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Raenir Salazar
Nov 5, 2010

College Slice

Humbug Scoolbus posted:

For the maps, midjourney kicks out really good battlemaps actually since v4.

Viking village, top down battlemap, detailed, intricate



For teaching, giving the students samples of AI written text, some uncut and then other samples edited by me, and seeing if they can pick apart the reasons one or the other worked better. Stuff like that. I have also written pieces to mimic ML text and slipped them in to set up a class vs.teacher on whether I'm sneakier or they're more perceptive. That really helped the group dynamic on working together against me and was also really fun for all of us.

Yessssss......

Humbug Scoolbus posted:

I listed the prompt I used for that village

Here's your prompt (plus top down, intricate, detailed)


And here's an outpainted (zoomed out 2x) of one of those maps...


YEEEEEEEEEEEEEEEEEEEEEEEEEEEES!!!!!!!!


Leperflesh posted:

Hey guys, I've been sick and basically checked out for a week, but I'm poking around now. How's a new OP going? I'd really love to get the stink of Rutibex off of this thread.

I was hoping to get some more feedback and make one more pass at the OP. If anyone can post the thread maybe I will? Anyone strongly want to be the one who posts it?

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Doctor Zero
Sep 21, 2002

Would you like a jelly baby?
It's been in my pocket through 4 regenerations,
but it's still good.

Humbug Scoolbus posted:

'How to do AI assisted writing' is what the high school creative writing course I teach morphed into. We're still just making it up, but so far, it's improved my students' critical analysis of writing more than I could have imagined

This is absolutely brilliant.

Humbug Scoolbus
Apr 25, 2008

The scarlet letter was her passport into regions where other women dared not tread. Shame, Despair, Solitude! These had been her teachers, stern and wild ones, and they had made her strong, but taught her much amiss.
Clapping Larry
Ai or ML is here, and it is not going away. Learning how to work with it is a lot more useful than screaming in rage.

Megaman's Jockstrap
Jul 16, 2000

What a horrible thread to have a post.
The next version of Stable Diffusion's model, SDXL, has leaked. It's the .9 model so it's not quite there yet but it does have much more "midjourney" like coherence and framing.

The exciting thing will be the fine tuning and Control net stuff. In 6 months I expect things to be very good for the casual user.

Fuzz
Jun 2, 2003

Avatar brought to you by the TG Sanity fund
Just posting here so I can link said post in another thread and not get probated yet again:


Playing around with Foundry as a VN style for narrative games:

Elysium in Chicago, 1862:


Price Maxwell has entered to address the coterie!

The Eyes Have It
Feb 10, 2008

Third Eye Sees All
...snookums
Dang, those look super cool. Not just in a "great detail and lighting" sort of way but nice and consistent composition.

Fuzz
Jun 2, 2003

Avatar brought to you by the TG Sanity fund

The Eyes Have It posted:

Dang, those look super cool. Not just in a "great detail and lighting" sort of way but nice and consistent composition.

Well it's a cutout of the NPC. I'm using the backdrops as backgrounds and then generating portraits to be used as NPC sprites and present the game in a visual novel style.

The Eyes Have It
Feb 10, 2008

Third Eye Sees All
...snookums
That's cool, and I really mean those look good :buddy: There's no little off elements or anything that I can tell, either. Nice job!

Humbug Scoolbus
Apr 25, 2008

The scarlet letter was her passport into regions where other women dared not tread. Shame, Despair, Solitude! These had been her teachers, stern and wild ones, and they had made her strong, but taught her much amiss.
Clapping Larry
Trying out the Claude chatbot. works pretty well...

quote:

I would like a a world for an RPG. The world is named Hive and it has a technological level of Earth in the 1930s. Here are ten countries and their types of government that on Hive, with a technological level equivalent to Earth in the 1930s:

Vesperia - Monarchy

Equilis - Democracy

Sarnia - Fascist

Norgard - Totalitarian

Altland - Constitutional Monarchy

Rivenna - Republic

Calendria - Absolute Monarchy

Auriga - Democratic Republic

Valtara - Constitutional Republic

Helios - Authoritarian
Here are some details about the country of Sarnia on the fictional world of Hive:

Sarnia is a fascist nation ruled by a dictator named General Issk. The General rose to power in the 1920s after a prolonged economic depression led to widespread civil unrest. He presented himself as a strong leader who could restore Sarnia to its former glory.

The government of Sarnia is highly militaristic and nationalistic. Propaganda posters and radio broadcasts constantly extoll the virtues of the Sarnian people, painting foreigners and minorities as enemies of the state. Secret police monitor citizens for any signs of dissent.

The economy of Sarnia is largely controlled by the state. Major industries like manufacturing, mining and agriculture are all nationalized. The military also plays a major role in the economy, both for defense purposes and through state-run arms production.

Sarnian society is highly regimented. Citizens are expected to serve the state loyally. The school curriculum focuses heavily on physical fitness and military training. All media and culture serves to reinforce nationalist ideals.

The capital city of Sarnia is Ankaport, an industrial hub filled with factories and military bases. The city has little architectural beauty, prioritizing functionality over aesthetics. Huge portraits and statues of General Issk are found throughout Ankaport.

Beyond the repressive political system, Sarnia struggles with poverty and limited economic development. The fascist system favors the military and a few loyal industrialists, while the broader population faces shortages of consumer goods and civil liberties.

So far it's working pretty good.

https://claude.ai/

Kestral
Nov 24, 2000

Forum Veteran

Humbug Scoolbus posted:

Trying out the Claude chatbot. works pretty well...

So far it's working pretty good.

https://claude.ai/

Iiiinteresting - I wonder what the differences are on the backend between this and vanilla ChatGPT. I'm seeing commentary that Claude's real advantage over ChatGPT 4 is in maintaining lengthy context, like reading entire PDFs and answering questions about them. That's the sort of AI assistant I'd find useful for RPGs: "chatbot, please display every creature that can be conjured with Summon Nature's Ally which has a flying speed of at least 80."

*****

Been sitting on some thoughts about AI art in the RPG space for a while now. I finally took the sage advice of KwegiboHB and Megaman's Jockstrap and got Automatic1111 running locally. After getting my bearings, I added ControlNet and some must-have extensions (After Detailer and Inpaint Anything are unbelievably good, jesus), grabbed some checkpoints - and even made my own with checkpoint merge, which was shockingly easy! - and after a couple nights of playing around with it and doing some very basic studying, I'm getting results that are just... Astonishing. The specificity that ControlNet and Inpaint Anything give you is remarkable, and solves my biggest problem with the output I was getting from Midjourney. Human artists can obviously outperform what I'm getting, but - well, storytime.

One of the players in my long-running D&D 5e game loves the big bad, the corrupted nature-lich Harrower: conceptually, aesthetically, my portrayal of him, he just digs this weird lich A Lot. It's very flattering! Over the years he's done four or five HeroForge versions of Harrower, and cited this as part of his drive to continually up his game with HeroForge, to the point where he's now showing up on the weekly best-of model list for that site whenever he feels sufficiently inspired. None of them have been quite right though, because HeroForge's toolset is limited, and Harrower looks bizarre. Recently, this player got his first job and decided to celebrate by commissioning some art of Harrower, and asked me for as complete a description as I could provide. I said sure, since it was an interesting exercise, and generated a Google doc as if I was commissioning the art myself, complete with visual references, color palettes, clarifying commentary, etc.

Weeks go by, there's back-and-forth with the artist, and finally we get the finished product. And it's just... Wrong. Wrong in basic ways that defy the very clear, several-times repeated and clarified and agreed-upon descriptions of the commission. And it's frustrating, because no matter how many times we try to get the artist to understand what we mean, they either can't comprehend it, or they just refuse to do it that way for reasons of their own. Anyone remember that article or tumblr post or something from years back, where it described someone's trouble getting a piece of art for either MtG or an RPG book? The one where the artist was supposed to make a druid in practical forest garb, and got Big Tiddy Elf GF over and over, no matter how many conversations they had with the artist? Same vibe, but less porny. At some point we both just gave up on getting it right and accepted a subpar result that didn't live up to expectations or, IMO, earn the commission, because my player didn't want to fight with this person and I didn't feel it was my place to do so. After it was over, I remember thinking, "Midjourney can't do Harrower justice either, the visual is too complex - but it would have gotten this result in much less than a month, and for free."

Years ago, I backed an RPG at a level high enough to have a piece of character art included in the book, with a brief of: "Make a character who fits in this setting, here's some guidelines, follow those and we'll commission it." The process was almost identical, excepting only that I was less specific in my commission because I wanted to make sure the game's author got a book that looked the way they wanted it. I ended up communicating primarily with the artist, and there was no getting through to them. The piece that ended up in the book is nice, but I can't help feeling frustated by it whenever I come across it.

Over the years, I've seen other friends commission art of their characters maybe nine or ten times. It's come out correctly perhaps three times. Every other result has been an expensive, time-consuming compromise that left them only vaguely satisfied. One of my other D&D players has had three separate pieces done of her long-running PC, and only one of them came out right, and it cost her something like $300 for that one piece. My sample size is small, but one in three is what we've got, and that's just not good enough.

And that's where I'm at with AI art at this point. Human artists can outperform what my customized install of Stable Diffusion can do, no question. But if I'm going to get a result that is "good enough," I would rather get that "good enough" for free, in under an hour, and possibly in under 5 minutes. It's an unbeatable value proposition, and it's only going to get better. I'm very, very glad I'm getting familiar with this technology now, because it's going to be absolutely everywhere in five years, max.

Megazver
Jan 13, 2006

Megazver posted:

Okay, I guess I am the only one posting stuff here for now.

I've just started running Abomination Vaults for PF2e. Generated some options for the PC portraits and the players have mostly picked the ones I don't consider very interesting but it's their portraits, so I'm trying not to be too obnoxious about it.



Ratfolk Wizard

Poor Poppy got her head chomped clean off right on the cusp of leveling to 2. RIP Poppy. I decided to bend what the local druid can do a little and have her Reincarnate Poppy (she's level 4, druids get Reincarnate at level 5) so now Poppy Prim is, uh, Gobby Grim? (We'll see if there's an actual name change.)



Also, I am finally actually playing Vampire for the first time after reading all the books years and years ago. Here's my hot Ventrue American Psycho GF:




Kestral posted:

Over the years, I've seen other friends commission art of their characters maybe nine or ten times. It's come out correctly perhaps three times. Every other result has been an expensive, time-consuming compromise that left them only vaguely satisfied. One of my other D&D players has had three separate pieces done of her long-running PC, and only one of them came out right, and it cost her something like $300 for that one piece. My sample size is small, but one in three is what we've got, and that's just not good enough.

And that's where I'm at with AI art at this point. Human artists can outperform what my customized install of Stable Diffusion can do, no question. But if I'm going to get a result that is "good enough," I would rather get that "good enough" for free, in under an hour, and possibly in under 5 minutes. It's an unbeatable value proposition, and it's only going to get better. I'm very, very glad I'm getting familiar with this technology now, because it's going to be absolutely everywhere in five years, max.

Hard same.

Megazver fucked around with this message at 10:52 on Jul 14, 2023

Raenir Salazar
Nov 5, 2010

College Slice
I've mentioned it before but I commission a lot of art, and I've probably spent thousands of dollars on concept art. And a fairly large chunk of that money spent ultimately didn't result in a design I was wholly satisfied with. Usually while the result was probably quite good in a vacuum didn't fit the idea I had in mind. Something usually the characters proportion and thus their age would feel off, proportions are my bug bear where it is the most request thing artists I've commissioned give me wildly inconsistent results with.

Now, some caveats, sometimes this was to be expected, I often stumble across a amateur artist account on reddit or Twitter and they aren't actively doing communications but I wanna see what they do, so I contact them and ask if they wanna do a commission and sometimes they agree and then sometimes I get something pretty good and sometimes I don't. I expect the fact that this is a slot machine as I'm trying to see if I can find an uncut diamond in the rough.

The other thing I think drives most of the problems with clients and why so many of them especially in the lower budget range to try ai is because the act of commissioning is also an art. It takes experience to know what sort of references, what sort of description, and how to layout them in such a way to get what you want. It takes a huge time investment of finding and downloading loads of references to figure out how to convey the kind of composite you want the artist to interpret. This whole process to do correctly and reliably sounds a lot like using the ai doesn't it? Finding thousands of references and then compositing them with someone else's spin and skill.

It took me like three years and 50,000$ to learn how to best create reference sheets that are reliable, and even then I still have problems, one of my regular artists has literally forgotten how to draw their older style! All the references in the world can't help me there if their hands don't work the same way as it did a year ago!

And this of course doesn't cover the usual pitfalls, of commissioning an artist and them disappearing (happened to me for both small and large 250$+ commissions), and artists who sometimes just refuse to do draw what you want despite clear references and refuse to revise it or give wips.

And then there's the accessibility issues if your neuro divergent, some of us are shy and really hate having to ask an artist who while clearly is advertising commissions, aren't displaying their prices. Because if it's wildly out of my range, I will feel bad having to say, "ah sorry, my budget isn't sufficient at this time." I'm definitely not going to try to bargain with them either, that feels very rude. Then sometimes there's artists who have a whole Google form you need to fill out first before they give you an estimate which if its not in your range we'll that's a lot of time spent for nothing when they could've just had a clear price sheet with examples to act as a filter.

Basically it's a communication and convenience issue where both clients/commissioners and artists have a lot in general they could do to improve the overall experience so more people are satisfied in order to reduce the appeal of AI.

Anyways, I had a busy couple of days, today after work ill do one last pass at the op and then pm leper.

Fuzz
Jun 2, 2003

Avatar brought to you by the TG Sanity fund

Megazver posted:


Also, I am finally actually playing Vampire for the first time after reading all the books years and years ago. Here's my hot Ventrue American Psycho GF:



Hard same.

Looks rad, how did you make this?

Also, how you're playing V5!

Megazver
Jan 13, 2006

Fuzz posted:

Looks rad, how did you make this?

Also, how you're playing V5!

It's gonna be V20, not V5. Hopefully I've play some of that one as well, eventually.

Initial prompt was "smiling punk latina vampire, clipart, pop art, flat shaded, clean and sharp inking, high contrast chiaroscuro portraits, black palette"



After a couple of Zooms, I photoshopped out the weird necklace and pencilled-in the fangs.

A couple more attempts where I tried to get it to draw some fangs:



And a bonus Evil Vampire Toddler that I trolled my GM with:

Objective Action
Jun 10, 2007



So the AI voice stuff has gotten really good over the last two years or so but its finally started to leak out from commercial companies like elevenlabs into the open source world.

99% of it is all horny porn stuff, as is par for the course, but some real good shitposts are making their way through the cracks.

Please enjoy these two weirdly high effort Neco Arc covers.

"Without Me" by Eminem, with a boatload of fun art.
https://www.youtube.com/watch?v=3ZaWUzrqg8M

And "Snake Eater" from MGS3. No art here but, well, just listen all the way through.
https://www.youtube.com/watch?v=HamZ8rSsyhI

Edit: posted this in the wrong AI thread but eh, will leave my shame intact.

Objective Action fucked around with this message at 17:53 on Jul 14, 2023

Doctor Zero
Sep 21, 2002

Would you like a jelly baby?
It's been in my pocket through 4 regenerations,
but it's still good.

Megazver posted:

It's gonna be V20, not V5. Hopefully I've play some of that one as well, eventually.

Initial prompt was "smiling punk latina vampire, clipart, pop art, flat shaded, clean and sharp inking, high contrast chiaroscuro portraits, black palette"



After a couple of Zooms, I photoshopped out the weird necklace and pencilled-in the fangs.

A couple more attempts where I tried to get it to draw some fangs:



And a bonus Evil Vampire Toddler that I trolled my GM with:



These are loving amazing. I'mma have to steal that style.

And I've seen fellow players commission RPG character illustrations a grand total of ZERO times in 35 years of gaming, although that doesn't discount that some people do.

E: Ugh, sorry for low content post. Here are some D&D character portraits I did with MJ for players who wanted them.


My new Bard


A friend's Inca Style Dark Elf Cleric


Another friend's BadAss barbarian.

Doctor Zero fucked around with this message at 18:08 on Jul 14, 2023

gurragadon
Jul 28, 2006

Objective Action posted:

So the AI voice stuff has gotten really good over the last two years or so but its finally started to leak out from commercial companies like elevenlabs into the open source world.

99% of it is all horny porn stuff, as is par for the course, but some real good shitposts are making their way through the cracks.

Please enjoy these two weirdly high effort Neco Arc covers.

"Without Me" by Eminem, with a boatload of fun art.
https://www.youtube.com/watch?v=3ZaWUzrqg8M

And "Snake Eater" from MGS3. No art here but, well, just listen all the way through.
https://www.youtube.com/watch?v=HamZ8rSsyhI

Edit: posted this in the wrong AI thread but eh, will leave my shame intact.

All the AI threads kind of run together so that's understandable. The AI voice stuff is getting really good right now. The first one I heard that really impressed me was this video of Dagoth Ur from Morrowind saying a Charles Manson courtroom speech. It follows the inflections in Mansons voice but changes all the references to Morrowind stuff. The main difference I hear is just in the overall audio quality of the two voices, with Manson being recorded on older analog equipment. I wonder how good AI is at generating the effect of old recordings yet.

https://www.youtube.com/watch?v=vIlXkNswM1Y

This is the Death Grips song, it gets loud right after the quote of Manson at the beginning so don't listen to loud.

https://www.youtube.com/watch?v=-qxa91EwFco

AI voice could be really benificial to DM's though. Most people are bad at accents or only have a couple in their pocket. Being able to give NPC's unique voices that you could tag and return to would go a long way to make NPC's feel more real.

Humbug Scoolbus
Apr 25, 2008

The scarlet letter was her passport into regions where other women dared not tread. Shame, Despair, Solitude! These had been her teachers, stern and wild ones, and they had made her strong, but taught her much amiss.
Clapping Larry
From a Legend of the Five Rings game I'm in...







The Eyes Have It
Feb 10, 2008

Third Eye Sees All
...snookums

Megazver posted:

It's gonna be V20, not V5. Hopefully I've play some of that one as well, eventually.

Initial prompt was "smiling punk latina vampire, clipart, pop art, flat shaded, clean and sharp inking, high contrast chiaroscuro portraits, black palette"



Hot dang, thanks so much for sharing the prompt details. Some of those terms (especially "flat shaded, clean and sharp inking, high contrast chiaroscuro portraits") look like they might be relevant to a project I'm working on, making images that I ultimately draw out using a plotter. Which is something that works much better with vector art, to which this kind of style is suited.

Anyway, this gives me some new thoughts, thanks!

Fuzz
Jun 2, 2003

Avatar brought to you by the TG Sanity fund

Doctor Zero posted:

These are loving amazing. I'mma have to steal that style.

And I've seen fellow players commission RPG character illustrations a grand total of ZERO times in 35 years of gaming, although that doesn't discount that some people do.


Well yeah, especially in an online game where there's a >75% chance the game will die within 5 sessions or weeks anyway, it would be a frustrating waste of money and just promote people dragging the same loving character into every game solely to get their money's worth on the art.

The Eyes Have It
Feb 10, 2008

Third Eye Sees All
...snookums

Raenir Salazar posted:

It takes experience to know what sort of references, what sort of description, and how to layout them in such a way to get what you want. It takes a huge time investment of finding and downloading loads of references to figure out how to convey the kind of composite you want the artist to interpret. This whole process to do correctly and reliably sounds a lot like using the ai doesn't it?

I think you've hit the nail on the head in more ways than one. For example, the three-page nonsense low-effort "backstory" mentioned earlier in the thread in a way is in many ways the_problem_with_ai.txt but the thing is that it probably also could be a perfectly fine little backstory with just a better prompt.

Like if I ask GPT-3.5 the following:

quote:

Please write a brief backstory for a D&D 5e character named "Perdin" who is a human druid. Include a past (hermit), choose some sort of conflict or change, which brings Perdin to the city in search of fellow adventurers.

Providing the AI with a basic (basic!) structure goes a very long way to getting better results. I won't quote the entire response in full (it's not super long tho) but here's the main bits:

quote:

Perdin's idyllic existence took a sudden turn when a dark force began to encroach upon his beloved forest [...] Perdin, horrified by the destruction, sought to uncover the source of this corruption and put an end to it.

[...]

During his self-imposed exile, Perdin discovered that the blight plaguing the forest was the result of a malevolent sorcerer [...] Perdin vowed to confront this dark sorcerer and put an end to their destructive ambitions.

Realizing that he could not defeat this powerful foe alone, Perdin made the difficult decision to leave the sanctuary of the forest and seek out fellow adventurers in a nearby city. He believed that a diverse group of individuals, each possessing unique skills and abilities, would be his best chance of success in the face of such evil.

This is a perfectly serviceable backstory IMO.

The Eyes Have It fucked around with this message at 20:46 on Jul 14, 2023

Megazver
Jan 13, 2006
You guys have been very encouraging with your comments, thanks! I've resisted the urge to just start dumping all the random poo poo I generate, but I might drop in a bit more into the thread in the future.


This is interesting! What's the prompt?

Objective Action posted:

So the AI voice stuff has gotten really good over the last two years or so but its finally started to leak out from commercial companies like elevenlabs into the open source world.

99% of it is all horny porn stuff, as is par for the course, but some real good shitposts are making their way through the cracks.

Please enjoy these two weirdly high effort Neco Arc covers.

"Without Me" by Eminem, with a boatload of fun art.
https://www.youtube.com/watch?v=3ZaWUzrqg8M

And "Snake Eater" from MGS3. No art here but, well, just listen all the way through.
https://www.youtube.com/watch?v=HamZ8rSsyhI

Edit: posted this in the wrong AI thread but eh, will leave my shame intact.

Yeah, there is some fun AI voice stuff out there by now. I'm unfamiliar with this Neco thing, but these videos are fun!

The best creator I've seen doing these is There I Ruined It, there's some good poo poo on that channel.

gurragadon posted:

AI voice could be really benificial to DM's though. Most people are bad at accents or only have a couple in their pocket. Being able to give NPC's unique voices that you could tag and return to would go a long way to make NPC's feel more real.

Yeah, it could be useful, especially for voices you just can't do at all. I needed a classic Biblically Accurate Angel B̶̹̹̤̑E̴͇͌ ̷͚̝̈́͆̕N̸̝͙͊Ó̸̆͜͝T̴͔͋ ̶̮͉̐́ͅȂ̴͈̰͖͋F̷̯̉R̴̤̠̕A̵̹̓Ĭ̵̤̀D̵̪̑̕ voice line once and I tried to record myself and fiddle with the recording, but it didn't turn out great, sigh.

I do have a bit of a cautionary tale about NPC voice lines, though. Syrinscape provides custom soundtracks and sound effects for some(?) official 5e adventures and those include actor recordings of all the specific lines by the NPCs in the book. So I joined a campaign of Descent into Avernus and the GM had ALL THE poo poo - the paid Roll20 module, the Syrinscape pack, really advanced script stuff on Roll20, etc, but what he didn't have was, well, GM skills. He was pretty inexperienced, as far as I could tell, and used all of this stuff as a crutch.

We'd meet some NPC and he'd dutifully plug in the specific music track Syrinscape fed him and, after a bit of pause as he searched for the file, played the NPC's intro voice line and then we'd ask them something and he's go search for a voice line that he could play that would work. It got old so fast.

Doctor Zero posted:

And I've seen fellow players commission RPG character illustrations a grand total of ZERO times in 35 years of gaming, although that doesn't discount that some people do.

I played in a year-long campaign of Storm King's Thunder and it was a very lovely experience and when we wrapped up, the GM posted the art of the group that he commissioned out of his own pocket for us. It was, I regret to say, pretty poo poo. Whatever he paid, it was not worth it. I appreciated the gesture, of course, so I had to, uh, pump some extra enthusiasm into my voice as I vocally appreciated it.

Megazver fucked around with this message at 20:55 on Jul 14, 2023

Humbug Scoolbus
Apr 25, 2008

The scarlet letter was her passport into regions where other women dared not tread. Shame, Despair, Solitude! These had been her teachers, stern and wild ones, and they had made her strong, but taught her much amiss.
Clapping Larry

Megazver posted:


This is interesting! What's the prompt?


Ofra Haza with dark blue skin, wearing a hajib, intricate, in the style of a Persian tapestry,detailed

The character is an Ashalan Sorcerer from Legend of the Burning Sands.

The Israeli singer Ofra Haza is also where I got the source for this Champions character...



Ofra Haza, white hair, wearing a military uniform, flaming wings,intricate,detailed, action pose, in the style of Jim Lee

Neither look like her exactly, but the facial structure was what I was aiming for.

Humbug Scoolbus fucked around with this message at 00:27 on Jul 15, 2023

Oligopsony
May 17, 2007
Experimenting with first-stage worldbuilding just by trying to cultivate an aesthetic - the sort of thing I'd do by trawling pinterest first. All of these are "(short desc), Byzantine and Incan aesthetic, colorful matte fantasy (portrait/illustration) by Delacroix and Osman Hamdi Bey" - with occasional negative prompts to make women not too sexy and men not always Delacroix himself - with SDXL 0.9.

Megazver
Jan 13, 2006

Oligopsony posted:

Experimenting with first-stage worldbuilding just by trying to cultivate an aesthetic - the sort of thing I'd do by trawling pinterest first. All of these are "(short desc), Byzantine and Incan aesthetic, colorful matte fantasy (portrait/illustration) by Delacroix and Osman Hamdi Bey" - with occasional negative prompts to make women not too sexy and men not always Delacroix himself - with SDXL 0.9.



Yeah, these are really nice. I like messing around with aesthetics as well. Sometimes I get something interesting trying to generate something completely different and go "oh poo poo, I need to explore this further". For example, just trying to generate random D&D art but also prompting for 'Wes Anderson'.

"symmetrical wes anderson portrait, a male greenskinned 30-year-old fantasy D&D orc as a D&D paladin wearing bright plate armor, "



I thought "huh, can I do more with this aesthetic?" and generated a fancy-pants warlock aasimar for a one-shot



This would be something like "symmetrical wes anderson portrait, a slick male colorfully skinned 30-year-old fantasy D&D aasimar, wearing colorful fancy nobleman outfit, wearing small round sunglasses, nimbus behind his head, pastel". (It didn't want to do the colorful skin lol.)

Megazver
Jan 13, 2006
Another player in the group who doesn't have MJ asked me to make a portrait for her Daughter of Cacophony. Basic request - "blonde vampire Alyssa Milano with a guitar". Okay.

"Blonde 25-year-old Alyssa Milano as a vampire, holding a guitar, clipart, pop art, flat shaded, clean and sharp inking, high contrast chiaroscuro portrait"



Tried to add 'snarling' 'ominous' and 'black and red palette'.



Cut out "clip art, pop art, ominous"





She was already pretty happy with these. Then I decided to gently caress around a little.
"screaming blonde 25-year-old Alyssa Milano as vampire 1960s flower child hippie, holding a guitar, clipart, pop art, flat shaded, clean and sharp inking, high contrast chiaroscuro portrait"



Well actually, there should be some reflection of the 'cacophony' in the portrait, right? "singing blonde 25-year-old Alyssa Milano as vampire, holding a guitar, distorted, glitchpunk, vhs, art by john van fleet" (John Van Fleet is the guy who did the covers for the Revised clanbooks. I'm not sure MJ recognizes him.)



"singing blonde 25-year-old Alyssa Milano as vampire, holding a guitar, distorted, glitchpunk, glitch art, vhs, circular moire pattern lighting, Light leaks, Double exposure, noise and grain, color degradation"



"singing blonde 25-year-old Alyssa Milano as vampire, holding a guitar, distorted, glitchpunk, glitch art, vhs, circular moire pattern lighting, Light leaks, Double exposure, noise and grain, color degradation, background: glitchy broken misaligned lettering AAAAAA ' (no lettering in the background, bah.)



"three of screaming blonde 25-year-old Alyssa Milano as vampire holding a guitar, triple exposure, superimposed, overlapping, distorted, glitchpunk, glitch art, vhs, color degradation, "



"three of screaming blonde 25-year-old Alyssa Milano as vampire holding a guitar, triple exposure, prismatic art, superimposed, overlapping, extreme distortion, glitchpunk, glitch art, vhs, color degradation, art by mike mignola"



Also tried "snarling blonde 25-year-old Alyssa Milano as a vampire, ominous, evil, a spiral Moiré pattern shadow overlapping, greyscale, mostly black, high contrast lighting, stark contrast of light and shadow, photograph by anton corbijn, expressive light and shadow, optical illusion" but it's not that interesting.

Kestral
Nov 24, 2000

Forum Veteran
For the Stable Diffusion crowd, has anyone else run into a problem with After Detailer where it will try to turn people's hands into faces? :psyduck: I had great luck with ADetailer on my first couple of serious "learn how to SD" projects, but now it's just going berserk and I can't figure out why.

feverish and oversexed
Mar 9, 2007

I LOVE the galley!

Kestral posted:

For the Stable Diffusion crowd, has anyone else run into a problem with After Detailer where it will try to turn people's hands into faces? :psyduck: I had great luck with ADetailer on my first couple of serious "learn how to SD" projects, but now it's just going berserk and I can't figure out why.

No but can I see this please lol

Golden Bee
Dec 24, 2009

I came here to chew bubblegum and quote 'They Live', and I'm... at an impasse.
Someone was testing on the poster for “the mob doctor.”

Kestral
Nov 24, 2000

Forum Veteran

feverish and oversexed posted:

No but can I see this please lol

I deleted the original batch because they were unsalvageable, but here's another set showing the effect:





BE NOT AFRAID (of the facehands)

What's really funny (and infuriating) is that you can see it happening in the step preview. It'll get through the initial generation, then After Details will take over and zoom in on each hand, and you get to watch it transform them into this:





It's actually much less nightmarish this time around for whatever reason: last night I was getting bulging fractal clusters of faces where the hands should be, instead of... Whatever the hell this is. Don't mind the very haunted faces, I haven't even started working on fixing that yet.

This image is actually worth talking about to highlight some of the difficulties - and opportunities - in Stable Diffusion that I'm encountering as a new user. Hopefully it'll help others getting into this.

My "Learn To Stable Diffusion" project is creating the PCs and major NPCs for a long-running campaign from some years back, since I have clear mental images and descriptions of them, and enough emotional attachment to them to want to get it right instead of just settling for "good enough." I did what I figured would be the easy ones first and learned a lot in the process, so now it's time to try a character who needs a specific pose, one that is iconic to the character and which no portrait of him would be complete without: glaring at the viewer while calling lightning from the sky like an Old Testament prophet. I'd used Controlnet's pose function a bit on the earlier ones, just to see what it was like, but Ihsan here was going to be my first attempt at getting exactly the pose I'm looking for.

Now, for whatever reason, SD really did not want to cooperate for poor Ihsan. To pull off what I had in mind, I needed four elements:

1) A young man, ~18-19, with medium-tan skin, any expression between "grim and determined" and "outright hostile," and the build of an artisan: no crazy muscles, which a lot of SD models desperately want to put on men.

2) A savannah background, with lightning-riven stormclouds overhead, and bolts of lightning coming down from on high.

3) White robes (or white with a bit of gold) in a reasonably practical style for traveling long distances by foot.

4) A pose with one hand outstretched. Exactly how the hand is positioned doesn't matter much: a clenched fist, a palm upturned and either flat or with fingers curled, anything like that.

And folks, let me tell you, aside from the savannah and the lightning, SD wanted none of it. Fought me every step of the way. It was especially cantanerkous about skin tone (it super, super wanted him to be either pasty caucasian or black), and on clothes that didn't show rows of chiseled abs and were shades of white. Fun fact, in several models I tried, telling it to make him wear "all white clothes" or "pure white clothes" turned Ihsan into a white girl :psyduck:

I tried five different models, using the X/Y/Z Plot script to compare them side-by-side, in a matrix with different sampling methods. Often I was able to lock in one major element, but at the expense of another. The more reading I do on this, the more it confirms what I'd noticed in my own experimentations: a lot of these models are overwhelmingly trained on photos/paintings/drawings of white and asian women, and if you want something other than that, you may need to either find a model that specifically gets around it, or add LORAs.

ControlNet consistently gave me a workable pose based on this:



... but I found that the OpenPose preprocessor would often pick up the trousers, giving the character modern clothes instead of robes. After much fiddling, I managed to produce this:



... which would have been nearly goddamn perfect, except I'd screwed up a ControlNet setting and accidentally turned the Resize Mode to "Crop and Resize" instead of Just Resize, and it cut off the top of his head! :argh: Quite a few more rolls of the dice and tweaking the prompt later and I had this:



And that I can work with! The flaming horizon is actually what sold me on it, because this character's defining moment from the first arc of the campaign takes place while the plains are burning in the background behind him. That showing up was a total accident and I knew I wasn't going to get that effect again without a lot more work, and while the face and outstretched hand (and to a lesser extent the feet) are messed up, they're within workable range. I threw it over to IMG2IMG and started employing the various techniques I've seen people discuss for After Detailing hands and faces.

People regard AD as nigh on miraculous, and you can watch it perform some incredible feats:

https://www.youtube.com/watch?v=ZNcz4k5JCCo
(Skip to 7 minutes)

I'm fond of that one because the method he uses makes it impossible to stack the cards in his favor to make it look easy for youtube: he randomly generates his prompt and throws it straight into SD, then does the whole correction process with After Detailer in one take. The results are amazing, and in my limited experience with it I was seriously impressed.

Unfortunately, now it's going horribly wrong and I have no idea why! None of the techniques I've used up 'til now have been able to salvage that outstretched hand, which either becomes a gnarled lump of flesh and knuckles, or turns into faces. It's very haunted and I'm nearly at my wit's end. Ah well, time for more research.

Kestral fucked around with this message at 06:06 on Jul 17, 2023

feverish and oversexed
Mar 9, 2007

I LOVE the galley!

Kestral posted:


BE NOT AFRAID (of the facehands)

What's really funny (and infuriating) is that you can see it happening in the step preview. It'll get through the initial generation, then After Details will take over and zoom in on each hand, and you get to watch it transform them into this:




this is about what I was imagining, perfect. Hopefully someone can help you with some hands-on experience, I'm not familiar with stable diffusion myself.

KwegiboHB
Feb 2, 2004

nonconformist art brut
Negative prompt: amenable, compliant, docile, law-abiding, lawful, legal, legitimate, obedient, orderly, submissive, tractable
Steps: 32, Sampler: DPM++ 2M Karras, CFG scale: 11, Seed: 520244594, Size: 512x512, Model hash: 99fd5c4b6f, Model: seekArtMEGA_mega20

Kestral posted:

Unfortunately, now it's going horribly wrong and I have no idea why! None of the techniques I've used up 'til now have been able to salvage that outstretched hand, which either becomes a gnarled lump of flesh and knuckles, or turns into faces. It's very haunted and I'm nearly at my wit's end. Ah well, time for more research.

Thanks for the write-up, that'll be handy. It's late, I'll watch the video tomorrow and try to wrap my head around what could be going wrong, offhand I can't quite put my finger on it. Face it, it's hard enough to get ahead of these problems. I want to make sure I can help and not just give out second-hand information.
Small tip though, lock in a seed when you find something you like. Much less randomization that way, helps to narrow down exactly what changes are being made by what setting.

Fuzz
Jun 2, 2003

Avatar brought to you by the TG Sanity fund

feverish and oversexed posted:

this is about what I was imagining, perfect. Hopefully someone can help you with some heads-on experience, I'm not familiar with stable diffusion myself.

Fixed that for you. :smugbert:

Megazver
Jan 13, 2006
This is really cool. I haven't paid attention to SD for a few months and turns out there's an entirely new wondertool available.

Kestral
Nov 24, 2000

Forum Veteran

KwegiboHB posted:

Thanks for the write-up, that'll be handy. It's late, I'll watch the video tomorrow and try to wrap my head around what could be going wrong, offhand I can't quite put my finger on it. Face it, it's hard enough to get ahead of these problems. I want to make sure I can help and not just give out second-hand information.
Small tip though, lock in a seed when you find something you like. Much less randomization that way, helps to narrow down exactly what changes are being made by what setting.

Any insight would be appreciated, but no worries if it ends up being a project! I don't want to assign anyone here homework :) I'm not actually salty about the experience, honestly, it's just part of learning a new set of tools, and I felt like documenting it here so that other folks would know how that learning process can go - it can be frustrating to try to get into something complex or difficult and only see other people posting their Ws, IMO.

Megazver posted:

This is really cool. I haven't paid attention to SD for a few months and turns out there's an entirely new wondertool available.

It's amazing, isn't it? Literally every time I do more research I stumble across at least one new thing that meaningfully adds to its capabilities. Like, Segment Anything! Holy poo poo, you can just... choose areas for inpainting, already neatly divided up for you like it was a paint-by-numbers. This was enormously helpful in one of my earlier projects, where I'd managed to get a fairly complex composition down (a man riding an unusually large Clydesdale-esque horse, turned toward and looking down at the camera), but it kept generating the character as a pinup calendar version of himself, shirtless and abs-out. I could have just inpainted it, but it had also generated this neat necklace that hung down to his chest, and my hands aren't steady enough to preserve that detail while inpainting. But Segment Anything immediately knew what was chest, necklace, horse, etc., blocked it out in colored regions, and let me select just the exposed skin of the chest to iterate on that until he finally put some drat clothes and armor on.

Megazver
Jan 13, 2006
https://www.reddit.com/r/rpg/comments/1528d1z/i_use_ai_art_in_my_own_draws_more_easy_is_i_a/

quote:

AII use AI Art in my own draws. More easy is I a wanna prepared the scenarios, characters and artist style for my writes and my images. (self.rpg)

So, no, the AI Art is not robbing me, any type of art. Is helping me (with more low ``calidad´´, of course) to short the time.

I literal put my own drawn and said ``Blonde Girl in the Upper Arms of a Mech´´. And voyla, for 21· Intent i have a similar imagen to the mine. Short me the time, i dont steal no one and i can write my historys with more time for make good details in the most important part of the history or the art.

I make entire scenarios just putting names of my own historys and draws and putting for example ``Shain, City of the Jails´´ and the IA help me to draw that city. Then i use that concept and i modifiqued, upgrading the colors, the fingers and whatever i see need more quality.

I created so much and this tools like Wombo Dreams (who is my favorite), Midjourney or Astera Portraits help me to much, in have imagen ready for my write can be enough quickly with the art.

Of course i draw my best and favorite localizations, include the characters, but if i need upgraded something or giving to them a more easy static i used them.

I always have so much imagination and i love created originals and strange worlds (no elfs, no dwarfs,
no lovecraft and never that generic poo poo copy of LOTR or Generic Fantasy or Generic Science Fiction) but i am hyperactive and i need draw and write before i am boring, so i always need change my style, art and historys and the IA Art help me with my depresion so much, so i dont can hate.

Sorry I love my IA Art, help me so much and i never gonna refuse to them.

Note: I have all the codex of warhammer, Valiant Prince and so much others comics, and ilustrations, art library (Last of Us 1) and i always pay the artist for this work. My IA Art is for me and for me historys i never steal anyone or any in my entire life, so i feel accused and stubborn for people who dont have the minor loving idea about that.

solemn nod

Eloquently put, Reddit user /r/AjLukan___, eloquently put.

KwegiboHB
Feb 2, 2004

nonconformist art brut
Negative prompt: amenable, compliant, docile, law-abiding, lawful, legal, legitimate, obedient, orderly, submissive, tractable
Steps: 32, Sampler: DPM++ 2M Karras, CFG scale: 11, Seed: 520244594, Size: 512x512, Model hash: 99fd5c4b6f, Model: seekArtMEGA_mega20

Kestral posted:

People regard AD as nigh on miraculous, and you can watch it perform some incredible feats:
Unfortunately, now it's going horribly wrong and I have no idea why! None of the techniques I've used up 'til now have been able to salvage that outstretched hand, which either becomes a gnarled lump of flesh and knuckles, or turns into faces. It's very haunted and I'm nearly at my wit's end. Ah well, time for more research.


It's funny, the same thing is happening in the video you linked.
I went and gave this a shot since I need to learn this extension anyways, and I must say, this is quite a powerful tool here! It looks like everything could be done manually, but having the mask selection and Inpainting settings done for you is a huge time saver.

Here's what I came up with and some :words: about what I found out.


young tanned male artisan, white robes, grim determined expression, hand outstretched, burning savannah background scenery flaming horizon, lightning bolts storm clouds, 8k intricate detailed
Negative prompt: nude, bare chest, open shirt, fleshpile, zombie, captcha, blurry, monochrome, greyscale, lineart, draft, minimalist
Steps: 32, Sampler: DPM++ 2M Karras, CFG scale: 11, Seed: 2, Size: 512x512, Model hash: 4199bcdd14, Model: revAnimated_v122, Denoising strength: 0.48, Version: v1.2.1, ADetailer model: mediapipe_face_full, ADetailer prompt: "(young:.6), (grim:.6), (determined:.6)", ADetailer negative prompt: "old, grizzled, happy", ADetailer confidence: 0.3, ADetailer mask min ratio: 0.001, ADetailer dilate/erode: 4, ADetailer mask blur: 8, ADetailer denoising strength: 0.32, ADetailer inpaint only masked: True, ADetailer inpaint padding: 32, ADetailer use separate steps: True, ADetailer steps: 96, ADetailer model 2nd: hand_yolov8n.pt, ADetailer prompt 2nd: open palm extended, ADetailer negative prompt 2nd: closed fist, ADetailer confidence 2nd: 0.3, ADetailer mask min ratio 2nd: 0.001, ADetailer dilate/erode 2nd: 4, ADetailer mask blur 2nd: 8, ADetailer denoising strength 2nd: 0.45, ADetailer inpaint only masked 2nd: True, ADetailer inpaint padding 2nd: 32, ADetailer use separate steps 2nd: True, ADetailer steps 2nd: 96, ADetailer version: 23.7.5, Hires upscale: 1.5, Hires steps: 32, Hires upscaler: 4x-UltraSharp


- In the Detection settings, there's a dropdown menu with 'Detection model confidence threshold', that should be the setting to automatically determine which part get masked and then Inpainted. This can be adjusted per model, maybe that will help fix things? My guess is that 1st and 2nd model are getting crossed.
- In Mask Preprocessing settings, there's an option for Merge, that too might be getting mixed up. Or why it's getting mixed up. Mask min ratio of around 0.01 should exclude the background according to the github page.
- In Inpainting settings there's "Inpaint denoising strength" this determines how far from the original image you go when you regenerate it. It also is the fraction of steps used: i.e. .5 strength at 64 steps will actually take 32, .25 strength would take 16. Feel free to up the steps used at low denoising. A lot of experimentation is required to find sweet spots for 'same but different enough'.
Inpaint mask blur will prevent the hard boundaries between masked area and what you regenerate, changing this can help blend everything seemlessly.

- Oddly enough I couldn't get the hand detection to work, at all. This pictures hand is the result of the Hires fix.

- Negative prompt is an incredibly useful tool. When you find a base image to start working with, add more terms to the negative prompt to get rid of the parts you don't want. Things like "bare chest" can help put that robe back on. Likewise for "woman" or "asian" if the model you're using is overtrained on those.

Hopefully this helps some and thanks for bringing this extension up in the first place. I will definitely be using this in the future.

Doctor Zero
Sep 21, 2002

Would you like a jelly baby?
It's been in my pocket through 4 regenerations,
but it's still good.

I hesitate to put this in the Solo RPG thread, but I was playing with Claude and it's much better at admitting when it doesn't know something, although not perfect. When it does make up something, it's pretty true to the source material. If you've been disappointed with Chat-GPT for gaming, maybe try it.

Claude posted:

Unfortunately I don't have specific information about a group called the "Crusaders" in the Villains and Vigilantes RPG.

In V&V, players create their own original superhero characters and teams. There is no predefined canon party like the Crusaders mentioned in your question. The Game Master and players come up with identities, backstories, powers, etc for their own unique heroes and villains.

There have been some published example characters and teams over the years in V&V supplements, but none by the name "Crusaders" that I could find reference to. The creators of the game likely wanted players to have the creative freedom to develop their own superhero world rather than provide pre-made characters.

So in summary, there doesn't seem to be an established superteam called the Crusaders in the V&V universe. The members and details of any such group would be up to each individual GM and group of players to decide for their own campaigns and stories. Let me know if you need any clarification or have additional questions!
(Note, there are lots of references to the Crusaders, but it's clearly not familiar with the contents of an obscure 40 year old RPG. Can't fault it.)

But I asked it about Ironsworn and it understood most of the basics, but it clearly didn't know the book text of the world Truths. HOWEVER what it did generate was loving rad and would fit perfectly in the setting.

Claude posted:

Here is a sample world truth I generated for The Old World setting in Ironsworn:

"The ruins of the ancient elven civilization hold powerful artifacts, but deadly guardians protect them."

Some things to note about this example world truth:

- It establishes that ancient elven ruins exist in this world, hinting at their prior civilization.

- These ruins contain powerful and magical artifacts, providing potential quest objectives for PCs.

- However, deadly guardians like constructs, undead, or magical traps defend these artifacts, creating danger and challenges.

- This truth helps set the tone and backdrop for The Old World, giving GMs and solo players inspiration for adventures tied to these ancient elven ruins.

- It also creates some intrigue and mystery around this lost elven civilization and the magic they possessed.

- The truth provides just enough detail to spur the imagination, but leaves much open for further exploration through gameplay.

Let me know if you need any other examples of generating compelling, concise world truths for building out settings in Ironsworn or other RPGs! I'm happy to provide more.

Claude posted:

Here is an example Firstborn Truth I generated for the Ironsworn RPG setting:

"Megalithic ruins in the eastern wastelands whisper maddening dreams to those who shelter within, haunting visions of the utterly inhuman Firstborn."

Some key details on this Firstborn Truth:

- Establishes ancient megalithic ruins that hint at a prior lost civilization.

- These ruins are located in a dangerous, inhospitable wasteland.

- They emit haunting dreams and visions when people take shelter inside them.

- The dreams give glimpses of the utterly inhuman Firstborn, implying this lost race constructed the ruins.

- The Firstborn's inhumanity suggests they are ancient and esoteric, hinting at cosmic horror elements.

- Their connection to the ruins offers adventure hooks and the chance to uncover disturbing secrets.

- It adds flavor regarding elder beings while leaving plenty of mystery around the Firstborn to explore.

In summary, this Firstborn Truth introduces Lovecraftian elements by hinting at a sinister elder race through their disturbing ruins, setting the stage for occult adventures. Let me know if you need any other sample truths for Ironsworn or other games!

Claude posted:

Here is an example Beasts Truth I generated for the Ironsworn RPG setting:

"Massive primordial direwolves roam the Boreal Forest, intelligent enough to heed the commands of those who befriend them but savage against any who encroach on their domain."

Some key details about this Beasts Truth:

- Establishes direwolves, emphasizing their massive, primordial nature.

- They inhabit a specific forest region, giving them a defined territory.

- Hints they are intelligent enough to bond with those who earn their trust.

- But they fiercely attack any who threaten or trespass in the forest.

- This positions the direwolves as powerful allies or very dangerous foes.

- It raises story possibilities around gaining their allegiance, or confronting them to traverse the forest.

- Overall, it adds flavor regarding unique beasts with their own motivations that could impact adventures.

In summary, this Beasts Truth introduces ancient, intelligent direwolves tied to a specific region in a way that naturally creates narrative opportunities and challenges around interacting with these dangerous creatures.

Claude posted:

Here is an example Religion Truth I generated for the Ironsworn RPG setting:

"Worship of the Three Fold Goddess - the Maiden, Mother, and Crone - is entwined with the cycles of the moon, prohibiting travel or battle on new moons."

Some details on this Religion Truth:

- Establishes the Three Fold Goddess as a central religious figure, drawing on real-world triple moon goddess archetypes.

- She has three aspects - the Maiden, Mother, and Crone, representing phases of womanhood.

- Worship of her is connected to the lunar cycle, giving the moons narrative significance.

- New moons are holy times, prohibiting travel or battle during them.

- This religion integrates naturally with the setting's nature, seasons, celestial bodies, and passage of time.

- It also adds restrictions, taboos, and holy days into the backdrop that could affect plans or cause dilemmas.

- Overall it adds flavorful religion worldbuilding and opportunities for roleplay around beliefs.

In summary, this Religion Truth adds a polytheistic lunar faith focused on the Three Fold Goddess that shapes culture and lifestyle in compelling ways for storytelling. Let me know if you need any other sample truths for Ironsworn!


Claude posted:

Here is an example of an Iron Truth I generated for the Ironsworn RPG setting:

"Iron is sacred and those who work it are blessed, but its sites corrupt both land and flesh."

Some key points about this Iron Truth:

- Highlights the significance and sanctity of iron in this world. It is revered.

- Indicates those who mine and forge iron are seen as blessed or spiritually special.

- However, mining iron also corrupts the nearby land, hinting at environmental impact.

- Working iron also corrupts or mutates the flesh over time, suggesting a supernatural or magical effect.

- This truth adds texture to the Ironsworn setting, establishing iron as a highly valued but dangerous substance.

- It hints at potential mysteries, quests, and adventures tied to iron, its origins, those who work it, and its corrupting influence.

- As an Iron Truth, it provides a strong thematic backdrop that shapes the tone and challenges of the Ironsworn world.

In summary, this Iron Truth elevates iron as an important part of the setting while also introducing ominous supernatural elements related to its sites and effects. Let me know if you would like me to generate any other thematic world truths for Ironsworn!

Claude posted:

Here is an example Horrors Truth I generated for the Ironsworn RPG setting:

"On the blackest nights, vacant-eyed figures emerge from the marsh bogs to steal villagers away, leaving only brackish water in their beds."

Some key details about this Horrors Truth:

- Establishes a supernatural threat that emerges from the marshes on very dark nights.

- The vacant-eyed description gives them an creepy, eerie vibe.

- They abduct villagers from their homes, adding to the nighttime terror.

- The brackish water left behind provides an ominous, unnatural clue to their presence.

- Overall, it introduces a dark supernatural threat that could be anything from ghosts, to undead, shapeshifters, or sinister fey.

- The marshes provide an atmospheric, secluded setting rife with possibilities for horror elements.

- This truth can drive many stories revolving around investigations, defenses against the threat, or journeys into the marsh.

In summary, this Horrors Truth sets up an intriguing nocturnal menace preying upon villagers in a disturbing way that breeds many narrative and adventure possibilities with horror themes.

BrainDance
May 8, 2007

Disco all night long!

Speaking of language models, LLaMA 2 just released. It probably has already leaked but the signup was practically instant for me.

Meta released a version trained for chat right from the start with it, but it's very censored. The "normal" version isn't censored though so I'm sure people are already finetuning it with uncensored datasets.

Only problem is there's no 33B model yet, that got delayed. Apparently that model for some reason was very "unsafe."

Regardless, we're looking at another big jump in open source language models most likely. The largest version is 70B, which is probably, I think, runable on 48gb vram or 2 3090s. And when the 33B or whatever it will end up being model releases, that'll target 1 3090, with the 13B and 7B models the ones where all the attention goes because they can run on anything.

This one, unlike LLaMA 1, has a free for commercial purposes license too. Not that that will matter much for traditional games, but hell, it could.

For image gen stuff I've been playing with the leaked SDXL 0.9, 1.0 is supposed to release in about a week. It's very powerful. SD 2.* And 1.* were pretty useless for battlemaps, it just gave you weird unusable things. SDXL though is as good as midjourney at it. I'll post some examples when I get to my computer.

As far as characters go, I tested it with some prompts identical for stuff I've used for our DnD game. The output is about as good, but where it really improves is consistency. With this prompt in SD 1.5 I got a bunch of different things that weren't all too similar, with SDXL they were all consistent and matched the prompt very closely. All variations of the same character basically.

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BrainDance
May 8, 2007

Disco all night long!

For the sake of comparison this is my attempt at creating a battlemap with SD 1.5. As you can see this is useless. I was using a dreambooth model specifically trained on battlemaps here


And here are four examples of battlemaps I created with SDXL 0.9, they are just simple prompts that included things like "battlemap" and "top down perspective" with just slight variations between them





And here are some examples I tried to create of one of our NPCs. It's a completely normal AI generated portrait, but the thing is, they are all incredibly consistent.
Here are two examples of this prompt in SD 1.5. I actually like the 2nd one the most out of even the SDXL ones, but still you can see the two pictures are very different from each other. Both pictures, certain parts of the prompt actually dominated the rest of the picture and it lost some details like her hair color and that shes elven.



And here's that same prompt in SDXL




None of these were made with much effort besides the SD 1.5 ones. The SDXL ones were really just me screwing around copying over the same prompts and quickly grabbing the first results so I could compare.

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