|
Come listen to a short 2019 game of listening to many people very carefully to put some of them in jail. Probably? SelenicMartian fucked around with this message at 16:59 on Jul 15, 2022 |
# ? Jun 10, 2022 15:21 |
|
|
# ? May 6, 2024 03:06 |
|
The logo is clearly Spy versus Spy. Also, I guess Cameron also has a fake driver's license that says he's Tyler (or he keeps stealing Tyler's)
|
# ? Jun 10, 2022 22:24 |
|
This thread name is worth a Gold rating all by itself.
|
# ? Jun 10, 2022 22:45 |
|
Oh hey, I thought this game was neat! A little short, and it's clearly trying to bite The Obra Dinn's "uncover a mystery from a weird angle" style but I liked what it was going for, at least.
|
# ? Jun 10, 2022 23:02 |
|
SelenicMartian posted:Come listen to a short 2019 game of listening to many people very carefully to put some of them in jail. Probably? I had to check, it turns out "The Infectious Madness of Doctor Dekker" came out in 2017. This looks like a really neat idea, although I wonder how much will be done with having to 'move around' the world to get audio and if there's going to be anything related to who was where when, or if that's just the way to reveal the parts of the case. Still a good way to create a crime scene 're-enactment' while also evoking a surveillance state. I wonder if there will be an in-game explanation of how this works — could be technological time travel, or just piecing together actual recordings into a 3-D environment in a way that was never actually done before. One could imagine that with millions of hours of audio recorded, you'd need something like this to give people a chance to figure out where/when to actually listen in.
|
# ? Jun 11, 2022 05:54 |
|
The way the first one was presented it feels like these are just test cases, not active or cold ones, but maybe that'll get thrown for a loop as we go on.
|
# ? Jun 12, 2022 00:03 |
|
Echoing the game's advice to wear headphones on this one. The directional audio is impressively spot-on, especially in that opening bit when you're standing right between the characters.
|
# ? Jun 12, 2022 00:54 |
|
Maestro's true plan seems equal parts viable and crazy.
|
# ? Jun 17, 2022 16:26 |
|
I have to admit, the super dark and broody framing device being used to solve a screwball comedy of a mystery that would not be out of place alongside the Pink Panther was not the direction I expected for case two.
|
# ? Jun 17, 2022 18:17 |
|
Good lord this game has such potential for fan made cases, just get a map, some friends to voice act, and add a little bit of coding, and boom fan made cases!... of varying quality no doubt.
|
# ? Jun 17, 2022 20:39 |
|
It's all cop dramas put together, with a surprise ending.
|
# ? Jun 24, 2022 17:51 |
|
I feel kinda bad for Dwight, all that planning going away like that. I guess he should have been more careful. Also that's a surprisingly powerful leg bomb.
|
# ? Jun 27, 2022 06:44 |
|
We're solving a sprawling cold case with a colder case hidden in it.
|
# ? Jul 1, 2022 20:01 |
|
I know theatre types are dramatic but what the hell is this, a mob theatre?
|
# ? Jul 2, 2022 20:33 |
|
This is where I really started using notes. They're different than I expected, putting in a note makes it fly across the screen at the appropriate timestamp, which as I understand it is how comments work on Weibo in China? In any case, the nicest thing to use notes for were phone calls. Plug the note in when a call happens, and it becomes much easier to notice when you're on the other end of said call since text suddenly whizzes by the screen. I also used the note feature to cram every possible relationship I thought could be relevant at the beginning of the video so I could look at them all at once like it was a mess of unconnected words waiting for the red strings on a corkboard to tie it all together. Stuff like "this guy mentioned his leg was heavier than usual" from the police station case. It got more than a little cluttered.
|
# ? Jul 3, 2022 05:50 |
|
The mental hospital is a silly place.
|
# ? Jul 8, 2022 14:58 |
|
Well that was interesting. And those ashtrays are murderous too.
|
# ? Jul 10, 2022 01:02 |
|
This case… this case is nuts all the way, and without a good halfway point. So many layers, I should have used notes.
|
# ? Jul 15, 2022 17:06 |
|
SelenicMartian posted:This case… this case is nuts all the way, and without a good halfway point. So many layers, I should have used notes. I think what really happened is that the AD set up the whole thing. He talks about his ex dying and having to investigate it himself, then he's in charge of the casting so he knows who gets shot when, makes sure Andy has the 'prop' gun at the outset of the shoot, and when things go wrong he still makes sure Andy gets the real thing. Also when the real gun goes off, he's talking about his feelings being 'a knot that [gunshot] just got untied'. Clearly the actor playing Big D killed his ex and he's taking revenge. The thing with the director was a red herring - you were supposed to think that his sister was the cop who died and stuck in the reservoir. Also I think this whole thing is literally meant to be them filming a 'case' for the lab that the player can then solve - whether they're an actual detective or a mental patient or what. I don't know who 'Barry' is meant to be, though.
|
# ? Jul 16, 2022 12:04 |
|
|
# ? May 6, 2024 03:06 |
|
After a quick glance at the films they cite as inspirations it seems likely that Andy was a hitman the AD hired to play an actor (one of the films involves a gangster hiring an actor to play a hitman). If Andy is a legit actor in the scene there's no reason for him to make the switch when he first goes to the locker room. So Andy has a real gun at the start and he switches it with the prop gun in locker 2. The AD then "improvises" his way to get the real gun back to Andy after "forgetting" to give John his prop gun. It also feels like the start to a whole new "meta" plot about the nature of the "cases" the player is investigating and solving.
|
# ? Jul 17, 2022 23:25 |