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racerabbit
Sep 8, 2011

"HI, I WANT TO HUG PINS NUTS."
:frolf:
Yeah, it got swallowed by a sinkhole.

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Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets
Yeah, but we got an armed one instead!

Antilles
Feb 22, 2008


Clearly our new one needs to be renamed to The Unsinkable II

Keldulas
Mar 18, 2009
I had literally never seen that event that destroyed an entire plane before.

Sniper rifles are very good, but they need to be used correctly and they have some slightly counterintuitive logic.

Assault rifles vs sniper rifles, 180 damage over 6 shots vs 110 in 1 to use Phoenix weaponry to compare. But since armor is strictly subtractive, even 10 armor (a low amount) makes that 120 vs 100. So you can already notice how the sniper barely changed in effect. Sniper rifles are your mode to always do at least some damage to heavily armoured targets all else fails before you start getting other tools.

The main thing to note though is that headshots in Phoenix Point aren’t super important, especially in the beginning. It knocks out a bunch of WP and the head is typically less armored than the rest. WP at this point mostly just means that taking out a bunch just makes them more prone to panics if you kill their friends and such, which is kind of round about and doesn’t solve the primary problem of actually killing them. It’s still maybe useful as a bit for control, but situational. “Situational” isn’t really typical logic of taking out the head of something though, so that’s causing some crossed wires here. And I already established that sniper rifles care a lot less about armor than your other current weapons so there’s not much benefit there.

What sniper rifles are actually good for is disarming enemies. You want to aim for the arms. Crab melee guy, if they only have that claw you shoot it off and they literally can’t hurt you now. Same thing with the ones with the machine guns. It’s generally less effective against the tritons since there’s too many threat targets that you’d kill them first before disarming them. But that’s a job for the other soldiers since they tend to have less armor so burst fire is better there. It’s also worth noting that arm shots are more center of mass so if the sniper misses it they’ll likely hit something else for a consolation prize.

Where snipers will actually shine is fighting other humans. Shoot an assault in the arm, they’re literally helpless. A heavy can’t use their big gun anymore. Less effective against other snipers since they have pistols but again other snipers have lower armor. Use your other soldiers.

Sniper rifle reticule is actually smaller yes, but 3 AP vs 2 per shot likely means that the shots are typically being made from farther away, which reduces accuracy anyways.

In general, snipers require looking for the targets which can be made helpless with a single shot. You don’t have to kill everything, sometimes it’s just fine if the enemy runs away cradling a broken arm.

MJ12
Apr 8, 2009

GunnerJ posted:

I haven't played this game so maybe I'm way off, but it looks like the reason your snipers are underwhelming comes down to the weird fact that sniper rifle aiming reticules are about the same size as assault rifle reticules, but they only fire once to an assault rifle's six shot burst. So when you try to go for headshots with snipers, you guarantee that their one shot is most likely to hit nothing because typically a reticule centered on an enemy head has mostly nothing in the broader firing circle. Soldiers with assault rifles have a better chance to hit something just because they're firing more shots.

So for the snipers to be more effective they need either some way to reduce their reticule size, or they need to be trying for body shots rather than headshots. It's overall very weird that sniper rifles don't have smaller aiming reticules by default though, shouldn't they be inherently more precise?

They are. The "range" stat on the weapon is the range at which a weapon will have a 50% hit chance against a man-sized target. Phoenix sniper rifles have a range of 51, while Phoenix assault rifles have a range of 25.

The game does zoom you by default when you're free-aiming against distant targets, so it's harder to notice, however.

Keldulas
Mar 18, 2009

Samovar posted:

Seeing as I seem to be the worst sniper ever, maybe Close combat specialist might be a handy skill to have in the back pocket (unless it runs counter to how you'd play).

Side note, there's a really stupid build once you get shotguns with a sniper. Multiclass heavy for the jetpack (which is generally good with sniper anyways for vantage points), get the 3 WP skill that reduces AP cost of gunshots by 1, heft shotgun. 4 AP, 5 WP to jetpack adjacent to someone's space and introduce a shotgun to their squishy bits.

Really though, Close Combat Specialist is just one of the best skills in the game.

Cloud Potato
Jan 9, 2011

"I'm... happy!"
Voting for researching the new sniper rifle next, and for checking out the new plane first.

The Lone Badger
Sep 24, 2007

Keldulas posted:

I had literally never seen that event that destroyed an entire plane before.

Didn't actually destroy a plane (except in text). Just changed the name.

SIGSEGV
Nov 4, 2010


So if we failed the mission, would the pilot go "welp, they're all dead" and just take off and still join xcom?

MJ12
Apr 8, 2009

The Lone Badger posted:

Didn't actually destroy a plane (except in text). Just changed the name.

It actually destroys the craft and gives you a Manticore that has guns on it, it's part of the Festering Skies DLC which adds air combat to the game. People generally feel the DLC is kinda not worth it because it adds a bunch of time/combat pressure but the rewards don't make up for it.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

I discovered that I never used my key from when I backed the campaign for this game, and it was still valid and sitting in my email, so now I'm playing it on Veteran until I understand what kind of challenges it throws at you. My key came with all the DLC as well, so that's all installed: I'm currently being approached by some kind of angry cyborg who wants me to attack Jericho, who are so far the only supportive faction I've met.

If you want more names for recruits, I'm game for anything.

Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets


We get a lot of the quick techs out, get a new plane, and run some scavaging missions.

I'm building a new living quarters, but we need to think of how we are going to upgrade the two new bases - what are we wanting there? More reasarch? more manufacturing capacity?



What should be our next research targets?



Mission wise, where should we focus? should we explore more? We could split into two smaller squads and cover more ground, or we could mount up our greatest soldiers and go raiding for tech and aircraft.



Oh yeah, and there is what the game thinks is "important"

Keldulas
Mar 18, 2009

marshmallow creep posted:

I discovered that I never used my key from when I backed the campaign for this game, and it was still valid and sitting in my email, so now I'm playing it on Veteran until I understand what kind of challenges it throws at you. My key came with all the DLC as well, so that's all installed: I'm currently being approached by some kind of angry cyborg who wants me to attack Jericho, who are so far the only supportive faction I've met.

If you want more names for recruits, I'm game for anything.

That cyborg's content is interesting in theory and executed pretty badly in practice.

Go for Pandoran Evolution.

anilEhilated
Feb 17, 2014

But I say fuck the rain.

Grimey Drawer
Bombardier sounds good, I don't think we have anyone else with a specialization like this.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

If a sniper gets access to a perk like Sniperist, is that redundant or does it actually make them better at sniper rifles? There's some neat things you can do with mixing and matches classes, weapons and gear that I'm enjoying so far.

Keldulas
Mar 18, 2009
Sniperist gives +25% damage with sniper rifles and -4 WP, so it’s still generally decent to have on a sniper since it is their main weapon yeah. It just means you have to make up for the WP loss.

Serpentis
May 31, 2011

Well, if I really HAVE to shoot you in the bollocks to shut you up, then I guess I'll need to, post-haste, for everyone else's sake.
Ooh, +1 Strength and Self Defence Specialist for me please.

As for direction; is it just me, or is the red zone slowly creeping towards Phoenix HQ still? There may be another nest in there that needs trimming.

Ignatius M. Meen
May 26, 2011

Hello yes I heard there was a lovely trainwreck here and...

I'm concerned about that Behemoth we just learned is going around attacking havens, which appears to be present and very pink and also causing some unexplored places to end up having pink waves coming out of them! We should maybe go explore those places and/or fight the Behemoth off before they become straight up Pandoran havens/mist pumpers.

lenoon
Jan 7, 2010

Page four and I am already four pages behind! I need to catch up, bloomin eck

Samovar
Jun 4, 2011

I'm 😤 not a 🦸🏻‍♂️hero...🧜🏻



Unless it would play merry hell with your plans, I'd like my sniper to be directed to being better at close-range stuff, what Keldulas said seemed both funny and appropriate considering my character continues to be awful at using a sniper rifle.

SIGSEGV
Nov 4, 2010


Gimme stat points in stats, as you wish. I don't know which, pick some you like. I'm not sure what to think of the skills that trade accuracy for damage and vice versa, I feel that if they were toggleable in mission I'd like them a lot more.

(I'd also like a moratorium on going in mission naked, it is very distracting and also dangerous.)

Cloud Potato
Jan 9, 2011

"I'm... happy!"
Research: I'd like to suggest the Triton and Arthron autopsies before the two big plot ones of Pandoran Colonies and Evolution.

As for bases, give the new African one (looks like it's in Cote d'Ivoire, Elephant Base?) a Satellite Uplink and the new European base (Fort Kickass?) maybe an extra Medical Unit if that helps with healing sodiers on the planes.

Oh, and rename the new Troop-carrying Myrmidon the Vengabus. Hopefully these distinct names will cut down on any possible confusion between similar assets.

Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets


We make a good friend today, and recruit a load more new friends! but that last mission sees me make more mistakes than in all the LP up until now......



We have a lot of options - the new nest is a prioity for Team Vengabus. After that we could continue to explore outwards or head towards one of the story missions.



Synedrian have shared a whole load of tech with us - I think the AI core and its 50% straight research boost is a no brainer, but what should we focus on after that?

Keldulas
Mar 18, 2009
Grab Infiltrator it’s very good to have some stealth focused units as scouts.

Serpentis
May 31, 2011

Well, if I really HAVE to shoot you in the bollocks to shut you up, then I guess I'll need to, post-haste, for everyone else's sake.

Grey Hunter posted:

*risky misclick into dangerous misadventure*
"...that's really not what I wanted you to do, Serpentis..."

Well, it's really not what I wanted to do, either...! Still, I guess if anyone has to take the hits on B Team, it should be the Heavy.

And yeah, Sentient AI's is a no brainer for priority tech, but after that I'd keep mainlining the new tech Synedrion has given us. I know their armour was better suited for Snipers than Heavies, for example, but I see a Laser Weapon Technology that might give every class a laser option...

And I really want a laser minigun.

Oh, and I'll take Quarterback, please, I think I would have been in range of a good grenade throw from the roof of that defence mission if I'd had that going in.

Cloud Potato
Jan 9, 2011

"I'm... happy!"
Research: Absolutely prioritise Sentient AIs, that's way too good. I'd go for Laser Weapons after that, then Infiltrators, then Improved Medkits (more heal is more better), then our objectives, then what you will.

As for the bases, maybe another Manufactory, but I think we're running low on Blue Things, so maybe we should hold off for now. What do other people think?

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.
I'll take boosting raw stats over self-defense specialist.

racerabbit
Sep 8, 2011

"HI, I WANT TO HUG PINS NUTS."
:frolf:
I bought the game the other night because of this lp. And for anyone interested, the Complete Edition with (I think) all dlc is currently about $25 on STEAM.

SIGSEGV
Nov 4, 2010


I'll take Stats again, please.

Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets


Only one mission today, but we run into our first large monster!

Grey Hunter fucked around with this message at 18:21 on Jul 28, 2022

Neophyte
Apr 23, 2006

perennially
Taco Defender

Grey Hunter posted:



Only one mission today, but we run into our first large monster!

the vid cuts off during the mission GH

unless that was intended, and you just forgot to play "Don't Stop Believin'" over it

Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets

Neophyte posted:

the vid cuts off during the mission GH

unless that was intended, and you just forgot to play "Don't Stop Believin'" over it

Dammit! this is what I get for being a nice dad and letting my lad have extra computer time because the fire ant update came out for Empires of the Undergrowth.

I was rushing and must not have noticed the editor adding in a cut. I'll sort it as soon as I can!

Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets
I've taken the video down until I can rerender it.

Sorry!

Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets
Proper video up! now you can see if we survived or not!

https://www.youtube.com/watch?v=7s9roER2GIg

GunnerJ
Aug 1, 2005

Do you think this is funny?
Does the game ever give you bayonets?

Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets
Sadly no.

Keldulas
Mar 18, 2009
I understand that they don't have bayonets as an add-on to guns because that system doesn't exist, but it is a bit surprising to me that there isn't a bayonet gun at all that just has a boost to bash damage or something. As it is, the best melee you're getting for a while at the beginning is a heavy with their 3 action gun, since heavies have that +50% to bash and melee damage, and their guns deal the most bash damage.

It's actually not a bad move for a heavy to jetpack to something and bash it with their gun. The damage for that is 100+, modified by the unit's strength score. Hell, I've bashed things with the heavy guns more often than I've actually fired them. In my current game, I have all the phoenix bases online and have fired the heavy guns like.... 3 times? If that? Despite heavy being one of my more common classes in my distribution.

And if you're noticing a trend, yes I do tend to favor close combat in this game. It removes the variance factor of missing.

Veloxyll
May 3, 2011

Fuck you say?!

With The Gift having a bunch of corrupted soldiers on it, rename it to Nurgle's Gift

Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets


I'm afraid I need to report our first casualty.

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White Coke
May 29, 2015
Haven’t had a chance to watch the latest video, but when selecting my skills I think it’s best to prioritize making my berserker’s damage when he hits people in melee as high as possible.

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