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NewMars posted:I wonder how they're going to do inter-system transport given how hilariously wrong things could go in the rpg. Actually, I am wondering how big the map's gonna be in general, if there's going to be like handful of planets or dozens and if there's gonna be a colony-building system like the city and crusade stuff. Yeah, in the TTRPG colony building and travelling freely between systems loving around is part of core gameplay. Hard to imagine a linear or restricted Rogue Trader map.
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# ¿ Jun 7, 2022 02:47 |
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# ¿ May 11, 2024 16:41 |
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Popete posted:Well poo poo, now I want to play a Dark Heresy video game. Good news! Darktide is specifically a 4 player shooter about being the Inquisition’s goons.
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# ¿ Jun 22, 2022 23:41 |
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Lassitude posted:Star Traders: Frontiers is discount Rogue Trader and their other game, Templar Battleforce, is discount space marines. They're both decent I think. It's honestly kind of amazing nobody really did Rogue Trader cRPG until that game (kinda) and this game. Going to second this and say that if you want to play Rogue Trader now, Star Trader: Frontiers is the closest you can get and excellent on its own terms. And half off at $7.50 for Steam Summer Sale! Pilot a ship through a large sector (there’a a standard map or you can randomly generate your own). Take on a variety of missions (delivery, escort, acquiring goods, assassination, exploration, xeno-hunting etc) and earn reputation with the 8 noble house factions, or just travel around buying low and selling high. Fight pirates, enemy faction military, and hostile xeno in space ship vs ship battles and crew vs crew combat. Land on pristine worlds and explore them to for rare trade goods to sell. Set blockades above planets to squeeze them for cash or run patrols above planets to earn positive reputation with their faction. Gather intel from spying on planets or hacking enemy ships in combat, and sell it for cash and rep. Make contacts and run missions for them to build rep and unlock options like upgraded trade, military, and assassination licenses, access to rare trade goods yielding extra profit and reputation when sold, special combat gear for your crew, and higher level recruits. Level your captain, officers, and crew to increase their attributes and unlock game-changing talents. It’s good fun I’ve put 100+ hours into. There are also android and iOS versions as well with its full features. The developer’s next game is Cyber Knights—Shadowrun but with the numbers filed off.
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# ¿ Jun 24, 2022 15:20 |
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As someone who has DMed a Fantasy Flight Games Rogue Trader game (which sadly petered out), "levels" aren't a thing in the TTRPG. There are XP and ranks. You earn XP, and buy advancements on a rank table. If you spend enough XP, you open up the next rank. These advancements are specifc, individual items, like training a new skill, advancing a skill from baseline +0 to +10, or buying a talent (equivalent to feats). Your character is the sum of their characteristics (eg attributes, seen in top right corner next to portrait on that screenshot), trained skills, and talents. There are no levels involved, nor is anything like HP or save rolls etc tied to a level. So whatever Owlcat is doing is not strictly by the book TTRPG.
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# ¿ Dec 7, 2022 01:10 |
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Issaries posted:No Necrons on that video is bit disappointing. If you look at the last 30 seconds of the video it's literally an animation of the Rogue Traders arriving at a Necron Tomb.
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# ¿ Mar 5, 2023 16:33 |
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totalnewbie posted:I haven't followed much but I love 40k. This is going to be a cRPG with turn based combat and likely some sort of strategic / map level mechanic to manage your Rogue Trader holdings, similar to their previous offerings in Pathfinder: Kingmaker and Pathfinder: Wrath of the Righteous.
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# ¿ Apr 19, 2023 23:32 |
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Zeroisanumber posted:This sounds a lot like FFG's "Star Wars: Armada" It’s also a pretty decent adaptation of the FFG Rogue Trader ship combat rules, with the exception of not being able to fire more than one weapon at a time and breaking the shields into multiple independent sections rather than one for the whole ship. Edit: nvm looks like the weapon rules are the same, I misread it as being able to shoot one weapon per turn rather than each weapon once per turn.
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# ¿ Jun 1, 2023 21:13 |
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Are there time limits like there were in the Pathfinder games? I was hoping it would be more free form about wandering around with lots of time to collect profit.
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# ¿ Jun 4, 2023 13:13 |
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cock hero flux posted:i thought the whole point of rogue traders is that they have a signed letter from the emperor himself that says "this guy can do whatever he wants" passed down from their greatx1000 grandpa In the tabletop fluff they describe the tension here. That paper says “this guy can do whatever he wants… to promote the Imperium’s interests outside its borders.” A Rogue Trader’s authority is unquestionable outside the Imperium, and very limited within. And unless you’re going completely rogue, you’re likely coming back to the Imperium’s borders every so often to shop and resupply and meet with the other powers that be. So there’s this tension between what you can do (basically anything) vs what you can actually get away with without getting an Inquisitor on your rear end. Given that this game starts with an Inquisitor on your rear end, that tension is made explicit.
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# ¿ Jun 18, 2023 20:34 |
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# ¿ May 11, 2024 16:41 |
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An Owlcat game with bugs on release and too many trash fights sounds about par for the course. I’ll keep drinking that garbage though
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# ¿ Dec 6, 2023 17:13 |