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what's supposed to be the point of dual wielding, outside of the crystal ball? i can see a case for it giving you two different movesets, but none of the rogue weapons seem different enough to justify the movespeed cost.
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# ¿ Feb 8, 2023 02:04 |
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# ¿ May 15, 2024 09:29 |
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for people who are having trouble with monsters, I found a couple runs bumbling through the goblin caves as rogue helped with that immensely. you have far more movespeed than anyone else but very short range, which naturally leads to circle strafing and baiting and the realization that npc enemies are entirely predictable and controllable.
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# ¿ Feb 9, 2023 21:49 |
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curious what people make of interaction speed as a mechanic. I (mostly playing ranger/cleric) have found it lightly annoying but mostly balanced, my friend (who only plays wizard) complains it makes soloing as wizard basically impossible also what does magic interaction speed even do?
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# ¿ Feb 13, 2023 18:35 |
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DisgracelandUSA posted:It definitely makes certain classes better at doing certain types of things. I don't loot chests on my cleric, it takes too long, only bodies, and I let our ranger do the chest looting. E: I also don't open doors. i think it must be because one of the core issues we encountered was the ranger seeming to have a much faster altar of sacrifice time than the wizard despite having a negative magic interaction stat
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# ¿ Feb 13, 2023 19:06 |