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OxMan
May 13, 2006

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Blue Labrador posted:

Plus I like how it ties how bosses drop special equips when perfected. Do people know any other metroidvanias that have systems similar to this?

Not metroidvanias any more than soulslikes are, but all of the german dev Deck13's games have that mechanic (Lords of the Fallen, The Surge, The Surge 2)

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OxMan
May 13, 2006

COME SEE
GRAVE DIGGER
LIVE AT MONSTER TRUCK JAM 2KXX



Schwarzwald posted:

The Guacamelee titles are more indie platformers with precise movement and weird gimmicks than they are metroidvanias.

Like, they are metroidvanias, but they're not that similar to Metroid or Castelvania, you know?

The closest thing to a beat-em-up MV game. The MV elements are light, not a lot of extra exploration or backtracking with new abilities, those are mostly progression. Guacamelees strength is in the name, the fun melee combat. If you dig that you'll like it, but it's fairly lacking otherwise at full price. For a couple of bux tho? You'll probably play them for at least a couple of hours, gently caress it.

OxMan
May 13, 2006

COME SEE
GRAVE DIGGER
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Lmao this Demoniaca game just straight up uses ripped and edited sprites and animations from King of Fighters games.

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