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Bugblatter
Aug 4, 2003

JBP posted:

Ella Balinska is fine. The direction and script is not helping her.

Bad voice-over, not bad voice actors. They hire perfectly capable actors these days... just awkward scripts and direction, as you said.

FFVII Remake came off okay. Not great but serviceable... which is an incredible testament to the direction and actors because looking at what they had on the page at times... yeesh.

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Bugblatter
Aug 4, 2003

Outer Wilds is a fantastic game despite feeling kinda clunky on every platform I've tried, including PC. I would be surprised if PS5 breaks that trend.

Bugblatter
Aug 4, 2003

Wo Long demo is fantastic.

For my second run I tried the NPC summon and lol. It’s even more of a game breaking easy-mode than mimic tear. The dude stays with you even through checkpoints and is healed by them. Completely breaks the enemy AI. I was able to button mash my way through the final boss with him at my side.

Cool that it’s there for people who want a quick way past roadblocks, I suppose.

Fix posted:

I feel like I'd like to read a novelization of Chorvs, but dang if the game doesn't drag on a while. That said I'm clearly doing something wrong because other people are finishing this thing in far less time than I've spent on it. I like the play of it well enough, but then there's these minutes long segments of just flying in a straight line. Woof.

I feel like the time spent between combat missions were minute. Are you using all the boosts and fast travel lanes? (I forget the in game name).

Bugblatter fucked around with this message at 01:28 on Sep 17, 2022

Bugblatter
Aug 4, 2003

Yeah there’s still way too much loot. It’s been a while since I played Nioh 2 but it doesn’t feel much better.

Still day one purchase though.

Bugblatter
Aug 4, 2003

Prodeus was fantastic even in early access. I do wonder if it will translate well to a gamepad though.

Like Doom Eternal translates perfectly because they fine-tune the AI around it (enemies are less aggressive behind you on every platform, but even more so when using a gamepad). Wolfenstein: The New Colossus made no such tweaks and was brutally hard without a mouse and keyboard as a result. Prodeus kinda needs that kind of console-centric fine tuning too.

Bugblatter
Aug 4, 2003

acksplode posted:

Been playing on PC with a dualsense, no complaints

Oh, awesome then. Then everyone remotely interested in FPS games (that didn't already buy early access on PC) buy this day one! It rules.

Bugblatter
Aug 4, 2003

Hoffadoff posted:

What's outer wilds? I was asking about outer worlds. Well if neither of them fit the bill has anybody played a good fps lately that's not cod?

Cyberpunk is a pretty good RPG with some mediocre shooting and really dull driving. Outer Words is space Fallout with humor I found cringe and absolutely dog poo poo shooting.

Prodeus comes out in a couple of days and is awesome if you like boomer shooters (It's been on PC in a polished early access form for more than a year, so its quality is a known quantity).

I can't think of any other first-person games more recent than Doom Eternal that I'd recommend on the grounds of their action.

Bugblatter
Aug 4, 2003

There's a fair amount of good third-person shooters, which I kinda always think of as being kin to FPS games. Like Control and chat favorite Returnal scratch similar itches to run and gun FPS games.

If it simply must be first person, then yeah it's Doom, Wolfenstein, and if we go back far enough Titanfall 2.

PC has a glut of good boomer shooters right now, but Prodeus is the first really good one that seems to be coming to consoles.

Bugblatter
Aug 4, 2003

MechaSeinfeld posted:

wasn’t the updated Witcher 3 supposed to be like, out a year ago

Yeah but when has CDPR ever met a deadline?

Bugblatter
Aug 4, 2003

Escobarbarian posted:

I already bounced off one isometric Zelda-like this year with Death’s Door

Death's Door is really thin and kind of boring. I regret buying it. The level design was sparse and combat felt too stripped down in a boring way.

Tunic is a much better game. Everything is more fleshed out and has more depth to it.

If it weren't for the similar aesthetics, I'm not sure if they'd get compared quite as much though.


BeanpolePeckerwood posted:

new Plague Tale trailer, prolly contains story spoilers, dunno, I'm not watching it

https://www.youtube.com/watch?v=KK9vYJ1g2WE

Yeah, I wish I hadn't. Feels like it shows a huge portion of the game's story in cliff notes. Holy cow Asobo can make some jaw-dropping environments though.

Bugblatter
Aug 4, 2003

Does anyone else ever have issues with their DS reading the wrong d-pad inputs? I've been playing Nioh 2 and for some reason when I hit up on the D-Pad to heal, it occasionally activates the item in the right D-Pad shortcut instead. My finger is never anywhere near the right button though. It's bizarre and gets me killed half the time it happens.

Bugblatter
Aug 4, 2003

Quantum of Phallus posted:

they should add the cool trigger stuff to all the doom games :pray:

The worst thing about Microsoft buying Bethesda is we're very unlikely to see id Sotware do cool poo poo with the duelsense.

Bugblatter
Aug 4, 2003

In Carpenter's defense, some of the contextual control poo poo in RDR2 is bugfuck insane.

Bugblatter
Aug 4, 2003

Stupid_Sexy_Flander posted:

Just bought the terminator resistance game cause of in not getting my skull crushed by giant robo skeletons, why the gently caress am I playing a game?

Also nthing the love for Chiang. The story arrival was based on was awesome but my favorite one was about pneumatic robots, and I've been awake too long to remember the title. Had some amazing visuals though. I can't think of a story he wrote that I disliked, actually.

You’re thinking of Exhalation, which was collected in his second volume of short stories under the same name.

And yes, Chiang is incredible. I’d be hard pressed to choose a single favorite, but I’d rate all of his stories on a scale of “extremely good” to “loving incredible.”

I feel similarly about Villeneuve, so it’s cool he took charge of the adaptation.

Bugblatter
Aug 4, 2003

Agro is best horse as an A.I. character, Torrent is best horse as a video-gamey vehicle.

Roach is the best horse for funny glitches.

Bugblatter
Aug 4, 2003

Stupid_Sexy_Flander posted:

Have you played red dead redemption, or it's sequel, also red dead redemption but with a 2?

https://i.imgur.com/NX5ddFQ.mp4


https://i.imgur.com/3PtEK3Y.mp4

So many horse deaths, did not realize ants were that popular in the game world :ohdear:

I'm sticking with Roach because when he glitches it's just dumb and funny. When the RDR horses glitch it looks ridiculous but also it's frustrating because it can lead to fail states fairly often.

Bugblatter
Aug 4, 2003

Wolfsheim posted:

Resident Evil 4 was considered the best one before they started remaking all of them, right? Might have to get my feet wet...

No.



It's the best one before and after the remakes.

Bugblatter
Aug 4, 2003

Brown was just the favorite color of developers for a good ten years or so.

Bugblatter
Aug 4, 2003

Someone on the last page mentioned game pass not being the biggest reason for the Xbox’s success but idk. It won over a few of my friends and came pretty close to winning me over… and honestly between that and their ownership of id Soft/Machine Games/Arkane it will probably be my second console. I’ve been PlayStation only for every other generation without a second thought. It was just a handful of first party studios that kept me from switching outright.

Blind Rasputin posted:

Man, Plague Tale: Requiem sounds rough as gently caress on console. Barely runs well on a 2080Ti on PC. The body and facial animations are more than clunky, and it’s twice as long in a much looser less gripping story. I’m sad to hear this because I almost punched the buy button last night. I haven’t actually found a ps5 specific review about how it feels to play despite the chugging engine, or what haptics are like (superb haptics will make me buy any game).

The reviews I read noted some sections with frame rate drops but made it sound mild. Otherwise they were glowing. I already bought it so I’ll do a trip report after I’ve gotten a decent way into the game.

Bugblatter
Aug 4, 2003

I feel like this thread has ads that my adblocker misses, and all for this one youtube channel...

I'm a few hours into A Plague Tale Requiem. Thus far, it's much like the first game. It has the feel of a "AA game" with environmental design and character writing that punches above its weight. It's still primarily a walk-and-talk through one long beautifully designed corridor broken up by stealth puzzle rooms. The animation is an improvement on the first game, but still wooden compared to current AAA titles. It runs unlocked and there are occasional drops, mostly when transitioning between spaces. If you can handle FromSoft's uneven performance, this won't bother you. It's nowhere near as severe as The Last Guardian on PS4 and since it's primarily a slow-paced stealth puzzle game, it doesn't impact gameplay much.

There are quite a lot of slow walks through narrow spaces. I thought SSDs were supposed to eliminate the need for those in this generation, but given the drops that accompany them, I guess they are still necessary.

I can't opine much more since I'm still only two hours into a 20-hour game, but the characters and environments are still solid and that's what I liked about the first game. So, happy with it so far.

Bugblatter
Aug 4, 2003

Someone wondered earlier about A Plague Tale's haptics. They're rather active. You feel a footstep pulse in the run button (R2) when you're sprinting. Brushing through overgrown grass has a sensation much like Returnal's. There's tension on certain weapons, and so forth. Nothing that hasn't been done before, but well implemented.


Unfortunately, that would block every video embed, which doesn't solve the problem. I want to easily browse movie trailers in the CineD thread, among others.

I'm just having a laugh though. It's a little annoying, but only mildly so. Good for that guy, that he has such a big fan.

Bugblatter fucked around with this message at 11:19 on Oct 18, 2022

Bugblatter
Aug 4, 2003

A Plague Tale Requiem is so drat pretty. I don't think there are any other games that can match its environmental detail. Some of the later areas are loving crazy.

Bugblatter
Aug 4, 2003

I'm on chapter 8 of Plague Tale 2 now and they've really expanded the combat options and encounters. It's kind of a lot of fun to murder guards, so I wind up doing it even when it's not necessary. I like that Amicia mirrors my bloodlust and is all like "yeah I'll kill all of you bastards, every last one!" as you go further out of your way to slay people.. I'll probably have to do another pacifist run since it seems that the narrative actually takes some note of your actions in combat/stealth sections. I wonder if it's just limited to skills and a post-combat conversation with your allies, or if there will be bigger implications for the fact that I can't help but burn/devour/impale every guard I meet.

And yeah, this game is still really loving pretty.

Bugblatter
Aug 4, 2003

The silent hill movie is a great film with a fantastic performance from Tim Robbins. But 1990 was well before the year 2000, so it’s inaccurate to include it among the top 10 horror films released after that year.

Bugblatter
Aug 4, 2003

I finished Requiem and I'm not sure what to think about that last third. FULL ENDING SPOILERS: It was such a massive downer. All that poo poo just so to watch a kid get traumatized into being a bomb and leaving you with no option but to kill your brother after the entire rest of your family has died is... ugh. Doesn't feel great.

Also, these guys really like the Akira manga. When I saw the resonating orb Hugo turned into I was torn between thinking it was a neat visual homage, but also kind of a weird genre shift. When I realized they were doing the same "entering a space where the rules of reality dissipate, you see into the child superbombs mind, then say farewell to save what's left of civilization" ending... well okay. They really went all the way.

Thinking back, there are an awful lot of parallels. A secret group of researchers unlocked a new power in kids, it went out of control so they sealed the kid deep underground. Later the same power appears in a new kid. The research group tries to control him at first, then decided they need to eliminate him again. The new kid is psychically drawn to the original who is sealed underground. In the end, warring factions trigger the new kid into going nuclear, so you enter his world ending glowy sphere to end him.

Replace future Tokyo with medieval France and psychokinesis with rats.


It was visually spectacular at least. If they make a third game where you go after The Order to try to end the existence of macula, I'll play. If it's just enduring more misery with the next host... eh, I've had enough.

Bugblatter
Aug 4, 2003

I'm really liking the art design of Silent Hill F. It doesn't look much like any of the previous games, but that's probably a good thing. Does anyone know anything about Ryukishi07? Seems like he has a lot of fans.

The remake looks bland, Townfall looks like a rehash of previous themes, and the multiplayer game is just a dumb fit for the franchise. The movie will probably be visually impressive but corny, like all of the director's films.

ShoogaSlim posted:

...its a hackjob remake (it wont be)

You think Bloober will finally make a good game for the first time ever?

Bugblatter fucked around with this message at 01:56 on Oct 20, 2022

Bugblatter
Aug 4, 2003

He thought that one change made it an opportunity for an entirely female led cast that wouldn’t be exploitative or only aimed at teen girls, from what I recall. Not a terrible thing.

Bugblatter
Aug 4, 2003

Death Stranding rules what the hell.

Silent Hill f is apparently by a guy who does visual novels. So, I wonder if it’s a traditional game or just a narrative experience with big budget (for the genre) cg. I’m not really into visual novels, but it looks pretty enough that I’d give it a shake, if that’s what it is.

Bugblatter
Aug 4, 2003

veni veni veni posted:

I'm definitely digging Plaugue Tale 2, but at least by chapter 3 it doesn't feel very ambitious yet. Just more Plague Tale. If you told me it was DLC for the first game and also running on a base PS4 I would believe you.

Still it's charming and fun enough I'll definitely enjoy it enough to keep trucking on.

It builds up slowly but gets much more ambitious both narratively and mechanically as time goes on. I would say it goes somewhat off the rails by the end, but it's quite nice in the middle.

Vikar Jerome posted:

The devs being them that worked on various resident evil as support is gonna be annoying to point out that it was capcoms lovely direction is why reverse is what it is.

Was this sentence typed mid-stroke or am I just illiterate? F looks really gorgeous though, yeah.

Bugblatter
Aug 4, 2003

JollyBoyJohn posted:

The story in [insert Kojima game here] felt very silly and overblown and ridiculous but I still gobbled every cutscene

Bugblatter
Aug 4, 2003

imhotep posted:

the medium is one of like 3 games i can think of that takes inspiration from one of my favorite artists, zdzislaw beksinski, which alone makes me want to play it (the other two being scorn and then returnal to a lesser extent). also btw, i played scorn and it's one of the most like, nihilistic, hosed up, grotesque and relentless games i can think of, and not just in the over the top gory rear end visuals, which are basically just like HR Giger with Beksinski style organic growths over the top of an abandoned giger civilization, i mean the whole story and every single thing about it. i don't think there's even a shred of positivity in the entire game. At most, there's nothing that will make you even half smile, like.. maybe the way a cadaver flops into a hole in a strange way then lands with a weird squelch, but that's it. good game though!













Both A Plague Tale games have some Beksinski influence. In the first game, it was brief, but the painting of the cathedral you posted is straight-up recreated toward the end of the game. The second game has more of that. Dark Souls draws from it too, especially the third one, though somewhat more subtly.

For a game that directly incorporates Beksinski's influence, The Medium was really visually bland most of the time... at least as far as I got in before quitting out of boredom (As I did with Observer and Layers of Fear... those guys are incapable of designing engaging gameplay).

Bugblatter
Aug 4, 2003

drat RE4 looks awesome. I knew it would, but drat.

Capcom's stuff is going to be mind-blowing once they move beyond cross-gen.

BeanpolePeckerwood posted:

Apparently REmake4 is a free upgrade to PS5, which makes it a $60 title? Capcom absolutely killing it these days

Related: Does anyone know if GoW:R is doing the free upgrade thing? Not sure if I can just buy the cheaper one.

bloodychill posted:

JPRGs are like pornography. I know them when I see them.

And Elden Ring qualifies as both.

hobbez posted:

loving insane how partway through part c and holy poo poo is that the title card? Was A/B just the prologue? What the gently caress?

Well, there were title cards in the first two routes as well, just less pronounced. Still, the answer to your question is yes.

Bugblatter
Aug 4, 2003

$10 for a 60fps patch. Man, Sony really wants to keep the poors out of this gen.

Bugblatter
Aug 4, 2003

Isn’t Redfall actually not all that left 4 dead like? Like it’s still a single player immersive sim on a giant interconnected island, but they have drop in drop out multiplayer that works like a mix of dark souls and l4d.

I stopped following it when I realized it wouldn’t get a ps5 release, but that’s how I recall the devs clarifying it after the first trailer made everyone assume it was yet another l4d knockoff.

Bugblatter
Aug 4, 2003

The two Dishonored games are some of my favorites of all time, but I didn’t really like Deathloop despite its strong similarities. Partly because the shooting controls are quite poor (I used mostly melee and powers in the Dishonored games. Hardly used darts.) but mostly because of the mission structure. I prefer the massive stand alone missions of the older games. It was a lot more fun to explore those thoroughly. The interconnected missions with short objectives had me quickly bee-lining to the objective while doing little on the side because I didn’t want to gently caress up a loop.

Bugblatter
Aug 4, 2003

GoW 18 is between an 8 and a 9 for me. The main things holding it back is a lack of traversal options and the way it takes so long for you to unlock all the main combat features. You don’t have the full move set until nearly a third of the way into the game at best, and it makes the open kinda dull.

It’s a problem in a lot of big games these days though. I always appreciate it when games start with all the mechanics, even if you don’t learn how to use them until later.

They’ve definitely fixed the traversal and I imagine we’ll at least start with both fire and ice attacks as well as the Boy’s stun attacks.

Though even if they don’t, new game+ runs and fighting the extra challenges like Valkyries nearly absolved those complaints the first time.

Bugblatter
Aug 4, 2003

TLOU2 feels pretty fluid and responsive to me. They finally balanced the lifelike animations and response times.

Uncharted 4 and Lost Legacy were... I guess acceptable, but still felt sluggish. Anything prior to that... feels about like Plague Tale. Which yeah, it's bad.

Also lol if you think the misery is bad by Chapter 2, just wait. TLOU2 would make a good optimistic pick-me-up after Plague Tale 2.

Bugblatter
Aug 4, 2003

She talks so much that if you walk to fast she starts to overlap herself.

Bugblatter
Aug 4, 2003

Yeah after sitting on it a few days I’d say that the visual design of the environments is the only thing in A Plague Tale 2 that really feels like an improvement. They tried to enhance other stuff too, but their combat design is pretty bad, the puzzles are just acceptable, and the more I think on the story the more I hate it.

It’s a shame because the setting really is gorgeous. I might do replays on easy just to tour some of the spots again.

I really miss the loveable rag-tag group of orphans from the first game. They made up for some of the more bonkers plot choices. The new cast… well I don’t know if any cast could have made up for the story turns here, but they’re certainly a step down anyway.

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Bugblatter
Aug 4, 2003

tuo posted:

BTW: speaking of asian metroidvanias that are good (and do not have pretty problematic presentation/art direction like Rabi Ribi): Deedlit in the Wonder Labyrinth is a cool and good if short recent metroidvania (light), with really good sprite art.

It absolutely rules and is an extremely tight and polished short game, but it is a super short game. So, I’d say wait for a sale, personally. It gets 50% discounts fairly often and those sales make it a fair price for the time.

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