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Snake Maze
Jul 13, 2016

3.85 Billion years ago
  • Having seen the explosion on the moon, the Devil comes to Venus
Chapter 6 - In which we cheat ourselves out of spiritual development

quote:


Huge cave
This cave has exits to the north, east, south and west.
A stone pedestal as tall as you stands in a corner. A knife is planted in it, hilt up.

A diamond the size of your chest lies in the middle of the cave. A tremendous light shines out from it and fills the entire cave.


Last time, we really lost our head! Let's leave the knife alone until we're a bit more prepared. We wouldn't want to get ahead of ourselves.

We have three new rooms that would probably be good to check out at a slightly more leasurly pace. Naturally, we'll start out by ignoring them completely.

> remove ring posted:

The ring is stuck on your finger.

> sidekick, remove ring
The goblin tries to pull the ring from your finger, but it is stuck.

We really need to do something about this ring. It's stuck, but we have a healing gun, so no point wasting time on half measures.

> south posted:


Gigantic cave
An extremely bright light comes from an exit to the north. There is also an exit to the south.
A red automat, hundred of meters tall, stands in the middle of the cave. Despite the insane magnitude of the machine, its money-slot and buttons are normal-sized and placed at normal height. The merchandise-slot is also close to the floor, but huge enough to hold a horse.
You have come across these automats before. Several companies have recently begun placing them in dangerous places, for adventurers who need equipment. They are easy to use; just buy something. Something is written on the automat next to the buttons.
A stone altar stands up against a wall. It is low, shadowy, bloodstained and has runes written on it. Next to it is a huge pile of fish bones.

The new magical sword from Adventurer’s Emporium is here. According to the commercial it will start to vibrate when you are close to danger. It is shaking like crazy.

> take sword
Taken.

You have a hard time holding on to the sword, and you have to struggle to keep from slashing yourself.

> cut off finger with sword
It would be too dangerous with the sword moving like that.

Moving south until the sword is calm:

> cut off finger with sword posted:

You begin to move the sword towards your finger, then hesitate. The pain would just be too much, you think.

> sidekick, cut off finger with sword
“I don’t think my agency would like it if I did that, boss.”

Come on, there's extenuating circumstances!

Let's see if there's anyone else nearby who can help us out.

quote:

Big cave
This cave has an exit southeast to the outside, or you could go further into the mountain to the northwest.
A somewhat larger than life-size statue of his holiness One-Hand Jack stands in the middle of the cave. Jack used to be an infamous pirate, but later formed Hoverism, a peaceful religion. The statue holds its left arm out and up, the hook at the end of it just low enough to be reached. The statue’s head is gone.
An old Hoverist is hovering about a meter above the floor. He is sitting in the lotus position, his head is turned towards the statue, and his eyes are closed. He is wearing a white loincloth.
Several fragments from the safe are lying here. Quite a lot of turquoise sludge is on the floor; most of it round the northwest exit.

> talk to hoverist
“What are you doing?” you ask.
The Hoverist opens his eyes and looks at you. “I am trying to reach the forty-seventh stage of Hoverism. I can teach you about Hoverism if you like. The first stage is to be able to hover. You have to figure out how to do that for yourself. Once you know how to hover come talk to me again, and I will teach you the second stage.”

Remember this guy? We've actually been able to solve his puzzle as soon as we entered the cave.

> hover posted:

You don’t know how to do that. Maybe there is some way to fake it.

We don't know the trick to hovering, but all we really need to do is make the old man think we know how to hover.

> remove coat posted:

You take off the coat.

> hang coat on hook
You hang the coat on the hook.

> hang from coat
You grab hold of the coat. You hang there dangling.

> say tango
“Tango!”
The coat turns invisible.
“Hey old guy,” you say “look at me! I am hovering!”
The Hoverist looks at you and says, “Excellent, albeit a very strange and dangling hovering technique. I will now teach you the second stage of Hoverism: Facing pain.”

The Hoverist spends some time teaching you how to face pain. You will still feel the pain, but you are no longer afraid of it.

[Your score has just gone up by five points.]

And it's just that easy.

> take coat posted:

You decide to leave the coat. You can’t think of any other uses you can get from it.

We'll be traveling in our boxers from now on. An experienced adventurer knows the importance of leaving behind inventory items that aren't used in future puzzles.

> talk to hoverist posted:

“Could you teach me some more?” you ask.
The Hoverist says, “Nobody can teach you what the third stage is, you must figure it out for yourself. That will take at least a few decades of constant hovering. When you have understood it, come talk to me again, and I will teach you the fourth stage: X-ray vision.”

Well, no more stalling. Let's lose a finger!

> cut off finger with sword posted:

You hesitate. The pain would just be too much, you think. Then you remember what the Hoverist taught you. As you move the sword towards the finger, the sword starts shaking like crazy. Worried that you are going to cut off more than you bargained for, you quickly move the sword away from your finger, and it calms down. The sword must have believed itself to be a danger.

> cut off finger with crossbow posted:

The arrow is not really a proper tool for cutting off a finger.

> cut off finger with cow-o-meter
That is not a proper tool for cutting.

Or not. Well, I'm sure the pain resistance will come in handy later. We'll drop our sword and head back to the diamond room.

quote:

Huge cave
This cave has exits to the north, east, south and west.
A stone pedestal as tall as you stands in a corner. A knife is planted in it, hilt up.

A diamond the size of your chest lies in the middle of the cave. A tremendous light shines out from it and fills the entire cave.

You can also see the goblin sidekick here.

Let's take a closer look at the surrounding rooms. We'll go in the same order as last time, starting to the west.

> west posted:


Prodigious and very hot cave
An extremely bright light comes from this cave’s only exit to the east.
It is terribly hot here. The intolerable temperature is almost certainly caused by the red-hot stone oven standing in a corner.
A stone table stands in the middle of the cave. Round it stands a stone throne with an old troll, a stone chair with a tall troll, a stone stool with a short troll, and a large stone. The trolls look a bit like humans made of stone, though with no necks, bigger jaws, smaller eyes and huge arms and hands. They are playing some kind of card game.
A golem, a man crudely made from stone, is standing here unmoving. Some runes have been chiseled into his chest.

You can see a stone saxophone here.

The goblin comes running after you.

Now that we're not bleeding to death, we can spend some time on the important stuff.

> read page 2 posted:

So, you have spotted a monster. How many legs does it have?
None: read page 3
One: read page 35
Two: read page 36
Three: read page 62
Four: read page 63
Six: read page 86
Eight: read page 87
Forty eight billion and five: read page 90
It varies: read page 91

> read page 36
Does it have wings?
Yes: read page 37
No: read page 45

> read page 45
What does the skin on its body look like?
Like human skin: read page 46
Green: read page 53
Purple: read page 58
Like rock: read page 59

> read page 59
Does it have runes carved into its breast?
Yes: read 60
No: read 61

> read page 60
It is a Golem; an artificial creature made of rock and magic, forced to serve out the commands carved into its chest. To destroy it, simply buy and read my previous book “How to Destroy a Golem”.

I don't think we're testing that one this month.

> read page 61 posted:

It is a Troll. They are extinct so don’t worry about them.

Good to know.

> talk to tall troll posted:

“So what is this game called?” you ask.
“Ur, troll poker.”

> talk to short troll
“So are you guys really made of stone?” you ask.
“Ur, dunno.”

> talk to old troll
“Can I play?” you ask.
“Ur, have you got any money?”
“No.”
“Ur, then you can’t play.”

> talk to golem
“Who made you?” you ask, but the golem does not respond.

> read golem posted:

They are very old runes and the only one you understand means “saxophone”.

> erase runes
Your attempts at erasing the runes fail, the stone is too hard. Nice try though.

> touch golem with staff
Nothing happens. Guess golems aren’t technically living.

For now, it seems like the only thing of interest is the saxophone. We can't take it ourself because the golem stops us when we try to leave. Maybe our buddy will have better luck?

> sidekick, take saxophone posted:

The goblin takes the stone saxophone.

> east

Huge cave
This cave has exits to the north, east, south and west.
A stone pedestal as tall as you stands in a corner. A knife is planted in it, hilt up.

A diamond the size of your chest lies in the middle of the cave. A tremendous light shines out from it and fills the entire cave.

The goblin comes running after you. “Hey,” he says, “that golem just nabbed the sax!”

Nope. We'll have to either incapacitate the golem somehow, or sneak the saxophone out in a way it can't detect. We'll think about it. In the mean time, let's keep exploring.

> east posted:


Bumper cave
An extremely bright light comes from an exit to the west. There is another exit to the northeast. Someone has chiseled gaps into the cave wall, forming a primitive ladder leading up to a hole in the ceiling.
A table made from human skulls stands near the northeast exit. On the table stands a shimmering pink translucent cube and a small, rusty, holy grail.
A small round stage stands close to the table. It is apparently made from human faces frozen in terrible screams.
A small flamingo-headed man sits behind the table in a comfortable-looking armchair covered in obviously fake giraffe fur. He is wearing a jester’s suit, including a ridiculous hat with bells on. He is staring at the pink cube.
An armadillo-headed woman in a white toga sits next to him on a barstool made from green shimmering flames. She is reading a thick brown book called “Practical Tests of Existentialism”.
A cat-headed man sits next to her on a throne draped in black leather, with numerous spikes sticking out of it. He is tall, fat and dressed in a black leather jacket, black jeans and black leather boots.

The goblin comes running after you.

There is a flickering image inside the cube. The flamingo-headed man giggles and says, “Some woman in Liechtenstein just fell down some stairs.”

Let's see what the book has to say about this trio.

> read page 2 posted:

So, you have spotted a monster. How many legs does it have?
None: read page 3
One: read page 35
Two: read page 36
Three: read page 62
Four: read page 63
Six: read page 86
Eight: read page 87
Forty eight billion and five: read page 90
It varies: read page 91

> read page 36
Does it have wings?
Yes: read page 37
No: read page 45

> read page 45
What does the skin on its body look like?
Like human skin: read page 46
Green: read page 53
Purple: read page 58
Like rock: read page 59

> read page 46
What does its head look like?
Like a human head: 47
Like an animal head: read page 52

> read page 52
It is a God. They cannot be killed or stopped. If you meet one you are doomed. You might as well kill yourself and get it over with.

Gods love hanging out in random caves, I guess. What do they have to say?

> talk to cat-headed man posted:

“Who are you people?” you ask.
The man answers in a deep voice, “The idiot in the jester suit is Pjyldoflopp, god of comedy. The chick with the book is Morgeldindo, goddess of wisdom. Me, I’m Snurgelfjekk, god of bullies. And you better worship me, or else!”

> talk to armadillo
“Is it a good book?” you ask.
The woman says, sounding bored: “A total waste of paper. I hope for the writer’s sake that he’s got brain rot, there’s no other excuse for producing such drivel.”

> talk to flamingo
“What is the weird stage for?” you ask.
“It’s mine. It’s my altar. Where my followers stand when they worship me.”

> point cow-o-meter at cat-headed man posted:

According to the cow-o-meter, the cat-headed man has seen 4590666 cows.

> point cow-o-meter at armadillo-headed woman
According to the cow-o-meter, the armadillo-headed woman has seen 11356479 cows.

There is a flickering image inside the cube. The flamingo-headed man giggles and says, “Some woman in Switzerland just got mauled by a bear.”

> point cow-o-meter at flamingo-headed man
According to the cow-o-meter, the flamingo-headed man has seen 8000000 cows.

There is a flickering image inside the cube. The flamingo-headed man giggles and says, “Some woman in Mexico just fell into a swimming pool.”

Any inventory items for the taking?

> take cube posted:

Your hand goes right through the cube as if the cube is made of air.

> take book
That seems to belong to the armadillo-headed woman.

> take grail
You try to take the grail, but the flamingo-headed man notices it. He sticks his hands inside his chest and pulls out a huge fish, holding it around its tail. The fish is much larger than the man’s chest, and almost larger than the man. The man slaps you in the face with the fish.
Then, giggling, he puts it back in his chest. “It’s my grail,” he says.

> goblin, take grail
The goblin reaches for the grail. The flamingo-headed man notices and snaps his fingers. Suddenly a small round piece of the cave floor, the piece that has the goblin on it, flies up in the air. There is a large metal spring under it, pushing it up. The floor piece stops, and the goblin is thrown up in the air, and lands painfully some distance away. The flamingo-headed man giggles, and snaps his fingers. The floor is suddenly normal again.

The grail seems interesting, but it doesn't seem like we can take it while the flamingo god is right there.

> think posted:

You think “That toga-chick looks kind of hot. Except for her head. OK, her head looks a little hot too.”
Without looking up from her book, the armadillo-headed woman says, “We can read your mind, you know.”

:blush:

> talk to sidekick posted:

“What should I do now?” you ask.
“Find a way to get the grail without that flamingo-headed guy stopping you.”

If there was any doubt, our friend's intuition confirms that the grail is important. But how can we deal with the god of comedy?

> touch flamingo-headed man with staff posted:

You hit the flamingo-headed man with the staff. He giggles and says, “Magic doesn’t work on gods.”

> stab flamingo-headed man with crossbow
You hit the man with the lobster. Wait a minute, that doesn’t sound right. But it’s true, you are holding a big red lobster, and you have utterly failed to harm the man with it. You study the lobster closer. It pinches your nose, and you scream. The man giggles and snaps his fingers. The lobster turns back into a crossbow.

> kill flamingo-headed man
You run towards the flamingo-headed man. He snaps his finger, and a red flower appears on the chest of his suit. He snaps his fingers again, and the flower starts gushing out water, much more that could fit in the flower or indeed in the man. The sheer force of it throws you backwards and you land in a puddle. The man giggles, then snaps his fingers again. All the water disappears, as well as the flower.

> sidekick, kill flamingo-headed man
The goblin runs towards the flamingo-headed man. The man snaps his fingers. Suddenly a new pair of legs grows out from the bottom of the goblin. The new legs looks like his old ones, but are longer. The old legs no longer reach the floor. The goblin starts running around the cave whilst shouting, “Hey! Stop!” It’s clear that he don’t control his new legs. The flamingo-headed man giggles and snaps his fingers. While the goblin is still running, a new pair of arms grows out from his shoulders. They start slapping the goblin’s face. “No! Aargh!” says the goblin, his old arms fighting with his new ones. He manages to grab hold of his new arms, and just barely hold them still. The flamingo-headed man giggles some more, and snaps his fingers again. A third pair of arms grows out of the goblins shoulders. Now the goblin has very little chance of defending himself, and he gets slapped a lot. “Please make it stop!” he cries. The flamingo-headed man giggles snaps his fingers. The extra arms and legs vanish.

Once again, brute force has failed to get us anywhere. Maybe if we give him a valuable gift?

> give cow-o-meter to flamingo-headed man posted:

“That’s not funny! I don’t want it!”

I think it's funny

He also mentioned that stage was his altar, what's up with that?

> stand on stage posted:

You get on the stage.

The flamingo-headed man turns around and looks at the stage.

Suddenly a banana peel appears on the stage. You begin to walk towards it. You can’t control your legs. You slide on the peel, landing on your back. The flamingo-headed man giggles. You get up. The peel vanishes.

> sidekick, stand on stage
The goblin gets on the stage.

Suddenly a nicely wrapped parcel appears in your hands. You can’t control your body, and give the parcel to the goblin. The goblin unwraps it. Inside is a box. The goblin opens the box. A boxing glove on a spring flies out, and punches the goblin in the face. The flamingo-headed man giggles. The box vanishes.

It makes us do comedy acts. An appropriate form of worship, I suppose.

> get off stage posted:

You get off the stage.

Suddenly a small cactus appears on the stage. The goblin walks up to it. Then he turns so that his back faces the cactus. He sits down on the cactus. He jumps up again howling with pain. The flamingo-headed man giggles. The cactus vanishes.

Hmm, Pjyldoflopp seems to still be watching the stage. Can we just...

> take grail posted:

You attempt to take the grail.
Without looking up from the book the armadillo-headed woman says, “Pjyldoflopp, someone is trying to steal your grail again.”
Still looking at the stage the flamingo-headed man snaps his fingers. Suddenly a giant shark comes up from the grail. This look weird, as the bottom of the shark is still in the grail, and the grail is much smaller than the shark. The shark roars at you, and you take a step back.The flamingo-headed man giggles and snaps his fingers. The shark disappears.

Suddenly a large gorilla appears on the stage. The gorilla knocks the goblin over, then proceeds to jump up and down on the goblin’s back. The flamingo-headed man giggles. The gorilla vanishes. The goblin gets up.

Betrayed by the hot armadillo godess :negative:

We'll leave the gods alone for now. Let's take another look up the ladder.

> up posted:


Titanic cave
This cave has a hole in the floor. On the south wall is a small round metal hatch. It is closed.
In the middle of the room stands a stone pedestal, on which is attached A HUGE IMPORTANT WARNING SIGN! On top of the pedestal stands a metal chest. It is closed.

The goblin comes climbing up from the hole.

> read sign
“Do not open the chest. If you do, an alarm will sound, and a guard will shoot you from the hatch with a crossbow.”

There's an easy solution to this, of course.

> sidekick, open chest posted:

“No way! Didn’t you see the sign?”

Come on, the healing gun works on you!

> take chest posted:

The chest is stuck.

> open hatch
It is locked.

It doesn't seem like there's much we can do from this side. We've seen the goblin guard on the far side of the teleporter, so we'll probably have to deal with her over there, first. Let's head back to the central cave.

quote:


Huge cave
This cave has exits to the north, east, south and west.
A stone pedestal as tall as you stands in a corner. A knife is planted in it, hilt up.

A diamond the size of your chest lies in the middle of the cave. A tremendous light shines out from it and fills the entire cave.

There's one direction left.

> north posted:


Tremendous Cave
An extremely bright light comes from this cave’s only exit to the south.
Some runes are written on the wall.
A genie floats about a meter above the ground. He looks like a man made of ice. He is bald, but has a beard of icicles. He has no legs; his stomach rises from a small cloud of icy steam. He holds an ice sabre.
A hippoman, half man, half hippo, stands knitting something yellow. He is fat, purple and has two very thick legs.
A young angry-looking woman stands holding a large placard saying “Save the monsters!” She is clearly one of those monster rights activists that have been making your job so much harder lately.
The gremlin has climbed quite high up on the wall. He is a small green humanoid creature with pointy ears. He is wearing a tiny ring and is smoking a tiny cigarette.
A large metal chest stands up against a wall. It is closed.
A large machine is at the back of the cave. Its mechanisms looks very complex. Actually it is very easy to use. You know this because on a previous product-testing mission you came across a machine just like it and spend four hours trying to figure out how it worked. The machine is for sharpening tools and weapons. Just put what you want sharpened into it and wait.

You can see a big tacky holy grail here.

The goblin comes running after you.

The woman notices you and smiles. “Hello there,” she says.
The genie nods at you.
The hippoman says, “Welcome to my humble cave.”
“I know him,” says the gremlin. “He had me trapped in a cage. He is one of them adventurers. He goes around killing monsters.”
“What?!” shouts the woman.
“Yeah,” says the gremlin “And he once said he thought genies were a bunch of overrated powerless second-class ghosts.”
“Did he now?” says the genie.
The gremlin turns to the hippoman and says, “He also told me hippomen stink and that you were a tub of lard!”
The hippoman snorts angrily. He, the woman and the genie approach you. The hippoman punches you in the stomach saying “You disgusting human!” The woman hits you in the head with her placard shouting, “Go away, you monster molester!” The genie lifts you up by the neck with one icy hand, and throws you down on the floor. The three go away from you muttering angrily. The gremlin giggles as you get up.

The dialogue's a little different, but the gremlin has no trouble turning them against us. We were interrupted last time, but now we should be able to do some research. First the Hippoman:

> read page 2 posted:

So, you have spotted a monster. How many legs does it have?
None: read page 3
One: read page 35
Two: read page 36
Three: read page 62
Four: read page 63
Six: read page 86
Eight: read page 87
Forty eight billion and five: read page 90
It varies: read page 91

> read page 36
Does it have wings?
Yes: read page 37
No: read page 45

> read page 45
What does the skin on its body look like?
Like human skin: read page 46
Green: read page 53
Purple: read page 58
Like rock: read page 59

> read page 58
It is a Hippoman. There are some that say the Hippoman is irritable and violent. There are some that say the Hippoman could eat a horse and frequently do so. There are some that say the Hippoman like to snort living birds for fun. There are some that say the Hippoman likes to kill people by sitting on them and pretending it was an accident. But it is all lies, filthy lies! The Hippoman is the noblest of creatures. If you meet a Hippoman you are in luck, all your problems are over. Do not hesitate to give him food, or lend him large sums of money.

> read page 95 posted:

Other books by the same author:
The Ultimate Trap Manual: Learn all about spotting and avoiding lethal traps.
The Ultimate Magic Manual: Learn all about avoiding dangerous spells and curses.
The Otter Lover’s Cookbook: 5000 delicious recipes involving otters.
How to Destroy a Golem: The definite work on golem destruction.

Coming soon:
The Super Ultimate Monster Manual: An even more complete guide to monsters.
The Ultimate Volcano Manual: Learn all about how to avoid those pesky burning mountains.
I, a Tender Flower: The moving novel of a young woman’s discovery of her own sexuality and her troubled feelings concerning her
lesbianism.

> read page 96
The back of the book reads:
The Ultimate Creature Manual by Arthur Hippoman. This book contains information about every single monster in the world, and how todefend yourself against them. It is as easy to consult in the midst of action and treasure hunting, as it is delightful to browse in the comforts of your own home. The writer is himself an experienced hero, and has been involved in such adventures as the quest for the golden fleas, the raid of the city of wisdom, and the case of the missing shoe.

“Pretty darn good!”
Peter Robinson, famous adventurer

“A terribly (...) good (...) book.”
Belinda Snuffthroat, Swashbuckler’s Periodical

“Best book ever!”
Dorris Hippoman

I'm not sure this author is entirely impartial on the subject of hippomen.

How about the genie?

> read page 2 posted:

So, you have spotted a monster. How many legs does it have?
None: read page 3
One: read page 35
Two: read page 36
Three: read page 62
Four: read page 63
Six: read page 86
Eight: read page 87
Forty eight billion and five: read page 90
It varies: read page 91

> read page 3
Which of the following body parts does it have?
Fins: read page 4
Branches: read page 8
Tentacles: read page 11
Arms: read page 14
None of the above: read page 29

> read page 14
When partaking in tea, how many lumps of sugar does it use?
Two: read page 15
Three: read page 22

I... don't think we can tell just by looking?

> talk genie posted:

You ask, “If you drank tea, how many lumps of sugar would you use?”
“Don’t bother me with your moronic chit chat, transient creature.”

I guess let's just look at both options.

Two lumps?

> read page 15 posted:

What form of art does it find most delightful?
Opera: read page 16
Interpretative dance: read page 19

Uh, Opera?

> read page 16 posted:

In its opinion capitalism is best described as...
...the lesser of several evils: read page 17
...a mere fad: read page 18

Lesser evil?

> read page 17 posted:

It is a Minor Brazilian Quantum Genie. It feeds off math. If you draw an equation on a blackboard it will eat it. If you include some logical flaw in the equation, the genie will choke on it. However make sure the flaw is subtile, because if the genie, which is a math genius, notices the flaw it will not eat the equation but rather get upset and tear you into atoms.

A mere fad?

> read page 18 posted:

It is a North Canadian Sensitivity Genie, one of the few creatures capable of having fatal emotions. Simply show it a photograph of it as a baby while remarking on how cute it looked, or read aloud from a love letter it wrote as a teen and it will likely die of embarrassment.

And what if it prefers interpretative dance?

> read page 19 posted:

What does it think of the early poetry of Jasper Wull?
Slightly overrated: read page 20
Slightly underrated: read page 21

We'll just look at both

> read page 20 posted:

It is a Mock Tropical Cerebral Genie. It only respects creatures that are smarter than itself. Simply stand close to it and do something impressive like invent an antigravity device or discover a cure for the common cold, and it will not harm you.

> read page 21
It is a Near-Mythological British Migrating Genie. It feeds off the depressions of others. If you trap it for a fortnight in a room full of optimists it will die of malnutrition.

None of those really sound like our genie. I guess he must drink his tea with three lumps.

> read page 22 posted:

What word best describes its taste in furniture?
Conservative: read page 23
Fashionable: read page 26

Conservative?

> read page 23 posted:

To what degree does it think correct attire for any occasion is important?
Very: read page 24
Extremely: read page 25

> read page 24 posted:

It is a Half-Scandinavian Chaos Genie. It is colorblind and shapeblind and can only see sizes. By having the exact same size as one or preferably several objects in the Genie’s vicinity, you may confuse it so much that it will not attack you, though a more likely outcome is that it will attack both you and everything your size.

> read page 25
It is a Common Wishing Genie. By rubbing its lamp you should be able to control it and make it grant your wishes. Unfortunately the Common Wishing Genies have caught on to this, and have now started hiding their lamps, often far off in other countries.

What about the genies with a fashionable taste in furniture?

> read page 26 posted:

How would it prefer to spend a leisurely moment?
Reading: read page 27
Antiqueing: read page 28

> read page 27 posted:

It is a Moldavian Christmas Genie. It is not allowed to hurt anybody on Christmas Eve. Just detain it until the 24th of December, and then trick it into killing somebody and it will cease to exist.

> read page 28
It is a Transdimensional Bull Genie. It exists in one million universes at the same time. To destroy it, you must decide on one exact moment to do so, no less than two hours in the future. By that time your universe will have split into more than one million universes (asit is always doing), and if all the versions of you in all the million universes attack the Transdimensional Bull Genie at exactly the same time, it can be killed. However if one of you fails to attack it, or somehow botches the attack, you will only have angered it, so do not attempt this unless you can trust yourself to be perfectly brave, perfectly competent and perfectly punctual.

We'd need some sort of Transdimensional Brain Chip to coordniate like that!

We know the weaknesses of lots of different types of genies now, but we'll need a lot more information to narrow down which type he is, and a lot of those weaknesses sound pretty difficult to take advantage of.

Ignoring the genie for a bit, let's examine the other things in the room.

> open chest posted:

Just as you are about to open the chest, the genie rushes towards you swinging his sabre. You jump back. The genie says, “That is my chest!”

> sidekick, open chest
The goblin walks toward the chest, but the genie flies forwards, and gets between the goblin and the chest. Then he reaches out and touches the goblin’s neck.
“Oooh! Cold fingers!” says the goblin, and runs back.

So we'll need to deal with the genie before opening the chest. Let's try the usual

> kill genie posted:

You throw yourself against the genie. He closes his eyes and mutters something. His cloud begins to grow, and soon it fills the entire cave! You can’t find the genie; in fact you can’t see anything. And it is so cold! When the cloud lifts, you are lying on the ground hugging yourself, with chattering teeth. You get up.

> sidekick, kill genie
The goblin runs towards the genie, screams and jumps. He gets his arms around the genie’s stomach, but quickly slides off the slippery ice man.

> stab genie with crossbow
As you run towards the genie with the crossbow, he blows ice-cold steam from his mouth in your face. You step back.

> touch genie with staff
The genie vanishes.

The slimy fish appears hovering in the air, but immediately falls down.

You notice that the genie is inside the orb now, tiny and unmoving.

As expected, none of them - wait, no, the staff actually worked that time!

> open chest posted:

Just as you are about to open the chest, the woman starts hitting you with her placard shouting, “I won’t let you open the genie’s chest while he’s not here!”

Buuut it's not enough on it's own. We'll let the genie back out for now.

> touch slimy fish with staff posted:

The slimy fish vanishes.

The genie appears.

You notice that the slimy fish is inside the orb now, tiny and unmoving.

The genie says, “Foolish mortal! Think you can confuse me with your magic stick?”

What about those runes on the wall, what do those say?

> read runes posted:

“Danger of falling rocks. Please don’t make any loud noises, as people OR MONSTERS might get hurt. And you wouldn’t want that now.
WOULD YOU?”

Wow yeah that would be

> shout posted:

You shout as loud as you can.

Rocks start falling from the ceiling. A couple of small ones hit you. “My head! My beautiful head!” the hippoman cries as a rock hits him.
The goblin runs around in circles in an unsuccessful attempt to avoid the rocks. The genie looks pretty annoyed as a big rock bounces off his head. “Oh, won’t somebody protect my beautiful head,” the hippoman cries as another rock hits him. The woman holds the placard over her, and some rocks bounce off it. The gremlin dodges a rock by quickly crawling horizontally along the wall.

The hippoman sighs. “If only there existed some sort of device that could prevent rocks from falling on my head all the time,” he says.

This may be our toughest puzzle yet.

That's all we can do in the room for now. There's also that sharpening machine in the back, but we don't have any weapons that need sharpening.

> south posted:


Huge cave
This cave has exits to the north, east, south and west.
A stone pedestal as tall as you stands in a corner. A knife is planted in it, hilt up.

A diamond the size of your chest lies in the middle of the cave. A tremendous light shines out from it and fills the entire cave.

Now that we've investigated the surroundings, let's take another shot at grabbing the knife.

> save posted:

Ok.

> take knife
You pull the knife out of the pedestal. You notice the following things:
1. A mysterious click.
2. That the knife is very dull.
3. A large gap in the cave wall next to you opening up.
4. A metal arm with a round spinning saw-blade emerging from the gap.
5. The top of your head being cut off.
6. The arm retreating.
7. The gap closing.
8. Lots of blood gushing out of your head.

Now, we can't shoot ourselves because of the magic ray-redirecting ring, and can't get the ring off. Can we do something about one of those problems?

> cut finger with knife posted:

The knife is too dull to cut off a finger.

There's a sharpening machine right next door! Just head north, and then:

> put knife in machine posted:

As you are about to put the knife into the machine, the hippoman punches you in the stomach. “I won’t let you use my machine,” he says.

Your head is a blood fountain.

We have to stop the Hippoman from attacking us somehow. (The staff doesn't work - the woman just stops us in his place). Now, this part is very tricky, and a lot of you probably missed the subtle hint we found earlier, but we actually have something the Hippoman might want.

> give helmet to hippoman posted:

The hippoman takes the helmet and manages to squeeze it down on his big head. “Don’t think this means I have forgiven you,” he says.

Your head is a blood fountain.

[Your score has just gone up by three points.]

Nice and safe from any falling rocks! And now that the Hippoman is behaving heroically...

> put knife in machine posted:

Just as you are about to put the knife into the machine, the hippoman approaches you angrily. He lifts his hand as if to hit you, but suddenly stops and yelps. He looks startled for a moment. Then he tries to tear off the helmet, but it is stuck. You put the knife in the machine. The knife slides in until it is completely out of view. The machine beeps.

More blood comes from your head, but also a medium sized chunk of your brain.

And now all we need to do is wait :smuggo:

> wait posted:

Time passes.

More blood. Hmmmmm. Losing part of your brain. That can’t be good.

The machine hums.

> wait
Time passes.

More blood. You wonder if the rest of your brain still functions like it should. Let’s see: 2 + 2 = 4. The capital of Paris is France. The only other animal that can contract leprosy is armadillos. So far so good.

The machine whistles.

> wait
Time passes.

More blood. Your name is... oh dear. You seem to have forgotten your name.

The machine makes a sound like glass breaking.

> wait
Time passes.

More blood. You don’t remember the taste of flan. You don’t remember when your aunt Hilda’s birthday is. You don’t remember what a nipple is.

The machine makes a sound like a cabbage being hit with a sledgehammer.

> wait
Time passes.

More blood. You seem to have forgotten most of your puberty. OK, so it’s not all bad.

The machine lets out some steam.

> wait
Time passes.

You can’t seem to remember how to whistle the national anthem either. Of course it could just be you are distracted by the large quantities of blood continuously disgorging from the top of your head.

The machine vibrates.

> wait
Time passes.

Another chunk of your brain falls out of your head. And some blood. Let’s not forget the blood, ha ha! But hey, it was only a small chunk of your brain! Things are looking up!

The machine shakes.

> wait
Time passes.

Oops! There comes a BIG chunk of your brain shooting right out of your head. Also blood.

The machine moves a couple of inches to the right.

> wait
Time passes.

The blood just doesn’t seem to stop. You are feeling weak. You think you are about to die soon.

The machine moves a couple of inches to the left.

> wait
Time passes.

The blood loss gets too big.

*** You are stone dead. ***

In that game you scored 21 out of a possible 100, in 546 turns. You get reincarnated as a shrimp.

It seems there is a small flaw in our plan. (We can start sharpening the knife a couple turns faster if we're 100% efficent, but it's not enough to finish sharpening before we bleed out)



Let's wrap up by learning about some creatures with 8 legs or more.

> read page 2 posted:

So, you have spotted a monster. How many legs does it have?
None: read page 3
One: read page 35
Two: read page 36
Three: read page 62
Four: read page 63
Six: read page 86
Eight: read page 87
Forty eight billion and five: read page 90
It varies: read page 91

Eight legs:

> read page 87 posted:

Is it heavier than a cow?
No: read page 88
Depends on the cow: 89

> read page 88
It is a Black Divorcee. This tiny spider can build a huge web around a man in five seconds. The web looks a bit like a bag, opens at the top, with some long strings attached high up in trees, and a few short strings attached to the ground. The Black Divorcee then cuts over the strings attached to the ground. The rest of the web, being enormously elastic, will be flung up, and the spider’s victim will be thrown about a hundred meters up in the air. To protect yourself against the Black Divorcee, always wear a parachute.

> read page 89
It is a Mock Cat. These large stupid animals are very embarrassed that that they are not real cats. Therefore they have evolved four extra legs sticking up from their backs, so that if they ever fall down from something they will always land on their feet. This is completely useless, as the Mock Cats live on the plains and never fall down from anything. If one attacks you, bark like a dog and it will run away, not because it is scared, but because it believes this is what a real cat would do.

Forty eight billion and five legs:

> read page 90 posted:

It is the very strange Grafflefjald. They only exist in the hallucinations resulting from eating pinkwart mushrooms, but can nonetheless kill you, and will be very eager to do so. You will not have time to wait for the hallucinations to wear off, instead eat more pinkwart mushrooms. You will then stop hallucinating about the Grafflefjald and instead start hallucinating about the even weirder Penguin Men, which will usually refrain from killing you as long as you don’t stare at them for too long, make any sudden moves or talk, burp or hiccup. Please note that your body soon will get used to the effects of pinkwart mushrooms, therefore you will have to eat increasingly more of them to maintain your high. Also note that pinkwart mushrooms are highly fattening and rich in cholesterol and so to survive you will have to start exercising daily and excessively.

Variable legs:

> read page 91 posted:

Why does the number of legs vary?
It keeps losing legs and growing new ones: read page 92
It’s entire body keeps changing: read page 93
It depends on what creature it is possessing: read page 94

> read page 92 posted:

It is a Jingo Dingo, a dog that eats nothing but its own legs. It should therefore have no interest in attacking you, but it will do so anyway just to be naughty. To escape it, try to make it think of food: lick your lips with delight or hold a pan with fried sausages under its nose. Hopefully it will get so hungry that it will eat all its legs at once, and thus not be able to follow you until it has grown new ones.

> read page 93
It is a Shape Changer. They are usually friendly, but if necessary you can trick it into changing into a sheep. Sheep are too stupid to shape change.

> read page 94
It is a Demon. Almost impossible to kill, but if one possesses you often, just point out to it someone with a better body than yourself. The easiest way of communicating with your demon is writing a letter that you carry with you at all times until you get possessed. If you can find nobody with a better body, stop taking so good care of your own. Be warned that if you are a naturally happy person a demon might become addicted to you, and will use your body almost constantly. If this happens persuade it to join Possessors Anonymous.

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The Lone Badger
Sep 24, 2007

Have we tried shooting the gremlin with the healing gun? (as someone suggested earlier)

Snake Maze
Jul 13, 2016

3.85 Billion years ago
  • Having seen the explosion on the moon, the Devil comes to Venus

The Lone Badger posted:

Have we tried shooting the gremlin with the healing gun? (as someone suggested earlier)

Not yet. But really, what are the odds the fine folk at Snuffelburg & Co. would include a design flaw like that?

Arcanuse
Mar 15, 2019

think I see how to get the saxophone, and the (sharp) knife. Guessing:
Saxophone: Have sidekick take the saxophone, put sidekick in staff, leave the room, retrieve sidekick+saxophone from staff when convenient.
Knife: Give the Hippo the helmet, get the knife, put the knife in the machine, put self in staff, repeating last step 'til knife is sharp enough to use.

Snake Maze
Jul 13, 2016

3.85 Billion years ago
  • Having seen the explosion on the moon, the Devil comes to Venus
Chapter 7 - In which there is a LOT of blood

quote:

Tremendous Cave
An extremely bright light comes from this cave’s only exit to the south.
Some runes are written on the wall.
A genie floats about a meter above the ground. He looks like a man made of ice. He is bald, but has a beard of icicles. He has no legs; his stomach rises from a small cloud of icy steam. He holds an ice sabre.
A hippoman, half man, half hippo, stands knitting something yellow. He is fat, purple and has two very thick legs. He is wearing your helmet.
A young angry-looking woman stands holding a large placard saying “Save the monsters!” She is clearly one of those monster rights activists that have been making your job so much harder lately.
The gremlin has climbed quite high up on the wall. He is a small green humanoid creature with pointy ears. He is wearing a tiny ring and is smoking a tiny cigarette.
A large metal chest stands up against a wall. It is closed.
A large machine is at the back of the cave. Its mechanisms looks very complex. Actually it is very easy to use. You know this because on a previous product-testing mission you came across a machine just like it and spend four hours trying to figure out how it worked. The machine is for sharpening tools and weapons. Just put what you want sharpened into it and wait.

You sure wouldn’t wanna be the one to clean up all the blood in this place.

You can see a medium sized chunk of your brain, the goblin sidekick and a big tacky holy grail here.

Last time we bled to death while waiting for the sharpening machine to sharpen the knife.

> talk sidekick posted:

“Aaaaaaaaaaargh! I’m bleeding!” you say.
“That’s horrid! You must find some way to stop it!”

More blood. Your name is... oh dear. You seem to have forgotten your name.

Our sidekick makes a good point, as always, but what can we do?

We never tried taking the grail before (It's the hippoman's and he would stop us if we tried) but maybe now that he's heroic we can grab it and, uh, hope that it's the true grail from Indiana Jones and will heal us?

> take grail posted:

As you are about to take it, the hippoman approaches you angrily. He lifts his hand as if to hit you, but suddenly stops and yelps. He looks startled for a moment. Then he tries to tear off the helmet, but it is stuck. You pick up the grail. Suddenly you feel a terrible pain in your hand, and you drop the grail. You hear somebody hissing, and look around. It is the gremlin. He is stabbing his cigarette into his own hand. He is clearly in pain. He removes the cigarette from his hand, and the pain in your hand disappears. He puts the cigarette back in his mouth and laughs at you.

More blood. You don’t remember the taste of flan. You don’t remember when your aunt Hilda’s birthday is. You don’t remember what a nipple is.

That's strange on two counts. First: We were only told the rings transferred magical rays, but apparently they transmit pain, too. Second: The rings are two way?

> shoot gremlin with healing gun posted:

You pull the trigger. A white ray shoots out of the gun and hits the gremlin. Suddenly a good feeling fills your body. You notice the blood has stopped. You feel your head. It is whole again.

The machine shakes.

[Your score has just gone up by five points.]

Great! Now we can get the knife, so that we can cut off our finger, so that we can be healed, so that we can survive getting our head cut open, so that we can take the knife!

> wait posted:

Time passes.

The machine moves a couple of inches to the right.

> wait
Time passes.

The machine moves a couple of inches to the left.

> wait
Time passes.

The machine moves a couple of inches forwards.

> wait
Time passes.

The machine moves a couple of inches backwards.

> wait
Time passes.

The machine jumps.

The gremlin snickers. He is staring at the machine with a mischievous look on his face.

> wait
Time passes.

The machine beeps. Suddenly the gremlin jumps down from the wall and into the machine. There come some strange sounds from the machine before the gremlin crawls back out and climbs up the wall. The machine starts shaking like crazy, and suddenly the knife comes shooting out of it. The knife flies straight towards your head! You duck. The dagger hits the wall behind you. You notice it is still dull.
Darn gremlin!

Whatever, an inventory item's an inventory item.

Several people called the "shoot the gremlin" solution earlier. There was also this suggestion:

Arcanuse posted:

Give the Hippo the helmet, get the knife, put the knife in the machine, put self in staff, repeating last step 'til knife is sharp enough to use.
which is a pretty clever idea, and in theory it should work given what we know about the staff. Sadly, the goblin sidekick is a little too proactive about getting us out of the staff when we trap ourselves - we can't actually avoid any time passing this way. (And it turns out the gremlin would sabotage us anyway).

With no time pressure there's a couple threads we can follow up on now. Since we've already come all this way, let's start by seeing if we can sharpen the knife. We know the gremlin will try to sabotage the machine when we use it, but we should be able to stop him somehow.

> sidekick, kill gremlin posted:

The goblin tries to jump up at the gremlin, but fall shorts. Then the goblin tries to claw himself up the wall, but gets nowhere.
Meanwhile, the gremlin drops a small stone on the goblin, and giggles.

He's too high up for us to hit him with anything except the healing ray. But the rings work both ways, so we don't really need to hit him physically anyway.

> put knife in machine posted:

Just as you are about to put the knife into the machine, the hippoman approaches you angrily. He lifts his hand as if to hit you, but suddenly stops and yelps. He looks startled for a moment. Then he tries to tear off the helmet, but it is stuck. You put the knife in the machine. The knife slides in until it is completely out of view. The machine beeps.

> wait x 10 posted:

The machine hums.
The machine whistles.
The machine makes a sound like glass breaking.
The machine makes a sound like a cabbage being hit with a sledgehammer.
The machine lets out some steam.
The machine vibrates.
The machine shakes.
The machine moves a couple of inches to the right.
The machine moves a couple of inches to the left.
The machine moves a couple of inches forwards.
The machine moves a couple of inches backwards.

> stuff nosehairscrew in nose posted:

You put the nosehairscrew into your nose.

The machine jumps.

The gremlin snickers. He is staring at the machine with a mischievous look on his face.

> twist nosehairscrew
You put your hand on the nosehairscrew, but hesitate. The pain is going to be horrible. But then you remember what the Hoverist taught you. You twist the screw. The pain is indescribable so I won’t try. You collapse. The gremlin screams and falls down from the wall.

The machine beeps. The dagger slides out on the floor. It looks nice and sharp.

[Your score has just gone up by five points.]

Pain is temporary. Inventory items are forever.

> take knife posted:

Taken.
> take brain chunk
Taken.

(That last item is optional - we could have healed ourselves before it was created)

And now that we have the sharp knife, we can finally unequip the ring!

> cut off finger with knife posted:

You begin to move the knife towards the finger with the ring on, then hesitate. The pain would just be too much, you think. Then you remember what the Hoverist taught you. You cut off the finger. Blood starts gushing out of the wound. You begin to feel weak.

[Your score has just gone up by five points.]

> wait
Time passes.

The blood keeps pouring out of your finger. You are feeling really bad. You think you will die unless you do something right now.

> wait
Time passes.

The blood loss gets too big.

*** You have pulled the plug. ***


In that game you scored 36 out of a possible 100, in 572 turns. You get reincarnated as a turkey.

Obviously, getting your finger cut off is far more deadly that having part of your head cut off. I sure hope we're getting hazard pay or something for all this.

> undo posted:

Tremendous Cave
[Previous turn undone.]

> shoot self with healing gun
You pull the trigger. A white ray shoots out of the gun and hits you. Suddenly a good feeling fills your body. A new finger grows out where the old one was. The bleeding stops.

[Your score has just gone up by one point.]

A nice touch is that the room description gets updated as you keep bleeding out. We're currently at

> look posted:

This place looks like a particularly unhygienic slaughterhouse.
Which is probably pretty accurate!

> take severed finger posted:

Taken.

And now that the gremlin can't stop us:

> take grail posted:

As you are about to take it, the hippoman approaches you angrily. He lifts his hand as if to hit you, but suddenly stops and yelps. He looks startled for a moment. Then he tries to tear off the helmet, but it is stuck. You pick up the grail.

[Your score has just gone up by one point.]

The only thing left in here is the ice genie's chest, but he still won't let us open it, and in fact has no reaction at all to the horrifying spectacle of blood and self-mutilation he just witnessed. I guess you probably get used to this stuff when you live in Treasure Cave Mountain, adventurers are crazy.

> touch genie with staff posted:

The genie vanishes.

The slimy fish appears hovering in the air, but immediately falls down.

You notice that the genie is inside the orb now, tiny and unmoving.

> take fish
(the slimy fish)
Taken.

We know that the woman will still stop us if we try to open the chest now, but maybe we can find somewhere to drop the genie off where he can't mess with us.

> south posted:


Huge cave
This cave has exits to the north, east, south and west.
A stone pedestal as tall as you stands in a corner.

There is a little blood here.

A diamond the size of your chest lies in the middle of the cave. A tremendous light shines out from it and fills the entire cave.

You can also see the severed top of your head here.

The goblin comes running after you.

> take top of head
Taken.

> west

Prodigious and very hot cave
An extremely bright light comes from this cave’s only exit to the east.
It is terribly hot here. The intolerable temperature is almost certainly caused by the red-hot stone oven standing in a corner.
A stone table stands in the middle of the cave. Round it stands a stone throne with an old troll, a stone chair with a tall troll, a stone stool with a short troll, and a large stone. The trolls look a bit like humans made of stone, though with no necks, bigger jaws, smaller eyes and huge arms and hands. They are playing some kind of card game.
A golem, a man crudely made from stone, is standing here unmoving. Some runes have been chiseled into his chest.

You can see a stone saxophone here.

The goblin comes running after you.

For example, what does he think about the very hot cave?

> touch slimy fish with staff posted:

The slimy fish vanishes.

The genie appears.

You notice that the slimy fish is inside the orb now, tiny and unmoving.

The genie says, “Foolish mortal! Think you um...aaargh!”
Water is dripping from the genie. “I’m melting! I’m melting!” he screams.
He quickly flies towards the exit, but it’s too late. Soon he is nothing but a puddle, and not long after even that has evaporated.

[Your score has just gone up by four points.]

We just straight up murdered a guy. How did he like his tea? What were his thoughts on the stultifying compositions of Edvard Grieg? No one will ever know, now. That woman is 100% correct about adventurers.

Anyway, time to continue stealing stuff.

> sidekick, take saxophone posted:

The goblin takes the stone saxophone.

> touch sidekick with staff
The goblin sidekick vanishes.

The slimy fish appears.

You notice that the goblin sidekick is inside the orb now, tiny and unmoving.

> take fish posted:

(the slimy fish)
Taken.

> east

Huge cave

This cave has exits to the north, east, south and west.
A stone pedestal as tall as you stands in a corner.

There is a little blood here.

A diamond the size of your chest lies in the middle of the cave. A tremendous light shines out from it and fills the entire cave.

> touch slimy fish with staff
The slimy fish vanishes.

The goblin sidekick appears.

You notice that the slimy fish is inside the orb now, tiny and unmoving.

[Your score has just gone up by five points.]

> sidekick, give me the saxophone
The goblin gives the stone saxophone to you.

The golem can't detect the saxophone while it's inside the staff, so we can just walk out without incident. (Props to Arcanuse, who called this solution exactly)

> south posted:


Gigantic cave
An extremely bright light comes from an exit to the north. There is also an exit to the south.
A red automat, hundred of meters tall, stands in the middle of the cave. Despite the insane magnitude of the machine, its money-slot and buttons are normal-sized and placed at normal height. The merchandise-slot is also close to the floor, but huge enough to hold a horse.
You have come across these automats before. Several companies have recently begun placing them in dangerous places, for adventurers who need equipment. They are easy to use; just buy something. Something is written on the automat next to the buttons.
A stone altar stands up against a wall. It is low, shadowy, bloodstained and has runes written on it. Next to it is a huge pile of fish bones.

The goblin comes running after you.

> read runes
At the top of the altar is a long string of small crudely drawn runes. The first depicts a large man punching a small man. The second a large man pushing a small man. The third a large man giving a small man a wedgie. There are many more with similar motifs. You have seen runes like this before. They mean that this is an altar of Snurgelfjekk, the cat-headed god of bullies. At the center of the altar is a larger, more detailed rune. It depicts the altar and two people. One of the people is playing a saxophone. The other is putting something on the altar; you can’t quite make out what it is supposed to be. Lines are coming out in all directions from the altar, perhaps representing light or heat.

Apparently Snurgelfjekk lives right next door to his altar. Judging from the runes we need to play the sax while putting something on it. We can't make out what goes on there, but considering the altar is surrounded by fish bones and its god has the head of a cat, we can probably make an educated guess.

> put fat fish on altar posted:

You put the fat fish on the altar.

> play saxophone
The unearthly blare spewing forth from the instrument is hideous beyond comprehension. Your bones shiver from the obvious evil infusing every resonance of the soul-quenching noise and you feel like the eldritch sounds tear your mind apart and play ping-pong with your sanity. You were never a big fan of saxophone music.

A blue eerie light surrounds the altar. The fat fish fades away. A few moments later a fish skeleton suddenly appears in the air. It falls down on the pile of skeletons.

Well, that definitely did something, but we didn't seem to benefit from it. Maybe I'm just not a good musician?

> put sluggish fish on altar posted:

You put the sluggish fish on the altar.

> give sax to sidekick
You give the stone saxophone to the goblin.

> sidekick, play sax
The goblin plays the saxophone bit from “Baker Street”.

A blue eerie light surrounds the altar. The sluggish fish fades away. A few moments later a fish skeleton suddenly appears in the air. It falls down on the pile of skeletons.

https://www.youtube.com/watch?v=Fo6aKnRnBxM&t=23s

He's definitely better with a sax than us, but the result's the same. Let's see if ol' Snurgelfjekk has anything to say.

> north, east posted:


Bumper cave
An extremely bright light comes from an exit to the west. There is another exit to the northeast. Someone has chiseled gaps into the cave wall, forming a primitive ladder leading up to a hole in the ceiling.
A table made from human skulls stands near the northeast exit. On the table stands a shimmering pink translucent cube and a small, rusty, holy grail.
A small round stage stands close to the table. It is apparently made from human faces frozen in terrible screams.
A small flamingo-headed man sits behind the table in a comfortable-looking armchair covered in obviously fake giraffe fur. He is wearing a jester’s suit, including a ridiculous hat with bells on. He is staring at the pink cube.
An armadillo-headed woman in a white toga sits next to him on a barstool made from green shimmering flames. She is reading a small yellow book called “Fake Paradoxes in Solipsistic Thinking”.
A cat-headed man sits next to her on a throne draped in black leather, with numerous spikes sticking out of it. He is tall, fat and dressed in a black leather jacket, black jeans and black leather boots.

The goblin comes running after you.

> talk Snurgelfjekk
“Who are you people?” you ask.
The man answers in a deep voice, “The idiot in the jester suit is Pjyldoflopp, god of comedy. The chick with the book is Morgeldindo,
goddess of wisdom. Me, I’m Snurgelfjekk, god of bullies. And you better worship me, or else!”

> worship Snurgelfjekk
You kneel in front of the cat-headed man and bow your head to the ground. He kicks you in the head.
“Don’t just lie there, go make me a sacrifice!” he says.
You get up.

But we just did! Why is the God of bullies such a jerk?

It seems we're still missing something with the altar. Let's leave that there for the moment and go back to the north cave - now that the genie is gone we should be able to open that chest.

> west, north posted:


Tremendous Cave
An extremely bright light comes from this cave’s only exit to the south.
Some runes are written on the wall.
A hippoman, half man, half hippo, stands knitting something yellow. He is fat, purple and has two very thick legs. He is wearing your helmet.
A young angry-looking woman stands holding a large placard saying “Save the braineating parasite worm!” She is clearly one of those monster rights activists that have been making your job so much harder lately.
The gremlin has climbed quite high up on the wall. He is a small green humanoid creature with pointy ears. He is wearing a tiny ring and is smoking a tiny cigarette.
A large metal chest stands up against a wall. It is closed.
A large machine is at the back of the cave. Its mechanisms looks very complex. Actually it is very easy to use. You know this because on a previous product-testing mission you came across a machine just like it and spend four hours trying to figure out how it worked. The machine is for sharpening tools and weapons. Just put what you want sharpened into it and wait.

This place looks like a particularly unhygienic slaughterhouse.

The goblin comes running after you.

> open chest
Just as you are about to open the chest, the woman starts hitting you with her placard shouting, “I won’t let you open the genie’s chest while he’s not here!”

> touch woman with staff
The monster rights activist vanishes.

The slimy fish appears.

You notice that the monster rights activist is inside the orb now, tiny and unmoving.

> open chest
You open the chest. It contains nothing but a carrot. Wait a second, that’s a very strange carrot! It has arms. And legs. And wings! The arms and legs are like those of a human, only smaller. It has no face. Suddenly the carrot flies up, and starts zipping around the cave.
Sparks begin to fall from all over its body and each spark disappears before hitting the ground.

I'll admit, it's not what I expected. Why did the genie have this guy(?) locked up, anyway? What does the book have to say?

> read page 2 posted:

So, you have spotted a monster. How many legs does it have?
None: read page 3
One: read page 35
Two: read page 36
Three: read page 62
Four: read page 63
Six: read page 86
Eight: read page 87
Forty eight billion and five: read page 90
It varies: read page 91

> read page 36
Does it have wings?
Yes: read page 37
No: read page 45

> read page 37
Does it have a beak?
Yes: read page 38
No: read page 42

> read page 42
Does it have a head?
Yes: read page 43
No: read page 44

> read page 44
It could be a Vegetable Fairy. Supposedly they are small with humanoid arms and legs and with a vegetable for a body; a different vegetable for each Vegetable Fairy. According to legend you gain a magical power if you lick a Vegetable Fairy: if you lick the Celery Fairy the lower half of your body becomes weightless, if you lick the Rutabaga Fairy you become immune to soap, and so on. Since the Vegetable Fairy is almost certainly fictional I am not going to say how to defeat it. You have probably just found some bird that has gotten it’s head cut off.

> lick fairy posted:

You bend down towards the carrot, sticking out your tongue. The carrot doesn’t fly away. You lick the carrot. It tastes carroty. Suddenly your eyesight is marginally better. Of course you already had pretty good eyesight.

Well what do you know? Our buddy had trouble reading some runes earlier, maybe this can help?

> sidekick, lick fairy posted:

The goblin licks the carrot. “Hey,” says the goblin. “My eyesight! It’s good again! I can see everything clearly now!”

:unsmith:

Let's go read those runes.

> south posted:


Huge cave
This cave has exits to the north, east, south and west.
A stone pedestal as tall as you stands in a corner.

There is a little blood here.

A diamond the size of your chest lies in the middle of the cave. A tremendous light shines out from it and fills the entire cave.

The goblin comes running after you.

> south

Gigantic cave

An extremely bright light comes from an exit to the north. There is also an exit to the south.
A red automat, hundred of meters tall, stands in the middle of the cave. Despite the insane magnitude of the machine, its money-slot and buttons are normal-sized and placed at normal height. The merchandise-slot is also close to the floor, but huge enough to hold a horse.
You have come across these automats before. Several companies have recently begun placing them in dangerous places, for adventurers who need equipment. They are easy to use; just buy something. Something is written on the automat next to the buttons.
A stone altar stands up against a wall. It is low, shadowy, bloodstained and has runes written on it. Next to it is a huge pile of fish bones.

The goblin comes running after you.

> south

Spacious cave

This cave has an exit leading outside to the south, or you can go further into the mountain to the north.
A burly barbarian is leaning against a wall, his arms crossed over his naked chest, a grim expression on his face. A long sabre is in his belt.
A tough-looking dwarf, wearing chain mail and a helmet, is sitting on the floor. He is holding an axe almost as big as himself. He is smoking a pipe.
A muscular white horse and a mangy donkey stand here.

The goblin comes running after you.

> south

On a mountain ledge

The end of a narrow mountain ledge leading west. The tall mountain wall has three caves: to the northwest, north and northeast.

The new magical sword from Adventurer’s Emporium is here. According to the commercial it will start to vibrate when you are close to danger. It is shaking like crazy.

The goblin comes running after you.

The sword goes even crazier and starts thrashing like a headless chicken on drugs.

> northwest

Big cave

This cave has an exit southeast to the outside, or you could go further into the mountain to the northwest.
A somewhat larger than life-size statue of his holiness One-Hand Jack stands in the middle of the cave. Jack used to be an infamous pirate, but later formed Hoverism, a peaceful religion. The statue holds its left arm out and up, the hook at the end of it just low enough to be reached. The statue’s head is gone.
An old Hoverist is hovering about a meter above the floor. He is sitting in the lotus position, his head is turned towards the statue, and his eyes are closed. He is wearing a white loincloth.
Several fragments from the safe are lying here. Quite a lot of turquoise sludge is on the floor; most of it round the northwest exit.

On the hook hangs a Hustlespleen & Poe Coat of Invisibility, though at the moment it looks like an ordinary, long, brown coat. It is supposed to turn invisible (or turn visible again) whenever you say the magic word “tango”.

The goblin comes running after you.

> nw

Large cave

This cave has exits to the northwest and southeast.
A shoal of small fish crawls around on the floor. They look creepy. Their skins are white and look almost transparent. Their eyes are also white and don’t have pupils.
Big and small pieces of the safe are spread all around this room. The safe door has embedded itself halfway into the cave wall. There are quite a lot of pieces of porcelain spread around too. Lots and lots of dead fish lie around, many with bits of the safe sticking out of them.
There is some disgusting turquoise sludge covering almost everything in the room, including the ceiling. Now and then globs of it fall to the floor.

Suddenly your eyesight is marginally worse again.

The goblin comes running after you.

Lots of sludge drip from the ceiling.

> nw

Enormous cave

The only exit from this cave is to the southeast.
Some runes are written on the wall.
Several fragments from the safe are lying here. Quite a bit of turquoise sludge is on the floor; most of it around the southeast exit.

You hear the goblin shout “Oh no, my eye-sight is back to normal!”

The goblin comes running after you.

Oh :smith:

It looks like the carrot only gives a temporary boost. We'll have to either move the fairy closer, or make the goblin's enchantment last longer.

Running back to the north cave...

> touch fairy with staff posted:

As you approach the carrot, it flies out of your reach as if it knew what you had in mind.

That doesn't work, so we'll just have to do things the other way around.

> sidekick, lick fairy posted:

The goblin licks the carrot. “Hey,” says the goblin. “My eyesight! It’s good again! I can see everything clearly now!”

> touch sidekick with staff
The goblin sidekick vanishes.

The monster rights activist appears.

You notice that the goblin sidekick is inside the orb now, tiny and unmoving.

The woman smacks you with her placard shouting, “Fiendish necromancer!”

Heading back over to the western cave...

quote:

Enormous cave
The only exit from this cave is to the southeast.
Some runes are written on the wall.
Several fragments from the safe are lying here. Quite a bit of turquoise sludge is on the floor; most of it around the southeast exit.

> touch fish with staff
The slimy fish vanishes.

The goblin sidekick appears.

You notice that the slimy fish is inside the orb now, tiny and unmoving.

> sidekick, read runes
The goblin looks at the runes. “Ah,” he says, “it’s instructions for how to open the child-proof lid of the Dante Tomato Sauce.”
The goblin explains to you how to open the bottle.

[Your score has just gone up by five points.]

Nice! As a reminder, that's the bottle that says this:

> read sauce posted:

The makers of Dante Tomato Sauce take no responsibility for any throat pain, heartburns, ulcers, ruined tongues or death that may be caused by the sauce.
and makes the sword freak out.

We might be able to find a use for that. But on that note, there's one last puzzle we could have solved right from the start. We'll drop the sauce here and go grab the sword, then head back to the teleporter room.

quote:

Vast cave
This cave has an exit leading outside to the southwest. In the middle of the ceiling, high above you, is a round hole. On the floor, directly under the hole, is a pile of hay.
A short lever with a handle sticks out from a wall. The handle has a thin, wide gap, large enough for the fingers of one hand to go through.
A metallic pyramid, about half a meter high, sticks up from the cave floor. You once tested a hundred different teleporters, and you recognize the pyramid as one of the safest and least complicated models. To use it you just stand on it and shake the lever repeatedly.
This particular teleporter seems badly designed though: the lever is far away from it, almost on the other side of the cave.

The goblin comes running after you.

The sword stops moving.

> put sword in lever
You slide the sword into the gap. The hilt prevents the sword from falling through.

Now we just run back to grab the sauce, and...

Vast cave posted:

This cave has an exit leading outside to the southwest. In the middle of the ceiling, high above you, is a round hole. On the floor, directly under the hole, is a pile of hay.
A short lever with a handle sticks out from a wall. The handle has a thin, wide gap, large enough for the fingers of one hand to go through.
A metallic pyramid, about half a meter high, sticks up from the cave floor. You once tested a hundred different teleporters, and you recognize the pyramid as one of the safest and least complicated models. To use it you just stand on it and shake the lever repeatedly.
This particular teleporter seems badly designed though: the lever is far away from it, almost on the other side of the cave.

Up from the lever sticks the new magical sword from Adventurer’s Emporium. According to the commercial it will start to vibrate when you are close to danger. It is shaking like crazy, but not enough to shake the lever.

The goblin comes running after you.

The sword goes even crazier and starts thrashing like a headless chicken on drugs.

The sword makes the lever shake. There comes a low humming sound from the teleporter.

> stand on teleporter
You get on the teleporter.

The sword makes the lever shake. The sound from the teleporter gets louder.

> sidekick, stand on teleporter
The goblin gets on the teleporter.

The sword makes the lever shake. The sound gets even louder. A few electrical sparks shoots up from the teleporter. Your feet tickle. The goblin giggles.

> wait
Time passes.

The sword makes the lever shake. The teleporter starts shaking and smoking. The cave begins to fade out around you, and another cave fades in.

Voluminous cave
This cave has an exit to the east. In the middle of the floor is a round hole.
A huge dead monster lies here, its four feet in the air. It has a stupid-looking face on a round gray hairless body. Its tiny eyes stare at nothing. The upper half of a dead pointy-eared elf is sticking out of its mouth. It looks like the monster choked on the elf. The elf is wearing a backpack.

You can see a cage here.

The goblin begins to fade in next to you. You look down at yourself. You seem unsubstantial, like a ghost. Slowly you begin to take on a more solid form. Now you look normal.

We can ride the teleporter together! :toot:

> east posted:


Capacious cave
This cave has exits to the west and northwest.
A goblin woman is standing here. She is wearing a medallion, and carrying a purse. You are not quite sure, but with her long ears, sharp yellow teeth, and big feet you think she is pretty cute by goblin standards.

The goblin comes running after you.

“Well, hello there!” says the female goblin and smiles.

“Uh, hi,” says the goblin, his cheeks turning a darker shade of green. They seem distracted.

Good luck, buddy! I'm rooting for you.

> sidekick, talk to goblin woman posted:

The goblin looks annoyed and says to you, “Boss, don’t embarrass me.”

> talk to goblin woman
“What...” you begin, but the goblin lady interrupts you: “Why don’t you leave us alone already, huh?”

Alright, no need to be a third wheel here. Let's leave them alone. And since they're not looking at us right now...

> northwest posted:

You sneak out. The goblins don’t seem to notice.

Extensive cave
This cave has an exit to the southeast.
On the north wall is a small round metal hatch. It is closed.
Near the hatch is a table.
In a corner stands a short metal garbage can. It is closed.

On the table you can see:
A long heavy-looking iron spear.
A Remmingeim Royal crossbow. The older Royal model is almost identical to the Supreme. Very few but an experienced product tester like yourself could tell the difference. The Royal is quite good. It does not have the returning arrow function, but it is magically protected from theft and vandalism. It has an arrow identical to the one in the Supreme bow.

[Your score has just gone up by five points.]

And this must be the room on the other side of that trapped chest. She has a pretty nice crossbow. Not as nice as ours, but I suppose there's some niche situations where you might not want to reload automatically. We can pick it up:

> take royal posted:

Taken.
But we can't leave with it.

> southeast posted:

Just as you are about to leave, the Royal crossbow flies out of your hands and lands on the table.

Let's see what else is in the room.

> take spear posted:

The spear is too heavy for that.

> open hatch
It is locked.

> open can
You open the garbage can. It is empty.

We won't be leaving with any new inventory items, but maybe we can leave one behind.

> take royal posted:

Taken.

> put royal in can
You put the Royal crossbow into the garbage can.

> close can
You close the garbage can.

> put supreme on table
You put the Supreme crossbow on the table.

With any luck she won't notice the difference until it's too late.

> southeast posted:

You sneak back.

Capacious cave
This cave has exits to the west and northwest.
A goblin woman is standing here. She is wearing a medallion, and carrying a purse. You are not quite sure, but with her long ears, sharp yellow teeth, and big feet you think she is pretty cute by goblin standards. She is staring at your sidekick, looking rather distracted.

You can see the goblin sidekick here.

> west
“Come along now,” you say to the goblin as you leave.

Voluminous cave
This cave has an exit to the east. In the middle of the floor is a round hole.
A huge dead monster lies here, its four feet in the air. It has a stupid-looking face on a round gray hairless body. Its tiny eyes stare at nothing. The upper half of a dead pointy-eared elf is sticking out of its mouth. It looks like the monster choked on the elf. The elf is wearing a backpack.

You can see a cage here.

The goblin reluctantly walks in from the east, throwing several glances over his shoulder.

Sorry pal. Maybe once we're not on the clock.

Jumping down the hole and running back around to the trapped chest...

quote:

Titanic cave
This cave has a hole in the floor. On the south wall is a small round metal hatch. It is closed.
In the middle of the room stands a stone pedestal, on which is attached A HUGE IMPORTANT WARNING SIGN! On top of the pedestal stands a metal chest. It is closed.

The goblin comes climbing up from the hole.

> open chest
You open the chest. There comes a terrible ringing sound. An alarm! There are five gold coins in the chest. You quickly grab them before running towards the ladder. You hear something behind you. With one foot on the ladder you turn your head. It’s the hatch; it has opened, revealing a female goblin peeking through. She is holding your Supreme crossbow. It is aimed right at you. She fires. Almost instantly, before it has even left the crossbow completely, the arrow returns to the bow. “What?” says the goblin lady. She fires again. The arrow returns again. Startled the lady fires again and again. She begins to swear. You laugh and climb down.

[Your score has just gone up by three points.]

That's five whole coins! That's... not nearly enough for even the cheapest item in the vending machine, but it's progress.

Finally, let's try the other use of the sauce.

quote:

Gigantic cave
An extremely bright light comes from an exit to the north. There is also an exit to the south.
A red automat, hundred of meters tall, stands in the middle of the cave. Despite the insane magnitude of the machine, its money-slot and buttons are normal-sized and placed at normal height. The merchandise-slot is also close to the floor, but huge enough to hold a horse.
You have come across these automats before. Several companies have recently begun placing them in dangerous places, for adventurers who need equipment. They are easy to use; just buy something. Something is written on the automat next to the buttons.
A stone altar stands up against a wall. It is low, shadowy, bloodstained and has runes written on it. Next to it is a huge pile of fish bones.

The goblin comes running after you.

> open sauce
You open the bottle.

> pour sauce on fat fish
You pour some tomato sauce on the fat fish.

> put fat fish on altar
You put the fat fish on the altar.

> play sax
The unearthly blare spewing forth from the instrument is hideous beyond comprehension. Your bones shiver from the obvious evil infusing every resonance of the soul-quenching noise and you feel like the eldritch sounds tear your mind apart and play ping-pong with your sanity. You were never a big fan of saxophone music.

A blue eerie light surrounds the altar. The fat fish fades away. Suddenly you hear a terrible scream from the north:
“AAAAAAAAAAAAAAAAAAA!” The scream stops. Shortly after the altar suddenly crumbles to dust.

[Your score has just gone up by three points.]

You know it's a real adventure when you kill a god. Let's see what the damage is.

quote:

Bumper cave
An extremely bright light comes from an exit to the west. There is another exit to the northeast. Someone has chiseled gaps into the cave wall, forming a primitive ladder leading up to a hole in the ceiling.
A table made from human skulls stands near the northeast exit. On the table stands a shimmering pink translucent cube and a small, rusty, holy grail.
A small round stage stands close to the table. It is apparently made from human faces frozen in terrible screams.
A small flamingo-headed man sits behind the table in a comfortable-looking armchair covered in obviously fake giraffe fur. He is wearing a jester’s suit, including a ridiculous hat with bells on. He is staring at the pink cube.
An armadillo-headed woman in a white toga sits next to him on a barstool made from green shimmering flames. She is reading a heavy-looking green book called “Strategies in Controlling the Subconscious”.
A big pile of ashes lies next to her.

The goblin comes running after you.

“Where on earth can the cat-headed man have gone?” you think.

Where indeed?

> talk to armadillo-headed woman posted:

“Is it a good book?” you ask.
The woman frowns and says: “No. Can you believe the writer overlooked the implications of the pseudo-imaginary deterioration of quasi-Jungian id complexity during non-elusive, non-reflective dreams?” She laughs joylessly.

The other gods are pretty unflappable and don't seem to care about their fellow god's fate, but it looks like his death blew open a path to another part of the cave.

> northeast posted:


Gargantuan cave
This cave’s only exit is to the southwest.
A large wooden crank sticks out from a wall.
A lizard as long as your arm is clutched to the wall, high above the crank, its head facing downwards. It has huge bulging eyes. It is red, orange, yellow, blue, purple, pink, brown, gray and black.

Another new animal!

> read page 2 posted:

So, you have spotted a monster. How many legs does it have?
None: read page 3
One: read page 35
Two: read page 36
Three: read page 62
Four: read page 63
Six: read page 86
Eight: read page 87
Forty eight billion and five: read page 90
It varies: read page 91

> read page 63
Does it have hooves?
Yes: read page 64
No: read page 72

> read page 72
Is it hairy?
Yes: read page 73
No: read page 79

> read page 79
Does it have large bulging eyes?
No: read page 80
Yes: read page 81

> read page 81
Is it green?
No: read page 82
Yes: read page 83

> read page 82
It is a Shameleon. This lizard has developed a special kind of camouflage: it will taste exactly the same as whatever surface it is lying on.
The Shameleon can breathe fire. Its colorful body is easy to spot, so just stay out of its range and you’ll be safe.

> turn crank posted:

As you approach the crank, the lizard shoots a fireball downwards from its mouth. You jump back, unhurt.

It looks like we'll have to find a way around the lizard on our own. We've made a lot of progress (and are getting pretty close to the character limit), so we'll stop there for now. Let's conclude by learning about more winged creatures.

> read page 2 posted:

So, you have spotted a monster. How many legs does it have?
None: read page 3
One: read page 35
Two: read page 36
Three: read page 62
Four: read page 63
Six: read page 86
Eight: read page 87
Forty eight billion and five: read page 90
It varies: read page 91

> read page 36
Does it have wings?
Yes: read page 37
No: read page 45

> read page 37
Does it have a beak?
Yes: read page 38
No: read page 42

With beaks:

> read page 38 posted:

What color are its feathers?
White and black: read page 39
Brown and gray: read page 40
Pink and blue: read page 41

White and black:

> read page 39 posted:

It is a penguin man. See the entry on Grafflefjalds, page 90.
We learned about those guys last time.

Brown and gray:

> read page 40 posted:

It is the Spot-billed Uzi. This small bird uses its eggs as a weapon. It can lay an egg with such force that it lands a thousand meters away going at a speed of ten thousand meters a second. The Spot-Billed Uzi can lay 200 eggs in 20 seconds whilst flying. The eggs are half the bird’s body size. To defeat it, take cover. Then throw things at it to startle it and make it use up all its ammunition. It will then be too exhausted to fly and you can easily kill it. Be warned that sometimes it will only pretend to be out of ammunition.

Pink and blue:

> read page 41 posted:

It is a Curse Sponge. This Finnish bird is rumoured to suck up any curses it comes in the vicinity of, and spreads them out in a small area around its body, causing many accidents. Because of this, many give them as gifts to people they don’t like. If you see one, run away. If someone tries to give you one, make up some excuse for not accepting, like being allergic to terrible disasters.

And the stuff without beaks:

> read page 42 posted:

Does it have a head?
Yes: read page 43
No: read page 44

The headless one is the vegetable fairy we saw earlier. What about the ones with heads?

> read page 43 posted:

It is a Destiny Sucker. These large talking bats are very hard to catch, and thus considered extremely valuable and often given as gifts among the very, very rich, even though they are completely useless and potentially dangerous. They are able to bite other creatures and suck out their destiny. Afterwards the bat will be destined to do everything its victim was destined to do. This explains why an ugly male bat won the Miss France competition two years ago, and why another one keeps getting elected prime minister of Belgium. Since taking on others destinies can be unpleasant, the Destiny Suckers usually only bite someone if they think their own life is in danger (one cannot die before ones destiny has been fulfilled, unless ones destiny is to die). The victims are left without any destiny and usually they either die soon after having been bitten or become idle couch-potatoes. On some very rare occasions the victims live some very interesting lives. Sometimes a Destiny Sucker goes mad (but only after biting a former future madman) and bites everybody they see. Afterwards their lives get very busy. To avoid being bitten, convince the Destiny Sucker you have a dismal future.

I like to assume these things are canon to Hitmen for Destiny and just never came up.

Whybird
Aug 2, 2009

Phaiston have long avoided the tightly competetive defence sector, but the IRDA Act 2052 has given us the freedom we need to bring out something really special.

https://team-robostar.itch.io/robostar


Nap Ghost
I bet that god of knowledge would enjoy reading the monster dictionary we have.

Arcanuse
Mar 15, 2019

Hm. Well, I would think we can use our newfound coin to gamble with the trolls for more to use on the vending machine, but somehow I doubt it's going to be as simple as that.
Aside from that, I note there are two (2) grails we've seen, so they probably have something to do with one another, somehow.
Maybe the god of comedy would think us swapping the two without them noticing would be funny? :shrug:

the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe
I'm guessing the above two posts are probably connected: the goddess reacts to the grail before we'd have a chance to swap it out, so we need to distract her, but I'd bet that even once we do we can't just walk out with the grail unless we plant a decoy.

The Maestro
Feb 21, 2006
This is great, thanks for doing it

Snake Maze
Jul 13, 2016

3.85 Billion years ago
  • Having seen the explosion on the moon, the Devil comes to Venus
Chapter 8 - Thinking with portals staves

Last time we killed both a genie and a god before being stopped by a vicious shameleon. We've more or less exhausted the rest of the stuff we can do in the caves, so we'll have to try and figure out how to get past him with the items we have. Before we do that though, let's pay another visit to the adventurers out front.

quote:

Spacious cave
This cave has an exit leading outside to the south, or you can go further into the mountain to the north.
A burly barbarian is leaning against a wall, playing with a yo-yo, a grim expression on his face. A long sabre is in his belt.
A tough-looking dwarf, wearing chain mail and a helmet, is sitting on the floor. With one hand he is holding an axe almost as big as himself. In the other he is holding a wooden paddle with a small ball attached with a rubber string. He keeps hitting the ball with the paddle.
A muscular white horse and a mangy donkey stand here.

They've taken up some new pastimes since we saw them last, but these two were waiting here to buy treasure from other adventurers who came by. Maybe they'd be interested in something?

> give grail to barbarian posted:

The barbarian smiles and says, “That is a good treasure.” He attaches the grail to his belt. Then he gives you five gold coins. Then he jumps forwards, summersaults through the air, and lands on the back of his horse. It storms out to the south.

[Your score has just gone up by one point.]

Nice, more gold! We could have given the grail to the dwarf instead, but the result is pretty much the same:

> give grail to dwarf posted:

The dwarf grabs the grail, stuffs it inside his chain mail, and pulls out five gold coins that he throws to you. Then he gets on the donkey, and rides away to the south.

[Your score has just gone up by one point.]

Either way, we get 5 coins and one of them leaves. And, you know, now that we have some money there is something we might be able to do with it.

quote:

Prodigious and very hot cave
An extremely bright light comes from this cave’s only exit to the east.
It is terribly hot here. The intolerable temperature is almost certainly caused by the red-hot stone oven standing in a corner.
A stone table stands in the middle of the cave. Round it stands a stone throne with an old troll, a stone chair with a tall troll, a stone stool with a short troll, and a large stone. The trolls look a bit like humans made of stone, though with no necks, bigger jaws, smaller eyes and huge arms and hands. They are playing some kind of card game.

> talk old troll posted:

“Can I play?” you ask.
“Ur, have you got any money?”
“Yes.”
“Ur, sure, sit down on the rock, and we’ll play.”

We can play with the trolls now! This could be a way to make a bit more money - let's give it a shot.

> sit on rock posted:

Just as you are about to sit down the old troll says, “Ur, have you got any money?”
“Yes.”
“Ur, good, then you can play.”
You sit down.
“Ur, you want to know the rules of troll poker?” asks the old troll.
“Ur, you get one card,” says the tall troll.
“Ur, and I get one card,” says the old troll.
“Ur, everybody gets one card,” says the short troll.
“Ur, that’s why troll poker is better than human poker,” says the old troll.
“Ur, less cards to keep track of,” says the tall troll.
“Ur, there are thirteen cards in the deck,” says the old troll.
“Ur, the ace of rocks is the highest,” says the tall troll.
“Ur, that is weird. The ace only have one rock,” says the old troll.
“Ur, maybe it’s a trick to fool stupid players,” says the tall troll.
“Ur, yeah. The stupid players think they can’t win when they get the ace,” says the old troll.
“Ur, everybody looks at their card,” says the tall troll.
“Ur, then we bet,” says the old troll.
“Ur, if I have bet three, you can’t bet two,” says the tall troll.
“Ur, you can’t bet one either,” says the old troll.
“Ur, we mean you can’t bet less than the other one,” says the short troll.
“Ur, the one that betted the highest,” says the old troll.
“Ur, you can’t bet too high either,” says the short troll.
“Ur, like if I have only three coins left, then you can’t bet higher than three,” says the tall troll.
“Ur, that’s altogether,” says the short troll.
“Ur, yeah, you can’t bet more than three altogether,” says the tall troll.
“Ur, when it’s your turn you can stay or raise,” says the short troll.
“Ur, or fold,” says the tall troll.
“Ur, yeah, or fold,” says the short troll.
“Ur, if you stay, it means you bet the same as the other one,” says the old troll.
“Ur, the one that betted the highest,” says the short troll.
“Ur, if you raise it means you bet more than the other one,” says the old troll.
“Ur, the one that betted the highest,” says the short troll.
“Ur, like if you raise two...” says the tall troll.
“Ur, then you bet two more than the other one,” says the short troll.
“Ur, the one that betted the highest,” says the old troll.
“Ur, if you fold you don’t bet anything,” says the tall troll.
“Ur, but you don’t get to win anything either,” says the old troll.
“Ur, when everybody has betted the same or folded...” says the short troll.
“Ur, then the round is over,” says the old troll.
“Ur, then we show our cards,” says the tall troll.
“Ur, the one with the highest card wins,” says the the tall troll.
“Ur, he gets all the money the others have betted,” says the short troll.
“Ur, and you are not allowed to hit him,” says the tall troll.
“Ur, if you don’t get the rules, just talk to me and we will explain them again,” says the old troll.

The old troll picks up the deck of cards and shuffles it. He deals four cards face down on the table. He grabs one card for himself and the two other troll each grab a card. The last card is in front of you.

The old troll says, “Ur, if you want to play, take the card. If you don’t want to play get off the rock.”

That's a lot of rules, but it's basically just betting on if you think you drew the highest card or not. There's no minimum bet so we can always fold without losing anything if we draw a low card - let's give it a shot.

> take card posted:

You pick up your card, it’s the king of rocks.
“Ur, gee, I wonder if I should fold. Yeah, I think I’ll do that,” says the old troll and laughs.
“Ur, what to do? What to do? Oh, I know, I should fold,” says the tall troll and laughs.
“Ur, I fold. I’m just a big sissy I guess,” says the short troll and laughs.
You win the round. No money though.

The cards are put back in the deck. The old troll picks up the deck of cards and shuffles it. He deals four cards face down on the table. He grabs one card for himself and the two other troll each grab a card. The last card is in front of you.

The old troll says, “Ur, if you want to play, take the card. If you don’t want to play get off the rock.”

What a shame, we had a great card but they all folded right away - they must have all drawn really bad ones. We'll try again.

> take card posted:

You pick up your card, it’s the three of rocks.
“Ur, I bet 2,” says the old troll.
“Ur, I raise to 5,” says the tall troll.
“Ur, for some strange reason I’m suddenly not feeling very lucky. I fold,” says the short troll and laughs.

Your turn.
The lowest possible bet (in total) is now 5.
The highest possible bet (in total) is now 5. (The old troll and the tall troll only have 5 gold coins.)
The old troll has 5 gold coins.
The tall troll has 5 gold coins.
The short troll has 5 gold coins.
You have 10 gold coins.
There are 7 gold coins in the pot.
So far you have betted 0 gold coins.
Do you want to stay, raise or fold?

There's only one card lower than ours and two players still in, so it's literally impossible for us to win. We'll fold.

> fold posted:

You fold.
“Ur, I fold,” says the old troll.
The tall troll wins the round.
The old troll gives 2 gold coins to the tall troll.

The cards are put back in the deck. The old troll picks up the deck of cards and shuffles it. He deals four cards face down on the table. He grabs one card for himself and the two other troll each grab a card. The last card is in front of you.

The old troll says, “Ur, if you want to play, take the card. If you don’t want to play get off the rock.”

> take card
You pick up your card, it’s the seven of rocks.
“Ur, I fold. It’s like there is something telling me that that’s a good idea,” says the old troll and laughs.
“Ur, I bet 3,” says the tall troll.
“Ur, I have an odd feeling the human is luckier than me this round. I fold,” says the short troll and laughs.

Your turn.
The lowest possible bet (in total) is now 3.
The highest possible bet (in total) is now 7. (The tall troll only has 7 gold coins.)
The old troll has 3 gold coins.
The tall troll has 7 gold coins.
The short troll has 5 gold coins.
You have 10 gold coins.
There are 3 gold coins in the pot.
So far you have betted 0 gold coins.
Do you want to stay, raise or fold?

Hmm. It's definitely not the best card, but we've got a shot. Let's try it.

> stay posted:

You stay.

The round is over. Now to see who won.
The tall troll shows his card. It is the jack of rocks.
You show your card.
The tall troll wins the round.
You give 7 gold coins to the tall troll.

The cards are put back in the deck. The old troll picks up the deck of cards and shuffles it. He deals four cards face down on the table. He grabs one card for himself and the two other troll each grab a card. The last card is in front of you.

The old troll says, “Ur, if you want to play, take the card. If you don’t want to play get off the rock.”

Oof, a big loss. It's alright though, we can win it all back.

> take card posted:

You pick up your card, it’s the queen of rocks.
“Ur, I fold. I’m just a big sissy I guess,” says the old troll and laughs.
“Ur, for some strange reason I’m suddenly not feeling very lucky. I fold,” says the tall troll and laughs.
“Ur, I fold. It’s like there is something telling me that that’s a good idea,” says the short troll and laughs.
You win the round. No money though.

The cards are put back in the deck. The old troll picks up the deck of cards and shuffles it. He deals four cards face down on the table. He grabs one card for himself and the two other troll each grab a card. The last card is in front of you.

The old troll says, “Ur, if you want to play, take the card. If you don’t want to play get off the rock.”

We draw a great card again, but the trolls all fold before we can get any winnings from it. One more try.

> take card posted:

You pick up your card, it’s the jack of rocks.
“Ur, I have an odd feeling the human is luckier than me this round. I fold,” says the old troll and laughs.
“Ur, I bet 3,” says the tall troll.
“Ur, gee, I wonder if I should fold. Yeah, I think I’ll do that,” says the short troll and laughs.

Your turn.
The lowest possible bet (in total) is now 3.
The highest possible bet (in total) is now 3. (You only have 3 gold coins.)
The old troll has 5 gold coins.
The tall troll has 14 gold coins.
The short troll has 3 gold coins.
You have 3 gold coins.
There are 3 gold coins in the pot.
So far you have betted 0 gold coins.
Do you want to stay, raise or fold?

There we go! A good card and a chance to play! We're going all in!

> stay posted:

You stay.

The round is over. Now to see who won.
The tall troll shows his card. It is the queen of rocks.
You show your card.
The tall troll wins the round.
You give 3 gold coins to the tall troll.

“Ur,” says the old troll. “you’re broke. You can’t play anymore.”
You put the card back in the deck and get up.

:oh:

You have to hand it to them, those trolls have some fantastic poker instincts. They always seem to know exactly when to fold. We should be able to play some more if we can sell another treasure to the dwarf, but will we be able to win against them?

> east posted:


Huge cave
This cave has exits to the north, east, south and west.
A stone pedestal as tall as you stands in a corner.

There is a little blood here.

A diamond the size of your chest lies in the middle of the cave. A tremendous light shines out from it and fills the entire cave.

> east

Bumper cave

An extremely bright light comes from an exit to the west. There is another exit to the northeast. Someone has chiseled gaps into the cave wall, forming a primitive ladder leading up to a hole in the ceiling.
A table made from human skulls stands near the northeast exit. On the table stands a shimmering pink translucent cube and a small, rusty, holy grail.
A small round stage stands close to the table. It is apparently made from human faces frozen in terrible screams.
A small flamingo-headed man sits behind the table in a comfortable-looking armchair covered in obviously fake giraffe fur. He is wearinga jester’s suit, including a ridiculous hat with bells on. He is staring at the pink cube.
An armadillo-headed woman in a white toga sits next to him on a barstool made from green shimmering flames. She is reading a small orange book called “The Myth of Economics”.
A big pile of ashes lies next to her.

She has a new book! Is it any good?

> talk to armadillo-headed woman posted:

“Is it a good book?” you ask.
The woman says: “It’s totally useless. Of course economics can’t really exist! Anybody too stupid to realize that is hardly going to be able to read a book, now are they? Besides who cares about such scum anyway?”

I've got a great one here, tons of useful info about all sorts of creatures.

> give manual to armadillo-headed woman posted:

“I have already read it. It is utter rubbish. The bit about gods is true though.”

I think she must have it mixed up with some other book. We should keep it anyway, who knows when we'll need to look something up?

> northeast posted:


Gargantuan cave
This cave has exits to the southwest and northeast.
A large wooden crank sticks out from a wall.
A lizard as long as your arm is clutched to the wall, high above the crank, its head facing downwards. It has huge bulging eyes. It is red, orange, yellow, blue, purple, pink, brown, gray and black.

Back at the lizard. He won't let us turn the crank, so we have to do something about him first.

> throw knife at lizard posted:

You throw the knife. It hits the lizard, which cries out in pain. You don’t seem to have done any real damage though.

> throw fish at lizard
You throw the sluggish fish. It hits the lizard, which cries out in pain. You don’t seem to have done any real damage though.

> point cow-o-meter at lizard
According to the cow-o-meter, the lizard has seen 17 cows.

That's more cows that I would have expected, to be honest. Anyway, the lizard is ultimately just a tutorial to make sure you know that you can do this:

> throw staff at lizard posted:

The staff smashes into the lizard.

The lizard vanishes.

The slimy fish appears hovering in the air, but immediately falls down.

The staff falls on the ground.

You notice that the lizard is inside the orb now, tiny and unmoving.

We'll be getting a lot of mileage out of the staff this update.

> take slimy fish posted:

Taken.

> turn crank
You turn the crank. The cave rumbles and part of the cave-wall slides away, revealing an exit to the northeast.

[Your score has just gone up by one point.]

> northeast posted:


Commodious cave (on the west ledge)
A wide abyss fills almost the entire floor in this cave, with only two stone ledges to stand on. Both ledges go from the south end to the north end of the cave. One ledge comes out from the west wall, the other from the east wall.
An exit, reachable from the west ledge, leads southwest. Another exit, reachable from the east ledge, goes northeast.
A large button sticks up from the middle of the east ledge.

The goblin comes running after you.

A chasm! There's a couple ways to press that button, but we'll go with the easiest.

> jump posted:

The abyss is too wide to jump across.

Okay, second easiest.

> throw fish at button posted:

You throw the slimy fish at the button. There is a click, and a narrow stone bridge shoots out from the west wall, just below the west ledge. The bridge extends until it meets the east wall, just below the east ledge.

[Your score has just gone up by one point.]

Any adventurer worth their salt can hit a button with a fish from 50 paces away. We could have thrown anything for this one, but the fish seemed most appropriate.

> east posted:

You walk across the bridge.

The goblin runs across the bridge to the east ledge.

> take fish
Taken.

> northeast

Over-sized cave
(on the west ledge)
This cave is almost identical to the previous, with an abyss, a west ledge and an east ledge.
An exit, reachable from the west ledge, leads southwest. Another exit, reachable from the east ledge, goes northeast.
A small catapult, about as tall as you, is standing on the west ledge, aimed towards the east ledge. You have come across this type of catapult before. They are very easy to use, just put something in it, and it will be shot out automatically before the catapult adjusts itself so that it is ready to shoot again. These catapults are no longer being sold due to the large number of accidents they have caused.
A large wooden crank sticks out from the east wall above the ledge.

The goblin comes running after you.

Another chasm!

> throw fish at crank posted:

You throw the slimy fish. It hits the crank before falling on the east ledge.

And sadly we won't be able to use the same trick this time. Luckily there's some handy equipment already in position.

> sit in catapult posted:

Nah, you figure you are just a tiny tad too heavy to be thrown across the abyss by the catapult.

> sidekick, sit in catapult

The goblin reluctantly climbs into the catapult. He says, “Are you sure this is saaaaaaaaaaaaaaaafe?” before smashing into the east wall. He slides down on the east ledge, as the catapult readjusts itself so that it is ready to shoot again.

Good work buddy!

> sidekick, turn crank posted:

The goblin turns the crank. There is a click, and a narrow stone bridge shoots out from the west wall, just below the west ledge. The bridge extends until it meets the east wall, just below the east ledge.

The goblin runs across the bridge to the west ledge.

[Your score has just gone up by one point.]

> northeast posted:


Cavernous cave (on the west ledge)
Once again it’s an abyss, a west ledge and an east ledge.
An exit, reachable from the west ledge, leads southwest. A metal door, reachable from the east ledge, goes northeast.
A large wooden crank sticks out from the east wall above the ledge.

The goblin comes running after you.

A third chasm! But this time, there's no convenient catapult for us to use.

> think posted:

“Why on earth has anybody made all this effort with the bridges, and the cranks, and the button and the catapult? Doesn’t make any sense!”

> throw goblin posted:

(first taking the goblin sidekick)
You try to lift the goblin, but he is too heavy.

How can we get a person to the other side when we can only throw items??

> touch goblin with staff posted:

The goblin sidekick vanishes.

The lizard appears on the west ledge.

You notice that the goblin sidekick is inside the orb now, tiny and unmoving.

The lizard crawls off in the direction you found it.

> throw staff east
You throw the staff. It lands on the east ledge.

> throw slimy fish at staff
The slimy fish vanishes.

The goblin sidekick appears on the east ledge.

You notice that the slimy fish is inside the orb now, tiny and unmoving.

Once again, our ability to throw fish very precisely saves the day.

> sidekick, turn crank posted:

The goblin turns the crank. There is a rumbling and the cave shakes. A vertical strip of light appears on the north wall. The strip widens into an opening. Light shines through it. It is an exit to the outside. The exit is reachable from the west ledge. The goblin looks perplexed. “I thought there was going to be a new bridge,” he says. Then he looks a little scared. “Er, boss I hope you have a way of getting me off this ledge.”

[Your score has just gone up by five points.]

Right, I, uh, of course I do.

> sidekick, take staff posted:

The goblin takes the staff.

> sidekick, throw staff to me
“Here you go, boss,” says the goblin, throwing the staff at you. You catch it with one hand.

[Your score has just gone up by three points.]

We could head north, but let's see if anyone can help our friend. Running back to the room with the sharpening machine...

quote:

Tremendous Cave
An extremely bright light comes from this cave’s only exit to the south.
Some runes are written on the wall.
A hippoman, half man, half hippo, stands knitting something yellow. He is fat, purple and has two very thick legs. He is wearing your helmet.
A young angry-looking woman stands holding a large placard saying “Do you really want your children to grow up in a world without soulgorging shadow rats?” She is clearly one of those monster rights activists that have been making your job so much harder lately.
The gremlin has climbed quite high up on the wall. He is a small green humanoid creature with pointy ears. He is wearing a tiny ring and is smoking a tiny cigarette.
A carrot with tiny wings flies around. Its arms and legs look like those of a human, only much smaller. It has no head or face. A steady shower of shimmering sparks falls from all over its body; each spark disappears before hitting the ground.
A large metal chest stands up against a wall. It is open and empty.
A large machine is at the back of the cave. Its mechanisms looks very complex. Actually it is very easy to use. You know this because on a previous product-testing mission you came across a machine just like it and spend four hours trying to figure out how it worked. The machine is for sharpening tools and weapons. Just put what you want sharpened into it and wait.

This place looks like a particularly unhygienic slaughterhouse.

> touch woman with staff
The monster rights activist vanishes.

The slimy fish appears.

You notice that the monster rights activist is inside the orb now, tiny and unmoving.

And running back to the ledge...

> throw staff east posted:

You throw the staff. It lands on the east ledge.

> throw slimy fish at staff
The slimy fish vanishes.

The monster rights activist appears on the east ledge.

You notice that the slimy fish is inside the orb now, tiny and unmoving.

The monster rights activist removes her jacket. Underneath she is wearing some kind of rocket pack! She pushes a button on the rocket pack, flames start spewing from it, and she takes off! She gently flies across the abyss and lands safely. The woman turns off the rocket pack and puts on her jacket. Then she smacks you with the placard shouting, “Abducting lunatic!” before running off to the southwest.

Come on, you couldn't give him a lift??

We can repeat the process with anyone we can put in the staff.

quote:

The sluggish fish vanishes.

The hippoman appears on the east ledge.

You notice that the sluggish fish is inside the orb now, tiny and unmoving.

The hippoman looks around, confused. “Help! Help!” he screams.
The monster rights activist comes running in from the southwest. “So,” she says, “you have trapped a defenseless hippoman on the wrong side of an abyss! Beast tormentor!” She smacks you with her placard. She then removes her jacket. Underneath she is wearing some kind of rocket pack! She pushes a button on the rocket pack, flames start spewing from it, and she takes off! She gently flies across the abyss.
She grabs hold around the neck of the hippoman and, with great difficulty, lifts him. They start flying back, but their combined weight is too much and they hover slowly downwards. The woman hits her elbow into the rocket pack. It splutters, and its fire grows stronger.
They rise, and land safely. The woman turns off the rocket pack and puts on her jacket. They walk off to the southeast.

What about the helpless goblin I trapped on the wrong side of an abyss, doesn't he count for anything??

quote:

Confused, the barbarian says, “Where is Grirgr now?” He pulls out a long rope from his shorts. He ties one end of the rope to his sabre.
Then he throws the sabre up in the cave roof, where is sticks. Then, holding on to the other end of the rope, he swings across the abyss.
He pulls hard on the rope, and the sabre comes loose. He unties the rope and puts it back in his shorts. Then he runs off to the southwest.

quote:

The dwarf starts running back and forth on the east ledge. He works up an amazing speed. Then he runs straight up the east wall! When he is close to the ceiling, he kicks mightily with his legs, and is thrown towards the west! He does a couple of back flips in the air and lands perfectly on the west ledge! Then he kicks you in the rear end, and runs off towards the southwest.

quote:

The tall troll and the short troll walk in from the southeast. The tall troll is carrying a long chain, which is wound many times around his right shoulder.
“Ur, there he is!” says the short troll, pointing at the old troll.
“Ur, we have been looking for you,” says the tall troll. “How did you get over there?”
“Ur, I don’t know,” says the old troll. “Can you get me out of here?”
“Ur, No problem,” says the tall troll.
The tall troll throws one end of the chain across the abyss. The old troll grabs hold of it, and jumps into the abyss. The old troll almost pulls the tall troll down with him, but the short troll grabs hold of the chain also. Together the tall troll and the short troll manage to pull the old troll up. They all leave to the southwest.

That last one is the same no matter which troll you trap, just with the roles swapped out. We could trap the hoverist too, but he doesn't actually have a unique interaction and just hovers away like usual. It seems that for now we'll have to leave the goblin alone and check out the new door we opened up.

> north posted:


On a mountain ledge
A narrow mountain ledge leading east. To the south is a tall mountain wall, with a cave.

You can see a pink-eyed hamster here.

The hamster tries to bite your foot, but you quickly step out of the way.

A new animal! You know what that means:

> read page 2 posted:

So, you have spotted a monster. How many legs does it have?
None: read page 3
One: read page 35
Two: read page 36
Three: read page 62
Four: read page 63
Six: read page 86
Eight: read page 87
Forty eight billion and five: read page 90
It varies: read page 91

The hamster hisses at you.

> read page 63
Does it have hooves?
Yes: read page 64
No: read page 72

The hamster hisses at you.

> read page 72
Is it hairy?
Yes: read page 73
No: read page 79

The hamster bares its tiny but very sharp fangs.

> read page 73
Is it bigger than a big rock?
Yes: read page 74
No: read page 75

The hamster manages to bite one of your toes. You scream and jump back.

> read page 75
What kind of eyes does it have?
Pink: read page 76
Cute: read page 77
None: read page 78

The hamster manages to bite one of your toes. You scream and jump back.

> read page 76
It is a Devil Hamster. These creatures have a bad reputation, and can be a little wild, but all they really need is love. Just pet it enough, and it will be your friend for life.

More helpful info. Let's give it a shot.

> pet hamster posted:

You bend down to pet the hamster. “Hello, little buddy,” you say with your friendliest voice. The hamster bites your finger. The little creature is hanging from your hand.

You scream and shake your arm. The hamster comes loose and falls to the ground.

The hamster tries to bite your foot, but you quickly step out of the way.

> pet hamster posted:

“Don’t be afraid. I won’t hurt you,” you say with your friendliest voice and carefully reach out your hand. The hamster jumps up and bites your finger.

You scream and shake your arm, but this time it keeps hanging on.

You grab the hamster’s hind legs with your free hand. Then you start pulling. It hurts! The hamster won’t let go, and seems to be getting stretched longer. Then it lets go, and you drop it.

The hamster jumps up and tries to bite your knee, but you manage to step back.

> pet hamster posted:

Your friendly voice is sounding a little strained as you say, “Calm down. Why don’t you let me pet you? I just want to be your friend.”
Very slowly you lower your hand towards the hamster.

Yup, the hamster bites you again. And no, you can’t manage to shake it loose. So you start pulling on its hind legs again. The hamster seems even more determined to hang on this time.

Finally you manage to pull it loose. But then the hamster bites your other thumb! You scream some more and try to shake it off. No dice.
So you start pulling on it again. After much pain it comes loose, and you quickly drop it.

The hamster jumps up and tries to bite your knee, but you manage to step back.

> pet hamster posted:

There is nothing very much friendly in your voice as you say, “Don’t bite! Sit still! For the love of all that is holy, don’t bite!” Very very very slowly you reach down towards the hamster.

There, it bit you. You try to pull it loose. It is stuck. So you pull some more. Still stuck. More pulling. Equally stuck. This time it has really decided not to let go. What’s worse is that it seems to be chewing on your finger. Apparently it has also decided to eat you.

You scream in frustration and slam the hamster into the mountain wall. It still hangs on, so you keep banging the mountain with the darn rodent. Finally the hamster lets you go, and falls down. Amazingly it does not seem hurt, though it does seem angry.

The hamster screams and jumps up and bites on to your rear end. You scream. Then you sit down hard. You can feel the animal letting go, so you stand up.

> pet hamster posted:

Your arm is shaking as you reach down towards the hamster and you scream “BE CALM DAMMIT!”

This time it does not bite your finger. Instead it runs up your arm and bites your nose. “Aaaaaaaaargh!”

You shake your head, and the hamster shakes from side to side, but hangs on. You pull on the hamster, then hit it repeatedly. The hamster lets go and falls down.

The hamster bites on to your toe. You kick the hamster into the mountain wall until it lets go.

> pet hamster posted:

Ok. New tactic. This time you won’t say anything to the hamster. You will just pet it real quick, before it has a chance to attack. Then it will love you, oh yes it will!

You throw your arm quickly down towards the hamster. You manage to pet it exactly once before it runs up your arm and jumps at your face. Your shades go flying. Aaaaaargh, its in your eye! You will go blind!

Wait. No. It has not bitten through your eye, it is merely hanging from your eyelid. Carefully you try to pull it loose, but it becomes clear that the eyelid is gonna give long before the hamster is. How to get it loose without hurting your lid?

You try to blink many times quickly. This makes the hamster shake up and down, but it still hangs on.

You try to pry open the tiny hamster jaws with your fingers. Yes! The jaws seem to be coming apart!

The hamster comes loose and bites your thumbs. Both of them at once. This is actually a big improvement. You start slamming the little devil into the mountain wall, and it eventually falls down.

The hamster screams and jumps up and bites on to your knee. You slam the hamster into the mountain wall until it lets go.

> pet hamster posted:

Maybe if you hold it with one hand, and pet it with the other?

You quickly reach out, and manage to grab the hamster with your right hand. Then you begin to pet it with the left. The hamster bites your left thumb. You slam the hamster into the ground a few times, and it lets go. You pet it some more. It bites your left thumb again.
You slam it some more, then pet it some more.

The hamster squirms around and bites your right hand. When you are about to slam it, it runs up your right arm, and bites your right ear.

You hit the little monster a few times. Then you try to pry open its jaws, but this time you are unable to. What to do?

You start slamming the right side of your head into the mountain wall. The fiend creature lets go of your ear, climbs over your head, and bites your left ear.

You start slamming the left side of your head into the wall. The bastard crawls across your head and bites your nose.

You begin to slam your face into the mountain wall. The rodent from hell lets go and falls to the ground. You are feeling a little woozy now.

The hamster screams and jumps up and bites on to your rear end. You scream. Then you sit down hard. You can feel the animal letting go, so you stand up.

> pet hamster posted:

No! You have had it! And that manual is not getting a favorable review!

The hamster screams and jumps up and bites on to your ear. You lean out over the edge of the ledge, with your upper body as far down as you dare. Then you start shaking your head like crazy. This must have spooked the hamster, because it crawls up your body and safely onto the ledge.

It doesn't seem that we'll be making any friends today. Unless...

quote:

The hamster runs up the goblins body, and starts biting the goblin’s nose. The goblin screams and pulls the hamster away from his nose, only to have the hamster bite on to his hand. The goblin screams some more and waves his arms. The hamster comes loose and is thrown across the abyss. It lands, teeth first, right in your face. You scream and smack the hamster as it is trying to eat your face. The hamster falls down on the ledge, takes a small bite from your toe, and runs off to the north.

Nope :smith:

The hamster attacks us if we try to continue east while it's here, so we'll trap it in the staff and continue.

> east posted:


On a mountain ledge
A narrow mountain ledge leading west. To the south is a tall mountain wall. A metal door leads southwest.
A red mailbox (for outgoing mail) is attached to the south wall.

A huge wooden crate stands here. Stamps have been attached to it, and somebody has written something on it. Guess it was too big to fit in the mailbox. It is closed.

[Your score has just gone up by one point.]

Hey, that must be the door that leads to the goblin's side of the chasm.

> open door posted:

The door is locked.

But it looks like we can't meet back up just yet. What's written on the crate?

> read crate posted:

“To: The king of Norway
The Norwegian Castle
Norway

From: Melvin Hippoman
Cave 7318
Treasure Cave Mountain.

Congratulations on your birthday old buddy!”

Hmmmmm. The Norwegian castle. It would probably have lots of treasures, if only there was some way you could get there.

Treasure, you say?

> open crate posted:

You open the crate. It contains:
A small black book: “Beyond the Meaning of Life” by Marvin Bronchitis.

You wonder why somebody would use such a big crate to send such a small book.

> take book posted:

Taken.

> read book
You flip through the book. Looks like philosophy. Hmmmm. Here is a logical proof that gods cannot exist! What utter rubbish! You have met several!

A gust of wind pushes the lid of the crate, and the crate closes.

Huh, it seems that the crate closes itself thanks to the wind. Anyway, it's clearly time for some tactical espionage action. Treasure Cave Mountain? Goblin Sidekick trapped on ledge? Who cares about that stuff when there's a king to rob?

> open crate posted:

You open the crate. It is empty.

> enter crate
You get into the crate.

> close crate
Actually, the crate is not big enough to fit you when it is closed. It wouldn’t even be big enough to fit the goblin.

A gust of wind pushes the lid of the crate. The lid bounces into you, and moves back to where it was.

For most of this section, touching the staff gives us the museum ending, since the goblin is trapped on the ledge. If we do it while inside the crate, however...

> touch orb posted:


Suddenly you are somewhere else.

Ballroom
You are standing close to the center of a wonderful huge ballroom. There are exits in all directions, and there is an open window in the ceiling.
The biggest, gaudiest chandelier you have ever seen lights the room.
A birthday cake, which is taller than you, stands in a corner.
A banner hangs from wall to wall.
The fat queen of Norway stands near you. She looks rather bewildered.
The princess of Finland is close by. She is holding a glass box with a small tag attached to it. Inside the box is a blue and pink bird.
A large silver cage stands right next to you. It has quite wide gaps between the bars, but not wide enough for a person to go through. A large tag is hanging from it. Inside the cage is a bat, which is larger than you.
Some guards stand in a circle around you. They are all holding crossbows.
A huge crowd is spread around the room. It consists of royalty, ambassadors and ministers, all dressed up in their finest clothes and manyof them holding presents. They all look rather shocked.
The prime minister of Norway is being chased around the room by the hamster.

A mail-ordered short metal staff with a clear orb on the end lies here. Its manufacturers say the staff will remove any creature that comes in contact with the orb. Inside the orb you can see the fat king of Norway. He is now tiny and unmoving.

A huge wooden crate stands here. Stamps have been attached to it, and somebody has written something on it. It is open.

The prime minister runs out the southeast exit, followed by the hamster.

[Your score has just gone up by five points.]

We end up in the castle! The king must have touched the orb after opening his present.

> take staff posted:

Taken.

The bat says, “Hey buddy! Seems like we are both in trouble. If you can get me out of this cage, I’ll get you out of the castle!”

Not now, talking bat. I need to rob the castle!

> west posted:

As you begin to walk one of the guards angrily shouts “Bli hvor du er!” You reckon they don’t want you to leave. And they have bows.

One of the guards says, “Hva er det som skjer? Har kongen forvandle seg til denna fyren?”

Ah, I guess it would be rude to leave the party early.

> talk bat posted:

“What am I supposed to do?” you ask.
“Get me out of this cage.”

One of the guards says, “Nei, jeg tror kongen har forsvinni!”

> read large tag posted:

“To the King of Norway
From the Duke of Brujljewjhutten
49 hoorays from me!”

The queen says, “Elskling, hvor har du gjort av deg?”

> read small tag posted:

“Til kongen av Norge
Fra prinsessen av Finland
Mĺtte du fĺ en interessant fremtid “

One of the guards says, “Hvem er denna fyren?”

Oh hey, that's a curse sponge! We learned about those last time.

> talk queen posted:

“Are there any treasures around here?” you ask.
“Hć?” says the queen.

One of the guards takes a piece of paper from his pocket and studies it. “Han e’kke invitert!” he says, and puts the paper back.

> talk princess posted:

“Hey, nice party,” you say.
“Ĺ er’e du babler om, din skrulling?”

A man in the crowd says, “Kanskje han er no’ slags underholder.”

> talk guard posted:

“Better put down your crossbows. I am a mighty wizard!” you say.
“Ĺ er’e han babler om?” says a guard.

A woman in the crowd says, “Ĺ, jeg hĺper det er bedre underholdning enn vi fikk i Tobben’s firmafest!”

> talk crowd posted:

“How are you doing?” you say.
“Hvafor sprĺk er’e han snakker?” says a woman.

A man in the crowd says, “Hva med Tobben’s firmafest?”

You know, we should probably just chill out until the party ends and all these guard leave. It can't take that long.

> wait posted:

Time passes.

A woman in the crowd says, “Fřrst sĺ var det en dukketeater. Det vil si en fyr som tok av seg den ene sokken, putta den pĺ handa si og
snakke med den.”

> wait
Time passes.

A woman in the crowd says, “Ogsĺ var enten en mann som hadde kledd seg ut som en dame, eller omvendt. Det var vanskelig ĺ se hva det skulle vćre.”

> wait
Time passes.

A woman in the crowd says, “Til slutt var det et trylletriks. De samla inn alle verdisakende til gjestene, la dem i en pose, ogsĺ forsvant posen.”

> wait
Time passes.

A woman in the crowd says, “Underholderne ogsĺ. Politiet leter fortsatt.”

> wait
Time passes.

A man in the crowd says, “Vel, denna fyren her er ikke en sćrlig god underholder hva? Han har ikke gjort noe sćrlig morsomt enda.”

> wait
Time passes.

A woman in the crowd says, “Han har jo fĺtt kongen til ĺ forsvinne.”
A man says, “Jo, jo. Men sĺ veldig morsomt var det da ikke.”

> wait
Time passes.

The bat says, “Hey buddy! How bout getting me out of here already!”

It's cool, I'm just waiting for the guards to leave. It should be any minute now.

> wait posted:

Time passes.

The queen looks around the room.

> wait
Time passes.

The queen says, “Hvor har kongen blitt a?”

> wait
Time passes.

The queen says, “Har’n gjřmt seg nĺ igjen?”

> wait
Time passes.

The queen peers into the crate and says, “Han e’kke her.”

> wait
Time passes.

The queen runs over to the birthday cake and looks behind it. She says, “Han e’kke her.” She returns to where she stood.

> wait
Time passes.

The queen studies the chandelier and says, “Han e’kke der oppe.”

> wait
Time passes.

The queen runs around the room looking around, then returns to where she stood.

> wait
Time passes.

The queen asks the guests “Hveit no’n hvor kongen har blitt a’?”
They all shake their heads.

> wait
Time passes.

The queen shouts “Elskling! Kom fram nĺ! Det e’kke morsomt lenger! Og vi har gjester!”

> wait
Time passes.

The queen shouts “Kom fram elskling! Husker’u nĺr’u gjřmte deg i badekaret ei hel uke? Jeg vi’kke ha no’ a det igjen!”

> wait
Time passes.

The bat says, “Really buddy! We need to leave, like, pronto!”

Come on, I just got here! It's fine.

> wait posted:

Time passes.

A man in the crowd says, “Kanskje denna fyren er en sĺnn performance artist.”

> wait
Time passes.

A woman in the crowd asks “Hva er en performance artist?”

> wait
Time passes.

A man in the crowd says, “Ĺ du veit, en sĺnn fyr som stĺr pĺ gata og stapper en trost opp i nesa.”

> wait
Time passes.

A woman in the crowd says, “I sĺ fall trur je’kke detta er en performance artist. Ikke stĺr’n pĺ gata og nesa hans er komplett trost-fri.”

> wait
Time passes.

A man in the crowd says, “Jeg hĺper uansett han er ferdig snart. Jeg byner ĺ bli sulten!”

> wait
Time passes.

One of the guards says, “Jeg trur denna fyren er farlig! Ska vi skyte’n?”

> wait
Time passes.

One of the guards says, “Vent litt, kanskje han kan fĺ kongen tilbake.”

> wait
Time passes.

One of the guards asks the queen “Syns du vi skal skyte’n?”

> wait
Time passes.

The queen says. “Jeg er veldig forvirra her. Jeg veit ikke hva vi skal gjřra. Vi fĺr vel skyte’n for sikkerhet’s skyld!”
All the guards aims their crossbows at you.

> wait
Time passes.

The bat says, “Hey buddy! I think they are planning on shooting you now! Get a move on!”

Why on earth would they do that!?

> wait posted:

Time passes.

One of the guards says, “Alle klare til ĺ skyte!”
The other guards shout “Ja!”

> wait
Time passes.

All the guards shoot at you. Most of them hit.

*** You are no longer among us. ***


In that game you scored 81 out of a possible 100, in 1016 turns. You get reincarnated as a Chihuahua.
Would you like to RESTART, RESTORE a saved game, UNDO your last move or QUIT?

Wow. The hospitality in Norway is terrible. Luckily we've got a trump card up our sleeves.

> undo posted:

Ballroom
[Previous turn undone.]

So long, suckers!

> touch orb posted:


Suddenly you are somewhere else.

You are standing in the middle of a small dirty cell. The only light comes from a small window with bars. A wooden bench is attached to a wall. A couple of rats are scampering around. In front of you stand two guards. The first is holding a crossbow aimed at you. The other is holding your staff. Inside the orb you can see a rat, tiny and unmoving.
“Vi skjřnte nok ĺssen staven din virka!” says the first guard. “Sĺ nĺ sitter’u i fella!”
“Ja!” says the other. “Du mĺ bli her ei hel uke! Ha-ha-ha!”
They leave through a massive iron door. It slams shut, and you can hear the sound of it being locked.

*** You are in jail! ***

Snake Maze fucked around with this message at 06:28 on May 27, 2022

Quackles
Aug 11, 2018

Pixels of Light.


Is... this supposed to happen? Like, is there an ending where we stay in the cave system?

NewMars
Mar 10, 2013
Well. It could be worse I guess? Jail's better than all the dying and reincarnating and whatnot.

habituallyred
Feb 6, 2015
Now I am morbidly curious as to whether or not exposure to the god of knowledge would kill the genie.

dervival
Apr 23, 2014

The minor name changes for the chambers of the colossal cave in this adventure were cute. :)

Snake Maze
Jul 13, 2016

3.85 Billion years ago
  • Having seen the explosion on the moon, the Devil comes to Venus
Mini Update - Easter Eggs and other things

ACG has a number of joke commands and other small interactions. Most of them don't have any ingame hint, and just rely on the player guessing they're verbs.

For example, we could try invoking some ancient words of power:

> xyzzy posted:

Suddenly everything looks as if it is made of butter. Just as suddenly all is back to normal. But you get a strange feeling that somehow, somewhere, something has changed.

> plugh
Suddenly long orange fur grows out of you skin. Then it fades away. Something is different, you think, though you don’t know why.

> plover
Many-colored bubbles shoot out of your ears but pops quickly. You get a nagging feeling that the world has changed.

Or have our sidekick invoke them:

> goblin, xyzzy posted:

The goblin says, “Xyzzy” and suddenly turns into a sheep. Just as suddenly he has turned into a goblin again.

> goblin, plugh
The goblin says, “Plugh” and suddenly his head pops into a giant popcorn. Just as suddenly it turns back into a goblin head again.

> goblin, plover
The goblin says, “Plover” and suddenly a tiny man with wings flies out of his left nostril. The man flies away.

We could try some more mundane actions:

> sing posted:

Absolutely not. On your last product-testing mission you had an accident involving a bunch of drunken cultists, a defunct Mind Control Ray Weapon and a mutant sacrificial goat, and therefore you happen to be the high priest of the Temple of Tentacles, and thus any singing you do would result in the summoning of He Who Must Not Be Mentioned (Hastur).

> dance
Not going to happen. On a product-testing mission half a year ago, there was an incident involving a stuffed geyser, a highly ineffective Monster Repellent Spray and a demented dentist. Since then you have had Sherina, Queen of the Slithering Parasite People living in your left leg. Dancing would only wake her up.

> piss or > poo poo
Impossible. On a product-testing mission three years ago there was an accident involving an experimental diet, a dubious Home Exorcism Kit and a spatula. As a result your bowels were interdimensionally connected with those of an sixth circle demon, and therefore you never have to go to the toilet. On the downside you sometimes hear the screams of damned souls from your stomach.

> smell
No. During a product-testing mission last year there was a catastrophe involving an anthill, an overpowered Medallion of Physical Attraction and the last wombat emperor. One of the least horrible consequences was the permanent loss of your sense of smell.

> eat self
Even though you could do that (Ever since an accident with a spell that could make anything edible on a product-testing mission 18 months ago you have had a wonderful caramel taste) it would still be extremely painful.

> hug sidekick
Never! Once on a product-testing mission, there was accident involving a buffalo, an undependable random curse generator and a fake nudist colony and as a result you spent half a year trapped in the Dimension of the Happy Living Teddy Bears. You have had enough hugging to last you a lifetime.

> kiss sidekick
Don’t think so. On a product-testing mission two months ago there was a blunder involving an enchanted princess, a broken pair of Time Travel Underwear and a corrupt dating agency, and because of this, if you ever kiss anybody you will turn into a frog.

> gently caress sidekick
On a product-testing mission five years ago there was an accident involving a barrel of lard, a surprisingly flammable flying carpet and the Bermuda Triangle, and as a result you are now a happily married man. So no.

Our sidekick is willing to sing and dance on command:

> sidekick, sing posted:

“Like a virgin. Hey! Touched for the very first time.”

> sidekick, dance
The goblin does the electric boogaloo.

But he's quick to establish professional boundaries if we tell him to do anything farther than that.

> sidekick, taste me posted:

“My job does not include that!”

> sidekick, taste [anything else]
“You want me to lick that? Well I sure don’t want to!”

> sidekick, hug or kiss me
“That is not part of my job.”

> sidekick, gently caress me
“That is DEFINITELY not part of my job.”

> sidekick, piss
“You are a sick, sick man.”

Presumably in this timeline the magazine faces a pretty serious lawsuit once the game is over.



Changing subjects, we can try to get some divine intervention to help us out.

> pray posted:

You have to pray to somebody.

> pray to god
There are lots of them. Be a bit more specific.

> pray to one-hand jack
You pray to One-Hand Jack. A voice in your head says, “Hover, my child.”

> pray to Morgeldindo
“Oh great goddess, please help!”
You hear a female voice saying, “I couldn’t care less about what happens to you.”

> pray to Snurgelfjekk
“Oh great god, please help me!”
A deep voice says, “Shut up and get me some sacrifices!”

> pray to Pjyldoflopp
“Oh great god, please help me!”
A hand holding a halibut appears in front of you. The hand smacks you in the face with the halibut. You hear someone giggle. The hand vanishes.

You can try again after killing a god

> pray to Morgeldindo posted:

Nobody answers.

but nobody came.

What if we try praying to some exotic, foreign gods?

> pray to yahweh posted:

Nothing happens. I bet he is one of them lazy gods who only help those who help themselves, and then swoops in and takes all the credit.

> pray to allah
On a product-testing mission some years ago you had a mishap involving a roller-skating camel, some rotten dates and a flying mountain.As a result Allah become really pissed at you. So you don’t want to bother him.

> pray to buddha
You achieve enlightenment. A fat lot of good that will do you!

> pray to satan
Satan manifests himself.
“Howdy, buddy! Wanna sell me your soul?” he asks.
“Um, nope,” you say.
“Okey-dokey,” he says and vanishes.

> pray to hastur
Don’t mention him!

No help, any of them. (Achieving enlightenment in this way has no effect on what we're reincarnated as when we die)



There's also a couple verbs we only learned near the end, but which we can technically use on anything. What if we pet stuff other than the hamster?

> pet me posted:

You pet yourself on the head. Your shrink told you doing this would give you more self-esteem, but you don’t know.

> pet sidekick
You pet the goblin on the head. “I am glad you like me an all,” says the goblin “but I am not an animal you know.”

> pet frog
You stretch your arm high up and stand on tiptoe to pet the monster on the head. It growls angrily, and you quickly back off.

> pet tentacle monster
You pet a nearby tentacle. It would be hard to judge if the monster enjoys this.

> pet barbarian
You pet the barbarian on the head. He says, “Grirgr knows, Grirgr been good barbarian.”

> pet dwarf
You pet the dwarf. He scowls.

> pet horse
You pat the horse on the back.

> pet donkey
You pat the donkey on the back.

> pet hoverist
You pet the Hoverist on the head. He smiles.

> pet fish
You pet the fish, and it squirms happily.

> pet short troll
You pet the troll. “Ur, trolls aren’t animals you know,” says the troll.

> pet golem
The golem does not respond.

> pet hippoman
You pet the hippoman. He says: “Don’t think you can make me forgive you that easily.”

> pet woman
You pat her on the head. She hits you her placard shouting, “Condescending piece of filth!”

> pet genie
You pet the genie on the head, getting a rather cold hand in the process.
The genie says. “Do not patronize me, insolent vermin!”

> pet armadillo-headed woman
You pet the woman on the head. Without looking up from her book she mutters, “That’s really annoying,” and absentmindedly snaps her fingers.

There is a loud crack. The entire cave floor parts in two, right beneath your feat, and you fall down. A lake of fire is far below you, though approaching fast. You notice devils and black dragons swimming around in it. You can feel the heat as you come closer and you scream. Just as you are about to splash into the lake you close your eyes.

Nothing happens.

Still nothing happens.

Carefully you open an eye. You are still in the cave. You are lying on the floor. There is no crack anywhere. Embarrassed you stand up, then stop screaming. The flamingo-headed man giggles, and the woman sniggers a little.

> pet cat-headed man
You pet the man on the head and he purrs happily. Then he realizes what he is doing, and punches you in the stomach.

> pet flamingo-headed man
You pet the flamingo head, and it giggles.

> pet dead monster
You pet the dead monster. An ideal pet, it will newer bite anybody, and you don’t have to feed it.

> pet dead elf
Maybe you should, like, get a dog instead.

> pet goblin woman
You pet the goblin woman. She says, “Hey! Goblins aren’t animals you know!”

> pet vegetable fairy
You pet the carrot, and it shakes with pleasure.

> pet king/queen
You start the petting the king's/queen's head. S/he screams. All the guards fire their crossbows at you. Most of them hit.

> pet bat
You reach a hand through the bars and pet the bat.
It says, “Hey buddy, that’s not so helpful right now. Get me out of here!”


What if we lick things other than the vegetable fairy?

quote:

> lick me
You have a wonderful caramel taste. 18 months ago you had an accident with a spell that could make anything edible

> lick sidekick
You lick the head of the goblin. Taste goblinesque. “Hey, this is not in my job description!” says the goblin angrily.

> lick frog
You rub your tongue along the skin of the monster. It taste like sulfur and salt. The monster seems a little confused.

> lick tentacle monster
You grab hold of a nearby tentacle, stuffing the tip of it in your mouth. You let your tongue run across the monster’s skin. Taste like sulfur.

> lick barbarian
You lick the barbarian’s chest. He frowns and says, “I know Grirgr is wonderful but try controlling yourself.”

> lick dwarf
You bend down and attempt to lick the dwarf. He grabs your tongue, pulls it, and holds the edge of his axe next to it. “J m jojy” you say, and he lets you go.

> lick horse
It tastes bad.

> lick donkey
It tastes bad.

> lick hoverist
You start toward the Hoverist, but he hovers up, out of your reach, and says, “The entire ninth stage of Hoverism, is about learning to control the urge to lick old men.”

> lick slimy fish
Taste fish?! Yuck!

> lick dead monster
You lick the dead monster. Taste pretty good, could use some salt.

> lick dead elf
Taste like chicken.

> lick goblin woman
You lick the head of the goblin woman. Taste goblinesque. The goblin woman hits you in the head with her purse.

> lick tall troll
You lick the troll’s head. Taste like stone. “Ur, this seems unhygienic,” says the troll.

> lick golem
Taste like rock.

> lick hippoman
You lick the hippoman’s nose. Taste like blueberry. He says: “Don’t think you can make me forgive you that easily.”

> lick woman
You try, but she smacks you with her placard shouting, “Sexist bastard!”

> lick genie
You lick the genie’s chest. Oh no! Your tongue is stuck! You pull your head back, your tongue seems to get a little longer, but you are still stuck. “I will free you, annoying human!” says the genie. He lifts his sabre. Aaaargh! He is going to cut your tongue! You quickly put a foot against the genie, and with the force of your leg you painfully manage to free your tongue and fall on your back. You get up.

> lick armadillo-headed woman
You try, but are unable to. Something is very wrong. You can’t even open your mouth. Panically you touch your face. There is no mouth, not even a hole, just smooth skin! You must scream but have no mouth! Without looking up from her book the woman says, “Yeah, I don’t like people slobbering all over me. Don’t panic though. Just retreat a few steps, and your mouth will come back.” You do and it does.

> lick cat-headed man
It taste awful.

> lick flamingo-headed man
You bend down to lick the man, and he snaps his fingers. Your tongue falls out of your mouth, then lies shivering on the floor. You don’t feel any pain in your mouth, but it is still rather scary. You try to pick up your tongue, but it jumps out of your reach. You try again, but the same happens. Then you begin to chase your tongue round the cave. The man giggles. Then he snaps his fingers and the tongue disappears. You notice it is back in your mouth, attached again.

> lick hamster
You bend down and try to lick the hamster. The hamster bites you. Your screams sound weird with a rodent hanging from your tongue.
You shake your head from side to side, but the hamster doesn’t come loose. Then you pull on the hamster. It’s seems as if your tongue is getting longer. Then the hamster comes loose and you drop it.

> lick king
You grab the king’s hair, and pulls his head close. Then you lick his face. Tastes a bit salty. He screams. All the guards fire their crossbows at you. Most of them hit.

> lick bat
You lick the bat’s head. Taste like fur. “Hey, buddy, please stop that,” says the bat.

Invigorating. As a minor note, the cat-headed man's description is just the default message you get for tasting something with no unique description, like random inventory items. I assume he's missing a unique description, due to either an oversight or a bug.


Next: While it's not a verb per se, it's possible to use our staff to drag people onto the God of Comedy's stage.

quote:

The barbarian appears on the stage.

Suddenly a grand piano appears hovering above the stage. Then it stops hovering and falls down on the barbarian. The piano gets wrecked completely and the barbarian is nowhere to be seen.
The wreck stirs, and the barbarian rises up from it, looking rather hurt. He opens his mouth. It is full of piano-keys that form a hideous smile. He raises one hand and plays a sad little tune on his piano-key teeth. The flamingo-headed man giggles.
The barbarian spits out the piano-keys and says, “So, you laugh at Grirgr?”
He jumps down from the stage, rushes towards the flamingo-headed man while swinging his sabre. But when the weapon hits its target it is no longer a sabre. It has turned into an eel and does no damage whatsoever.
The barbarian looks perplexed at the fish. Then suddenly there is a bright flash around him, and for a moment you can see his skeleton!
The eel has given him an electric shock! The flamingo-headed man giggles and snaps his fingers. The eel turns back into a sabre.
The barbarian is now even angrier and kicks at the flamingo-headed man’s flamingo-head. The flamingo-headed man snaps his fingers.
The barbarian’s leg bends in an impossible way, and misses. Then it keeps going, growing longer; several meters longer. It makes a
strange loop and stretches even longer until it is behind the barbarian. Then it loops again and ends up kicking the barbarian in the rear end.
The flamingo-headed man giggles and snaps his fingers. The leg snaps back to its normal length.
The barbarian is now absolutely furious. He throws himself against the flamingo-headed man. The flamingo-headed man snaps his fingersand his chair runs backwards. The barbarian lands on the floor. The flamingo-headed man giggles.
The barbarian gets up, and rushes towards the chair. The chair runs some more. The barbarian chases the running chair round and round
the cave, while the flamingo-headed man giggles.
After a couple of minutes of this the flamingo-headed man seems to grow a bit bored and snaps his fingers. A banana peel appears
beneath the barbarian’s feet and he slides and falls. He gets up, continues the case, and the flamingo-headed man snaps his finger again.
This time the barbarian falls on a roller-skate. The chase continues, the barbarian keeps falling on stuff.
Eventually the barbarian gives up, and walks out to the west muttering angrily. The flamingo-headed man snaps his fingers; all the new stuff disappears, including the piano. The chair walks back to its previous position.


The dwarf appears on the stage.

A large mousetrap appears in the middle of the stage. The dwarf starts walking towards it, and steps in it. It snaps on his foot, and he begins to jump around clutching the foot, a grimace of pain on his face. The flamingo-headed man giggles. The mousetrap disappears.
The dwarf jumps down from the stage and runs towards the flamingo-headed man, whilst swinging his axe really fast over his head. The flamingo-headed man snaps his fingers, and suddenly the axe is completely still, frozen in mid-air, and the dwarf is spinning real fast beneath it. The flamingo-headed man giggles and snaps his fingers. The dwarf stops spinning, and the axe is unfrozen. The dwarf still looks pretty angry, but realizes when he is beaten and walks off to the west.


The hippoman appears on the stage.

A goat appears on one side of the stage, and a pretty little flower appears on the other. It looks as if the flower is growing up from the
stage. The hippoman goes close to the flower. He bends forward and studies it. The goat runs up and head-butts the hippoman’s butt. Thehippoman falls off the stage. The flamingo-headed man giggles. The flower and the goat vanish. The hippoman looks a bit annoyed
whilst jogging off to the west.


The monster rights activist appears on the stage.

Suddenly a gorilla appears on the stage. It walks towards the monster rights activist. She smiles and pets the gorilla. It smiles too and pets the woman. “Boo! Boo!” shouts the flamingo-headed man angrily. The gorilla vanishes. The woman gets down from the stage. She smacks you with her placard shouting, “Kidnapping psycho!” The flamingo-headed man giggles. The woman runs off to the west.


The genie appears on the stage.

Suddenly an anvil appears hovering above the genie. It stops hovering and falls down. The genie gets smashed into ice-cubes. The flamingo-headed man giggles. The anvil disappears and a woman appears on the stage. She is quite pretty, and dressed in a pink bikini.
She is holding a giant cardboard cup, with a lid and red and white stripes. She scoops all the ice-cubes into the cup, closes the lid, and shakes the cup for about 20 seconds. The she takes off the lid, and turns the cup upside down. The genie falls out, looking totally undamaged! The woman vanishes. The genie hurriedly flies off to the west.


The tall troll appears on the stage.

Suddenly a palm tree appears on the stage. The tall troll walk over and stands beneath it. A coconut falls from the tree onto the head of the tall troll. The coconut breaks. The tall troll doesn’t seem hurt, just a bit confused. “Boo! Boo!” shouts the flamingo-headed man angrily. The palm tree and the remains of the coconut vanish. The tall troll climbs down from the stage, and runs off to the west.


The old troll appears on the stage.

Suddenly a small cactus appears on the stage. The old troll walks up to it. Then he turns so that his back faces the cactus. He sits down on the cactus. The cactus is totally smashed. The troll don’t seem to have been hurt at all, he just looks a bit confused. “Boo! Boo!” shoutsthe flamingo-headed man angrily. The cactus remains vanishes. The old troll climbs down from the stage, and runs off to the west.


The small troll appears on the stage.

Suddenly a rake appears, lying on the stage. The short troll walks towards it. He steps on it, so that the handle flies up and hits against his face. The rake gets smashed into splinters. The troll don’t seem to have been hurt at all, he just looks a bit confused. “Boo! Boo!” shouts the flamingo-headed man angrily. The remains of the rake vanish. The short troll climbs down from the stage, and runs off to the west.


The Hoverist appears on the stage.

Suddenly a pie appears hovering in the air in front of the Hoverist. Then suddenly the pie flies forward, splattering against the Hoverist’s face. The flamingo-headed man giggles. The Hoverist wipes cream of his face and says: “When you reach the twenty-first stage of Hoverism, you will no longer have a need for such childish pranks.” He then hovers off the stage, and out to the west.


A gigantic monster appears on the stage. It seems to consist entirely of many entwined writhing turquoise tentacles. There are no legs or arms or head. Each tentacle is as thick as a person and none seem to be shorter than five meters.

Suddenly a banana peel appears on the stage. The tentacle monster starts moving towards it. Strangely, the huge monster slides on the comparatively tiny peel. The monster falls off the stage. The flamingo-headed man giggles.

A tentacle wraps around the armadillo-headed woman and tries to lift her. She remains seated as if nothing was happening, calmly reading her book. After a while the tentacle gives up and withdraws.

A tentacle wraps around the chest of the cat-headed man. He stands up and snaps his fingers. He begins to grow. Soon he is so large that the tentacle has to let go. But he keeps growing. Now his head touches the cave ceiling. The tentacle monster is smaller than his boots.
The cat-headed man kicks the monster. It flies through the air and smacks into a cave wall. It slowly slides to the floor. The cat-headed man snaps his fingers, and is his normal size again. He sits down. The monster lies still for a while. Then, carefully at first, it starts writhing again.

A tentacle approaches the flamingo-headed man. He snaps his fingers. A huge anvil falls down from the ceiling and lands on the tip of the tentacle, which is pressed flat against the ground. A pair of tentacles pushes the anvil aside, and the hurt tentacle withdraws into the cluster. The flamingo-headed man giggles then snaps his fingers again. The anvil disappears.


The lizard appears on the stage.

Two things appear on the one side of the stage. One is a strange machine. It is flashy red, has four wheels, and a man is sitting in it, half his body sticking up. The man is wearing a blue helmet and large goggles. The machine is humming. The other thing is a pretty woman in a pink bikini. She is holding a flag with a pattern of white and black squares. She waves the flag and the machine rushes forwards at an incredible speed. Its two left wheels run straight over the lizard. The wheels screech as the machine suddenly halts at the other end of the stage. The lizard is completely flat, like a mat. The flamingo-headed man giggles. The machine and the woman vanish. There comes asmall popping sound as the lizard suddenly expands to its previous thickness, and is thrown a few centimeters up in the air. The lizard crawls down from the stage, and out to the west.


As you drop the sluggish fish on the stage the faces start to wiggle. It looks quite creepy. This makes the sluggish fish slide down on the floor.

It's not actually possible to put the hamster on the stage - we need to swap places with the goblin, since fish can't be put on the stage, but once the hamster is available the goblin is trapped on the ledge.


Finally, let's check out the rest of the monster manual.

> read page 2 posted:

So, you have spotted a monster. How many legs does it have?
None: read page 3
One: read page 35
Two: read page 36
Three: read page 62
Four: read page 63
Six: read page 86
Eight: read page 87
Forty eight billion and five: read page 90
It varies: read page 91

First: creatures with no legs:

> read page 3 posted:

Which of the following body parts does it have?
Fins: read page 4
Branches: read page 8
Tentacles: read page 11
Arms: read page 14
None of the above: read page 29

We learned about the things with fins already. What about branches?

> read page 8 posted:

Does it move about a lot?
Yes: read page 9
No: read page 10

> read page 9
It is an Evil Tree Man. Burn him.

> read page 10
It is an Evil Tree Man pretending to be an ordinary tree. Burn him.

Tentacles only has two entries. We already (failed to) read the entry on that tentacle monster in the staff, but there's also this:

> read page 12 posted:

It is an Electric Land Squid. They live in trees and move very fast by throwing themselves from branch to branch. They attack in flocks. If you use something long, which doesn’t conduct electricity, you may be able to push two of them together, thus making them short-circuit. Electric Land Squid are the main power source in Scotland.

Stuff with no legs and none of the above:

> read 29 posted:

What pattern does its skin have?
White with black stripes: read page 30
Yellow with green sheep: read page 31
Completely black: read page 32

> read page 30
It is a Tiny Threatening Snake. It is extremely poisonous. It will crawl into the ear of somebody and threaten him to do exactly as it says, or it will bite. This cannot be seen as a problem, since the average Tiny Threatening Snake has a lot more common sense than most people. Many a fine career has started with somebody voluntarily putting a Tiny Threatening Snake in his ear. Unfortunately the success seldom lasts, as the snakes only live five years, and due to rarity one seldom finds another one. Also be warned that a few Tiny Threatening Snakes are complete morons.

> read page 31
It is a Lumbago Snake. It will wind one end of itself around something high, like one of the upper branches of a tall tree, and the other end of itself round something heavy, usually a large rock, although many other things have been observed; for instance wheelbarrows, anvils and on one occasion a living cow. It then waits for somebody to stand under it. To protect yourself against them, just wear a helmet.

> read page 32
If it bites you, do you after 20 seconds feel a pleasant tingling sensation in your entire body?
No: read page 33
Yes: read page 34

> read page 33
It is a Mock Macarena Snake. Completely Harmless.

> read page 34
It is the dreaded Black Macarena Snake. Its poison will kill a man after 40 seconds. Just don’t let it bite you, and you will be ok.

There's only one one-legged creature:

> read page 35 posted:

It is a Yuckmaster. This tiny creature lives off of vomit. If you come across one, it will do something really disgusting to try to make you puke. Though one of the least popular animals in the world, it is fairly harmless. Just look away and try to think of something nice.

There's only one three legged creature:

> read 62 posted:

It is a Porridge Fiend. They form spontaneously in hot porridge. They have deadly telekinetic powers. They explode if they see their own reflection.

And there's only one six legged creature:

> read 86 posted:

It is a Strangler Fly. When a swarm of Strangler Flies attacks you, two of the flies will fly high up in your nostrils, while the rest will fly into your mouth. This will prevent you from breathing. Do not chew the flies as they have strongly acidic blood. It will be impossible to get out all of the flies from your mouth, so concentrate on the ones in your nostrils. You will not be able to reach them using your fingers, so use a pair of tweezers. Once you have removed one fly from a nostril, kill it, and quickly take a deep breath, because immediately one of the flies from your mouth will fly up to replace the one that was in your nostril. Continue to pick flies out of your nostril until all the flies are dead.

With that, we've read every entry in the Monster Manual! Congratulations to Arthur Hippoman for putting together such a comprehensive, accessible, and useful guide.

Next time: Treasure!

Snake Maze fucked around with this message at 04:05 on May 30, 2022

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe
Wow, that's a ton of detail. Some of those slapstick shticks were pretty great.

Have you observed any long-term consequences of invoking IF-standard magic words? The message suggests that they have some kind of consequence.

Snake Maze
Jul 13, 2016

3.85 Billion years ago
  • Having seen the explosion on the moon, the Devil comes to Venus

TooMuchAbstraction posted:

Wow, that's a ton of detail. Some of those slapstick shticks were pretty great.

Have you observed any long-term consequences of invoking IF-standard magic words? The message suggests that they have some kind of consequence.

I did a quick run through the game after using them and I couldn't see anything different. It's possible there's some subtle change I missed, like a minor word change in a description, or a change to one of the random interactions you can have with people. It's also possible the game is just lying to screw with you, it'd hardly be out of line for a xyzzy response.

I'm curious myself, but unless the answer is tucked away in an old forum thread somewhere I'd probably have to decompile the game file to find out for sure.

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe
It would seem entirely in character for this game that the consequence for using xyzzy et al would be a single-character change somewhere in the text. Thanks for checking!

Samovar
Jun 4, 2011

I'm 😤 not a 🦸🏻‍♂️hero...🧜🏻



I was not expecting an 'I have no mouth and I must scream' reference.

Snake Maze
Jul 13, 2016

3.85 Billion years ago
  • Having seen the explosion on the moon, the Devil comes to Venus
Chapter 9

Last time, we left the Treasure Cave Mountains in order to rob the King of Norway. Now, some readers might be concerned that we're leaving things a bit unfinished - the Trolls still have our money, the giant diamond is unplundered, and our trusty sidekick is currently trapped alone on a ledge. Don't worry - this is just a quick detour. We'll be back before anyone even notices we were gone!

We'll arrive in the castle the same way we did last time, with one small variation - we'll put a fish in the staff instead of leaving the hamster inside. (We can't try taking anything else in the staff, because we need to use it on the hamster to reach the crate)

> touch orb posted:


Suddenly you are somewhere else.

Ballroom
You are standing close to the center of a wonderful huge ballroom. There are exits in all directions, and there is an open window in the ceiling.
The biggest, gaudiest chandelier you have ever seen lights the room.
A birthday cake, which is taller than you, stands in a corner.
A banner hangs from wall to wall.
The fat queen of Norway stands near you. She looks rather bewildered.
The princess of Finland is close by. She is holding a glass box with a small tag attached to it. Inside the box is a blue and pink bird.
A large silver cage stands right next to you. It has quite wide gaps between the bars, but not wide enough for a person to go through. A large tag is hanging from it. Inside the cage is a bat, which is larger than you.
Some guards stand in a circle around you. They are all holding crossbows.
A huge crowd is spread around the room. It consists of royalty, ambassadors and ministers, all dressed up in their finest clothes and manyof them holding presents. They all look rather shocked.
Two servants are standing by the crate. One of them is holding a fish skeleton.

A mail-ordered short metal staff with a clear orb on the end lies here. Its manufacturers say the staff will remove any creature that comes in contact with the orb. Inside the orb you can see the fat king of Norway. He is now tiny and unmoving.

A huge wooden crate stands here. Stamps have been attached to it, and somebody has written something on it. It is open.

The servant with the fish says, “Hvem trudde kongen ville ha dau fisk til bursdagen sin?”
The other servant has just noticed you and says, “Au da, detta ser ut som trřbbel.”
The two servants run away through the south exit.

We get a slightly different reaction from the fish versus the hamster, although there's no changes beyond that.

> take staff posted:

Taken.

The bat says, “Hey buddy! Seems like we are both in trouble. If you can get me out of this cage, I’ll get you out of the castle!”

Last time we ignored this friendly bat, but it seems like he might be on to something. It seems like a shame to leave so soon after arriving, but let's see if we can't set him free with the ol' reliable.

> touch bat with staff posted:

The bat vanishes.

The fat king of Norway appears inside the large cage.

You notice that the bat is inside the orb now, tiny and unmoving.

A man in the crowd screams “Det er revolusjonen!” Panic breaks out among the crowd, people shout and run away in all directions. The princess screams and escapes through the west exit. In her haste she drops the glass box, which shatters. The bird flies up and sits in the chandelier. The guards aim their crossbows at you.

That's probably fine.

> talk king posted:

“Happy birthday!” you say.
“Jeg skjřnner ikke et ord!” says the king.

The king says, “Ĺffer er jeg her inne a?”

Now we just need to set the bat free.

> touch fish with staff posted:

You lift the fish up to hit it with your staff. Suddenly one of the guards fires. The arrow hits the fish, which is pulled out of your hand.
Both fish and arrow disappear out the northeast exit.
“Jeg trur han přnska pĺ no’ med den fisken!” says the guard that shot.
“Ja!” says a couple of the other guards.

A guard says, “Hva gjřr vi nĺ a?”

The guards won't let us use the fish, so we'll have to swap with something else.

> touch queen with staff posted:

The queen of Norway vanishes.

The bat appears.

You notice that the queen of Norway is inside the orb now, tiny and unmoving.

The bat says, “Hey, great going buddy! Now jump up on my back, and let’s blow this joint!”
You climb onto the bat’s back, holding onto his fur. The bat takes off, up towards the window. An arrow swishes past your head.
“Ah, drat!” says the bat and flies behind the chandelier.
Many arrows hit the chandelier. You look down. The guards have moved into the center of the room, right below the window, and they
are shooting at you. The arrows keep hitting the chandelier, wich shakes. This apparently spooks the bird, and it takes off. For a moment
it looks as if it is going to fly out the window, but then it starts flying in circles just below it.
The bat says, “We can’t make it to the window, we’ll be shot to death. We need to get rid of them guards!”

[Your score has just gone up by one point.]

Progress! We could just wait here for a while:

wait x 20 posted:

The bat says, “Buddy, we are in up to our necks in trouble. You better figure out something.”

The arrows make the chandelier shake.

One arrow gets through the chandelier and whizzes right past your left arm.

The arrows make the chandelier shake.

The king says, “Kan no’n komma og sleppa meg lřs?”

The arrows make the chandelier shake.

A guard says, “Hvem sendte vĺrs denna helsikes pakka?”
Another guard looks at the crate and says, “Melvin Hippoman, stĺr’e her.”
The first guard says, “Han fĺr i hvert fall en jćskla masse trřbbel!”

The arrows make the chandelier shake.

A guard says, “Hvem sendte vĺrs denna helsikes pakka?”
Another guard looks at the crate and says, “Melvin Hippoman, stĺr’e her.”
The first guard says, “Han fĺr i hvert fall en jćskla masse trřbbel!”

The arrows make the chandelier shake.

The bird chirps a happy little tune.

The arrows make the chandelier shake.

One arrow gets through the chandelier and whizzes right past your head.

The arrows make the chandelier shake.

The bat says, “Really buddy, please think of something, I’m starting to get a bit nervous here!”

The arrows make the chandelier shake.

The king says, “De’kke no morsomt ĺ sitta her inne rear endĺ!”

The arrows make the chandelier shake.

One arrow gets through the chandelier and flies straight towards the bat’s chest. He manages too grab the arrow out of the air with his
claw, before he is hit. He drops the arrow.

The arrows make the chandelier shake.

The strain gets too much for the chandelier, which falls down, shattering against the floor. The bat screams “Dang! Think fast buddy!”

You and the bat are hit with rather a lot of arrows.

*** You are at the end of your rope. ***

In that game you scored 81 out of a possible 100, in 870 turns. You get reincarnated as a Chihuahua.
Would you like to RESTART, RESTORE a saved game, UNDO your last move or QUIT?

But that works about as well as you'd expect. What if we try thinking outside the box?

> touch bat with staff posted:

The bat vanishes. Suddenly you are sitting on the back of the queen. You both fall and spin in the air. You hit the floor first, the fat queen landing on top of you. There is a horrible sound of bones breaking. The guards are rushing towards you. You can feel you are dying.
Suddenly a smiling pretty woman in a bikini jumps out of the birthday cake and shouts “Overraskelse!”. It is the last thing you see.

*** You are a corpse. ***

No, it seems like we should really try to keep the bat where he is.

> throw fish at guards posted:

You throw the fish, but before it hits the target one of the guards fires. The arrow hits the fish. Both fish and arrow disappear out the northeast exit.
“Det var no mystisk med den fisken!” says the guard that shot.
“Ja!” says a couple of the other guards.

The bat says, “Buddy, we are in up to our necks in trouble. You better figure out something.”

The guards maintain their vigilent anti-fish sharpshooting. Trying to throw other objects just gives us a warning that we don't have enough stuff to take out all the guards by throwing things at them. Looks like it's time for a shootout.

> shoot guards with gun posted:

You wave the gun from side to side, shooting white rays at the guards. They wave theirs crossbows at you.
“Hold opp med det der!” says one.
“Vorta mi er borte!” says another one.
“Vel hip hurra, men nĺ har vi faktisk andre problemer her!” says a third.

> point cow-o-meter at guards posted:

You wave the cow-o-meter around in the direction of the guards. The guards have seen 56,12,35,102,33,69,18,4,207 and 45 cows respectively.

The king says, “Kan no’n komma og sleppa meg lřs?”

Nothing else in our inventory could concevibly be used on the guards from here. Back to the one inventory item that never lets us down.

> touch bird with staff posted:

The bird vanishes.

The fat queen of Norway appears in the air, and immediately falls down right on top of the guards. They all go “Ompf!”

The bat laughs and flies out the window.
“Where to, buddy?” he asks.
“You know where Treasure Cave Mountain is?”
“Sure do, kid! Hang on!” the bat flaps his wings, and speeds up a lot. You really do have to hang on.

The trip takes a day and a night. On the way you get caught up in a hurricane, attacked by a flock of ducks, and hit by lightning. The lightning causes you to drop the staff, and it falls into a lake. After that the trip is eventless. Finally you can see Treasure Cave Mountain.
You must have been gone several weeks, it is covered in snow!

The bat flies down and hovers next to the ledge on the north side of the mountain. You jump off.
“Anything else I can do for you buddy?” asks the bat.
“Well, there’s this locked door...”
“Say no more, say no more.” The bat grabs the door with his massive claws, flaps his wings and flies backwards. There is a terrible sound as the door is torn from its hinges. The bat drops the door; it disappears far below.
“Hey, thanks a lot!” you say.
“Yeah, thanks to you too! And good luck!” The bat waves a claw, and flies away.
You hear some moaning from the southwest.

On a mountain ledge
A narrow mountain ledge leading west. To the south is a tall mountain wall. There is a cave to the southwest.
A red mailbox (for outgoing mail) is attached to the south wall.
The ground is covered in snow.

[Your score has just gone up by one point.]

We may not have gotten a new inventory item, but the real treasure we stole from the King of Norway was the friend we made along the way :)

Also we lost the staff and the goblin has been on that ledge for a couple weeks. But on the bright side the door is gone!

There's also one slight variation on the escape we could have tried: swapping the king with the queen before we start gets us this:

> touch queen with staff posted:

The queen of Norway vanishes.

The king of Norway appears.

You notice that the queen of Norway is inside the orb now, tiny and unmoving.

The king asks “Hva skjer a?”

One of the guards says, “Hva er det som skjer? Har kongen forvandle seg til denna fyren? Og dronninga forvandla seg til kongen?”

Everything after that is the same, just with the fat king taking the place of the fat queen. Anyway, let's give our sidekick the good news of our return.

> southwest posted:


Cavernous cave (on the east ledge)
Once again it’s an abyss, a west ledge and an east ledge.
An exit, reachable from the west ledge, leads southwest. An exit to the outside, reachable from the east ledge, goes northeast. An exit to the outside, reachable from the west ledge, goes north.
A large wooden crank sticks out from the east wall above the ledge.

The goblin sidekick is lying here, looking half dead and very thin.

“Goblin,” you say. “how have you been?”
“You bastard! You left me here for all those weeks! I’m starving to death! Get me something to eat!”

Wow, no need to be rude about it.

> give fish to goblin posted:

You give the sluggish fish to the goblin.
“I hate fish!” says the goblin. “But since I’m starving to death...” He moves the fish towards his mouth. Then he makes a face of disgust.
“Noooo! I can’t do it! Get me some real food!”

Not even some appetizing tomato death sauce is enough to change his opinion on fish. We can't pull a Chrono Trigger and just heal him either. Well, if you remember what the book says about goblins, we do actually have his favorite food on hand, and fairly fresh too.

> give brain to sidekick posted:

You give the medium sized chunk of your brain to the goblin.

The goblin quickly gobbles up the medium sized chunk of your brain. The goblin gets up and says, “I’m feeling much better now, boss!”

[Your score has just gone up by one point.]

> give severed finger to goblin
You give your severed finger to the goblin.

The goblin throws the finger into his mouth, briefly chews on it, then swallows it, ring and all.

Now that he's had something to eat the goblin will follow us around again. If we had a bit more forethought we could have tossed our bodyparts over before we left, which would get us a much friendlier greeting.

quote:

“Goblin,” you say. “How have you been?”
“Well boss, it got a bit boring waiting for you all these weeks.”
“But didn’t you get awfully hungry?”
“Sure I’m hungry, but it’s not as if I didn’t have any food at all. Your finger tasted good. That medium sized chunk of your brain was delicious. The top of your head was almost as good as
those human-tops-of-the-heads that my grandmother used to make.”


There's only a couple puzzles left to solve, now. Let's try to get the second goblet

quote:

Bumper cave
An extremely bright light comes from an exit to the west. There is another exit to the northeast. Someone has chiseled gaps into the cave wall, forming a primitive ladder leading up to a hole in the ceiling.
A table made from human skulls stands near the northeast exit. On the table stands a shimmering pink translucent cube and a small, rusty, holy grail.
A small round stage stands close to the table. It is apparently made from human faces frozen in terrible screams.
A small flamingo-headed man sits behind the table in a comfortable-looking armchair covered in obviously fake giraffe fur. He is wearinga Santa Claus suit. He is staring at the pink cube.
An armadillo-headed woman in a white toga sits next to him on a barstool made from green shimmering flames. She is reading a big red book called “A study of the Christmas Memes Hybridizations: Parasitism or Symbiosis?”.
A beautifully decorated Christmas tree stands in a corner.

The goblin comes running after you.

> talk armadillo-headed woman
“Is it a good book?” you ask.
“The woman rolls her eyes and says: “I did not think there where still people who think memes evolves in a linear chronological way, but this writer clearly is one. If one can call such imbeciles people.”

We know how to distract the god of comedy, but we'll need to stop the goddess of knowledge from telling on us when we do it. I'm sure we can intimidate her into silence with some incredible displays of violence.

> sidekick, kill armadillo-headed woman posted:

The goblin goes and stands next to the woman. He screams “Hai!”, jumps up, and tries to kick her head, but his foot doesn’t reach high enough. He screams and jumps again, but his kick doesn’t get any higher. He tries one more time, misses, and falls on his back.
The woman looks up from her book. “Are you trying to kick me in the head?” she asks.
“Er... yes. Yes I am.”
The woman grabs the goblin’s neck with one hand, and lifts him so that his feet are next to her head. She continues reading her book.
The goblin looks perplexed for a bit. Then he kicks the woman in the head. She just keeps reading as if nothing had happened. The goblin kicks the woman’s head a few more times, harder. She does not respond.
“Er... I don’t think this is working,” says the goblin. The woman drops him.

He must still not be at 100%. We'll take care of her ourself.

> punch armadillo-headed woman posted:

You hit the woman in the head. She just keeps on reading as if nothing had happened. You hit her again. Still no response. You hit her several times. “Do you mind?” she asks. “I’m trying to read here.” “Sorry,” you mutter embarrassed.

> kick armadillo-headed woman
You kick the woman in the head. She just keeps on reading as if nothing had happened.

> stab armadillo-headed woman with knife
You stab the knife into the chest of the woman. She does not seem overtly concerned about this. In fact she just keeps reading as if nothing had happened. There is a distinct absence of blood as well. You pull the knife out again, and the wound fades away. You feel a little foolish.

Once again, violence fails to be the answer. Let's see what she thinks of the new book we found.

> give book to woman posted:

The armadillo-headed woman takes the book and starts reading. She reads faster than you have ever seen anybody read before.
“Hmmmmm,” she mutters. “This is slightly less pathetic that I thought it would be.” She quickly turns a few more pages. “But what’s this? The author says the existence of gods is logically impossible. Ha!” She quickly reads through about twenty more pages and wrinkles her brow. “His arguments are pretty good though. Surely there must be a flaw in his logic somewhere?” She quickly reads through the rest of the book. “Nope, there wasn’t.” With a loud pop she disappears. Shortly afterwards the flames in her barstool die down.

There is a flickering image inside the cube. The flamingo-headed man giggles and says, “Some woman in the Congo just feel down a canyon.”

[Your score has just gone up by three points.]

That's a second god dead, although I suppose the book's author should get most of the credit. With that we should be able to get our hands on the second grail - we just need someone to stand on the stage to distract the god. The goblin's been through a lot lately, we'll go on stage and let him handle the grail-grabbing.

> stand on stage posted:

You get on the stage.

The flamingo-headed man turns around and looks at the stage.

Suddenly a small black cloud appears, hovering somewhere above the other side of the stage. You begin to walk towards it. You can’t control your legs. You stop when you are standing directly under the cloud. Lightning strikes down from the cloud and hits you. The flamingo-headed man giggles. The cloud vanishes.

> sidekick, take grail
You shout down from the stage: “Hey goblin! Try to steal the grail now that the flamingo moron is distracted!”
The flamingo-headed man looks shocked for a moment. Then he looks furious. He snaps his fingers. The faces you are standing on begin to move. You begin to slowly sink down in them. You try to get away, but your feet are stuck. The faces soon reach your waist. You try to push the faces away, but only manage to move them a little. After a while, you have sunk so deep you can’t move your arms. When only your head is above the stage you begin to scream. Your head is pushed backwards as you sink lower, and shortly after only your face sticks up. That’s when you stop sinking. You notice something is happening to your face. You can’t move your lips. Then you can’t move your tongue. You stop screaming, but can’t close your mouth. You can’t blink. Your face is frozen.

*** You are a corpse. ***


In that game you scored 86 out of a possible 100, in 874 turns. You get reincarnated as a donkey.
Would you like to RESTART, RESTORE a saved game, UNDO your last move or QUIT?

Brutal. We'll have to take the grail ourselves.

> sidekick, stand on stage posted:

The goblin gets on the stage.

The flamingo-headed man turns around and looks at the stage.

Suddenly a small cactus appears on the stage. The goblin walks up to it. Then he turns so that his back faces the cactus. He sits down on the cactus. He jumps up again howling with pain. The flamingo-headed man giggles. The cactus vanishes.

There is a flickering image inside the cube.

> take rusty grail
You quickly steal the grail while the flamingo-headed man is not looking.

Suddenly a rake appears, lying on the stage. The goblin walks towards it. He steps on it, so that the handle flies up and smashes him in the face. The flamingo-headed man giggles. The rake vanishes.

[Your score has just gone up by three points.]

We're in the homestretch now.

> give grail to flamingo posted:


“No thanks, I already have a grail just like that. Can’t remember where I put it though.”

There's really only one puzzle left to solve now. Let's take a quick look around at the other rooms first, to see what else has been decorated for the holidays.

quote:

Tremendous Cave
An extremely bright light comes from this cave’s only exit to the south.
Some runes are written on the wall.
A hippoman, half man, half hippo, stands knitting something yellow. He is fat, purple and has two very thick legs. He is wearing your helmet and a yellow wool suit.
A young angry-looking woman wearing a yellow wool jacket and yellow wool gloves, stands holding a large placard saying “Ban garlic and wooden stakes!” She is clearly one of those monster rights activists that have been making your job so much harder lately.
The gremlin has climbed quite high up on the wall. He is a small green humanoid creature with pointy ears. He is wearing a tiny ring and a yellow woolen cap and is smoking a tiny cigarette.
A carrot with tiny wings flies around. Its arms and legs look like those of a human, only much smaller. It has no head or face. It is wearing a yellow woolen scarf. A steady shower of shimmering sparks falls from all over its body; each spark disappears before hitting the ground.
A large metal chest stands up against a wall. It is open and empty.
A large machine is at the back of the cave. Its mechanisms looks very complex. Actually it is very easy to use. You know this because on a previous product-testing mission you came across a machine just like it and spend four hours trying to figure out how it worked. The machine is for sharpening tools and weapons. Just put what you want sharpened into it and wait.

This place looks like a particularly unhygienic slaughterhouse.

The hippoman has really taken to knitting.

> give money to hippoman posted:

You remember the manual said you should lend money to hippomen. You also remember that the manual was written by somebody called Arthur Hippoman, so no.

quote:

Spacious cave
This cave has an exit leading outside to the south, or you can go further into the mountain to the north.
A small fire is burning here.
A burly barbarian is crouching on the floor, warming himself near the fire, a grim expression on his face. He is chewing on a long bone.
A long sabre is in his belt.
A tough-looking dwarf, wearing chain mail and a helmet, is sitting on the floor near the fire. He is holding an axe almost as big as himself. He is chewing on a short bone.
The skeletons of a horse and a donkey are lying here.

> give grail to barbarian
The barbarian smiles and says, “That is a good treasure.” He attaches the grail to his belt. Then he gives you five gold coins. Then he runs away to the south.

[Your score has just gone up by one point.]

> give grail to dwarf
The dwarf grabs the grail, stuffs it inside his chain mail, and pulls out five gold coins that he throws to you. He stomps out the fire. Then he walks away to the south.

[Your score has just gone up by one point.]
The adventurers have been driven to eat their mounts. I feel like it would have been smarter to just cut your losses and go home before it comes to that.

(They're both here because I hadn't given any grails to them yet on this save - if you gave one before you left then that adventurer would be missing, but there's no other changes)

quote:

Big cave
This cave has an exit southeast to the outside, or you could go further into the mountain to the northwest.
A somewhat larger than life-size statue of his holiness One-Hand Jack stands in the middle of the cave. Jack used to be an infamous pirate, but later formed Hoverism, a peaceful religion. The statue holds its left arm out and up, the hook at the end of it just low enough to be reached. The statue’s head is gone.
An old Hoverist is hovering about a meter above the floor. He is sitting in the lotus position, his head is turned towards the statue, and his eyes are closed. He is wearing a white loincloth. Somebody has hung some Christmas ornaments on him.
Several fragments from the safe are lying here.

The hoverist has some ornaments on him.

quote:

Voluminous cave
This cave has an exit to the east. In the middle of the floor is a round hole.
A huge monster skeleton lies here, with an elf skeleton in its mouth.

The monster and dead elf are skeletons now. They can no longer be licked or pet.

quote:

Capacious cave
This cave has exits to the west and northwest.
A goblin woman is standing here. She is wearing a medallion, winter boots, a long fur coat and a round fur hat. She is carrying a purse.
You are not quite sure, but with her long ears, sharp yellow teeth, and big feet you think she is pretty cute by goblin standards. She is holding your magical crossbow.

> talk woman
“Hey...” you begin. The goblin woman looks up, and fires the crossbow at you. The arrow magically returns. “Darnit, what’s wrong with this thing?” she mutters.

The goblin woman has some winter clothes on.

quote:

Prodigious and very hot cave
An extremely bright light comes from this cave’s only exit to the east.
It is terribly hot here. The intolerable temperature is almost certainly caused by the red-hot stone oven standing in a corner.
A stone table stands in the middle of the cave. Round it stands a stone throne with an old troll, a stone chair with a tall troll, a stone stool with a short troll, and a large stone. The trolls look a bit like humans made of stone, though with no necks, bigger jaws, smaller eyes and huge arms and hands. They are drinking lava from large stone mugs and playing some kind of card game.

And the trolls are drinking some mugs of hot lava.

Now that we have some more money we can try to gable with the trolls again. But how can we win? That last attempt wasn't a fluke - somehow, they always fold if we have a better card then them. Are they using some sort of trick to see our card??

Oh.

> remove mirrorshades posted:

You take off the pair of mirrorshades.

> take card posted:

You pick up your card, it’s the king of rocks.
“Ur, I bet 2,” says the old troll.
“Ur, I raise to 3,” says the tall troll.
“Ur, I raise to 4,” says the short troll.

Your turn.
The lowest possible bet (in total) is now 4.
The highest possible bet (in total) is now 5. (The old troll, the tall troll and the short troll only have 5 gold coins.)
The old troll has 5 gold coins.
The tall troll has 5 gold coins.
The short troll has 5 gold coins.
You have 15 gold coins.
There are 9 gold coins in the pot.
So far you have betted 0 gold coins.
Do you want to stay, raise or fold?

With the mirrorshades removed, the goblins can't cheat. We still need to win all their money for real, but since you can always fold without losing anything it's just a matter of fishing for a good card and then going in. Or just abusing undo to know if you're going to win before you bet, the game doesn't do anything to prevent it.

> bet 1 posted:

You raise to 5.
“Ur, I fold,” says the old troll.
“Ur, I stay,” says the tall troll.
“Ur, I stay,” says the short troll.

The round is over. Now to see who won.
The tall troll shows his card. It is the jack of rocks.
The short troll shows his card. It is the queen of rocks.
You show your card.
You win the round.
The old troll gives 2 gold coins to you.
The tall troll gives 5 gold coins to you.
The short troll gives 5 gold coins to you.

The cards are put back in the deck. The old troll picks up the deck of cards and shuffles it. He deals two cards face down on the table. He grabs one card for himself. The other card is in front of you. The short troll and the tall troll are not in the game, as they don’t have any money.

The old troll says, “Ur, if you want to play, take the card. If you don’t want to play get off the rock.”

Or you can just draw a great card right away and win all their money.

> bet 1 posted:

You raise to 2.
“Ur, I stay,” says the old troll.

The round is over. Now to see who won.
The old troll shows his card. It is the seven of rocks.
You show your card.
You win the round.
The old troll gives 2 gold coins to you.

“Ur,” says the old troll. “we’re all broke. We can’t play with you any more.”
“Ok,” you say. You put the card back and get up.

[Your score has just gone up by five points.]

It took another 10 rounds of folding and drawing to take those last coins, but not we have everything we need.

> wear shades posted:

You put on the pair of mirrorshades.

> east

Huge cave

This cave has exits to the north, east, south and west.
A stone pedestal as tall as you stands in a corner.

There is a little blood here.

A diamond the size of your chest lies in the middle of the cave. A tremendous light shines out from it and fills the entire cave.

The goblin comes running after you.

> south

Gigantic cave

An extremely bright light comes from an exit to the north. There is also an exit to the south.
A red automat, hundred of meters tall, stands in the middle of the cave. Despite the insane magnitude of the machine, its money-slot and buttons are normal-sized and placed at normal height. The merchandise-slot is also close to the floor, but huge enough to hold a horse.
You have come across these automats before. Several companies have recently begun placing them in dangerous places, for adventurers who need equipment. They are easy to use; just buy something. Something is written on the automat next to the buttons.
A huge pile of fish bones lies near a wall.

The goblin comes running after you.

> buy wheelbarrow
You put the coins in the slot and push the appropriate button. There is some rumbling from the machine. Then a wheelbarrow falls down
in the slot, and bounces out onto the cave floor.

[Your score has just gone up by one point.]

Our score is almost maxed out now, giving us incredible amount of karma for reincarnation.

> stab self with knife posted:

You stab yourself in the chest.

*** You are at the end of your rope. ***


In that game you scored 97 out of a possible 100, in 911 turns. You get reincarnated as an aardvark, the king of all animals.
Would you like to RESTART, RESTORE a saved game, UNDO your last move or QUIT?

The king, reborn.

> undo posted:

Gigantic cave
[Previous turn undone.]

> push wheelbarrow north

Huge cave

This cave has exits to the north, east, south and west.
A stone pedestal as tall as you stands in a corner.

There is a little blood here.

A diamond the size of your chest lies in the middle of the cave. A tremendous light shines out from it and fills the entire cave.

The goblin comes running after you.

> take diamond
This thing is really heavy. You just barely manage to pick it up. Your back creaks ominously.

It's been quite the adventure to get this far. We killed two gods, two giant monsters, a genie, and caused a serious diplomatic incident with the King of Norway. It's time for us to head home to our loving spouse, and write a review for all these great products we tested... but let's give everyone a final goodbye.

quote:

> thank hippoman
“Hey, thanks a lot for the grail! Ha ha ha!”

> thank woman
You feel no gratitude towards the monster rights activist.

> thank gremlin
You feel no gratitude towards the gremlin.

> thank carrot
“Hey, thanks a lot for the whole magic licking thing,” you say.
The carrot does a little loop of joy.

> thank tall troll
“Hey, thanks for being such a bunch of losers! Ha ha ha!”

> thank flamingo-headed man
You feel no gratitude towards the flamingo-headed man.

> thank hoverist
“Hey, thanks a bunch!” you say.
“When you reach the forty-fifth stage of Hoverism you will understand that there is no need for gratitude.”

> thank goblin woman
“Hey, thanks a lot for the money! Ha, ha, ha!”

> thank self
You thank yourself. Your shrink told you doing this would give you more self-esteem, but you don’t know.

> thank sidekick
Better wait until his job is done.


> put diamond in wheelbarrow posted:

You put the diamond into the wheelbarrow. Afterwards it’s only a matter of days before you have managed to transport the diamond back to the Adventurer’s Consumer Guide’s headquarters. Your mission is accomplished.

***Hooray!***


In that game you scored 100 out of a possible 100, in 992 turns.

Would you like to RESTART, RESTORE a saved game, UNDO your last move, see some suggestions for AMUSING things to do or QUIT?

> amusing

Put sugar in the saltshaker.
Tickle yourself with a feather.
Ring someone’s doorbell, then run away.
Engage in witty banter with friends or co-workers.
Throw someone a surprise party, who doesn’t even have a birthday!
For men only: dress up like a chick and pick up some guy in a bar. Then, right before you are going to have sex, reveal your true self!
Call someone and ask them if their refrigerator is running. If they say yes, tell them “Well, you better try to catch it then!”.

Would you like to RESTART, RESTORE a saved game, UNDO your last move, see some suggestions for AMUSING things to do or QUIT?
> quit

That's it! A bit of an abrupt ending, but I suppose it's about the journey and not the destination.

I hope everyone enjoyed the playthrough. It might not be the most revolutionary text adventure but I think ACG has a good sense of humor, especially in how it sets up farcical situations and then lets the player walk into it themselves - stuff like how you naturally go down the list and try all your inventory items against the frog at the start. And it's interesting seeing ideas that would appear again in Thorsby's comics - obviously you have all the weird animals in the manual, and the way Destiny is treated, but there's also the magic staff and very strange Grafflefjald, which would both reappear in a modified form in Trixie Slaughteraxe for President.

Final Review:
Magical Sword: 3/5 - Impractical as melee weapon, but somewhat reliable as an early warning system and improvised engine
Mail-Ordered Staff: 5/5 - A powerful and versitile device with applications in puzzles of all kinds. A must-have for any adventurer
Remmingheim Supreme Crossbow: 4/5 - Solid construction and an easy to use design. Auto-reload enchantment may need tweaking.
The Ultimate Creature Manual: 3/5 - “A terribly (...) good (...) book.”
Snuffelburg & Co. Type F Magical Ring (with paired gremlin): 4/5 - Ring reliably redirects all magical rays even at significant distance from paired gremlin. Side effects manageable.
Hustlespleen & Poe Coat of Invisibility: 2/5 - While the coat offers some marginal puzzle-solving ability, most adventurers would be better served with a spool of invisible rope
Super Champion Helmet: 1/5 - Adventurers are advised to shoot for more of a "charming rogue" archetype.
Goblin from Sidekick Agency: 5/5 - Loyal, helpful, and surprising good with a saxophone. Highly recommended for any adventure that permits a companion.

Snake Maze fucked around with this message at 04:35 on May 31, 2022

The Lone Badger
Sep 24, 2007

You need to review the sidekick too.

Snake Maze
Jul 13, 2016

3.85 Billion years ago
  • Having seen the explosion on the moon, the Devil comes to Venus

The Lone Badger posted:

You need to review the sidekick too.

Oops, good catch. That guy definitely deserves a good review.

Mzbundifund
Nov 5, 2011

I'm afraid so.
> thank LPer

habituallyred
Feb 6, 2015
> Point Cow-o-Meter at LPer

But seriously, thank you.

Samovar
Jun 4, 2011

I'm 😤 not a 🦸🏻‍♂️hero...🧜🏻



Since I know a bit of Swedish, I could gather a tad of what was being yelled in Norwegian, but is there someone who could give a better translation into English?

LP was a rollicking piece of good fun, thanks!

Carbon dioxide
Oct 9, 2012

One question: you mentioned some impossible situations, such as having a tentacle monster in the staff while at the king of norway's court.

Is there any way to cheat or hack the game to bring it to such situations. I'm just wondering if the game has some fallback text for such situations. Wouldn't be surprised if it is funny, too.

Samovar posted:

Since I know a bit of Swedish, I could gather a tad of what was being yelled in Norwegian, but is there someone who could give a better translation into English?

LP was a rollicking piece of good fun, thanks!

I just threw it all into google translate.

dervival
Apr 23, 2014

Thank you for the LP, Snake Maze! This was definitely a fun experience, and I'm glad the author's humor got a chance to shine :)

Son of Thunderbeast
Sep 21, 2002

Mzbundifund posted:

> thank LPer

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe
Thanks for the LP!

I think the thing I appreciated the most about the game was how preposterously violent it got without actually putting you into a failure state. You could get stabbed, scalped, exploded, and more, and for the most part just walk it off.

biosterous
Feb 23, 2013




Mzbundifund posted:

> thank LPer

Snake Maze
Jul 13, 2016

3.85 Billion years ago
  • Having seen the explosion on the moon, the Devil comes to Venus
Bonus update - Scraping the bottom of the barrel

The game is finished, but due to lingering curiosity about stuff like "does xyzzy do anything" I decided to see if I could dig into the game files any. I wasn't expecting to get a full update out of this, but I actually found a lot more than I expected. My first attempt was with glulxtoc, a tool for decompiling glulx files. I don't have any experience with Rust or with Inform source code, but hey, any proper adventure involves bumbling in blindly with tools you only partially understand, right?

It... kind of worked?





The logic is there, albeit hard to parse since there's no context for anything and the labels are gone, but the actual text is in some format I'm not sure how to read, making it impossible to get anything out of it. Someone with more knowlege of how the strings would be stored might be able to make some progress, and I might be able to sit down and dig into the gluxtoc code to see how it's parsing it, but it looked like more effort than the casual glance I was hoping for. So nothing too interesting from that approach.


But speaking of casual glances, my second attempt was with glulx strings, a tool that just rips the strings from a glulx file, and that one was a lot more interesting. (You can play with it yourself if you have the ACG game file - it's all in your browser, no download needed).

The strings are all dumped in a list without context, so some stuff I can only speculate on the context of, but there's plenty of interesting stuff I missed. In no particular order

quote:

You throw the saxophone towards the exit. The golem suddenly comes to life, jumps forwards and grabs the sax in the air before crashing into the ground with a loud bang. The golem gets up and puts the sax where used to lie. The golem then goes and stands exactly like it did before.

quote:

You try to wrap the coat around the sax, but there are bits of the sax sticking out. You give up.

Two failed attempts to get the sax out of the room.

quote:

You drop the diamond onto the bottle. The bottle shoots out from under the diamond. It is still not broken!

A pretty clever way to try and open the bottle of sauce

quote:

Ah, just touch the orb.

The exasperation is interesting. I generally glided over interface stuff in the lp but when you're using the staff on yourself you specifically need to "touch orb". I assume this message is from trying to use the staff in a roundabout way like throwing it at yourself

quote:

"Heads up!" you say, throwing
to the goblin. He catches it with one hand.

"Heads up!" you say.
"Aaargh! Don't throw a vibrating sword at me, you maniac!" shouts the goblin.

The goblin has a special response if you throw the sword at him.

quote:

The knife hits the man in the chest. He falls forward. Dieing, he pulls out a small black pipe with a handle. He pushes some small lever on the handle, and there is a loud bang. You feel a terrible pain in your chest. Everything fades away.

We could have gotten shot to death in the future if we brought the knife there. There's a similar message for throwing the crossbow at him. Interestingly, most of the time trying to kill or attack the people in the museum just gets you tossed outside, which then leads directly into the "missed your deadline" ending - it seems like throwing a weapon is the only way to succeed at doing a violence.

quote:

Many years ago on a product-testing mission, while you were still working for The Gentleman Adventurer's Monthly, there was an accident involving a pineapple, a faulty Sword of Reptile Powers and a fountain of youth, and as a result you had a second childhood being raised by your very strict daughter. So you never swear.

More backstory for our protagonist. We have a daughter! (Are going to have had a daughter?) This is the response for 'drat', but there's other strings with the final sentence swapped out for picking your nose and giving someone the bird.

quote:

No way. On a product-testing mission three years ago, you had a mishap involving a sexy sleepwalking milkmaid, a mayor in drag and a very unreliable Teleporting Hat and as a result the entire village of Scrumvale was transported into your dreams, from where it can't escape until you die, something which the furious villagers are all too aware of. You drink a lot of coffee these days.

And the response for 'sleep'

quote:

You gently squeeze the fish. Ah, the delights of fish squeezing.

'squeeze' is a verb, apparently. Looks like it's mostly another way to try and fail to do violence to npcs.

quote:

No, your magazine will pay the goblin.

If we had tried to give the goblin some money

quote:

You don't want to go home before you have found a big treasure.
You have yet to find anything that really qualifies.
Coins aren't valuable enough.
Holy grails are too common.

We could have gotten some slightly different refusal reasons if we tried to leave after finding somewhat valuable stuff.

quote:

"Could you help me with this monster?" you ask.
"No. When you reach the fifteenth stage of Hoverism you will understand that monsters are nothing that needs to be feared."

You can't ask about subjects, so I guess this would be from talking to the hoverist while the monster is in the room?

quote:

slides down on the floor.
As you put the coat on the teleporter, you can feel it sliding down on the floor.

Items fall off the teleporter if you try to place them on it, and apparently there's a unique message if you try to leave a currently-invisible coat on it

quote:

A knife
. It is very dull. By which I don't mean that it is boring. I am sure it is the life of any party. Rather, I was referring to the difficulties one would face if one were to attempt to cut something with it.

I don't think we actually saw the inventory text for the dull version of the knife.

quote:

"Grirgr will not look at your treasures before you make Grirgr's horse come back!"

You can't sell the grails while the adventurers' mounts are in the staff.

quote:

A wheelbarrow is not a safe solution for moving the sword around. The sword would just shake itself out of the barrow. Nice try though.

I like when the game gives you a 'nice try' for something. We saw one of those in the LP for trying to close our eyes.

quote:

A deep voice from nowhere says: "That's not a proper sacrifice, you idiot!"
The grail fades away. Suddenly it appears out of thin air, hurling right towards
the goblin. It hits him in the head then falls to the ground. The goblin shakes his head.
you. It hits you in the head, then falls to the ground. Ouch.

Sacrificing something other than a fish gets it thrown back at us. (You can see where it substitutes the lines depending on whether it hits you or the goblin - not sure if that's random or if it targets you while the goblin is in the staff). The fun part is this:

quote:

A deep voice from nowhere says: "That's not a proper sacrifice, you idiot!"
You can see the outline of the invisible coat in the light. The coat fades away.

Suddenly the goblin begins to scream, "Aaargh! I'm being attacked by an invisible monster!"
"I think that's just the coat," you say.
"Oh. Well, it's on the floor now," says the goblin.
Suddenly you feel something soft hitting you. Startled, you wrestle with it, and it falls to the ground. Then you realize it was probably your coat.

A unique variant for sacrificing the invisible coat :allears:

We have the full list of room descriptions as they get bloody

quote:

There is a little blood here.
There is some blood here.
There is quite a lot of blood here.
There is a whole lot of blood here.
There are really, really lots of blood here.
This place is a blood bath.
You sure wouldn't wanna be the one to clean up all the blood in this place.
It looks like somebody has made a disastrous, if enthusiastic, attempt at making hamburgers here.
This place looks like a slaughterhouse.
This place looks like a particularly unhygienic slaughterhouse.
This place looks like a particularly unhygienic slaughterhouse employing epileptic blind people.
This place looks like mosquito heaven.
This place is bloodier than a hemophilia/amateur knife thrower convention.
This place is bloodier than a Tarantino movie.
This place looks like some bulimic vampires had a party.
Yup, it's pretty bloody here, alright.

And here's what I assume is the full list of responses to the "think" command

quote:

"Kill. Destroy. Annihilate."
"Man, I'm not getting paid enough for this."
"I'm gonna die!"
"Tentacle monsters. Why does it always have to be tentacle monsters. Or zombie wolfs. Or parrot women. Or sentient livers. Or kamikaze sheep. Or jumping oaks. Or..."
"If that monster needed glasses, it would be pretty weird glasses."
"I guess I should explore the caves now."
"These Hoverist guys aren't really all that wise."
"How the heck am I gonna learn to hover?"
"How the heck does he hover like that?"
"These fish are gross!"
"What the heck am I doing in this place?"
"This place sure is uninteresting."
"Man, I remember when I tested that one teleporter, and that fly flew into it. That sucked!"
You think very hard about not coming back to life.
"Elves suck."
"This is so cute."
"Nice medallion."
"What am I doing back here?"
"What the heck am I supposed to do here?"
"Those barbarians think they are so though! Just because they can beat up anybody!"
"Those grails sure aren't worth a lot, huh?"
"Any religion that keeps their altar in a place like this is up to no good."
"Man this automat is HUGE!"
"This is a big treasure!"
"Could this place BE any hotter?"
"That chick looks kind of hot."
"I'm never working with gremlins again!"
You think "That toga-chick looks kind of hot. Except for her head. OK, her head looks a little hot too."
Without looking up from her book, the armadillo-headed woman says, "We can read your mind, you know."
"What the heck is this stage made of anyway?"
"I'm so smart."
"That's a pretty important sign, alright."
"Maybe I should read the sign."
"Gotta love them secret passages."
"Pretty lizard."
"What am I waiting for here? Turn the crank already!"
"This reminds me of that time those tentacles came up from that abyss, and dragged me down into the dark lands. Man, that was a lot of fun."
"Catapults rule!"
"Why on earth has anybody made all this effort with the bridges, and the cranks, and the button and the catapult? Doesn't make any sense!"
"Hey, I can see my house from here!"
"I've always wanted to go to Norway."
"That bat sure was nice."
"That princess looks kind of hot."
"That queen looks kind of hot."
"Seems like every time I crash some royalty's party, something bad happens."
"Something is wrong here. I can feel it!"

quote:

Yeah, that was an interesting trap. It needs to be studied. You put your hand on the surface of the pedestal. Ah, there is that click again. Also; the metal arm with the spinning saw-blade. This time it cuts off your entire head.

Not sure exactly what command would do this, since examine isn't a thing

quote:

"Ur, don't put stuff on our table," says a troll.
"How did you know I was putting my coat on the table? It's invisible."
"Ur, I could smell it."

More invisibility coat handling.

quote:

Just as you are about to sit down the short troll says, "Ur, no. We don't play without dad."
Just as you are about to sit down the old troll says, "Ur, no. We don't play without my son."
Just as you are about to sit down the tall troll says, "Ur, no. We don't play without my brother."
Just as you are about to sit down the old troll says, "Ur, no. Get rid of the tentacle monster first. Then we play."

The relationship between the trolls, revealed!

quote:

"A book by Arthur Hippoman? Never heard of him. Hippoman is common name among hippomen. Anyway, keep it."
"No thanks, I have already read it. It's really good. In fact I liked it so much, I bough a copy as a birthday present to a friend of mine."

Most people just have generic "they're not interested" messages if you try to give them stuff, but it looks like the hippoman has something to say about the books.

quote:

"You better get out of here, or the tentacle monster will get you!" you say.
"No, I think it will get you. And I want to watch."

Trying to intimidate the gremlin out of the room with the tentacle monster.

quote:

You try to read over the shoulder of the woman. There is a very complex sentence apparently describing a test you take to see if you are real or not. You don't understand it, but feel mildly disturbed.
You read a little over the shoulder of the woman. It says something about a cat in a box, and a goldfish inside a box which is inside the cat's box, and how one can affect the past of a cat by looking at it, and that in this past the cat can affect the past of a goldfish by looking at it, and that this somehow proves that time goes backwards. Sounds nuts.
You try to read over the shoulder of the woman. The book is very hard to follow, and it does not take long before your head hurts.
You try to read over the shoulder of the woman. After looking at one sentence for quite some time, you realize you only understand two of the words. They are both "the".
You read a little over the shoulder of the woman. Every sentence is crammed with incomprehensible words.
You read a little over the shoulder of the woman. The book apparently claims that there is no such thing as economics. That can't be right can it?
You try to read over the shoulder of the woman, but somehow this Christmas book don't manage to put you in the holiday spirit.

Reading over the armadillo-headed woman's shoulder. That's more books than we saw, looks like there's a couple more she could have swapped over to if we waited long enough.

quote:

She is holding your Supreme crossbow. It is aimed right at you. She fires. Almost instantly, before it has even left the crossbow completely, the arrow returns to the bow. "What?" says the goblin lady. She fires again. The arrow returns again. Startled the lady fires again and again. She begins to swear. You laugh and begin to climb down. But a tentacle grabs you and pull you back up again. You try to squeeze out of the tentacle's grip. The goblin lady says, "Wait a second, this is not my bow. But my bow can't be stolen or destroyed. Which means it must still be here somewhere... Aha!" She disappears from view. You manage to get out of the tentacles grip and run towards the ladder. But another tentacle hits you, and you fly across the cave, hitting a wall. The goblin lady return, this time with her own crossbow. She shoots you through the head.

There's a unique failure for trying to steal the money after swapping the crossbows but while the tentacle monster is in the room.

quote:

"Hello," you say. "You better be careful around me, my brains have just been infected with ghost maggots. Also, did you know I just got engaged to Ruella Twist, the suspected black widow murderer? Oh, and the brotherhood of dark overlords has sworn to kill me, because..."
"Relax, buddy," says the bat. "I wasn't gonna suck out your destiny."

I'm not sure when we would have needed to talk to the bat to get this.

quote:

Do you really want to touch the orb? If so you must type in that, so I know you are serious.

Again, not sure what command would give this response. It's not 'lick' or 'kiss', and 'punch' and 'kick' have their own responses that tell you to touch it instead.

quote:

Before you have a chance to do it, you get a nasty electrical shock from your helmet. You hear a calm pleasant female voice in your head: "Though fun, it wouldn't be very heroic to torment a caged animal like that."

Another mysterious response. There are more normal responses for attack/kill/stab with sword, so I'm not sure what we could do to 'torment' him.

quote:

That's pretty clever in case somebody tries to bite you. But you can't stand walking around with sauce on yourself; it's too icky. Nice try though.

If you try to pour the sauce on yourself, as a way around the hamster.

quote:

"So are you trying to give me a handful of air or what?" says the goblin.

Giving the invisible coat to the goblin.

quote:

"Hard to do when you are hanging from it, boss."

Telling the goblin to take the coat while we're dangling from it.

quote:

The goblin looks annoyed and says to you, "Boss, don't embarrass me."

The goblin says: "Er, Ok. So... how are things?"
"Fine, fine."

The goblin looks at you strangely and says, "Er...Boss, are you not feeling well?"

The goblin looks at you strangely and says, "Boss? Fish can't talk you know."

"My aunt tried to become a Hoverist," says the goblin. "She jumped out from a barn roof, and broke both her legs." The Hoverist ignores him.

The goblin looks at you and says, "Oh boss, I don't think you understand how dangerous gremlins are. I don't want to talk to the gremlin. You are better off without it."

"Why don't you just go away?" the goblin asks the gremlin. The gremlin giggles.

"I'm not afraid of you!" the goblin says, but the monster ignores him.

"Begone, or face my wrath!" shouts the goblin, but the monster ignores him.

The goblin asks "Interested in hiring a sidekick?"
"No, Grirgr got dwarf."

"What's it like working with a barbarian?" the goblin asks.
The dwarf hold his hand out flat, then tips it from side to side.

"It's an animal boss. They don't talk," the goblin reminds you.

"You are a sick man, boss," the goblin says to you.

"I heard trolls had gone extinct" says the goblin.
"Ur, I don't think so."

"What's it like being a troll?" asks the goblin.
"Ur, I dunno."

"Have you considered going into the sidekick business? Adventurers tends to prefer short sidekicks," says the goblin.
"Ur, thanks for tip."

"I could totally destroy you," warns the goblin, but the golem does not respond.

"I wish I had a cute goblin girlfriend," says the goblin. "And that I was the major of Gobtown. And that I had lots of money. And a nice horse. And some gold. And a lollypop."
"Very, well I shall grant you your wishes."
"Really?"
"No!".

"My boss really aren't all that bad you know," says the goblin.
"Oh? Has he ever done anything nice for you?"
"Er..."
"I thought not."

"Do you also support goblins' rights?" asks the goblin.
"Sure."

"I once met the sprout fairy. Do you know him?" asks the goblin, but the carrot ignores him.

"What's the point of having a god for bullies?" asks the goblin.
"What's the point of having a goblin?"

"If you help us get a treasure, we will worship you," says the goblin."
"No, you worship me for a few decades first, then maybe if I am really bored I can help you," says the man and giggles.

"What's it like to be a god?" asks the goblin.
"You could spend your whole life trying to understand, and yet your puny mind could not fathom a smidgeon of the greatness that I possess."

"I don't think there is much point talking with that, boss."

Telling the goblin to talk to people.

quote:

The goblin abouts. "Whoa!" he says. "Suddenly my mind was filled with all this information. Like we communicate by "talk to [whatever]". And I know what you and your editor was talking about just before I met you. Trippy or what?"
The goblin credits. "Whoa!" he says. "I just had this vision that we are all created by some guy called Řyvind! Far out!"

You can tell the goblin to 'about' or 'credits' :allears:

quote:

A tentacle approaches the female goblin. The goblin sidekick screams "Get away from her!", runs up and grabs the tentacle. He manages to divert it away from the lady, but the tentacle throws him across the room, and he smashes into a wall.
"You sure are brave," says the female goblin.
Your sidekick smiles sheepishly and gets up.

We could have played wingman with the tentacle monster. (As a side note, I didn't see any dialogue for the tentacle monster interacting with people in the castle or future museum. I don't know what would happen if you hacked it in, but there's doesn't seem to be any funny edge case for it)

quote:

You stuff the chunk of brain back in your head. You suspect this might possibly not make the brain function properly.
You try pushing the top of your head down on the rest of your head, but the blood flow is too strong.

Some unsuccessful attempts at first aid.

quote:

The Hoverist looks at the address written on the crate. He says: "When you reach the twenty-second stage of Hoverism, you will be able to vanquish your desire to mail old men to Scandinavian regents." He hovers out of the crate, and away to the west.

The barbarian says, "Grirgr don't wanna be in a box!" He jumps out of the crate and runs away to the west.

The dwarf jumps out of the crate. Then he crabs you by the neck, and pulls you down, so that your head rests on the top of one of the walls of the crate. Then he repeatedly smacks the lid of the crate down on your head. Then he puts the lid back up, and runs away to the west.

The old troll says, "Ur, why am I in a crate?" He climbs out and runs off to the west.

The hippoman says, "Hu? What am I doing here? Why am I inside my crate? What the heck is going on here?" Confused he stumbles out of the crate, and walks off to the west.

The woman looks a bit confused. She reads the side of the crate. "What's this, you gonna mail me to Norway or something?" She smacks you with her placard shouting, "Weirdo!" She then crawls out of the crate and runs west.

The lizard crawls up on the inside of the crate, and down on the outside, before heading west.

Interestingly, it seems like everyone has a reaction to being put in the crate. I don't think it's actually possible to do this in game - as mentioned, the hamster guards the path to the crate and you need to put him in the staff to get by (which would release anyone else, after which they go back to their room)

quote:

Suddenly you are somewhere else.

It is a place you recognize: your editor's office. Your editor is sitting behind his desk in front of you. He is an old, fat, constantly annoyed man. He is holding the magical staff. Inside the orb you can see a spider, tiny and unmoving.
"Sit down," says your editor.
"And try not to spill too much blood, the carpet is new."
You sit down. The editor gestures at a newspaper on his desk. "Have a look at this."
You look. It is not The Adventurer's Consumer Guide, but The Royalty Spotter Weekly. The front-page reads:
KING
QUEEN
OF NORWAY MISSING
Last seen screaming and hanging
on for dear life to giant bat
heading south

Your editor says, "The article goes on to say how the
king
queen
spent three days in a silver cage, and how a mysterious man had crashed the king's birthday party and ended up inside the orb of some strange staff. We recognized you from the description. We didn't want a lawsuit, so we sent some people to Norway and managed to smuggle the staff out of the country, before someone figured out a way release you from the orb. What the hell were you doing there anyway?"
"Well..."
"Newer mind! I don't want any excuses. You're fired!"

Aww man, I missed this one. It's the ending for touching the orb while you're riding on the bat.

quote:

Two men in black uniforms walks in from the south. "Hey!" one says to you. "You can't just take stuff. That diamond should definitely be in the hall of precious stones." The two men take the diamond. They leave the way they come.

And there's actually a special case if you go to the future while holding the giant diamond. This would have to be while the goblin is stuck on the ledge.



Some cool stuff in there. But all of that is small time. Are you ready for the MASSIVE DISCOVERY that will fundamentally change what you know about Adventurer's Consumer Guide??

quote:

Huge cave
This cave has exits to the north, east, south and west.
A stone pedestal as tall as you stands in a corner.

There is a little blood here.

A diamond the size of your chest lies in the middle of the cave. A tremendous light shines out from it and fills the entire cave.

You can also see the goblin sidekick and a wheelbarrow (which is empty) here.

> wake up
You awaken from your dream by the sound of an alarm coming from downstairs. You shouldn’t really be sleeping anyway. After all, you are the only person aboard this spaceship, which is transporting 50 million rubber donkeys from The Planet of Happy Toy Manufacturers to The Planet of Slightly Dull People, and it is your responsibility to see to the safety of the ship.

Spaceship
This is the control room of your spaceship. A ladder leads down.
The ship can pretty much run itself, so the control console only has one button. You are only to push it if the spaceship is in so much danger that it has to abort its mission and return home.
Through a large window you have a view of space, it looks like that screensaver with all the stars.
Your comfortable captains chair is here.

[Your score has just gone up by one point.]

That's right, it was all a dream!

Something about a goblin, and... I think there was a book...?

> inventory posted:

You are wearing your glasses.

> think
“Man, I’m not getting paid enough for this.”

The sound of an alarm comes from downstairs.

No time for dreams now. There's work to do!

> down posted:


Spaceship
This is an almost, but not quite, totally uninteresting part of the ship. A ladder leads up. There are exits to the north, south, east and west.

The sound of an alarm comes from the north.

> north

Spaceship

This room has a console that controls one of the four motors of the ship. On the console are a black button, a gray button, a brown button and a light bulb. The light bulb will blink if something is wrong. It is currently blinking. On the console, beneath the bulb, it is written what to do in case of an emergency.
An exit leads south.

The sound of an alarm comes from the console.

> read console
“In case of emergency: Push the black button, then push the brown button, then push the gray button.”

The sound of an alarm comes from the console.

It's a hard, lonely job, being a spaceman. But someone has to do it.

> push black button posted:

You push the button.

The sound of an alarm comes from the console.

> push brown button
You push the button.

The sound of an alarm comes from the console.

> push gray button
You push the button.

The alarm dies down, the light bulb stops blinking. You smile relieved. But not for long. Suddenly you hear a new alarm from the south!

!!!

> south posted:


Spaceship
This is an almost, but not quite, totally uninteresting part of the ship. A ladder leads up. There are exits to the north, south, east and west.

The sound of an alarm comes from the east.

> east

Spaceship

This room has a console that controls one of the four motors of the ship. On the console are a black button, a gray button, a brown button and a light bulb. The light bulb will blink if something is wrong. It is currently blinking. On the console, beneath the bulb, it is written what to do in case of an emergency.
An exit leads west.

The sound of an alarm comes from the console.

> read console
“In case of emergency: Push the brown button, then push the gray button, then push the black button.”

The sound of an alarm comes from the console.

> press brown button
You push the button.

The sound of an alarm comes from the console.

> press gray button
You push the button.

The sound of an alarm comes from the console.

> press black button
You push the button.

The alarm dies down, the light bulb stops blinking. But then yet another alarm starts ringing! The sound comes from the west.

The job is never done until these rubber donkeys are where they belong.

> west posted:


Spaceship
This is an almost, but not quite, totally uninteresting part of the ship. A ladder leads up. There are exits to the north, south, east and west.

The sound of an alarm comes from the south.

> south

Spaceship

This room has a console that controls one of the four motors of the ship. On the console are a black button, a gray button, a brown button and a light bulb. The light bulb will blink if something is wrong. It is currently blinking. On the console, beneath the bulb, it is written what to do in case of an emergency.
An exit leads north.

The sound of an alarm comes from the console.

> read console
“In case of emergency: Push the gray button, then push the black button, then push the gray button.”

The sound of an alarm comes from the console.

> push gray button
You push the button.

The sound of an alarm comes from the console.

> push black button
You push the button.

The sound of an alarm comes from the console.

> push gray button
You push the button.

The alarm dies down, the light bulb stops blinking. And then the sound of an alarm comes from the north! What are the odds, you wonder.

Quite the string of bad luck, but nothing that will give pause to an experienced space captain like ourselves.

> north posted:


Spaceship
This is an almost, but not quite, totally uninteresting part of the ship. A ladder leads up. There are exits to the north, south, east and west.

The sound of an alarm comes from the west.

> west

Spaceship

This room has a console that controls one of the four motors of the ship. On the console are a black button, a gray button, a brown button and a light bulb. The light bulb will blink if something is wrong. It is currently blinking. On the console, beneath the bulb, it is written what to do in case of an emergency.
An exit leads east.

The sound of an alarm comes from the console.

> read console
“In case of emergency: Push the gray button, then push the brown button, then kick the console.”

The sound of an alarm comes from the console.

> push gray button
You push the button.

The sound of an alarm comes from the console.

> push brown button
You push the button.

The sound of an alarm comes from the console.

> kick console
You kick the console.

The alarm dies down, the light bulb stops blinking. You wait for a bit. No more alarms. But suddenly there is a loud crashing sound, and the entire ship shakes terribly! Something is wrong!

Oh no!

> east posted:


Spaceship
This is an almost, but not quite, totally uninteresting part of the ship. A ladder leads up. There are exits to the north, south, east and west.

You hear a crashing sound. The ship shakes a lot.

> up
At the top of the ladder, you glance out the window. The ship is surrounded by meteorites! You must have flown into a meteorite belt!
You must abort the mission at once!

Spaceship
This is the control room of your spaceship. A ladder leads down.
The ship can pretty much run itself, so the control console only has one button. You are only to push it if the spaceship is in so much danger that it has to abort its mission and return home.
Through a large window you have a view of space, it looks like that screensaver with all the stars. It also shows that your ship is surrounded by meteorites!
Your comfortable captains chair is here.

You can see a medium sized meteorite smash into the ship. The ship shakes a little.

drat it all! We have no choice but to abort the mission.

> press button posted:

You push the button. The ship turns its front 180 degrees around, so that it flies in the exact opposite direction of what it did previously.
You wait. The meteorites get fewer around you. Just when you think you are completely out of the meteorite belt, the ship gets hit one last time. This time it’s a big one. The ship shakes worse than it has done before. You fall onto the ground. Dazed you get up. You notice you have lost your glasses. They lie broken on the floor. Suddenly the sound of an alarm comes from the downstairs!

> take glasses
You have no use for broken glasses.

The sound of an alarm comes from downstairs.

No time for new glasses - we'll have to do the repairs like this.

> down posted:


Spaceship
This is an almost, but not quite, totally uninteresting part of the ship. A ladder leads up. There are exits to the north, south, east and west.

The sound of an alarm comes from the north.

> north

Spaceship

This room has a console that controls one of the four motors of the ship. On the console are a black button, a gray button, a brown button and a light bulb. The light bulb will blink if something is wrong. It is currently blinking. On the console, beneath the bulb, it is written what to do in case of an emergency.
An exit leads south.

The sound of an alarm comes from the console.

> read console
You can’t read it without your glasses.

The sound of an alarm comes from the console.

That's fine. I'm sure I can remember what the order was.

> press brown button posted:

You push the button.

The sound of an alarm comes from the console.

> press black button
You push the button.

The sound of an alarm comes from the console.

> press gray button
You push the button.

Suddenly there is a most horrible sound. You realize one of the engines have just exploded.

*** Out of control, the spaceship flies into a time hole, before crash-landing on twelfth century earth. Getting out of the ship you realize you have landed right on top of Genghis Khan! Afraid to change history, you take his place, and have lots of fun conquering, pillaging and killing. ***


In that game you scored 98 out of a possible 100, in 1026 turns.

Would you like to RESTART, RESTORE a saved game, UNDO your last move or QUIT?

The mission failed :negative:

Courtesy of the text dump we can see that there's actually a lot of possible fates for our intrepid captain, including returning home safely if we do all the maintenence long enough.

quote:

The spaceship crash-lands on The Planet of Really Really Good Food. 25 years later you die from obesity.

The spaceship crash-lands on The Prison Planet of Violent Sadistic Uncontrollable Serial-killing Lunatics. The inhabitants quickly realize that you are on the wrong planet, and within a couple of hours you sit comfortably relaxing with a drink in a spaceship headed for The Planet of Happy Toy Manufacturers. Nonetheless, you have failed your mission.

The spaceship crash-lands on The Planet of Zombie Sprouts. Soon you are the king of the zombie sprouts.

Out of control, the spaceship flies into a time hole, before crash-landing on twelfth century earth. Getting out of the ship you realize you have landed right on top of Genghis Khan! Afraid to change history, you take his place, and have lots of fun conquering, pillaging and killing.

The spaceship crash-lands on The Planet of Slightly Dull People, which was just where you were supposed to go! However you crash-land right on the presidents summerhouse, and have to spend the next six months in jail.

The spaceship crash-lands on The Planet of Far too Many Rubber Donkeys. When the inhabitants find out that you bring even more rubber donkeys, they lynch you.

The spaceship crash-lands on The Planet of Tall Hard Sharp Things. You don't survive the crash.

The spaceship crash-lands on The Planet of Monsters. Pretty soon, you are eaten by a monster.

The spaceship crash-lands on The Planet of Hardly Any Monsters. Pretty soon, you are eaten by one of the very few monsters on the planet.

The spaceship crash-lands on The Planet of Very Happy People. Pretty soon, you are eaten by some very happy people.

You have done your job!

But is that really how our story ends? I feel like there's something else, just on the tip of my tounge...

> wake up posted:

You awaken from your dream by the sound of an alarm coming from downstairs. You shouldn’t really be sleeping anyway. After all, you are the only person aboard this spaceship, which is transporting 50 million rubber donkeys from The Planet of Happy Toy Manufacturers to The Planet of Slightly Dull People, and it is your responsibility to see to the safety of the ship.

Spaceship
This is the control room of your spaceship. A ladder leads down.
The ship can pretty much run itself, so the control console only has one button. You are only to push it if the spaceship is in so much danger that it has to abort its mission and return home.
Through a large window you have a view of space, it looks like that screensaver with all the stars.
Your comfortable captains chair is here.

Oh.

That's right.

quote:

> wake up
You awaken from you eons long slumber. You yawn a bit and stretch your tentacles. You are feeling kind of groggy. Time for your morning bath, you think. You get out of bed, step out of your citadel, and walk towards the ocean.

R’lyeh
You are in earth’s supreme terror - the nightmare corpse-city of R’lyeh, which was built in measureless aeons by vast, loathsome shapes that seeped down from the dark stars. Here you and your hordes have lain hidden in green slimy vaults. The geometry of this dream place is abnormal, non-Euclidian, and loathsomely redolent of spheres and dimensions apart from the humans. The very sun of heaven seems distorted when viewed through the polarizing miasma welling out from this sea-soaked perversion, and twisted menace and suspense lurks leeringly in those crazily elusive angles of carven rock where a second glance shows concavity after the first show convexity.
There are some citadels, a big monolith, a bigger monolith and a huge statue here.
To the east lies the ocean. A ship sails on it.

[Your score has just gone up by one point.]

> wake up
No, your eons long slumber has come to an end.

We're awake now, for the first time in eons. A new and terrible dawn has come to the world.

> east posted:

You step into the water. The ship comes towards you and sails right through your stomach. Ouch, that kind of hurt! You really don’t need this kind of thing so early in the morning. Disgruntled you go back to your citadel too sleep a few more eons.

*** That is not dead which can eternal lie, and with strange aeons even death may die. ***


In that game you scored 99 out of a possible 100, in 998 turns.

Would you like to RESTART, RESTORE a saved game, UNDO your last move or QUIT?
>quit

Screw it. Five more minutes.



And with that, I think we're done for real. Thanks for reading.

Snake Maze fucked around with this message at 12:04 on Jun 1, 2022

Snake Maze
Jul 13, 2016

3.85 Billion years ago
  • Having seen the explosion on the moon, the Devil comes to Venus
And no, I still have no idea if xyzzy does anything

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe
Holy crap, that's a lot of secret content :allears:

Snake Maze
Jul 13, 2016

3.85 Billion years ago
  • Having seen the explosion on the moon, the Devil comes to Venus
I was impressed how much there was to the 'wake up' easter egg, considering how easy it is to miss. The only guide I know of has a whole section for "amusing things to try" and they missed it entirely.

Samovar
Jun 4, 2011

I'm 😤 not a 🦸🏻‍♂️hero...🧜🏻



To have a Cthulhu Easter egg that is basically the story of the Call of Cthulhu from the p.o.v. of the big man himself was unexpected, but welcome.

Hirayuki
Mar 28, 2010


That was fantastic--thank you for showing it off! It took me right back to playing Infocom interactive fiction on our C64, especially the Douglas Adams titles. Thorsby really has a knack for this kind of thing. I said "What the gently caress" out loud to no one when you woke up the first time. :aaaaa:

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Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



Yeah, thanks for posting. I was chronically too far behind to comment on the updates, but I enjoyed reading it. It was a good contrast to reading his comics, and it really did remind me those real old school text adventures more than I expected as well.

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