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theenglishman
Jun 24, 2009



Content Warning: :siren: MAJOR SPOILERS! READ AT YOUR OWN RISK :siren: animal abuse, blood and other disturbing imagery, child abuse, death of a child, drowning/aquaphobia, spider imagery, suicide.

This is one of the best games of all time. I do not say that lightly.

Brothers: A Tale of Two Sons is a minimalist action/adventure game originally released for Xbox 360 in 2013, and has since been ported to all major platforms. It was developed by Starbreeze Studios and directed by Lebanese-Swedish independent filmmaker (and vocal critic of the Academy of Motion Picture Arts and Sciences) Josef Fares.

In some ways, Brothers is a spiritual predecessor to Josef Fares' later co-op games, A Way Out and It Takes Two, developed by Hazelight Studios with much of the same creative talent as Brothers. One player controls both brothers at the same time: the elder brother with the left stick and LT, the younger with the right stick and RT. Things get complicated when you have to navigate both brothers at the same time through different areas, but it's surprisingly natural once you get the hang of it. This game is also quite short, ending where it needs to and never overstaying its welcome.

The story is simple and deliberately vague. After their father falls ill, the titular brothers set out to retrieve the Water of Life, which will heal their father's wounds. Where are they? What year is it? What is the name of their village? It doesn't matter; the game's story carries itself through pantomime and vocal grunts, doing so brilliantly.

Joining me as always is pdPreciousRoy, who of course is going in blind. This will be a 100% LP (there's no collectibles, but you can get every achievement in one playthrough) and I will do my best to show off as much of it as I can. I will try to have updates every Saturday going forward. As usual, please use spoiler tags if you absolutely have to talk about something from later in the game.

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theenglishman
Jun 24, 2009

VIDEOS

Full Playlist















theenglishman fucked around with this message at 15:15 on Dec 30, 2022

Samovar
Jun 4, 2011

I'm 😤 not a 🦸🏻‍♂️hero...🧜🏻



I see someone is a fan of the Smothers Brothers

anilEhilated
Feb 17, 2014

But I say fuck the rain.

Grimey Drawer
Imagine going from making this to making YIIK.

theenglishman
Jun 24, 2009

anilEhilated posted:

Imagine going from making this to making YIIK.

It begins :smith:

azren
Feb 14, 2011


Holy crap, this game! I remember watching Skippy's lp of it, and... I'll just say I was impressed.

Samovar
Jun 4, 2011

I'm 😤 not a 🦸🏻‍♂️hero...🧜🏻



anilEhilated posted:

Imagine going from making this to making YIIK.

WHAT

Sum Gai
Mar 23, 2013

The maker of YIIK made a previous game, Two Brothers, that also came out in 2013. Other than the similar name it has no connection to this one I'm aware of.

theenglishman
Jun 24, 2009

Sum Gai posted:

The maker of YIIK made a previous game, Two Brothers, that also came out in 2013. Other than the similar name it has no connection to this one I'm aware of.

There are some unintended thematic connections between the games, but that’s getting into spoiler territory.

Flair
Apr 5, 2016

theenglishman posted:

There are some unintended thematic connections between the games, but that’s getting into spoiler territory.

I feel like the connections would be exist nonetheless because of the similar titles, but I am in the dark here.

theenglishman
Jun 24, 2009

Flair posted:

I feel like the connections would be exist nonetheless because of the similar titles, but I am in the dark here.

At some point the Allanson siblings, cofounders of Ackk Studios, were planning to remake Two Brothers in Unity, retitled Chromophore: The Two Brothers, specifically to avoid confusion with this very game.

That remake was announced in 2013 (some sources say 2012, a year before the original came out?! Not entirely sure what's going on there) but has yet to materialize as of this writing.

For those who are curious, timrod did a screenshot LP of Two Brothers on LPBeach.

theenglishman fucked around with this message at 22:23 on Nov 13, 2022

Kibayasu
Mar 28, 2010

I do wish more games took the "single player co-op" concept and ran further with it. A Way Out and It Takes Two are fine, good, great (and I do specifically enjoy the twist at the end of A Way Out a great deal) but nothing as wholly unique as Two Brothers was.

I've wondered occasionally if during development they experimented with having which control stick controls which brothers switch depending on which half of the screen they're on. There was more than a few occasions where Little Brother was on the left side of the screen or Big Brother was on the right and I kept trying to use the opposite stick to control them.

theenglishman
Jun 24, 2009

Don't worry, everyone. The little girl is okay.

Kibayasu
Mar 28, 2010

I'm not afraid of water but I feel like I'd have something to say about a troll carrying me down into that pit.

theenglishman
Jun 24, 2009

Kibayasu
Mar 28, 2010

I swear you could catch a fish in that pond. Or maybe I just tried for way too long.

theenglishman
Jun 24, 2009

Kibayasu
Mar 28, 2010

It's a neat trick of aesthetics generally meant for children's stories that with just a few careful lighting changes they can be transformed into something as scary as anything could be. That said I think today you could rightfully call that scene at the end far too openly manipulative. The symbolism is hardly lost on me and the use of the simple gameplay remains terrific but even in a genre built on coincidence stumbling into that is a heck of a thing.

theenglishman
Jun 24, 2009

Kibayasu posted:

It's a neat trick of aesthetics generally meant for children's stories that with just a few careful lighting changes they can be transformed into something as scary as anything could be. That said I think today you could rightfully call that scene at the end far too openly manipulative. The symbolism is hardly lost on me and the use of the simple gameplay remains terrific but even in a genre built on coincidence stumbling into that is a heck of a thing.

In hindsight, the thing that really frustrates me about that setpiece is that it’s completely optional! Not only can you ignore him, it’s possible to miss the camera cue entirely.

theenglishman
Jun 24, 2009

Kibayasu
Mar 28, 2010

Hey kids, wanna see a dead body?

Yapping Eevee
Nov 12, 2011

STAND TOGETHER.
FIGHT WITH HONOR.
RESTORE BALANCE.

Eevees play for free.
That entire rope section was horrifying. Fear of heights/falling kicking in hard.

theenglishman
Jun 24, 2009

Yapping Eevee
Nov 12, 2011

STAND TOGETHER.
FIGHT WITH HONOR.
RESTORE BALANCE.

Eevees play for free.
I like that at 5:25, you can see one of the giants tied an entire bear to their shoulder as a pauldron.

Kibayasu
Mar 28, 2010

I'm definitely reminded of A Plague Tale as I see this part of the game again, though obviously Brothers came way before. You've got an older sibling with their younger sibling in a medieval time period on a world spanning journey to cure a deadly disease and along the way there are many obstacles and puzzles and a whole lot of gore for something involving children. Not quite as many rats in Brothers though. I posted earlier that I was surprised that others didn't take up the "single player co-op" genre but now that I think about it A Plague Tale certainly took up the themes and aesthetics.

theenglishman
Jun 24, 2009

Kibayasu
Mar 28, 2010

What a stroke of luck the probably-yeti is invisible, makes things so much easier on the developer.

theenglishman
Jun 24, 2009

The final update is dropping tomorrow instead of Saturday, as I have New Year's plans.

theenglishman
Jun 24, 2009

It's the final update, the emotional payoff to our story.

A reminder that there are content warnings in the description if you feel you need them.



My next LP will be of Disney Epic Mickey for the Nintendo Wii. Not sure when that thread will drop, but I'm super excited to get started on that one.

DTurtle
Apr 10, 2011


So the cultists were right all along!

What an interesting nice little game; thanks for showcasing it!

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Kibayasu
Mar 28, 2010

Dang kid, you dug a 3 foot grave in solid rock with your bare hands. Next time just punch your problems away, you're dark ages Luke Cage.

So I think its a rare thing that video games do tragedy well because it almost always come on the heel on some fairly typical video game things - such as fighting a giant spider - or immediately goes into some video game things - the beginning of Mass Effect 3 comes to mind. And forcing the younger brother to bury the older brother honestly almost comes off as absurd in a "Oh my god you're making me do this [small chuckle]" kind of way, its a bit too much. But as mentioned before engaging with mechanics is something games can do uniquely and simply pressing a button attached to a character no longer there came across far more meaningfully than any number of bodies needing to be dragged.

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