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Guildenstern Mother
Mar 31, 2010

Why walk when you can ride?
Eh, it's not that dumb. By that point there hasn't been too much that's absolutely kicked your teeth in mercilessly.

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Guildenstern Mother
Mar 31, 2010

Why walk when you can ride?
I'm not sure but I think if you take the option to kill him now it locks you out of the 'gently caress yeah unicorn power' mythic path.

Guildenstern Mother
Mar 31, 2010

Why walk when you can ride?

insanitylock posted:

Reading the newest update made me remember why I instantly killed Hulrun in my save, which is probably broken now as I played it before EE. I hope it's not, since all that I had on it was ToyBox because of the so great Crusade system...

What I really find confusing sometimes is how easy it is to lock yourself out of certain paths myself. Though, this would be my first Pathfinder game, so maybe it's normal.

Does this mean we'll have to solve puzzles now? Or is Puzzle Skip still working? I remember I literally had to search up a puzzle answer because I couldn't recall seeing anything for it early in the game.

The main ones as I understand are really hard to lock yourself out of, but the weird fun side ones take a bit of work, which is fine I think, since most players will go vaguely good first time through, and angel is easy, unicorns just requires not taking the "kill the npc right now" and talking to the other very obvious quest talky guy and keep clicking on stuff. It is missable technically, but if you're not clearing the marketplace at least on a cursory level on your first playthrough maybe pathfinder games aren't for you?

Guildenstern Mother
Mar 31, 2010

Why walk when you can ride?
Did you find the three wise chaotic people? You do have to do that I think before the grey garrison/tavern fight

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