AnimeIsTrash posted:Do you all remember the close combat series? I used to love playing the WW2 ones when I was a kid. What happened to that series? A 3d version centered around the American campaign in north Africa came out recently, I found it mediocre. I loving love close combat and I would dearly love it if someone could make a mod for the old 2d games that made the ai not-garbage, a feat that seems would be really easy with modern technology. Successfully executing a pin and flank with infantry, or an advance under smoke cover, or flanking a kv1 and forcing the crew to bail for morale reasons alone is just incredible. Cross of iron is my favorite because it doesn't have the dubious strategic map layer, you just get that beautiful back and forth ebb and flow of retreating and advancing over the same piece of ground over and over, being able to just flee to positions in the rear is imo much more realistic than the bullshit morale bar of the later games that requires you too get completely hosed up before you auto bail. Slavvy has issued a correction as of 03:02 on Aug 6, 2022 |
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# ¿ Aug 6, 2022 02:59 |
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# ¿ May 10, 2024 11:23 |
palindrome posted:I think "Close Combat: Last Stand Arnhem" tacked on a goofy strategic layer that wasn't in the original game. I don't really see it adding anything to the original CC2, the back-to-back battles were cool and kept the tempo up. You also felt at the mercy of the supposed historical timeline since you had limited influence over it. I'm not sure if you have to choose both the next battle location, and what time you want the battle to begin and end, but whatever is going on I don't particularly care for it. Imo last stand arnhem had the only worthwhile use of the strategic layer because it gave some kind of direction to the battles in that you'd constantly be trying to cut the neck of the allied thrust as the Germans, or frantically trying to charge through to the Paras as the allies. In eg Panthers in the mist it was totally worthless.
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# ¿ Aug 6, 2022 07:00 |
gradenko_2000 posted:The Battle of Cedar Mountain, turn 7 Is there a pointless futile bayonet charge mechanic?
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# ¿ Aug 7, 2022 01:12 |
gradenko_2000 posted:Holy poo poo Warlords 3 Darklords Rising got a gog.com release in 2019 and I only found out about it now Holy poo poo. Fucken warlords!
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# ¿ Aug 9, 2022 18:47 |
gradenko_2000 posted:I assume the reds are fully playable and supported? This honestly makes me reluctant to pick up and cold war game nowadays cause the developers never picked up anything besides a Jane's vehicle guide and the soviets are just 'NATO, but worse!' the bitcoin of weed posted:how is Regiments compared to World in Conflict? similar setting but hard to tell if it plays anywhere near the same WiC was a borderline arcade game so I hope it's better than that. Frosted Flake posted:I wish they’d have Combat Mission/Steel Beasts fidelity at a larger scale, or even just a slower pace but I understand why that’s not what everybody wants from a RTS. Doesn't steel beasts have no infantry or am I thinking of something else
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# ¿ Aug 18, 2022 18:32 |
I know we lost the war really hard but you see it wasn't MY incompetence at fault, just read my memoir where I killed ten thousand t34's with a kar98 and you'll understand *leans back in NATO armchair*
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# ¿ Aug 18, 2022 18:50 |
Mandoric posted:E: Yes, yes, this is it! Your first domestically-produced tower crane, built under license from Czech or DDR plans but where every girder is domestic steel forged from domestic iron and coal, and every gear machined by domestic workers, rolls off the production line and is ready to be hauled to a construction office to start its career of lifting prefab panels into place. There it will do the hard work of 20 men and women who are now freed to pursue more intellectually engaging careers. You have successfully sold me on trying this game.
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# ¿ Aug 29, 2022 20:27 |
John Charity Spring posted:the biggest individual car parks you can place in W&R have like 24 spaces or something lol. I guess you could put a shitload of them all together I'm halfway through the tutorials on w&r and it's easily the best game of this kind I've played. Also very uplifting instead of just increasingly immiserating and stressful.
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# ¿ Aug 30, 2022 09:02 |
Danann posted:It looks like a single player War Thunder with modern gear and without the F2P stuff ngl. It looks loving rad but on the other hand quote:is a simulation game about modern mounted combat, with special attention to authenticity and fun. It's impossible for both of those to be true
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# ¿ Sep 7, 2022 04:52 |
Does anyone anywhere anytime actually love the m60? Besides the fat fucks who got used to a living room sized turret.
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# ¿ Sep 15, 2022 22:04 |
Frosted Flake posted:Wasn’t it cheaper to buy, run and easier to maintain than M1 by a wide margin? USMC took theirs to the Gulf, maybe there’s a comparative study. I mean a t55 is all of those things compared to a t90 but I know what I'd rather be in.
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# ¿ Sep 16, 2022 01:48 |
gradenko_2000 posted:supposedly it was made with "space age technology" circa 1960, so it was called the starship because it was so very advanced for its time The space age tech of putting a tiny turret on top of the main turret. No don't look up when this was first tried or how well it worked, it is space age tech goddammit
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# ¿ Sep 16, 2022 02:54 |
Frosted Flake posted:The Americans had already done that with the M3 Lee The *everyone* had already done that with *every interwar tank*
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# ¿ Sep 16, 2022 02:59 |
Frosted Flake posted:I just mean it was within their own design tradition. Guys who had trained on the Lee were the senior officers overseeing the design of the M60, this is how these things happen. The lee was a desperate stopgap while they figured out iirc Sherman turret casting, I doubt anyone involved thought it was a great idea worth bringing back. Plus the entirety of WW2 demonstrated that the turret crew has enough on their plate without giving them extra fun jobs. Starship was just cold war MIC grift bullshit.
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# ¿ Sep 16, 2022 03:28 |
It was a great solution if your requirements are: Be able to do adequate infantry support and take on pz3 and 4 Not be a garbage British tank Be available right fucken now Surprisingly few such options available to the western allies in 1941! It's biggest value was surely teaching American industry how to build a proper tank so they could churn out a billion Shermans. Like most American stuff it was more than good enough for the job in the timeframe available. But if you were starting from scratch with all the cold war grift money in the west being thrown at you, you wouldn't do anything like it.
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# ¿ Sep 16, 2022 07:22 |
KomradeX posted:Oh hey next major Warno update is going to to incorporate For maximum screeching about unfairness this should also extend to soviet tanks' organic river crossing provisions
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# ¿ Sep 18, 2022 00:28 |
Combat mission: Ukraine rules Russia drools eastern hordes mission pack
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# ¿ Sep 18, 2022 04:13 |
Tekopo posted:honestly wonder how Combat Mission: Black Sea stacks up now lmao The artillery is pathetic and every mission has more oplots than Ukraine had irl in total.
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# ¿ Sep 18, 2022 10:06 |
Frosted Flake posted:Red Thunder has so much wasted potential because the campaigns and now the battlepack are all of that Death Ride of the Panzers poo poo and not about… you know the army that won the war. Disappointed to learn this but not surprised
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# ¿ Sep 18, 2022 19:40 |
gradenko_2000 posted:
Wait what? Seriously? I always just scummed outta there if I lost even a single troop.
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# ¿ Sep 24, 2022 01:05 |
Paradoxish posted:I've won (unmodded) XCOM2 WOTC games where I lost tons and tons of people. Pretty much anything is recoverable, and it actually gets kind of hard to lose outright in the late game no matter how many losses you take. Late game sure, at that point you're practically invincible from all the ability synergies, maybe I just really suck but I found in the mid game if I lost too many of my experienced guys I could never recover. For me it's one of those annoying games that gets easier as you go instead of the right way around.
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# ¿ Sep 24, 2022 03:38 |
Armadillo Tank posted:Imagine having to save scum in the good xcoms to avoid casualties. Pathetic. This makes me want to play the original really badly now. An average mission being like 60% casualty rate is how god intended it. Does it even run on modern systems?
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# ¿ Sep 24, 2022 19:12 |
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# ¿ Sep 24, 2022 19:17 |
Takanago posted:One of the best parts of classic (open)xcom is being able to use conventional high explosives to blow a hole in the side of a ufo instead of going through the front door You could do this in the new one too, most of the terrain was destructible
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# ¿ Sep 24, 2022 20:12 |
Used to be people, the peacetime compromise is non-sentient vatgrown human meat. Everyone's happy!
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# ¿ Sep 25, 2022 21:34 |
Is it possible to make a game like civ/hoi which accounts for material reality at all? Or would you just be perpetually locked into doing stuff give or take as it happened irl? I don't play games like that please don't be mad at me
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# ¿ Sep 26, 2022 23:06 |
Dreylad posted:I wonder if the biggest hurdle to doing a game that's more based on a material history is it runs counter to what most of your players believe and so you'd run into problems of people struggling to succeed because everything is counterintuitive unless you abstract things enough that you teach them to play your game. Like AoE or something. Wasn't there a text based strategy MMO that did exactly this and it resulted in loads of people complaining that starting a new country against established incumbents was impossible?
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# ¿ Sep 27, 2022 19:56 |
Brandon Proust posted:it’s a modern paradox game, why the gently caress does anyone give a poo poo Some people just really love garbage. I love 80's action movies, I know a guy super into shlocky old kung fu movies, and here is a thread full of people who think paradox make good games,
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# ¿ Oct 25, 2022 00:15 |
"""'fun"'''"
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# ¿ Nov 22, 2022 03:38 |
That would explain why from soft interpret weaklings complaining about their games being no fun as praise, ironically it's true in English too
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# ¿ Nov 22, 2022 03:52 |
Tankbuster posted:Why didn't the germans put their spaced armor on later era tanks and kept it to the pz3 and 4? The spaced armour was put there to resist Soviet AT rifles popping up from behind, which the panther and tiger were able to do organically. Contrary to popular belief it did jack poo poo against HEAT warheads and wasn't intended to help with those.
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# ¿ Nov 25, 2022 19:18 |
Games are for children go do a Marxism outside
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# ¿ Dec 3, 2022 02:29 |
Imagine reading intelligence about panicked Americans thinking your tiger tanks are invincible, then deciding they are in fact invincible. Idk if that ever happened but if it did, that's the SS
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# ¿ Dec 4, 2022 18:21 |
How do you ethically source human bones for dice? Are there that many d&d for love nerds out there donating their corpses to consumerism?
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# ¿ Dec 11, 2022 22:41 |
I would've thought it's more that trains just make sense and when you get them first, which you will for technological reasons, you have to actively destroy them and replace them with cars for religious reasons like America did
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# ¿ Jan 8, 2023 01:41 |
I'm referring to the religion of number if that isn't clear btw
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# ¿ Jan 8, 2023 01:41 |
Are there any good games to do with Napoleonic naval warfare? Been reading the Aubrey maturin books and now I want to hoist some top mizzens, put the enemy in my lee and deliver a thunderous broadside
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# ¿ Jan 10, 2023 20:26 |
John Charity Spring posted:Steam is having a big slate of demos again so I tried that Great War: Western Front game and my impressions from the tutorial were... mixed. I like a lot of what it's doing mechanically in the battles although the campaign layer does seem fiddly. Some of that is how restrictive it is in the tutorial where it lets you do one action at a time but some of it is just UI design. for instance: when you examine an enemy army before a battle it shows you the unit cards if you have intel in the province, but doesn't let you hover over to see what the name of the unit is. but they have distinct art on the cards so you could identify them once you're more familiar with the game, so it's not a deliberate 'fog of war' thing, just an oversight on the tooltip. It's also very easy to misclick and send units on moves that you didn't want. I'd argue any 'fun' rts based on WW1 would be inherently inaccurate but basic UI issues are hard to forgive from a non-grognard developer
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# ¿ Feb 8, 2023 20:15 |
Mister Bates posted:On the Western Front remains the best WW1 strategy game I have ever played, although it is also a borderline incomprehensible nightmare in which your main enemy is not the Bosch but the interface You may not like it, but that's just what peak simulation looked like
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# ¿ Feb 8, 2023 23:04 |
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# ¿ May 10, 2024 11:23 |
Are you telling me there are hearts of iron rankings or did they make that up? Either way, if you needed any more evidence it's a poo poo game for losers...
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# ¿ Feb 9, 2023 02:35 |