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HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


Mage Squadron



Operation Goof Troop


Mage 1 - Herp - F-15C Eagle

Alright y'all, Mage is currently a singleton flight of yours truly. We welcome all comers, no matter the aircraft, so long as you care about one thing and one thing only: Spittin' hot lead between the eyes of your enemy. Seats and airframes are still available up to the last minute, ain't nobody going to give you hell - the more the merrier.



Objective's simple, make sure our guys make it home and their guys don't. We'll take off from home and either follow Route A(lfred) - the mountain ranges - or Route B(atman) - the ocean. Sticking at their border, high, we'll be able to respond to any and all threats. Planning's a little light this week, but the gist of it is - don't die. Route Alfred is closer to the action and is way more badass, Batman is safe but just kinda mopey over some water, big whoop. The knockoff Flankers from uh, Warlock? Mongoose? They've got two names, whatever they gently caress they are, they're on Batman. Don't know where the gently caress Stingray's going.

We'll be loitering and providing top cover for our strikers, taking care of any pop up groups, maybe a leaker bomber or two. The lovely knockoff Flankers will have to run home early, so we'll pick up where they leave off.

Ground Threats


SA-6s are pieces of poo poo that can hit you from just over ten miles away and can swat flies at about Angels 40. They'll be way out at Senaki, so they're not our problem. Just don't loving fly over them.


NASAMs are assholes and can hit you from under ten miles. You loving see an NS on your RWR, you look out. If you're at Gudauta or Sukhumi, get ready to get the gently caress away and keep an eye looking for smoke, because they don't give launch warning.


Chaparrals are lesser assholes that hit you under five. No warning at all because the fuckers are heaters. Don't be a dumbass, turn off your afterburner and drop flares if you see smoke with no beeping. They're also at Sukhumi.

The rest are lead spitters. You see tracers or clouds of spiky loving metal you try going the other way, or going that way really loving quick.

Air Threats


We're up against loving prop planes and Cold War museum pieces. If you die to one, I'd kill you myself if you weren't already dead. Just don't try to get into a turnfight with anything your grandad would've flown. Swipe down and come away safe. Keep in mind that if it has a jet engine, it probably has missiles, and if it has missiles, that means don't let it get on your rear end.

Armaments

For today's sortie, Mage'll load up with triple drop tanks and a solid pair of AIM-7MH Sparrows and AIM-9M Sidewinders. Round here, we only count up the single digits for all things but number of bullets and kills - no AMRAAMs. We're expecting few bad guys and we've got plenty of solid fighters, if we carry too much back home with us we run the risk of damaging the airframe and that ain't no good for anyone.

Cash is our own folks, so we ain't dropping our tanks and letting the taxpayer foot the bill unless we gently caress up so bad we get a hostile on our six. Same with missiles, you shoot them only to save your own or somebody else's skin - close for guns and take the enemy apart with a few controlled bursts. Rip their wings off, cut their tails, set them ablaze, it's all good.

Rules of Engagement

Weapons hot on all hostiles after you make a courtesy call to Steamboat Willie, but don't be wasteful. Throwing a Sparrow at a Spitfire is like spending more than ten bucks for a burger. Sure, you can do it, but people'll just give you weird fuckin' looks and you'll hate yourself afterwards. That changes if the fucker's on one of our 'Hogs, especially if they carry heaters.

Let's go kill some Looney Tunes.

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HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?



Operation Goof Troop - Mission 1 - Debriefing



Format stolen from previous campaigns.

Today's mission went well, despite the total lack of situational awareness and understanding of the combat environment. By all rights, I should be dead! But I'm not, and two corporate planes are.

Our Mission
The job was to escort the Hornets, Golem Squadron, on a deep strike mission to knock out Warner Brothers. Turns out, we weren't needed with them! The only threats they faced, other than a MiG 25 they faced head on and took out themselves, were ground based SA-19s.

What Happened
We flew to Warner Brothers, I turned back having been re-tasked to deal with threats out of Gudauta, buzzed a BF-109, gunned down an A-4 after missing it with a heater, came back for the 109 and gunned it down, went chasing an AWACS and turned back.

What Went Right
Guns Guns Guns! Turns out, the very basics worked perfectly. Fairly short and controlled bursts on target, both targets downed within two or three bursts.

What Went Wrong
Holy hell where do we start? Let's start from before the start. DCS removed me from the open beta and it switched my hotkeys around The crew chief moved my chair and hosed with my radar, the bastard. This caused me to be late and slow in the air, which meant I couldn't support the strikers from the front. I also don't think anyone was quite prepared for such an immediate encounter - I sure as hell wasn't.

Visibility was dogshit. Another surprise. That was fine for me, but others had issues. My radar being non functional wasn't a big issue thanks to Steamboat's directions.

Golem 1-2 got downed and I saw a 19 on my RWR. Having been told MiG-19s were in the area, and not knowing that SA-19s were a part of the enemy's air defence, because I thought Tunguskas were just guns, I started circling to see if I could find them.



So, the fucker repeatedly shot at me. Thankfully it didn't hit, but that could've been bad! Pictured are only two of the three attempts on my life.

I did a pass of a BF-109 and missed by initial burst due to dodgy controls and mis-ranging it, thinking it was a dual engine plane of some sort.

Missed a shot on an A-4 with a Sidewinder, misidentified its aspect when firing, which could've led to a friendly fire incident given the nearby F-14.

Where To Improve
First of all - test the plane on the server beforehand. Didn't have the time to do so today, but that would've solved all of the early issues.

Second - if a friendly gets downed, do not go towards them, call AWACS. I put myself into danger for no good reason and didn't even intentionally do anything cool while doing it.

Third - when engaging a slow target, try to do a fast pass and identify it before engaging. VID isn't necessary for this RoE, but it helps with conservation of munitions and prioritisation.

Finally - I engaged the A-4 with a Sidewinder, even though I was vectored to assist allies. I wasn't clear on the picture, though I did ask Steamboat to declare the target at the very least. I had Sparrows for a reason, and not only was that a better engagement profile for the Sparrow, it would've been the safer shot.

In terms of mission strategy, while it turned out the Hornet escort was unnecessary, it was still the right and proper call for safety, as I was the only A2A asset near to them. Route Batman was safe and target rich.

Campaign Aerial Victories

Herp: Guns - 1x BF109, 1x A-4, 1x Parachute

HerpicleOmnicron5 fucked around with this message at 08:37 on Jun 19, 2022

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