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Hello Chaos Gate thread So this game is a lot bigger than I thought it was gonna be
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# ¿ May 8, 2022 17:04 |
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# ¿ May 14, 2024 05:41 |
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Pierson posted:How do you mean? Do you mean in length, depth, or actual world size? Does anyone know if we get to go to other sectors besides the starting one and it's handful of planets? After you handle a story event that everyone plays up as the climax of the plot, you learn there's four more distinct bloom strains and the sector doubles in size and introduces new mechanics such as roving chaos fleets Also lmao that this game solved the Inverse Difficulty problem by not solving it at all whatsoever and just going all in on making everything you do with your dudes as badass as possible (though certain lategame enemies like helbrutes are way ruder than anything in Firaxcom ever was)
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# ¿ May 8, 2022 20:06 |
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ZeusJupitar posted:That's awesome and I wish I hadn't moused over it. On purgators flamers seem kinda meh but once you get access to purifiers they apparently have better synergy with them
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# ¿ May 8, 2022 21:26 |
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Eej posted:Do you get a baby carrier eventually or are your dudes strictly running around on their own legs? No vehicles at all, Termies are the heaviest you get and are available pretty much from the word go. Well no vehicles for you anyway, the Nurgle dudes have a decent motor pool.
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# ¿ May 8, 2022 22:39 |
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Eej posted:Seeing a Blight Drone animated is probably disgusting and I want to pet a Blight Hauler so I'm sold. Blight Haulers are in and certainly a little offputting So far the craziest model I've seen is the helbrute, lot of weird moving parts on that one
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# ¿ May 8, 2022 23:23 |
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I haven't seen it firsthand but my understanding is the two actual game over conditions are getting your ship blown up or not having any dudes ready to go when the plot missions pop
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# ¿ May 9, 2022 01:40 |
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I wonder how the game handles it if you exterminatus the whole sector
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# ¿ May 9, 2022 02:39 |
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Based on my experience trying to determine best and worst melee weapons is moot because every type of melee weapon has some absurd mastercrafted variants. I've got 8 damage +35 crit falchions on an interceptor and he just solos entire bloomspawn packs. (It's hammers tho hammers are the best)
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# ¿ May 9, 2022 04:15 |
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Lmao Librarians and Paladins are absurd Think my "gently caress this place" comp is gonna be those two plus a termie apothecary for general support and a termie justicar to hand out AP and opportunistically execute poo poo the librarian stuns
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# ¿ May 9, 2022 13:30 |
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Ime the cultist groups are there to punish you for going ham on the warp surge meter, because 6 cultists with grenades and overwatch that also just mutated to have five armor and got nurgle's gifted by their herald squad leader is tougher than any chaos spawn
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# ¿ May 9, 2022 14:08 |
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If I had slots for five dudes dude number 5 would absolutely be a Chaplain 100% But as it is I think just handing out 3 bonus AP to the blender that is the Paladin is better and also healing is nice for when I gently caress Up
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# ¿ May 9, 2022 14:22 |
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All the big guys do that. Helbrutes especially. I've also had a case where a blight drone I critted careened into a giant gas tank which killed both the blight drone and couple plague marines when it went off.
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# ¿ May 9, 2022 14:47 |
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MJ12 posted:There's a random event that can pop that respecs one of your guys into a Paladin after a month, I'm not sure if there's similar random events for the other advanced classes. I never got this event but I did get one that just gave me a choice of one member from each class, so it seems like there's a few ways. But generally no, there's no swapping of classes, and the advanced classes supplement but do not supplant the base classes. You still want Justicars for honor the chapter, interceptors for teleport strike, etc.
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# ¿ May 9, 2022 18:37 |
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TheWeedNumber posted:Should I buy regular or castellan edition? Don't get the Castellan Edition imo, Crowe isn't all that great and his VA is terrible. Cool lookin sword though.
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# ¿ May 9, 2022 21:32 |
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Zore posted:Ultramarines are more interesting than the Grey Knights by a mile and a half. Every bit of fluff from that era was completely retconned out of existence with the sole exception of Draigo. The GK are still pretty fuckin boring but nowhere near that BS anymore, and have way, waaaaaaay better people than Ward looking after them now. Also you definitely get Too Strong in this game lmao (Endgame? Spoilers) I just one-rounded the great unclean one boss
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# ¿ May 10, 2022 02:20 |
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Maps get repeated pretty often but they're all very big and full of details and verticality and interactables and such, nothing like mechancus' tiny little rooms.
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# ¿ May 10, 2022 12:35 |
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Just finished this. Took me about 42 hours for a run on normal or whatever that difficulty was called. Overall I think I'm a big fan! It's rough in a few places and doesn't have the absurd polish that WOTC XCOM2 does, but the ways it iterates on the firaxcom formula are all really loving cool, imo. I love the emphasis on using the terrain as a weapon, I love the crazy synergies you can get out of your knight builds in the late game, and I love that your homebase does more stuff than just make your guys better as you upgrade it. I also appreciate that the endgame is a lot more involved than any other example of this genre - lotta cool mechanics and effects that are relegated specifically to the big final mission, which helps make it feel really climactic relative to something like XCOM 2's, which is just long. Also this game does boss fights surprisingly well. There's def a few bugs and kinks to work out here and there though, and some of the feedback for why you can or can't do a thing could use some polish, like the range issue with servo skulls someone's already mentioned in here, making sure you spell out that you need to actually pick an endpoint for teleport strike, things like that. And the barracks UI is horrible for how much time you're gonna spend there. The writing is there, which is really all it needs to be. In typical warhammer videogame fashion the techpriest is the best character and the most fun to talk to. Prob gonna give this one a rest for a few patches before I start another run on a higher difficulty but if this gets any sort of content DLC before I get to it again that's pretty much an instant purchase, I'm real impressed with this game. Like it's actually a good game, not just a good for warhammer game. E: Also the credits song is a redone version of that dweeb-rear end ultramarines chant from the OG chaos gate so the game gets a few points for that alone imo Psycho Landlord fucked around with this message at 14:32 on May 10, 2022 |
# ¿ May 10, 2022 14:29 |
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There are a wide variety of grenade types that are incredibly useful, and Purgators with Psilencers can also disrupt or ranged crit certain enemy types that you really don't want to get close to under normal circumstances. Early game they can seem kinda weak, but later on you'll be glad you have higher ranked ones around.
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# ¿ May 10, 2022 15:26 |
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Angry Lobster posted:I'm jealous, still got some bosses left to clear before the end, this game is so unexpectedly massive. Endgame spoilers You don't get to fight all five of the reapers, you fight three and then on researching the fourth poo poo Happens. Later on you'll fight one of the remaining two (I think it's random which is chosen) as a souped up version of itself. That said, there are several other endgame missions set around this so don't assume this means you have less to do, I was surprised at how long the endgame stuff was tbh
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# ¿ May 10, 2022 16:15 |
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Yeah the mass teleport and the +2 AP strategems never left my lineup tbh. The other stuff seems cool but those two are just tremendously strong.
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# ¿ May 10, 2022 17:50 |
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The only way to lose a knight to cultists with autoguns is if you leave several cultists with autoguns alive, so the problem kinda solves itself I would think
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# ¿ May 10, 2022 23:21 |
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Vakir's height makes sense when you finally notice those absurd goddamn shoes she's wearing
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# ¿ May 11, 2022 02:24 |
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Mechafunkzilla posted:Not even close, the max level is 9. If you install the sarcophagus and lose knights, those knight can then be communed with for extra skill points for a living knight. It is possible to get all 36 points necessary to get everything via this method, though obviously wasteful.
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# ¿ May 11, 2022 12:34 |
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Kanos posted:
Knights who get crit wounded have a chance of getting augmetics. If you have the upgraded augmetics thing that means they have a chance at getting a stat buff. Normal augmetics are just fluff ime, no positives or negatives about them.
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# ¿ May 11, 2022 12:47 |
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Yeah you're expected to deploy hurt dudes early on, I wouldn't sweat it.
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# ¿ May 11, 2022 14:18 |
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Sipher posted:Can you respec dudes? The talent tree is kind of confusing with how the information is displayed You can but it also requires a dead dude in a sarcophagus
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# ¿ May 11, 2022 14:37 |
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I R SMART LIKE ROCK posted:isn't there also a way to respec your knights if you commune? I kinda want to lose a knight, on purpose, to try it out but doesn't feel great Psycho Landlord posted:You can but it also requires a dead dude in a sarcophagus
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# ¿ May 11, 2022 18:00 |
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The respec is just a flat respec, you get all your points back and reassign them, including any points you got via communion. The bonus points appear to be based on the level of the knight getting communed with, but I only did it once with a rank 4 or so guy and got 4 points iirc, so it's not insubstantial. As a side note, it doesn't have to be combat losses - the dude I communed with got murked in a text event. So long as you have the sarcophagus when a knight dies, there you go.
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# ¿ May 11, 2022 20:54 |
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I actually used an Apothecary pretty much all game. Termie apothecaries acting as servo skull wagons and free seed removal with the occasional bleed AOE is pretty nice! Then again I alternated pretty much everything but Chaplains (litanies are cool but you can only have one on at a time and Chaps have no other noteworthy abilities)
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# ¿ May 12, 2022 01:13 |
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Ego Trip posted:They double AP for executions. Man by the time Chaplains come along you're swimming in +AP options. That litany is nice but I never missed it when I didn't have it. They're a class I would probably always take if there was a 5th squad slot but with only 4 I'd just rather have most other things. Psycho Landlord fucked around with this message at 02:41 on May 12, 2022 |
# ¿ May 12, 2022 02:38 |
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bamhand posted:How do you get Crowe if you bought the waste your money edition? I started with the bonus hammer in my inventory but don't see the bonus character anywhere. Crowe just shows up via event at some point when the game opens up, there's no real way to influence it and apparently there's some randomness to it. I think I got him around day 400.
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# ¿ May 12, 2022 17:15 |
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Shoulda cleansed that cult!
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# ¿ May 12, 2022 17:43 |
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grobbo posted:Looks like auto-pause is no longer an issue for windowed mode, which is good. Do the other crits
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# ¿ May 13, 2022 00:34 |
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Honor the Chapter needed the nerf 100%, Shriek maybe less so but it was still stupid strong. Legendary Ptarmigan posted:To those who have finished the game, about how many in-game days or real world hours did it take you? Roughly 700 days ingame, 40 hours of real time. You can snowball very hard from where you're at and speed through the more endgame content despite there being quite a bit of game left for you (or at least you could before these balance changes)
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# ¿ May 13, 2022 13:02 |
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Yeah Librarians are real loving good but Paladins are king poo poo of damage mountain if you can get enough enemies in the blast zone I only had one Paladin on my run and he solved so many problems entirely on his own with that skill
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# ¿ May 14, 2022 13:44 |
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bamhand posted:So I'm 500+ days in and killed the first reaper and still now Crowe. Is there a specific requirement to get him? No, he's a random event. The only requirement is access to advanced classes (he's classed as a purifier despite have a sorta unique skillset) If it makes you feel any better he's not great.
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# ¿ May 15, 2022 16:14 |
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Ciaphas posted:i'm told this game rewards out-and-out aggression compared to your xcoms, and i'm all about that, so i've bought in Crits enable you to get resources you need to do research and upgrade gear so do not neglect crit abilities on your characters, and get the first barracks upgrade ASAP so you can have a better rotation. Outside that nah, this game is much more forgiving on the strategic lair than XCOM is imo as long as you don't completely neglect an upgrade path.
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# ¿ May 15, 2022 16:47 |
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Sipher posted:There's a skull you can equip that rips seeds out from range, without having to get a crit or get your guy in range. My purgator with + grenade skills and armor that increases grenade range (he can throw like halfway across the map) gets to use the thing 5x a mission. Way easier to collect seeds. Which requires research that in turn needs those seeds
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# ¿ May 15, 2022 18:52 |
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There's a t2 and t3 version of every weapon and armor permutation it seems But some permutations are so good that even if you only get the T1 variant you'll use it and not notice the difference Psycho Landlord fucked around with this message at 00:54 on May 17, 2022 |
# ¿ May 16, 2022 22:00 |
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# ¿ May 14, 2024 05:41 |
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Melee purifiers own though
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# ¿ May 17, 2022 00:55 |