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Twigand Berries
Sep 7, 2008

Kitchner posted:

At the moment I'm playing this on standard difficulty and finding it really hard. I don't really mind the challenge per se but I do wonder if I'm missing a anything that's bloody obvious.

As an aside. Is there really any reason to not just slam everyone who can wear it into terminator armour? I know it's slower but realistically your dudes are so fragile that you want to stick together as a group and the two armour pips massively help.

It isn't just about speed. The maps tend to have a lot of spots for power armor guys to jump across or up and down. It really opens up maneuverability.

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Twigand Berries
Sep 7, 2008

I watched some preview blurb from a developer and it really seemed like they went to GW and said “40K x-com?”
and GW glanced at their plastic inventories and said “sure, make them grey knights”

Twigand Berries
Sep 7, 2008

Collapsing Farts posted:

They should have let us use the baby carrier mech in the game:


Look at the gams on that one!

Twigand Berries
Sep 7, 2008

I'm downloading something they are describing as a "major update"

Twigand Berries
Sep 7, 2008

https://www.chaosgate.com/news/update-xiii-coming-25-july

Large update inbound.

https://www.pcgamer.com/chaos-gate-daemonhunters-is-getting-a-free-update-with-new-enemies-and-gear-seems-to-be-teasing-more-dlc/

Article thinks an assassin dlc in the works.

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Twigand Berries
Sep 7, 2008

I felt like easy was too easy and broke the fundamentals. The game is designed for setting up sick crits and the lower HP on easy made everything get one shot on early levels so you don't actually interact much with them (early game at least).

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