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MJ12
Apr 8, 2009

ZeusJupitar posted:

That's awesome and I wish I hadn't moused over it.

Really enjoying this so far, although there's some janky edges. In particular I somehow keep melee attacking when I mean to shoot. The plant enemies are frustratingly tough as well.

Has anyone found a use for the flamethrower? Seems like the heavy machine fun (psilencer?) gives you the same crowd control without robbing you of long ranger coverage.

There's a specialist class you unlock later in the game, the Purifier, who can add +3 range, +1 damage, and +15 cone width to the flamethrower - which handily makes up for its range problems. The Purifier, like the Purgator, also has the capacity to carry a fuckton of mega-buffed grenades. I have one who gets 4 uses of grenades and an extra grenade slot, which means that I basically take him and a pair of grenade Purgators into no-WP challenge missions and solve the mission with explosions.

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Ghislaine of YOSPOS
Apr 19, 2020

I'm only a couple missions in but setting up a triple field of overwatch to mow down a bunch of poxwalkers before they can get down the hill hooked me immediately. I don't love the art style but you can't have everything

Eej
Jun 17, 2007

HEAVYARMS
Do you get a baby carrier eventually or are your dudes strictly running around on their own legs?

Psycho Landlord
Oct 10, 2012

What are you gonna do, dance with me?

Eej posted:

Do you get a baby carrier eventually or are your dudes strictly running around on their own legs?

No vehicles at all, Termies are the heaviest you get and are available pretty much from the word go.

Well no vehicles for you anyway, the Nurgle dudes have a decent motor pool.

I R SMART LIKE ROCK
Mar 10, 2003

I just want a hug.

Fun Shoe
I'm looking forward to future dlc's. I want some Doomglaive Dreadnoughts or maybe Techmarines

Deptfordx
Dec 23, 2013

Deptfordx posted:

God drat it. The smart play here is clearly to wait a couple of months for patches and polishing. But I wanna play it now!

Welp.

The lifelong stuggle between common sense and FOMO has ended with yet another predictable triumph for FOMO. Handily maintaining it's 100% record of victories.

Downloading it now.

Eej
Jun 17, 2007

HEAVYARMS

Psycho Landlord posted:

No vehicles at all, Termies are the heaviest you get and are available pretty much from the word go.

Well no vehicles for you anyway, the Nurgle dudes have a decent motor pool.

Seeing a Blight Drone animated is probably disgusting and I want to pet a Blight Hauler so I'm sold.

I R SMART LIKE ROCK
Mar 10, 2003

I just want a hug.

Fun Shoe

Deptfordx posted:

Welp.

The lifelong stuggle between common sense and FOMO has ended with yet another predictable triumph for FOMO. Handily maintaining it's 100% record of victories.

Downloading it now.

we thank you, for the taint of chaos is everywhere. we are the shield that protects the Imperium

Alamoduh
Sep 12, 2011
Be sure you do an execution with the force staff that can give aegis (forgot what it’s called). The animation is ::discourse:

Psycho Landlord
Oct 10, 2012

What are you gonna do, dance with me?

Eej posted:

Seeing a Blight Drone animated is probably disgusting and I want to pet a Blight Hauler so I'm sold.

Blight Haulers are in and certainly a little offputting

So far the craziest model I've seen is the helbrute, lot of weird moving parts on that one

Pierson
Oct 31, 2004



College Slice
I appreciate that spotting an enemy pod automatically refills all AP to full because accidentally uncovering one with your last dude in XCOM1 and being forced to sit there and seethe as they set up was infuriating.

Also when I realised every single ability use raised the surge gauge I stopped using Aegis every single round and suddenly it stopped filling up so fast! Who'd have thought!

Padical
Nov 29, 2004
Are there any hard game-overs in this game? I started on grandmaster mode to keep myself from savescumming, but now I am really worried about losing all my progress if my hull hits 0.

Having a blast otherwise. I was put off by the art style at first, but it looks good and the gameplay is great.

Psycho Landlord
Oct 10, 2012

What are you gonna do, dance with me?

I haven't seen it firsthand but my understanding is the two actual game over conditions are getting your ship blown up or not having any dudes ready to go when the plot missions pop

Kitchner
Nov 9, 2012

IT CAN'T BE BARGAINED WITH.
IT CAN'T BE REASONED WITH.
IT DOESN'T FEEL PITY, OR REMORSE, OR FEAR.
AND IT ABSOLUTELY WILL NOT STOP, EVER, UNTIL YOU ADMIT YOU'RE WRONG ABOUT WARHAMMER
Clapping Larry

Padical posted:

Are there any hard game-overs in this game? I started on grandmaster mode to keep myself from savescumming, but now I am really worried about losing all my progress if my hull hits 0.

Having a blast otherwise. I was put off by the art style at first, but it looks good and the gameplay is great.

You can game over if you run out of hull and if you fail to stop the plague from spreading. I just game overed actually due to the latter.

One of the things I find incredibly frustrating about how the missions are constructed is that the number of enemies you have to kill increases with corruption level to finish the level. Fine. I can just about accept that on an entire planet the five dudes you need to kill are all in the same place (personally I'd make it so it's still one key objective but more patrols/better enemies).

So you set off on your mission to kill these five key dudes and hopefully extract their seeds.

Your four brave Grey Knights slaughter their way through four of the five key dudes, each representing one level of corruption on the planet. Then they die at the last hurdle. Mission defeat screen, absolutely no benefit for taking out those four key dudes. Worse is when it's one of those missions where you complete the objectives and they are like "Ahh we can't lock onto you for 3 turns" and all your dudes die. Next screen: Mission failed. OK so but I got all the objectives though, right?

This is actually one area where Xcom 2 was objectively better. If your mission has a key objective and a secondary objective and you need to extract your dudes at the end, if you do the main mission and everyone dies, it says "Mission Accomplished" but then it's all sad music as they are all dead. Likewise if you don't do the primary mission but do a secondary mission, like extracting a VIP, you get the benefit of doing that.

Also I'm not sure if anyone else is finding this but I find the missions to destroy the Noctilith Crowns way easier than a level 5 "normal" mission.

Oh and finally, I'm fairly frustrated that I wasted an Exterminatus bombardment trying to blow up a planet with an active Nocilith Crown, only to find it doesn't do anything. Why even have the button lit up and able to be pushed?

Kitchner fucked around with this message at 02:48 on May 9, 2022

Psycho Landlord
Oct 10, 2012

What are you gonna do, dance with me?

I wonder how the game handles it if you exterminatus the whole sector

Phrosphor
Feb 25, 2007

Urbanisation

Am I missing something with the falchions? is +5% crit worth missing out of 50% parry?

Kitchner
Nov 9, 2012

IT CAN'T BE BARGAINED WITH.
IT CAN'T BE REASONED WITH.
IT DOESN'T FEEL PITY, OR REMORSE, OR FEAR.
AND IT ABSOLUTELY WILL NOT STOP, EVER, UNTIL YOU ADMIT YOU'RE WRONG ABOUT WARHAMMER
Clapping Larry

Phrosphor posted:

Am I missing something with the falchions? is +5% crit worth missing out of 50% parry?

Higher levels of Falchions can have a higher percentage, also you don't need to have a parry if you have an interceptor who just slaughters everyone in front of him with a load of crits

Unlucky7
Jul 11, 2006

Fallen Rib

Pierson posted:

I appreciate that spotting an enemy pod automatically refills all AP to full because accidentally uncovering one with your last dude in XCOM1 and being forced to sit there and seethe as they set up was infuriating.

Also when I realised every single ability use raised the surge gauge I stopped using Aegis every single round and suddenly it stopped filling up so fast! Who'd have thought!

Wait, I thought it was only when you were spending willpower?

Also, I am still very confused about harvesting seeds and when precision targeting happens. I thought it happens when you get a critical hit, and I managed to get a seed that way, but then I did a melee attack on a seed carrier, did not get the precision targeting prompt, but it gave me a seed anyway? Granted this is on the first mission where you are able to harvest so maybe they would give you a freebie.

EDIT: Okay, I just went back and noticed there is a Warp Counter penalty there when you use Aegis Shield.

Unlucky7 fucked around with this message at 03:08 on May 9, 2022

neonchameleon
Nov 14, 2012



Phrosphor posted:

Am I missing something with the falchions? is +5% crit worth missing out of 50% parry?

IME there's no need to parry if you don't leave your foes alive. But the falchions are only worth it if you're stacking crit abilities and that's more of a specific build thing. I think falchions are the worst melee weapon in the game.

Popete
Oct 6, 2009

This will make sure you don't suggest to the KDz
That he should grow greens instead of crushing on MCs

Grimey Drawer
So is this legit good? Looks neat but gamers seem to be very upset about Twitch drops so the Steam reviews are "mixed".

Mechafunkzilla
Sep 11, 2006

If you want a vision of the future...

Psycho Landlord posted:

I wonder how the game handles it if you exterminatus the whole sector

That's a victory, obviously

I R SMART LIKE ROCK
Mar 10, 2003

I just want a hug.

Fun Shoe

Popete posted:

So is this legit good? Looks neat but gamers seem to be very upset about Twitch drops so the Steam reviews are "mixed".

I honestly didn't even know twitch drops were a thing for this game. they clearly aren't required so I'd say get it if you're interested in the theme. it's not as good as Xcom 2 + WotC but neither is vanilla Xcom 2 so it's an unfair comparison

Mechafunkzilla posted:

That's a victory, obviously

:hai:

Mechafunkzilla
Sep 11, 2006

If you want a vision of the future...

Phrosphor posted:

Am I missing something with the falchions? is +5% crit worth missing out of 50% parry?

It definitely can be. A lot of team setups don't get hit much because they generate AP like crazy and you can kill everything in 1 turn. No need for parry if the enemies are all dead. A crit can mean a stun which gives 8-9 AP to the team with a Chaplain, for example.

Also, not all the weapons get the same spread of possible upgrades -- so the weapons have more differences than just their base forms appear to have, plus just the randomness of whatever reward you get. So if I get a weapon with +stun I don't care what it is, I'm gonna use it over almost anything else.

Mechafunkzilla fucked around with this message at 03:54 on May 9, 2022

Phrosphor
Feb 25, 2007

Urbanisation

Awesome, thanks for all the info. If I had one complaint it's that the mission setup music isn't quite as much of a banger as either XCOM or XCOM2's.

Psycho Landlord
Oct 10, 2012

What are you gonna do, dance with me?

Based on my experience trying to determine best and worst melee weapons is moot because every type of melee weapon has some absurd mastercrafted variants. I've got 8 damage +35 crit falchions on an interceptor and he just solos entire bloomspawn packs.

(It's hammers tho hammers are the best)

MJ12
Apr 8, 2009

Pierson posted:

I appreciate that spotting an enemy pod automatically refills all AP to full because accidentally uncovering one with your last dude in XCOM1 and being forced to sit there and seethe as they set up was infuriating.

Also when I realised every single ability use raised the surge gauge I stopped using Aegis every single round and suddenly it stopped filling up so fast! Who'd have thought!

It does mean that you want to activate new pods with your last, not first dude, which creates a different sort of movement mechanic. It does emergency reward stacking up on a door and having one dude kick it down though which is badass as hell.

My only problem with the door animations is that even cultists break doors, they should be required to just sit there and seethe imo.

VolticSurge
Jul 23, 2013

Just your friendly neighborhood photobomb raptor.



MJ12 posted:

My only problem with the door animations is that even cultists break doors, they should be required to just sit there and seethe imo.
I would also accept them yeeting themselves through the door, not destroying it but leaving a cultist-shaped hole in it.

Red Rox
Aug 24, 2004

Motel Midnight off the hook
Looking forward to playing this, and glad to hear it's decent, but I'm gonna wait until they patch it.

Ah who am I kidding?

Kobal2
Apr 29, 2019

Unlucky7 posted:

I am a little confused on when the part targeting appears. Is it on Melee crits?

All crits. Purgators have a low-level skill that guarantees a ranged crit, which early on is useful to shut down some of The poo poo (death explosion, heavy stubber, voxcasters, dudes on overwatch...) that dealing with otherwise would pull you out of position. If you don't have the arc bug I'd even suggest picking a Psylancer to go with that, for the added range and ammo.

Kobal2
Apr 29, 2019

Popete posted:

So is this legit good? Looks neat but gamers seem to be very upset about Twitch drops so the Steam reviews are "mixed".

It's about as good as Mechanicus. Mechanicus was pretty drat good.

Kobal2
Apr 29, 2019

Phrosphor posted:

Am I missing something with the falchions? is +5% crit worth missing out of 50% parry?

For the base weapons you should prolly stick with hammers because 6 damage instead of 5 makes a big difference early on. The scepter can also be decent on a Justicar in termie armour who just focuses on being a target and distributing APs (you'll run into issues regenerating willpower though) - but I stick to the hammer anyway and Aegis when I need to.

After that it really depends what mastercrafted weapons you drop.

Angry Lobster
May 16, 2011

Served with honor
and some clarified butter.
Killing plague terminators is incredibly satisfying.

Pierson
Oct 31, 2004



College Slice
The only real problem I have with the game is there isn't a lot more blood and weird gross nurgle fluids. I cut you in half cultist dude, you should be hosing the screen with plague gore not falling apart with wacky rubber organs like a Team Fort 2 character.

grobbo
May 29, 2014

Popete posted:

So is this legit good? Looks neat but gamers seem to be very upset about Twitch drops so the Steam reviews are "mixed".

They also have a lot of people on Steam complaining that as per the lore, all the low-level enemies should just be bouncing harmlessly off your Knights to no effect, which is useful feedback I'm sure the devs are really enjoying.

I'm having a good time with it! I'm mostly running a pair of teleporting Interceptor twins who provide most of the game's fun and do most of the hard work while the Apothecary and Justicar jog awkwardly after them.

Complaints are mostly related to the UI rather than the gameplay (doing anything related to loadout is seriously awkward, auto-pause in windowed mode helps nobody).

There are some obvious opportunities to build out on the limited mission variety and enemy roster without too much scope creep (rescue a charmed diplomat from Slaanesh's influence, escape an 'easy' mission that turns out to be a Tzeentch trap, keep some Imperial Guard alive to prevent them becoming a sacrifice to Khorne) - hopefully they get a chance to do that.

ZeusJupitar
Jul 7, 2009

grobbo posted:

They also have a lot of people on Steam complaining that as per the lore, all the low-level enemies should just be bouncing harmlessly off your Knights to no effect, which is useful feedback I'm sure the devs are really enjoying.

Having to worry about normal humans with AK's does rather clash with the power fantasy, especially when the story keeps empathising that the apocalyptic zombie plague is barely worth a company of knight's attention.

I can see why they did it though, as going straight to Chaos Marines/Daemons would reduce the sense of escalation over the campaign.

Psycho Landlord
Oct 10, 2012

What are you gonna do, dance with me?

Lmao Librarians and Paladins are absurd

Think my "gently caress this place" comp is gonna be those two plus a termie apothecary for general support and a termie justicar to hand out AP and opportunistically execute poo poo the librarian stuns

Kanos
Sep 6, 2006

was there a time when speedwagon didn't get trolled

Popete posted:

So is this legit good? Looks neat but gamers seem to be very upset about Twitch drops so the Steam reviews are "mixed".

A good half of the negative reviews are either people absolutely FURIOUS that the developers had the temerity to use twitch drops to promote the game(which the devs have responded to by saying "oh, okay, we'll just put all the twitch drops in a patch this month for everyone") or alternatively complaining about how it's blasphemy to the lore that the low level enemies in the game can actually harm the invincible Grey Knights.

ZeusJupitar posted:

Having to worry about normal humans with AK's does rather clash with the power fantasy, especially when the story keeps empathising that the apocalyptic zombie plague is barely worth a company of knight's attention.

I can see why they did it though, as going straight to Chaos Marines/Daemons would reduce the sense of escalation over the campaign.

The low level enemies are really well implemented, IMO. A group of zombies or cultists is something you have to pay attention to, and they can annoy you and present a serious complication if they show up at a bad time or you play badly, but in most cases the basic human enemies are little sacks of willpower/extra turns that you can trivially slaughter en masse.

Kanos fucked around with this message at 14:01 on May 9, 2022

Psycho Landlord
Oct 10, 2012

What are you gonna do, dance with me?

Ime the cultist groups are there to punish you for going ham on the warp surge meter, because 6 cultists with grenades and overwatch that also just mutated to have five armor and got nurgle's gifted by their herald squad leader is tougher than any chaos spawn :shepicide:

Angry Lobster
May 16, 2011

Served with honor
and some clarified butter.

Psycho Landlord posted:

Lmao Librarians and Paladins are absurd

Think my "gently caress this place" comp is gonna be those two plus a termie apothecary for general support and a termie justicar to hand out AP and opportunistically execute poo poo the librarian stuns

Throw in a chaplain with the litany that gives more AP per execution and enjoy. Librarians are incredibly busted, btw.

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Psycho Landlord
Oct 10, 2012

What are you gonna do, dance with me?

If I had slots for five dudes dude number 5 would absolutely be a Chaplain 100%

But as it is I think just handing out 3 bonus AP to the blender that is the Paladin is better and also healing is nice for when I gently caress Up

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