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Chernabog
Apr 16, 2007



I think with Hagatha you really want to hit Once Upon and Wish Upon so you can curve them 6 into 7, or Shudderblock into Wish Upon. Tumbleweed and Pack the House don't feel right to hit and have anti-synergy with Shudder.
So in Reno I feel like Hagatha is usually a glorified draw 2 while in Reno-less it is very powerful.
Tendrils are fun in a clown-fiesta way with a clear win-con but it also feels like you don't have much control for the same reasons.

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Tin Tim
Jun 4, 2012

Live by the pun - Die by the pun

World War Mammories posted:

jepetto was in the premade shaman and paladin decks for last week's brawl which is how I did it

too late now though
Welp guess I have to go into casual and loop paparazzi until I find the fucker

E: Priest also has usher so priest it is

E2: This sucks

Tin Tim fucked around with this message at 02:09 on Mar 28, 2024

Yestermoment
Jul 27, 2007

Scrub-Niggurath posted:

Been having a lot of fun with Reno Shaman, definitely feels viable against a lot of the field. You've got good defense and healing for the burn shamans, the control tools for the DKs, strong board clears for the Hunters and DHs, strong taunts for the Paladin matchup, and just good overall flexibility. Control warrior is definitely the tough matchup but you can put on a lot of pressure especially if you get Shudderblock rolling.



This is definitely not an optimal list but I opened a signature Hagatha so there's no chance that I don't play it. I mean just look at this sick art



Hagatha has historically been the source of a lot of fun. In fact, her hero card currently back in the rotation in Arena and boy oh boy am I excited to play a deck with it as opposed to against.

omg chael crash
Jul 8, 2012

Macys paid for this. Noodle Boy and Bonby are bad at video games and even worse friends.


Patch notes are out —

https://hearthstone.blizzard.com/en...nG7zbTdYzRQ6ksQ

Excelzior
Jun 24, 2013

jesus

RIP paladin

Nybble
Jun 28, 2008

praise chuck, raise heck
Back to plague DK i guess, RIP my Pally & Shaman decks

peer
Jan 17, 2004

this is not what I wanted
rip especially to deputization aura god drat

Sandwolf
Jan 23, 2007

i'll be harpo



Holy poo poo they murdered Paladin.

Warrior goes unchanged lmfao.

Sandwolf
Jan 23, 2007

i'll be harpo


peer posted:

rip especially to deputization aura god drat

I actually think they did Shroomscavate worse.

Excelzior
Jun 24, 2013

the ticking zilliax can now be run in Even Shaman

:shepicide:

GTO
Sep 16, 2003

Nybble posted:

Back to plague DK i guess, RIP my Pally & Shaman decks

I can't believe we have to wait another year for Helya to rotate. And with no neutral counter currently for the plagues either.

World War Mammories
Aug 25, 2006


Sandwolf posted:

Holy poo poo they murdered Paladin.

Warrior goes unchanged lmfao.

idk how impactful they'll be but aftershocks to 5 and odyn to 9 aren't nothing

wired take: wild must prepare for the rise of...... oddyn warrior

Julio Cruz
May 19, 2006
lolllllll get hosed Leeroy Paladin

Blockhouse
Sep 7, 2014

You Win!
hope you guys like playing against nothing but casino demon hunter

peer
Jan 17, 2004

this is not what I wanted
the saddest thing i've ever seen: my opponent topdecking (and playing) a double-ensmalled, inactive ignis

omg chael crash
Jul 8, 2012

Macys paid for this. Noodle Boy and Bonby are bad at video games and even worse friends.


He’s cute

Scholtz
Aug 24, 2007

Zorchin' some Flemoids

lmbo eat poo poo paladins

Scrub-Niggurath
Nov 27, 2007

Sandwolf posted:

I actually think they did Shroomscavate worse.

I saw the suggestion of making it "evolve a minion to one that costs (1) more and give it divine shield" which felt like much better flavor for a dual class card than this garbage

bravesword
Apr 13, 2012

Silent Protagonist
I played one random game with Hero Power Druid in order to clear the Jeppeto quest, and I ended up getting Raza from Sky Mother Aviana.

Turns out that card is pretty good in Hero Power Druid!

Blockhouse
Sep 7, 2014

You Win!

Scrub-Niggurath posted:

I saw the suggestion of making it "evolve a minion to one that costs (1) more and give it divine shield" which felt like much better flavor for a dual class card than this garbage

Yeah now it has literally nothing f to do with shaman at all

It really feels like balancing is decided by whatever people are complaining about the loudest instead of data

bravesword
Apr 13, 2012

Silent Protagonist
I mean, that’s been the bugbear with Blizzard’s balancing philosophy for at least a year. Some deck is always going to be the best, but that doesn’t necessarily mean you have to nerf it. Reddit is going to complain about any deck that lets their opponent play cards and beat them; that doesn’t make them “sentiment outliers” or whatever.

Scholtz
Aug 24, 2007

Zorchin' some Flemoids

Yeah but Paladins uniquely deserve it

orangelex44
Oct 11, 2012

Definition of orange:

Any of a group of colors that are between red and yellow in hue. Middle English, from Anglo-French, from Old Occitan, from Arabic, from Persian, from Sanskrit.

Definition of lex:

Law. Latin.

bravesword posted:

I mean, that’s been the bugbear with Blizzard’s balancing philosophy for at least a year. Some deck is always going to be the best, but that doesn’t necessarily mean you have to nerf it. Reddit is going to complain about any deck that lets their opponent play cards and beat them; that doesn’t make them “sentiment outliers” or whatever.

People loving loathe consistent out-of-hand combo decks, I don't know why it's surprising that they get nerfed almost immediately if they're tier 1 or 2. Especially when it's a true 30+ combo, not just a high-damage finisher.

Blockhouse posted:

Yeah now it has literally nothing f to do with shaman at all

It really feels like balancing is decided by whatever people are complaining about the loudest instead of data

I think they went with quick-and-easy instead of inventive on this one. Removing windfury and 1 mana cost was a pretty surefire and safe way to trim the card to "...playable, I suppose" territory. That said, dual-class nerfs have always hit strays and it's pretty clear that Blizzard just accepts that as the cost of doing business. Personally I think that's an understandable viewpoint once the cards have been released. The time to do high-effort tweaking is before set release, not after.

bravesword
Apr 13, 2012

Silent Protagonist

orangelex44 posted:

People loving loathe consistent out-of-hand combo decks, I don't know why it's surprising that they get nerfed almost immediately if they're tier 1 or 2. Especially when it's a true 30+ combo, not just a high-damage finisher.

I would amend this to say that people loathe being on the wrong end of from-hand combo decks. However, they’re consistently popular archetypes even when they’re not good, and have been for quite some time. (I remember when Boomsday launched you couldn’t move for people trying to make Mecha’thun decks work, and that card was never more than a meme in Standard.) There’s always people who are drawn to that playstyle, whether it’s OG Malygos or DK Uther and Brewmasters or Questline Priest. I think you have to take a more nuanced approach and determine whether something is actually causing real problems and suppressing deck diversity or if it’s just the normal “A deck beat me, the best Hearthstone player in the world, and that can’t be! Nerf the thing that beat me!” whining that pops up any time a deck is good.

I personally don’t like OTK decks, playing or playing against. But I’m not the only player, and I don’t think I’m particularly representative.

flatluigi
Apr 23, 2008

here come the planes
hearthstone is a game where you can't interact with what your opponent is doing on their turn, and as such being able to OTK (especially *from hand*) is always going to be varying levels of unhealthy for the game

Shockeh
Feb 24, 2009

Now be a dear and
fuck the fuck off.
Yeah, Secrets are the only Interrupts we have, so you can't make reliable OTKs, because otherwise, they're reliable OTKs.

Julio Cruz
May 19, 2006
and if you print hand disruption people go apeshit complaining about it (Theotar)

Nybble
Jun 28, 2008

praise chuck, raise heck
wheel of death is so dumb and i hate it (im sure it doesn’t work out most of the time because you have to put in the right pieces into your hand)

flatluigi
Apr 23, 2008

here come the planes

Nybble posted:

wheel of death is so dumb and i hate it (im sure it doesn’t work out most of the time because you have to put in the right pieces into your hand)

i think it's absolutely more consistent than intended and i think it'll probably get taken out back and shot before too long

orangelex44
Oct 11, 2012

Definition of orange:

Any of a group of colors that are between red and yellow in hue. Middle English, from Anglo-French, from Old Occitan, from Arabic, from Persian, from Sanskrit.

Definition of lex:

Law. Latin.
I'm not sure Wheel of Death is the problem there, I think it's Symphony (combined with losing Steamcleaner). It trivializes the downside of Wheel a bit too much for the control matchups, and Warlock in general is just well-positioned to handle aggro.


bravesword posted:

I would amend this to say that people loathe being on the wrong end of from-hand combo decks. However, they’re consistently popular archetypes even when they’re not good, and have been for quite some time. (I remember when Boomsday launched you couldn’t move for people trying to make Mecha’thun decks work, and that card was never more than a meme in Standard.) There’s always people who are drawn to that playstyle, whether it’s OG Malygos or DK Uther and Brewmasters or Questline Priest. I think you have to take a more nuanced approach and determine whether something is actually causing real problems and suppressing deck diversity or if it’s just the normal “A deck beat me, the best Hearthstone player in the world, and that can’t be! Nerf the thing that beat me!” whining that pops up any time a deck is good.

I personally don’t like OTK decks, playing or playing against. But I’m not the only player, and I don’t think I’m particularly representative.

Point made on wrong end bit, but there tend to be a lot more people that hate OTK than force OTK. I also agree with the previous point that Hearthstone's general lack of interaction means that OTK, specifically, can both be hated more than it might deserve and also be wise to leave in the dumpster all the time. For all the poo poo that Reddit gets I will say that my impression has been that the hate for Paladin is centered around Charge minions being an auto-kill for everyone but Warrior (which is fair IMO) and the requirement of always needing to keep their board clear even they haven't been able to superbuff a Leeroy (which is also kinda fair at this stage of rotation, when removal is pretty weak and we should be at peak On-Board Interaction). I haven't seen people complaining that Paladin can get +3/+3 to their in-hand minions by turn 3 even though that's significantly powerful.

Patrick Spens
Jul 21, 2006

"Every quarterback says they've got guts, But how many have actually seen 'em?"
Pillbug
I feel like the more hate than love is true regardless though. People hate braindead aggro ruining their fun, or control removing all their minions or midrange just having way too much value. Whatever's good will attract a stream of haters.

Sandwolf
Jan 23, 2007

i'll be harpo


Give every class secrets

Julio Cruz
May 19, 2006

Patrick Spens posted:

I feel like the more hate than love is true regardless though. People hate braindead aggro ruining their fun, or control removing all their minions or midrange just having way too much value. Whatever's good will attract a stream of haters.

there are at least ways to counter (or at least play around) these things though

with an OTK out of hand literally the only option is “kill them first”

ferroque
Oct 27, 2007

Julio Cruz posted:

there are at least ways to counter (or at least play around) these things though

with an OTK out of hand literally the only option is “kill them first”

Or armor up?

Nybble
Jun 28, 2008

praise chuck, raise heck
Pally was weak against taunt / wide boards, definitely not simple to set up the OTK. But charge just feels bad to play against, and HS devs have long punished "feels bad"

anyway, picked up one of the Plague DKs off HS Replay and shutting down Warriors feels good

flatluigi
Apr 23, 2008

here come the planes

ferroque posted:

Or armor up?

how many classes can use that solution

World War Mammories
Aug 25, 2006


Sandwolf posted:

Give every class secrets

despite all his posturing and bluster, garrosh likes rainbows and puppies

MinionOfCthulhu
Oct 28, 2005

I got this title for free due to my proximity to an idiot who wanted to save $5 on an avatar by having someone else spend $9.95 instead.

flatluigi posted:

i think it's absolutely more consistent than intended and i think it'll probably get taken out back and shot before too long

I’m not sure what they can do that would meaningfully matter. I don’t really think more mana would hurt to much and there’s no way they’ll increase the timer on it because they’d have to redo the graphic on it.

bravesword
Apr 13, 2012

Silent Protagonist

MinionOfCthulhu posted:

I’m not sure what they can do that would meaningfully matter. I don’t really think more mana would hurt to much and there’s no way they’ll increase the timer on it because they’d have to redo the graphic on it.

You could conceivably increase the timer by having it trigger at the beginning of your turn rather than the end, effectively giving your opponent an extra turn to beat you. In fact, I’m surprised it didn’t work that way in the first place — that’s how other “in [X] turns” effects (Rhythm and Roots, etc) tend to function.

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fanny packrat
Mar 24, 2018

Julio Cruz posted:

there are at least ways to counter (or at least play around) these things though

with an OTK out of hand literally the only option is “kill them first”

Or disrupt their combo...

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