|
Lamuella posted:and in Bestiary 2: To the question about Bestiary 3, the Flumph is the only thing there that's from the Tome of Horrors (going off of the OGL disclaimer page). Edit: Dang, beaten.
|
# ¿ Apr 29, 2023 02:21 |
|
|
# ¿ May 16, 2024 19:36 |
|
Per the Precise Strike ability:quote:Precise Strike From https://2e.aonprd.com/Classes.aspx?ID=15
|
# ¿ Jul 8, 2023 18:59 |
|
Ha, no worries!
|
# ¿ Jul 8, 2023 19:05 |
|
Cantrips/Focus Spells/Slotted Spells are just occupying the same design space as At Will/Encounter/Daily powers from DnD 4e. The idea that you have options whose power scales in inverse proportion to how quickly they are replenished is a common mechanic, and removing focus spells would push us back toward the old "15-minute adventuring day" concept for full casters.
|
# ¿ Jul 26, 2023 17:50 |
|
Yeah, they could stand to be made more consistent with one another, or to have options to choose from. Aa far as DnD 4e, I don't know if Paizo borrowed the idea, or came to it independently - I'm just saying that, however they got there, the two constructions adhere to the same design scheme.
|
# ¿ Jul 26, 2023 18:04 |
|
Also, the premise is that the PCs aren't members of the usual city watch; they're basically some of the many temporary rent-a-cops hired specifically because of the massive spike in visitors and merchants resulting from the Golarion-equivalent World's Fair taking place during the AP. The civil forfeiture is still bogus, but that's the context. It's all basically a thin veneer for the PCs basically doing what all PCs typically do, rather than writing up a whole special subsystem for turning loot into salaries. And of course if you want the latter, then I think there's a variant for that in the Gamemastery Guide anyway.
|
# ¿ Aug 3, 2023 03:02 |
|
Green Tea Erotica posted:Any advice on running XP would be appreciated, I've avoided it until now for kinda this reason, but I want to give it a shot atleast once. The Pathfinder math/guidance on encounter building is going to pretty consistently call for about 12-13 encounters and other XP awards per level-up. Given that the encounter difficulty levels (numerically) are opaque to the players, you can package them into groups of 3 or 4 encounters with an achievement award as a cherry on top; this will let you construct bite-sized narrative arcs with "lieutenants" (if there's a BBEG or adversary organization in play) to defeat. If you want to accelerate the early levels, what Arivia said about reducing the XP needed to level up will work, or you can grant XP awards more frequently; whatever you prefer.
|
# ¿ Aug 7, 2023 18:28 |
|
Frankly I wish the focus spells were fully "per-encounter" abilities instead of the current system, where (without a feat) if you use more than one focus spell per encounter, you have one less per-encounter spell to use for the rest of the day. Though I can't remember if how they handle using multiple focus points was also part of the remaster.
|
# ¿ Sep 22, 2023 00:18 |
|
Chevy Slyme posted:This is changing. You can fully recharge up to your focus point cap in 10 minute increments. So 30 minutes per fight and you have 3 focus spells again.
|
# ¿ Sep 22, 2023 14:15 |
|
I imagine a focus spell on a wizard as thematically being some particularly fundamental theorem of magic that forms the basis for a lot of their particular college or discipline (explaining why they can cast it so frequently/easily).
|
# ¿ Sep 22, 2023 14:50 |
|
The vishkanya, nagaji, and vanara at least have been around since 1st edition, so they just stuck with the established naming convention there. Although the design of the nagaji seems to have morphed from (what appeared to be) kind of a turtle/komodo dragon-looking species in 1e to apparently "serpentfolk, but not evil" in 2e.
|
# ¿ Sep 30, 2023 18:12 |
|
Fidel Cuckstro posted:It'd be interesting (maybe!) to see a class guide for PF2 that explains the classes primarily in terms of their expected 3-action economies.
|
# ¿ Oct 20, 2023 06:16 |
|
This is absolutely a post-hoc rationalization, but the kinds of traps a level 12 klutz is going to run into are going to be so creative/intricate/devious that by comparison the trick to a basic lock or trap is going to seem obvious with just a little bit of guidance.
|
# ¿ Oct 23, 2023 17:45 |
|
If Rovagug explodes into 25 horrific and incomprehensible aberrations it will have been worth it
|
# ¿ Mar 14, 2024 22:24 |
|
atelier morgan posted:isn't rovagug already dozens of horrific and incomprehensible aberrations via the various spawn of rovagug?
|
# ¿ Mar 14, 2024 22:58 |
|
mind the walrus posted:Yes, only on Jalmery. That's why I'm asking if there's anything else. I do appreciate the thought.
|
# ¿ Mar 24, 2024 20:01 |
|
atelier morgan posted:it's good in the most annoying and irritating way possible Edit: gurragadon posted:I have a question about items. Can players use an item of any level that they get or do they have to be the level of the item? I've been giving out a bunch of money to encourage people to look at all the items and they are able to afford stuff a level or two above them. It hasn't been an issue yet but I was wondering if there is an actual rule about it I missed. (https://2e.aonprd.com/Rules.aspx?ID=2147) quote:While characters can use items of any level, GMs should keep in mind that allowing characters access to items far above their current level may have a negative impact on the game. SithDrummer fucked around with this message at 14:12 on Apr 10, 2024 |
# ¿ Apr 10, 2024 14:09 |
|
Dick Burglar posted:To be fair, that's been the case with every single edition of D&D and its clones. Gigantic lists of largely underwhelming, worthless, or incredibly (read: overly) niche poo poo that nobody is ever going to know when to prepare ahead of time—and no spontaneous caster will ever take—with a handful of insanely brokenly powerful spells tucked away between mountains of hot garbage. Edit: quote:spell blending
|
# ¿ Apr 10, 2024 19:32 |
|
Silver2195 posted:Sure, but the pre-Remaster Bestiary entries for a lot of these creatures pretty much did present them as monolithically evil, to the point where even the still-pretty-unpleasant urdefhans in Extinction Curse are hard to reconcile with their description in Bestiary 3.
|
# ¿ Apr 23, 2024 17:32 |
|
mind the walrus posted:What country in Golarion would be good to host a game with a Guardian and Commander as characters? I'm thinking Numeria and maybe one of those Northern kingdoms I haven't read enough on.
|
# ¿ Apr 30, 2024 02:30 |
|
I'd say either of these would be acceptable (maybe leaning toward the latter based on how the "circular" area effect templates work), using the other part of the spell effect as a power comparison:quote:in a straight line up to 60 feet long Both of those images consist of 12 five-foot squares of fire, whereas the others don't.
|
# ¿ May 4, 2024 14:41 |
|
|
# ¿ May 16, 2024 19:36 |
|
Aside from what has already been mentioned, I would expect a Darklands/underground adventuring book (which honestly could go either way as a Lost Omens book or a larger rulebook) and a 2e version of the NPC Codex or Villain Codex from 1e.
|
# ¿ May 15, 2024 22:33 |