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I've recently gotten into 2e because a friend is running a game, and I've been playing around with frightened condition based builds. In the process, though, I've come across a couple questions and was curious if anyone in the thread knew the answers. 1) Is there an official response on the weird-rear end level curve for the Captivator dedication, where it's a level 4 feat for the dedication and then has its basic spellcasting feat at level 4 as well? Searching around for it I see people saying that a developer said it was a mistake but I can't find an actual source. 2) Does a Champion dedication gives you Tenets of [alignment] as a prerequsite for taking feats? quote:You are bound by your deity’s anathema and must follow the champion’s code and alignment requirements for your cause. You don’t gain any other abilities from your choice of deity or cause.
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# ¿ Feb 27, 2023 07:37 |
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# ¿ May 16, 2024 03:33 |
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S.J. posted:This looks like the kind of pf1e products they were coming out with to test 2.0 ideas Starfinder had a lot of 2.0 ideas in it before 2.0, like ancestry HP, levelled lists of class specific options, key ability score, stat caps for character creation, etc. Although I wish Themes had made it to 2.0 as some kind of optional rule, they were a cool concept.
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# ¿ Mar 2, 2023 00:26 |
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gurragadon posted:AI art is so terrible because it's being discussed in every thread I read. Especially in the Pathfinder 2e thread where Paizo just released the awesome Treasure Vault book. Nonverbal means exactly what it says on the tin, a character who cannot currently express themselves verbally, whether that's for a physical, physiological, or psychological reason. It's a real world term usually used for cases where it's a psychological cause and often temporary. Taciturn Tactician fucked around with this message at 02:21 on Mar 3, 2023 |
# ¿ Mar 3, 2023 02:19 |
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Lurks With Wolves posted:maybe you're playing a campaign about fighting demons and playing a tiefling could be too much extra drama. I feel like a campaign about fighting demons is a great place to play a tiefling. Considering it's called out specifically as an option in the player's guide for WOTR I feel like Paizo agrees. I'd honestly say a tiefling is most inappropriate in a location with almost no demonic presence, because your origin becomes questionable and your features will be maximally unusual. To use a concrete example, I'm playing a Loxodon in a D&D campaign that takes place in a setting that's basically 100% humans (discussed with the DM and party in advance), and the first like, dozen sessions any time the party met someone new we had to go through the whole "holy poo poo a talking elephant!" bit again. That's the kind of situation where I feel like something like tiefling would be disruptive, if you're constantly having to explain to people that they're not a demon and talking people down from attacking you.
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# ¿ Mar 11, 2023 05:57 |
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Speaking of taking inspiration from the CRPG, (Kingmaker CRPG spoilers) is the Major Boon for Groteus in 2e based on Harrim's blessing from Groteus, or was that Boon described in an adventure path somewhere in 1e that I didn't read?
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# ¿ Mar 11, 2023 22:54 |
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Big Mouth Billy Basshole posted:A couple of questions about spells, in particular Calm Emotions. 1I definitely think that the targets of the spell are the creatures hit by the initial burst and the sustain action keeps the effect active. Otherwise it would have explicit rules about leaving the area, and rules about what happens when a creature enters the area and ends their turn in the area, like Fire Seeds. 2) I'd rule the success effect as not ending on hostile actions, but I don't know if I'm missing some context about how success levels are structured.
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# ¿ Mar 19, 2023 23:26 |
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Rythian posted:I've had this argument a lot, and plenty of people disagree about how this works. There's multiple threads on the Paizo forum of people arguing one way or another, about what spells work, what healing works, etc, etc. The main argument really boils down to if Basic Undead Benefits overwrite the Undead trait, or they are both active, and if an undead character counts as "living creature". On the other hand, this block is literally on the same page as Basic Undead Benefits, in the "Playable Undead Options" section, so I gotta ultimately come down on the side of "Elixir of Life doesn't work on playable undead". quote:Healing Undead Taciturn Tactician fucked around with this message at 02:05 on Apr 6, 2023 |
# ¿ Apr 6, 2023 02:02 |
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Does the Dragon's Roar action give immunity to one minute after it's used, or only if you leave the stance? The wording is a little unclear. I assume it's the former?
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# ¿ Apr 8, 2023 01:13 |
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Alignment leaving is hypothetically nice but considering that PF2e has quite a few alignment locked character options I find it hard to believe this is more than a quick rebrand of the system.
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# ¿ Apr 26, 2023 22:01 |
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Chevy Slyme posted:The only alignment locked character options are Champions and Clerics to specific deities; locks which are perfectly adequately handled without the 9 point alignment grid but instead with the existing tenet/anathema rules. This is not true. Off the top of my head, the Red Mantis Assassin archetype is avaialble to only Lawful Evil characters, the Hellknight and Hellknight Signifier archtypes are only available to Lawful characters, and at least one undead related archetype is available only to Evil characters. These things can be changed, obviously, but it's not just Champions and Clerics.
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# ¿ Apr 27, 2023 02:41 |
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Chevy Slyme posted:All of the flavors of Paladin have specific Tenets and Anathema that are literally baked into the class and function in place of alignment just fine. Achakek worshippers can be Neutral Evil and Lawful Neutral as well as Lawful Evil, but Red Mantis specifically requires LE, so it's a requirement on top of divine anathema stuff. Also, I wasn't talking about Lich, Corpse Tender and Undead Master both require an evil alignment, I presume because both involve Commanding undead and the Command Undead feat has a requirement for an Evil alignment, even on top of requiring a Harmful Font. Again, I'm not saying these are unfixable issues that can't be changed if alignment was removed, but my point is that currently, alignment does have mechanical meaning beyond simply gating your deity or your tenent for Cleric and Champion.
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# ¿ Apr 27, 2023 03:43 |
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YggdrasilTM posted:Uh what. 5ed casters usually are quite mediocre DPS. If a fighter is only getting off one attack per combat, it means it was nova-able, and casters generally have the best nova with stuff like quickened fireball + damage cantrip. Pure DPR martials probably come out ahead longrun even with how good cantrips are, but if the casters have resources and there's not just one enemy casters easily outpace fighters for the rounds where they're able to drop big spells.
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# ¿ May 22, 2023 01:19 |
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A Meatslab posted:If I wanted to be uncharitable, maybe I'd say they're banking off of people not knowing those free options exist. If that was the plan they probably wouldn't link to archives of nethys on their official product pages
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# ¿ May 24, 2023 00:08 |
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Chevy Slyme posted:Giving Merfolk wheelchairs to let them adventure on land is so simple and obvious and I don’t know why it’s not been done before. Wheelchairs are certianly new but the basic idea was present in 1e, I don't know if it ever ended up in actual rulebooks but the idea of a small cart for a merfolk on land was definitely around in play. Now that the setting has explicit wheelchairs they're obviously a much better purpose-built solution, though.
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# ¿ Jun 5, 2023 18:15 |
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Silver2195 posted:The lore wiki page on Nocticula is pretty vague about what specific bad things she did; her career as a demon lord seems to have consisted mostly of killing other demon lords. Whereas Sorshen's "lustfulness" is specifically tied to her mastery of mind control magic, and this is central to the concept of Thassilonian Rune Magic; even if you ignore all more specific 1e lore, that's unavoidably icky. Nocticula was the queen of succubi and was explicitly a sadist, and you think she's responsible for less reprehensible sex crimes than a single rune mage? Have you seen what succubi get up to in Wrath of the Righteous?
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# ¿ Jun 5, 2023 22:20 |
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Megazver posted:(As long as they're attractive. If you're a mid dude, just die, sorry.) explain Trever from Wrath of the Righteous then
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# ¿ Jun 6, 2023 16:18 |
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Cyouni posted:It's always going to happen, but it's leaving room for if a future class archetype trades it away. That's not how archetypes work in this edition though. It could be future proofing in case they introduce subclasses or a feat that gives up your class feature, or it could be a remnant from early in design where they were considering keeping the 1e version of archetypes. I thought it might be related to the dual-classed characters variant rule, but my reading of how they explain overlapping features suggests that the an Oracle would still gain Lightning Reflexes at level 13 even if they had that level of reflex save from an earlier level from another class, it just wouldn't do anything. They reference gaining Alertness as a Cleric/Ranger, for example. My best guess is that they just wanted to leave open the design space for sacrificing class features without it breaking progression on skills, or in case they open some way for you to get mystery benefits through other sources.
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# ¿ Jul 14, 2023 19:15 |
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Cyouni posted:Note that I specified class archetype, aka the 1e version. Huh, I didn't actually know that was in the description for class archtypes, since the existing ones are more about altering than actually just removing features as a cost. My bad!
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# ¿ Jul 14, 2023 19:22 |
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The GMing guide is pretty explicit about that, it seemsquote:Adjudicating the Rules
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# ¿ Aug 9, 2023 03:30 |
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I think the fiddly extra action thing is supposed to just make it matter whether you're wearing something or have it in your pack. I think you should be able to wear the potion instead of having it in your pack? But otherwise yeah it takes a decent number of actions to use an item if you don't have some feature to improve it.
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# ¿ Aug 13, 2023 02:45 |
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appropriatemetaphor posted:Just assume they've got the potion on their belt or whatever. Backpack is for stuff you won't need in combat ever. it seems comically bizarre to walk into battle with a potion in one hand and have that be optimal
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# ¿ Aug 13, 2023 04:28 |
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SilverMike posted:Isn't Tian Xia more an analog for China while Minkai is Japan? Considering that one of the big things we have from Tian Xia is nine tailed fox people and they're called "kitsune", rather than "huli jing", I think it's fair to assume that we'll continue to get Japanese stuff out of Tian Xia even if Minkai is a relatively small part of it. That said, the Tian Xia preview did include some Indonesian mythology inspired stuff so I wouldn't be surprised if they're taking the chance to remind people that Tian Xia is more than just Japan.
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# ¿ Aug 30, 2023 16:54 |
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Assuming they're not knocking off some minor or regional deity, Sarenrae seems like a possible hit as far as shaking things up by knocking out an obvious good god in a similar way to Aroden. Pharasma would be the biggest shakeup I think but I'd be very sad if they choose to go that way. e: Iomedae would be also be possibility for a story thing in that it would essentially be a suggestion of further mysterious forces against Aroden, the person who tries to take his place gets smacked down when she gets too close.
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# ¿ Sep 1, 2023 03:23 |
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Killing Zon is also kinda boring. If you're killing a god to progress the setting, you want to knock out someone who's a significant part of the status quo, not a villainous little periphery guy.
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# ¿ Sep 1, 2023 04:28 |
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Oh so this is like WOTR mythic rules then
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# ¿ Sep 1, 2023 21:16 |
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Silver2195 posted:It’s neat in a lot of ways, but I can also see why a lot of people don’t like it. The lore/vibes of it come across as having more metaphysical/narrative importance than other classes to an extent. An Exalted-inspired campaign where everyone gets Exemplar multiclass as a free archetype might be fun, but I can definitely see the problems that could arise with an Exemplar in a party of non-Exemplars, even if the actual mechanics are balanced. Depends on the group, I feel like. I've been in groups where it was very clear that one or two party members were the most important to the story because they engaged with the setting and the DM and as such ended up in plotlines related to the setting while the others played comic relief or straight man or some other similar supporting role. None of the people outside the main roles ever minded it, if anything they were a little relieved to have less narrative weight so they could play out silly things without having to worry about leading the plot.
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# ¿ Sep 2, 2023 06:48 |
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mind the walrus posted:"The tech fucks with magic/god stuff so there's pushback and limits the tech to only the areas where it's most fun." Ah, Arcanum.
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# ¿ Sep 6, 2023 00:48 |
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Fidel Cuckstro posted:One thing that's surprised me a bit about 2e, coming almost directly from 4e, is that there doesn't seem to be any sort of 1hp mook or cannon-fodder type model for enemies. There's the weak template, but still it seems like the Pathfinder Society adventures I've been playing/running tend to have only 2-3 enemies (against a 4-5 person group) all the time because of it. 1hp enemies seem kind of like needlessly preferencing AoE to me. Using an action to deal 1 damage compared to using two actions to kill like five people (who die even if they make the save for half damage, so it's guaranteed value) seems like some very skewed action economy. A lower HP version like Andrast's cannon fodder template doesn't sound too bad but dying to literally any hit just devalues damage. mind the walrus posted:Yeah Swash is more about synergy and distraction right? Doesn't seem amazing for damage output. Our 12 Monk took on a Swashbuckler dedication so I have my eye for what benefits will be there. You can get some pretty good damage out of Swash once you get finisher stuff online but it's a lot more finicky and situational than just being able to hit things hard.
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# ¿ Sep 21, 2023 16:55 |
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Lamuella posted:Yeah, you can cast one spell that has a level and one cantrip on your turn. This would usually come down to a levelled spell that's a bonus action and a cantrip that's an action. I'm leaving aside anything about metamagic as that just complicates things. It's actually way more finicky than that. You can in fact, cast two levelled spells on your turn if have Action Surge from fighter. The spells in one turn rule is SPECIFICALLY about bonus actions: quote:A spell cast with a bonus action is especially swift. You must use a bonus action on your turn to cast the spell, provided that you haven’t already taken a bonus action this turn. You can’t cast another spell during the same turn, except for a cantrip with a casting time of 1 action. This also means you can't cast a leveled spell as your action and a cantrip as your bonus action, but vice versa is fine.
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# ¿ Sep 23, 2023 20:30 |
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Fidel Cuckstro posted:Does anyone have familiarity with the snare rules? https://2e.aonprd.com/Rules.aspx?ID=743 If you're looking into snare builds, there's a pretty good document on them.
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# ¿ Sep 29, 2023 03:21 |
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YggdrasilTM posted:If It's a general behaviour of the population, sure. If it's just some individuals, why? It IS within the range of possible reactions. If I go in an elven city and some innkeepers are racist against my human PC and refuse to let me sleep in their inn, for example, the GM should have made clear in session zero? uhh I mean we had someone in this thread already express it was a hard line for them and it's... something people deal with in real life and maybe don't want intruding on their fantasy time. So yes, I think it's maybe worth talking about, even if you're not planning to use it often.
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# ¿ Oct 3, 2023 06:32 |
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Ryuujin posted:Not sure if Plant should be separate or an option under Elemental now that Plant and Metal are Elements. Minor correction: plant isn't an element, wood is. Pathfinder's elements are a combination of the five elements of wuxing (fire, earth, water, metal, and wood) and the four greek classic elements (earth, wind, fire, and water). You could have an aboreal wood elemental, but I think you'd be fully justified in calling something like a creeper vine or living fungus a distinct category.
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# ¿ Oct 7, 2023 21:47 |
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I deeply hope they adjust the wonky level progression of Captivator at some point. It uses spell schools so it already doesn't work properly with remaster, so it seems like it would need errata eventually either way.
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# ¿ Oct 7, 2023 23:54 |
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Featherless Biped posted:Despite the name, Gortle’s Spell Guide for the Sorcerer is a pretty good overview of all four spell lists. I mean, Sorceror has access ot all four lists, so it makes sense.
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# ¿ Oct 9, 2023 21:05 |
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Jon posted:Trying not to be insulted that this emoji looks exactly like me I hope it will not ruin your day to discover that the character in that emote stars in a poorly regarded game called YIIK and is not exactly portrayed in a flattering manner
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# ¿ Oct 11, 2023 03:32 |
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Scoss posted:I think I'm just gonna rule that the stage 1 drug benefit is active even during deeper stages, the user can choose to not purge the drug if they pass a check at stage 1, and ignore the entire addiction subsystem entirely. And lower the fortitude DC by 5. I'm pretty sure they intentionally modelled drugs in such a way that playing optimally wouldn't include being a drug addict.
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# ¿ Oct 11, 2023 21:19 |
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Red Metal posted:Rare backgrounds often have nonstandard benefits. In exchange for losing an ability score boost and a lore skill, Feral Child makes you trained in another normal skill and gives you improved senses. Feral Child is more nonstandard than most rare backgrounds (most of them seem to replace the free skill feat or trained skills with some unique ability), but it's not the only big outlier; Amnesiac gives you three free boosts, one chosen by the GM, and no other benefits. Song of the Deep also.
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# ¿ Oct 11, 2023 21:24 |
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I don't think Pathfinder Vampires are equally inconvienced by having a dagger stuck in their eye as they would be if that strike hit them in the toe instead. It makes sense for things like an ooze which are LITERALLY undifferentiated masses of goo, but even if undead don't need hearts anymore or whatever they're still complex beings with parts with varying degrees of function and importance. Even if you don't want to take the "precision damage is an abstraction of locational damage" approach, it's harder to put a knife through a zombie's knee than through parts of its neck because it still has bones.
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# ¿ Oct 13, 2023 22:02 |
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Lurks With Wolves posted:They have mentioned literally nothing about remaking splatbooks. Half of why this is a remaster is so they can keep using Secrets of Magic et al as the main Pathfinder 2e splatbook on those topics. The other half is that they're taking this opportunity to get rid of a bunch of weird OGL cruft like Light and Dancing Lights being separate spells, which means their completely-original splatbooks have much fewer things to change in the first place. Yeah, they'll have changes eventually, but that's the kind of thing that can be covered by a meatier-than-usual errata pass instead of making Secrets of Magic 2: Now With Fewer Mechanical Spell Schools. You're worrying about something that we don't even know is happening. I think it depends a little on how Wizard ends up looking, too. To be in a school, any spell from a splatbook needs to either a) be reprinted in core or a future book that adds wizard spells or spell schools or b) be referenced but not reprinted, leaving a book trying to get away from old cruft saying "for more details, look at this book that still has the old cruft". If after the remaster Wizards end up being very focused on their school spells, splatbook spells that are school-less end up having a higher opportunity cost to learn or use. Unrelated to spell schools, is running wood kinecists as somewhat healing focused a trap? A lot of thier impulses have ten minute immunity periods and I can't really get a good feel for if I'm honestly going to get more out of them than just training in Medicine and taking the normal feats package for that. It feels like the fact that none of the immunity periods overlap should be enough to make it useful, but I'd like a second opinion.
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# ¿ Oct 28, 2023 18:38 |
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# ¿ May 16, 2024 03:33 |
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Impermanent posted:seems like a nice feat but i'm imagining the fighter practicing this being like one of those guys who practices sheathing and unsheathing a katana in his bedroom mirror Considering you can stow two things and draw two more it sounds more like someone practicing the revolver ocelot gun juggling that includes holstering and unholstering.
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# ¿ Nov 1, 2023 22:05 |