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Space Kablooey posted:What does the rugged quirk do? Mech needs less maintenance
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# ¿ Jun 21, 2023 18:48 |
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# ¿ May 16, 2024 17:01 |
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Doubly so if you're doing a planetary raid contract where you only have field maintenance facilities
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# ¿ Jun 21, 2023 19:01 |
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They're perfectly serviceable as an expensive hard to maintain alternative to the wild weasel
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# ¿ Jun 23, 2023 00:56 |
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Captain Foo posted:iirc megamek uses a mersenne twister Having started using megamek for the first time a couple days ago, I've decided the RNG is based around "what would be the most maddening". Mechwarrior with 2 piloting seems to make about 40% of their unmodified PSRs. I've started warehousing dozens of actuators.
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# ¿ Jun 24, 2023 23:58 |
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Obviously Black Knights need to be excluded from the mobility kill rule
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# ¿ Jun 26, 2023 22:24 |
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aniviron posted:I was wondering about that. My tabletop experience is limited to one-shots so I genuinely have no idea how Thabo is doing. He might hold a grudge, too; though it'd beat being dispossessed. That's why you recruit him and put him back in the Treb
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# ¿ Jul 13, 2023 00:14 |
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Dachshundofdoom posted:Warhammer Does the hill not block 1916 from the ship?
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# ¿ Jul 27, 2023 07:00 |
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biosterous posted:i can't think of a good edit to do for the "i'm a genius / oh no!" meme for preston. my subconscious is insisting there's a good joke there, somewhere, but won't let me actually find it He just wanted to tell you about another settlement
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# ¿ Aug 1, 2023 04:13 |
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Time to update mekhq with all the Urbpocalypse variants from RT
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# ¿ Aug 2, 2023 17:29 |
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evilmiera posted:Is there an Urbanmech Superheavy yet? The DevastatUrb
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# ¿ Aug 2, 2023 19:50 |
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Scintilla posted:Well, it looks like this mission is ending with a bang. I assume this was every mech that said they were playing it safe this turn
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# ¿ Aug 8, 2023 17:43 |
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The fuel depot is the real mvp
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# ¿ Aug 9, 2023 16:54 |
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glwgameplayer posted:It’s one of those things where it makes sense that a Mechwarrior could be injured for months at a time after taking a heavy hit. Even with the advanced tech there’s only so fast a broken arm can be healed, or a prosthetic can be attached, god forbid you throw in internal injuries or coolant poisoning Eh, the healing rate has a caveat too: It's largely based on how many wounds you took. One or two hits and you're likely to end up with a scratched abdomen that heals quick. I had a pilot take 5 and not die and he was out for 180 days with multiple broken limbs
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# ¿ Aug 10, 2023 04:28 |
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I've always been a fan of the mekhq option to pay for salvage overages. Made me feel less bad about grabbing that marauder that suddenly showed up in the last mission of a contract
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# ¿ Aug 10, 2023 15:24 |
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TheParadigm posted:Also how much is 4xp acutally worth? like, what can you buy with that? Nothing, it's 5xp to buy a new skill even
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# ¿ Aug 17, 2023 20:56 |
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Amechwarrior posted:So, how much will 2 new recruits cost us by the way? How big of an impact will they have the on bottom line if they end up being sidelined 90% of the time? Assuming the salary stuff in MekHQ wasn't modified a ton, pilots are actually fairly cheap. The thing I question for getting too many of the pirates was that there was talk of having standbys make their own characters so there was some reason to not stuff the roster
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# ¿ Aug 18, 2023 04:21 |
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I've not had any issues with 49.13 or 14 (at least nothing that wasn't also an issue in 48, like princess vs low gravity). I haven't turned on the new stratcon in 0.49.14 yet tho, so I can't speak to that.
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# ¿ Aug 18, 2023 21:56 |
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Mekhq has a button that ups the ac damage to help it out. 3/6/12 maybe (can't recall if the 20s were changed). I didn't set it because princess likes putting 27 vedettes in every mission, but it's there.
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# ¿ Aug 21, 2023 03:34 |
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Bloody Pom posted:Marauder II To bad it'll be like 3050 before we can claw them out of the dragoons hands
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# ¿ Aug 24, 2023 00:34 |
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Captain Foo posted:this is haraam Whatever you say Kerensky, Amaris doesn't play by your rules!
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# ¿ Aug 24, 2023 03:32 |
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Even in roguetech the only one I ever have use for is the one with railguns
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# ¿ Aug 24, 2023 03:50 |
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anakha posted:Scintilla, could you elaborate further on what the various Command Rights values are in these contracts? Do they have an impact on decision-making during battles? Just from the MekHQ definition: House and Liason both mean the employer determines which of your forces are deployed to any given mission, and Liason means you'll have a employer liason mech with you that needs to survive or you lose contract status. Independent is what it says on the tin, you determine which forces you send, and the employer is pretty hands off.
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# ¿ Aug 24, 2023 19:37 |
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And if you are playing AtB Liason and Independent are fine, avoid House contracts because they're big fans of "There's a company of assault mechs attacking a civilian outpost, you must defend! Who to send... assault lance, no, second assault lance, no, wait, what's this, four Wasp LAMs? That''ll do. Go destroy 80% of the enemy forces before they kill the three fuel trucks and one machine gun turret that you have for support"
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# ¿ Aug 24, 2023 19:48 |
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SIGSEGV posted:I suppose that's the sort of thing you can GM edit? Technically you don't even need to, all AtB says is "Second Battalion, First Company, Alpha Lance" is assigned, nothing stops you from changing the mechs in that lance around Or just making Steiner scout lances in the first place so it doesn't matter what they choose
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# ¿ Aug 24, 2023 20:47 |
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The big downside to C that I'm seeing is it's a planetary raid. Means you're going to have minimal support and your techs are going to be tossing ropes over tree branches to hoist your mechs up for repair
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# ¿ Aug 25, 2023 01:32 |
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The real pro to working for Kurita is getting all of Steiner's sweet sweet Flashmans
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# ¿ Aug 25, 2023 02:56 |
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The Mercenary Review Board. It's basically just a ComStar run binding arbitration committee that rules against the big houses about as often as the real world versions rule against their controlling corporations. It's biggest benefit is the prisoner exchange and bonding services so a properly registered company can get pows back. And obviously if you get your mrb rating up you can get juicier contracts, but don't expect it to save you if Davion decides that sacrificing your company is in it's best interest
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# ¿ Aug 25, 2023 03:29 |
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glwgameplayer posted:And like that, I am now deathly afraid of whatever skill that is. I know that's probably an extremely rare case but. Why would you use an attack that has a chance to lob your arm off? Zweihander Pilot's two-handed attack in front arc inflicts extra damage, but it risks falling if fails to impact and can damage the BattleMech arms if attack hits So lose the arm if you hit, fall over if you miss. Win/Win really.
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# ¿ Aug 29, 2023 19:10 |
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Yeah, at 4/5 you just want base skill, way cheaper and more meaningful. Gets a little more murky once you're in a vehicle for life, like getting lrm20 spec as an archer pilot
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# ¿ Sep 2, 2023 03:14 |
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painedforever posted:We're pretty far from WoB or Clanner times, aren't we? Sterling needs to get working on Sterling Jr "pretty far"
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# ¿ Sep 2, 2023 05:11 |
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All of mine become 4P very quickly
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# ¿ Sep 3, 2023 22:29 |
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Obviously, if it were a serious suggestion you'd use it as an improvised melee weapon
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# ¿ Sep 12, 2023 06:22 |
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Vehicles get bogged down in mud all the time, and running+turning in mud would routinely rip mech legs off, but the only time I've seen a mech get the actual bogged down status is when they jump into mud
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# ¿ Sep 12, 2023 17:54 |
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Scintilla posted:Man, Wolverines have a terrible habit of falling over in this LP. It's one of the reasons I always raise my eyebrow on tier rankings that put wolverines so high. That -1 piloting hurts
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# ¿ Sep 23, 2023 20:13 |
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Rorahusky posted:Wait, but like... how???? How do you break a 'Mech's Cockpit by doing repair work on its leg?? Clearly you've never played rimworld
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# ¿ Nov 4, 2023 13:04 |
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Bloody Pom posted:So the 'Mech equivalent of running serpentine? I like it! I wasn't picturing Jeanne as looking like Alan Arkin
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# ¿ Nov 6, 2023 21:21 |
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Space Kablooey posted:I think all our 'mechs have to make it for it to count as a victory, right? if so there's no choice now whether to slug it out, at least to cover for the MAD Yep, Primary objective is 4/4 escape
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# ¿ Dec 6, 2023 18:45 |
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Gnoman posted:Without freeform refitting, that might be less true. Most of the heavy mechs available at the start of the Reunification War aren't that great - apart from the Catapult, Warhammer, and Archer, they're kind of undergunned for their size. Black knights were also in production, be a pretty rare thing in 3015
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# ¿ Dec 25, 2023 16:16 |
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Eagerly awaiting the GLH-1D. Irreplaceable double heatsinks and even with them it's slow and produces 14 more heat than it can sink
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# ¿ Dec 25, 2023 17:10 |
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# ¿ May 16, 2024 17:01 |
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The Dervish unironically did a death from above, that should be worth -1 MVP vote
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# ¿ Dec 25, 2023 23:41 |