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Looking at some of these levels, I seriously wonder what Engelhard is thinking comparing this mod's difficulty to MM1 and 4. The latter was my first MM game and I still managed to complete it with no real issue, while the only difficult parts of 1 for me were stuff like the Yellow Devil and the clone Mega Man boss.
Shitenshi fucked around with this message at 19:03 on Oct 6, 2022 |
# ¿ Oct 6, 2022 18:59 |
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# ¿ May 17, 2024 01:01 |
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I can't tell whether I love or hate this game anymore.
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# ¿ Oct 20, 2022 16:47 |
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I downloaded this way back when it first came out, and I kept putting it off, saying I'll play it someday. Now I'm just glad that Nat and Tea are doing it instead. This poo poo makes Mega Man and Bass look like some kiddie game from the 90s.
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# ¿ Oct 22, 2022 16:09 |
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I am impressed that you managed to get the hang of that level to not only get through the difficult portions a second time, but even reach the boss again in no time at all.
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# ¿ Oct 26, 2022 01:12 |
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Those alternate routes the allies put you on look more like a pain than a help.
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# ¿ Oct 29, 2022 01:57 |
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# ¿ May 17, 2024 01:01 |
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I know I haven't been the most fond of these fortress stages, but I really do think this one is clever. I've seen that weird looping thing where going to one end of the screen just puts you on the opposite side in rom hacks before, but it really works well in this one.
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# ¿ Nov 8, 2022 22:54 |