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DeathSandwich
Apr 24, 2008

I fucking hate puzzles.

Al-Saqr posted:

lol thanks!

Kruber deserves a special treat, not only did the poor guy lose his whole family he has to be around Saltzpyre 24/7 lol

Worse, he has to be around an elf.

Saltzpyre is just living his best life dreaming of being a steam engine.

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DeathSandwich
Apr 24, 2008

I fucking hate puzzles.

KazigluBey posted:

Can anyone tell me if Darktide is doing the VT2 thing again where you have an ilvl (power level, or whatever they call it now) that determines the most important characteristics of weapons, and presumably a cap on the ilvl you want to hit before you worry about rolling or rerolling traits and secondary stats?

Basically I'm asking if it's more or less the same item progression from VT2 or not.

Yes, the weapon ilevel thing is still in, and the additional wrinkle is that each weapon has like 6 - 7 stats that are also randomized but keyed into said ilevel, so you can have two weapons of the same ilevel with different stat profiles that behave way differently. So it's even less predictable than vt2s standard.

Because this is :fatshark: said stats are bars that fill in with no context as to what the bar full-ness actually represents.

Edit - with regards to why I'm still hyped about the game despite the Fatshark Jank - for anyone who hasn't played the old games, the moment to moment action is still some of the best in the genre.

https://youtu.be/9BWBeLsEOCs

DeathSandwich fucked around with this message at 15:38 on Nov 9, 2022

DeathSandwich
Apr 24, 2008

I fucking hate puzzles.

Chakan posted:

Working as intended.

Looking forward to trying it out tonight. I thought I saw someone say it had some geometry issues like getting stuck, did you run into any of that?

I've not seen any. The map is pretty long though and the finale is a bastard. It's apparently easy for the torch to get lost and it's hard to find it when you've got 3 chaos warriors and a bile troll bearing down on you.

For what it's worth I liked the map a ton. It does some interesting things and it's not terribly annoying for an escort quest.

DeathSandwich
Apr 24, 2008

I fucking hate puzzles.

hemale in pain posted:

It's weird going from deep rock galactic, where everyone is super helpful and teamworky, back to vermintide 2 where people run off, die and rage quit. I think it's the end stat screen which makes people desperate to score as many kills as possible to make numbers go up. Someone said that was gone in Darktide.

Not fully gone, but poo poo elf syndrome is way reduced. The divide between "weapons good at thinning crowds" and "weapons good at pulping armored elites" is way more stark and you need to be a lot more mindful of your load out and what it can do. The speed of combat in general and melee in particular is slowed down to a certain extent. And no weapon is particularly blend-o-riffic like the elf / witch hunter weapons could be.

The big thing that really helps build cooperation in this game is the coherence system. The best way to get the equivalent of your temp hp back is to be close to your buddies. Every class also comes with passive buffs to allies in coherency, so like the zealot gives damage boost, ogryn damage reduction, ect. It rewards starting near your teammates enough that I was a lot more mindful of where they were and getting with them

Edit:

Pennsylvanian posted:

I think it has to do with stuff like the level design, movement speed, and pickups being things like potions, healing, and ammunition. Some people will run around looking in every crevice for pickups. Characters all move at the same walking speed. The levels are all (more or less) straight lines.

In DRG, everything you can pick up is something somebody wants or needs, and you supply your own ammo. You can traverse levels relatively quickly and easily to gather each other, and players don't have to worry about the types of special enemies that are in Vermintide. DRG really seems like it was designed to be the least-enraging coop shooter.

Hard to say. The DT beta ran so comically poorly for most people that it's hard to gauge how the final product will run.

I'm liable to veer off topic, but I went back to DRG the other week and I was profoundly bored. The procedurally generated maps are a neat concept in theory, but in my experience they make a lot of samey bland corridors with which you can fight a bunch of slow boring bugs on.

I appreciate the concept for what it is though, and I hope the developers can spin that tech they've developed into something more fun if they ever do DRG2

DeathSandwich fucked around with this message at 17:14 on Nov 9, 2022

DeathSandwich
Apr 24, 2008

I fucking hate puzzles.

explosivo posted:

I do like this system. I'm not sure that the people who are going off on their own will fully understand this system and why it means they should stick with the team but it's definitely something they'll learn quickly!

I usually have at least 3 people in my group to play so most of the time we're only matchmaking in a 4th and it's far less of a pain to deal with one rogue person in a group who may or may not cycle out depending on how quickly they die.

It's literally beaten into you in the mandatory tutorial you do for every character you create. You have to actively try to not get it.

DeathSandwich
Apr 24, 2008

I fucking hate puzzles.

Al-Saqr posted:

I'm really wierded out by how many game ending crashes I've been experiencing from Vermintide 2, much more than the Darktide beta. super wierd.

Since I started playing vt2 again in the last month or so I've crashed like twice total.

Did you try to verify your install files in Steam?

DeathSandwich
Apr 24, 2008

I fucking hate puzzles.

For whatever reason my phone doesn't play nice trying to open this link. Got a imgur repost?

DeathSandwich
Apr 24, 2008

I fucking hate puzzles.

ChaseSP posted:

Yeah honestly I have no idea why they went from a static group to a make your own character thing that I don't think anyone was ever clamoring for at all. You got customization in the form of cosmetics and that was enough it felt.

40k isn't really a game of named personalities outside of like commander level. Double so for imperial guard. A huge theme for anything IG focused is that there really isn't space for heroes, just more meat for the grinder.

It also gives you narrative space to have like 4 psyker parties without it literally being a specific named character and her unexplained alter egos like it's Fight Club.

DeathSandwich
Apr 24, 2008

I fucking hate puzzles.

Phlegmish posted:

Will Darktide have the same voice cast as Vermintide 2? I kind of want to hear the woman who voices Kerillian without the fake (but endearing) Scottish accent

I've heard everyone from the old game in one way or another. Baradin is one of the ogryn voices, Saltz and Sienna both have a psyker voice. Elf is one of the sharpshooter voices and is full Irish and I think Kruber is one of the fanatics.

DeathSandwich
Apr 24, 2008

I fucking hate puzzles.

ScootsMcSkirt posted:

does 40k not have any rats? wtf even is the point

The rats are going to be modded back in by some enterprising lad or lass, it's just a matter of time.

DeathSandwich
Apr 24, 2008

I fucking hate puzzles.

DeathSandwich posted:

I've heard everyone from the old game in one way or another. Baradin is one of the ogryn voices, Saltz and Sienna both have a psyker voice. Elf is one of the sharpshooter voices and is full Irish and I think Kruber is one of the fanatics.

Correction to this, elf is fanatic 1. I think salts is fanatic 1 on the male side. Baradin is definitely ogryn 3, Sienna is psyker 2. Nothing I heard quite hits sir Kruber unless he's putting a big twist on his voice, maybe one of the sharpshooter?

https://youtu.be/bZij8nx4lx4

DeathSandwich fucked around with this message at 01:03 on Nov 10, 2022

DeathSandwich
Apr 24, 2008

I fucking hate puzzles.

Unlucky7 posted:

Haven't played V2 in a while. Is there any 'must get' DLC in particular, while the lot is on sale?

Return to Ubersreik, Drachenfels are both solid. Get any class that interests you though elf has probably one of the single best quality of life weapons in the javelin for non-sister

Avoid winds of magic. Beastmen are loving awful.

DeathSandwich
Apr 24, 2008

I fucking hate puzzles.

Mordja posted:

Isn't literally the most famous 40K book series about a squad of Imperial Guard grunts.

And those books have generally horrendous body counts. Outside of like the Ciaphas Cain series most individual characters don't get happy endings. Even really Iconic stuff like Eisenhorn and Ravenor winds up with generally bittersweet endings with the main characters isolated, dead, or otherwise on the lam.

DeathSandwich
Apr 24, 2008

I fucking hate puzzles.

Serpentis posted:

Well, 2 years later and we finally know what happened to those 4 vets from the announcement trailer I guess.

And I suppose Spawn coming back as a boss monster makes sense. :omnom:

Yeah, spawn makes sense because it's largely unchanged from the WHFB version.

Wonder if we're going to get some other large lads as mini-bosses. Maybe a non-named version of the bubble assassination target? Beast of Nurgle too, potentially. Maybe a rotfly?

DeathSandwich
Apr 24, 2008

I fucking hate puzzles.

Unlucky7 posted:

Okay, I see it now. Not sure it it was part of the original game but I do not see a DLC for it.

Anyway, got Ubersreik and Bogenhafen for now. I will see if I want more before I get Winds of Magic but, uh, *looks at user reviews* woof

Played as Saltzpyre for a bit and ended up liking him more than I expected, and I like being able to knock people back with the power of my ego and self-importance. I may stick with him, take a look at his other alt careers.

Speaking of sticking with, how do chests and loot work? Is it like some chance at an incremental upgrade up to a certain cap, depending on chest rarity and caping out at some level depending on where you get it from?

Avoid Winds of Magic.

For Saltz, Bounty hunter is probably his best class. The active ability just ruins bosses and if you can land headshots with it you can stunlock a boss to death in like 5 seconds. He'll also one-shot chaos warriors on basically any difficulty.

The chests gives you gear for whichever character you open it as, and it spits out level at your average hero power +- a few points.

If you do the chaos wastes content, it's pretty much all ilevel agnostic and you can get levels real quick

DeathSandwich fucked around with this message at 06:58 on Nov 11, 2022

DeathSandwich
Apr 24, 2008

I fucking hate puzzles.
Edit, double post

DeathSandwich
Apr 24, 2008

I fucking hate puzzles.

Fuligin posted:

it's wild to me that they made a whole new enemy faction with expansion for v2 and nobody plays it. what's the deal there

The enemies are annoying and poorly animated. The standard bearers loving suck and minotaurs can eat my rear end. Mass archers throw off the entire dynamic in a game that is much less gunplay-focused. There's just way way less polish on them than there are the rats or the rotbloods.

Also the Weaves of Magic is fully dead on arrival. The map and weapons are strictly okay but it costs way too much and once it's on you've got beastmen in any game you host forever, no way to turn them off. Cataclysm is an experts-only mode that doesn't even net you better loot than Veteran.

Edit: Well, there is a way to turn it off, but it's disabling the whole DLC, which turns off the map and the new weapons.

DeathSandwich fucked around with this message at 07:17 on Nov 11, 2022

DeathSandwich
Apr 24, 2008

I fucking hate puzzles.

Jack B Nimble posted:

Regarding Sisters of Battle in Dark Tide, and for folks not so up on the more recent miniatures, there's now something called "novitiates", which are Sisters in training (of all types, not just battle), and they fight in guard equivalent gear, custom flak armor, auto guns, conventional swords, etc. This is also why "every marine is a rifleman" in the Soritas; every hospitalier or Diplomat has spent time in the field, even if it didn't end up being their ultimate area of specialization.

I'd say the bigger barrier for their inclusion is just that they're so similar to the existing zealot.

Mechanically they are too similar to zealots. In game lore wise the player characters are pulled from penal legions, and Sisters don't go through traditional imperial justice systems. They handle their own internally (see also: Penitent Engine, arco-flagellants, ect).

Same reason why I doubt we'd get a mechanicus / Skitari character - mechanicus burnouts don't go to penal legions, they get got in internal mechanicus systems.

In terms of what makes sense to add as far as new careers / hero equivalents, I'm thinking other grades of people who would get got by penal legions, and support staff for them. So like a Scum / Ganger career of some variety, alternate permutations of guardsman/zealot/psyker/ogryn, a comissar burnout that's hosed up bad enough to get busted down to penal duties, failed Arbites, that sort of thing.

DeathSandwich
Apr 24, 2008

I fucking hate puzzles.

Dr. Red Ranger posted:

A very helpful, likeable kinda guy who's just down on his luck and was definitely framed for a murder of a low level administratum night watchmen who's really good with his hands. So good he dual wields pistol weapons. He's also really good at hiding contraband items like poison/ healing gas grenades, knives, flashbangs and other mysterious flasks in spaces on his body nobody knew he had.

He's also DEFINITELY never been called an "acolyte", that's funny. What's this "brewed brother" you keep talking about? They sound fun.

You joke, but my first thought for a post release character was a desperado / pistolier class. Make his passive the ability to dual wield pistol-sized weapons with a penalty to accuracy. Make him a short-mid ranged skirmisher compared to the sharpshooter being a long ranged tack driver. I can imagine the sort of carnage that could be done with dual autopistols or revolvers. Make his unique weapons like a matched pair of sawed off double barrel shotguns and/or plasma pistols that behave like drakefire pistols in Vermintide.

DeathSandwich
Apr 24, 2008

I fucking hate puzzles.

Jack B Nimble posted:

Saying "Soritas wouldn't be prisoners" doesn't really hold water to me, not because I disagree but because I don't think FatShark are going to be concerned with contradicting their narrative with DLC classes.

Witchhunters and Priests of Sigmar aren't the same thing, let alone Grail Knights; when it comes to DLC the narrative takes a back seat because by then you've already internalized the "truth" of what's going on and you can entertain little asides.

Witch hunters graduating to warrior priests isn't unheard of in the lore(and most warrior priests still love burning them some witches) , and Kruber being a grail knight is basically a practical joke played on him by Kerellian (because grail knights are explicitly creations of the wood elves). But that also goes back to Vermintide being "character first, class second" sort of design.

DeathSandwich fucked around with this message at 18:58 on Nov 11, 2022

DeathSandwich
Apr 24, 2008

I fucking hate puzzles.

Dr. Red Ranger posted:

I don't see why the pistolero can't be a late gen Genestealer Cultist

:catstare:

No. What? Why?

Genestealers don't make it to penal legions under the auspices of an inquisitor. They get burned to a cinder like 4 steps before that as a xeno infection.

Like - Genestealer cults are right there with nurgle cults on the list of "burn everything associated with it and a lot of stuff that isn't" when they pop up on a planet.

You're way more likely to see Genestealers as enemies before they pop up as a class.

DeathSandwich
Apr 24, 2008

I fucking hate puzzles.

Kokoro Wish posted:

^^^: Only if the Inquisitor turns out to be an Ordo Xenos Radical, so I can play as a Kroot.

I hope Ratlings make it in.

Only they're basically just playable Skaven.

I'd guess ratling is a safe bet. If they add inquisitor retinue there's a lot of inspiration to draw from like Dark Heresy for concepts, but my bet is initially we'll see more draw from Fantasy Flight's Only War game at first.

DeathSandwich
Apr 24, 2008

I fucking hate puzzles.

Cease to Hope posted:

does every greater demon count

I think it's moreso 40k stuff popping up in WFB than the other way around. Amazons have guns that are all but imperial guard lasguns, there's a couple chainswords floating around (including one in Total Warhammer 3), things like that.

Daemons of chaos are the same in both settings but the named characters play much different roles (Hi, Bel'Akor!) and they don't reference the opposite setting in-character.

DeathSandwich
Apr 24, 2008

I fucking hate puzzles.
New Darktide psyker trailer dropped: https://www.youtube.com/watch?v=gLB1C33suH0

There's a few new weapons that weren't even in the beta weekend leak. Seen a flamethrower staff and a chain lightning staff at least. Looks like there might be some alternate special attacks for force swords too, thought I seen like a force sword super-push in there.

DeathSandwich
Apr 24, 2008

I fucking hate puzzles.

Lassitude posted:

The Amethyst College uses the shyish wind to do death magic. It's distinct from the dark magic necromancers use, though. An Amethyst Wizard is kosher, a Necromancer is KOS in the Empire.

Yeah, Morr and Amythist wizards deal with the dead, but it's more making sure the dead stay that way rather than reanimating them.

I think we're more likely to see Ice Witch Sienna than any other school of magic. Human wizards generally don't mix training in the 8 prime winds of magic because of their limited lifespans and the bad things that happen when you rush training, but Ice Witchery doesn't play by a lot of the same rules IIRC. I think I got my WHFRP 2 books floating around somewhere and I can double check that.

Edit:

Orv posted:

For thematic purposes I like they have laspistols in the game but I have no idea why on earth you'd take one.

It's no better or worse than a stub revolver or autopistol really. IIRC the laspistol is going to also be the designated off-hand weapon if you get a sword and gun melee weapon like the VT Rapier.

Also depending on how the upgrade system works, we might have overcharged power packs or the like for las weapons to give them more punch at the cost of higher ammo usage.

DeathSandwich fucked around with this message at 22:15 on Nov 12, 2022

DeathSandwich
Apr 24, 2008

I fucking hate puzzles.

Phlegmish posted:

Oof. I'll be playing with an RTX 3070, hope that's enough get a decent frame rate on the higher settings.

Who am I kidding, as with any multiplayer game I'm just going to end up dropping down to the lowest settings just to squeeze out every frame per second that I can

I was running low settings on a old potato with an RTX980 pretty okay for the beta. If you're on a 3070 you'll probably do pretty well.

DeathSandwich
Apr 24, 2008

I fucking hate puzzles.
3 more sleeps before I can charge my large ogryn boy through waves of Nurgle cultists.

DeathSandwich
Apr 24, 2008

I fucking hate puzzles.

Mordja posted:

Oh wait, I thought the preorder thing was basically just the whole game, not another limited beta.

IIRC if it plays out like Vermintide 2, the first beta weekend is the first act, the pre order early access will have the second act, and the third act will drop on the go-live date.

Expect like 8-10ish maps playable, like the level 20 ranks of talents, and most if not all of the weapons.

I wouldn't expect a full wipe, but we might get character rollbacks if they find something showstopping like equipment duplication glitches or free vendor glitches that throw off the equipment curve.

Edit: There probably won't be carryover from the last beta to this one. That might be what had the nerds riled up because some people totally grinded out level 30. This upcoming beta should carry on into live, :fatshark: not withstanding.

Edit 2: expect the third act to be horribly overtuned because it had the least play testing - skittergate and War Camp were messes on launch.

DeathSandwich fucked around with this message at 21:43 on Nov 14, 2022

DeathSandwich
Apr 24, 2008

I fucking hate puzzles.

Exodee posted:

https://www.youtube.com/watch?v=BwuL58xeyv0
While this video is meant for beginners, there's a lot of footage of the later maps and weapons. (including the bolter which looks awesome :getin:)

Edit: He also shows off the hub functions, and there's apparently a holodeck where you can test your loadout against whatever enemies you've unlocked (though only as static dummies unfortunately)

The Stormvermin patrol equivalent (corrupted company) sounds absolutely brutal. Just a firing line of hot murder.

Seen a couple new specials on display, including a berserker analog. Didn't see any tox flamers like the beta but they have regular flamethrower now. He mentioned that fire damage now wipes out all of your toughness, so that's going to be a new challenge.

From his reporting the first days of early access will be pretty restricted and they will start staging out new levels and weapons in waves during the early access.

DeathSandwich
Apr 24, 2008

I fucking hate puzzles.

Cowcaster posted:

the deal with plasma in the tabletop is it’s crazy powerful but has a 1/6 chance of exploding or something like that, right?

IIRC In the newer rules it's only if you overcharge it so there is on theory a safe-ish way to operate it. The ork equivalent can only be overcharged and is always hot.

In game it looks like it's represented by a VT overheat meter, so you have the regular ammo and also the heat to manage in exchange for its power and armor loving capabilities.

DeathSandwich
Apr 24, 2008

I fucking hate puzzles.

Pennsylvanian posted:

Wow. Way to make a lazpistol actually look like fun to use. Also, the section in the "movement" part of the video where he talks about stuff like hitboxes and more accurate movement sound really, really nice after five+ years of Vermintide's nonsense.

I'll miss you chaos warriors with the heelie roller blade boots.

DeathSandwich
Apr 24, 2008

I fucking hate puzzles.
I'm still pretty well settled in on my large boy slapping maulers to death and giggling hysterically for my first character. That 30 minute video had grenade fists in it and hoo boy. I wasn't sure if they were going to go "melee weapon primarily with ancillary grenade attack" or "ranged weapon primary with a powerful melee secondary attack" and it looks like they are opting for the latter. Looks like it had an absolute ton of ammo too, I could of swore I seen like 20+ shots for it.

Chunkasaurus bolter sounds interesting, but sharpshooter will probably be my third or last class leveled. Probably going to go psyker second. Not sure on the voice yet, I feel like everyone is probably going to go with the germanic "foreshortened lifespans" guy. I might do the female French lady or the bootleg Sienna.

DeathSandwich
Apr 24, 2008

I fucking hate puzzles.

Ichabod Tane posted:

Vet or Zealot for me as I'm kind of keen to keep it ranged combat only.

You're not going to be able to pull off ranged combat only. If you don't switch to melee when you get swarmed / surrounded you will be hosed to death immediately because ranged weapons can't block or shove - basically your two most important tools in the middle of a scrum.

At that, zealot is going to have a lot more limited ranged presence because they'll have way less ammo. The other 'ranged' character is going to be the psyker. Those powers have unlimited ammo and all you have to deal with is perils management. You'll still have a Flamer equivalent like the zealot, but you can pop heads by thinking angry at them, shoot lightning, poo poo like that.

DeathSandwich
Apr 24, 2008

I fucking hate puzzles.

Siivola posted:

Or dodge! If the attack animation has started and you try to dodge away, the enemies will just Jojo after you and hit you in the head.

You Shitpost, but dodging alone isn't a catchall, especially if you're space limited or enemies have snuck around to the flanks or behind you. Blocking in these games works even from enemies attacks behind you.

Also Vermintide enemies literally could and would Jojo after you for realsies. The phantom scoots are supposedly gone this game but I'll believe it when I see it.

DeathSandwich
Apr 24, 2008

I fucking hate puzzles.

Siivola posted:

I've been really enjoying shooting rats in VT2, so I think I'm going to be a huge square and roll a Veteran. I played a Zealot in the beta but honestly by the end I was feeling I was really crutching on her health buffs and learning some awful habits. I was just mashing M1 and completely neglecting the gun, which as we all know is good.

Or Psyker I guess, Sienna's also been fun. Headshotting things with the dinky little conflagration staff fireball never gets old.

Counterpoint, what if you play as a large lad that loves the Emp-rah and field rations and literally giggles when he gets to five finger slap heretics over and over. What if he also got a grenade launcher or a burst fire shotgun that is affixed with a bayonet the size of your torso?

There is only one correct answer, and that correct answer can't read.

Cowcaster posted:

i was kind of impressed at the apparent class population proportions in the closed beta weekend, i would've thunk everyone and their grandma would want to be head exploding space wizards but seemed to be the least picked class, if it wasn't the zealot, a screaming angry berserker with a big axe. everyone just wanted to be shootgun soldierguy


In Vermintide, Sienna was the least played character by a pretty significant degree. She was the weirdest mechanically and her weapons take a while to get use to because of the generally slow projectile speed and odd secondaries. It doesn't surprise me that the psyker has probably the least representation, especially when the beta only has one force staff available.

DeathSandwich fucked around with this message at 17:18 on Nov 15, 2022

DeathSandwich
Apr 24, 2008

I fucking hate puzzles.

Mordja posted:

Speaking of Ogryn, are there enough weapon options for that class to be added as future content? Well, I guess you could just give him heavy versions of a bunch of other guns, eg bolters and plasma cannons

As mentioned, gun luggers are going to have the sorts of weapons that normally require a team of regular troops to man (so like lascannons, heavy bolters, multi-meltas, the sort of stuff that will demolish tanks).

Table top have ogryn troops that use dual power claws like they are a janky dumb terminator. We might get more weapon variants including like a regular Warhammer. Probably more scavenged weapons like the crusher that has the concrete block on the end of a rebar stick.

Internet Explorer posted:

Give me a tank gun that I can swing around. Finding out more about the feel of Ogryn weapons is one of the things I'm most excited about. Really looking forward to some sort of two-handed blunt weapon. The shield seems like it blocks such a huge portion of your view. Can't see how it's going to be enjoyable to use, but blocking all that ranged fire is certainly going to be significant.

The way the gunplay plays a more prominent role in this compared to Vermintide makes me think the shield will be hugely important on higher difficulties, both in the protecting yourself aspect, but also in the "mobile cover for your allies" aspect. I'm with you insofar as I'm not sure I like how much space on the screen it takes up compared to the Vermintide shields though.

DeathSandwich fucked around with this message at 18:03 on Nov 15, 2022

DeathSandwich
Apr 24, 2008

I fucking hate puzzles.

Mothmansplainer posted:

Is the pre-release beta going to have a character wipe at launch? Or will we keep our progress?

*Probably* no wipe, though I might expect at least one character rollback during the beta if they find a showstopping glitch like an item dupe. Or level / geometry exploits to zip through money/exp.

Edit ^^^ Peek-a-boom with a grenade fist.

DeathSandwich
Apr 24, 2008

I fucking hate puzzles.
Have they announced what time early access goes live Thursday? I want to see how much time I have for errands before the rest of my free time vanishes for the week.

DeathSandwich
Apr 24, 2008

I fucking hate puzzles.

S.J. posted:

If you're planning on rolling with pubbies, please consider not rolling vet first. 90 percent of people who I matched with were playing vet last beta and almost every run where it was me plus 3 vets went poorly, even if we finished.

That being said play what you enjoy

Vet has Big Elf Energy. Imagine playing with 3 elves.

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DeathSandwich
Apr 24, 2008

I fucking hate puzzles.

Pennsylvanian posted:

The deal with Elf was that people thought they could just be ranged only. So Elf players would pull out the bow, get their asses chewed off by Skavenslaves, then rage quit.

In that regard, I can see the Veteran being the new Elf.

That, or they were super try-hards on a quest to collect green circles, typically to the detriment of the people they left in the dust.

They have a really good kit, but they attracted assholes.

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