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DJJIB-DJDCT
Feb 1, 2024

The lack of Army General for Italy and Normandy... what a waste.

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DJJIB-DJDCT
Feb 1, 2024

gradenko_2000 posted:

Which brings me to a final remark: it's almost like a certain familiarity to IRL tactical concepts ends up hurting your ability to play ASL. Fire-and-maneuver, right? You take a squad, fire on the enemy squad that's in cover until they're suppressed, then a second squad can run towards the enemy squad and either engage from a flank, or get into close combat and finish the job that way.

But if you try to do that in ASL... you're going to run out of time, all the time. Even in Second Front, if you try to issue a move order into a hex that the game knows is going to draw defensive fire, the game will throw up a warning on the mouse indicator... which suggests you might not want to do it... but the scenarios don't give you enough time to approach cautiously!

It correctly identifies that close combat is the most reliable way to score complete kills on enemy troops, but there's a certain disconnect in the notion of "laying down a base of fire", because the game ends up demanding that you forge ahead with the assault even if the HMG team rolls high and accomplishes nothing. Perhaps this is less of a concern in larger scenarios where you have enough troops and/or crew-served weapons do stack-breaking fire-groups while still having another 2-3 platoons to move forward with, but I haven't quite seen it yet (and such games would take even longer to play as a boardgame).

I've heard that about ASL, but I don't know enough about the old school PnP tactical war-games to have a point of comparison.

I've consistently read good reviews of Avalanche Press' Panzer Grenadier series, and have pre-ordered all of the A-H titles of Infantry Attacks (the Great War variant) if anyone has tried those. Otherwise, JTS Squad Battles would be the other tactical system I'm familiar with, and there's a lot in it you couldn't do on pen and paper, so maybe that's a poor point of comparison.

DJJIB-DJDCT
Feb 1, 2024

iirc gamers do not like shooting troops off of objectives. The designers of SPWW2 mention that in particular because apparently people are constantly asking them to reduce the effectiveness and availability of artillery, far below the historical OOBs they built the game, campaigns and scenarios around. I think they also mentioned that players prefer the USMC, which was more tailored to assaulting positions over the US Army, which was much more able to displace the enemy with firepower, when playing campaigns in the Pacific.

But then I could swear I read a book comparing the Army and USMC in either Okinawa or the Philippines where the Army did much better and suffered fewer losses.

DJJIB-DJDCT
Feb 1, 2024

Orange Devil posted:

I would argue that qualifying "getting less Americans killed" as "better" is a highly subjective judgement.

In the context of ww2

DJJIB-DJDCT
Feb 1, 2024

I think this came up in another thread but USN aviation doctrine in the 80's was delusional and hopefully nobody would have actually tried to implement it. Rushing carrier groups towards Arkhangelsk and trying to bomb every Soviet airfield and strategic along the way couldn't have worked, but Pentagon politics dictated every arm of every service have a strategic mission to penetrate the Soviet Union somehow, or whatever, and there you go.

Surface navy needed to not just support the strategic arm (submarines) but decisively strike into the Soviet Union itself, and since their organization consisted of carrier groups and was armed with iron bombs, they "just" needed to lol take on the entire Soviet Navy, coastal defences, and land based air to deliver those weapons.

DJJIB-DJDCT has issued a correction as of 17:34 on Feb 18, 2024

DJJIB-DJDCT
Feb 1, 2024

gradenko_2000 posted:

Lol yeah there was no shortage of scenarios about three-carrier CVBGs fighting a gauntlet from Keflavik to Orland to Murmansk with the goal of hitting Polyarnyy with Durandals.

The weapon that requires you to fly low, slow, straight, directly down the entire length of an enemy runway.

Ideal.

DJJIB-DJDCT
Feb 1, 2024

Mister Bates posted:

one of the funniest contradictions in American Cold War strategic planning is that they almost always assumed the Soviets would be the ones starting the war and attacking first, but also simultaneously assumed that the West would have the strategic initiative and the Soviets would almost exclusively be reacting to NATO actions, passive actors in a war they started

I would infer that they may have lied about their assumption that the Soviets would start the war, then.

DJJIB-DJDCT
Feb 1, 2024

That deck has Hurricane Mk IVs with both bombs and the "tank buster" guns, right?

DJJIB-DJDCT
Feb 1, 2024

Kazzah posted:

There's a Dragoon scenario in UoC2! The landings are easy enough, but taking Lyon requires you to really understand the logistics system.

This is accurate. The Germans had pulled out about half of the troops in southern France and sent them to Normandy. When the Germans detected the invasion fleet at sea off Corsica, they began preparations for their withdrawal from the theatre, with the only read defence concentrated at Nice, Toulon and Marseilles. This mostly consisted of Kriegsmarine and Luftwaffe detachments, as well as French collaborators and Italian troops who didn't have the vehicles to retreat and were sort of left behind to slow the Allies down.

Within five hours of the landing hitting the beaches, most major German combat formations were retreating up the Loire valley. Taskforce Butler had the hardest fight of the campaign, and that's because they were interfering with the German retreat and threatening to cut them off.

DJJIB-DJDCT has issued a correction as of 01:41 on Feb 19, 2024

DJJIB-DJDCT
Feb 1, 2024

https://www.youtube.com/watch?v=3f0MYTil1NM

DJJIB-DJDCT
Feb 1, 2024

I've heard really good things about it across the board, surprisingly.

DJJIB-DJDCT
Feb 1, 2024

I know Ukraine is in deep poo poo because look how close Osprey Publishing came to saying Soviets Good (and we were just talking about Czechs fighting with the Red Army too):

Czechoslovak Armies 1939-1945

From April 1939 small groups of Czechoslovaks escaped to Poland to join the Polish Army and, in September 1939, formed the 1st Czechoslovak Infantry Division of the French Army. The Division fought well in the Battle of France in 1940 but was unable to avoid the defeat of its French and British allies. Ironically the German Panzer forces were largely equipped with Skoda Tanks requisitioned by the Germans in March 1939. Czechoslovak forces escaped to Great Britain but only had enough men to form a battalion for action in North Africa. Meanwhile the 1st Czechoslovak Mixed Brigade trained in Great Britain from August 1940 to August 1944, when it finally saw action in the D-Day forces.

Czechoslovak Army troops in Western Europe enjoyed a good military reputation but there were simply too few of them to make a strong tactical impact on the battlefield. Czechoslovak volunteers in the Royal Air Force are however fondly remembered in the Czech Republic today with Sergeant Josef František as the top RAF ace during the Battle of Britain. There is no explanation for the fact that there were no Czechoslovak troops in the 10th (Interallied) Commando force but the Czechoslovaks contributed a large number of parachutists for SOE operations in Bohemia-Moravia, culminating in Operation Anthropoid - the assassination of SS-Obergruppenführer Reinhard Heydrich in June 1942, which was however judged counterproductive due to the large number of reprisals exacted by the Germans.

Many Czechoslovak Army officers who were unable, or unwilling, to continue resistance abroad joined resistance organizations in Bohemia-Moravia, but these units were heavily penetrated by German security forces and were not as effective as they might have been. The official Bohemia-Moravian force, the Government Army, enjoyed publicity out of all proportion to its military value, which was deliberately kept at a modest level by the Germans.

Czechoslovak forces on the Eastern Front were far more effective, as they enjoyed the support of the Red Army and were able to recruit respectable numbers of replacement troops from Czechoslovak, Slovak and Rusyn communities in the Soviet Union as well as captured Slovak Army troops. In May 1944 these troops were reorganized as the 1st Czechoslovak Corps in the USSR and fought creditably in August 1944 in the unsuccessful Slovak Insurrection and the hard-fought Battle of Dukla Pass, which allowed Czechoslovak forces to enter Czechoslovakia and liberate the homeland in May 1945. Meanwhile United States Forces under General Patton, which aimed to occupy Prague and perhaps claim Czechoslovakia for the Western Allies, were ordered by General Eisenhower to evacuate Bohemia-Moravia and turn Czechoslovakia over to the Red Army. Meanwhile heavy fighting continued in Prague until 11th May 1945.

After the end of hostilities the Czechoslovak population, disillusioned at the failure of the Western Allies to support them at Munich in 1938, turned to the Soviet Union for support, only to lose their democratic freedoms in the Communist coup d’état of February 1948. Many Czechoslovak servicemen who had fought with the Western Allies in World War II were imprisoned and it was not until 29th December 1989, when democratic Czechoslovakia was restored, that they were rehabilitated. Czechoslovakia had paid a heavy price for Munich.

DJJIB-DJDCT
Feb 1, 2024

How did I not know there was a Beneath the Med movie (show?)

https://www.youtube.com/watch?v=XX-AR_gPVJU

DJJIB-DJDCT
Feb 1, 2024

Danann posted:

https://www.youtube.com/watch?v=kGxGVU1yXFk

space opera grog warship simulator now expanding to turn based total war mode with grog characteristics

Space game developed by a Navy officer is coming along p awesomely

DJJIB-DJDCT
Feb 1, 2024

Hmm everyone knows producing 250mm shells is impossible. I want science fiction, not science fantasy.

DJJIB-DJDCT
Feb 1, 2024

Danann posted:

yeah the actual fantasy part is the part where you can order factories to just make stuff that you need instead of having to buy the ammo mk. 10 from stellar raytheon llc that costs more for the same performance

Forge Worlds from 40k but it's planets full of lawyers and consultants.

```
---+++ ADEPTUS MECHANICUS FORGE WORLD TERMINAL +++---
---+++ INITIATING CONNECTION +++---
---+++ FORGE WORLD: NOVUS-INDUSTRIA +++---
---+++ AWAITING COMMAND +++---
+++ ERROR +++ ERROR +++ ERROR +++
+++ SIGNAL INTERRUPTED BY SACRED MACHINE SPIRITS +++

+++ BEGIN TRANSMISSION +++

> QUERY: PRODUCTION STATUS

+++ PRODUCTION STATUS: SUSPENDED +++
+++ CURRENT OPERATIONS: FINANCIAL RESTRUCTURING +++

+++ ALERT: INCOMING TRANSMISSION FROM MARS +++

> OPEN TRANSMISSION

---+++ TRANSMISSION CORRUPTED +++---
... DIVERTING FUNDS TO STOCK BUYBACK INITIATIVE FOR MAXIMUM SHAREHOLDER DIVINITY ...
... ENGAGING CONSULTANTS FROM THE ORDER OF THE GOLDEN PARACHUTE ...
... DONATIONS TO HIGH LORDS OF TERRA FOR FAVORABLE LEGISLATION ALIGNMENT ...

+++ WARNING +++ WARNING +++ WARNING +++
+++ UNAUTHORIZED THOUGHT DETECTED: "PRODUCTION EFFICIENCY" +++
+++ REMEMBER: EFFICIENCY IS SECOND TO PROFIT IN THE EYES OF THE OMNISSIAH +++

> QUERY: MILITARY GOODS UPDATE

... INTEGRATING PROPRIETARY SOFTWARE INTO ALL MUNITIONS: USER LICENSE AGREEMENT REQUIRED FOR EACH USE ...
... PATENT ENFORCEMENT SQUADS DEPLOYED TO SUPPRESS HERETICAL REPRODUCTION OF SACRED MECHANISMS ...
... INITIATING EXCLUSIVE CONTRACTS WITH OFF-WORLD DEFENSE CONTRACTORS ...

+++ ERROR +++ ERROR +++ ERROR +++
+++ SIGNAL LOST: ATTEMPTING TO RECOVER +++

---+++ RECOVERED MESSAGE FRAGMENT +++---
... FOR THE GLORY OF THE OMNISSIAH, WE HAVE SACRIFICED PRODUCTIVITY AT THE ALTAR OF PERPETUAL MONETIZATION ...

+++ END TRANSMISSION +++
---+++ CONNECTION TERMINATED +++---
---+++ PRAISE THE OMNISSIAH AND HIS HOLY PROFITS +++---
```

DJJIB-DJDCT has issued a correction as of 20:32 on Feb 24, 2024

DJJIB-DJDCT
Feb 1, 2024

DJJIB-DJDCT
Feb 1, 2024


Oh yes:

"AMERICAN
America’s military power, political will, and industrial might has thrust the United States onto the front of the world stage. They lead the free world against the forces of communism led by the Soviet Union. Liberators of Western Europe in World War II, they hold high the torch of freedom, casting a harsh light on the shadows of Stalin’s red east. With the power of their military, they will stop the encroachment of communism into the rest of the world and throw it back where they can.

They can back this up with proven fighting vehicles like the M26 Pershing tank, M4 “Easy Eight” Sherman tank, Chaffee light tank, and M36 “Jackson” tank destroyer. American industry has not been idle and have produced powerful new designs like the T28 assault tanks, and T29 and T30 heavy tanks."

Oh, well that's the in-universe point of view, surely? The Soviet one must talk about defending the revolution and liberating the people of Europe?

"SOVIET
The Soviets look to preserve their post-war legacy by entrenching Communist rule across Eastern Europe. They ensue this with a strong military presence and total control over their client nations ruling communist party. They field the best of their Great Patriotic War equipment like the T-34/85 medium tank, SU-100 Tank-killer, and IS-2 heavy breakthrough tank. One top of this superior Soviet industry has produced the ground-breaking T-54-1 medium tank and the powerful IS-3 heavy tank."

:thunk:

"BRITISH
The British are intent on ensuring their place at the table of global politics in a post-war world. They lend their military strength to establishing the balance of power in Europe. Their tank forces can call on World War II veterans like the Cromwell, Comet, and Archer self-propelled gun. These are backed up by brand new powerful and innovative designs in the form of the Centurion universal tank and the Tortoise super-heavy assault gun."

"GERMAN
A rebuilding democratic Germany looks to form new alliances and :siren: once more become the master of its own destiny :siren:. Their military is rebuilding after the devastation of World War II, taking advantage of old and new designs left behind by the previous regime. The field tried and tested tanks such as the Tiger I, Tiger II, and Panther, as well as further developments like the Panther (8.8cm) and new designs such as the behemoth Maus super-heavy tank."

DJJIB-DJDCT
Feb 1, 2024

Mister Bates posted:

also, as always, the Soviets are the ones who started it, even though in real life we know the Brits and Americans were giving serious consideration to the idea of immediately starting WW3 and the Soviets very much were not

Because Soviets Bad, Nazi paper tanks Cool, seems to be the underlying imperative here

DJJIB-DJDCT
Feb 1, 2024

BadOptics posted:

Is there a WW3: Team Yankee specific thread anywhere here? I just ordered the T-72 battalion starter set, the Warsaw Pact book, and the East German markers/cards from my local gaming store. Sounds like the group that plays is pretty chill plus there's an influx of new players to the game so everyone is learning as they go.

If you ain't playing Canadian, you ain't overpaying for miniatures

DJJIB-DJDCT
Feb 1, 2024

Can one of the game system heads explain the difference between MMP’s:

Tactical Combat Series
Standard Combat Series
Battalion Combat Series
Operational Combat Series
Grand Tactical Series
Advanced Squad Leader

and Avalanche Press’ Panzer Grenadier?

I was asked to playtest a game being developed as a teaching tool, then write a conference paper about the pedegogy, and those are in the list of inspirations.

DJJIB-DJDCT has issued a correction as of 20:15 on Feb 25, 2024

DJJIB-DJDCT
Feb 1, 2024

Tekopo posted:

SCS is a simplified, low-complexity operational combat game which I think is regiment-sized, focuses on entire campaigns, I don't think it's very good.
BCS is battalion-sized grand tactical/semi-operational, usually focused on single battles (think Kasserine etc), it's focus is more on maneuver warfare than anything else. No real supply tracking.
OCS is a regiment-sized operational combat game that focuses on entire campaigns, both in North Africa, post-Normandy and Eastern Front. It forces you to track supply and makes supply the most important aspect of the game.
GTS is a company-sized grand tactical game that focuses on artillery and suppression and mostly deals with weird/unusual battles and invasions, or last-stand type games. No real supply tracking.
ASL is a squad-sized tactical game that does nitty-gritty tactical combat and has about 1000 different expansions and scenarios.

Dunno about the others.

Thx, that’s actually really helpful.

There was no way I’d have the time to play all of them to compare them, or really even learn the rules

DJJIB-DJDCT
Feb 1, 2024

Real heads are playing Target For Today

DJJIB-DJDCT
Feb 1, 2024

Skaffen-Amtiskaw posted:

What system’s that on?

Oh man, I've unironically been ranting and raving about this game system. Legion Games developed it, rules Here. They also have Target For Tonight (Bomber Command), a B-29 game, and a B-26 game and Italy expansion for Target for Tonight in the works.

Tabletop nerds, please explain posted:


"TARGET FOR TODAY" is an advanced version of Glen Frank's renowned Avalon Hill game "B-17, QUEEN OF THE SKIES." While it builds on the legacy of its predecessor, it stands as a wholly new game; owning "B-17, QUEEN OF THE SKIES" is not a prerequisite for playing. This game introduces new tables and organizes rules by the sequence of a typical mission, making individual missions quick and straightforward to play. The campaign game, representing a player's tour of duty, is detailed and immersive, balancing realism with playability.

Players are encouraged to first familiarize themselves with the rules and then undertake a few practice missions to random targets to grasp the game mechanics. Once comfortable, players can incorporate optional rules to enhance the game's realism. Some rules are marked as "Optional" to allow beginners, or those seeking a faster game, to omit these sections for simpler gameplay.

1.2 GAME EQUIPMENT

Included in your game box are:

- Battle Board
- Rules Manual
- Game Tables Manual
- Target Listing & Gazetteer Manual
- Pilot's Flight Operating Instructions Manual
- 5 Mission Log Sheets for B-17F, B-17G, YB-40, B-24D, and B-24J Bomber models
- 5 Crew Placement Sheets for B-17F, B-17G, YB-40, B-24D, and B-24J Bomber models
- Bomber Group Game Formation Board
- Composite Mission Record
- Zone Worksheet
- Counter Sheet with 1.2" Aircraft Counters (56 each)
- Counter Sheet with .6" Game Markers (176 each)
- Two Six-Sided Dice
- Two Ten-Sided Dice

1.3 DICE

"TARGET FOR TODAY" requires two six-sided dice and two ten-sided dice of different colors. The notation "1D6" refers to rolling one six-sided die, yielding a result between 1 and 6. "2D6" involves rolling two six-sided dice and adding their results, which can range from 2 to 12. For some tables, "1D6 + 1D6" indicates that one die represents the tens digit and the other the ones digit, generating a two-digit number between 11 and 66.

For ten-sided dice, "1D10" means rolling one die for a result between 1 and 10, with "0" representing ten. "1D10 + 1D10" requires specifying one die for the tens digit and the other for the ones, yielding numbers from 1 to 100. A roll of "00" is interpreted as one hundred, not zero.

It goes GURPS level hard with some of the systems, which I think it really cool (though would work better as a computer game for most people), simulating every part of the weather, aircraft, crew psychology. Target For Tonight has all of the radars, countermeasures and other EW elements of the night offensive, which is both impressive and kind of insane.

DJJIB-DJDCT has issued a correction as of 16:56 on Feb 26, 2024

DJJIB-DJDCT
Feb 1, 2024

Skaffen-Amtiskaw posted:

I really should get into tabletop stuff, but all the people I know in meatspace are either not into such gaming, or only do the odd DnD campaign and nothing where I get to call fire missions or use political intrigue.

Basically, you guys come over here and entertain me, pls. I got Twilight Struggle on Steam and pondered playing the original board game with my old man. Though he’s more a chess and Scrabble guy…

They're solitaire games, which can either be really rewarding or drive you crazy. I ended up getting cube4me organizers for all my solitaire games like Beneath the Med and Warfighter pretty much for that reason, starting organized really helps.

In terms of the systems, because it's solitaire, you can sit down and think, it's not as maddening going through the tables, playing cards and rolling die for something like "bombardier's gloves are lost in chaos, roll for frostbite", "bombardier with mildly frostbitten hands must roll to operate bombsight with -2" or whatever.

This is just me, but I play solitaire games with a book on the subject open, because it's like a reading prompt. For Beneath the Med, I end up thumbing through my book on Italian submarines in a detailed and focussed way I otherwise wouldn't, because I want to make the correct decision in the game. I think it's neat, but it may not be for everyone.

I think it's worth trying though, it's like playing Bomber Crew or the Mighty Eighth in analogue. The Hunters (the German version of Beneath the Med) is also very good, though the Hunted is more of a challenge.




DJJIB-DJDCT
Feb 1, 2024

In terms of table space, they don't seem that bad actually.

DJJIB-DJDCT
Feb 1, 2024

gradenko_2000 posted:

finishing the final chapters of Bidwell's "Fire-Power":





I wonder if you could replicate or emulate this kind of warfare in games. I know that War in the East lets you stack a disgusting amount of artillery "Support Units" in HQs to the point where you can drop over a thousand artillery pieces in a single ten-mile hex, and I know People's General encouraged the use massive amounts of artillery because of their 6-10 hex range and their better flexibility over air power, and of course HOI lots you arty spam a lot and it's usually a perfectly good idea to do so.

Maybe Panzer Corps / Order of Battle where you buy lots of arty for your core? Strategic Command? A lot of games have their OOBs locked in so it can get tricky.

How about a game designed to use historical artillery doctrine?

Battlefront WWII, British Artillery: To them that have much will be given

Fantastic article, intro posted:

As with all participants in World War I, the British had considerable experience with the calculations necessary to deliver effective indirect fire. In addition, they came up with a really simple system that used map grid references, brought about by the hyper-accurate mapping of the Ordnance Survey. Previous calculations had required that you know the position of the observer relative to the guns and the position of the target relative to the observer. Then you could use trigonometric functions to figure out where to point the guns. The map grid reference system required that you know the position of the target and the guns relative to a map and did not require the position of the observer. This decreased the time needed to deliver fire on a target to approximately 2-3 minutes from the call-for-fire to the arrival of the shells. The British sacrificed some accuracy for speed, and their larger patterns tend to be somewhat wider than those of their American cousins. This was acceptable because the aim of British artillery was often not to destroy the enemy with fire but to neutralize him to make the job of other units easier.

Although their tactics up to regimental level were established in the pre-war period and did not change much during the war, in 1941 Brig HJ Parham, the CRA (Commander Royal Artillery) of 38 Division, invented and tested new procedures for coordinating fire from higher echelon assets. These culminated in demonstrating a 144 gun concentration (approximately 6 regiments) against an opportunity target within 5 minutes of the target being called. In mid-1942 XIII Corps conducted further trials and new doctrine was issued late that year. Under the new doctrine, each Corps had an AGRA (Army Group Royal Artillery) directly attached to it, which was a brigade-sized formation comprised entirely of artillery and designed to provide swift and devastating fire support to all Allied units within its range. An AGRA in NW Europe typically consisted of one Field Regiment, four Medium Regiments and a Heavy Regiment. By 1945 these were supplemented by a Super Heavy Regiment and Land Mattress rocket launchers. AGRAs were also formed in the Mediterranean and the Far East, though composition varied.

The standardized concentrations of this new doctrine were known as Mike (regiment), Uncle (division), Victor (corps), William (army) and Yoke (army group) targets and always initiated by the radio call "Mike Target, Mike Target, Mike Target" (or Uncle, etc) that galvanized Command Posts and guns to action. This system allowed them to put vast amounts of firepower in the hands of a single Observer, combining fire from diverse missions into an overwhelming single strike (although usually in Battlefront you will not see the largest missions). This system gave them one of the two most effective artillery systems used in World War 2 (the other being that of the U.S.-partisans of both systems can conduct a theological argument about which was "best"-the Germans didn't appreciate being on the receiving end of either of them).

The British were also very skilled at preparatory barrages, and preplanned fire, and many scenarios can start with several turns of pre-planned barrages or concentrations.

British Artillery was never "in reserve", even if the combat formation it was supporting was not in contact with the enemy. It was available for use on targets within range. There were two basic command and control relationships:

'Under Command'; and

'In Support', which made firepower available, normally all guns within range, and enabled firing across divisional and higher formation boundaries. In this respect the British Artillery system was more flexible than the American, as American commanders occasionally felt proprietary towards the artillery formations assigned to them.

The consequence of these simple arrangements was highly flexible mobile firepower that could be provided where and when it was needed. 'Under Command' meant that control was centralized under the commander, while 'In Support' meant decentralization. Typically a regiment 'under command' of a division would be 'in support' to a particular brigade, but this did not prevent it firing in support of formations to its flanks.

British Artillery can be classified:

Command - High level. The British commanded their artillery from a high level. This allowed them to share assets and prepare massive strikes.

Control - Low-medium level. Battery Forward observers were able to order strikes from their own batteries and request strikes from almost any level in their hierarchy. Even though the ability to call for fire was limited to trained observers and officers, the British generally deployed many observers and they worked closely with the formations they were supporting.

Communications - Good. Forward observers utilized both radios and ground lines and this allowed them to rapidly place calls-for-fire.

This, you already know from reading Fire-Power, but how they put it in a game is extremely cool.

DJJIB-DJDCT has issued a correction as of 09:55 on Mar 4, 2024

DJJIB-DJDCT
Feb 1, 2024

Poles weren’t anywhere near there though, their DZ were in Driel.

DJJIB-DJDCT
Feb 1, 2024

Also the signals guy who points out the radios aren't going to work, and iirc a meteorologist who points out that the schedule of drops may not be workable. Then there were all the guys in XXX Corps who identified The Island from Nijmegen to Arnhem as a problem, though I don't remember how much of that went into the film.

On top of that, the poor weather meant allied fighter bombers couldn't fly for a good part of the time, and without radios, obviously, they were no use to the British paras. There were parts of the plan that seem like they were alright, Citino is surprisingly fair in The Wehrmacht's Last Stand. The problem is that the enemy gets a vote, and a single Western Allied corps had not been able to do anything like the plan called for at that point in the war, and in reality wouldn't be able to until the final allied offensive in Italy and the manoeuvres in Northwest Europe after the Rhine crossing.

Even if the Germans had been old men and boys on bicycles, I think people should have known by late 1944 that the Germans would comb any nearby formation of anyone available - schools, naval detachments, anti-aircraft units, headquarters - and throw them into battle, which of course they did, and that would slow XXX Corps down enough that crossing the Rhine was not going to happen unless there was another corps in reserve as a follow on force.

The allies had failed to destroy the Germans retreating from Anzio, from Falaise and up the Loire valley precisely because the Germans did not hesitate to grab every person they could find with a uniform and tell them to counterattack, hold key terrain, and keep lines of communication open - even if they did not know the allied strength, intent, direction of advance etc. iirc within 3 hours of the first reports of allied paras, the Germans were rushing groups of Dutch collaborators, the naval school detachment, and various typists to the DZ at Oosterbeek.

You can't do much about that, and so you should assume that the Germans will slow you down at every step of the plan, which means you're not going to link up with far flung airborne forces even if XXX Corps could eventually overcome them. When XXX Corps artillery got within range of the airborne perimeter of Arnhem, they stopped the Germans cold and held the perimeter securely until the Canadians could evacuate the paras across the river. So, the fighting power was not the problem, the time it took them to get there was, and when you have a single road, obviously even the clerks and truck drivers the Germans form into ad hoc groups will be enough to derail the plan.

DJJIB-DJDCT has issued a correction as of 16:03 on Mar 6, 2024

DJJIB-DJDCT
Feb 1, 2024

Orange Devil posted:

The absolute worst part of Market Garden was that the Battle of the Scheldt got put on hold for that poo poo, allowing over a division of Germans to flee across the Scheldt (they were then encamped near Arnhem for rest and refit, guess what they ended up doing during Market Garden?) whom otherwise would've absolutely 100% been cut off and forced to surrender. Just giving up a slam dunk and delaying getting your most important port operational for a hail mary held together by wishful thinking is loving inexcusable.

Well ok, maybe even worse is how badly the Poles got hosed over, but that's more of a moral thing rather than a direct effect on the war effort.

Listen, if any other country would like to step up and clear the waterways and estuaries of the Netherlands, they were welcome to it. Cutting off German divisions had already bloodied the Canadians and Poles in Normandy while the Dutch and Belgian brigades had a pretty comfortable war to that point.

DJJIB-DJDCT
Feb 1, 2024

Orange Devil posted:

I see words but no point.

If you wanted to clear the Germans out of the Netherlands you should have done it yourselves :comeback:

DJJIB-DJDCT
Feb 1, 2024

It was an unhappy accident of geography that the CW forces, alongside the Czechs and Poles, ended up hugging the flooded coastline while the French and Americans got to race up and down the plains, but I take your point.

The long left flank: the hard fought way to the Reich, 1944-1945

When in August, 1944, the Allies broke out of Normandy, the world's attention became fixed on the dramatic British and American armoured thrusts into the Rhine. The war in Europe seemed all but over. Far to the left, along the flank of the Allied Expeditionary Force, almost unnoticed, a battle was beginning on whose outcome hung not only victory but the possibility of disaster Under-strength, neglected by Montogomery and denied by Eisenhower the supposed which he had promised, First Canadian Army paid an appalling price in casualties to clear the Channel coast and open up the great port of Antwerp. Commanded by General Harry Crerar , the army contained not only Canadians, but, for most of the campaign, more British troops then the Eighth Army at Alamein. Poles, Americans, Dutch, Belgians, Czechs and French served in it and were partnered in all their operations by the equally international No.84 Group, RAF. Their hard-won success in clearing the banks of the Scheldt and in capturing Walcheren Island was followed four months later by victory in the Rhineland. There, with almost every one of Montgomery's British Divisions under command, they smashed the best of what remained of the German Army and, with it, Hitler's last hope of defending the Rhine. The way was open for the Allies into the heart of the Reich. In the war's final phase, most of Crerar's British divisions were replaced with by Canadian formations newly arrived from their arduous campaign in Italy. Striking north and west after crossing the Rhine, they liberated Holland and drove east-ward into the heavily defended area of Germany. At war's end they had reached the Weser and were closing on the great naval bases of Emden and Wilhemshaven. Jeffery Williams won wide acclaim for his definitive biography Viscount Byng of Vimy. He brings the same assured touch to this lively and fast-moving account of a crucial aspect of the battle for North-West Europe which has hitherto been largely neglected by historians.

DJJIB-DJDCT
Feb 1, 2024

I was at a living history conference and Parks Canada was talking about how the Seven Years War, 1812 and British Garrison/Canadian Militia reenactors, on top of being old and fat, all want to be grenadiers, highlanders, rangers and hussars. They cannot convince anyone to just be a private of some numbered regiment of the line, let alone a driver or farrier.

It's a very funny problem to have because Parks Canada could just pay students to do it as part of the university summer jobs program, they already do at Fort Henry and the Quebec Citadel, which would solve the old and fat thing, but then they wouldn't have them for the rest of the year. They (Parks) also prefer the parade ground appearance of the post 1812 British Army in garrison, before the Canadians took over the forts around 1840, but that's a separate issue.

Though, didn't the CSA wear mismatched uniforms of off-grey and greyish brown? Seems like a much easier problem to solve. Just pay college students at the Pennsylvania and Virginia schools to do it over the summer?

DJJIB-DJDCT
Feb 1, 2024

Mister Bates posted:

in particular they're obsessed with zouaves, everybody wants to be a zouave, there's zouaves at basically every reenactment, even though there were only Confederate zouave units for a few months very early in the war because they couldn't keep them consistently supplied with the uniforms. there are probably more guys pretending to be zouaves at present than there were actual zouaves at any point in the war.

Maybe we're not so different after all 🥺

e: We also have a uh... problem... with native people playing a huge role militarily in Queen Anne's War, the Seven Years War, 1812... all of which took place in Eastern Canada where there aren't many indigenous communities kicking around.... so the reenactors...

DJJIB-DJDCT has issued a correction as of 19:17 on Mar 7, 2024

DJJIB-DJDCT
Feb 1, 2024

Dressing up as Zouaves, because the Second French Empire is the height of military power, just before the Franco-Prussian War is also pretty funny ngl.

Kind of like every military in the world rushing to get Multicam and Ops Core helmets rn.

DJJIB-DJDCT
Feb 1, 2024

No 4 CMBG, no interest.

DJJIB-DJDCT
Feb 1, 2024

Zeppelin Insanity posted:

Of course they were. If they weren't, then NATO would not be able to win a conventional war, and that's not an acceptable conclusion.

DJJIB-DJDCT
Feb 1, 2024

https://www.youtube.com/watch?v=U7kUFjmD_pk

DJJIB-DJDCT
Feb 1, 2024

There's also the carbine the Ambrose Burnside designed, that's a pretty strange story



e: They also had a bolt action rifle in inventory they apparently forgot to issue,

DJJIB-DJDCT has issued a correction as of 00:15 on Mar 10, 2024

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DJJIB-DJDCT
Feb 1, 2024

Endman posted:

The logistics argument is still very compelling, imo

I'm still not convinced that today's infantryman needs a fully automatic machine carbine that can blast off 900 rounds a minute; seems ludicrously expensive

They don't, Weapon of Choice demonstrates that pretty clearly. It also demonstrates that there's no convincing them of that, as the MIC is very, very good at marketing at infantry, ordnance and SOCOM officers and getting their latest and greatest rifles purchased anyways.

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