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I'm having none of those issues and blasting the poo poo out of chaos the game really expects you to engage in all the mechanics like stunning enemies for executions. there's a pretty wide skill try but no idea if you'll get enough points to fill it out. so I've been focusing on more warp points and upping damage on the basic skills pro tip that took me a while to figure out. you want the hammerhand skill on your melee skill to guarantee critical melee hits. that way you can extract seeds way easier. took me like 40 days to figure that out
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# ¿ May 8, 2022 05:13 |
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# ¿ May 14, 2024 17:33 |
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you need two seeds to get that research, and can get hammerhand at level 2 on justicars and interceptors. I was at a point where I couldn't do any research for like 20 days due to the inability to get seeds. so it felt important to me
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# ¿ May 8, 2022 06:25 |
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Mechafunkzilla posted:There's also usually at least 1 seed growth thing on the ground on each level that you can get a seed from for free -- they're easy to miss since they look like any other environmental hazard. I've honestly missed these till now no wonder I've been behind
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# ¿ May 8, 2022 07:00 |
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on the subject of apothecaries. I've been using them to keep people topped off, health wise, by the end of missions to keep our glorious pretty boys from having even light wounds I do this because I ran into a random space hulk mission that requires a fully healthy squad to start it also helps that apothecaries have a melee skill that lets them auto-extract a seed. in the end all classes get a bunch of pretty useful skills
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# ¿ May 8, 2022 16:57 |
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I'm looking forward to future dlc's. I want some Doomglaive Dreadnoughts or maybe Techmarines
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# ¿ May 8, 2022 22:55 |
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Deptfordx posted:Welp. we thank you, for the taint of chaos is everywhere. we are the shield that protects the Imperium
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# ¿ May 8, 2022 23:12 |
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Popete posted:So is this legit good? Looks neat but gamers seem to be very upset about Twitch drops so the Steam reviews are "mixed". I honestly didn't even know twitch drops were a thing for this game. they clearly aren't required so I'd say get it if you're interested in the theme. it's not as good as Xcom 2 + WotC but neither is vanilla Xcom 2 so it's an unfair comparison Mechafunkzilla posted:That's a victory, obviously
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# ¿ May 9, 2022 03:47 |
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yeah I'm like 18 hours in and still loving this game. I had a mission where I chain killed 3 pods. I didn't realize the true power of executions and how criticals a play into that what I really want is some sick tier 3 falchions with + crit% chance on an interceptor with + crit chance skills. slice and dice my way through maps here's a question: do you get enough levels to max out skill trees?
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# ¿ May 10, 2022 21:00 |
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Psycho Landlord posted:If you install the sarcophagus and lose knights, those knight can then be communed with for extra skill points for a living knight. isn't there also a way to respec your knights if you commune? I kinda want to lose a knight, on purpose, to try it out but doesn't feel great
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# ¿ May 11, 2022 17:52 |
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Psycho Landlord posted:You can but it also requires a dead dude in a sarcophagus welp looks like my 3rd Apothecary is getting the axe
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# ¿ May 11, 2022 19:23 |
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I don't because I love the force weapons. this whole faction is so over the top that I can't help but
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# ¿ May 12, 2022 06:04 |
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I haven't had a chance to play since the update but the changes seem fine. I wasn't even using those strats to begin with and still doing fine on the next to last difficulty
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# ¿ May 14, 2022 02:22 |
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I got those tier 2 falchions with +crit% I was hoping for and that interceptor is now a death machine. I went ranged skills first with my purgators but am pretty close to extra grenades game still good fam
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# ¿ May 14, 2022 21:03 |
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requisition points are good but making missions a slog isn't fun. someone upthread mentioned it but the tier 1 weapons aren't really worth it. there are a few standouts but it's better to save points to upgrade your drops when you do the grand master reports
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# ¿ May 16, 2022 18:00 |
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Psycho Landlord posted:There's a t2 and t3 version of every weapon and armor permutation it seems oh for sure. I've just learned to not grab everything at the end of missions. I wish there was a way to recycle some of the old weapons I still have laying around. would make it easier to spend points in the early game
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# ¿ May 16, 2022 22:25 |
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I honestly can't tell if you're telling zephro to get the game or not there is a huge variance in skill level as many people, online, are complaining about the game being too hard on normal. so it really depends on how you play the game personally I'm playing on ruthless with ironman and it's had plenty of challenges. I haven't fully lost a squad member and as mentioned above the more skills you get the easier the game gets but that's a feature of all x-com like games. they are actively updating the game every week and adjusting things. I have pretty high hopes for this one and the future dlc's
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# ¿ May 17, 2022 17:13 |
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Mechafunkzilla posted:You guys are writing about overwatch and suppression like you aren't taking 4 interceptors into every mission, I don't understand I've been running 2x interceptors, a justicar and purgator or 2x justicars, an interceptor and purgator I'll sometimes run an apothecary to mix it up. the melee biomancy for crit damage and melee movement can be fun when combo'ed with a falchion interceptor specced into melee crit chance. 10 damage per swing is I did just start getting advanced classes. I picked Librarian, for more wizard poo poo. so they'll get tossed into the mix I've stopped getting brothers as a reward from missions and instead hiring them from the barracks. the auto leveled choices can be frustrating
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# ¿ May 21, 2022 22:13 |
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bamhand posted:I mean when you're starting out you don't even know those things exist unless you're meticulously pouring over every screen before you make any decisions about anything. wait peeps don't spend like 10-15 minutes reading skill trees when they start out a game? the only time I don't is when that information is hidden until level up trying to find synergies and wombo-combos is half the point of these games
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# ¿ May 23, 2022 20:32 |
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NmareBfly posted:I want DLC with another chapter or a different chaos god or something. I mean for real it goes without saying that there should be orcs but since this is grey knights they gotta fight chaos I guess. the game is literally called Chaosgate as for the Ork game we've been waiting for well here ya are: https://store.steampowered.com/app/1324530/Warhammer_40000_Shootas_Blood__Teef/
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# ¿ May 23, 2022 23:59 |
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Shaman Tank Spec posted:Yeah but they're Orks. They don't need any lore reasons beyond "we herd dere wuz some propa scrappin' goin' on 'ere and wanted a go". Or Chaos opened a gate (huh, huh?) to a Tyranid hive fleet. Or a Necron tomb world. sure they'd make a great Lost faction for a WotC style dlc. though my point was that you can't really be surprised that Chaos is the primary enemy in a game called Chaosgate that'd be like being upset there's Skaven in Vermintide. hell they even added Chaos to Vermintide 2
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# ¿ May 24, 2022 16:16 |
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I honestly think that has to do with the way GW licenses out their games. limited factions to start and if it does well they allow more factions to be rolled in
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# ¿ May 24, 2022 16:56 |
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looks like the dev team has their poo poo together. lots of fixes for failure states people in this thread were hitting and performance issuesquote:Fixed an issue where the Psycannon's Psychic Onslaught range did not match weapon range. Psychic Onslaught will now take the weapon’s base range as it’s own range. they even resolved a pet peeve of mine
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# ¿ May 24, 2022 18:23 |
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Anarcho-Commissar posted:I thought so too until I played this game. it's a solid game, and does more things right than it fucks up. which is pretty good all things considered
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# ¿ May 25, 2022 01:02 |
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I used to give the +movement armors to my Interceptors but in reality the Purgators are the ones who need it the most. being able to walk on up, unload a full clip then toss a grenade will eviscerate most groups
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# ¿ Jun 1, 2022 17:36 |
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early on it's easy to do them as you don't have a lot of gear. by mid game you don't need the requisition as much. so why bother the rewards for grimoires and servitors matters way more
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# ¿ Jun 8, 2022 03:57 |
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yeah I completed a grand master campaign on release. been waiting for dlc to play again. was a super fun time
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# ¿ Oct 22, 2022 19:17 |
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MMAgCh posted:How heavy-handed were the later changes/nerfs that made it harder to skip ahead to a mission's objective and essentially insta-complete it without ever really fighting anybody? I finished the game shortly before those were implemented, but given how samey the non-story missions tended to be I think I really wouldn't have liked the idea of having to spend more time on them. I finished my campaign after those changes and they were fine. like missions didn't take that long and you got juiced up enough that you could insta-wipe groups
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# ¿ Oct 22, 2022 21:28 |
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bamhand posted:I feel like you can just have 2 interceptors run a crit train on everyone while having a librarian for teleport support and a justicar to feed them even more AP. Anything else is unnecessary/harder to use. They need to expand the squad size to actually fit in some of these other classes. why wouldn't you just take more interceptors? I don't see how more slots is going to encourage you to diversify if you already feel like the others aren't optimal
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# ¿ Nov 25, 2022 04:37 |
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yeah, I was thinking of doing another run anyway and this is amazing news
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# ¿ Jul 18, 2023 16:45 |
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Kanos posted:I don't really like how the DLC is structured for the game, where they drop in a shitload of new enemies and wrinkles as free updates but restrict all of the new toys to help you deal with the new enemies and wrinkles to the paid part of the DLC. I got back into this game today and there's an additional setting during campaign creation to turn off DLC units from normal spawns
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# ¿ Jul 29, 2023 00:03 |
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I'm 40 days in, and goofed the first mission forgetting that servo skulls are primo rewards the first couple of outings. not really a huge deal as I rearranged the research to make it work got my first assassin, Callidus, and they're fun. all their abilities are on cooldowns instead of costing WP. so you're encouraged to use them often to keep up momentum
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# ¿ Jul 29, 2023 16:45 |
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I didn't take Vindicare because I wanted to keep my Purgator around but drat do they look sexy. plus now is the time to experiment and see if there are any hidden combos
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# ¿ Jul 29, 2023 21:37 |
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Deptfordx posted:So I finally got the drat thing to stop crashing all the time. honestly it kinda depends on how often you play tactical games like this. the game does expect you to interact with its systems to overcome challenges. you can't really charge ahead without weighing your options. using the pod discovery -> gaining ap system is the core of the game. warp surges seem bad but most of the effects are more annoying than run ending. so don't overextend yourself and understand when backing off is the right call that said the game isn't impossible; and your knights get crazy powerful fake edit: oh and if this is your first run, turn off the dlc units. they are for people who have a run under their belt and understand the various conditions and ai behaviors
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# ¿ Jul 30, 2023 17:44 |
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Deptfordx posted:Yeah, I heard about the whole "Disable DLC monsters, unless you've got the DLC upgrades", so that's fine. I'll stick with it, I'm not losing missions, just my knights are getting a kicking. Apothecary definitely MVP at moment. taking wounds doesn't matter. as long as you have 1hp left you're good to go.
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# ¿ Jul 31, 2023 01:14 |
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not a bot posted:Also it's fine to go down to 0 hp, you'll just get a bonus for it. And it's fine for your units to fully die too, since dead ones will provide ability points. the higher level the dead one the more points you get. oh yeah, the game has several safety nets for bad poo poo happening. unless you're playing on the hardest difficulty all your knights can take wounds and walk it off after a trip to the doctor. I kinda wish communing with the dead was a little easier to get. start with one dude in there from the tutorial battle this game is a race and you're fighting a desperate losing battle. you can take the midpoint battle at like lvl 5-6. everything after that is getting a second squad running and rushing the research
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# ¿ Jul 31, 2023 05:16 |
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things are going pretty good this run. just finished midpoint mission with Intercessor / Justicar / Callidus / Purgator @ 6 / 5 / 5 / 5. I'm playing on Ruthless / Grandmaster and am at day 159 Callidus ignoring armor with their gun has been a godsend for clearing out models with armor on them. also at lvl 5 the Assassin gets Silent Death where it can insta-kill any non-large model I do feel like I should play with the techmarine a bit, so maybe they'll go into the B squad
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# ¿ Jul 31, 2023 22:28 |
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oooo boy just did a tenatrus hive mission and do not take a Techmarine on those. on one hand he soaked up a lot of the bombardments; on the other the servitors died before I could really make much use out of them it was low difficulty, because I caught it early, and felt like I barely made it out alive. Purgator with Honor of the Chapter and Quicksilver stratagem hard carried me at the end. I didn't take a Interceptor because I wanted to level the Techmarine overall we're still doing great. it's day 200, got the Dreadnaught and average Knight level is 7. I might try for the sub 500 day cheevo this time
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# ¿ Aug 2, 2023 01:27 |
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I think the problem with the newer missions is that you don't get the normal action refresh and reload when you encounter or wipe a pod. there's no unengaged state happening. which kinda kills momentum and makes it easy to overextend oh what's everyone doing with their Dreads? I went Lascannon / Missile Launcher for pure fire support role
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# ¿ Aug 2, 2023 03:07 |
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we did it fam beat the game at day 476. I never got anymore advanced classes besides a chaplain but the assassins helped fill in gaps. I beat my previous clear by 120ish days. so that felt good fun game but I do wish the expansions would add other factions to fight. thematically I understand why they don't but maybe some random orks, eldar or other daemons would break up the enemies. maybe X-Com 2's factions like the Lost would work
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# ¿ Aug 5, 2023 18:05 |
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# ¿ May 14, 2024 17:33 |
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yeah it kinda makes you wonder what the tail end of the dev cycle will be for this game. I could see them being done here but I can also see another expansion I kinda want to try playing on legendary next and take it slower. I think if you wait on the second big research project on the origins of the bloom the game kinda waits in a holding pattern. the one that requires one of all the different seeds I mean. Craftworld opens up a lot of stuff so I think waiting on it is kinda silly. plus beating it unlocks advanced classes. I want to try abusing the commune system and rolling the dice on better traits for my dudes
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# ¿ Aug 6, 2023 21:27 |