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Actuarial Fables
Jul 29, 2014

Taco Defender
Latest Game Updates



Guild Wars 2 is an MMORPG from ArenaNet, published by NCSoft. It takes place approximately 250 years after the events of Guild Wars 1, and features the adventures of many different races and people across a varied fantasy world. Guild Wars 2 includes extensive PvE (including 5-person dungeons, 10-person strikes and raids, story instances, and world bosses), World vs World vs World (a massive week long three server war including castle sieges and strategic battles), and Structured PvP (5v5 structured "esports" matches where gear/level are normalized and taken out of the equation).

The base game of GW2 is FREE TO PLAY!
Play for free here: https://account.arena.net/welcome
Play for free on Steam: https://store.steampowered.com/app/1284210/Guild_Wars_2/
There are a number of restrictions for Free To Play accounts, available here https://wiki.guildwars2.com/wiki/Account#Free_accounts

If you decide you like it, and you probably will, you can buy it here: http://buy.guildwars2.com/ or on Steam.

Few important things to get out of the way first:
  • If you are looking at this game for the first time, you absolutely cannot go wrong. Not only is this absolutely is one of the best MMOs currently on the market, it's FREE to play!
  • If you are looking at this again after a break, yes, a lot has changed you should come back and try it again! As there is no sub fee, you have literally nothing to lose but a bit of time. The reasons people left are subjective and many, so no one else other than you can tell you if you'd enjoy it again. Just fuckin' try it again! It's a fantastic time to return to GW2, and there will be an enormous amount of content and a very healthy goon population to play with.
  • No more temporary content! I know this was a big complaint for a while, but Anet learned their lesson. Get the rewards you missed from laurel vendors, and if you missed episodes in Season 2, 3, 4, or 5/IBS, you can unlock episodes with gems. If you log in for each episode during the Living Story updates, you unlock it for free.
  • I apologize in advance, but this OP is not going to list any specific builds. The maintenance required would be ridiculous, as not only are builds very subjective, they change regularly as the game is updated. Refer to the links section lower in this OP for sites about current builds and meta info!
  • Guild Wars 2 is an non-traditional MMO for the most part. Fun and looking good tends to come before everything else here. Choose your build, gear, playstyle, everything, based on what you find the most fun or best looking.





Secrets of the Obscure will be released on August 22nd! The fourth expansion won't be as large as the others, but will bring in a number of core gameplay modifications.
  • Finally get to explore that dang floating Wizard Tower!
  • No new elite specs because jeez there's too many already, but instead...
  • Removal of elite spec weapon restrictions - Hammer on Soulbeast? Hammer on Mechanist? Hammer on Tempest? Yes!
  • More weapons for all classes (not at launch).
  • Non-Raid PvE Legendary Armor!





The third and most recent expansion pack for GW2 is End of Dragons!!

  • New specializations for each class!
  • No new tier of gear!
  • No increase in level cap!
  • Four giant maps to explore in Cantha
  • Boats!
  • Fishing!
  • A big honkin' siege turtle!

End of Dragons was released Febuary 28, 2022, and can be purchased at https://buy.guildwars2.com/en-us/end-of-dragons




The second expansion pack for GW2 was Path of Fire!

  • New specializations for each class!
  • No new tier of gear!
  • No increase in level cap!
  • Five new enormous zones in the Crystal Desert
  • Mounts!

Path of Fire came out on September 22, 2017, and is bundled with the first expac, Heart of Thorns. Buy it at https://buy.guildwars2.com/en-us/path-of-fire






The first expansion pack for GW2 was Heart of Thorns!


Heart of Thorns came out on October 23, 2015, and is now included with PoF.



:siren::siren: Guilds :siren::siren:




The primary home server for goons is Maguuma, a North American realm. Most Euros, Aussies, and other assorted human beings play on Maguuma with no lag problems etc. You will find people online around the clock in both main goon guilds. Both guilds are similar in a lot of ways and you should try both! You can be in multiple guilds in this game. While we recommend you choose Maguuma for a server, your home server choice only matters for WvW, all instances and game systems are linked except for that. As well, there is limited NA/EU interaction, so please ensure you are in the correct geographic realm (North America) for goony play!

Visit the discords for either of the guilds below for info on how to join them! Do not post in this thread asking for an invite. Both guilds use off-site authorization and have a specific process for joining them. Again, do not post in this thread asking for an invite!



Starfleet Dental [SFD]
We are the ultimate cosmopolitan and internationally renowned guild for those dedicated to Dear Leader's Dental Juche Cause. Glorious Meritorious Scion Solidus Red leads Starfleet Dental into the abyss of Guild Wars 2 for a Better Tomorrow. Starfleet Dental is also a legally recognized non-profit organization in over 100 countries, city-states, and internationally unrecognized territories including post-Brexit Britain as of 2017. We pride ourselves on being an equal opportunity employer and do not discriminate based on sex, gender, species, political affiliation, or food preferences.
Discord (join this for a guild invite) / SA Thread / YouTube / Steam Group



Goon Squad [GOON]
Home to the leading international experts on cloaca care and pretty princess advancement, Goon Squad™ now offers a wide range of membership benefits including pun validation and warthog home defense systems. Ask an officer today if Goon Squad™ is right for you and enjoy your first month free.
Discord (join this for a guild invite)



:siren::siren: About the Game :siren::siren:


PvE (Player versus Environment)

https://www.youtube.com/watch?v=q5RCeGiMby8

GW2's PvE is quite extensive, and consists of a number of major parts:

  • Living Story: Anet's official term for changes to the game intended to bring the world of Guild Wars 2 to life. Each major game update includes NPCs, events, and sometimes new instances that tell the story of Tyria's ongoing evolution.

    Living World, aka Living Story, is how Anet is adding new content to the game. There is more on this later in the OP, so read on!

  • Personal Story: You character follows a story which leads you throughout the world, replacing the campaign and mission system from the original Guild Wars. The storyline is personalized based on the character's race, profession and biography questions answered during character creation and branches based on decisions made by the player during game play.

    Much of the personal story takes place in solo instances for the character, but other players can be invited to take part in their story. The story instances scale in difficulty with the number of players participating.

    Each character also has a home instance which updates as the player advances through the personal story and the world. The player can invite other players to see their home instance.

  • Renown Hearts: Renown Hearts are fixed areas within an explorable zone that give a set of tasks for a player to assist with and provide a reward upon completion. Rather than being given as a checklist of tasks a player needs to do in sequence, players simply follow a list of possible actions or activities that contribute to the progress of an area's renown heart. Renown hearts act as a way of guiding players towards dynamic events.

  • Events: Dynamic events ensure something is always happening in the world. These events replace the traditional MMO quest system, and any player coming across the event can contribute and be rewarded. Events can influence or overlap with each other, chaining from one event to another. A large portion of PvE experience consists of players participating in events together, ranging in from helping farmer grow his crops to epic battles against champions of the Elder Dragons.

    Events are the bread and butter of GW2 content, and you should do them as much as you can everywhere you can!

  • Dungeons: Dungeons have two modes: a story mode which tells the story of Destiny's Edge. Each of the 8 dungeons has one story mode version and three explorable mode versions (with Arah being the exception with 4). You have to run the story mode, which is lower level than the explorable mode, to unlock the explorable paths! Only one person in your dungeon group has to do this.

  • Fractals: Fractals of the Mists is a special type of dungeon that consists of an array of mini-dungeons called fractals, where each fractal has its own story and environment. Characters are adjusted to level 80 within the dungeon. The dungeon is one of the primary sources of ascended equipment and provides materials for crafting infused equipment.

  • Raids: Introduced with Heart of Thorns, raids are 10-player party-based PvE instances intended to challenge players more than any other PvE group mode. This image succinctly describes raids:


  • Strikes: These are 10-player PvE instances that are designed to be not as intense as raids but still requires group effort to accomplish. Bite-sized raids.

  • Crafting: A player can gather materials to craft items for themselves and their friends. A player character can possess two crafting disciplines at a time, but gathering of different resource types is not restricted. Crafting recipes can be discovered by purchasing them from trainer, by leveling up or as loot, but mostly by experimenting with different combinations of materials at a crafting station.

    Crafting is often used as an expensive way to powerlevel alts, with the experienced granted from it. Several crafting skills can also be advanced to level 500 now, and craft Ascended-tier items.

:siren::siren: Living Story :siren::siren:



Guild Wars 2 has been doing updates and plot advancement through their "Living Story" system. Originally designed limited time content that would have permanant effects on the world (rip old LA), it has changed to repeatable chapters that are unlocked for free if you log on during the latest release or for a modest fee of gems if you missed out.
  • Scarlet's War/Season 1: Fall in love with everyone's favorite villian all over again. This was released as live content, but is now being packaged as chapters and will be made available to everyone for free.

  • Glint's Prophecy/Season 2: Explore the Maguuma Wastes to figure out what the heck the previous season was about, and respond to a new enemy threatening all of Tyria. Eight chapters.

  • Glint's Legacy/Season 3: Following the aftermath of Heart of Thorns, the magic in the world is going a little crazy and you need to get things under control. Explore some magically unstable environments and make a new friend. Six chapters, six maps, and the most popular jumping puzzle.

  • Rise of Kralkatorrik/Season 4: There's some unfinished business left after Path of Fire, and you're going to travel across the rest of the Crystal Desert to finish the fight. Six chapters, six maps, two really good mounts!

  • Icebrood Saga/Season 5: Go North to where the Charr and Norn rule. Get drunk, eat meat, and try to not to start a war. Six + one chapters, three big maps.


WvW (World vs World)



WvW is a PvP game mode where players from three different servers, or worlds, battle in The Mists. It features open-world combat on four large maps with up to several hundred players per map. In World versus World, players can siege structures such as Keeps and Towers with siege weapons, and battle over resources, to win rewards for their world and prestigious World Experience for themselves.



Note that for free accounts, you can't enter WvW until level 60! You can find detailed information about WvW mechanics here.

WvW has a huge variety of features and progression options:
  • Skirmishes are 2-hour chunks that split up each 1 week match. Within each skirmish, you can get "pips" that count towards a reward chest that give you all sorts of fancy items.
  • Reward Tracks have been added as a way of rewarding participation in WvW. There are tracks for a huge variety of zones that, once completed through participating in various WvW events, will give you rewards for PvE progression and unique skins from the zone in question. It's a great way of getting PvE items from playing WvW.
  • WvW Ranks have been introduced along with WvW XP to give you bonuses to everything from flame rams to amount of supply you can carry. There are thousands of ranks to work through and this is completely separate from regular XP.
  • Warclaw. The only mount available to use in WvW, a giant battle cat! Unlockable by putting a WvW Rank point into the Warclaw mastery, and then by completing a collection and reward track. Sniff out hidden foes to mark them on your minimap, throw spears to forcibly dismount your opponents, and jump on every enemy ever.
  • Edge of the Mists. This is an "overflow" map that never has a queue and just spins up more instances of. It does not count towards your world's point total, but can give you other bonuses for winning like supply drops in the main four maps. EotM has 3 unique varied environments (desert, jungle, ice/snow), many objectives to capture, and is extremely fun being a smattering of rocks floating in the air. It contains many "special" objectives, from reactors (which have supply dumps) to airports and siege workshops. There are some fun transforms (like lights balls to scout with, and scorpions that siege things with butt missiles), as well as other unique and interesting mechanics.


sPvP (Structured PvP)



(thanks to MLG allstar Lazy aka Turncoat Mommy for this writeup)

sPvP is the game's small scale fast pace pvp game mode. The game pits level 80 characters against each other using normalized gear setups.If you're not 80 yet, don't worry. The game will auto level you and give you most the traits and skills unlocked, so no matter if you're level 1 or 80, you'll be on a level playing field as everyone else. The only thing that would need to be unlocked are some amulets.

Currently there are 8 conquest maps. Every conquest map has their own secondary objective or gimmick to make them unique. You can play these maps in either hot join, solo queue, or as a team. The queued modes are ranked so you'll have a fun game of even teams of 5 with players ranked roughly at your skill level. It is very much worth a try at the ranked game modes if hot join did not interest you much.

You can earn prizes such as champion bags, materials, level tomes, skill scrolls, finishers, even dungeon gear and legendary materials. You have nothing to lose so give it a try, you might find it a fun activity to do in addition to all the other content the game offers.


:siren::siren::siren: Classes :siren::siren::siren:




The Revenant channels legendary powers to slaughter foes and unleash chaos on the battlefield. Enter the field of battle heavily armored and equipped with the otherworldly powers of the Mists. Get into arguments with the voices in your head.

The Revenant is basically as if the movie The Revenant were an MMO class.

If the Revenant were a food, it would be a steak so rare it's still bloody and mooing

Revenant Elite Specializations: Herald (shield), Renegade (shortbow), and Vindicator (greatsword).
Revenant Class Forum




The Warrior is a master of weapons who relies on speed, strength, toughness, and heavy armor to survive in battle. A warrior can shrug off blow after blow to stay in the fight, all the while building up adrenaline to fuel his offense.

The Warrior uses all their weapons and all their body parts.

If the Warrior were a food, it would be an In-n-Out Double Double Animal Style.

Warrior Elite Specializations: Berserker (torch), Spellbreaker (dagger), and Bladesworn (pistolGUNBLADE)
Warrior Class Forum




The Guardian is a devoted fighter who calls upon powerful virtues to smite enemies and protect allies. As dangerous with a staff as he is with a mighty two-handed hammer, a true guardian is a master tactician who knows when to sacrifice his own defenses to empower his allies to achieve victory.

The Guardian is extremely valued in a group setting, and combine extremely high damage skills with buffs and heals. To counter this power, they get all their weapon models ruined by the Aegis Effect.

If the Guardian were a food, it would still be an aegis-shaped grilled cheese.

Guardian Elite Specializations: Dragonhunter (longbow), Firebrand (axe), and Willbender (another sword!!)
Guardian Class Forum




Masters of mechanical mayhem, The Engineer tinkers with explosives, gadgets, elixirs, and all manner of deployable devices. They can take control of an area by placing turrets, support their allies with alchemic weaponry, or lay waste to foes with a wide array of mines, bombs, and grenades.

Engineers are extremely fun to play with a wide variety of gadgets and makes poo poo blow up whilst giving you carpal tunnel syndrome.

If the Engineer were a food, it would be a slow cooker with literally every edible item in your kitchen in it that you have to stir every 5 seconds for 8 hours.

Engineer Elite Specializations: Scrapper (hammer), Holosmith (sword), and Mechanist (mace AND A GOLEM BUDDY)
Engineer Class Forum




A master of stealth and surprise, The Thief is deadly in single combat—particularly when catching enemies off guard. Thieves compensate for their relatively low armor and health by being quick and evasive. They can move through the shadows, vanish into thin air, or steal items from their opponents and use them as weapons. Enemies should watch their backs, or the thief will watch it for them.

Thieves have fancy twirls and dodges and knives and arrows and leather spandex bodysuits and can turn invisible as well to top it off and they're so goddamn stupid and annoying and stop yelling at me i don't w-

If the Thief were a food, it would be a metal lunch box containing a plain sandwich and my dignity.

Thief Elite Specializations: Daredevil (staff), Deadeye] (rifle), and Specter (scepter).
Thief Class Forum




The Ranger is a jack-of-all-trades and a master of them all as well, relying on their keen eye, steady hand, or the power of nature itself. A master of ranged combat, the ranger is capable of striking unwitting foes from a distance with their bow.

Rangers spend 50% of their gold on pet food and constantly complain about there being no alternative pet skins.

If the Ranger were a food, it would unseasoned kale chips.

Ranger Elite Specializations: Druid (staff) Soulbeast (dagger), and Untamed (hammer).

Ranger Class Forum
Pet Info




The Elementalist channels natural forces of destruction, making fire, air, earth, and water do their bidding. What the Elementalist lacks in physical toughness, they make up for in the ability to inflict massive damage in a single attack, dropping foes from a distance before they can become a threat. Yet, despite incredible offensive potential, versatility is what makes the Elementalist truly formidable. Rather than swap weapons to adjust to new situations, the multi-faceted elementalist quickly adapts to new threats by attuning to different elements as needed. When the elementalist attunes to any of the four elements, they receive intrinsic bonuses that continually empowers them.

The Elementalist throws a buttload of magic everywhere damaging and healing everything in sight, as they float around a badass pillar of fire.

If the Elementalist were a food, it would be an enormous sack of Jujubes.

Elementalist Elite Specilizations: Tempest (warhorn) Weaver (sword), and Catalyst (hammer).
Elementalist Class Forum




The Necromancer is a practitioner of the dark arts who summons the dead, wields the power of lost souls, and literally sucks the lifeblood of the enemy. A Necromancer feeds on life force, which he can use to cheat death or bring allies back from the brink. A necromancer feeds on death and decay. Life force is the energy that a Necromancer uses to extend his own life. Using specific skills, a Necromancer builds up life force by attacking and killing enemies.

The Necromancer invokes the power of death to destroy your very soul, and they're very good at making a single player look like an entire zerg with their minions.

If the Necromancer were a food, it would be soup made from the venom of poisonous frogs.

Necromancer Elite Specializations: Reaper (greatsword), Scourge (torch), and Harbinger (pistol).
Necromancer Class Forum




The Mesmer is a magical duelist who relies on deception and confusion to keep their opponent in check. Indecision is their greatest ally. Using powerful illusions to distract, they make sure they never go toe to toe with an enemy; they use their powers and tactics to set up an unfair fight. Just when you think you've figured out what the mesmer is doing, illusions begin to shatter, clones start to fade away, and you realize you've been swinging at empty air all along. It's hard to keep your eye on the real mesmer.

Mesmers are still the GW2 mass transit system. It is their job to fill the world with pink butterflies.

If the Mesmer were a food, it would be a purple sparkly cake in the shape of a school bus.

Mesmer Elite Specializations: Chronomancer (shield), Mirage (axe), and Virtuoso (dagger)
Mesmer Class Forum


:siren::siren::siren: Playable Races :siren::siren::siren:





OP content mostly stolen from the previous one, thanks Arus

And always remember...

Actuarial Fables fucked around with this message at 20:01 on Jul 13, 2023

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Actuarial Fables
Jul 29, 2014

Taco Defender
:siren::siren: Important/Useful Links :siren::siren:

Official
Official Forums: https://forum-en.guildwars2.com/forum
Wiki: https://wiki.guildwars2.com/wiki/Main_Page (Type /wiki thing_to_search_for ingame to access wiki as well!)
Event Timers: https://wiki.guildwars2.com/wiki/Event_timers
Patch Notes: https://wiki.guildwars2.com/wiki/Game_updates
Leaderboards: https://leaderboards.guildwars2.com/en

Unofficial
GW2Efficiency: https://gw2efficiency.com/ (this one is good for sooo many things, use it)
Achievements and other guides: https://guildjen.com/
Achievements and other guides (old but good for old content): http://dulfy.net/category/gw2/
Dye Matching Tool: https://www.gw2bltc.com/en/tool/dye/search
Dynamic Crafting Guide: http://www.gw2crafts.net
Trading Post Resource: http://www.gw2spidy.com
Build Calculator: http://en.gw2skills.net/editor
Build Resources: Very useful goon Guild Mission post http://forums.somethingawful.com/showthread.php?noseen=0&threadid=3575808&perpage=40&pagenumber=698#post437035565
Fro's WvW Site (ps: Fro rules): http://wvwintel.com
Fro's Account Viewer (ps: Fro rules): http://mygw2.wvwintel.com/
Goon Mastery Point Guide (Tyria): https://forums.somethingawful.com/showthread.php?threadid=3745583&userid=0&perpage=40&pagenumber=476#post472589875
Goon Mastery Point Guide (Maguuma): https://forums.somethingawful.com/showthread.php?noseen=0&threadid=3745583&perpage=40&pagenumber=477#post472627479
Addons
NOTE: Addons exist in a gray area with regards to the ToS. You probably won't get banned for using a program to play a song on an flute, but using that same program to automate fighting is a definite no-go.

..btt posted:

Could probably use a link to mukluk labs. I'm not a fan of his "humour" but found his videos very useful when getting into the game, and his get-to-the-point series on raids is invaluable:

https://mukluklabs.com/gw2

And Hardstuck is a great resource for builds and written guides for all game modes:

https://hardstuck.gg/

Also I didn't see a link to [fast], which is useful if you want to work out the most profitable thing to do:

https://fast.farming-community.eu/


(wip) Looking to get into something but don't know anything about it? Here you go


Fractals

Fractals are divided into four "tiers", with each one spanning 25 levels. T1 is 1-25, T2 26-50, T3 51-75, and T4 76-100. The difficulty increases each level with stronger enemies, and with each tier by introducing more mechanics (boss attacks, environmental hazards) and Mistlock Instabilities, which cause various effects to the player and enemies.

Agony: Agony is an effect that can be applied by various means in fractal levels 20+. It kills you very quickly and significantly reduces the healing you receive, so to counteract this you will require Agony Resistance through the use of Agony Infusions. T1 fractals have no/very little agony. You can obtain temporary Agony Resistance by using a Tear of Alba potion, which will cover the entirety of T1s. The maximum agony you'll encounter is 150, which you'll only find in the fractal level 100.

Agony Resistance: Agony Infusions can only be inserted into Ascended-tier equipment (with a few exceptions (1) (2)). Ascended gear is never soulbound, so you are able to move your ascended equipment (and the infusions) to other characters. A full set of upgraded ascended equipment will give you 18 Infusion slots - 6 from armor, 2 from your currently equipped weapon, 1 each from accessories, 2 from an Infused backpiece, and 3 each from rings (1 base, 1 from Infusing, and 1 from Attuning)

15 infusion slots filled with +9 infusions will get you to 135 AR, then adding the +15 temporary resistance from the Tear of Alba potion will allow you to not die horribly at any level (from agony, at least). Getting these infusion slots is reachable with a variety of equipment combinations, but here's a few I would recommend going for:
  • 6 armor, 1 backpack, 2 accessories, 6 rings - avoids having to commit to a particular weapon type, but requires a lot of fractal relics or lucky drops to fully upgrade your rings.
  • 6 armor, 2 weapon, 1 backpack, 2 accessories, 4 rings - if you don't have the materials to Infuse your rings, this allows you to bypass that.
You do not need ascended equipment to do T1/baby fractals.

Actuarial Fables fucked around with this message at 17:04 on Jul 17, 2023

Actuarial Fables
Jul 29, 2014

Taco Defender
https://cdn.discordapp.com/attachments/752916393204383878/904451182494371892/LongBridgeFall.mp4

Actuarial Fables
Jul 29, 2014

Taco Defender

Deformed Church posted:

Hey OP just FYI you linked Vindicator instead of Willbender in the guardian section of the OP.

Thanks for catching that.

The sPvP write up is very good, yes.

Actuarial Fables
Jul 29, 2014

Taco Defender

drat Dirty Ape posted:

So this is a stupid question, but do you only unlock the abilities doing end of dragons stuff or can you spend points you get doing other things?

You only need to have EoD unlocked on your account to have access to the EoD elite specs, of which Mechanist is one. All the hero points from Core, HoT, and PoF can be used to unlock the Mechanist skills and traits, in addition to the ones from EoD.

Actuarial Fables
Jul 29, 2014

Taco Defender
Teq at reset had a bunch of people crash, some reported being rolled back (claimed daily chests were back, people loaded in at maps they weren't in before crashing)

Actuarial Fables
Jul 29, 2014

Taco Defender

Jabarto posted:

Side note, but is Living Story 1 playable now? It looks like it has more than just a journal entry recap. Feels weird to start on that when I'm in the middle of PoF, but I've been dealing with Eir's Kid, Smug Plant Man, Annoying Gremlin Tech Girl, and Two Random Human Women for like 3 years now and I'm desperate to figure out why I'm supposed to care about them.

LS1 has three of the probably five chapters playable now. Canach is from the Southsun portion that isn't related to Scarlet's stuff so I don't know if he'll be introduced.

Actuarial Fables
Jul 29, 2014

Taco Defender

Genthil posted:

tips in general for progressing through the reward tracks?

https://wiki.guildwars2.com/wiki/WvW_Reward_Track#Increasing_Participation
Get to and stay at T6 participation. You gain participation by doing stuff, and you maintain participation by also doing stuff (but not all stuff). If you find your participation is starting to decay, find a guard to reset your timer until you're able to find a camp/tower/keep/battle/whatever.

https://wiki.guildwars2.com/wiki/WvW_Reward_Track#Reward_track_modifiers
Use as many of these reward track buffs as you can if you want to get through the tracks ASAP. The guild enhancement is free so you should always be using that even if you don't want to use resources.

Actuarial Fables
Jul 29, 2014

Taco Defender
Unfortunately there isn't really an in-game guide to making legendaries. gw2efficiency.com has crafting calculator that can pull your account information and list out exactly what materials you need and how much it'll cost.

Actuarial Fables
Jul 29, 2014

Taco Defender

Hakarne posted:

Last night, I was playing with the makeover kits I had lying around and discovered there are some :krad: exclusive hairstyles/colors available for Charr. Fractal hair-metal pirate Charr is the character theme I didn't know I needed.

There's also some secret horns available that aren't even shown in the exclusive kit https://wiki.guildwars2.com/wiki/Physical_appearance/Exclusive_charr#Exclusive_horns. The magical blue ones are pretty neat.

Actuarial Fables
Jul 29, 2014

Taco Defender

drat Dirty Ape posted:

I suppose if I don't have a mount it is best to get a raptor skin for now as that is the first one you get?

Get the skin that you like the most

Actuarial Fables
Jul 29, 2014

Taco Defender

AmbientParadox posted:

This Halloween I’m gonna work on Touch of Fog which is the same, but makes your hand glow white, like steam or whatever white stuff you can think of

Something I learned is that the mini you use to make the Touch of Fog is not unlocked when you throw it down the forge. If you want to unlock Svelicht in addition to the torch then you'll need to buy two birds.

Actuarial Fables
Jul 29, 2014

Taco Defender

Hakarne posted:

I'd wanted to try it but I'm not good at coming up with things for scrapper and all I see is hammer.

That's mostly because the scrapper's hammer does more damage than the rifle. The drones and associated toolbelt skills are all (for now) centered around where you're standing so you'll want to be right up against the enemies, which makes taking a rifle sub-optimal because why not just hit them with a stronger melee weapon?

You can take any power scrapper build you find and just slot in the rifle and you'll be fine.

Actuarial Fables
Jul 29, 2014

Taco Defender
The best home instance nodes are the ones your friends have.

Actuarial Fables
Jul 29, 2014

Taco Defender
The cluster of trees in Malchor's Leap was where I had most of my characters. An infinite tool with a reaping glyph made quick work of them all (spent more time in loading screens than actually playing). But I've actually been playing most of my characters recently and it's too much of a hassle to move them back to orr every time I want to swap characters/log out for the day.

My asura engineer is still parked at a jumping puzzle chest because condition engineer builds are too confusing for me he deserves to be left there.

Actuarial Fables
Jul 29, 2014

Taco Defender

Ra Ra Rasputin posted:

You could always just check lfg or create your own lfg? you just need 3 dps and 1 quick and 1 alac, one of which heals, usually the firebrand.

Your personal fractal level determines what LFG tiers you're allowed to access. Their level isn't high enough to even click on the t4 lfg, let alone make/join a group.

Actuarial Fables
Jul 29, 2014

Taco Defender

Ort posted:

Can someone give me a breakdown of how core engineer was envisioned to be played before elite specs, mechanics wise? It’s the only profession I’ve had a ton of trouble jiving with. I think it’s finally clicking with me that you only have a very small of weapon choices because kits are supposed to act as my weapon swaps, and because my utility slots are functioning as my weapon swaps, the tool belt becomes my true “utility skills”. Is that right?

That's essentially it. However, this meant that you had to swap between all your kits constantly to use the good skills in each kit (for example, you'd only take the elixir gun for skill 4), and you'd have to have a real good feel for the cooldown for all the skills because, like elementalist's attunents, you can't see the recharge time of skills that aren't your active set.

Or you would just take grenade kit and spam 1

Actuarial Fables
Jul 29, 2014

Taco Defender

bagrada posted:

Camps and large squad depending how active things are on Sanctum of Rall. I was looking at zerg builds to start with, but might end up doing camps just to get some stuff done. I always liked the big fights the most in Dark Age of Camelot, though my dial up internet wasn't a fan.

Is there a time when you think you'd be WvWing? I know of a few SoR groups, might be able to point you towards them

Actuarial Fables
Jul 29, 2014

Taco Defender
If you're on soon after daily reset, then you shouldn't have any problem finding some groups to tag along with. Watch for callouts in map/team and head to where the action is.

Actuarial Fables
Jul 29, 2014

Taco Defender

Mr. Pickles posted:

fresh 80 on EU Underworld, what do?

Think I am going after the variety of mounts offered by the /whatever/ expansion. Any other suggestions?

Mounts are good. Getting your elite specs unlocked is also something to do - they really change up how some classes play. The PoF and EoD hero challenges are mostly soloable, the HoT ones you might need a few friends/a train to tackle.

Actuarial Fables
Jul 29, 2014

Taco Defender
You'll be able to fully unlock all three of the elite specs, as there's more than enough hero points in the world. Dragonhunter is pretty good if you like smashing your face into the enemy, Firebrand is good if you're a nerd that likes books (and likes having a bunch of support options always available), and willbender is also good if you like smashing your face into the enemy, but with style.

If you're playing with friends, they may appreciate the shared boons (quickness, might) and utility (reflect bubbles, mass condition cleanse) that a Firebrand can put out.

Actuarial Fables
Jul 29, 2014

Taco Defender

404notfound posted:

You can use ascended salvaging kits on them for a chance at a ball of dark matter, which is a necessary ingredient for gen 2 legendaries

So Ascended Rings are special in that they have zero chance of dropping balls of dark energy. Accessories, backpacks, and amulets have a small chance, and armor and weapons have a 100% chance.

Salvaging rings is still worthwhile because of the stabilizing matrices you get from doing so.

Actuarial Fables
Jul 29, 2014

Taco Defender
Check it out while it lasts, multi-core black citadel

Actuarial Fables
Jul 29, 2014

Taco Defender
Make sure your mech is attacking and isn't stuck somewhere. Beyond that, just hit the boss and use your weapon skills.

You won't hit the benchmark numbers people like to talk when doing actual fights, because you have to things like "move away from the boss" and "wait for the boss to not be invulnerable" and "don't die".

Actuarial Fables
Jul 29, 2014

Taco Defender
https://wiki.guildwars2.com/wiki/Jackal_Rune_Greaves

Actuarial Fables
Jul 29, 2014

Taco Defender

whydirt posted:

What keeps leather expensive relative to the other base mats?

To make insignias to craft armor, you need significantly more Leather than Cloth. Metal and Wood are world harvestable, which keeps those down.

T6 leather drop rates were slashed around HoT to bring up the price, and that's around when they added the leather requirement to make insignias. I sold the t6 leather I had stockpiled pre-HoT and was able to make Nevermore with the post-HoT leather prices.

Actuarial Fables
Jul 29, 2014

Taco Defender
Just as a heads up for anyone unaware, make sure to pop into Lion's Arch to get a bunch of stacks of https://wiki.guildwars2.com/wiki/Extra_Life_Bonus.

Actuarial Fables
Jul 29, 2014

Taco Defender
For the most part, I felt as though the meta achievements weren't all that bad to complete. You're able to complete most of the story-based ones while playing through the first time, and even if you miss some they're pretty generous with where you're able to replay from.

The the non-story ones were pretty simple and limited in how much stuff you had to do. There's still mesmers trying to gank people in the Obsidian Sanctum though so watch out for that (or murder them because they're not actually that good)

Actuarial Fables
Jul 29, 2014

Taco Defender
I’ve been seeing some weird effects with some water. For me, it has just been a color outline that matches whatever I have targeted - green outline for an ally, red for an enemy…

Actuarial Fables
Jul 29, 2014

Taco Defender

jokes posted:

Yeah ele staff loving sucks, but staff fire 5 and water fire 5 are really good and cool

https://www.youtube.com/watch?v=sRRmPwmkxW0

Actuarial Fables
Jul 29, 2014

Taco Defender
At launch, Training Manuals were sold by profession trainers, which were in all the major cities. The manuals would unlock the Adept, Master, and Grandmaster tiers. You could sell/buy them on the trading post, but unless you were in an area where you couldn't get to a city (???) there wasn't a reason to do that other than to rip off gullible people.

A change was made in 2014 to have individual traits be unlocked instead of unlocking all of them immediately. You could either buy the trait unlock from the trainers, or complete specific events/jumping puzzles/other stuff.

2015 introduced the trait system we know today.

Actuarial Fables
Jul 29, 2014

Taco Defender

Guildenstern Mother posted:

Was gold not account based then?

If you wanted to pass gold between your characters you had to put it in the bank.

Actuarial Fables
Jul 29, 2014

Taco Defender

Mercury_Storm posted:

Oh can anyone who played through the original Living World Season 1 describe how different it is from the re-make that's in now? I don't know how the content worked back then or if they even used instances. How long did you have to complete a certain story section before it was just gone forever?

The main difference for me is how quickly you're able to get things done. For Flame & Frost in particular, they would drip-feed "content" each week (oh this week you can find a lost item and return it to an NPC. Next week there will be a different item!) It's a single story chapter now, but it ran from Jan 28th to May 14th so you're getting 4.5 months of stuff done in a few hours.

They did use story instances, like the dragon bash effigy and the heart of the tower of nightmares, so that's mostly been unchanged. The only "single thing that ever happens one time on a real map" they did was the karka fight on Southsun, and technically that wasn't in Season 1 (which I lost connection half way through because EVERYONE was logged in).

Two Weeks was a pretty common time frame for the releases after F&F, but sometimes it would be longer.

Actuarial Fables
Jul 29, 2014

Taco Defender
Double Posting but whatever. If you were waiting for a sale to buy into the game, here it is.

https://www.guildwars2.com/en/news/guild-wars-2-winter-sales-are-here/

All Expansions and Living World releases - 79.99, 20% off
All Expansions - 34.99, 30% off
EoD Expansion - 23.99, 20% off
HoT and PoF Expansions - 14.99, 50% off

Actuarial Fables
Jul 29, 2014

Taco Defender
I think I've gotten that letter over six times now. The problem is that I actually did get that title, so it's an oops of an oops.

Actuarial Fables
Jul 29, 2014

Taco Defender
I wonder if it's because of the payment processor they (not that) recently changed to. I've been seeing more people having issues with their transactions getting flagged since they switched.

Actuarial Fables
Jul 29, 2014

Taco Defender

HampHamp posted:

I also kinda love the achievement system, although again it feels very weirdly implemented. For me it acts more like a quest log, with lots of interesting little treasure hunts and reasons to revisit stuff and dig a little deeper into the game. But the menu for browsing achievements is very difficult to use, with cool stuff just buried away in nested menus. Overhauling this into more of a quest log type interface I feel would massively improve things, although I understand this would be a huge amount of work considering how complex and layered the achievement system is.

I've always felt that they could use another sub-category layer for some of the achievement categories. There's like 48 achievement groups under the Story Journal category, it would feel a lot better if they could be sub-categorized into expansion/living story release groups.

There's also some inconsistency that's just kind of odd. There's an achievement group for Legendary Backpacks, but only the PvE one is there. The PvP backpack collection is under Competitive, and the WvW one doesn't use achievements at all.

Actuarial Fables
Jul 29, 2014

Taco Defender
The hero points just from going 1-80 is only enough for unlocking the core specializations and the core utility skills, so plan on needing to get 250 hero points for your first (and every subsequent) elite specialization.

Actuarial Fables
Jul 29, 2014

Taco Defender
I have the 2nd post of the OP reserved for "what is this, how do I start, and how do I do it" instructions. Not that it ever gets read, but if anyone would like to provide some newbie-friendly instructions to an aspect of the game, let me know and I'll shove it in there.

Otherwise I'll keep slowly revising and revising and redoing and revising and redoing and revising what I have in my notes.

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Actuarial Fables
Jul 29, 2014

Taco Defender

Ra Ra Rasputin posted:

It's also 100% required to do higher level fractals where the real money making and ascended drops are at...

Just to clarify, ascended equipment is only required for high level fractals because of the ability to hold Agony Resistance infusions, not because of the stats. Ascended Amulets are unable to hold infusions (they hold Enrichments), so just be aware of that.

from the op posted:

Agony Infusions can only be inserted into Ascended-tier equipment (with a few exceptions (1) (2)). Ascended gear is never soulbound, so you are able to move your ascended equipment (and the infusions) to other characters. A full set of upgraded ascended equipment will give you 18 Infusion slots - 6 from armor, 2 from your currently equipped weapon, 1 each from accessories, 2 from an Infused backpiece, and 3 each from rings (1 base, 1 from Infusing, and 1 from Attuning)

15 infusion slots filled with +9 infusions will get you to 135 AR, then adding the +15 temporary resistance from the Tear of Alba potion will allow you to not die horribly at any level (from agony, at least). Getting these infusion slots is reachable with a variety of equipment combinations, but here's a few I would recommend going for:
  • 6 armor, 1 backpack, 2 accessories, 6 rings - avoids having to commit to a particular weapon type, but requires a lot of fractal relics or lucky drops to fully upgrade your rings.
  • 6 armor, 2 weapon, 1 backpack, 2 accessories, 4 rings - if you don't have the materials to Infuse your rings, this allows you to bypass that.

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