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Anime Store Adventure posted:I finally got around to starting a new world for this in SP. I have my graphics tuned pretty high, I didn't change worldgen height and I haven't done almost anything. When the game first loads, even traveling through already-generated areas, things seem to hitch and freeze horribly and slowly get better until the hitching finally seems to fade out. My rig is pretty solid, so I don't think its hardware related. I have micro stutter that stops the game for a few seconds every now and then. I think it's somehow related to blocks loading, but I sometimes get it even just hanging out in my base. There's a lot of solutions you can try, like lowering view distance and others like frame limit higher or lower or variois V-Sync settings, but nothing has been helping me 100%. I don't think it's related to your rig since one guy wrote he gets it even with 64GB RAM (I have 16). It's sometimes better and sometimes worse, I haven't found a way to completely fix it. What you're suggesting is certainly possible but I have no idea if that's a thing.
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# ? Feb 16, 2024 08:36 |
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# ? May 5, 2024 00:01 |
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Collapses only happen when a block nearby is changed by the player. It's probably garbage collection, though it should be much better now that the game is on .net 7.
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# ? Feb 16, 2024 08:47 |
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TeaJay posted:I have micro stutter that stops the game for a few seconds every now and then. I think it's somehow related to blocks loading, but I sometimes get it even just hanging out in my base. There's a lot of solutions you can try, like lowering view distance and others like frame limit higher or lower or variois V-Sync settings, but nothing has been helping me 100%. I don't think it's related to your rig since one guy wrote he gets it even with 64GB RAM (I have 16). Thanks for this, I wouldn't have thought that V-Sync and lowering my frames target would smooth that out but now I wonder if the stutter was the game randomly trying to generate way too many frames for some odd reason. (In case anyone is lurking and wants to know: I put target frames from 165 to 90, Vsync from Off to On.) I still get a stutter now and then, but that feels a lot more like the usual "something loaded/generated" and I only miss a tiny step instead of a 1-5 second freeze, which is infinitely more tolerable.
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# ? Feb 16, 2024 18:58 |
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I have a completely unsubstantiated feeling that it is something to do with ruins generation in new terrain. I would get a 2-3 second pause once in a while exploring, but around my base, things would be fine. After my last death, I started a homo sapiens game, and haven't had a single freeze in this one. No ruins generating = no freezing? I mean, it could be the trader wagons too. But it's all just supposition. Side note, homo sapiens turns out to be kinda lonely.
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# ? Feb 16, 2024 22:44 |
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Hello, I'm metasynthetic, head chef here at Ye Olde Cook & Bowls Tavern. After much culinary research, we are proud to present our latest creation, a recipe meant to appeal to our health conscious clientele. Behold, a salad: update: fresh for 166.8 years, in a sealed crock, in a 0.32x cellar. metasynthetic fucked around with this message at 07:57 on Feb 18, 2024 |
# ? Feb 18, 2024 07:48 |
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metasynthetic posted:
Me, stuffing charred cattail root into my mouth until I nearly puke, carrying a bag full of prospecting picks looking just for loving anything useful: “neat.”
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# ? Feb 18, 2024 09:18 |
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Anime Store Adventure posted:Me, stuffing charred cattail root into my mouth until I nearly puke, carrying a bag full of prospecting picks looking just for loving anything useful: “neat.” To be very fair we have been playing this game A LOT.
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# ? Feb 18, 2024 11:04 |
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Maybe I missed it in patch notes, but do ore deposits seem significantly smaller in 1.19? I’ve started several worlds (including an ill fated pre-1world with the ‘animals drop nothing’ bug) and the surface copper deposits suck — some are only 3 or 4 blocks total. I just reached hematite on my latest and it was only 1 block high albeit still wide — never seen that happen in 1.15–1.18.
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# ? Feb 21, 2024 05:28 |
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I’ve been playing a grip and all my ore seems a lot flatter, but I’m playing with a mod that alters world gen and uses a higher landform scale. I don’t know if this affects ore gen, but I’ve only seen the 1-2 block height discs that are super wide, excepting one or two small near-surface copper deposits. Not sure! I never dug frequently enough into pockets before to know if this was strange. It does seem a little weird for the 2-3 veins ive hit though.
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# ? Feb 21, 2024 06:00 |
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Hematite’s always been 1 tile high unless elevation changes at surface suggest undulations. Conversely, my copper deposits have been much larger than I expect.
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# ? Feb 21, 2024 20:30 |
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I'm not sure I've ever had a better seed than the one I'm on now. Granted, when I started it I turned on creative to find a spot I liked by flying around, so not exactly "all around spawn" but I didn't do any prospecting before I went back to survival, so I had no idea if I was going to be hiking to find any critical resource. I picked a spot on a massive, sort of stringy lake and stumbled into copper relatively quickly, and then through prospecting found a super solid chance for Hematite really near to my base. I hadn't found tin to make the anvil yet so I could jump to steel, but I thought why not, I'll try a single borehole and see if I can stock up some iron and more or less skip bronze entirely (so long as I can scrape up enough to get that anvil.) I was lucky in that way, my borehole went straight down into a big disc of hematite that I started to mine out and stumbled into a vein of lead too. This was sub like, 200 blocks from home, so definitely a spot I can revisit easily. After I did that I thought well, better go on my tin/bismuth/zinc hunt now, maybe I can shortcut to iron. Without that much struggle at all I started to zero in on a tin deposit that hit ultra high about 500 blocks from home in the same direction. Dug one borehole, found tin. Now I was into iron without almost ever having touched bronze or really even spent a ton of time in copper. I knew I needed limestone and that was a hike - and found some other type of rock that makes lime even though it was a layer deep. Then I was like, well, I'm actually not a fan of this home spot I picked for various reasons and there's one I like a lot better along the lake 1000 blocks away, but its far away from granite (of which I want a ton for my build) and I'll need a better/closer source for lime. Then within a single day of exploring the closest 'desert' is all limestone and the border edge of where granite 'stops' is only about 500 blocks away on the same shore of the lake, so I can build a quarry. Compared to some other seeds where I've planned multiple-day trips to get something like limestone this feels like a veritable garden of eden. I have every resource within a half day walk from home, even my new home.
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# ? Feb 22, 2024 21:03 |
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Hell yeah buddy! We actually had some great luck with our base including a useful translocator about 50 blocks away. It felt like we traveled forever to get to our base location but as you keep playing the map sort of shrinks. I think we ended up like 500 blocks from spawn if that.
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# ? Feb 22, 2024 22:14 |
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MrTargetPractice posted:Hell yeah buddy! I agree that as you play the map definitely "shrinks" - not the least because many times you are literally trailblazing. The second time through you've usually found a path. Not to mention my first time through an area is a lot more circuitous just to explore things and touch clay/peat/whatever so I get the auto-map marker. That said I'm super lucky still, I might actually finish a build.
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# ? Feb 23, 2024 06:17 |
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I was super excited to repair the static translocator and hopped in when done. At game start I had made it so that a little more water/oceans would form. Well, the new translocator map fills in and.... the surface is all water. I dig my way up through the claystone and then ladder up through the depths before drowning, look around... and it's all water. I've traveled several hours in each direction and.... all water.
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# ? Feb 23, 2024 18:59 |
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Antigravitas posted:Collapses only happen when a block nearby is changed by the player. Cave collapses or instability collapses? Pretty sure animals can cause the latter; i've seen sheep start full-on avalanche-sized slides
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# ? Feb 25, 2024 06:02 |
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I wasn't aware that sheep are sufficiently player-like to trigger that. What I mean is that, to my knowledge, the game does not proactively check for unstable terrain. A block being modified triggers it.
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# ? Feb 25, 2024 10:28 |
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# ? May 5, 2024 00:01 |
If you have soil set to have instability like sand, then players and animals will absolutely trigger landslides just from walking on unsupported blocks. I believe the check is made when an entity first steps on the block, and there is a % chance that the block will react if it's unstable. Once one block goes, though, it tends to trigger it's friends, which can lead to mountainsides losing a lot of dirt cover.
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# ? Feb 25, 2024 17:40 |