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Mescal
Jul 23, 2005

A medieval world, a band of adventurers, overworld exploration to muster resources to keep going. The battles aren't scripted setpieces, they're RND, but the mechanics are good. Learn to cook, blacksmith, etc. Nothing in the sales pitch sounds exceptional, but it's great. I recommend it.

Tell me if I need to timg these, I don't know if they dynamically resize.



We are in the Vertruse province. We need armor, but we only have enough white leather to make one piece of armor for our tank.



According to this map, we are in a town.



Here is our camp. Best friends are happier when they sleep next to each other.





How are we already out of iron ore? There is an iron mine near, maybe if we help the workers with their strike they will let us have some. To do that we'll need to progress the area quest, but we can't do that without a second packhorse. We haven't done much on the area quest because we're reluctant to take jobs from landlords and slavers. We will compromise on our moral stances, and our first step on that path is to attack a merchant caravan and take their pony.

This will be an easy battle. We'll hit the horse first so we don't have to worry about killing it on the battlefield, then we'll rampage.



Kyric the swordsman will distract some guys over there. Magnaeon the tank has a bull rush, a cleaving attack, and a special wrath attack if somebody's hp is low enough. Three attacks, nice job.



Horse's HP is down so our ranger walks up and uses rope to capture it.



Oh poo poo, Kyric the swordsman is in trouble. Should have repaired his armor. Now my spearwoman has to take an attack of opportunity to try to save him, and none of my characters can use their special moves right now.



Hackert's like oh poo poo I can't do anything that matters rn



Kellanor, our captain, strategist, and thief, can force disengagement and attacks of opportunity, throw a firebomb to hit three guys, and attack and poison enemies with a small AOE. Action economy jackpot, except I forgot to hit the attack button.



I couldn't get anybody over there to save him. Kyric is loving gone. He's dead. Nobody's ever died before. See that mud? That used to be Kyric!



And two of my other fighters are this close to dying! Ahhhh! The tank ends the battle.



"Meinric is depressed since Kyric left." Broken bones, broken armor, and red items. Stolen items we didn't even need.



Heldacwyn the leftenant learns a new ability that would have synergized nicely with Kyric's skills.



For this horse. I did it for this drab horse. I will not make him a war horse. He's just here to carry our food and Heldacwyn's liquor. I would name him after Kyric if the game let me do that.



Wtf? We have gotten to level two in the "Crime and chaos" path. I didn't know there were other paths! We've just been progressing on the Might path. Since we're criminals, we can now access assassination missions.



Kellanor files the serial numbers off the stolen goods so the others can say "We're not criminals. The captain told us to."



And we sleep. How can you be happy on a morning like this?

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Amazing Member
Apr 4, 2008
This looks up my alley, it seems like a cross between battle brothers and xcom, are there individual traits? I know very little but this just popped up on my radar

Mescal
Jul 23, 2005

There are. The list of a character's traits gets longer as they keep adventuring. Use a weapon a lot, get more crits with that weapon. Drink too much, become drunkard. If you get injured too much, you might become hemophiliac or tough. There are some oddballs, like a sadist or something gets a combat bonus while you are keeping someone prisoner/slave.

Anno
May 10, 2017

I'm going to drown! For no reason at all!

New content update out in September - https://www.youtube.com/watch?v=Fuj4C8VXrwg

Seems themed around the local capital city.

Anno
May 10, 2017

I'm going to drown! For no reason at all!

New capital city update is live. Seems like pretty meaty update.

https://twitter.com/Wartales_Game/status/1580198529687248898

generic one
Oct 2, 2004

I wish I was a little bit taller
I wish I was a baller
I wish I had a wookie in a hat with a bat
And a six four Impala


Nap Ghost
I don't know if anyone's still looking at this thread, but I just got this game a couple of days ago and I could easily see myself sinking a billion hours into it. I have a feeling the resource management (especially paying and feeding the party) part may get easier as I get further in, but that's the only thing I'm struggling with so far.

I did discover that you can capture criminals, if you've purchased the shackles from the jail, then turn them in. That does seem to help out with the money part early on.

As far as food is concerned, I'm not coming across that many groups of boars and wolves. I think I need to romp around the forests some more. And it looks like there's a meat rack available from a tracker, but you gotta get fangs to turn in for that? Which indicates I need to hunt wolves more, I suppose.

What the gently caress is up with fishing? I've only tried it a couple of times and failed miserably. I think it's because I'm not quite getting what you need to do there with the mouse clicks. I should probably just use a save right before I start fishing and keep reloading until I figure it out. It's probably something super simple and I'm just overthinking it.

dogstile
May 1, 2012

fucking clocks
how do they work?
Fishing is pretty simple, aye.

I think i'd play this game with a speed up animations 2x mod. That's pretty much my only issue with it. Also battles being always a "you're spread out as gently caress" is weird to me.

generic one
Oct 2, 2004

I wish I was a little bit taller
I wish I was a baller
I wish I had a wookie in a hat with a bat
And a six four Impala


Nap Ghost

dogstile posted:

Fishing is pretty simple, aye.

What's the trick there? I get the gauge, but I'm not quite getting how you get it to move back from the right hand side using only the left mouse button. I tried clicking the right mouse button, but obviously that was totally wrong. Now I'm thinking if it goes to the right side, you just wait until it moves back toward the left again?

quote:

I think i'd play this game with a speed up animations 2x mod. That's pretty much my only issue with it. Also battles being always a "you're spread out as gently caress" is weird to me.

I noticed you can get a different map if you reload a save from right before the encounter. I figured that out from my first plague rat infestation, seeing as how I had second thoughts at the encounter after going in the first time under-leveled and then noping out. That's the only time I've done that so far, and it was mostly to try and get a better position away from those god drat rat spawning holes. That encounter loving sucked.

Ran into ghost wolves and boars for the first time yesterday. gently caress those guys. I'm just avoiding them for now.

dogstile
May 1, 2012

fucking clocks
how do they work?
It's a click and hold thing, just with the left mouse button.

generic one
Oct 2, 2004

I wish I was a little bit taller
I wish I was a baller
I wish I had a wookie in a hat with a bat
And a six four Impala


Nap Ghost
Turns out, yeah, I was definitely overthinking the whole fishing thing. Woof.

I love that I can make captured prisoners the temporary camp cook (I had already chosen professions for everyone before I realized the benefit of cooking) while I"m escorting them to jail. Comes in handy when you gotta stop for the night and feed everyone.

dogstile
May 1, 2012

fucking clocks
how do they work?
Honestly that sort of thing weirds me out. You can do it with some later enemies that also shouldn't really be able to do things if you capture them.

I'd expect a prisoner to poison your stuff, tbh.

However, that does mean that the equipment piece to lash whoever is working has a valid use, just put a prisoner on whatever is being made and lash em. The penalty to a relationship doesn't quite matter as much if you're chucking them in jail after too.

Christ, this game really makes you a terrible person.

generic one
Oct 2, 2004

I wish I was a little bit taller
I wish I was a baller
I wish I had a wookie in a hat with a bat
And a six four Impala


Nap Ghost
A what now? :stare:

So, I watched The Woman King like a week before I started playing this, and I decided I was gonna try putting together an all lady group. It was a bit of a handicap at first, because I had an idea in my head of the group composition, and I kept running into ladies who would have been redundant for those spots, but now I've got 9/10 of the positions filled, just looking for another sword & board lady.

I've been rolling with one sword & board, two two-handed brutes (one axe, one hammer), two spearladies, two rangers, and two archers. I feel pretty confident going into battles and whatnot, usually strategically placing everyone on one side of the map and mowing my way through chunks of enemies at a time. Already have three ponies, which have all gone in the pack horse bucket (too much loot and resources without having enough points to put in to make quality poo poo). Is crafting and selling armor/weapons or trinkets a viable money making option?

Edit: Also, I just ended up stealing the schematics for that god drat meat drying rack. 200 fangs? gently caress that. It's helping out loads because animal carcasses can actually be made into something that's passable as food.

generic one fucked around with this message at 16:55 on Dec 20, 2022

Gyoru
Jul 13, 2004



https://steamcommunity.com/games/1527950/announcements/detail/3703687038511983497
https://www.youtube.com/watch?v=_5iVFPdG-3k
1.0 launches on April 12

Anno
May 10, 2017

I'm going to drown! For no reason at all!

Sweet. That was a pretty smooth run through Early Access.

Diogines
Dec 22, 2007

Beaky the Tortoise says, click here to join our choose Your Own Adventure Game!

Paradise Lost: Clash of the Heavens!

So for anyone who has played it, can you weigh in on how much stuff actually has to do compared to say Battle Brothers? How much content does it have?

Benagain
Oct 10, 2007

Can you see that I am serious?
Fun Shoe
I would also like to know this

Drakenel
Dec 2, 2008

The glow is a guide, my friend. Though it falls to you to avert catastrophe, you will never fight alone.
Well, I came in from battle brothers too. It's a little weird seeing full 3d characters move about. The combat system works a little similar to games like Divinity 2, honestly in that you have so far you can move, and your attack action is by itself so you don't need to worry about having enough AP to swing. (Though you can throw together level up skills and certain weapon combos to take a ridiculous amount of actions in one turn.) Each time its your turn, you can pick any of your units to move, regardless of where they are. Though the enemy has a set order so you can plan around it.

Difficulty wise, its fairly adjustable. But some things (like optional boss enemies) are a bit ridiculous. Expect to lose people to some BS you weren't prepared for, like usual. The game leans more into a narrative for each region, some crisis or another happening and you can ostensibly pick sides in it to 'resolve' the region. The map is fixed, so the same things will be hiding in the same places each run. The game tries to give more a variety of things to do, though they're ultimately minor 'click here to get stuff' variations.

Overall I think it stands alright on its own. Not a bad game by any means and if you've the patience for bullshit on the level of Battle Brothers, I think you'll be ok with Wartales. As for content, there's a good... 10-15 hours maybe? There's at least 5 regions that take a while on each to find everything and they are adding more as they go.

rojay
Sep 2, 2000

Drakenel posted:

Well, I came in from battle brothers too. It's a little weird seeing full 3d characters move about. The combat system works a little similar to games like Divinity 2, honestly in that you have so far you can move, and your attack action is by itself so you don't need to worry about having enough AP to swing. (Though you can throw together level up skills and certain weapon combos to take a ridiculous amount of actions in one turn.) Each time its your turn, you can pick any of your units to move, regardless of where they are. Though the enemy has a set order so you can plan around it.

Difficulty wise, its fairly adjustable. But some things (like optional boss enemies) are a bit ridiculous. Expect to lose people to some BS you weren't prepared for, like usual. The game leans more into a narrative for each region, some crisis or another happening and you can ostensibly pick sides in it to 'resolve' the region. The map is fixed, so the same things will be hiding in the same places each run. The game tries to give more a variety of things to do, though they're ultimately minor 'click here to get stuff' variations.

Overall I think it stands alright on its own. Not a bad game by any means and if you've the patience for bullshit on the level of Battle Brothers, I think you'll be ok with Wartales. As for content, there's a good... 10-15 hours maybe? There's at least 5 regions that take a while on each to find everything and they are adding more as they go.

Been meaning to check this out, since I love Battle Brothers. Would love to hear from people who've played the actual release version. Is it still as much trouble keeping your people fed and paid?

PosSibley
Jan 11, 2008

21rst Century Digital Boy

rojay posted:

Been meaning to check this out, since I love Battle Brothers. Would love to hear from people who've played the actual release version. Is it still as much trouble keeping your people fed and paid?

There are some major differences from Battle Brothers and this game. When it is your turn you use one of your characters that hasn't acted yet, and when you attack you have 100% hit chance. So Wartales will feel more puzzley than BB.

Feeding people can be a struggle, but in some ways it is struggle much closer to Mount & Blade than Battle Brothers. Sometimes the food is more just an issue of paying your troops their wages. Especially if you hire too many at once (or tame a bunch of beasts all at once when you are low on food). Your troops do want a lot of money. Wartales seems more story driven, and might have less replayability than BB or Mount & Blade? (I have made this up right now: completely unconfirmed)

Drakenel
Dec 2, 2008

The glow is a guide, my friend. Though it falls to you to avert catastrophe, you will never fight alone.
You do have to make frequent trips back to town to stay fed, unless you like fighting eighty thousand wolves and boars to get by. Worth getting a cook leveled up to get a lot more mileage out of your food. Pay isn't as hard, really. Going out and slapping down a bandit group for a single contract is usually enough to pay your idiots.

Blacksmithing is a bit of a rabbit hole of never having enough wood or iron or both to make poo poo. Eventually you have to regularly hunt down the ghost animal packs at night to fuel your need to have your armor not suck.

Perestroika
Apr 8, 2010

I'm not in too deep quite yet (about 80% done with the first area), but so far food was not that much of a problem. I do usually track back to town every few days, but between contracts and loot I always had plenty of money to buy enough food to keep everyone happy. Though I also did take a few feats to keep down food consumption. You can also use your tinkerer to build a cookpot, which can then take a cook to reduce food consumption.

Drakenel
Dec 2, 2008

The glow is a guide, my friend. Though it falls to you to avert catastrophe, you will never fight alone.
Speaking of, yeah. Be sure you get enough folks to cover the main professions. (Tinker, cook, blacksmith, miner, thief. Eventually apothecary and scholar.) The game really does seem to expect you to get larger parties than what you might be used to in Battle Brothers.

dogstile
May 1, 2012

fucking clocks
how do they work?
I wouldn't really say this scratches a battle brothers itch at all, the only real similarity is that you control a party of mercs. The movement is different, the combat is weird (i don't really like how each battle starts) and everything hits, but it does take its own identity, which is cool.

It seems far more story based, its just an "open" story. You can play it open world but it just doesn't seem to have the writing BB has. It's still fun, but its different.

I'd say watch someone play some first before you dive in expecting battle brothers in 3d.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

I have two bears, a wolf and a mile rat. One of the bears has a perk that generates more happiness if you use him as a pillow during rests.

I keep unlocking titles but don't see them anywhere in game or if they do anything.

Gyoru
Jul 13, 2004



marshmallow creep posted:

I have two bears, a wolf and a mile rat. One of the bears has a perk that generates more happiness if you use him as a pillow during rests.

I keep unlocking titles but don't see them anywhere in game or if they do anything.

Titles are leftovers from the old Paths system progression. They serve no purpose for now so you can consider them mini achievements.

rojay
Sep 2, 2000

PosSibley posted:

There are some major differences from Battle Brothers and this game. When it is your turn you use one of your characters that hasn't acted yet, and when you attack you have 100% hit chance. So Wartales will feel more puzzley than BB.

dogstile posted:

I wouldn't really say this scratches a battle brothers itch at all, the only real similarity is that you control a party of mercs. The movement is different, the combat is weird (i don't really like how each battle starts) and everything hits, but it does take its own identity, which is cool.

It seems far more story based, its just an "open" story. You can play it open world but it just doesn't seem to have the writing BB has. It's still fun, but its different.

I'd say watch someone play some first before you dive in expecting battle brothers in 3d.

I'm not sure how I feel about the 100% hit chance and I can't think of another game where that was how combat was resolved. I mean, chess, obviously, but how does that work as a practical matter in a game like this? You (and enemies, I presume?) hit everything you swing at, and then depending on their armor or other defensive measures they take damage? Do you do the same damage with the same weapon every time after armor/etc. are factored in?

I'm not saying it's a bad thing necessarily, just sort of strange to me.

Panzeh
Nov 27, 2006

"..The high ground"

dogstile posted:

I wouldn't really say this scratches a battle brothers itch at all, the only real similarity is that you control a party of mercs. The movement is different, the combat is weird (i don't really like how each battle starts) and everything hits, but it does take its own identity, which is cool.

It seems far more story based, its just an "open" story. You can play it open world but it just doesn't seem to have the writing BB has. It's still fun, but its different.

I'd say watch someone play some first before you dive in expecting battle brothers in 3d.

Yeah i think i ended up bouncing off of this because what i wanted from battle brothers was more units, and less personalization, rather than the other way around.

sure okay
Apr 7, 2006





I read online that the game tries to match enemy numbers to yours, even in the region-locked difficulty, and so making your party bigger doesn't actually make you stronger it just thins your quest rewards out across more members while the game ramps up difficulty to match you.

It's a reason not to make your horse a battle-horse. Horses don't count for combat party sizes, unless you bring them into battle, and then the AI counts it against you. So when you spec your horse into being (charitably) half an extra unit, the game will pit a whole extra enemy against it.

Also it makes battles crazy long. Reddit was talking about 25+ member battles taking forever. Not the best design, IMO.

I'd also recommend against Ironman. In my first foray I was doing well until I came across an (even-leveled) elite that just one-shot my whole party with his multi-attack BS. The pre-battle screen is an incredibly poor indicator of your opponent's relative strength. An unwinnable battle you don't know is unwinnable until you're already in it.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

sure okay posted:

I read online that the game tries to match enemy numbers to yours, even in the region-locked difficulty, and so making your party bigger doesn't actually make you stronger it just thins your quest rewards out across more members while the game ramps up difficulty to match you.

It's a reason not to make your horse a battle-horse. Horses don't count for combat party sizes, unless you bring them into battle, and then the AI counts it against you. So when you spec your horse into being (charitably) half an extra unit, the game will pit a whole extra enemy against it.

Also it makes battles crazy long. Reddit was talking about 25+ member battles taking forever. Not the best design, IMO.

I'd also recommend against Ironman. In my first foray I was doing well until I came across an (even-leveled) elite that just one-shot my whole party with his multi-attack BS. The pre-battle screen is an incredibly poor indicator of your opponent's relative strength. An unwinnable battle you don't know is unwinnable until you're already in it.

From my experience (on novice because I wanted to have a fun time and the game is complicated enough that there is plenty to do even at that difficulty and it makes the game much faster besides) with a band of 23 hovering between levels 4 and 8 as I have grabbed them, Region Locked keeps enemy numbers nearly fixed for everything but guard patrols. I rolled in to region locked Tiltren after finishing the western temple and I got jumped by a very ambitious pair of bandits who died in one hit to my heroic purple greataxe cleave because they were still level one and grouped close enough together for one swing to get them both. But I took a nap while wanted for stealing some apples to feed my molerat and the guard patrol rocked up 19 deep with level 7s and two party wide buffs that meant engaging with them generated multiple counter attacks with escalating damage and defense buffs. But most of the time on region locked difficulty adding a new recruit increases your action economy even if you never use them to fight, because their being there gives you more opportunities to user your better units sooner rather than later. It makes hiring people into a difficulty slider that trades food and money for easier fights.

When I played the EA before region locked (so the normal scaling difficulty), every time I hired someone so I could cover another skill the enemies expanded their ranks so as to outnumber me by two more, and even just in Tiltren, the baby area where enemies don't have fancy party wide buffs, it made engagements take much longer. It also meant that fights always felt like each was harder than the last and contributed to a feeling of making negative progress and I was taking bigger jobs and bigger risks just to tread water, which was not the chill vibe I was looking for at the time.

I have three battle ponies who can spam Inspiration buffs and double everyone's movement rate. Which is so useful on the large maps.

marshmallow creep fucked around with this message at 21:31 on Apr 17, 2023

Gyoru
Jul 13, 2004



I've always played on Adaptive (scaling), but I never run large companies. I stick with the initial 4 until about level 5 then I start cherrypicking tavern recruits with good traits. You can double up people on professions since switching only removes the current exp while maintaining the overall level.

War Horses were buffed for the release version. I wouldn't run with more than 1 and not until you can forge horse armor because a naked, uncontrollable horse is a liability.
Uncontrollable animals get to cast abilities for free so a War Horse spamming Inspiration on your troops every round is pretty good.

rojay posted:

I'm not sure how I feel about the 100% hit chance and I can't think of another game where that was how combat was resolved. I mean, chess, obviously, but how does that work as a practical matter in a game like this? You (and enemies, I presume?) hit everything you swing at, and then depending on their armor or other defensive measures they take damage? Do you do the same damage with the same weapon every time after armor/etc. are factored in?

I'm not saying it's a bad thing necessarily, just sort of strange to me.
Weapons have damage ranges that scale with a primary stat (STR or DEX) before status effects, Guard, and Armor are taken into account. Since most weapons come with +++ primary stat, most players don't invest in their primary damage stat when leveling up because the other stats are more important/harder to get. Main hand and off hands/shields have active abilities attached to them. You CAN miss attacks, but that's usually due to a debuff like Blackout that causes missing. There's also friendly fire with AOEs and ranged attacks can misfire and hit the wrong target when you don't have clear line of sight, which can unlock some funny character traits.


Every time this Destroyer brute uses this mace's primary attack, her guard doubles until her next action.


Guard has a cap of 80% max so I wouldn't be able to get 50x2 = 100% DR. There are attacks that bypass Guard entirely.


Armor is targeted first in most cases before your HP. Status effects/dots and some attacks will bypass armor.

You will normally die once you reach <= 0 HP unless you have at least 15 Willpower for a death's door effect. Heal them with First Aid (a learnable skill) immediately or they will permadie at the next damage instance.


For your other question about general Wartales vibes:
https://www.youtube.com/watch?v=SuichR2SmD8

Gyoru fucked around with this message at 22:53 on Apr 17, 2023

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

I have a Bowman with the animal control perk so I can control my animals like normal units. Controllable bears and horses are great.

PosSibley
Jan 11, 2008

21rst Century Digital Boy

rojay posted:

I'm not sure how I feel about the 100% hit chance and I can't think of another game where that was how combat was resolved. I mean, chess, obviously, but how does that work as a practical matter in a game like this?

Into the Breach

Nice explanation from Gyoru

rojay
Sep 2, 2000

PosSibley posted:

Into the Breach

Nice explanation from Gyoru

Spectacular explanation from Gyoru!

DropTheAnvil
May 16, 2021
Suggest people not buy this. Their is a significant difficulty spike after the first region, and battles turn into long slog fests, where it isn't really strategy deciding the fights, just number of people.

Kanos
Sep 6, 2006

was there a time when speedwagon didn't get trolled

DropTheAnvil posted:

Suggest people not buy this. Their is a significant difficulty spike after the first region, and battles turn into long slog fests, where it isn't really strategy deciding the fights, just number of people.

Enemy pack sizes scale with the amount of guys you bring, so it's not numbers. The thing that decides battles is having up to date gear - if you go from Tiltren to a new area with your lovely iron weapons/armor on everyone you're going to get buried.

moot the hopple
Apr 26, 2008

dyslexic Bowie clone
So on the fence with this. Guess I have until Monday to make up my mind before the 1.0 release sale is over.

Anno
May 10, 2017

I'm going to drown! For no reason at all!

Can’t hurt to wait, either. Shiro will almost certainly support this with new content and whatnot for years to come.

rideANDxORdie
Jun 11, 2010
Can anyone who has played Battle Brothers help me get a handle on how this game is by comparison? Is it another 1,000+ hour potential game like BBros or is it more of a one-and-done playthrough like the Banner Sagas or something? Trying to decide if this is a must play or if I'd be better off waiting a year and for some DLC. Sounds like the game left early access but may still have some gaps / future stuff to add?

Anno
May 10, 2017

I'm going to drown! For no reason at all!

rideANDxORdie posted:

Can anyone who has played Battle Brothers help me get a handle on how this game is by comparison? Is it another 1,000+ hour potential game like BBros or is it more of a one-and-done playthrough like the Banner Sagas or something? Trying to decide if this is a must play or if I'd be better off waiting a year and for some DLC. Sounds like the game left early access but may still have some gaps / future stuff to add?

It’s probably between those. It’s enough of a sandbox to have, I think, a good amount of replay ability, but probably not as much as BB, especially modded. There’s a lot of game here for your money but yeah I’m sure it’ll get expansions of some kind going forward. Worth a buy now, I think, but also certainly doesn’t hurt to wait.

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Gyoru
Jul 13, 2004



Battle Brothers is more of a true sandbox with seed-based worldgen while Wartales has static regions each with specific main storylines. The replayablilty is mainly trying different starting regions which unlock as you complete each region's main quests and trying different squad compositions. There are 6 regions right now (1 was added in 1.0) so you can easily sink 60+ hours as you progress through all 6 regions with 1 squad.

Build variety also isn't as deep as BB. Characters have 3 base specializations with a 4th unlockable one for each archetype that also adds a 4th ability/passive to each levelup breakpoint.
There's a relationship/support system where mercs/animals can develop trust/hate adjacency bonuses/maluses with one another.
You can recruit animals or prisoners even non-humans to use in combat.
There's a camp layout system that's kind of like inventory tetris when it comes to dealing with prisoner adjacency ex: bears will steal your honey if you keep them next to your beehive :tbear:

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