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Best Straw Hat?
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Level Seven
Feb 14, 2013

Wubba dubba dubba
that blew.



Megamarm


One Piece Card Game Not to be confused with 2005's One Piece Collectable Card Game is a collectable card game released in 2022 (July in Japan, December worldwide) based on Eiichiro Oda's worldwide smash hit manga One Piece. Run your ship with your leader, direct your crew to defeat your enemies and strike the final blow when all their defenses are down. Take a mix of the Pokémon TCG's prize cards, Hearthstone's mana generation, Digimon's security checks, Cardfight Vanguard's shield values, the One Piece CG borrows a bit from many games and makes its own unique play experience out of it all.

A normal deck contains
  • One Leader card
  • A 50 card main deck consisting of
    • Character Cards
    • Event Cards
    • Stage Cards
  • A 10 card DON!! deck

Leader Cards

O captain! My captain!

All decks have a single leader card and they define what kind of deck you'll be building.
  • Top Right: Power and Attribute, your key for battles. Power determines who wins a battle. Attribute is mostly flavor, it describes what style of attack they'd normally make in the series.
  • Center: Your leader's unique effect, some may be passive and some more bombastic, plan some plays around them.
  • Bottom Left: That hexagon tells you what color cards you can use. IE, Luffy #1 only has a red wedge so his deck can only contain red cards. Luffy #2 has red and green so his deck can go multicolor. Think MtG's Commander color identity.
  • Bottom Center: Name and Type. Name should be self-explanatory. Type is what faction(s) that leader represents, think Yu-Gi-Oh! archetypes.
  • Bottom Right: Starting Life total, has varied from 4 to 6 so far.

Character Cards

We've got manga art, anime art, original art and of course chase cards.

Monsters, Creatures, Rear-guards, call them whatever you want. The majority of the cards you'll be using in your decks. There's a bunch to break down here.
  • Top left: Cost. You need to tap rest this much DON!! to play this card, more on that later.
  • Top right: Power and Attribute. The number is that character's power, same as the leader. Attribute is mostly flavor but some cards have effects about types (ie a certain Luffy doesn't get KOed by Strikes while a certain Buggy won't get KOed by Slashes).
  • Center left: Counter. When your opponent declares a battle, you can discard characters in your hand to add their Counter value to the defending card's Power. Cards so far had have
    • No counter
    • +1000
    • +2000
  • Center: Effects, if any. There are cards that cater to vanilla cards so being effectless isn't always a bad thing.
  • Below Center: Triggers. When your leader takes damage, you draw a card from your Life Cards. If the drawn card has a trigger, you can activate the trigger effect instead of adding it to your hand. Not every character has a trigger effect.
  • Bottom Left: Color. It has to match a color on your leader to be usable in your deck.
  • Bottom Center: Name and Type. Cards with search effects typically look for certain card types so check here for valid targets.
  • Bottom Right: Set/Card Number. You can only have four copies of a card with the same set/card number per deck.

Stage Cards

The first booster set doesn't have any, just two of the four starters did. What were they thinking?

You know about Pokémon's Stadium cards or Yu-Gi-Oh!'s Field cards? It's One Piece's version of them.
  • Top Left: Cost. Same as before.
  • Center: Effect. Each stage has one.
  • Below Center: Triggers. Wait until set two for a stage with a trigger.
  • Bottom Left: Color. Still has to match the leader.
  • Bottom Center: Name and Type. Same details as characters have.
  • Bottom Right: Set/Card Number. Still like characters.

Event Cards

A straight to the chest or cross counter in the face?

Yu-Gi-Oh! calls them spells or traps. One Piece combines them together.
  • Top Left: Cost. Still a cost.
  • Center: Effect. Just like everything else. Some are for your main phase, some are counter events.
  • Below Center: Triggers. Many events have a trigger that can/will screw your opponent's plans.
  • Bottom Left: Color. Still should match.
  • Bottom Center: Name and Type. The usual.
  • Bottom Right: Set/Card Number. Still can only have four copies.

DON!! Cards

Not DOOM!!

Like a mix between Energy Cards and Mana, Oda's favorite sound effect plays an important role as your key resource. Each turn, that player places two cards from the DON!! deck to the cost area active (the starting player places only one on their first turn) with a max of ten available. DON!! have a variety of uses:
  • Tap Rest them to play cards/activate effects.
  • Attach unrested DON!! to your leader/characters to give them +1000 power per DON!! during your turn.
  • Certain cards return DON!! to the DON!! deck to activate their effects.

The Play Field

  1. Character Area. You can have a maximum of five out at a time.
  2. Leader Card: You only have one and it goes here.
  3. Stage Card: If you play one, it goes here.
  4. Deck: Self explanatory.
  5. Trash: Discard Pile, Graveyard, Drop Zone, pick your synonym.
  6. Cost Area: Active DON!! cards you can use go here.
  7. DON!! Deck: You'll be placing two DON!! per turn so this will eventually empty out.
  8. Life: Fail to defend your Leader and you'll be drawing the cards from here.

Rules/Gameplay
The basic flow of a game goes like this.
  • Game Setup
    • Draw your opening hand of five cards. You have the choice to mulligan your whole hand once.
    • Place cards from your deck face down in your Life area equal to your leader’s life.

  • Start of Turn
    • Return attached DON!! cards to the Cost Area.
    • Untap Set all your rested cards as active.
    • Draw one card, except on the first player’s first turn.
    • Place two DON!! cards from the DON!! deck to your cost area, one on the first player's first turn.

  • Main Phase
      You can do these actions in any order as many times as you like/can afford to do.

    • Play cards from your hand.
    • Attach unrested DON!! to your characters or leader.
    • Use a card’s effect on the field.
    • Attack with a leader or character. Both players can’t attack on their first turn. Characters can’t attack they turn they enter the field, think MtG Summoning Sickness.

  • End Phase
    • Activate any effects that occur in this phase.
    • Your opponent starts their turn.

Battles
  1. Tap Rest your attacking character/leader and choose either your opponent’s leader or one of their rested characters as a target.
  2. The defender may activate a blocker effect to redirect the attack.
  3. The defender can then play characters or events with Counters to increase the defending character’s power
  4. Compare the power of each card. The attacker wins if they overpower or tie the defender.
    • A defeated character goes to the trash/discard pile.
    • A defeated leader takes one damage; add one card from your life zone to your hand. If you want to activate a drawn Trigger effect, reveal it BEFORE you place it to your hand to avoid disputes!
    • If the defender wins, the attacker doesn't take any penalties. Leaders don't take damage and characters just continue to exist.

Victory Conditions
Victory is yours when you pull one of these off.
  • Successfully attack the opponent's leader when they have no more cards in their Life Zone.
  • Deck them out.
  • Future cards will create new ways to win, stay tuned!

Color Playstyles
These are just general descriptions, who knows what future sets will do to them!
  • Red: Aggro/Beatdown. Of course red has effects focused on attacking sooner and pumping power.
  • Green: Defensive. There are many cards to tap rest your opponent's characters and unrest yours for offensive and defensive plays.
  • Blue: Control. Bouncing characters to hand for fun and profit along with deck manipulation and draw power.
  • Purple: Resource Manipulation. Accelerating and bouncing DON!! to mess the opponent up, also some hand milling.
  • Black: Cost Manipulation. Lowering the cost of cards on the field to wreak havoc. Debuting in set two.
  • Yellow: Life Manipulation. Interacting and rearranging the cards in the Life Zone. Debuts in set three.

Sets and Themes
Each set has cards representing various arcs from the series. Of the ones known so far,
  • Set 1 (Out now!), Romance Dawn. Dressrosa, Wano and Onigashima
  • Set 2 (Q1 2023), Paramount War. The Paramount War, Impel Down, more Wano and some of the movies
  • Set 3 (Q2 2023), Pillars of Strength. Whole Cake Island, Water 7/Enies Lobby and East Blue

Where to Play
Check your local game store and ask if they stock the game or plan to run events. Or check the official website and search your area.

I've heard of an unofficial online simulator but haven't done enough looking into it to talk about it, sorry. Maybe Bandai will make an official app like Digimon has in the future.

Useful Links
The official english website: Keep up with errata'd cards, find the official rulebook, locate tournaments to play in and other news/articles/advertisements.

Official Tutorial Video: For those who like to learn rules by seeing the game in action.

Apple and Android Tutorial Apps: For those who like to learn by playing.

One Piece Top Decks: It's got card leaks from Japanese sets, articles/deck reviews, tournament winning deck lists, there's a bunch of info to be found here.

Nakama Decks: Another site with card lists, translations from future sets and user submitted deck lists.

Discord Server: If someone sets one up, it'll go here.

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Level Seven
Feb 14, 2013

Wubba dubba dubba
that blew.



Megamarm
https://twitter.com/ONEPIECE_tcg_EN/status/1639267795492896771

Following Japan's lead they're preemptively banning Moby Dick and Cabaji when set three's prereleases happen globally.

Moby Dick because the Whitebeard Pirates gain a searcher card in set three making it a bit too consistently found for Whitebeard's endgame.

Cabaji because he promoted a bit too much solitaire style play for the upcoming Nami leader.

Level Seven
Feb 14, 2013

Wubba dubba dubba
that blew.



Megamarm

Upsidads posted:

Can someone explain to me Inuarashi?
When attacking pay two don set one don as active
What am I missing?

You aren't paying two don from the cost area, his effect activates if he has two don attached when he attacks.

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