caves: to the northwest, north and northeast.

> think
“I guess I should explore the caves now.”

> talk to goblin
“What should I do now?” you ask.
“I think we should explore the caves, boss.”

We'll work our way left to right. In the northwest cave, we have:

> northwest posted:

Big cave
This cave has an exit southeast to the outside, or you could go further into the mountain to the northwest.
A somewhat larger than life-size statue of his holiness One-Hand Jack stands in the middle of the cave. Jack used to be an infamous pirate, but later formed Hoverism, a peaceful religion. The statue holds its left arm out and up, the hook at the end of it just low enough to be reached.
An old Hoverist is hovering about a meter above the floor. He is sitting in the lotus position, his head is turned towards the statue, and his eyes are closed. He is wearing a white loincloth.

The goblin comes running after you.

The sword starts shaking quite a lot.

A person! Maybe he can give us a hint to some treasure

> talk to hoverist posted:

“What are you doing?” you ask.
The Hoverist opens his eyes and looks at you. “I am trying to reach the forty-seventh stage of Hoverism. I can teach you about Hoverism if you like. The first stage is to be able to hover. You have to figure out how to do that for yourself. Once you know how to hover come talk to me again, and I will teach you the second stage.”

> point cow-o-meter at hoverist posted:

According to the cow-o-meter, the Hoverist has seen 199 cows.

What does he think about orbs?

> touch hoverist with staff posted:

The Hoverist vanishes.

A gigantic monster appears hovering in the air, but immediately falls down. It seems to consist entirely of many entwined writhing turquoise tentacles. There are no legs or arms or head. Each tentacle is as thick as a person and none seem to be shorter than five meters.

You notice that the Hoverist is inside the orb now, tiny and unmoving.

A tentacle grabs the goblin around a leg and lifts him up in the air. The goblin is hanging upside down. The goblin bends forward and bites the tentacle. The tentacle lets go of the goblin’s leg, but he is still hanging on by his mouth. The tentacle shakes the goblin from side to side, until he comes loose and falls down.

> touch monster with staff
The gigantic tentacle monster vanishes.

The Hoverist appears.

You notice that the gigantic tentacle monster is inside the orb now, tiny and unmoving.

The Hoverist says: “When you reach the thirty-first stage of Hoverism, you will realize the foolishness of messing around with dangerous magical artifacts.”

Dangerous? What?

What does he think about attempted murder?

> kill hoverist posted:

You start toward the Hoverist, but he hovers up, out of your reach, and says, “When you reach the sixteenth stage of Hoverism, you will
realize that there is no need for violence.”

> goblin, kill hoverist
The goblin jumps towards the Hoverist, but he hovers out of reach, and the goblin falls on his face.

> hoverist, wear helmet posted:

“When you reach the twentieth stage of Hoverism, you will learn not to boss people around.”

I guess that's all we're getting from him for now. Let's keep going.

> west posted:

You are not testing the Suspenders That Let You Walk Through Walls on this trip; that was seven months ago. Just as well, they stopped working very suddenly. You were stuck for a week. If those dwarves had decided to build their new mine anywhere else, you might never have gotten out.

Oh, fine.

northwest posted:

Large cave
This cave has exits to the northwest and southeast.
A huge black safe stands here, closed. Due to the unevenness of the cave floor, there is a gap between the safe and the floor, big enough for somebody to crawl down into.
A shoal of small fish crawls around on the floor. They look creepy. Their skins are white and look almost transparent. Their eyes are also white and don’t have pupils.

The goblin comes running after you.

The sword starts shaking like crazy.

You have a hard time holding on to the sword, and you have to struggle to keep from slashing yourself.

The sword is shaking a lot now - there must be something dangerous in the next room. We'll drop it here before moving on. While we're at it, let's see if the book has anything to say about those fish.

> read page 2 posted:

So, you have spotted a monster. How many legs does it have?
None: read page 3
One: read page 35
Two: read page 36
Three: read page 62
Four: read page 63
Six: read page 86
Eight: read page 87
Forty eight billion and five: read page 90
It varies: read page 91

> read page 3 posted:

Which of the following body parts does it have?
Fins: read page 4
Branches: read page 8
Tentacles: read page 11
Arms: read page 14
None of the above: read page 29

> read page 4 posted:

What kind of eyes does it have?
Ugly and yellow with black pupils: read page 5
Ugly and red with black pupils: read page 6
Ugly and white with no pupils: read page 7

> read page 7 posted:

It is an Icky Cave Fish. Because caves seldom have light, the Icky Cave Fish have lost their ability to see, and are blind. Because caves seldom have water, the Icky Cave Fish have lost their ability to swim, and must crawl around on land. They are harmless.

Great. And since we are an adventurer:

> take fish posted:

You manage to catch a sluggish fish.

> take fish
You manage to catch a fat fish.

> take fish
You manage to catch a slimy fish. However you seem to have startled the rest of the fish, because they all crawl up into the ceiling.

Is there a reason we might want some fish? Who knows, but we've got a couple squirming around in our pockets now. Now, let's scope out this safe - there could be treasure inside!

> open safe posted:

You try some random combinations, but the safe remains locked.

> goblin, open safe
The goblin tries to open the safe, but it is locked.

> stab safe with sword
You hack away at the safe, but it is pretty solid.

You have a hard time holding on to the sword, and you have to struggle to keep from slashing yourself.

take safe
The safe is too heavy for that.

It's never that simple, of course. Let's look under the safe.

down posted:

A tight room
This is a tight tiny room formed between the safe and the uneven floor. You can barely move. Unfortunately the safe seems to be just as
solid on the underside. The only way out is up.

The goblin crawls in with you. Your bodies are pushed together. “This is uncomfortable,” the goblin mutters.

Doesn't seem like there's anything we can do down here yet either. We'll get out from under the safe and move on to the next room.

> northwest posted:

Enormous cave
The only exit from this cave is to the southeast.
Some runes are written on the wall.

A bottle of the dreaded Dante Tomato Sauce, Triple-Extra Spicy stands here. Something is written on it. It is closed.

The goblin comes running after you.

So is the sauce the dangerous thing, or the runes?

> read runes posted:

You try, but the runes start swimming before your eyes. It is impossible to get any meaning from them. All you get is a slight headache. As soon as you avert your eyes, you can’t even remember what the runes looked like. You have come across this phenomenon on a couple of previous product testing missions, so you know the reason. The runes are goblin runes; magical runes that can only be read by goblins.

But what are we supposed to do with a message that only goblins can read??

> goblin, read runes posted:

The goblin looks at the runes. “Oh dear, I can’t read them,” he says.
“Do the runes swim before your eyes?” you ask, surprised.
“Oh no, nothing like that. It’s just that the runes are too small. My eyes aren’t as good as they used to be. If only there was some way I could see better.”

Goblin needs glasses :(

> read bottle posted:

The makers of Dante Tomato Sauce take no responsibility for any throat pain, heartburns, ulcers, ruined tongues or death that may be caused by the sauce.

> open bottle
You try to open the bottle, but can’t. It has some kind of childproof lid.

> stab bottle with crossbow
You try to smash the bottle asunder, but it is sturdy.

> take bottle
Taken.

Another inventory item! :toot:
Except, it seems that this bottle of sauce is what the sword was warning us about, so if they're ever on the same screen the sword enters Death Mode. We can still walk past the sword with the sauce in our inventory, but picking it up kills us. For now, at least, they're mutually exclusive items. We'll leave the sauce on its pedestal.

That seems to be all we can do in here, so we'll head back to the cliffside.

quote:

On a mountain ledge
The end of a narrow mountain ledge leading west. The tall mountain wall has three caves: to the northwest, north and northeast.

The goblin comes running after you.

The sword calms down, and is now only vibrating ever so slightly.

We'll check out the middle entrance this time.

> north posted:

Spacious cave
This cave has an exit leading outside to the south, or you can go further into the mountain to the north.
A burly barbarian is leaning against a wall, his arms crossed over his naked chest, a grim expression on his face. A long sabre is in his belt.
A tough-looking dwarf, wearing chain mail and a helmet, is sitting on the floor. He is holding an axe almost as big as himself. He is smoking a pipe.
A muscular white horse and a mangy donkey stand here.

The goblin comes running after you.

The sword starts shaking quite a lot.

More people!

> talk to barbarian posted:

“What are you doing?” you ask.
“Grirgr and the dwarf were sent to look for treasures. But Grirgr not stupid! He thinks, why risk our lives? So we wait here until somebody else finds treasure! Then we buy it!”

> talk to dwarf
“So, been here long?” you say. The dwarf nods.

> talk to horse
“Hello horsy!” you say. The animal ignores you.

> talk to donkey
“Hello long ear!” you say. The animal ignores you.

> point cow-o-meter at barbarian posted:

According to the cow-o-meter, the barbarian has seen 319 cows.

> point cow-o-meter at dwarf
According to the cow-o-meter, the dwarf has seen 266 cows.

> point cow-o-meter at horse
According to the cow-o-meter, the horse has seen 319 cows.

> point cow-o-meter at donkey
According to the cow-o-meter, the donkey has seen 11 cows.


I'll try to murder those guys now. Nothing personal, just looking for Content.

> kill barbarian posted:

You throw yourself against the barbarian. He reaches out with one hand and grabs your face. Then he throws you on the floor. He says, “Ha ha! Grirgr world’s greatest fighter.”
> goblin, kill barbarian
The goblin jump on to the barbarian’s left leg, and begins pulling on it. The barbarian lifts his leg and shakes it. The goblin flies through the air and smashes into a wall. The barbarian says, “Ha ha! No goblin can kill the mighty Grirgr!”

> kill dwarf posted:

You grab round the neck of the dwarf and squeeze. He smacks you with in the face with the flat side of the axe. You stumble backwards.
> goblin, kill dwarf
The goblin and the dwarf tumble for a few moments. Then the goblin starts screaming, and the dwarf chases him around the cave for a while.

> kill horse posted:

You would not want to hurt such a useful animal.
> goblin, kill horse
You would not want anybody to hurt such a useful animal.

How about tentacle monsters, any thoughts on those?

> touch goblin with staff posted:

The goblin sidekick vanishes.

A gigantic monster appears. It seems to consist entirely of many entwined writhing turquoise tentacles. There are no legs or arms or head. Each tentacle is as thick as a person and none seem to be shorter than five meters.

You notice that the goblin sidekick is inside the orb now, tiny and unmoving.

A tentacle wraps around the donkey and lifts it from the ground. The dwarf jumps up and hits the tentacle with his axe. Dark blue liquid splutters from the tentacle, which drops the donkey.

The barbarian runs around the cave hitting tentacles with his sabre.

The dwarf runs forwards and bites a tentacle. It wiggles loose from his mouth and withdraws.

Let's give them some time

> wait x 3 posted:

The barbarian throws his sabre at a tentacle. The sabre causes a wound, then falls to the ground. The barbarian runs forwards and picks it up.

The dwarf runs forwards and bites a tentacle. It wiggles loose from his mouth and withdraws.
-----
With a war cry the barbarian jumps up on the cluster of tentacles and starts slashing them with his sabre. Dark blue liquid splutters everywhere. Three tentacles push him down. The wounded tentacles withdraw into the cluster.

The dwarf runs forwards and bites a tentacle. It wiggles loose from his mouth and withdraws.
-----
With a war cry the barbarian jumps up on the cluster of tentacles and starts slashing them with his sabre. Dark blue liquid splutters everywhere. Three tentacles push him down. The wounded tentacles withdraw into the cluster.

The dwarf jumps up and grabs hold of the tip of a tentacle quite high above him. He swings on the tentacle, hitting other tentacles with his axe. Then he lets go and lands on the ground.

Good hustle, but I don't think they're going to accomplish much. We'll put the tenticle monster back in his pokeball and head further in.

> touch monster posted:

You pet a nearby tentacle. It would be hard to judge if the monster enjoys this.

Lol, that one was a real typo. Now I'm gonna have to go back and pet everything!

> north posted:

Gigantic cave
An extremely bright light comes from an exit to the north. There is also an exit to the south.
A red automat, hundred of meters tall, stands in the middle of the cave. Despite the insane magnitude of the machine, its money-slot and buttons are normal-sized and placed at normal height. The merchandise-slot is also close to the floor, but huge enough to hold a horse.
You have come across these automats before. Several companies have recently begun placing them in dangerous places, for adventurers who need equipment. They are easy to use; just buy something. Something is written on the automat next to the buttons.
A stone altar stands up against a wall. It is low, shadowy, bloodstained and has runes written on it. Next to it is a huge pile of fish bones.

The goblin comes running after you.

The sword starts shaking like crazy.

You have a hard time holding on to the sword, and you have to struggle to keep from slashing yourself.

Another room with something dangerous ahead. Let's see what the vending machine has for sale.

code:
Adventurer’s Emporium’s Convenient Equipment Automat: for everything an adventurer needs.
  30 gold coins     Wheelbarrow
  35 gold coins     Umbrella
  35 gold coins     Roller skates
  35 gold coins     Pogo stick
  35 gold coins     Giant rubber band
  40 gold coins     Spell of summoning: Aardvark
  40 gold coins     Spell of metamorphosis: Chicken
  40 gold coins     Lie detector pants
  40 gold coins     Magical bag of unlimited water balloons
  50 gold coins     Spell of summoning: Lawyer
  50 gold coins     Spell of metamorphosis: Giant Sloth
  50 gold coins     King-size box of assorted fireworks
  50 gold coins     Horse
 100 gold coins     Platoon of miniature zombies
 500 gold coins     Necronomicon
Some interesting options. We don't have any money, but some of these items could be quite useful if we could afford them.

> kick automat posted:

You kick the automat. Suddenly coins starts pouring out of the coins slot. Lots of them! You eagerly pick them up and start counting. It’s one hundred and forty gold coins! Nah, just kidding, nothing happens actually.

> enter automat
Nah, you heard about this one guy who climbed into one of the automats to rob it. He got stuck. Didn’t come out before some lady tried to buy some roller skates a couple of months later.

What about the altar?

> read runes posted:

At the top of the altar is a long string of small crudely drawn runes. The first depicts a large man punching a small man. The second a large man pushing a small man. The third a large man giving a small man a wedgie. There are many more with similar motifs. You have seen runes like this before. They mean that this is an altar of Snurgelfjekk, the cat-headed god of bullies. At the center of the altar is a larger, more detailed rune. It depicts the altar and two people. One of the people is playing a saxophone. The other is putting something on the altar; you can’t quite make out what it is supposed to be. Lines are coming out in all directions from the altar, perhaps representing light or heat.

> stand on altar posted:

NO WAY!
Hmm. It's not really clear what we're supposed to do with this.


The exit is to the north, and presumably whatever the sword is freaking out about is there too.

> north posted:

You try, but the bright light is too strong. It hurts your eyes.

> close eyes posted:

If you are thinking of walking around without seeing, forget it. You would just stumble into things. (Nice try though.)

It doesn't look like we can investigate that way just yet, though. We'll head back to the cliffs and check out the final branch.


quote:

On a mountain ledge
The end of a narrow mountain ledge leading west. The tall mountain wall has three caves: to the northwest, north and northeast.

The sword calms down, and is now only vibrating ever so slightly.

> northeast

Vast cave
This cave has an exit leading outside to the southwest. In the middle of the ceiling, high above you, is a round hole. On the floor, directly under the hole, is a pile of hay.
A short lever with a handle sticks out from a wall. The handle has a thin, wide gap, large enough for the fingers of one hand to go through.
A metallic pyramid, about half a meter high, sticks up from the cave floor. You once tested a hundred different teleporters, and you recognize the pyramid as one of the safest and least complicated models. To use it you just stand on it and shake the lever repeatedly.
This particular teleporter seems badly designed though: the lever is far away from it, almost on the other side of the cave.

The goblin comes running after you.

The sword stops moving.

This is the first room in the cave where the sword is completely still. We can't take the hay, so the only thing we can interact with is the teleporter.

> stand on teleporter posted:

You get on the teleporter.

> shake lever
You would have to get off the teleporter first.

But it looks like we can't use it. Who even designed this thing!?


We'll stop there for now. We've gotten a lot of new items to mess with and places to explore. There's a couple different things we can do to advance now, some of them more obvious than others. As a reminder, here's what our inventory currently looks like:

> inventory posted:

The new magical sword from Adventurer’s Emporium. According to the commercial it will start to vibrate when you are close to danger.
A mail-ordered short metal staff with a clear orb on the end. Its manufacturers say the staff will remove any creature that comes in contact with the orb. Inside the orb you can see a small unmoving cluster of turquoise tentacles.
A cow-o-meter. Just point it at someone, and it will show you how many cows they have seen in their lives.
A sluggish fish. Its eyes are white and have no pupils.
A slimy fish. Its eyes are white and have no pupils.
A fat fish. Its eyes are white and have no pupils.
A Remmingheim Supreme crossbow, loaded with an arrow. The Supreme model is supposed to have a special feature. When you shoot it, the arrow will magically return, and the crossbow will be loaded again. The hard, razor-sharp arrow is protruding a good ten centimeters from the front of the crossbow.
“The Ultimate Creature Manual” by Arthur Hippoman. According to the back it contains information about every single monster in the world, and how to defend yourself against them. It is suspiciously thin.
A small cage. It is closed and locked with a code-lock (You know the code.). A gremlin, a small green humanoid creature with pointy ears, is trapped inside. He is wearing a tiny ring. He is smoking a tiny cigarette. His thin arms are sticking through the bars of the cage, and he is fiddling with the code-lock, trying one combination at a time.
A Super Champion Helmet. It is round and made of thin metal. It was supposed to magically turn you into a hero.

You are wearing:
A Hustlespleen & Poe Coat of Invisibility, though at the moment it looks like an ordinary, long, brown, coat. It is supposed to turn invisible (or turn visible again) whenever you say the magic word “tango”.
On your finger is a Snuffelburg & Co. Type F Magical Ring. It is red and golden. It is supposed to protect you from any magical rays, by moving the effect of the ray away from you and onto the gremlin, which is wearing a smaller, magically connected, ring.
A pair of red boxer shorts, decorated with tiny teddy-bears dressed as sailors. They are not something you are supposed to test; they are your own.

We'll wrap up by looking at the other kinds of fish we didn't see.

> read page 4 posted:

What kind of eyes does it have?
Ugly and yellow with black pupils: read page 5
Ugly and red with black pupils: read page 6
Ugly and white with no pupils: read page 7

> read page 5 posted:

It is a Gnuga Fish. The large female Gnuga Fish will form in its mouth a surprisingly strong rope made from a sticky secretion created by glands in its throat. The much smaller male Gnuga Fish will then swim backwards into the female’s mouth, where the rope will be attached to its tail. The female will then spit the male with great force onto land. If the male hits any creature it will bite. The male Gnuga Fish has a tremendous bite, its teeth accounts for half its body weight, and its jaw muscles for most of the other half. The female will then suck the rope, the male and the prey back into the ocean. If you see the male Gnuga Fish shoot towards you, your best chance is in hitting it back into the water with a frying pan or similar. If you do get bitten, you will not be able to remove the teeth or cut the strong rope. Instead you must pull the female Gnuga onto land before you are pulled into the water. On land the female cannot eat you, and both fish will die after a few hours. The dead male will fall off after a week or two.

> read page 6 posted:

It is a Prophet Fish. These tiny fish seem to either know the future or control reality in some way. They swim in formations forming letters, words and sentences. The sentences are advice to the people watching. The advice always seems good at the time, but a person who tries to follow it somehow always sets off a series of events culminating with the person ending up dead in the water where the Prophet Fishes live, even though the advice seldom involves the water or the fish, and often concern things far away. Just ignore them.

Now that's the stuff Lostclock would like!

Snake Maze fucked around with this message at 00:36 on May 2, 2022

vyelkin
Jan 2, 2011
lmao the Gnuga and Prophet Fishes are classic Thorsby.

ultrafilter
Aug 23, 2007

It's okay if you have any questions.


I know there's no chance but I really want a Thorsby comic about the prophet fish.

flavor.flv
Apr 18, 2008

I got a letter from the government the other day
opened it, read it
it said they was bitches




What would happen if we gave the sword to somebody and then summoned the tentacle monster?

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe

flavor.flv posted:

What would happen if we gave the sword to somebody and then summoned the tentacle monster?

We tried giving the sword to the goblin, and he refused it. I suspect most NPCs will behave similarly, but for all I know you just solved a puzzle we haven't seen yet.

Snake Maze
Jul 13, 2016

3.85 Billion years ago
  • Having seen the explosion on the moon, the Devil comes to Venus

TooMuchAbstraction posted:

We tried giving the sword to the goblin, and he refused it. I suspect most NPCs will behave similarly

Right - everyone just has a generic refusal message if you try to give them something they're not interested in.

> give sword to barbarian posted:

“That’s not a proper treasure!”

> give sword to dwarf posted:

He looks at the sword and gives it a thumbs-down.

> give sword to hoverist posted:

“When you reach the thirty-ninth stage of Hoverism, you will realize that there is no need for possessions.”

> give sword to fish posted:

The fish lacks arms to carry stuff around with.

Also, I glossed over it before but the sword doesn't actually consider the tentacle monster a threat and doesn't vibrate when you bring it out. (That might just be a convenience thing so you don't have to juggle your inventory every time you use the staff).

Snake Maze
Jul 13, 2016

3.85 Billion years ago
  • Having seen the explosion on the moon, the Devil comes to Venus
Chapter 4 - In which we learn the importance of responsible Orb Handling

> look posted:


Vast cave
This cave has an exit leading outside to the southwest. In the middle of the ceiling, high above you, is a round hole. On the floor, directly under the hole, is a pile of hay.
A short lever with a handle sticks out from a wall. The handle has a thin, wide gap, large enough for the fingers of one hand to go through.
A metallic pyramid, about half a meter high, sticks up from the cave floor. You once tested a hundred different teleporters, and you recognize the pyramid as one of the safest and least complicated models. To use it you just stand on it and shake the lever repeatedly.
This particular teleporter seems badly designed though: the lever is far away from it, almost on the other side of the cave.

You can see the goblin sidekick here.


Last time we took a good look around the Treasure Caves, but failed to find any Treasure. This time, we'll start out by investigating the teleporter we found.

> goblin, stand on teleporter posted:

The goblin gets on the teleporter.

We have to make sure it's safe first, of course

> shake lever posted:

You shake the lever. There comes a low humming sound from the teleporter.

> shake lever
You shake the lever. The sound from the teleporter gets louder.

> shake lever
You shake the lever. The sound gets even louder. A few electrical sparks shoots up from the teleporter. The goblin giggles.

> shake lever
You shake the lever. The teleporter starts shaking and smoking. The goblin fades away. Lightning shoots out from the pyramid with a loud bang. Afterwards the teleporter seems to have calmed down. It is not smoking, humming, shaking or shooting sparks.

The goblin jumps down through the hole. “Wheeeeeee!” he shouts, before landing in the hay. Your sidekick runs up to you whilst removing some hay from his ear. Then he says, “That was fun! Can we do it again?”

Excellent! Now for our turn.

> stand on teleporter posted:

You get on the teleporter.

> goblin, shake lever
The goblin shakes the lever. There comes a low humming sound from the teleporter.

> goblin, shake lever
The goblin shakes the lever. The sound from the teleporter gets louder.

> goblin, shake lever
The goblin shakes the lever. The sound gets even louder. A few electrical sparks shoots up from the teleporter. Your feet tickle.

> goblin, shake lever
The goblin shakes the lever. The teleporter starts shaking and smoking. The cave begins to fade out around you, and another cave fades
in.

Voluminous cave
This cave has an exit to the east. In the middle of the floor is a round hole.
A huge dead monster lies here, its four feet in the air. It has a stupid-looking face on a round gray hairless body. Its tiny eyes stare at nothing. The upper half of a dead pointy-eared elf is sticking out of its mouth. It looks like the monster choked on the elf. The elf is wearing a backpack.

You look down at yourself. You seem unsubstantial, like a ghost. Slowly you begin to take on a more solid form. You hear the gremlin giggle. You look down. The ghostly gremlin jumps right through the bars of the ghostly cage. Second later you, the gremlin, the cage, and the rest of your possessions look normal again. The gremlin runs to the hole in the floor. “So long sucker!” he says and jumps through. You sigh and throw away the cage. You have tried catching gremlins before, and you know you won’t be able to.

[Your score has just gone up by one point.]

Looks like that's the last we'll be seeing of the gremlin! There's no way to keep him caged past this point, he always gets away sooner or later.

Before we get too busy with the new room, let's pause for a moment. Until now, we've always had the goblin with us. He can't be ordered to stay behind, and nothing we've seen could disable him. But now we're alone for the first time, and there's no way for him to reach us on his own. What happens if we touch the orb now?

> touch orb posted:


Suddenly you are somewhere else.

Unknown place
A huge room. There are several exits, including one to the west that seems to be leading outside.
A stone throne stands on the floor.
The left half of a somewhat larger than life-size statue of his holiness One-Hand Jack stands next to the throne.
On a wall hangs a knitting needle, a long heavy-looking iron spear and your staff. Your staff has rusted. It looks really old. As does most of the stuff. Inside the orb of the staff you can see a little middle-aged man.
A group of people in strange clothes stands in the middle of the room. Most of them are looking at a man in a black uniform, but a little middle-aged woman is looking around the room.

A man in a black uniform walks in from the south. “Hey!” he says to you. “You can’t just take stuff. I believe this belongs in the mediaeval weapons room.” He takes your sword from you, then leaves the way he came.

Where are we?

> talk to people posted:

“What’s going on here?” you ask.
“We are on a tour,” a woman answers.

The man in the uniform says, “Here we see some more objects we found in Treasure Cave Mountain.”

The middle-aged woman shouts “Yohooo! Harold!”

> talk to woman
“What’s wrong?” you ask.
“My husband is missing. He was just here, only a moment ago.”

The man in the uniform points to the knitting needle and says, “Here we see some primitive weaponry.”

The middle-aged woman looks around.

> talk to man in uniform
“Where am I?” you ask.
“You are in the Museum of Really Neat Stuff, sir.”

The man in the uniform points to the spear and says, “This weapon was obviously intended to be used by two people. It is too heavy to
be lifted by one.”

The middle-aged woman says, “Harold? Where are you?”

They keep talking, if we wait.

quote:

The man in the uniform points to the staff and says, “This was the scepter of a king.”

The middle-aged woman mutters, “Now where did my husband go?”
-----
The man in the uniform points to throne and says, “Here is the throne of the king.”

The middle-aged woman says, “Harold? Where are you?”
-----
The man in the uniform points to the statue and says, “Here is the remains of a statue of the king.”

The middle-aged woman looks around.
-----
The man in the uniform talks some more.

The middle-aged woman shouts “Yohooo! Harold!”

We need more information, clearly.

> point cow-o-meter at woman posted:

According to the cow-o-meter, the woman has seen 399 cows.

> point cow-o-meter at man in uniform
According to the cow-o-meter, the man has seen 267 cows.

> point cow-o-meter at people
You wave the cow-o-meter around in the direction of the group. The people in the group have seen 526,16,14,2309,33,18,4,35,0 and 788 cows respectively.

That doesn't really clear things up. Let's take a look outside.

> west posted:

You step outside. But what is this? Buildings hundreds of floors high! Horseless carriages driving around on hard black streets! Machines flying high in the air! Cell phones having been invented!

*** You have missed your deadline! ***


In that game you scored 7 out of a possible 100, in 298 turns.

:negative:


Let's take a step back.

Unknown place posted:

A huge room. There are several exits, including one to the west that seems to be leading outside.
A stone throne stands on the floor.
The left half of a somewhat larger than life-size statue of his holiness One-Hand Jack stands next to the throne.
On a wall hangs a knitting needle, a long heavy-looking iron spear and your staff. Your staff has rusted. It looks really old. As does most of the stuff. Inside the orb of the staff you can see a little middle-aged man.
A group of people in strange clothes stands in the middle of the room. Most of them are looking at a man in a black uniform, but a little middle-aged woman is looking around the room.

Touching the orb took us to this strange place. If we touch the orb again, it'll take us back!

> touch orb posted:

Suddenly everything looks different.

You are in the same room as before, but the people are gone. Everything is dusty and dirty. One wall is missing, and there are huge holes in the floor and remaining walls. Where the statue stood is a pile of stone rubble, and the only recognizable feature of the One-Hand Jack statue is the one hand. The rest of the items are gone, except for your staff, which still hangs on the wall. You look at the orb. Inside is a man. He is dressed in a purple uniform. One arm, one leg and the left half of his head are metallic. His left eye is a red rectangle.

You hear something behind you and turn around. A woman in a purple uniform is crawling in through a hole in the wall. Her legs are metallic, as is the top of her head. She is holding a large metal tube with a panel of small buttons on one side.
“Where is Slider?” she asks.
“Who?”
“He just went in here a couple of second ago! Did you inhale him? Are you one of the nostril people?!”
“Er... no, no!”
“Liar! Die alien scum!”
The woman turns the metallic tube against you, and starts pushing its buttons. You jump to the side, just as a green beam from the tube disintegrates the wall behind you. You run outside.

But what is this? Round metal flying vehicles and half-metal people in purple uniforms shooting beams at each other! Burning buildings thousands of floors high! A gigantic shimmering sign hovering high up in the air telling you to drink Pepca Cola! Horse-sized Chihuahuas roaming the streets!

*** You have missed your deadline! ***

NOOOOOOOOOOOOOOOOOOOOOOOO!


Voluminous cave posted:

This cave has an exit to the east. In the middle of the floor is a round hole.
A huge dead monster lies here, its four feet in the air. It has a stupid-looking face on a round gray hairless body. Its tiny eyes stare at nothing. The upper half of a dead pointy-eared elf is sticking out of its mouth. It looks like the monster choked on the elf. The elf is wearing a backpack.

You can see a cage here.

Lesson learned: do not touch the orb without supervision! Parents, talk to your children about responsible orb handling.

Back to the room at hand. Let's see if the book has anything to say about the elf-eater

> read 2 posted:

So, you have spotted a monster. How many legs does it have?
None: read page 3
One: read page 35
Two: read page 36
Three: read page 62
Four: read page 63
Six: read page 86
Eight: read page 87
Forty eight billion and five: read page 90
It varies: read page 91

> read 63 posted:

Does it have hooves?
Yes: read page 64
No: read page 72

> read 72 posted:

Is it hairy?
Yes: read page 73
No: read page 79

> read 79 posted:

Does it have large bulging eyes?
No: read page 80
Yes: read page 81

> read 80 posted:

It is a Gloov. The Gloov has no brain, and steals all its thoughts from other creatures. If a mosquito thinks about sucking your blood, the Gloov might also try to suck your blood, which would be bad, considering it is bigger than a horse. If it is near a bird that thinks about flying, the Gloov might end up crushing someone, as it has no wings. To get rid of it, think very hard about running away or bashing your head against a rock.

Neat! But enough stalling, let's loot the elf's dead body.

> take backpack posted:

Some of the monster’s teeth stick through the lower half of the backpack, and thus the backpack is stuck. But you feel something inside.

> open backpack
You find the following stuff in the backpack, which you take:
A Huxoflux & Son healing gun. You tested one of these four years ago, and they are excellent. Just shoot anything that is wounded or sick.
A nosehairscrew, a small intricate mechanism with many arms, spikes and pinchers. Part of the Guggensmith Portable Torturing Set that you refused to test some months ago. You are supposed to stuff it up someone’s nose, and then twist it to cause horrendous pain.
A pair of mirrorshades. You can see yourself in them.

Not sure what he was planning to do with the nosehairscrew, but a good find all in all. We probably got some cuts and scrapes from all that monster fighting earlier, so let's test out the gun.

> shoot self with gun posted:

You pull the trigger. A white ray shoots out of the gun and hits you. You don’t feel anything.

How strange. I guess it must be a dud :shrug:

We know from when we teleported the goblin that we can jump down the hole to go back, but let's explore a little farther.

> east posted:


Capacious cave
This cave has exits to the west and northwest.
A goblin woman is standing here. She is wearing a medallion, and carrying a purse. You are not quite sure, but with her long ears, sharp yellow teeth, and big feet you think she is pretty cute by goblin standards.

> talk goblin posted:

“Hey, what are you doing here?” you ask.
“I work here. I’m a guard.”
“What’s it like?”
“Kind of lonely. I wish there were some other goblins around.”

I hear you. Probably no chance of that happening, though. It looks like there's nothing else here, so we'll just continue on.

> northwest posted:

The female goblin blocks your path. “You can’t go in here,” she says.

So that's how it's going to be, huh? You leave me with no choice.

> touch goblin with staff posted:

You hit the goblin woman with the staff. Nothing happens. She says, “Ha! My medallion protects me against magic! It also makes me super strong!”

> shoot goblin with gun
You pull the trigger. A white ray shoots out of the gun and hits the female goblin. Nothing happens. She holds up her medallion and says,“Ha! This protects me from your magic rays!”

> kick goblin
You try to kick the goblin woman’s head, and she bites your toes with her 200 sharp teeth.

> stab goblin with sword
You swing the sword at the head of the goblin woman, but she ducks and you miss. She hits you in the head with her purse until you back off.

> kill goblin
You run screaming towards the goblin woman. She smacks you in the face with her purse, and you run screaming away from the goblin woman.

> take goblin
You pick up the goblin lady. She smacks you in the head with her purse until you put her down.

> stab goblin with crossbow
You swing the crossbow down at the goblin woman, but she quickly holds up her purse in defense. The arrow of the bow gets stuck in the purse. The goblin woman bites you in the stomach with her 200 sharp little teeth. You manage to pull the crossbow free from the purse, and the woman free from your stomach, and you quickly withdraw.

> point cow-o-meter at goblin
According to the cow-o-meter, the female goblin has seen 51 and a half cows.

It seems we've met our match. Our points have gone up since the last time we died, so we'll do the honorable thing.

> stab self with sword posted:

You stab yourself in the chest.

*** You have pulled the plug. ***


In that game you scored 7 out of a possible 100, in 331 turns. You get reincarnated as a carrot.

Speaking of carrots, let's wrap up by learning about some ungulates.

> read page 2 posted:

So, you have spotted a monster. How many legs does it have?
None: read page 3
One: read page 35
Two: read page 36
Three: read page 62
Four: read page 63
Six: read page 86
Eight: read page 87
Forty eight billion and five: read page 90
It varies: read page 91

> read page 63
Does it have hooves?
Yes: read page 64
No: read page 72

> read page 64
Does it have arms?
Yes: read page 65
No: read page 68

Yes.

> read page 65 posted:

What is its head like?
Horned: read page 66
Made of candy: read page 67

Horned:

> read page 66 posted:

It is an Egnurg. They are bloodthirsty but slow, so just attack it before it attacks you. Many animals have developed the same colors as their environment so as not to be noticed. An Egnurg will instead change the environment. One can often find an entire forest or small mountain painted in the Egnurgs characteristic pattern of pink with purple triangles. This makes the Egnurg hard to spot, so just close your eyes and go by smell. An Egnurg smells like old socks and pasta.

Candy:

> read page 67 posted:

It is a Wugga. It will try to trample you to death with its poisonous hoofs. You have to hang on to its shoulders, so that its legs can’t reach you. Then, to kill it, lick its head until it is completely gone. This will take several hours, and the entire time the Wugga will try to throw you off. Luckily the head has a delicious strawberry taste.

And the ones without arms?

> read page 68 posted:

What kind of ears does it have?
Slightly long: read page 69
Long: read page 70
Attached to tentacles: read page 71

Slightly long:

> read page 69 posted:

It is a Horse. They are the evil minions of humans. Shoot it with a silver bullet.

Long:

> read 70 posted:

It is a Donkey. I think they are like the queens of the horses or something. See the entry on Horses: page 69.

Attached to tentacles:

> read page 71 posted:

It is Peter Robinson. He has been like this since a heated argument with a wizard. He is not dangerous, but if you meet him say “Hi” to him for me.

Snake Maze fucked around with this message at 13:33 on May 4, 2022

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



Honestly, a cow-o-meter sounds like something I need to purchase right now.

Foxfire_
Nov 8, 2010

Zap ourselves while not wearing the anti-magic ray ring

Snake Maze
Jul 13, 2016

3.85 Billion years ago
  • Having seen the explosion on the moon, the Devil comes to Venus

Foxfire_ posted:

Zap ourselves while not wearing the anti-magic ray ring

It's a good thought.

> remove ring posted:

The ring is stuck on your finger

But naturally, it's not going to be that simple.

edit: vvv good catch, fixed

Snake Maze fucked around with this message at 13:34 on May 4, 2022

Samovar
Jun 4, 2011

I'm 😤 not a 🦸🏻‍♂️hero...🧜🏻



You accidentally refer to the gremlin that escapes after the teleportation as a goblin.

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer
"Egnurg" backwards is "Grunge". I wonder if that means anything.

I think if we can find a place to stick the tentacle monster without getting stuck, we could stick either the tomato sauce or the sword into the orb and so carry both around at the same time.

habituallyred
Feb 6, 2015
Once upon a time I read spoilers for this game, from fear it would never be LPed. Hopefully it has been long enough that this is an original idea: orb the goblin in that tight room under the safe.

Mzbundifund
Nov 5, 2011

I'm afraid so.
Feels weird just calling him the goblin. Can we ask his name?

Snake Maze
Jul 13, 2016

3.85 Billion years ago
  • Having seen the explosion on the moon, the Devil comes to Venus

Mzbundifund posted:

Feels weird just calling him the goblin. Can we ask his name?

Nope, we can only "talk to [npc]" and it's up to them what the conversation is about. Our loyal companion is strictly professional and only responds to "goblin" or "sidekick".

biosterous
Feb 23, 2013




might be nice to start calling him by his job title instead of his species, then :shobon:

megane
Jun 20, 2008



His full name is Goblin R. R. Sidekick.

e: Can we summon the giant tentacle beast in the gap under the safe?

Snake Maze
Jul 13, 2016

3.85 Billion years ago
  • Having seen the explosion on the moon, the Devil comes to Venus
Chapter 5 - In which a safe is cracked

quote:

Voluminous cave
This cave has an exit to the east. In the middle of the floor is a round hole.
A huge dead monster lies here, its four feet in the air. It has a stupid-looking face on a round gray hairless body. Its tiny eyes stare at nothing. The upper half of a dead pointy-eared elf is sticking out of its mouth. It looks like the monster choked on the elf. The elf is wearing a backpack.

You can see a cage here.

The goblin guard is still blocking our way, so for now it seems we've done all we can up here.

> up posted:

You are not testing the Rocket Socks That Let You Escape Through The Ceiling Of Any Room Or Cave this trip, that’s next month.

> down posted:

You jump down the hole. You land in a pile of hay. You get up.

> down posted:

You are not testing the Trained Mutant Super Digging Mole this month, that was a couple of years ago. You still keep landmines buried under your house.

We found some new items up there that might be useful, but let's ignore them for now.

habituallyred posted:

Once upon a time I read spoilers for this game, from fear it would never be LPed. Hopefully it has been long enough that this is an original idea: orb the goblin in that tight room under the safe.

megane posted:

His full name is Goblin R. R. Sidekick.

e: Can we summon the giant tentacle beast in the gap under the safe?

We could have done this any time after we entered the cave, although there's never been too much reason to do so. Let's check it out.

> sw posted:


On a mountain ledge
The end of a narrow mountain ledge leading west. The tall mountain wall has three caves: to the northwest, north and northeast.

The goblin comes running after you.

The sword starts vibrating ever so slightly.

> nw

Big cave

This cave has an exit southeast to the outside, or you could go further into the mountain to the northwest.
A somewhat larger than life-size statue of his holiness One-Hand Jack stands in the middle of the cave. Jack used to be an infamous pirate, but later formed Hoverism, a peaceful religion. The statue holds its left arm out and up, the hook at the end of it just low enough to be reached.
An old Hoverist is hovering about a meter above the floor. He is sitting in the lotus position, his head is turned towards the statue, and his eyes are closed. He is wearing a white loincloth.

The goblin comes running after you.

The sword starts shaking quite a lot.

> nw

Large cave

This cave has exits to the northwest and southeast.
A huge black safe stands here, closed. Due to the unevenness of the cave floor, there is a gap between the safe and the floor, big enough for somebody to crawl down into.
A shoal of small fish crawls around on the ceiling. They look creepy. Their skins are white and look almost transparent. Their eyes are also white and don’t have pupils.

The goblin comes running after you.

The sword starts shaking like crazy.

You have a hard time holding on to the sword, and you have to struggle to keep from slashing yourself.

> down

A tight room

This is a tight tiny room formed between the safe and the uneven floor. You can barely move. Unfortunately the safe seems to be just as solid on the underside. The only way out is up.

The goblin crawls in with you. Your bodies are pushed together. “This is uncomfortable,” the goblin mutters.

It's the age old question: what happens when an immovable safe meets an enormous tentacle monster?

> touch fish with staff posted:

Which do you mean, the slimy fish, the fat fish or the sluggish fish?

God forbid we orb the wrong fish.

> touch fat fish with staff posted:

The fat fish vanishes.

There is a most horrible sound like two carriages filled with drum sets crashing at full speed, whilst a million cows pull a million feet up from a swamp. There is a terrible feeling of being thrown. And there is pain. Lots and lots of pain. You lie still, waiting for the pain to subside. It doesn’t.

Wearily you open your eyes. Turquoise. That’s all you can see. It takes a moment before you realize that something covers your eyes. Slowly you lift your arm (pain, pain, pain) and wipe your face (pain, pain, pain). It is turquoise sludge that covers your face. And your arm. And, you notice, the rest of your body. You are lying in a pool of the stuff. Looking around a bit you notice you have been thrown into another cave. You open your mouth and spit out some sludge. It is very silent. In fact you cannot hear a sound. Wait a moment. You twist your head to the side (pain, pain, pain) and sludge pours out of your ear. You can hear a dripping sound coming from the southeast.

“Note to self,” you think. “Do not transport a very large monster into a very small space, when simultaneously occupying that space.”

You start trying to get up (PAIN, PAIN, PAIN). You stop trying to get up. You have noticed a piece of metal sticking out of your shoulder. You carefully pull it out. After a moment it dawns on you; this is a piece of the safe. Looking closer at your body you see quite a lot of other pieces of the safe sticking out from it. Enough to build a new small safe from, you estimate. Carefully you begin to pick out the pieces, one by one, and throw them away.

You get up. You clean off the worst of the sludge. You start longing for a long hot bath. And a chiropractor appointment. You look around.

Enormous cave
The only exit from this cave is to the southeast.
Some runes are written on the wall.
Several fragments from the safe are lying here. Quite a bit of turquoise sludge is on the floor; most of it around the southeast exit.

A pair of mirrorshades lies here. You would have been able to see yourself in them, except they are covered in turquoise sludge.

The sluggish fish lies here, looking rather shocked. Its eyes are white and have no pupils.

A bottle of the dreaded Dante Tomato Sauce, Triple-Extra Spicy stands here. Something is written on it. It is closed.

[Your score has just gone up by five points.]

Really wish that healing gun worked right around now. Still, any adventurer worth their salt can walk off a light explosion or two. Most of our items are missing, and I don't see the goblin sidekick either. Let's grab what we can and take a look around.

> take all posted:

pair of mirrorshades: You pick up mirrorshades and wipe the sludge off them.
sluggish fish: Taken.
bottle: Taken.

> southeast posted:


Large cave
This cave has exits to the northwest and southeast.
A shoal of small fish crawls around on the ceiling. They look creepy. Their skins are white and look almost transparent. Their eyes are also white and don’t have pupils.
Big and small pieces of the safe are spread all around this room. The safe door has embedded itself halfway into the cave wall. There are quite a lot of pieces of porcelain spread around too. Lots and lots of dead fish lie around, many with bits of the safe sticking out of them.
There is some disgusting turquoise sludge covering almost everything in the room, including the ceiling. Now and then globs of it fall to the floor.

“The Ultimate Creature Manual” by Arthur Hippoman is here. According to the back it contains information about every single monster
in the world, and how to defend yourself against them. It is suspiciously thin.

Some sludge drip from the ceiling.

> take all posted:

Creature Manual: You pick up the book, and remove the bits of the safe that are stuck in the cover. Then you open the book and shake it. Sludge, and a very flat fish, drips out.
porcelain: You pick up the largest piece of porcelain you can see. After studying it for a while you realize it belonged to a Ming vase. Judging by the amount of porcelain there must have been quite a lot of Ming vases in the safe. They would have been priceless.
Disgruntled you throw the piece away.

Lots of sludge drip from the ceiling.

The treasure :negative:

> southeast posted:

Just as you are about to leave, a huge glob of turquoise sludge falls from the ceiling. It lands with a splash. Then it begins to moan. My gosh, it’s the goblin! He gets up, start shaking sludge from his body and laments “Let’s never, ever do that again!”

He's okay! Let's get you patched up, buddy.

> shoot sidekick with healing gun posted:

You pull the trigger. A white ray shoots out of the gun and hits the goblin. The goblin smiles and wiggles his ears. He looks at his foot.
“Hey, my toe fungus is gone!” he says.

> southeast posted:


Big cave
This cave has an exit southeast to the outside, or you could go further into the mountain to the northwest.
A somewhat larger than life-size statue of his holiness One-Hand Jack stands in the middle of the cave. Jack used to be an infamous pirate, but later formed Hoverism, a peaceful religion. The statue holds its left arm out and up, the hook at the end of it just low enough to be reached. The statue’s head is gone.
The Hoverist is hovering about a meter above the floor, cursing and trying to clean himself from the turquoise sludge that covers his body.
Several fragments from the safe are lying here. Quite a lot of turquoise sludge is on the floor; most of it round the northwest exit.

A mail-ordered short metal staff with a clear orb on the end lies here. It has lots of turquoise sludge on it. Its manufacturers say the staff will remove any creature that comes in contact with the orb. Inside the orb you can see a fat fish. It is now tiny and unmoving.

The slimy fish is stuck to a blob of sludge on the wall. here. Its eyes are white and have no pupils.

The goblin comes running after you.

“What happened here?” you say.
“There was a large noise,” says the Hoverist. “Then things came from the northeast. Your staff almost killed me, but I hovered out of the way, and it destroyed the head of my statue. My cave was filled with sludge.”
“Sorry about that.”
“When you reach the thirty-third stage of Hoverism you will realize there is no need for large indoor explosions.”

> take all posted:

goblin sidekick: You try to lift the goblin, but he is too heavy.
staff: You pick up the staff and clean off the sludge, making sure you do not touch the orb.
slimy fish: You drag the slimy fish loose from the sludge.
Hoverist: You start toward the Hoverist, but he hovers up, out of your reach.

> southeast posted:


On a mountain ledge
The end of a narrow mountain ledge leading west. The tall mountain wall has three caves: to the northwest, north and northeast.

The new magical sword from Adventurer’s Emporium is here. According to the commercial it will start to vibrate when you are close to danger. It is shaking like crazy. Three dead fish has been impaled on it. It is covered in turquoise sludge.

The goblin comes running after you.

The sword goes even crazier and starts thrashing like a headless chicken on drugs.

We can't pick up the sword at the moment, since we're holding the hot sauce, but that's all our items located. So what did we get out of all this, aside from some injuries and a thick coating of sludge? Well, our staff doesn't have a tentacle monster in it anymore. Which means we can do stuff like this:

> touch hoverist with staff posted:

The Hoverist vanishes.

The fat fish appears hovering in the air, but immediately falls down.

You notice that the Hoverist is inside the orb now, tiny and unmoving.

> se

On a mountain ledge

The end of a narrow mountain ledge leading west. The tall mountain wall has three caves: to the northwest, north and northeast.

The new magical sword from Adventurer’s Emporium is here. According to the commercial it will start to vibrate when you are close to danger. It is shaking like crazy. Three dead fish has been impaled on it. It is covered in turquoise sludge.

> touch slimy fish with staff
The slimy fish vanishes.

The Hoverist appears.

You notice that the slimy fish is inside the orb now, tiny and unmoving.

The Hoverist says: “When you reach the thirty-first stage of Hoverism, you will realize the foolishness of messing around with dangerous magical artifacts.” Then he hovers off towards where you found him.

We can drag people to other rooms!

quote:

The dwarf kicks you in the rear end before running off in the direction you found him.

quote:

Confused, the barbarian says, “Where is Grirgr now?” He runs away in the direction you found him.

They just run back once we let them out, so there's nothing particularly productive we can do with this ability at the moment, but I'm sure it'll come in handy. Incidentally, the safe-busting itself could have played out a little differently. First, what if we still had the gremlin with us?

> touch sidekick with staff posted:

The goblin sidekick vanishes.

There is a most horrible sound like two carriages filled with drum sets crashing at full speed, whilst a million cows pull a million feet up from a swamp. There is a terrible feeling of being thrown. And there is pain. Lots and lots of pain. You lie still, waiting for the pain to subside. It doesn’t.

Wearily you open your eyes. Turquoise. That’s all you can see. It takes a moment before you realize that something covers your eyes.
Slowly you lift your arm (pain, pain, pain) and wipe your face (pain, pain, pain). It is turquoise sludge that covers your face. And your arm. And, you notice, the rest of your body. You are lying in a pool of the stuff. Looking around a bit you notice you have been thrown into another cave. You open your mouth and spit out some sludge.

The gremlin’s cage lies broken on the floor and the gremlin is crawling out if it. He seems very agitated. His mouth is moving but he doesn’t make a sound. Wait a moment. You twist your head to the side (pain, pain, pain) and sludge pours out of your ear. Now you can hear the gremlin. He is angry with you and not shy about expressing his emotions. Apparently he does not think it was a wise decision to transport a very large monster into a very small space, whilst simultaneously occupying that space. You have to agree. The gremlin runs away to the southeast. You hear a dripping sound from that direction.

You start trying to get up (PAIN, PAIN, PAIN). You stop trying to get up. You have noticed a piece of metal sticking out of your shoulder.
You carefully pull it out. After a moment it dawns on you; this is a piece of the safe. Looking closer at your body you see quite a lot of other pieces of the safe sticking out from it. Enough to build a new small safe from, you estimate. Carefully you begin to pick out the pieces, one by one, and throw them away.

You get up. You clean off the worst of the sludge. You start longing for a long hot bath. And a chiropractor appointment. You look around.

Aside from the cage being left behind in a different room, this is the same as letting him escape after using the teleporter.

We could also have weathered the storm in the comfort of an orb.

> touch orb posted:

You suddenly find yourself in another place.

Big cave
This cave has an exit southeast to the outside, or you could go further into the mountain to the northwest.
A somewhat larger than life-size statue of his holiness One-Hand Jack stands in the middle of the cave. Jack used to be an infamous pirate, but later formed Hoverism, a peaceful religion. The statue holds its left arm out and up, the hook at the end of it just low enough to be reached. The statue’s head is gone.
The Hoverist is hovering about a meter above the floor, cursing and trying to clean himself from the turquoise sludge that covers his body.
Several fragments from the safe are lying here. Quite a lot of turquoise sludge is on the floor; most of it round the northwest exit.

A mail-ordered short metal staff with a clear orb on the end lies here. It has lots of turquoise sludge on it. Its manufacturers say the staff will remove any creature that comes in contact with the orb. Inside the orb you can see the goblin sidekick. He is now tiny and unmoving.

“What happened?” you say.
“There was a large noise,” says the Hoverist. “Then things came from the northeast. Your staff almost killed me, but I hovered out of the way, and it destroyed the head of my statue. My cave was filled with sludge.”
“Sorry about that.”
“When you reach the thirty-third stage of Hoverism you will realize there is no need for large indoor explosions.”
“Er...OK. So how did I wind up here?”
“A few minutes after the explosion, the goblin entered. I sensed feelings of shock and confusion. He went over to your staff and studied it. You were inside the orb, only smaller and not moving. The goblin said he wanted to rescue you, and touched the orb. Then he vanished and you appeared.”

This lets us skip the injuries, and even keep the gremlin in his cage, but doesn't actually open up any new posibilities. (The injuries from the explosion don't come up again). We also could have swapped the goblin sidekick into the orb, but the only difference is you don't get the scene of him showing up.

Let's go back to the main timeline.

quote:

Gigantic cave
An extremely bright light comes from an exit to the north. There is also an exit to the south.
A red automat, hundred of meters tall, stands in the middle of the cave. Despite the insane magnitude of the machine, its money-slot and buttons are normal-sized and placed at normal height. The merchandise-slot is also close to the floor, but huge enough to hold a horse.
You have come across these automats before. Several companies have recently begun placing them in dangerous places, for adventurers who need equipment. They are easy to use; just buy something. Something is written on the automat next to the buttons.
A stone altar stands up against a wall. It is low, shadowy, bloodstained and has runes written on it. Next to it is a huge pile of fish bones.

We weren't able to go north here early due to the blinding light, but we found some mirrorshades in the dead elf's backpack that should help with that.

> give shades to sidekick posted:

You give the pair of mirrorshades to the goblin.

> goblin, wear mirrorshades
“You heard goblin are bothered by bright light, huh? That’s just a myth.”

But you would look cool as hell!!

Fine, fine. The sword thought there was something dangerous ahead, but knowing that thing it was probably just scared we'd hurt our eyes.

> wear shades posted:

You put on the pair of mirrorshades.

> north

Huge cave
This cave has exits to the north, east, south and west.
A stone pedestal as tall as you stands in a corner. A knife is planted in it, hilt up.

A diamond the size of your chest lies in the middle of the cave. A tremendous light shines out from it and fills the entire cave.

You can also see the gremlin here.

The goblin comes running after you.

When the gremlin sees you, he runs away to the north.

[Your score has just gone up by one point.]

Now THAT looks like a real treasure. We just have to get that baby home and we can start writing our review.

> take diamond posted:

This thing is really heavy. You just barely manage to pick it up. Your back creaks ominously.

> south
The diamond is so heavy; you can’t bear to go anywhere whilst holding it.

Hmm.

> drop diamond posted:

Dropped.

> sidekick, take diamond
“I am afraid that is too heavy for me.”

Looks like we'll have to figure something else out. Let's take that knife and explore the other rooms.

> sidekick, take knife posted:

“The pedestal is too high, boss, I can’t reach the knife.”

Ah well, I'm sure that's of no great significance.

> take knife posted:

You pull the knife out of the pedestal. You notice the following things:
1. A mysterious click.
2. That the knife is very dull.
3. A large gap in the cave wall next to you opening up.
4. A metal arm with a round spinning saw-blade emerging from the gap.
5. The top of your head being cut off.
6. The arm retreating.
7. The gap closing.
8. Lots of blood gushing out of your head.

Alright, so: part of our head was just cut off. Now, it's true that this isn't a good situation to be in. But one of the worst mistakes you can make in a crisis is to start panicking. Let's calmly asses our surroundings and see if there's anything nearby that can help. And hey, on the bright side, we figured out what the sword was so scared of!

> talk to sidekick posted:

“Aaaaaaaaaaargh! I’m bleeding!” you say.
“That’s horrid! You must find some way to stop it!”

More blood erupts from your head.

> shoot self with gun posted:

You pull the trigger. A white ray shoots out of the gun and hits you. You don’t feel anything. The bleeding doesn’t stop!

Still more blood is spewed from the top of your head. Maybe you should do something about that.

Doesn't seem like that's changed. Let's take a look at the other rooms.

> west posted:


Prodigious and very hot cave
An extremely bright light comes from this cave’s only exit to the east.
It is terribly hot here. The intolerable temperature is almost certainly caused by the red-hot stone oven standing in a corner.
A stone table stands in the middle of the cave. Round it stands a stone throne with an old troll, a stone chair with a tall troll, a stone stool with a short troll, and a large stone. The trolls look a bit like humans made of stone, though with no necks, bigger jaws, smaller eyes and huge arms and hands. They are playing some kind of card game.
A golem, a man crudely made from stone, is standing here unmoving. Some runes have been chiseled into his chest.

You can see a stone saxophone here.

Blood keeps issuing from your head. I don’t want to stress you or anything, but I think it might be dangerous to your health.

The goblin comes running after you.

> talk old troll posted:

“Aaaaaaaaaaargh! I’m bleeding!” you say.

Your head is a blood fountain.

Conversation isn't much of an option right now, for some reason.

> take saxophone posted:

Taken.

More blood comes from your head, but also a medium sized chunk of your brain.

> east
As you are about to leave, the golem suddenly comes to life. It easily yanks the saxophone from your arms and puts it on the cave floor.
Then it goes back to standing still, exactly in the same position as before. One of the trolls says, “Ur, oh yeah, that golem was sat there to guard the saxophone. That sax is some kind of holy relic or something.”

More blood. Hmmmmm. Losing part of your brain. That can’t be good.

Alright, no sax for now. Let's check out the room to the east.

> east posted:


Huge cave
This cave has exits to the north, east, south and west.
A stone pedestal as tall as you stands in a corner.

There is quite a lot of blood here.

A diamond the size of your chest lies in the middle of the cave. A tremendous light shines out from it and fills the entire cave.

You can also see the severed top of your head here.

More blood. You wonder if the rest of your brain still functions like it should. Let’s see: 2 + 2 = 4. The capital of Paris is France. The only other animal that can contract leprosy is armadillos. So far so good.

The goblin comes running after you.

> east

Bumper cave
An extremely bright light comes from an exit to the west. There is another exit to the northeast. Someone has chiseled gaps into the cave wall, forming a primitive ladder leading up to a hole in the ceiling.
A table made from human skulls stands near the northeast exit. On the table stands a shimmering pink translucent cube and a small, rusty, holy grail.
A small round stage stands close to the table. It is apparently made from human faces frozen in terrible screams.
A small flamingo-headed man sits behind the table in a comfortable-looking armchair covered in obviously fake giraffe fur. He is wearinga jester’s suit, including a ridiculous hat with bells on. He is staring at the pink cube.
An armadillo-headed woman in a white toga sits next to him on a barstool made from green shimmering flames. She is reading a thick brown book called “Practical Tests of Existentialism”.
A cat-headed man sits next to her on a throne draped in black leather, with numerous spikes sticking out of it. He is tall, fat and dressed in a black leather jacket, black jeans and black leather boots.

More blood. Your name is... oh dear. You seem to have forgotten your name.

The goblin comes running after you.

This looks like an interesting group. Sadly we can't ask them what their deal is right now.

> up posted:


Titanic cave
This cave has a hole in the floor. On the south wall is a small round metal hatch. It is closed.
In the middle of the room stands a stone pedestal, on which is attached A HUGE IMPORTANT WARNING SIGN! On top of the pedestal stands a metal chest. It is closed.

More blood. You don’t remember the taste of flan. You don’t remember when your aunt Hilda’s birthday is. You don’t remember what a nipple is.

The goblin comes climbing up from the hole.

> read sign
“Do not open the chest. If you do, an alarm will sound, and a guard will shoot you from the hatch with a crossbow.”

More blood. You seem to have forgotten most of your puberty. OK, so it’s not all bad.

Is that a bluff?

> open chest posted:

You open the chest. There comes a terrible ringing sound. An alarm! There are five gold coins in the chest. You quickly grab them before running towards the ladder. You hear something behind you. With one foot on the ladder you turn your head. It’s the hatch; it has opened, revealing a female goblin peeking through. She is holding a crossbow. She shoots you through the eye. You fall down the hole.
You are dead before you hit the ground.

*** You are six feet under. ***

In that game you scored 13 out of a possible 100, in 376 turns. You get reincarnated as A SHRUBBERY!
Would you like to RESTART, RESTORE a saved game, UNDO your last move or QUIT?

Hey, it's her again! It appears the sign is accurate, so that's more useful information. We're learning a lot!

> undo posted:

Titanic cave
[Previous turn undone.]

> down

Bumper cave

An extremely bright light comes from an exit to the west. There is another exit to the northeast. Someone has chiseled gaps into the cave wall, forming a primitive ladder leading up to a hole in the ceiling.
A table made from human skulls stands near the northeast exit. On the table stands a shimmering pink translucent cube and a small, rusty, holy grail.
A small round stage stands close to the table. It is apparently made from human faces frozen in terrible screams.
A small flamingo-headed man sits behind the table in a comfortable-looking armchair covered in obviously fake giraffe fur. He is wearinga jester’s suit, including a ridiculous hat with bells on. He is staring at the pink cube.
An armadillo-headed woman in a white toga sits next to him on a barstool made from green shimmering flames. She is reading a thick brown book called “Practical Tests of Existentialism”.
A cat-headed man sits next to her on a throne draped in black leather, with numerous spikes sticking out of it. He is tall, fat and dressed in a black leather jacket, black jeans and black leather boots.

There is a little blood here.

You can’t seem to remember how to whistle the national anthem either. Of course it could just be you are distracted by the large quantities of blood continuously disgorging from the top of your head.

The goblin comes climbing down the ladder.

> west

Huge cave

This cave has exits to the north, east, south and west.
A stone pedestal as tall as you stands in a corner.

There is a whole lot of blood here.

A diamond the size of your chest lies in the middle of the cave. A tremendous light shines out from it and fills the entire cave.

You can also see the severed top of your head here.

Another chunk of your brain falls out of your head. And some blood. Let’s not forget the blood, ha ha! But hey, it was only a small chunk of your brain! Things are looking up!

The goblin comes running after you.

Only one direction left. Anything good to the north?

> north posted:


Tremendous Cave
An extremely bright light comes from this cave’s only exit to the south.
Some runes are written on the wall.
A genie floats about a meter above the ground. He looks like a man made of ice. He is bald, but has a beard of icicles. He has no legs; his stomach rises from a small cloud of icy steam. He holds an ice sabre.
A hippoman, half man, half hippo, stands knitting something yellow. He is fat, purple and has two very thick legs.
A young angry-looking woman stands holding a large placard saying “Save the monsters!” She is clearly one of those monster rights activists that have been making your job so much harder lately.
The gremlin has climbed quite high up on the wall. He is a small green humanoid creature with pointy ears. He is wearing a tiny ring and is smoking a tiny cigarette.
A large metal chest stands up against a wall. It is closed.
A large machine is at the back of the cave. Its mechanisms looks very complex. Actually it is very easy to use. You know this because on a previous product-testing mission you came across a machine just like it and spend four hours trying to figure out how it worked. The machine is for sharpening tools and weapons. Just put what you want sharpened into it and wait.

You can see a big tacky holy grail here.

Oops! There comes a BIG chunk of your brain shooting right out of your head. Also blood.

The goblin comes running after you.

The woman looks at you in shock. “Look, his head has been cut open!” she shrieks.
The genie looks worried. “He is going to bleed to death,” he says.
“We have got to help him!” says the hippoman.
“I know him,” says the gremlin. “He had me trapped in a cage. He is one of them adventurers. He goes around killing monsters.”
“What?!” shouts the woman.
“Yeah,” says the gremlin “And he once said he thought genies were a bunch of overrated powerless second-class ghosts.”
“Did he now?” says the genie.
“Well, let him just bleed to death then,” says the woman.
“Indeed,” says the genie.
“Wait a moment, surely that’s a bit harsh?” says the hippoman.
The gremlin turns to the hippoman and says, “He also told me hippomen stink and that you were a tub of lard!”
The hippoman snorts angrily. “Die, you disgusting person!” he tells you.

Hmm, some of these creatures are new to us.

> read page 2 posted:

So, you have spotted a monster. How many legs does it have?
None: read page 3
One: read page 35
Two: read page 36
Three: read page 62
Four: read page 63
Six: read page 86
Eight: read page 87
Forty eight billion and five: read page 90
It varies: read page 91

The blood just doesn’t seem to stop. You are feeling weak. You think you are about to die soon.

The genie has no legs, so page 3

> read page 3 posted:

Which of the following body parts does it have?
Fins: read page 4
Branches: read page 8
Tentacles: read page 11
Arms: read page 14
None of the above: read page 29

The blood loss gets too big.

*** You are six feet under. ***

:gibs:

the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe
I wonder. Would shooting the gremlin with the healing gun zap the effect back onto us via the paired rings?

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TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe
Oh come on, it's just a major head wound. What do they make adventurers out of these days, if they can't cope with losing 2/3rds of their brain and 300% of their blood?

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