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Kith posted:There are a lot of good elements to it, but it's very clearly not finished. Yeah this is pretty much where I'm at. The bones are great and very fun to play but there's still a lot of work to be done. Even besides the obvious stuff there's some weirdness with pathfinding that I would like to see worked on. Mostly medium-large melee units jostling around or some jank with the trees that smaller units can path through but bigger ones can't. I haven't found a better way to articulate it yet I don't know about it an esport yet. Some parts of it are I think the maps being tiny and people not really surviving to late game often enough to stabilize a meta in addition to all the other stuff. Like did yall know tankivac is in this game? It never gets used though because no one lives that long yet even with how strong defenders advantage is. I really think that if they want big clumpy armies though this game needs more readily available but less instantly lethal aoe for the late game to reward mechanics and make for good viewing. My internal vibe is stuff like psi storm as a DOT that you can walk out of is cool but the disruptor is not. Not sure where the imps fall under this yet but they are also bugged at the moment and will all ignite if you hold the key down provided you had enough therium to make at least one. There's also a bunch of stuff that top end of the ladder is figuring out like how busted having a health camp next to the low ground third is. Anyways game's fun and they have already made insane progress since I got my hands on it in alpha late last year. I guess now that the NDA is lifted and things are being shown to the public I can actually talk about it.
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# ? Feb 19, 2024 01:27 |
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# ? May 4, 2024 22:34 |
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ragnarokette posted:Yeah this is pretty much where I'm at. The bones are great and very fun to play but there's still a lot of work to be done. Even besides the obvious stuff there's some weirdness with pathfinding that I would like to see worked on. Mostly medium-large melee units jostling around or some jank with the trees that smaller units can path through but bigger ones can't. I haven't found a better way to articulate it yet Has the game improved a significant amount on the first point you made, or unit path taking in general?
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# ? Feb 19, 2024 07:50 |
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ragnarokette posted:... or some jank with the trees that smaller units can path through but bigger ones can't. This is actually intended, it's supposed to be so smaller units can flee pursuers. It almost never gets used because said smaller units tend to be ridiculously fast and don't need the help, so all it really accomplishes is making the pathing choke occasionally.
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# ? Feb 19, 2024 11:36 |
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Mikojan posted:Has the game improved a significant amount on the first point you made, or unit path taking in general? Yes, if you guys saw the build previous to this one let alone the alpha your faces would melt off like the end of Raiders of the Lost Arc. Customizable hotkeys were hacked together last minute for the open beta because it was the #1 requested feature each time lol. It mostly comes down to them being a small team trying to juggle priorities. Stuff like the observer interface and aforementioned hotkeys were slapped together just to get something out there. Units also get reworked very frequently. For instance both of the dog upgrades used to just be baseline on them. The meta in early alpha was turret rush and/or whoever was better at mass dogs. The infernal production was also not implemented yet so they worked the exact same as Vanguard. Vanguard's science vessel thing that I forget the name of also had a spell that was basically dark swarm from brood war that made VG armies, no joke, impossible to kill. Basically every time they come back with a new build though there's a ton of progress in basically every area and a new feature done. Also the units are generally improving in interesting interactions in my opinion as a former small time caster. It's not there yet like I said, a lot of work remains. I'm dead sure we will get our third(?) or forth infest rework next build. Also a lot of stuff is still a placeholder even if it's not obvious, Infernal's mining comes to mind. Kith posted:This is actually intended, it's supposed to be so smaller units can flee pursuers. It almost never gets used because said smaller units tend to be ridiculously fast and don't need the help, so all it really accomplishes is making the pathing choke occasionally. No there is literally a bug where units that should be able to path through the small trees go around them. And its seemingly random as some of your dogs will go through with no problems while others will take the scenic route. I tried to find a video of it in action but the only one I found is arguably misclicked anyways.
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# ? Feb 19, 2024 15:47 |
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Don't love it. https://www.startengine.com/offering/frostgiant
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# ? Feb 19, 2024 21:04 |
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Mordja posted:Don't love it. https://www.startengine.com/offering/frostgiant I know that video games are expensive, but I would have thought that 37 million would be enough to make a game of this type, without needing additional funding.
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# ? Feb 20, 2024 05:12 |
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50 employees and a studio in irvine is a pretty big business (and amount of overhead) relative to that amount of money
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# ? Feb 20, 2024 05:20 |
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People were begging for them to reopen the kickstarter so they could get beta access, would this be related?
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# ? Feb 20, 2024 07:35 |
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Mikojan posted:People were begging for them to reopen the kickstarter so they could get beta access, would this be related? No this is a separate thing from the second chance kickstarter which is coming this week sometime. Which is why I think this is kinda rubbing me the wrong way, having two separate crowdfunding things running at the same time isn't a great look but it is what it is. On a logical level I get the napkin math about California dev salaries and why they want to avoid a publisher but it just feels kinda weird to do a startup style stock option for a video game.
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# ? Feb 20, 2024 07:51 |
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It this unique to Stormgate? I've seen kickstarters before but I have never really heard of Start Engine
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# ? Feb 20, 2024 10:03 |
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There are multiple investment services like that. Pillars of Eternity 2: Deadfire used Fig.
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# ? Feb 20, 2024 11:34 |
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I'm blissfully naive when it comes to this stuff. What exactly are investors hoping to get out of this?
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# ? Feb 20, 2024 12:00 |
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I am also reading the thread on TL.net, where the biggest "optimistic" people reside. Things are turning, realism is setting in. Also looking forward at the financials when this thing crashes, really wanna know how much the streamers were paid. AutismVaccine fucked around with this message at 12:08 on Feb 20, 2024 |
# ? Feb 20, 2024 12:02 |
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Mikojan posted:I'm blissfully naive when it comes to this stuff. What exactly are investors hoping to get out of this? Returns, same as any other investment. We give you money now, and later you give us more than what we gave you once your product has been developed and turned a profit.
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# ? Feb 20, 2024 12:15 |
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Had a glance at TL, first post I read describes HotS as the best MOBA on the market, immediately disregarded the rest Seriously though, I Don't Want Stormgate to fail but any kind of extra clamouring for funding really sits poorly with me
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# ? Feb 20, 2024 12:16 |
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It is, though. "Best" doesn't mean "most successful", however.
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# ? Feb 20, 2024 12:18 |
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Kith posted:It is, though. "Best" doesn't mean "most successful", however. I liked the design and having Blizzard characters in the game was great but having every spell or ability do like 10% of an enemies health in damage is piss weak when your used to dota
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# ? Feb 20, 2024 12:22 |
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HOTS had a lot of very good ideas and was extremely fun in its heyday. Unfortunately, it was strangled to death by trying to muscle in on a market that was already firmly established instead of being content to do its own thing. I sincerely hope that Stormgate does not make the same mistakes in the future.
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# ? Feb 20, 2024 12:31 |
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HOTS was amazing and I will die on this hill
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# ? Feb 20, 2024 14:29 |
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It was! And it still is, in many ways. However, this is the thread for Stormgate, and the thread for HOTS is over there. Bafflingly, HOTS has started getting updates again!
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# ? Feb 20, 2024 15:06 |
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In my limited experience HotS was much less toxic than Dota 2, but most online games are toxic to one degree or another. Re: Stormgate I’m not really worried, even in the best case scenario it is not going to be Starcraft 3, so if it comes out and it sucks then my world isn’t going to end.
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# ? Feb 20, 2024 15:26 |
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Kith posted:It was! And it still is, in many ways. However, this is the thread for Stormgate, and the thread for HOTS is over there. Bafflingly, HOTS has started getting updates again! I am excited that HOTS has started getting updates again !!!
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# ? Feb 20, 2024 16:00 |
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Oasx posted:In my limited experience HotS was much less toxic than Dota 2, but most online games are toxic to one degree or another. Uff, maybe you should be worried. Funds are maybe enough for a EA release in a few months, who knows what the state of the game will be then. If it doesnt attract enough people buying skins, thats it.
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# ? Feb 20, 2024 17:40 |
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I wasn't expecting another good RTS after SC2 for the rest of my lifetime so my expectations for this are pretty low. However, I like what I see so far, and feel like there's a lot of micro potential without the Warcraft 3 style of never losing any units. The creep camps add a dynamic of 'map control' and they're not essential to win the game, but they punish turtle styles where you just macro up and move out at max. The static defense is also weak enough that you can't rely on them to completely stop harass. It definitely feels like they are taking measures to prevent some of the sloggier elements of Sc2. The units taking up so much physical space, which is janky, also weakens AOE and prevents 'deathball' type compositions. That said, I think maneuverability is an issue, in that it makes it difficult to split off your armies into smaller squads to do things without inviting a big attack by your enemy. For Infernals especially it's easy to shrug off economic damage when they have just banked up a million imps anyway.
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# ? Feb 20, 2024 18:31 |
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This investment thing has me nervous. FrostGiant got about $35 million in funding before they started, then $2 million from Kickstarter. If they use the old school Blizzard "release the game when its ready" I bet the game won't be released until early 2026, and they are planning for that by trying to raise as much additional funds as they can.
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# ? Feb 20, 2024 21:12 |
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Fozzy The Bear posted:This investment thing has me nervous. FrostGiant got about $35 million in funding before they started, then $2 million from Kickstarter. I'd rather they wait until it's ready. Or maybe get co-op out the door first to get revenue going while perfecting the 1v1 and 3v3 competitive.
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# ? Feb 20, 2024 21:29 |
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Fozzy The Bear posted:This investment thing has me nervous. FrostGiant got about $35 million in funding before they started, then $2 million from Kickstarter. They addressed this here: https://www.reddit.com/r/Stormgate/comments/1avh4y4/fully_funded_to_release_requesting_frostgiant/krasecl/ quote:Early Access is our initial release, but is not what we consider to be our 1.0 Launch. We will begin to monetize at Early Access, selling content that was previously available for pre-purchase to our Kickstarter backers (such as Heroes, campaign chapters for our ongoing storyline, and cosmetics such as army skins), but we still have years of development ahead of us and will continue to support the game with new content several times a year. It seems that they are doing it this way to be able to self-publish. I'm sure they could have easily gotten a publisher, but then you would have those release requirements with hard dates that they're trying to avoid. The kickstarter seemed like more of a marketing move than anything, as well as a way to get feedback from people invested in the game. Again, I would recommend not being too invested in this game. I don't think anybody expected another good RTS to come along. If you enjoy it, then play it, I wouldn't be concerned about how "esports viable" it is. AoE2 is still going strong after all. BW is still going strong. They don't have huge populations. We are never going to have that SC2 had. It was a flash in the pan sort of thing. dipwood fucked around with this message at 22:37 on Feb 20, 2024 |
# ? Feb 20, 2024 21:54 |
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dipwood posted:They addressed this here: The micro transactional hell payment system would have been a much better pick of things to not have by ditching the publisher, but here we are.
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# ? Feb 20, 2024 22:51 |
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dipwood posted:Again, I would recommend not being too invested in this game. I don't think anybody expected another good RTS to come along. If you enjoy it, then play it, I wouldn't be concerned about how "esports viable" it is. AoE2 is still going strong after all. BW is still going strong. They don't have huge populations. We are never going to have that SC2 had. It was a flash in the pan sort of thing. There is also an RTS called ZeroSpace that Catz is helping develop, even if Stormgate fails there is still hope left.
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# ? Feb 21, 2024 04:24 |
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Oasx posted:There is also an RTS called ZeroSpace that Catz is helping develop, even if Stormgate fails there is still hope left. That has hero units
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# ? Feb 21, 2024 06:42 |
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Fozzy The Bear posted:That has hero units Wasn’t Stormgate supposed to have that too, or did I misremember?
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# ? Feb 21, 2024 07:22 |
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Oasx posted:Wasn’t Stormgate supposed to have that too, or did I misremember?
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# ? Feb 21, 2024 08:08 |
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Stormgate doing fine outside of the echochambers https://www.reddit.com/r/pcgaming/comments/1axd7iv/pc_gamer_stormgate_developer_frost_giant_studios/ ....not.
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# ? Feb 24, 2024 09:08 |
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AutismVaccine posted:Stormgate doing fine outside of the echochambers That thread is an echo chamber so I am not sure what that is supposed to prove. The explanation from Frost Giant makes sense, though even in 2024 this is a worrying amount of money that they are asking for, especially given that it looks like a midbudget game in a genre that is not popular, and we still haven't seen anything about the third faction.
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# ? Feb 24, 2024 09:37 |
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idk why people think that there's anything weird about a company trying to raise money, like that's what companies do before they have a product out
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# ? Feb 24, 2024 10:39 |
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I think the impression given by the open beta and the work thats been shown so far is that the game needs work in areas other than marketing
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# ? Feb 24, 2024 14:55 |
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Beta software by definition means that it isn't even close for release.
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# ? Feb 25, 2024 05:14 |
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Fozzy The Bear posted:Beta software by definition means that it isn't even close for release. If they had called it "Early Access" I think people would be bitching less lol. It's just really early!!!!!!!!!!
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# ? Feb 25, 2024 06:00 |
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3 DONG HORSE posted:If they had called it "Early Access" I think people would be bitching less lol. It's just really early!!!!!!!!!! They should have called it a "tech demo"
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# ? Feb 25, 2024 06:16 |
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# ? May 4, 2024 22:34 |
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Another new RTS from ex Blizzard people https://www.youtube.com/watch?v=1SFiDlC1Jsw David Kim pls
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# ? Apr 20, 2024 12:53 |