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W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.
This looks like it'll be fun. I like the touch of changing the starting message between "Ready to Rock" and "Ready to Roll" depending on who you're playing as.

One thing I don't get is making Roll take more damage from enemies than Rock. She already has less firepower to compensate for the increase to mobility, having her be more fragile on top of that seems excessive. But I'm not a game designer, so I suppose I should withhold final judgment until the game is over.

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W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.
The idea that Ghost Woman's stage is basically a theme park haunted house with robot ghosts gives off some great Battle Network energy and I love it.

W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.
Yeah, everything about this level is just amazing, from the intro glitching out to the way the laws of physics seem to have gone haywire. It really conveys a sense of "Whatever Dr. Wiley was researching in here has gone horribly awry."

Also, I think the gimmick of the boss for the Weapons Depot stage is that he changes his weakness everytime you damage him, which is indicated by the lights on the boss and his shots changing colors.

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