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Jen X
Sep 29, 2014

To bring light to the darkness, whether that darkness be ignorance, injustice, apathy, or stagnation.

GimpInBlack posted:

One thing I'm not digging so much in reading the Lost Omens World Guide: it seems like there are a metric ton of cool adventure hooks... that were resolved by some random group of heroes a few years ago. I assume these are references to older APs, and yeah, it's easy enough to just ignore the "and then a brave band of heroes stopped this threat and saved the day" ending and treat it s still an active threat, but it's not exactly super thrilling to read.

Yeah, without looking at it in depth or at any specific examples, I'd guess that it's just the nature of making 2e a followup to 1e instead of doing the D&D thing and completely redoing the entire cosmology between editions.

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Jen X
Sep 29, 2014

To bring light to the darkness, whether that darkness be ignorance, injustice, apathy, or stagnation.

Jack B Nimble posted:

Hmmn. Not really looking for evilish. Curse of Strahd but PF2 is basically what I'm looking for, isn't there one with a spoooooky carnival?

Can't speak to their quality or spookiness, but there were a bunch of short (but I think connected?) adventures in Dark Archive, and I'd assume at least a few of those are horror-adjacent

Jen X
Sep 29, 2014

To bring light to the darkness, whether that darkness be ignorance, injustice, apathy, or stagnation.

Mechayahiko posted:

Anyone solving the Dark Archive ARG? the clues are gibberish to me.

yeah it just leads to a pdf of the final adventure from the dark archive's set of them

with a foreword request from paizo to not share more details

Jen X
Sep 29, 2014

To bring light to the darkness, whether that darkness be ignorance, injustice, apathy, or stagnation.
Knowing actual save values and making use of them is metagaming, if you don't get them through gameplay

by contrast, knowing that you cannot trip a creature whose legs are twice your width unless you're their size or really good at this sort of thing is not being an idiot

Jen X
Sep 29, 2014

To bring light to the darkness, whether that darkness be ignorance, injustice, apathy, or stagnation.

sugar free jazz posted:

ancestries having ability score combos was good and getting rid of that is bad and makes things more samey in a boring way

They still have them, this is an alternate option more or less replacing the flaws rule

the difference between an elf sorcerer then and now isn't the ability to choose what scores you want, as you already could do that, it's that they don't have to end up with some random -STR or -WIS or whatever to get to their preferred boosts

Jen X
Sep 29, 2014

To bring light to the darkness, whether that darkness be ignorance, injustice, apathy, or stagnation.
they're still tied to ancestries, this is just an alternative system for people who find that uncomfortable or want to build, like, lizardfolk inventors without randomly having to dump some other stat

this is the exact middle ground option that works for everyone except weird minmaxers

Jen X fucked around with this message at 06:36 on Jan 5, 2023

Jen X
Sep 29, 2014

To bring light to the darkness, whether that darkness be ignorance, injustice, apathy, or stagnation.

Andrast posted:

As a weird minmaxer I like the change

same and same

Jen X
Sep 29, 2014

To bring light to the darkness, whether that darkness be ignorance, injustice, apathy, or stagnation.
Casters kinda suck to play until at least 3rd and possibly even 5th level, honestly. (Psychic maybe excluded.)

You just don't have the resources to contribute with your spells the way other characters can from the start, and there aren't many 1st level spells that have any kind of "oomph" to them regardless. 2nd level spells help a fair bit just because you can afford to actually use spells on things that aren't boss fights, but you get some cool stuff.

Jen X
Sep 29, 2014

To bring light to the darkness, whether that darkness be ignorance, injustice, apathy, or stagnation.
I think the intent is obvious but the archetype is written badly

the armor feat is obviously not intended to be indefinite because it has an action cost rather than being a passive effect, the spellcasting stuff is obviously supposed to be like captivator (or, even more likely given that it's INT based, make its own archetype list like with halcyon speaker) but they formatted it incorrectly and forgot to mention spell slots

I believe this because saying "add to your repertoire" means that if it was just learning the spells, the archetype does not function at all for prepared casters; they'd use the template of "add to your spell list"

as for downtime and crafting: PF2e seems to be designed to have a bunch of downtime between adventuring, given the various earn income and downtime activities stuff. However, I think the only AP actually written to give that downtime explicitly is Strength of Thousands, and the others are done in such a way as to disincentivize taking a month off from a pacing perspective

Jen X fucked around with this message at 05:15 on Feb 7, 2023

Jen X
Sep 29, 2014

To bring light to the darkness, whether that darkness be ignorance, injustice, apathy, or stagnation.

Harold Fjord posted:

That group of spells aren't prepared. It's an innate caster getting slots defined by the general rule.

it's badly edited because it's very clearly intended to operate like any of the non-captivator spellcasting archetypes, but thanks to lacking the text that lets you actually gain slots (either directly, by referring to granting slots, or indirectly, by referring to the specific wording of gaining basic/expert/master spellcasting benefits), does not do that

As is, what it does is boost your occult DCs and gives you a bunch of spells in a repertoire you have no spell slots in, which is stupid and obviously not what they want it to do

The alternative possibility would be that it added spells to your main list of options, like, say, the Time Mage, but while that would also be poorly phrased a few times over, we can assume that isn't the intent because this doesn't operate as an addition to another class/archetype the way Time Mage does (and further because it would simply not work at all if you wanted to append stuff to a prepared casting class/archetype)

Jen X
Sep 29, 2014

To bring light to the darkness, whether that darkness be ignorance, injustice, apathy, or stagnation.

Bottom Liner posted:

What’s the average power level of a level 20 PF2 character compared to 5e? I always understood 5E to be demigod nonsense at those levels and 2E definitely gets powerful but not cosmic entity level? Seems appropriately heroic.

By comparison to points of relative equivalence between systems (gods, demons, dragons, etc), top-end PF2 characters are probably a smidge below 5e wizards and a skyscraper above 5e martial characters.This mostly comes down to how incredibly bullshit (read: poorly worded and open-ended) some 5e high level spells are as compared to their PF2 equivalents (which tend to be rituals, meaning not castable by 1 dude usually, or weakened overall).

A different take would be that PF2e characters are much more superheroic because the math lets you outscale weak enemies much, much more.

They both top out at roughly the same enemy types (truly ancient dragons, lesser demon lords, maybe a weak demigod or two) and can't properly touch anything higher on the totem pole (like gods, really strong demon lords, etc.)

Funnily enough, previous editions of each system were at least theoretically much higher in power scaling, between Mythic levels for Pathfinder letting people get up to actual demigod level (and the hilariously broken balance letting them do more than that) and 4e straight up allowing you to fight full-on deities by the end (in part because of it having 10 more levels and the epic destiny system.) I personally miss it and wish that kind of scaling was kept as an official option.

Jen X fucked around with this message at 06:49 on Feb 10, 2023

Jen X
Sep 29, 2014

To bring light to the darkness, whether that darkness be ignorance, injustice, apathy, or stagnation.

Megaman's Jockstrap posted:

Uh...that's not what I remember. It's a save-or-die in AD&D, isn't it? Literally make the save or be disintegrated.

I mean I'm feeling a bit off balance here, I thought it was pretty common knowledge that Magic Users had very good single target stuff in 1e and 2e. That's not accepted wisdom now?

1e in this context is Pathfinder 1e (aka D&D 3.5e), friend

Jen X
Sep 29, 2014

To bring light to the darkness, whether that darkness be ignorance, injustice, apathy, or stagnation.
I think the main issue with casters is that learning enemy saves is a nightmare to do RAW and everything else is a consequence of that

Jen X
Sep 29, 2014

To bring light to the darkness, whether that darkness be ignorance, injustice, apathy, or stagnation.

KPC_Mammon posted:

I let players know which is the weakest save and any resistances and vulnerabilities on a successful recall knowledge.

It isn't RAW and it makes a few class feats irrelevant but I've not had any complaints from my players. They make recall knowledge checks fairly often and sometimes even take Additional Lore in certain monster categories.

I do the exact same thing, which certainly helps, but locking a caster's basic ability to contribute (beyond hoping really hard, making assumptions based on enemy art, or throwing out buffs) behind a fallible action stinks as a design in general

Jen X
Sep 29, 2014

To bring light to the darkness, whether that darkness be ignorance, injustice, apathy, or stagnation.
Whether to hit Reflex or Fortitude is usually easy once you see enemy art, except sometimes they decide it's actually Will that's the weak save because gently caress you.

Evilgm posted:

What a ridiculous overstatement. A completely loving moronic take. If you can't manage to contribute as a caster without a successful Recall Knowledge check then that's your incompetence, not a flaw in the system.

I think flinging slow, fear, hideous laughter, and synesthesia at every equal or higher level enemy because they lack incapacitation + are strong enough that their saved effect lets you skip the save discovery info tax is a band-aid on bad design.

Unless you mean using buff spells, in which case, uh, buddy, reread the thing you're trying to mock, or you mean flinging damage spells and hoping your general read of the enemy type or your encyclopedic knowledge of every 3.5 and pathfinder 1 monster manual means you can figure it out on your own, in which case I'm glad for you.

I guess there's like...physical wall spells? those often don't care what your enemy's saves are.

Jen X
Sep 29, 2014

To bring light to the darkness, whether that darkness be ignorance, injustice, apathy, or stagnation.

ZenMasterBullshit posted:

There's a...Chrono Cross adventure path?

it's actually a crossover with the prehistoric time period of Chrono Trigger

Jen X
Sep 29, 2014

To bring light to the darkness, whether that darkness be ignorance, injustice, apathy, or stagnation.
AI art is fine for personal use but it's a good move for Paizo to avoid it at minimum until the legal structures of how it works with IP/copyright/etc are ironed out

it's also important to get ahead of the possibility of people spamming affiliated 3rd party sellers with low quality mass produced stuff, both for brand image purposes and to protect the people actually making 3rd party content

Jen X
Sep 29, 2014

To bring light to the darkness, whether that darkness be ignorance, injustice, apathy, or stagnation.

Andrast posted:

what does Casandalee have to say about AI art

iron gods sequel where the technic league floods the grand bazaar with AI art

Jen X
Sep 29, 2014

To bring light to the darkness, whether that darkness be ignorance, injustice, apathy, or stagnation.

Lamuella posted:

Love to talk about the second edition of the Pathfinder roleplaying game.

It was a really brave decision to establish Casmaron as an entire continent developed by chatGPT, but it's made for some really consistent (if incredibly generic) adventures

Jen X
Sep 29, 2014

To bring light to the darkness, whether that darkness be ignorance, injustice, apathy, or stagnation.
Since no one else has brought it up yet, Paizo's come out with a whole plan for late 2023-2024 centered on Tian Xia

The art rules and I'm excited to see them re-do the location in the same way they did the mwangi expanse

Check it out here!

I'm guessing the interesting AP structure is so that they can make AP #200 something special (and probably another Runelord thing)

Jen X
Sep 29, 2014

To bring light to the darkness, whether that darkness be ignorance, injustice, apathy, or stagnation.

Big Mouth Billy Basshole posted:

In general has anyone have success with Calm Emotions in their campaigns? It seems like a strong pick for a level 2 spell for my Bard. I see a lot of recommendations for Dispel Magic, but I haven't run into many casters in the Outlaws campaign so I wonder if something else would be a strong pick.

It's incredibly strong in any campaign where your GM doesn't send you up against too many solo bosses at your level+2 or more. I've used it 3 times in Strength of Thousands so far, and short-circuited every single encounter where I could (and the party's paladin, once). It's absolutely good enough to grab as a signature spell at 2nd level.

I think dispel magic becomes more important as you get to higher levels, but it's almost entirely campaign dependent. It'd be a good pick as a 4th level signature spell, probably.

Jen X
Sep 29, 2014

To bring light to the darkness, whether that darkness be ignorance, injustice, apathy, or stagnation.
I play recall knowledge as "success gives best and worst save, AC included, maybe a weakness or resistance if it's vital to how the fight is supposed to be played" and more info comes on a crit success.

Crit failure is counterproductive in my mind because it already costs an action and is functionally required for casters to function properly, so lying double punishes people for the temerity of trying to vary their approach

and because I ignore the part where I'm supposed to lie, I let it be a public roll

Jen X
Sep 29, 2014

To bring light to the darkness, whether that darkness be ignorance, injustice, apathy, or stagnation.

Ratio posted:

Just wrapped up our second session of the beginner box on Forge and it's been an absolute blast. First time playing a TTRPG and I really can't believe I waited this long to give them a shot.

I know that Abomination Vaults is the continuation of the BB, but would it be alright to dive right into Blood Lords? Our DM is DMing for the first time with the BB but is currently a player in an AV campaign.

Blood Lords has some requirements for player characters, which you can find in the free player's guide here, but if your characters fit them, it should be fine!

To summarize the big no-gos, positive energy is banned in the entire country (meaning most heal-font clerics aren't likely to work out) and good-aligned champions are a bad idea.

Jen X
Sep 29, 2014

To bring light to the darkness, whether that darkness be ignorance, injustice, apathy, or stagnation.

Funzo posted:

Is the Age of Ashes AP any good? I know it's an old one, and from what I read it needs some tweaking, but is it still fun? My group is thinking about learning PF at some point when we wrap up the 5e campaign we're in now, so I'm trying to do some planning. I floated Abomination Vaults, but they're not super excited about a dungeon crawl, and Age of Ashes looked interesting to me.

What I’ve heard is that the 1st book is a bit childish, and it all needs rebalancing by the GM because it was made early on and it’s a fair bit more difficult than most APs that followed, but the overall adventure is a really fun classic globetrotting heroic fantasy

Jen X
Sep 29, 2014

To bring light to the darkness, whether that darkness be ignorance, injustice, apathy, or stagnation.

The Golux posted:

Hmm... Some of the things they're talking about sound decent, some I'm not a huge fan of... And losing a bunch of classic monsters and spells/magic items (even if redesigned alternatives exist) could be a bit rough. But I understand the legal reasons they're doing it.

Aside from alignments, tieflings/aasimar, and select monsters, I expect it to just be renamings galore

Force missile instead of magic missile, bag of lightness vs bag of holding, etc etc

Jen X
Sep 29, 2014

To bring light to the darkness, whether that darkness be ignorance, injustice, apathy, or stagnation.

Megaman's Jockstrap posted:

Look, I'll accept that they hosed the Forgotten Realms in 4e but the Outer Planes stuff was great. It was alwaya stupid that there were "oops all water!" areas to "adventure" and turning it into primordial chaos was cool.

yeah 4e making the entire universe usable for gameplay instead of existing to fill space on a chart was great

Jen X
Sep 29, 2014

To bring light to the darkness, whether that darkness be ignorance, injustice, apathy, or stagnation.
It's useful to point at when people want to understand why their warrior bard is getting lapped by the fighter, but it ignores the fact that every class has things to do that aren't dealing damage and it can account for none of it.

Jen X
Sep 29, 2014

To bring light to the darkness, whether that darkness be ignorance, injustice, apathy, or stagnation.

pork never goes bad posted:

I'm not sure that this is entirely true. In many movies, I know what the end is going to look like. The good guys won, basically. But at the start of the movie I don't know how, and I don't know at what cost. Both of these uncertainties can provide perfectly satisfying suspense and stakes, and can make the character's decisions in the movie matter. Of course, there are movies where the outcome is much less certain at the outset, and it's perfectly reasonable to prefer one sort of movie to another.

It's unclear to me why ttrpgs are different.

They aren’t and there’s nothing wrong with it so long as you’re judicious about it

The 4e dmg outright recommends doing it if enemies are critting too much lol, this is not a niche position

It’s fun to emulate a role in a preexisting or shaped narrative, LARPs exist

Jen X
Sep 29, 2014

To bring light to the darkness, whether that darkness be ignorance, injustice, apathy, or stagnation.
The Remastered preview stream is making it pretty clear to me that this is, in fact, closer to a 2.5e than a 2.1e, insofar as that terminology is understandable.

Lots of changes, some weird (spell schools going away is weird with what references them), some required (OGL name changes), most good.

Jen X
Sep 29, 2014

To bring light to the darkness, whether that darkness be ignorance, injustice, apathy, or stagnation.

Lurks With Wolves posted:

The problem with spell schools is not that they're confusing, the problem is that they're completely extraneous. Sure, we could laugh about how Barkskin feels like it could be conjuration or transmutation or maybe evocation if you're feeling spicy, but the real issue is that it does not matter at all which one it is. If you aren't a specialist wizard, all spell schools do is add an imperceptible drop of flavor. And the fluff in Secrets of Magic that tried to give spell schools more flavor still exists, so players can still just apply that flavor to their spells by themselves. If you have a more passionate argument for their continued existence than "they've been around so long, I'll be kind of sad when they're gone", you're being a contrarian.

On a more positive note, as far as I know Gunslingers are solid. They want more party optimization than similar ranged characters, but that's just because guns are designed around being slightly fiddlier but having big crits. The class itself is designed to let you be a cool gunslinger, and that puts it miles ahead of the 1e Gunslinger.

The problem is that they aren’t extraneous because there’s a lot of archetypes, abilities, and items that tie into the school trait system. Captivator, hallowed necromancer, oatia skysage, runescarred, and runelord are the ones I remember for archetypes, and the magus and I think psychic have feats which care about spell schools used.

They should be extraneous, because they did very little and often did so in an actively confusing way, but there’s a bunch reliant on them

It’s a good change but one that’ll require finesse imo

Jen X
Sep 29, 2014

To bring light to the darkness, whether that darkness be ignorance, injustice, apathy, or stagnation.
Pathfinder was super, super edgy early on, and they trafficked in a lot of the misogyny (especially in artwork), bigotry, and ableism of a bunch of 2000s geeky dudes' wildest dreams, but they've at least been consistently inclusive of queer identities since the start

I believe primarily because James Jacobs is bi, vocal about it, and insisted on including LGBT people in the setting

the sea change in ttrpg players just made it possible to turn it from, like, a blurb in their flavor text or something stated on the forums to multiple paragraphs talking about how a transwoman has a complex relationship with but loves and supports her nonbinary child as they team up to fight the undead (see: lost omens: legends about the Iomedars for this exact thing)

Jen X fucked around with this message at 18:37 on Jun 5, 2023

Jen X
Sep 29, 2014

To bring light to the darkness, whether that darkness be ignorance, injustice, apathy, or stagnation.

Kvantum posted:

The artwork was a bit bipolar in the beginning, very true. We had the older design for Seoni the iconic Sorcerer juxtaposed right next to Seelah and Kyra.

As far as identities for NPCs, the first real presence I remember of a trans NPC was in Wrath of the Righteous, where two of the main support NPCs were Irabeth, a half-orc paladin and her trans wife Anevia. You end up finding the family heirloom sword that Irabeth sold off to pay for Anevia's transition. That adventure path was five years into Pathfinder 1e. Were there trans NPCs before then and I was just clueless?

I dunno, honestly! I know that wrath of the righteous came out in 2013 with Anevia, and the iconic shaman character, announced in 2014, is very explicitly (as in, her bio literally says it) trans, but idk if there were others before them

Jen X
Sep 29, 2014

To bring light to the darkness, whether that darkness be ignorance, injustice, apathy, or stagnation.
I think Paizo's happy to shove all the really gross edgy PF1 lore and worldbuilding out the window and pretend it doesn't exist.

Like the child abuser daemon who gives kids candy and asks you to traumatize them as a religious rite

Jen X
Sep 29, 2014

To bring light to the darkness, whether that darkness be ignorance, injustice, apathy, or stagnation.

Megaman's Jockstrap posted:

Was bitching at a friend that the Shi'ar was such a cool an unique wizard that got left in the dustbin of history and he pointed out that you could absolutely make it in Pathfinder 2e using a Summoner. The eidolon is a djinn, problem solved.

It's not exactly what I had in mind but close enough.

edit: neither one of us had played a Summoner or GM'd one so I'm shocked to look at the eidolon list and see that there is not an elemental type. Woof.

I'm like 80% sure that's going to change in a few months when Rage of Elements is out

Jen X
Sep 29, 2014

To bring light to the darkness, whether that darkness be ignorance, injustice, apathy, or stagnation.
Casters have attrition issues (unlike everyone but alchemists) and the system is designed such that a) big boss monster types are very hard to hit with impactful spells, b) most spells will have reduced effect (enemies will save against them), c) you sometimes have to play a guessing game to figure out what spells will even work because of the 3 save system, and d) spell attacks suck.

They're perfectly strong if you keep in mind that enemy success on a save is the usual baseline, pick spells accordingly, and avoid spell attacks unless you're willing to use true strike all the time. Also, casters should attack enemy action economy or mess with bonuses and debuffs instead of just damage, it's really, really effective.

Blaster or specialist casters may run into issues though.

Jen X
Sep 29, 2014

To bring light to the darkness, whether that darkness be ignorance, injustice, apathy, or stagnation.

Arivia posted:

Actual plays are a cancer on the hobby. Keep that poo poo out of my game - if you were a player and you said you wanted to do something like how it was on Dimension 20/Critical Role I'd tell you to shut up or leave right there.

Ok but also the actual point was about the PF2/5e/etc system missing small magical superpowers and how it's fun to use them for narrative effect/justification for aid given how restricted most magic really is, mechanically and diagetically speaking

Skill feats could do this if they were less aggressively niche and mundane, but, well...

and in lieu of that, giving/allowing players (and NPCs!) flavorful minor sub-cantrip powers does a lot to bring magic from the regimented status of super firearms, artillery, and limited coding to a living part of the overall world

tossing in actual play GMs who do this as examples of how it can enhance a game seems perfectly reasonable, the same way linking to, say, something from The Alexandrian on the topic would be

Jen X fucked around with this message at 22:27 on Jul 18, 2023

Jen X
Sep 29, 2014

To bring light to the darkness, whether that darkness be ignorance, injustice, apathy, or stagnation.

Silver2195 posted:

Random Golarion lore thought: doesn't the connection between Osirion and Egypt have an element of "one-shot revisionism" to it? It just calls attention to how a bunch of other countries on Golarion resemble Earth cultures with no explanation. Or are we supposed to assume that the Ulfen culture was influenced by the Norse gods, and the reason they don't worship them anymore is that the Norse gods all died during Ragnarok 1000 years ago?

It does feel more like a legacy of D&D having the egyptian gods present in the big list o' gods than a choice made with wide-ranging worldbuilding in mind

anyway idk what "I want more super minor magical effects given mechanical backing, because it's cool and offers a glut of characterization options to have minor, out-of-combat superpowers that don't all come through the medium of spell circles forming around your hands or whatever the exact travel guide specifics are" has to do with wanting a return to ridiculous scaling growth or universal utility for magic users that typified old D&D editions/PF1

Things like the big table of side effects of deviant abilities are things I'd like more of, minor tools that offer a way of engaging with the in-game world through supernatural means and which flavor a character such that a magically adept player or NPC does more than being fundamentally mundane beyond casting a very specifically limited number of spells, both per day and in general, all through a very specific, formalized process

this has nothing whatsoever to do with my nonexistent disdain for PF2's magic system, the game balance, or even most of the secrets of magic book lol

Jen X
Sep 29, 2014

To bring light to the darkness, whether that darkness be ignorance, injustice, apathy, or stagnation.
Occult magic is about narrative, stories, and symbology

and also cthulhu

Jen X
Sep 29, 2014

To bring light to the darkness, whether that darkness be ignorance, injustice, apathy, or stagnation.
All of you have parties with crazy ancestries

my strength of thousands group is two elves, a human, and a dwarf

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Jen X
Sep 29, 2014

To bring light to the darkness, whether that darkness be ignorance, injustice, apathy, or stagnation.
On an entirely different note, Wish being a ritual renders it probably unusable thanks to the godawful ritual mechanics of pf2e

making failure much, much more punishing than success is beneficial for secondary checks is ridiculously bad

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