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lets hang out
Jan 10, 2015

I haven't gotten to the frustrating parts of Ultros yet, just started playing around with the network. It plays a little rough and I barely ever have any idea what I'm doing, but I really like just how different it feels from the sort of template a lot of metroidvanias slot into these days. Very weird, very refreshing.

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lih
May 15, 2013

Just a friendly reminder of what it looks like.

We'll do punctuation later.

nemesis_hub posted:

Finishing up Blasphemous and I’ve been loving it. How’s Afterimage? It looks interesting but I never hear people talk about it?

afterimage is like if hollow knight was a castlevania, or maybe the other way around. it is very big and open and the exploration is excellent, but the plot is very difficult to follow, the combat is generally a pushover (but feels fine, it's quite castlevania-y or maybe megaman zero-ish?) and has very superfluous rpg elements. it also gets pretty inscrutable about what you actually need to do in the endgame.

i definitely recommend it as long as you're fine with the combat not being deep or challenging

FireWorksWell
Nov 27, 2014

Let's go do some hero shit!


lih posted:

afterimage is like if hollow knight was a castlevania, or maybe the other way around. it is very big and open and the exploration is excellent, but the plot is very difficult to follow, the combat is generally a pushover (but feels fine, it's quite castlevania-y or maybe megaman zero-ish?) and has very superfluous rpg elements. it also gets pretty inscrutable about what you actually need to do in the endgame.

i definitely recommend it as long as you're fine with the combat not being deep or challenging

For what it's worth, the "normal" difficulty listed was added after release, the original difficulty is "hard" or whatever's listed. I had to switch to normal near the end but it turned out I'd missed a few areas on the way so it might not have been as bad.

nemesis_hub
Nov 27, 2006

lih posted:

afterimage is like if hollow knight was a castlevania, or maybe the other way around. it is very big and open and the exploration is excellent, but the plot is very difficult to follow, the combat is generally a pushover (but feels fine, it's quite castlevania-y or maybe megaman zero-ish?) and has very superfluous rpg elements. it also gets pretty inscrutable about what you actually need to do in the endgame.

i definitely recommend it as long as you're fine with the combat not being deep or challenging

Thanks for the opinions on this one, guys. I liked Blasphemous so much that my metroidvania itch is back, big time. I'm gonna try Hollow Knight and The Mummy Demastered.

Speaking of Castlevania, I guess they are classicvanias, but are Bloodlines and Dracula X worth playing?

Sakurazuka
Jan 24, 2004

NANI?

Dracula X Rondo is arguably the best classicvania and Bloolines is a pretty fun time but probably the worst of the 16-bit games (not counting to weird SNES version of Rondo)

ExcessBLarg!
Sep 1, 2001
I'd take Bloodlines over Super Castlevania IV.

Sakurazuka
Jan 24, 2004

NANI?

Never

Tortolia
Dec 29, 2005

Hindustan Electronics Employee of the Month, July 2008
Grimey Drawer
If you haven’t played Hollow Knight you are in for a treat.

Dancer
May 23, 2011

Tortolia posted:

If you haven’t played Hollow Knight you are in for a treat.


And thankfully it got a sequel a few weeks back, named The Lost Crown, so you're in for a double treat.

Kheldarn
Feb 17, 2011



The Difficult and Souls-Like tags on Steam keep me away from Hollow Knight.

Ironslave
Aug 8, 2006

Corpse runner

Kheldarn posted:

The Difficult and Souls-Like tags on Steam keep me away from Hollow Knight.

It's souls-like in needing to retrieve your money when you die, and the vague and diffuse storytelling that invites you to speculate on specifics. There are 1 or 2 bosses which are punishingly hard, but most can be brute-forced if you're the kind of person who goes in on collecting character widgets and experimenting on what combinations work best for you.

FireWorksWell
Nov 27, 2014

Let's go do some hero shit!


Kheldarn posted:

The Difficult and Souls-Like tags on Steam keep me away from Hollow Knight.

It's really only a souls-like in that it requires some patience between attacks and you gotta get your gold back from your bloodstain (by fighting it). I wouldn't call it hard outside of the DLC.

SlothfulCobra
Mar 27, 2011

Mechanically, the combat is entirely unlike Dark Souls because it's a sidescrolling platformer without RPG stats. In some respects that can make it harder because you can't just go level up or switch weapons to change the way you're taking on a boss, but you're dashing and jumping and slashing and pogoing so it's a very different kind of combat.

It is disingenuous to say the game is unlike Dark Souls because it takes very heavily from the vibe and overall premise as a game about exploring a ruined kingdom full of the animate corpses of the former denizens who all respawn when you rest at bonfires benches, and there's a soul run mechanic and estus mechanic and a lot of NPCs who kinda laugh ominously.

It is a hard game at times, but I think it's a very worthwhile experience even if you only get halfway through the game. The perception of difficulty isn't helped by the fact that it's filled with optional extra-intense challenges for the people who want that. There's gotta be like 20 optional bosses.

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー

Kheldarn posted:

The Difficult and Souls-Like tags on Steam keep me away from Hollow Knight.

I had a long rant about that tag, prior to playing the Souls games. After binging DS1-3 in the past two years, I can now revise my opinion to... a long rant still, those comparisons are goddamn stupid. It basically boils down to a bunch of morons who've played only a single video game in their life seeing the save/heal/respawn mechanic and hooting like a bunch of monkeys.

They are nothing alike.

sudonim
Oct 6, 2005
I definitely don't like games with bosses that are designed to take multiple attempts to beat. I ain't got time for that and my daily life has enough challenge in it already, satisfying and frustrating alike. Unfortunately this kind of boss design is everywhere these days. The bosses were hands down the worst part of Lost Crown but at least there I could turn down the difficulty for bosses.

I really wish more designers made bosses like Kojima does: intimidating but they don't do massive damage per hit which gives you a fighting chance to beat them in an attempt or two. But they have enough health and variety that those few attempts last a while and are pretty interesting.

ultrachrist
Sep 27, 2008
It's more like a philosophy than a genre. Dark Souls expects you to be in fear for your life and probably die a bunch of times throughout, sometimes fighting the same boss over and over. So does Hollow Knight. Both can be tough but are usually fair. Many MVs aren't like that, plenty are pretty easy.

For whatever reason, the generic tag of "Difficult" doesn't get the same thing across, since it could mean a million different things. It's very subjective.

Commander Keene
Dec 21, 2016

Faster than the others



Serephina posted:

I had a long rant about that tag, prior to playing the Souls games. After binging DS1-3 in the past two years, I can now revise my opinion to... a long rant still, those comparisons are goddamn stupid. It basically boils down to a bunch of morons who've played only a single video game in their life seeing the save/heal/respawn mechanic and hooting like a bunch of monkeys.

They are nothing alike.
One thing that has fatigued me a lot on the Dark Souls series (and I haven't even played any of the games!) is that there is a subset of Souls fans who are absolutely obsessed with the games and try to bring discussion of any video game to a comparison to Dark Souls and it's become very obnoxious IMO. I loving love Chrono Trigger and SMT, but not every game is Chrono Trigger/SMT and that's a good thing. I don't draw comparisons to those games when someone is playing Mario or Zelda. It would be nice to have a discussion of a video game once in a while without someone going "well Dark Souls does it THIS way" or "Taurus Demon be like" :byodood:

Medullah
Aug 14, 2003

FEAR MY SHARK ROCKET IT REALLY SUCKS AND BLOWS
For me a big part of Metroidvanias and 3rd person adventure games like God of War and Horizon Zero Dawn is just the exploration and puzzle solving. I'm less enthused about challenging combat, so the Souls format of "beat your head against the wall against the same boss repeatedly" just isn't fun for me anymore.

fez_machine
Nov 27, 2004
Hollow Knight but an Igavania would be great

Barudak
May 7, 2007

fez_machine posted:

Hollow Knight but an Igavania would be great

Id actually finish it, yeah.

Owl Inspector
Sep 14, 2011

Medullah posted:

For me a big part of Metroidvanias and 3rd person adventure games like God of War and Horizon Zero Dawn is just the exploration and puzzle solving. I'm less enthused about challenging combat, so the Souls format of "beat your head against the wall against the same boss repeatedly" just isn't fun for me anymore.

yeah, I've enjoyed a few metroidvanias that are fairly difficult like blasphemous but I really don't think difficulty or gameplay is the most important part of this genre, it's presentation and vibes. the gameplay just needs to have enough friction to make finding secrets engaging while also not being frustrating enough to take away from the exploration. running back to the same brick wall boss for 45 minutes doesn't add anything to the experience.

lih
May 15, 2013

Just a friendly reminder of what it looks like.

We'll do punctuation later.

fez_machine posted:

Hollow Knight but an Igavania would be great

this is afterimage but probably not in the way you're after

hollow knight is pretty reminiscent of dark souls, but it's mostly just the story & general atmosphere apart from a few mechanics - the corpse run is very blatant and the heal is somewhat similar. there is a similar appeal in precisely learning boss patterns too and the combat generally being punishing, but it isn't very mechanically close to souls combat unlike some games which very blatantly try to do 2D dark souls

lih fucked around with this message at 03:48 on Mar 4, 2024

nrook
Jun 25, 2009

Just let yourself become a worthless person!
I mean even actual, literal dark souls isn't really about difficulty. The game is hard, but the difficulty is in service to the vibes, not the other way around. It's not like there's anything like Hollow Knight's postgame boss arena in any Souls game I'm aware of.

fez_machine
Nov 27, 2004

lih posted:

this is afterimage but probably not in the way you're after

I really like Afterimage but I would like it to be more Hollow Night and Bloodstained

No Dignity
Oct 15, 2007

Serephina posted:

I had a long rant about that tag, prior to playing the Souls games. After binging DS1-3 in the past two years, I can now revise my opinion to... a long rant still, those comparisons are goddamn stupid. It basically boils down to a bunch of morons who've played only a single video game in their life seeing the save/heal/respawn mechanic and hooting like a bunch of monkeys.

They are nothing alike.

It's a souls game, it's just one of the only ones that actually thought about how they translate souls mechanics into a 2D metroidvania rather than just transplanting every mechanic and convention like for like

Spermanent Record
Mar 28, 2007
I interviewed a NK escapee who came to my school and made a thread. Then life got in the way and the translation had to be postponed. I did finish it in the end, but nobody is going to pay 10 bux to update my.avatar
I'm not a huge fan of the Souls games but Hollow Knight is my favourite game of all time, for what it's worth.

ilmucche
Mar 16, 2016

nrook posted:

I mean even actual, literal dark souls isn't really about difficulty. The game is hard, but the difficulty is in service to the vibes, not the other way around. It's not like there's anything like Hollow Knight's postgame boss arena in any Souls game I'm aware of.

This is a pretty good way of putting it. There were frustrating areas but the vibes and exploring the world was super good. I never ever felt bad about cheesing difficult areas because it meant more exploration.

Weirdly by ds3 I was burnt out on the boss fights because pretty much every boss had a "heat up" second phase.

I lost my mind laughing when the second gargoyle showed up and owned me in ds1. By ds3 the novelty of grinding through a first phase to get owned in the second had worn off.

guppy
Sep 21, 2004

sting like a byob
Salt & Sanctuary is what I think of when I think "Metroidvania, but Souls." I also hate that game. Hollow Knight is nowhere near.

TeaJay
Oct 9, 2012


Incidentally, Salt & Sanctuary is probably in my top 3 of modern metroidvanias, but I do agree that if something fits the idea of a soulslike 'vania, it's probably it. That and Vigil: The longest night.

lih
May 15, 2013

Just a friendly reminder of what it looks like.

We'll do punctuation later.
salt & sanctuary is just one of many games that very directly tried to make '2d dark souls' and it sucks both at that and more generally. hollow knight feels way closer in spirit even though it doesn't have a stamina metre or dodge roll or anything

Sakurazuka
Jan 24, 2004

NANI?

If there's a dodge roll and a bonfire/blood stain system it's a soulslike

No Dignity
Oct 15, 2007

lih posted:

salt & sanctuary is just one of many games that very directly tried to make '2d dark souls' and it sucks both at that and more generally. hollow knight feels way closer in spirit even though it doesn't have a stamina metre or dodge roll or anything

Correct

TeaJay
Oct 9, 2012


I didn't honestly know people didn't like Salt & Sanctuary. This is an eye opening experience

(I even liked Sacrifice a lot)

Sakurazuka
Jan 24, 2004

NANI?

If your 2D metroidvania doesn't have a map it's dead to me

Fuligin
Oct 27, 2010

wait what the fuck??

Sanctuary was good. Cant speak to Sacrifice (believe its in epic hell still?)

King of Solomon
Oct 23, 2008

S S
Salt and Sanctuary was good, yeah. Sacrifice seemed to be trying to be a different sort of game, which completely killed any interest I had in playing it.

Fuzz
Jun 2, 2003

Avatar brought to you by the TG Sanity fund

Fuligin posted:

Sanctuary was good. Cant speak to Sacrifice (believe its in epic hell still?)

This is my view. I enjoyed Sanctuary, even if it basically had Stonetoss art for character heads.

TeaJay
Oct 9, 2012


Sacrifice is on Steam as well now.

It took a route towards Monster Hunter where you go through a portal to a zone for a mage hunt but the zone itself is very interconnected with shortcuts and secrets. The epic release got some balance passes and the Steam version on my 2nd playthrough is a lot better than the epic one I played back then.

I read a lot of comments of people wanting Just More Of The Same and while it would've been fine with me, I totally understand the devs not wanting that. (Incidentally, that might also be why we're still waiting on Silksong)

Fuzz
Jun 2, 2003

Avatar brought to you by the TG Sanity fund
Laff Silksong isn't real.

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Medullah
Aug 14, 2003

FEAR MY SHARK ROCKET IT REALLY SUCKS AND BLOWS
https://x.com/Wario64/status/1764713665427890586?s=20

Any standouts?

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