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webmeister
Jan 31, 2007

The answer is, mate, because I want to do you slowly. There has to be a bit of sport in this for all of us. In the psychological battle stakes, we are stripped down and ready to go. I want to see those ashen-faced performances; I want more of them. I want to be encouraged. I want to see you squirm.
If you enable that FUNC MAN switch it plays that clip of Moe breakdancing

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webmeister
Jan 31, 2007

The answer is, mate, because I want to do you slowly. There has to be a bit of sport in this for all of us. In the psychological battle stakes, we are stripped down and ready to go. I want to see those ashen-faced performances; I want more of them. I want to be encouraged. I want to see you squirm.
gunna make a spaceship in the shape of a massive schlong, call it the SS Dongscovery, with skipper Captain Biggus Dickus at the helm. home base on uranus

it's gunna own

also, is there a dick size slider like in cyberpunk, asking for a friend

webmeister
Jan 31, 2007

The answer is, mate, because I want to do you slowly. There has to be a bit of sport in this for all of us. In the psychological battle stakes, we are stripped down and ready to go. I want to see those ashen-faced performances; I want more of them. I want to be encouraged. I want to see you squirm.

Hulk Smash! posted:

I think that we all know that the answer is boob-shaped ship modules.

Don’t even need mods to slap some anime boobs on that mudcrab spaceship

GOTY

webmeister
Jan 31, 2007

The answer is, mate, because I want to do you slowly. There has to be a bit of sport in this for all of us. In the psychological battle stakes, we are stripped down and ready to go. I want to see those ashen-faced performances; I want more of them. I want to be encouraged. I want to see you squirm.
Personally I’m looking forward to spending the first hour killing space rats in a space drain

webmeister
Jan 31, 2007

The answer is, mate, because I want to do you slowly. There has to be a bit of sport in this for all of us. In the psychological battle stakes, we are stripped down and ready to go. I want to see those ashen-faced performances; I want more of them. I want to be encouraged. I want to see you squirm.
I can’t remember for handheld weapons, but the space combat definitely had three type of weapons on your ship (ballistic, missile, laser).

webmeister
Jan 31, 2007

The answer is, mate, because I want to do you slowly. There has to be a bit of sport in this for all of us. In the psychological battle stakes, we are stripped down and ready to go. I want to see those ashen-faced performances; I want more of them. I want to be encouraged. I want to see you squirm.

dr_rat posted:

I like how you can tell how much disliked a feature is by how quickly a mod comes out to remove it and how many downloads it gets.

Seem to recall the skip intro mod was out super quick as well, and is also very popular. Fallout 3 intro removal mod even more so.

Think it was either Civ5 or 6 where literally the most popular mod was the one that removed the multiple 5-second studio logos on startup. Not loading screens, just “look at the Firaxis logo for five seconds”.

webmeister
Jan 31, 2007

The answer is, mate, because I want to do you slowly. There has to be a bit of sport in this for all of us. In the psychological battle stakes, we are stripped down and ready to go. I want to see those ashen-faced performances; I want more of them. I want to be encouraged. I want to see you squirm.

William Bear posted:

But ships have windows, as seen in prerelease footage. Can you see out of them as you're taking off? Was there a load screen at any point?

I think you can, but I assume the takeoff and landing bits will be in-engine cutscenes, sort of like xcom when you start or finish a mission.

webmeister
Jan 31, 2007

The answer is, mate, because I want to do you slowly. There has to be a bit of sport in this for all of us. In the psychological battle stakes, we are stripped down and ready to go. I want to see those ashen-faced performances; I want more of them. I want to be encouraged. I want to see you squirm.

Calling it now, that magic will be Starfield’s version of dragon shouts, probably linked into that weird ring artefact thing

webmeister
Jan 31, 2007

The answer is, mate, because I want to do you slowly. There has to be a bit of sport in this for all of us. In the psychological battle stakes, we are stripped down and ready to go. I want to see those ashen-faced performances; I want more of them. I want to be encouraged. I want to see you squirm.
Space mudcrabs, gently caress yeah

webmeister
Jan 31, 2007

The answer is, mate, because I want to do you slowly. There has to be a bit of sport in this for all of us. In the psychological battle stakes, we are stripped down and ready to go. I want to see those ashen-faced performances; I want more of them. I want to be encouraged. I want to see you squirm.

Fork of Unknown Origins posted:

My computer is very borderline in terms of running this at all. I may have to get an S to play it.

Even as a console-haver this is my perspective too. Picking up a Series S, or even splashing out for Series X is going to be way cheaper than a recommended-specs new build. Unless you’re super-wedded to M&K controls, picking up a console seems like a way better option.

I bought an Xbox last year for the same reason - to play Elden Ring, and I’ve never once regretted it.

webmeister
Jan 31, 2007

The answer is, mate, because I want to do you slowly. There has to be a bit of sport in this for all of us. In the psychological battle stakes, we are stripped down and ready to go. I want to see those ashen-faced performances; I want more of them. I want to be encouraged. I want to see you squirm.

MortLansky posted:

I really dont want to spring for a new PC. Series S looks coolest of the new consoles, and while I am a M+K purist at heart, I'd rather just play AOE2, Cities Skylines and Starfield on my big rear end TV and not my 27 monitor I almost never use at this point anyway.

AOE2 and Cities Skylines both play pretty well on console, obviously it’s not quite as flexible as m&k but it still works fine. We’ve come a long way from the days of using a controller thumbstick to control a mouse cursor

webmeister
Jan 31, 2007

The answer is, mate, because I want to do you slowly. There has to be a bit of sport in this for all of us. In the psychological battle stakes, we are stripped down and ready to go. I want to see those ashen-faced performances; I want more of them. I want to be encouraged. I want to see you squirm.

dr_rat posted:

When they show the solar system map when talking about mars it seems earth is shown pretty lifeless and barren, so humanity hosed it up pretty majorly I guess.

So possibly you can visit it but it's just a radioactive desert world or something.

I'm pretty sure you can land on the Moon though, when they showed our solar system briefly in the deep dive (the part where they were talking about Mars I think), you could briefly see the Moon is called Luna, and later on it shows up in the lower-left compass/watch/thing

webmeister
Jan 31, 2007

The answer is, mate, because I want to do you slowly. There has to be a bit of sport in this for all of us. In the psychological battle stakes, we are stripped down and ready to go. I want to see those ashen-faced performances; I want more of them. I want to be encouraged. I want to see you squirm.
When they released pubg on mobile, the first couple of matches are always against bots - though it’s well camouflaged via player names and the like.

Was extremely funny to see an endless stream of goons posting in the iOS thread “heh, just tried pubg mobile and won my first two matches, guess I’m still pretty good at this fps thing :smug:

webmeister
Jan 31, 2007

The answer is, mate, because I want to do you slowly. There has to be a bit of sport in this for all of us. In the psychological battle stakes, we are stripped down and ready to go. I want to see those ashen-faced performances; I want more of them. I want to be encouraged. I want to see you squirm.

Azhais posted:

I've modded many a gamepass game

I know some games are moddable, I’ve definitely played modded Stardew Valley on GamePass, but when I went to check something about it the other day I couldn’t see any of the options. Felt like they’d removed it, or at least changed the process quite a bit?

webmeister
Jan 31, 2007

The answer is, mate, because I want to do you slowly. There has to be a bit of sport in this for all of us. In the psychological battle stakes, we are stripped down and ready to go. I want to see those ashen-faced performances; I want more of them. I want to be encouraged. I want to see you squirm.

AirRaid posted:

From the reddit thread linked in the article, you can see an NPC with what seems to be a bowl of space soup(?) and some space pies(?) but only a fork -



That space soup looks an awful lot like a space candle to me, which seems like quite a bad idea in a spaceship

webmeister
Jan 31, 2007

The answer is, mate, because I want to do you slowly. There has to be a bit of sport in this for all of us. In the psychological battle stakes, we are stripped down and ready to go. I want to see those ashen-faced performances; I want more of them. I want to be encouraged. I want to see you squirm.
Tired: anime tits on a mudcrab
Wired: multiple dicks on a mudcrab

webmeister
Jan 31, 2007

The answer is, mate, because I want to do you slowly. There has to be a bit of sport in this for all of us. In the psychological battle stakes, we are stripped down and ready to go. I want to see those ashen-faced performances; I want more of them. I want to be encouraged. I want to see you squirm.

BlankSystemDaemon posted:

I forget which indie-game it was, but one of them recently launched as a complete game, without anyone even leaking it online.

I want big AAA studios to do this.

Think this was Hi-Fi Rush, right? It was announced on an Xbox showcase stream or something and was released on gamepass that same day iirc

webmeister
Jan 31, 2007

The answer is, mate, because I want to do you slowly. There has to be a bit of sport in this for all of us. In the psychological battle stakes, we are stripped down and ready to go. I want to see those ashen-faced performances; I want more of them. I want to be encouraged. I want to see you squirm.
imo they should hire a bunch expensive and pointless celebrity VAs like in Vice City or San Andreas

webmeister
Jan 31, 2007

The answer is, mate, because I want to do you slowly. There has to be a bit of sport in this for all of us. In the psychological battle stakes, we are stripped down and ready to go. I want to see those ashen-faced performances; I want more of them. I want to be encouraged. I want to see you squirm.

Sylphosaurus posted:

Since I´m restricted to having a laptop, due to lack of space for a desktop, I´m trying to find a gaming laptop capable of running Starfield at a decent pace without murdering my wallet completely. This haven´t been an easy task, to be honest :v:

If cost is the main concern, just get a console instead?
You could probably get a console and 3 years of gamepass Ultimate and still come out ahead. Yeah you won't get mods, but that's not really worth paying hundreds or thousands extra for imo

webmeister
Jan 31, 2007

The answer is, mate, because I want to do you slowly. There has to be a bit of sport in this for all of us. In the psychological battle stakes, we are stripped down and ready to go. I want to see those ashen-faced performances; I want more of them. I want to be encouraged. I want to see you squirm.

Ynglaur posted:

On which moon?

That moon; you can go there!

webmeister
Jan 31, 2007

The answer is, mate, because I want to do you slowly. There has to be a bit of sport in this for all of us. In the psychological battle stakes, we are stripped down and ready to go. I want to see those ashen-faced performances; I want more of them. I want to be encouraged. I want to see you squirm.
Around where I live there was a bunch of outdoor advertising on buses, billboards etc for Redfail (lol)

webmeister
Jan 31, 2007

The answer is, mate, because I want to do you slowly. There has to be a bit of sport in this for all of us. In the psychological battle stakes, we are stripped down and ready to go. I want to see those ashen-faced performances; I want more of them. I want to be encouraged. I want to see you squirm.

1glitch0 posted:

How do you accidentally gently caress a wizard?

I put on my robe and wizard hat

webmeister
Jan 31, 2007

The answer is, mate, because I want to do you slowly. There has to be a bit of sport in this for all of us. In the psychological battle stakes, we are stripped down and ready to go. I want to see those ashen-faced performances; I want more of them. I want to be encouraged. I want to see you squirm.
This is the full Q&A text; a couple of minor interesting things in there but overall pretty light on details. There's a bit of "Mr Burns, your campaign has the momentum of a runaway freight train" energy, but not too bad

quote:

Can we buy houses or properties in main cities?

Will Shen: Yep! There’s housing in different cities that the player can get. Some you have to purchase and some are rewards for specific quests.

Emil Pagliarulo: Sure can! You can purchase a dwelling in all the major cities in the game. And there’s at least one that you get specifically for completing… something.

If we get the Kids Stuff trait, will our parents be generated based on our characters look or are there standard parents put in place? What benefits might there be?

Will: Our programmers on our new face tech were excited to make a function that could try to match your custom face and then create the two parents. So they are based on what your character looks like, although the specific math involved is a bit beyond me. We had similar tech in our previous games.

Emil: Yes, totally. Just as we did in Fallout 3 with your dad, and in Fallout 4 with your son, in Starfield, if you take the Kid Stuff Trait. your parents are based off of you. No spoilers, but I think fans will really appreciate the actors we got to play those roles. And they just get SO into it, it’s awesome. (Oh, and yeah, you can get… stuff)

For those of us who have never played a BGS game and will be starting with Starfield, what information should we know that will make the experience more impactful right from the start? How deep should we go into creating our character’s backstory before we start the game?

Emil: We always make our games for fans both old AND new. So you can jump in without ever having played a Bethesda title before.

Will: While we do start you off in the same spot, what happened to you before the game starts is totally up to you and your head canon.

Emil: But we like to look at it less as playing a game, and more about living in the universe we created. So settle in, go at your own pace, and pretty soon you’ll learn all the systems and be adventuring through the Settled Systems the way you choose. As for going into a character’s backstory, that’s entirely up to you. I’m all about that head canon. For example, my latest character is a working shlub named Mitch Dombrowski. He’s a husky, good-natured space trucker, and while he’ll do whatever he needs to defend himself, he’ll never shoot first. He’s like Han Solo’s sweeter older brother. And yes, there are Traits and Backgrounds that support that kind of thing.

Will: There is a Trait and Background system that will let you specify more about yourself, but you can also select an anonymous background and no traits if you want. In terms of if you’ve never played a BGS game before: Try anything! We’re a simulation as well as a roleplaying game, so we try to support the player doing what they want as much as we can.

How will the smuggling cargo system work? Can we hide it somewhere on the ship and sell it for more currency later?

Will: Certain items are considered “Contraband” and you’ll need to smuggle them past security ships that are in orbit of major settlements.

Emil: There are specific items that are considered Contraband, meaning they’re pretty much illegal everywhere. And yes, you can hide them using special ship modules you can purchase. So, you know, don’t get caught with those harvested organs. The economy is fixed, but prices of bought and sold good can change based on the Skills you choose.

Will there be a jail system if we committed crimes?

Will: Yes, you can elect to go to jail or pay a fine when you’re arrested (or even resist arrest and try to escape).

Emil: Yup. The Settled Systems is more like Skyrim than Fallout 4’s Commonwealth in that regard. Ya bancha criminals! There’s civilization, there’s government, and there are laws. And in a couple cases, we actually explore the themes of crime and punishment in our futuristic universe.

Will time pass when not in the game? For example, will my trade routes, outposts, and mining operations continue to produce or does that only occur while actively playing?

Emil: The sim only runs when you’re actively playing. No sleeping on the job!

Will: Only when actively playing.

Can you be a double agent in the game? For example, if you join the United Colonies, can you also join the Crimson Fleet and give the United Colonies information? And what factions have that feature if they do?

Will: All of the playable factions can be completed independently. The Crimson Fleet storyline does feature you being an undercover agent inside the Fleet on behalf of UC SysDef (a specific military branch of the United Colonies), but whether you betray the Fleet or UC SysDef is a choice you will get to make.

Emil: Ha! That is exactly what you can do – infiltrate the Crimson Fleet for UC SysDef! It’s specific to that questline. In the studio, I have been (half-jokingly) accused of referencing movies that some folks have never seen, because I’m old. So with this particular plotline, the inspiration was very much the movie Donnie Brasco, which is the true story of an FBI agent who infiltrates the mafia. HOW FAR WILL YOU GO?!

Depending on traits selected during character creation, will it at all be possible to play through the game in a ‘pacifist mode’, i.e. without killing anyone, or even potentially, anything?

Will: I can’t guarantee every mission can be completed in pacifist mode, but we do have a couple of systems that will help. One system is our Speech Challenge game, where you can persuade someone to do something like not fight you. The speech challenge game is added in specific scripted moments, and we try to add one in to most quests where important characters confront you.

Emil: So, we talked about this very early on during pre-production, whether or not we would fully support a “non-lethal” playthrough. We realized that, for various reasons, that wasn’t totally feasible. Now, that being said, there are some good non-lethal options, whether through dialogue or by using a non-lethal weapon. Those can be used in certain situations, honestly a lot of situations, though I couldn’t comfortably say you can complete the entire game without any killing whatsoever. The Settled Systems is mostly civilized, but it can be a dangerous place if you’re going off the beaten path. And you’re absolutely going off the beaten path!

What are the beliefs and basic history of the religions we can join (Sanctum Universum, Enlightened, Great Serpent)?

Emil: Okay, so this one…

Will: Yeah

Emil: Existing, IRL religions are part of the Starfield universe, (with folks of all religions and denominations out there) but we don’t really focus on them. Instead, we highlight three new ones specific to the game.

Will: The Sanctum Universum is only a couple decades old in our timeline, but has gained a lot of prominence. They believe that God is out there, somewhere in the universe, and that humanity’s ability to travel the stars brings us closer to God.

Emil: Sanctum Universum – The members, called “Universals,” believe that God very much exists somewhere in the universe. That a higher power is guiding us all. Specifically, they believe that humanity’s ability to travel the universe and grav jump is God’s way of saying, “I’m out here. Come find me.”

Will: The Enlightened are an atheist group that focus on humanitarian and community work. They believe that life is something every person has to take responsibility for, so that if we want the world to be a better place, we have to do it.

Emil: The Enlightened – These folks are essentially organized atheists. They don’t believe in any kind of higher power. Rather, they teach that human beings have to take care of each other, and they practice what they preach through various community outreach programs.

Emil: House Va’ruun – Ho boy. So, in the game, you’re not really sure what the complete truth is, but…the gossip among the guards is this: a colony ship sets off for a new world, making grav jumps along the way. After one of the grav jumps, one of the passengers claims he spent that time communing with a celestial entity known as the Great Serpent. What was a few seconds for everyone else was… much longer for him. And he brought back a mandate, which is basically, “get onboard, or be devoured when the Great Serpent encircles the universe.” Is it true?? I ain’t sayin’. So in the game, you sometimes face off against House Va’ruun Zealots (as an enemy group), and that’s their motivation. I recently got the House Va’runn logo tattooed on my wrist. So yeah, I dig them.

How many companions total will we be able to recruit?

Will: There are over 20 named characters who can join your crew. Four of them are from Constellation and have the most story and interaction with the player, but all of the named characters have their own backgrounds and can follow you around (and carry your stuff).

Emil: Over 20 total, and we really focused on the members of Constellation. When we first began Starfield pre-production, we looked back at our previous games, and realized how popular and effective the companions were. So they were a big priority for us, and we really wanted to tie them directly to the main quest. There are some really big moments with them specifically. I should also mention that our companion voice cast is amazing. We haven’t released the list yet, but you can be sure there are a lot of talented actors bringing those characters to life. (Same for Constellation in general)

When we assign crew members to work at outposts, do we have to pay them salaries?

Emil: You just pay them once. We actually experimented with paying them regular salaries, but ultimately decided to just have the one cost up front. There’s a lot to do in Starfield, and we wanted to minimize what the player had to constantly keep track of.

Will: Yep. One time payment (that you can use the speech challenge game to negotiate over. Some traits also affect the cost)

Will our companions be able to level up their perks? Will their perks stack with ours?

Will: All crew start with a set of perks at specific ranks. So you might meet a character that’s especially good at rifles, and you hire them to watch your back. Or you might meet an Astrodynamics expert that will increase your grav jump range when assigned to your ship.

Emil: They don’t level up, but they come at different ranks, depending on the companion. Well, we call them Skills in Starfield. And they do stack with yours, when relevant. Some are there for flavor, to highlight the companions’ backgrounds and interests. But you’ll really feel the benefit of the ship- and combat-related ones. Getting a boost to your shields, or seeing your companion laying down fire with a weapon they’re proficient in, are pretty sweet moments.

What are your favorite parts of the game?

Emil: Shipping it! But seriously, folks. Because of my position, my experience is a little different than yours. I won’t speak for Will, but personally, I’ve seen every questline, every city, every major piece of content in the game at every stage of development. So my answer is colored by that. For me, the real pleasure is seeing how they’ve all evolved into the versions they are today – the versions everyone here will play. I have a real soft spot for Neon. Getting that city nailed down took a lot of work by a lot of different people, and the result is, really, the cyberpunk settlement I always hoped it would be. I also love all the questlines. I think they’re the best we’ve ever done. The designers on this project totally killed it.

Will: I love finding content that I haven’t seen yet or forgot about. Our games are so big that no one person is likely to have seen it all, even after all our passes and levels of review. Our quests really evolve over development and its great to see how everyone adds to them (designers, animators, voice actors, lighting, everything).

What books or movies had a big influence on some of the quests?

Will: I’m a history nerd, so I actually listen to a lot of podcasts like Hardcore History and The History of Rome. While our game is science fiction, I like how historians can tell you about how human beings react to extreme circumstances (like war, famine, and technological breakthroughs), and you can imagine how we’d react to similar circumstances in a fictional setting (just at a grander scale).

Emil: Well, I’m a child of the late 70s-early 80s, and I have very fond memories of the sci-fi of that time. Star Wars, OG Battlestar Galactica, Space: 1999, Buck Rogers, Battle Beyond the Stars, Ice Pirates… and let’s not forget the classic that is Metalstorm: The Destruction of Jaryd Syn. I think I actually saw that one in 3D. But also much “headier” sci-fi stuff, like the writings of Arthur C. Clarke and Robert Heinlein, or films like Contact, Interstellar, 2001: A Space Odyssey, and even Event Horizon. In all of those examples, you realize that outer space is two things: 1.) A source of mystery and wonder, sometimes terror AND 2.) A giant blank page on which you can write any story. And we have written a lot of VERY different stories in Starfield.

What are some favorite small details in Starfield to add to the immersion?

Emil: I think what I really love is that, although humans are living in space, and our aesthetic is very much “NASApunk,” this is a very lived-in universe. And you can see it everywhere. You know, everyone loves the sandwiches. But it’s the books that are lying around, the notes on bulletin boards, the environmental storytelling that our level designers and world artists are so good at. Totally love the work from our voice actors, too. And the music. And sound effects. And clothes.

Will: I look really closely at all our outfits. You can see seems, materials, especially on the spacesuits (Constellation members have patches on their spacesuits and they’re tied to what skills they have). We also love buttons. There’s a lot of buttons.

Emil: Buttons! We do love our buttons.

What is the history of the mechs?

Emil: Oooooo the mechs. Good one. So, we showed this a bit in one of the animated shorts. The mechs are leftovers from the Colony War. (Note it’s Colony War and not Colony Wars. Singular) Both sides, United Colonies and Freestar Collective, had mechs. But the Freestar Collective really mastered them. The United Colonies had mechs, too, but they also relied on the controlled alien beasts from their Xenowarfare division. Both of those were outlawed with the Armistice that ended the Colony War. Both of those were outlawed with the Armistice that ended the Colony War. I’m not saying there’s an old mech battleground in the game. I’m typing it.

webmeister
Jan 31, 2007

The answer is, mate, because I want to do you slowly. There has to be a bit of sport in this for all of us. In the psychological battle stakes, we are stripped down and ready to go. I want to see those ashen-faced performances; I want more of them. I want to be encouraged. I want to see you squirm.

BlankSystemDaemon posted:

I just want HOTAS/HOSAS support for in-system flight.
Please, Todd. It's all I want.

Adding hot asses is usually one of the first things modders will do

webmeister
Jan 31, 2007

The answer is, mate, because I want to do you slowly. There has to be a bit of sport in this for all of us. In the psychological battle stakes, we are stripped down and ready to go. I want to see those ashen-faced performances; I want more of them. I want to be encouraged. I want to see you squirm.

Ninurta posted:

Preload Update: BG3 ran fine, no jaggies or screen tearing. However, I did roll three critical failures in a row on a DC10 charisma check. Clearly, the encryption has corrupted the RNG.

Goons failing charisma checks? Surely not…

webmeister
Jan 31, 2007

The answer is, mate, because I want to do you slowly. There has to be a bit of sport in this for all of us. In the psychological battle stakes, we are stripped down and ready to go. I want to see those ashen-faced performances; I want more of them. I want to be encouraged. I want to see you squirm.

South posted:

Couple of questions.

1. Can you build Mega Maid from Spaceballs?

2. Can you kiss or gently caress Mega Maid

Asking for a friend.



Yes, and probably yes

webmeister
Jan 31, 2007

The answer is, mate, because I want to do you slowly. There has to be a bit of sport in this for all of us. In the psychological battle stakes, we are stripped down and ready to go. I want to see those ashen-faced performances; I want more of them. I want to be encouraged. I want to see you squirm.
I'm gunna RP as Ziggy Starfield and the Serpents from Va'ruun

webmeister
Jan 31, 2007

The answer is, mate, because I want to do you slowly. There has to be a bit of sport in this for all of us. In the psychological battle stakes, we are stripped down and ready to go. I want to see those ashen-faced performances; I want more of them. I want to be encouraged. I want to see you squirm.
I am expecting 100% Kinect support

webmeister
Jan 31, 2007

The answer is, mate, because I want to do you slowly. There has to be a bit of sport in this for all of us. In the psychological battle stakes, we are stripped down and ready to go. I want to see those ashen-faced performances; I want more of them. I want to be encouraged. I want to see you squirm.
IGN's Oblivion review from 2006 is still online! Short version = it looks fantastic, the faces are a bit weird, there's a lot of pop-in and the framerate isn't great.

Nice to see that nearly 20 years later the same description will probably apply to Starfield.

quote:

Though you'll spend a lot of time fighting in Oblivion, you'll also spend a good deal of it just wandering around. Mostly, this will be an unconscious result of Oblivion looking absolutely fantastic. Environments sprawl for great distances in front of you, trees and grass sway to and fro, and the lighting and level of detail in the sky can be breathtaking at times. The environments look so good, it's nearly impossible to resist the urge to plunge into the unknown. Weapon and armor models are intricately detailed, towns have their own unique architectural flair, and though some of the dungeon designs may get repetitive, they're always pretty to observe.

Character and enemy models are highly detailed, though some of the NPCs have odd facial features and questionable speech syncing. Creature animations are generally very good, and the physics system embedded in each model can produce some impressive results at times. For instance, a conjured Daedroth can effortlessly smash an enemy several feet through the air on a killing blow. Downed wolves roll down hills, and enemies can be blasted right out of midair with a well placed magic blast.

Unfortunately, the graphics aren't without their faults. Though you can see extremely far into the distance, far off hills will be blanketed in low resolution textures that otherwise mar a beautiful scene. Loading times may also be a bother. Not the loading times when entering doors or fast traveling around the world, those are entirely manageable. It's the loading that occurs when traveling across the land that will cause the Xbox 360 version to stutter, as well as any mid to lower end PC. The game needs to load in grass and environmental objects at regular intervals, and the ensuing pause in the action may turn some off. There's also a very visible amount of pop-in, as grass, rocks and even houses appear at the edges of your vision.

This loading setup was obviously implemented to keep framerates manageable. For the most part, it's excusable considering the stunning graphical heights Oblivion is able to reach in other places. Still, the loading stutter may bother you and the framerate as well. While the game runs at a steady clip in dungeons and indoors, you'll notice a performance hit when traveling quickly through outdoor areas and in crowded towns. These framerate drops don't so much affect the gameplay, but remain an annoyance as it takes you out of the experience. On high end PCs these framerate and loading issues are diminished, but most PC and all Xbox 360 gamers will have to put up with them to enjoy the otherwise visual delight that is The Elder Scrolls IV.
https://www.ign.com/articles/2006/03/25/the-elder-scrolls-iv-oblivion

webmeister fucked around with this message at 09:16 on Aug 25, 2023

webmeister
Jan 31, 2007

The answer is, mate, because I want to do you slowly. There has to be a bit of sport in this for all of us. In the psychological battle stakes, we are stripped down and ready to go. I want to see those ashen-faced performances; I want more of them. I want to be encouraged. I want to see you squirm.

ZeeBoi posted:

Surreptitious recording of the gamescom gameplay demo showing the beginning of the game, some combat both on foot and in space: https://files.catbox.moe/6q0uh9.mp4

This is the content I crave, dodgy handheld video recorded on the floor behind someone wearing a comically oversized hat

webmeister
Jan 31, 2007

The answer is, mate, because I want to do you slowly. There has to be a bit of sport in this for all of us. In the psychological battle stakes, we are stripped down and ready to go. I want to see those ashen-faced performances; I want more of them. I want to be encouraged. I want to see you squirm.

Cavauro posted:

the two big cities in the game which are both on the same planet.

lol this is not even remotely true, they showed like five large cities in the Direct (New Atlantis, a mining city, the cowboy city, the cyberpunk city, and the snake god city) which were all in different star systems

webmeister
Jan 31, 2007

The answer is, mate, because I want to do you slowly. There has to be a bit of sport in this for all of us. In the psychological battle stakes, we are stripped down and ready to go. I want to see those ashen-faced performances; I want more of them. I want to be encouraged. I want to see you squirm.

Nickoten posted:

I have not seen recent videos or leaks regarding this, so apologies if this is an obvious thing: can you get into a spaceship and watch it take off from the surface of a planet and enter space through your cockpit? This is the thing I liked the most about NMS and Outer Wilds.

In the Direct they showed your character standing on the planet’s surface while a ship took off in front of them, which hasn’t really been talked about so either you can send your ship away for some reason, or more likely it’s from a specific mission.

Otherwise there’s no atmospheric flight, touchdown and blastoff are just cutscenes like in Xcom or whatever. Most of the ship combat they’ve shown takes place in orbit or kind of planet/asteroid field adjacent, so it’s most likely you navigate to a system and/or planet from the nav console on your ship, then you can either go to the cockpit and fly around, or just pick a spot and let it land for you.

webmeister
Jan 31, 2007

The answer is, mate, because I want to do you slowly. There has to be a bit of sport in this for all of us. In the psychological battle stakes, we are stripped down and ready to go. I want to see those ashen-faced performances; I want more of them. I want to be encouraged. I want to see you squirm.

sponges posted:

I’m gonna have to play this on console like a scrub because my PC is an antique :(

I’m gunna play this on console because I have a comfortable couch, a 65” TV, and a GamePass subscription

webmeister
Jan 31, 2007

The answer is, mate, because I want to do you slowly. There has to be a bit of sport in this for all of us. In the psychological battle stakes, we are stripped down and ready to go. I want to see those ashen-faced performances; I want more of them. I want to be encouraged. I want to see you squirm.
They will be like AC Valhalla ladders, where your character clumsily runs in circles at the base for a few seconds before deciding to attach

webmeister
Jan 31, 2007

The answer is, mate, because I want to do you slowly. There has to be a bit of sport in this for all of us. In the psychological battle stakes, we are stripped down and ready to go. I want to see those ashen-faced performances; I want more of them. I want to be encouraged. I want to see you squirm.

PeePot posted:

Global release times map for the newcomers.



Alpha Centauri +4.37 lightyears

webmeister
Jan 31, 2007

The answer is, mate, because I want to do you slowly. There has to be a bit of sport in this for all of us. In the psychological battle stakes, we are stripped down and ready to go. I want to see those ashen-faced performances; I want more of them. I want to be encouraged. I want to see you squirm.
i'm going to get extremely high and explore inner space while i explore outer space

webmeister
Jan 31, 2007

The answer is, mate, because I want to do you slowly. There has to be a bit of sport in this for all of us. In the psychological battle stakes, we are stripped down and ready to go. I want to see those ashen-faced performances; I want more of them. I want to be encouraged. I want to see you squirm.
I am going to fill my outpost entirely with space sandwiches looted from the corpses of my space enemies

webmeister
Jan 31, 2007

The answer is, mate, because I want to do you slowly. There has to be a bit of sport in this for all of us. In the psychological battle stakes, we are stripped down and ready to go. I want to see those ashen-faced performances; I want more of them. I want to be encouraged. I want to see you squirm.
I invert both X and Y axis and then hold the controller upside down

webmeister
Jan 31, 2007

The answer is, mate, because I want to do you slowly. There has to be a bit of sport in this for all of us. In the psychological battle stakes, we are stripped down and ready to go. I want to see those ashen-faced performances; I want more of them. I want to be encouraged. I want to see you squirm.

smoobles posted:

place your bets

-dinosaurs
-gay
-interdimensional vampires
-morbidly obese

please don't doxx me

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webmeister
Jan 31, 2007

The answer is, mate, because I want to do you slowly. There has to be a bit of sport in this for all of us. In the psychological battle stakes, we are stripped down and ready to go. I want to see those ashen-faced performances; I want more of them. I want to be encouraged. I want to see you squirm.
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