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tanglewood1420
Oct 28, 2010

The importance of this mission cannot be overemphasized
Here's me talking to ChatGPT asking it to design a scenario for Night's Black Agents. This all took about 10 minutes total.

Please write up a scenario for the role playing game Night's Black Agents. The scenario must include branching paths the players can take, and end with an exciting action climax at the Monaco Grand Prix.

quote:

Sure! Here's a scenario for Night's Black Agents that includes branching paths and an exciting action climax at the Monaco Grand Prix:

Title: "The Monaco Heist"

Synopsis: The players are a group of skilled operatives working for a secretive organization known as the Network. They have been tasked with infiltrating a high-stakes heist taking place at the Monaco Grand Prix. The heist, which is being organized by a notorious crime boss known as "The Baron," is set to take place during the final race of the Grand Prix. The Network believes that The Baron is planning to steal a valuable item from one of the wealthy spectators in attendance, and they want the players to stop him and recover the item before it's too late.

As the players begin to investigate, they quickly realize that The Baron has a number of accomplices working with him, including several corrupt officials and a team of highly trained mercenaries. The players will need to use all of their skills and resources to navigate the complex web of deceit and betrayal surrounding the heist, and to figure out exactly what The Baron is after.

The players have several options available to them as they try to stop the heist and recover the valuable item. They can gather information by infiltrating The Baron's inner circle, using their contacts in the criminal underworld to gather intel, or by hacking into the Grand Prix's security systems. They can also try to stop the heist by sabotaging The Baron's plans, by intercepting his team of mercenaries, or by infiltrating the Grand Prix itself and disrupting the race.

As the players get closer to the truth, they will discover that The Baron is after a priceless artifact that is being kept at the Grand Prix by a wealthy collector. The artifact is said to have mystical powers, and The Baron believes that he can use it to solidify his position as one of the most powerful crime bosses in the world.

The final action climax of the scenario takes place at the Monaco Grand Prix, as the players race against time to stop The Baron and his team from stealing the artifact. As they clash with the mercenaries and The Baron's accomplices, the players must also contend with the chaos of the Grand Prix itself, dodging cars and avoiding the attention of the authorities as they try to complete their mission. In the end, it will all come down to a final showdown between the players and The Baron, as they battle it out to see who will come out on top.


What is the artifact with mystical powers that The Baron is trying to steal? And who is the person who currently has the artifact?

quote:

In this scenario, the artifact with mystical powers that The Baron is trying to steal is up to the Game Master to decide. It could be a ancient relic, a mystical weapon, or even a piece of technology with unexplained abilities. The Game Master can decide what the artifact does, how it works, and what The Baron hopes to accomplish by stealing it.

As for the person who currently has the artifact, in this scenario it is a wealthy collector who is attending the Monaco Grand Prix. The collector is a connoisseur of rare and valuable objects, and has acquired the artifact through means that are unknown to the players. They may be a philanthropist, a collector of curiosities, or someone with their own nefarious motives for possessing the artifact. It is up to the Game Master to flesh out this character and their role in the scenario.

Could you give me a specific example of what the artifact could be?

quote:

Sure! Here is an example of what the artifact could be in this scenario:

The artifact is a small, intricately carved stone figurine known as the "Eye of Ra." According to legend, the Eye of Ra was created by the ancient Egyptians as a way to harness the power of the sun god Ra. It is said that whoever possesses the Eye of Ra has the ability to control the elements and bend them to their will. The Eye of Ra has been passed down through the ages, and has gained a reputation as a powerful and highly sought-after relic.

The Baron believes that if he can get his hands on the Eye of Ra, he can use its power to take over the criminal underworld and become untouchable. He is willing to go to great lengths to steal the Eye of Ra, including infiltrating the Monaco Grand Prix and stealing it from the wealthy collector who currently possesses it.

As the players investigate the heist and learn more about the Eye of Ra, they may uncover other secrets surrounding the artifact, including its true origins and the motivations of the people who have sought to possess it over the centuries. It will be up to the players to decide what to do with the Eye of Ra once they have recovered it, and whether to use its power for good or succumb to its corrupting influence.

Write up an example profile of who the collector who owns the Eye of Ra at the start of the scenario could be.

quote:

Sure! Here is an example profile of who the collector who owns the Eye of Ra at the start of the scenario could be:

Name: Olivia Chen

Age: 50

Occupation: CEO of Chen Industries, a multinational corporation with interests in tech, media, and finance.

Background: Olivia Chen is a highly successful and influential businesswoman, known for her sharp mind and ruthless ambition. She comes from a long line of collectors and connoisseurs, and has always had a fascination with rare and valuable objects. She has spent her career acquiring a diverse range of artifacts and antiques, and has built up a vast personal collection that is the envy of collectors around the world.

Olivia is a patron of the arts and a frequent attendee of high-society events, including the Monaco Grand Prix. She is well-connected and has a reputation for being a shrewd negotiator. She is also known for her love of fast cars and luxury, and owns a fleet of sports cars that she keeps at her various homes around the world.

Olivia is in Monaco for the Grand Prix, and has brought the Eye of Ra with her to show off to her fellow collectors. She is unaware of The Baron's plans to steal the Eye of Ra, and is confident that her security measures are more than sufficient to keep it safe. Little does she know that she is about to be caught up in a dangerous game of intrigue and deception, as the players attempt to stop The Baron and recover the Eye of Ra before it's too late.


Please write up the specific plan that The Baron has for how he is planning to steal the Eye of Ra from Olivia Chen. Assume that the players do not get involved so The Baron's plan works perfectly. Then give some examples of how the players could disrupt this plan.

quote:

Sure! Here is the specific plan that The Baron has for how he is planning to steal the Eye of Ra from Olivia Chen, as well as some examples of how the players could disrupt this plan:

The Baron's Plan:

1. The Baron has hired a team of skilled mercenaries to help him carry out the heist. The mercenaries have been trained in covert operations and are equipped with the latest in high-tech gear.

2. The Baron has also bribed several corrupt officials to look the other way during the heist and to provide him with insider information about the Grand Prix's security measures.

3. On the day of the final race, The Baron and his team will infiltrate the Grand Prix posing as wealthy spectators. They will blend in with the crowds and wait for the opportunity to strike.

4. When the opportunity presents itself, The Baron's team will move in to distract and disable Olivia Chen's security guards, while The Baron himself goes after the Eye of Ra.

5. Once The Baron has the Eye of Ra in his possession, he and his team will make their escape, using the chaos of the Grand Prix as cover.

6. The Baron will then use the Eye of Ra to solidify his position as the most powerful crime boss in the world.

Examples of how the players could disrupt this plan:

1. The players could gather intelligence about The Baron's plan by infiltrating his inner circle or using their contacts in the criminal underworld to gather information.

2. The players could sabotage The Baron's plan by intercepting his team of mercenaries or by hacking into the Grand Prix's security systems to create distractions or disrupt communications.

3. The players could infiltrate the Grand Prix themselves and try to disrupt the race, causing chaos that could throw off The Baron's timing or draw attention to his activities.

4. The players could try to get to the Eye of Ra before The Baron does, either by working with Olivia Chen's security team or by using their own skills and resources to sneak past the guards.

5. The players could confront The Baron and his team directly, either during the heist or during their escape, and attempt to stop them from getting away with the Eye of Ra.

Where would Olivia Chen be watching the race from and what possible distractions could The Baron's team create to enable him to move in and steal the Eye of Ra?

quote:

In this scenario, Olivia Chen is likely to be watching the race from a VIP viewing area at the Grand Prix, which would typically be reserved for wealthy patrons and celebrities. These areas are usually located in close proximity to the track and offer an unobstructed view of the race. They are also typically heavily guarded, to protect the safety and security of the VIPs in attendance.

As for distractions that The Baron's team could create to enable him to move in and steal the Eye of Ra, there are several options available to them:

1. The mercenaries could create a distraction by setting off a bomb or causing some other kind of explosion or commotion. This could draw the attention of the security guards and the spectators, giving The Baron an opportunity to slip past them and get to the Eye of Ra.

2. The mercenaries could also try to create a more subtle distraction by planting a false rumor or by spreading misinformation about the race or the VIPs in attendance. This could create confusion and chaos that The Baron could take advantage of to get closer to the Eye of Ra.

3. The mercenaries could also try to create a physical distraction by attacking or assaulting one of the security guards, or by causing a disturbance that would draw the guards away from their positions. This could give The Baron an opening to move in and grab the Eye of Ra.

Ultimately, it will be up to the Game Master to decide how The Baron's team will create the necessary distractions and what tactics they will use to get to the Eye of Ra. The players will have to use their skills and resources to anticipate and counter these tactics in order to stop The Baron and recover the artifact.


-------------------------------

Firstly, I'm not sure ChatGPT actually knows what Night's Black Agents is considering it didn't include anything about vampires, which is the key conceit of that game. It probably just parsed roleplaying game and the word Agents and guessed what kind of game it was with reasonable accuracy.

Regarding the substance of ChatGPT's answers to my questions, it's not like this is particularly revelatory and anything that even a new GM couldn't come up with themselves. You have to keep pushing ChatGPT to be specific or to provide defined examples otherwise it just lapses into generalities which are not useful. From having a single idea of the Monaco Grand Prix being a cool backdrop for a scenario it's taken me around ten minutes to get The Baron as a villain, Olivia Chen as a barely fleshed out NPC and The Eye of Ra as the Mcguffin. I could push further and spend another twenty minutes asking it to flesh out The Baron, Chen, the henchman of The Baron's team and so on. But at this point it's probably easier for me to just come up with that on my own.

tl;dr - currently, ChatGPT is only marginally useful for coming up with quests/scenarios for role playing games. If you have literally no ideas and are completely creatively burned out then maybe it has some utility as a kickstarter.

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tanglewood1420
Oct 28, 2010

The importance of this mission cannot be overemphasized
I've started experimenting with Microsoft Bing's new in built AI chat for work stuff and have now started playing around with some ttrpg things too. Bing is based on ChatGPT4 which is so far proving to be a big improvement on what GPT3 (the current public facing free version) was giving me before. It needs a lot less massaging to get something useful to run at the table. The below examples are all using the 'Compose' tab, - not the default Chat window - with the settings on 'Enthusastic' tone and medium length.

My Prompt: A starting scenario for a one shot game of the Scum & Villainy RPG. Please include a main antagonist who the players can defeat or outmanoeuvre in some way.

Bing posted:

You are a crew of scoundrels and rogues, living on the edge of the law in a galaxy ruled by the Hegemony, a tyrannical and oppressive regime. You have a ship, a base, and a reputation to uphold among the criminal underworld. You take on jobs that no one else dares to, from smuggling contraband to raiding corporate facilities. You have a knack for getting into trouble and getting out of it by the skin of your teeth.

Your latest job is to infiltrate a secret Hegemony research station orbiting a gas giant. The station is rumored to be developing a new weapon that could tip the balance of power in the galaxy. Your employer, a mysterious figure known as the Broker, has offered you a hefty sum of credits to steal the weapon's prototype and data. The catch is that you have to do it before the station's commander, Admiral Voss, completes his inspection and takes the weapon to a secure location. Admiral Voss is a ruthless and cunning officer who has a personal vendetta against your crew. He will stop at nothing to capture you and make you pay for your crimes.

You have managed to sneak into the station using forged credentials and disguises. You have a limited window of opportunity to find the weapon, grab it, and get out before you are discovered. You will need to use your skills, gadgets, and contacts to overcome the station's security, avoid detection, and deal with any complications that arise. Will you be able to pull off this daring heist and escape from Admiral Voss's clutches? Or will you end up as his prisoners or worse?

Other than the rote intro paragraph, that is actually a pretty solid and workable idea for an introductory one shot and something I could definitely run with at short notice.

Second Prompt - this time set to the 'Ideas' setting rather than 'Paragraph': Design a sample combat encounter for a party of four players playing the 13th Age roleplaying game. The players are all level 5 and this should be a difficult double strength encounter. Include a named NPC leader villain and their minions. Also include some changing environmental effects that come into play depending on the value of the escalation die.

Bing posted:

- Here is one possible sample combat encounter:

* The party is ambushed by a band of orc raiders led by Grashnak, a fearsome warlord who has sworn allegiance to the Orc Lord. Grashnak is a level 5 large orc barbarian with 90 hp, AC 21, PD 19, MD 15, and a greataxe that deals 3d10+5 damage and triggers a free attack on a natural even hit. He also has the following abilities:
- Rage: Once per battle as a quick action, Grashnak can enter a rage that gives him +4 damage and +2 to all defenses until the end of the battle or until he becomes staggered.
- Fear Aura: Enemies engaged with Grashnak take a -2 penalty to their attacks unless they have more hp than him.
- Leader: Grashnak can grant a +1 bonus to the attack rolls of one ally within sight as a free action once per round.
* Grashnak is accompanied by eight level 3 orc warriors with 45 hp, AC 19, PD 17, MD 13, and a battleaxe that deals 2d8+4 damage and adds +1d6 damage on a natural even hit. They also have the following ability:
- Mob: Orc warriors deal +1d6 damage for each other orc warrior engaged with the same enemy (maximum +4d6).
* The encounter takes place in a rocky canyon with narrow passages and steep cliffs. The environmental effects are as follows:
- Escalation die 1+: The orcs can use the terrain to their advantage, gaining a +2 bonus to disengage checks and making opportunity attacks against enemies who try to move past them.
- Escalation die 3+: A dust storm begins to blow, reducing visibility and imposing a -2 penalty to ranged attacks and perception checks.
- Escalation die 5+: A rockslide occurs, dealing 4d6 damage to everyone in a nearby area (hard save ends) and creating difficult terrain.

That's a pretty vanilla encounter - and it doesn't know that 13th Age enemies use fixed damage rather than rolling damage, or give attack bonus values for any of the Orcs. However, if you're GMing a game and have literally five minutes or less to build a battle it's not bad. Twenty seconds to type the prompt and then a minute or two to fudge the bonuses and you're all good.

Third Prompt - back to Paragraph setting, but now on Long rather than Medium: Write up a description of a location for the Call of Cthullu roleplaying game. Include at least three named NPCs associated with the location. Describe what the terrible evil secret the location is harbouring is and ways the players may first discover it and then try to defeat it.

Bing posted:

The Old Mill is a seemingly abandoned building on the outskirts of Arkham, Massachusetts. It was once a thriving flour mill, but it closed down after a series of mysterious fires and accidents in the late 19th century. Now it stands as a dilapidated ruin, surrounded by overgrown weeds and a foul-smelling stream.

However, the Old Mill is not as empty as it appears. It is the secret lair of a cult of Nyarlathotep, the Crawling Chaos. The cultists use the mill as a place to perform dark rituals, sacrifice victims, and store their unholy relics. They are led by Jacob Marsh, a charismatic preacher who claims to have visions from the Outer Gods. He is assisted by two loyal followers: Sarah Blake, a young woman who serves as his personal secretary and lover, and Samuel Carter, a burly thug who acts as his enforcer and bodyguard.

The terrible evil secret that the Old Mill is harbouring is a portal to the Dreamlands, a realm of nightmares and madness. The cultists have been using the portal to communicate with Nyarlathotep and his minions, and to bring back eldritch horrors that they keep hidden in the basement. They are planning to open the portal wider and unleash a horde of monsters upon the unsuspecting town of Arkham.

The players may first discover the Old Mill by following clues from various sources, such as newspaper articles, local rumours, or occult books. They may also stumble upon it by chance while exploring the countryside. Once they enter the mill, they will have to face the cultists and their abominations, as well as the traps and hazards of the old building. They will also have to resist the influence of Nyarlathotep, who will try to tempt them with false promises or drive them insane with his whispers.

To defeat the cult and close the portal, the players will have to find and destroy the ancient artifact that powers it: a black stone idol of Nyarlathotep that is hidden in a secret chamber behind the altar. The idol is protected by a powerful ward that can only be broken by reciting a counter-spell from an ancient tome that is kept in Marsh's office. The players will have to fight their way through the cultists and their creatures, locate the tome and the idol, and perform the ritual before it is too late.

Again, a fairly rote and generic CoC adventure but definitely workable and something that I could easily improvise off and run a one shot from.

If I was due to GM a session in the next ten minutes that for some reason I had done absolutely no prep for and had no inspiration for either (it happens more often than you may think!) I can reliably get something gameable from Bing/ChatGPT4 in thirty seconds flat. Then I can either build off it myself, or use the AI to drill down a bit deeper asking it to build out specifics. Either way, it seems to me that already in the last three months or so it's come on leaps and bounds for using in it in TTRPG content generation going from something that takes a lot of work to mould something gameable from to a reliable tool.

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