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Official Announcement and First Look: https://www.youtube.com/watch?v=1rnAN1-cP6w Gameplay Walkthrough: https://www.youtube.com/watch?v=TMEEHH1E8ko What Is It? Marvel SNAP is the new[1] card game from Second Dinner (home of Ben Brode of Hearthstone fame). A streamlined card battler game, SNAP aims to be to Hearthstone what Hearthstone was to Magic in terms of creating both a more fast-paced and more 'exciting' random gameplay experience. Over six rounds (or four! or seven!), play cards from your 12 card deck (no duplicates!). Cards like Spider-Man, Captain Marvel, and Cosmo the Spacedog. Players vie for control over 2 of 3 locations with powerful effects, locations like the Baxter Building, the TVA, or Wakanda. Turns are simultaneous, meaning you and your opponent make your plays at the same time, which are then resolved in priority order once you both end your turn; initial priority is coin flip, after the first turn priority goes to the currently winning player, and the player with priority will have a glow around their avatar. At the end of 6 rounds, whoever has the highest Power at 2 of the 3 locations wins! Games take about a minute or two, and with the SNAP mechanic and the high location variance, games feel very fast. The base cards are all gorgeous, and every card has a half dozen variants available to purchase (or buy with the freemium currency) if you have a specific art-style. It looks like this: Every couple days, a given Location will be highlighted, having an increased chance of showing up. This unstable meta of Locations causes shifts in the playable Deck meta. Building decks is lightning fast, allowing for fast "teching" of cards in response to shifts in the decks you're frequently encountering. How Freemium Is It? Game is free to play on iOS, Android, and Steam. Players accumulate four currencies - Credits, Gold, Tokens, and character-specific boosters. [list][*]Advancing a card's cosmetics cost Credits and their Boosters. Advancing card's cosmetics (adding a frame break, making the logo shiny, etc.) is the way you advance your collection. You gain Boosters primarily by playing a given card in your deck, though you can also gain them by advancing your collection. [*]You gain Credits by completing daily quests and advancing your collection. [*]Gold is the freemium currency - you mostly gain it by spending money, and Gold can buy new alternate art versions of cards, or more Boosters or Credits. [*]Tokens are the other other freemium currency. They are used to buy cards in the shop. Every eight hours, you are offered one new card: a Series 3/4/5 card you don't have for 1000/3000/5000 tokens (with Series 3 far more common than 4 which is far more common than 5), or a variant of a card you have for a few thousand tokens. If you like the card on offer but you can't afford it, you can pin it - it won't rotate unless you open the shop on another device. Card upgrades are purely cosmetic, with the upgrade from basic to uncommon 'breaking' the card art outside of the frame, the upgrade from uncommon to rare popping the art into 3D, rare to epic adding subtle animations, etc. Eventually once you max a card out it'll split into a foil version of the same card which can follow the same upgrade path until you split the foil, at which point it gains another feature on top of that like little particle effects, and so on. Cards are unlocked in Series at random: each player unlocks all Series 1 cards in a random order before they unlock any Series 2 cards, and all Series 2 cards in a random order before they unlock any Series 3 cards. Series 1 (CL 18-214), Series 2 (CL 222-474), and Series 3 (486+). Series contain the same cards for every player, but the order in which you get them is randomly determined, so while two Collection Level 50 players will have different cards, once those players hit Collection Level 214 they'll both have the same collections. Same goes for Series 2 and 3, they contain the same cards for everyone, but you won't get them in the same order. As you've also probably noted, the spread of levels between new cards increases as you get higher, though it eventually plateaus in Series 3 along with some increased randomness. Series 4 and 5 were just released. They're encountered in collection caches intermixed with Series 3 but at a lower rarity. Series 4 and Series 5. Matchmaking matches against collection level, not Cubes, so if you’re in Series 1 you’ll generally only match other Series 1 players, etc. The matchmaking is filled with bots and is honestly a bit of a mystery. Buying Credits with Gold is a waste of money, the maximum Credits you can purchase in a day is capped so you can't whale too hard and as you've seen with the Collection Level reward tracks above you actually get less for your dollar spent as you go higher, spending money on Gold to buy Credits is for the dumbest of whales only. Gold you get from the season pass is best spent rolling new extra daily missions as completing those also feeds back into more season pass experience. Update: Gold may possibly be more efficiently spent on bundles because they give Tokens, but the pricing for Gold-bundles isn't stable, and the ratios keep changing. The safer efficient option is buying more dailies, but there have been Gold-bundles more efficient than that. Season pass is the big one people actually spend money on as right now it's the only way to get the new card they add each month, buying the pass gets you the new card immediately, then a bunch of typical season pass stuff as you level. If you don't buy the premium season pass you can't get that new card that month, nor can you get it the following month, it's only two months after it initially lands that it goes into the Series (currently, Series 3) for people to randomly pull when leveling Collection Level. Why is it called SNAP? Snapping, as the name suggests, is the game's most unique gameplay hook. As you play SNAP you gain and lose cubes, from which your rank is derived, and a part of learning the game is learning when to retreat from a match and cut your losses. At the outset of each match both you and your opponent buy in with one cube, winner takes all. The stakes double in the final round If you or your opponent "snap" at any time during a match it will double the stakes come the following turn (or at the game's conclusion if on the final turn). As the stakes increase, players can choose to retreat and only lose the stakes wagered so far; one player snapping brings the final match stakes to four cubes, both players snapping brings it to eight. You can bottom out at ten cubes but given how the low level bots basically let you win I doubt anyone has without trying. Resources for cards and decks https://marvelsnapzone.com/ https://snap.fan/ Tips for Beginners[li][*]When you get to Collection Level 590, max out your credit stack before upgrading to CL600+. At CL600 you're matched against people with Series 3 collections, and being able to unlock as many Series 3 cards as possible the moment that happens will make things easier. [1] For future reference, "new" in that the beta came out in April 2022, and the game launched in October 2022. Thanks to Wheeee for helping write this up. CitizenKeen fucked around with this message at 15:55 on Jan 11, 2023 |
# ¿ May 19, 2022 20:03 |
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# ¿ May 15, 2024 22:16 |
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Nate405 posted:Anybody else in the closed beta? I'm enjoying it so far, but I'm worried about where the economy/progression systems are headed. How so?
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# ¿ May 26, 2022 00:52 |
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I am loving this game, but coming from Runeterra the grind is pretty aggravating.
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# ¿ Jun 13, 2022 15:04 |
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Ended up giving up on Snap. It's fun, but there are too many other good games out there to deal with the hot garbage grind.
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# ¿ Jun 22, 2022 16:12 |
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Originally I felt bad I forgot to change the flair from poo poo POST, but it feels appropriate now.
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# ¿ Jul 20, 2022 17:22 |
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chaosbreather posted:The highest aspiration of any player of games is to enjoy themselves. There really isn’t anything else friendo. You’re just making yourself unhappy with your own expectations. Contentment doesn’t unlock with your ELO, it’s just a meaningless stat. And your false equivalence of wanting cards and netdecking is some combination of ignorant and stupid; I don't know you well enough to guess at the ratio. Creating cool combos isn't some genius level idea. I was crazy excited to find when cards dropped on marvelsnap.io, because I started building decks. "Oooh, these two would be fun together." (Hey, it's your operative word!) Oh wait, I can't get half that fun pairing because the monetization is hot garbage. quote:The highest aspiration of any player of games is to enjoy themselves. I'm happy you're enjoying your poop time masturbating with bots, but some of us had actually hoped to engage with the game, and have found it's not worth it because it sucks.
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# ¿ Jul 25, 2022 12:07 |
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chaosbreather posted:Exactly. You went into the game expecting a completely different type of game, even though Brode was clear and explicit from the start that he wanted to replicate that middle school experience that you say you hated. So it’s weird you did that. Given the choice between however I look, and looking like someone who's trying to defend a predatory gacha game as "it's fun because it's lol random", I'll take my look every day.
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# ¿ Jul 29, 2022 17:28 |
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chaosbreather posted:Nah, it’s fun because, according to its most public detractors, it has a great core game design, it’s extremely fast so it’s quick to learn from mistakes, and it has an immaculate presentation. That’s why you’re angry enough to get toxic and gatekeepery about it, because you know that as well. Wow. I’m not going to feed the troll any more. Ignored.
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# ¿ Jul 30, 2022 00:15 |
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Go RV! posted:Also can we get a new thread tag and title since the game is out now? But sure, report it and ask. It's just gotta be clever.
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# ¿ Oct 18, 2022 17:06 |
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Jedit posted:It's now on Steam as well. Marvel Snap is a pooping game. If I'm on Steam, I'm playing almost anything else. But sure.
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# ¿ Oct 18, 2022 17:24 |
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Wheeee posted:this seems to have been deleted Yeah, when I read that my immediate reaction was "Steven is not aware of the nascent plans for further monetization." Game's a lot better on the phone than on the computer. My desire to play more than 5 games at a time is almost zero, but grabbing a game while the coffee is brewing instead of checking
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# ¿ Oct 19, 2022 15:09 |
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MinionOfCthulhu posted:Can we get something in the OP about how this whole card level up upgrade thing works? I had six green orbs and accidentally upgraded Thing and now I only have one and that leveled me up but now I need more. If somebody writes up some advice, I’ll post it.
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# ¿ Oct 19, 2022 23:31 |
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Victor Vermis posted:Here's my day two tier list: https://www.marvel.com/characters/uatu-the-watcher
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# ¿ Oct 20, 2022 19:22 |
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It will be very interesting to see how metas evolve with this game. They clearly can't release cards at the cadence of other games, so I wonder how much meta shake-up will be new locations versus buffs and nerfs.
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# ¿ Oct 21, 2022 23:46 |
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Fenris13 posted:Can anyone clarify what happens when one area ends in a tie? I thought the game looked at the winning power level of the other two areas and the highest was the winner, but I have lost two matches now where I had more power in my winning area than my opponent, and am starting to question my understanding of the tiebreaker system. Also, what is used for matchmaking, is it your rank or collection rank? As for the former, it’s total. So less about total power and more about net difference. If you have 10|12|1 and they have 10|11|5, you lose. 12 is more than 5, but you only won by one, they won by four.
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# ¿ Oct 22, 2022 02:53 |
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Xtanstic posted:Yeah. The RNG of the locations will probably annoy me once I have top tier netdecked builds trying to climb to infinite, but it also means janky gimmick decks that can win sometimes will have more staying power and thus shenanigans will keep me playing for longer. I suspect with Marvel Snap I’m going to care less and play more than other cars games.
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# ¿ Oct 23, 2022 16:31 |
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Space Friend posted:I've been hooked on this game since it launched last week and, after a while puttering around 50, burst up to 70 in the last two days with this pile at CL273: With the exception of Iceman, those are all Pool 1. This deck seems rather fun.
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# ¿ Oct 24, 2022 22:31 |
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I know I should spend my gold on daily refreshes. Is there a difference in whether I do it now or later?
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# ¿ Oct 26, 2022 14:26 |
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Duck and Cover posted:We now have multiple competing threads in the main video games forum. Send them all to this thread. I think mine was most firstest, so most bestest.
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# ¿ Oct 26, 2022 20:53 |
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Wheeee posted:Game deserves a thread in the main games forum tho I'll happily edit with an OP. I don't feel particularly qualified to write one - as I've noted upthread, if someone puts the effort in, I'll toss it in. I can try effort-posting tonight, but maybe only getting things half-right?
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# ¿ Oct 26, 2022 22:35 |
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Effort added to OP. Please critique.Duck and Cover posted:You're the one who made another thread when there was one already while claiming that yours is "real". Dumb low effort poo poo poster? gently caress off rear end in a top hat. That's a delightful snipe.
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# ¿ Oct 26, 2022 23:16 |
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As OP, I vote quorum.
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# ¿ Oct 26, 2022 23:46 |
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Nothing like a 2 billion point lead in a Location.
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# ¿ Oct 27, 2022 02:34 |
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Tezzeract posted:I hobgoblin'd on kamar taj. Good times Does it come back to you?
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# ¿ Oct 27, 2022 05:03 |
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Fate Accomplice posted:I’m in pool 1 and have carnage, I think he’s in the event free tier Yeah, there are non-pool 1 variants in the paid Seasons, so if you buy the Season Pass you might get a variant and then later you'll get the base version. Prepare to be disappointed when you advance eight Collection Levels and unlock... Carnage.
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# ¿ Oct 27, 2022 19:19 |
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CapnAndy posted:It helps tremendously to translate the costs from gold to real money. They want either $9 or $12 per variant. You really wanna drop on a jpg?
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# ¿ Oct 28, 2022 16:57 |
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Jedit posted:I assume you know that gold can be converted to credits and missions for faster leveling? You can get up to 1950 credits a day this way.
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# ¿ Oct 28, 2022 23:42 |
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Serperoth posted:Gold can be used to refresh missions, which give you credits I understand that, it’s the 1950 I’m having trouble with. By my math that’s 1,520 gold a day.
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# ¿ Oct 29, 2022 00:31 |
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The Sean posted:I am not sure if I will commit but I would like to know ahead of time. If I take time to write more content for the OP of the thread will you add it? At this point I think it's shaping up nicely, but I'm open to adding more / feedback. Just added some feedback from Wheeee.
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# ¿ Oct 31, 2022 16:30 |
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No Wave posted:Just prepare yourself, I expect that crafting is going to be really, really ungenerous. Yeah, Brode and team seem to be aiming to recreate this mythological time where everybody was playing Magic as either a broke middle schooler or in a town without a Magic card shop. I, too, played a game as a broke middle schooler and had fun, but I'm 40 now and I have more money than time. I suspect that a lack of crafting is a secret hand on the balance wheel. If anybody can make any card tomorrow, the meta gets solved really quickly (see, e.g., every digital card game). But if everybody has a different subset of the card pool, then it takes a lot longer to solve the meta. I may think that Goose is key to a meta-defining deck, but if I have to grind for five weeks to get Goose, who knows?!
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# ¿ Oct 31, 2022 22:59 |
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So how do you cheat out Vision? “Once each turn” starting on turn five doesn’t feel like much.
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# ¿ Nov 1, 2022 11:20 |
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If you're not playing an All-Pixel deck are you even whaling?
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# ¿ Nov 1, 2022 14:04 |
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Duck and Cover posted:Making legendary Edit: Cabling the combo piece in a mirror match is incredibly satisfying. CitizenKeen fucked around with this message at 18:55 on Nov 1, 2022 |
# ¿ Nov 1, 2022 18:48 |
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Duck and Cover posted:*shrugs* who knows? I believe you're smart enough to take a guess and get it right. I'm not sure how using Killmonger upgrades a card to Legendary, but whatever system is working for you sounds great.
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# ¿ Nov 1, 2022 19:04 |
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BGrifter posted:Yeah it feels like the high 50s and 60s are a real quagmire. I’m still making some progress but it’s a lot of retreating 3-4 times followed by one 4-8 cube win. I’m not sure I’m having fun anymore. Perennial question for all games with "acquisition" and ranks: Is the game fun, or is the acquisition fun.
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# ¿ Nov 1, 2022 19:43 |
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Drinkslinger posted:I might have missed it, but how do I find out which pool each card is in? Check op for pools. Not listed in game.
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# ¿ Nov 4, 2022 22:53 |
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Zokari posted:I'm stuck in the mid-30s and this really isn't fun anymore. I'm bad but it doesn't feel like I'm accomplishing anything by playing at this point. I’m stuck in the low 40s for over a week, but I’m not sure why I would want to be accomplishing something.
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# ¿ Nov 5, 2022 03:44 |
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The most common answer is you have Spider-Woman in your hand and they played Morph.
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# ¿ Nov 5, 2022 14:16 |
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obi_ant posted:I didn't realize the game was locked to 30fps on mobile and there was an option for 60fps. The game looks *so* much better at 60. Holy poo poo, I’m not normally an FPS person but the difference is huge.
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# ¿ Nov 5, 2022 21:24 |
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# ¿ May 15, 2024 22:16 |
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Thanks for catching. Will fix tonight.
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# ¿ Nov 6, 2022 02:30 |