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Crumps Brother
Sep 5, 2007

-G-
Get Equipped with
Ground Game
Link Warrior!

This one isn't a randomizer, but more of a setup to the next video which is randomizer stuff. So hopefully it fits within the confines of the thread. I still haven't actually recorded the rando run yet, but surely I'll have time at some point to get it done. I go over it in the video, but basically someone in the DWR discord requested to have the map from Zelda 2 put in as the overworld map in Dragon Warrior. So, I did it cuz it sounded like a fun learning opportunity. Afterwards I put it in to the randomizer with a couple of fun options. Sadly, I can't imagine it'll ever get implemented in the real program and I can't figure out how to make it a standalone program for other folks to use. So here it sits for me and me alone. Enjoy the video! I'll see about recording the rando version here soon.

https://www.youtube.com/watch?v=6TlZTT11cBo

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CptWedgie
Jul 19, 2015
Not feeling up to playing right now, but I did have an update written up for PoR, so I can at least post that, right?

DSVania: Portrait of Random 3, First Photo

Pretty ridiculous how much of the castle I had to explore to find my first portrait.

CptWedgie
Jul 19, 2015
Mario RPG Rando 12, At Last!

Feeling better about gaming after sleeping on it, so I guess it was my insomnia issues holding me back again.

CptWedgie
Jul 19, 2015
DSVania: Portrait of Random 4, Nested Images

Apologies for the triple-post, but since I'm on a roll, I figured I'd post this update too.

Left 4 Bread
Oct 4, 2021

i sleep
very normal unjank darksouls playthrough #8 AND #9




person challenges their old rival




person meets a philosopher

Spoiler Explanations:

- Double update because I cut these short and meant to put one out earlier this week.
- The entrance of Demon Ruins is a complete nightmare, but we can technically progress through there with the ring. We'll have to return later.
- Ortorias had really low HP. We keep finding low HP Oreos, actually.
- Sen's Fortress opens more than few illusory walls to us, the only one locked off is the door that normally goes to the Parish beyond the front gate.
- I forget to visit the fog door on the side with where you normally exit to the upstairs section to, I'll have to remember to check it and the chest at some point.
- Still can't find a decent weapon that can match the mighty exploding bedroom.


>> Last Update HERE <<

Left 4 Bread fucked around with this message at 18:03 on Jun 22, 2023

Crumps Brother
Sep 5, 2007

-G-
Get Equipped with
Ground Game
Just a heads up, but the links are backwards.

Left 4 Bread
Oct 4, 2021

i sleep

Crumps Brother posted:

Just a heads up, but the links are backwards.

Fixed, but it's almost more appropriate for this jank playthrough to be like that.

FeyerbrandX
Oct 9, 2012

Did you disable the Grate Guy Casino skip to Smithy or just want levels and/or show off all the bosses?

PurpleXVI
Oct 30, 2011

Spewing insults, pissing off all your neighbors, betraying your allies, backing out of treaties and accords, and generally screwing over the global environment?
ALL PART OF MY BRILLIANT STRATEGY!
lmao, perfect timing on that end

biosterous
Feb 23, 2013




PurpleXVI posted:

lmao, perfect timing on that end

Blaze Dragon
Aug 28, 2013
LOWTAX'S SPINE FUND

CptWedgie posted:

Mario RPG Rando 12, At Last!

Feeling better about gaming after sleeping on it, so I guess it was my insomnia issues holding me back again.

Your characters mutating into each other is always so trippy, you somehow finish fights with two Luigi of which one has always been green Mario and the other recently was a weirdly coloured Bowser.

CptWedgie
Jul 19, 2015

FeyerbrandX posted:

Did you disable the Grate Guy Casino skip to Smithy or just want levels and/or show off all the bosses?
Might've disabled it, definitely didn't know it was a thing, and don't remember where the casino is or how to access it anyway so the whole thing's moot.

Blaze Dragon posted:

Your characters mutating into each other is always so trippy, you somehow finish fights with two Luigi of which one has always been green Mario and the other recently was a weirdly coloured Bowser.
To say nothing of the times I've finished with three copies of Luigi on-screen. I could even go a step further by having three Luigis on-screen, and none of them are actually Luigi, because the randomizer lets you remove Mario from the battle party.

dotchan
Feb 28, 2008

I wanna get a Super Saiyan Mohawk when I grow up! :swoon:

Blaze Dragon posted:

Your characters mutating into each other is always so trippy, you somehow finish fights with two Luigi of which one has always been green Mario and the other recently was a weirdly coloured Bowser.

:eng101: This is because everybody's special skills (except maybe Mario's Jump since, AFAIK, every character has a jumping animation in their sprite sheet) are pre-rendered "cutscenes", as it were; to save on cartridge space therefore the game simply calls Animation ID [Whatever] (which the randomizer can't touch) and the associated pallet (which the randomizer can mess with). :eng101:

Crumps Brother
Sep 5, 2007

-G-
Get Equipped with
Ground Game
Link Warrior!

And here's my final video for the thread. A somewhat standard flagset deep shuffle Z2 map run of DWR. I'm super happy with how this came out and managed to show off my work. Thanks for the thread, DoubleNegative! Thanks for all the wonderful content, everyone else!

https://www.youtube.com/watch?v=yCJUiBkrxkY
There's a tech you can use which I could have shown off but sorta forgot. When you search the Death Necklace you can only pick it up once. So when I found the DN in Kol I could have kept searching that one location repeatedly and get rewarded with ~150 gold each time. It would have taken maybe 30 seconds to grind out enough cash for the Full Plate and given me a really nice starting point for defense.
Lots of talk about the bridge between the two main continents. The connection is vanilla Z2, but since DW has the swamp cave to connect continents I figured utilizing it when possible would give a little more DWR flavor. So the logic dictated its removal.
The overworld search location is indeed a secret spot in Z2. I just totally forgot about it because it's such a nondescript location. I was also slightly too far up the coastline for the location I thought it was at as well.
I'm almost positive level 16 was go mode when taking the death necklace in to account. I just didn't even think about it until I was accidentally putting it on in front of charlock.
On that note, I already coded up a nice little bugfix for the cursed soft lock situation. So I guess I don't have to worry about that one anymore. Brecconary and the NPC that uncurses the hero was located on the first continent though so it was never a real concern for this run.

Crumps Brother
Sep 5, 2007

-G-
Get Equipped with
Ground Game
Double posting because....

quote:

Sign-ups for the 2023 Standard Tournament are now open!

https://tinyurl.com/DWR2023SummerRegistration
https://tinyurl.com/DWR2023SummerRules

As it says in the links above, you have until Friday, July 14th, at 12 PM EDT to sign-up!

This also starts the asynchronous qualifier portion of the tournament. This stage involves completing 5 seeds that you will submit by the above deadline as well. Qualifying is optional and only for seeding; you need not do them to join the tournament! However, it can be good practice, and being seeded in the tournament can possibly give you more favorable match-ups when the tournament starts.

Seed #1 - https://dwrandomizer.com/release/#flags=IVIAAVCAKACAAAAAAAAAAEAQ&seed=8767387344632283
Checksum: af2739f94b78314b

Seed #2 - https://dwrandomizer.com/release/#flags=IVIAAVCAKACAAAAAAAAAAEAQ&seed=6094874727773741
Checksum: a52d69de243d3c56

Seed #3 - https://dwrandomizer.com/release/#flags=IVIAAVCAKACAAAAAAAAAAEAQ&seed=3294935342299127
Checksum: 81ee6b8708856f6

Seed #4 - https://dwrandomizer.com/release/#flags=IVIAAVCAKACAAAAAAAAAAEAQ&seed=6642676198891017
Checksum: 5f7d8dc6d6f1ae92

Seed #5 - https://dwrandomizer.com/release/#flags=IVIAAVCAKACAAAAAAAAAAEAQ&seed=5626470715523813
Checksum: ef9f0252f7fe2c41

The submission form for all 5 qualifier seeds is here: https://tinyurl.com/23DWRQuals

Of special note, please make sure that if you stream your attempt (or upload it somewhere people can find it), that you have something very obvious in your stream title (like SPOILERS DWR async seed #3) so that nobody accidentally is spoiled on what the seed entails. Please do not discuss the qualifier seeds in public with anyone unless you know you both have completed them.

Updated sign-up sheet: https://tinyurl.com/2023DWRTRoster

An updated list of everyone who has submitted each individual async seed can be found here: https://tinyurl.com/23DWRQChecklist

Good luck!

CptWedgie
Jul 19, 2015
Mario RPG Rando 13, Castle Raid

In case anyone else wants to try this randomizer: Are you even allowed to use the Grate Guy shortcut without the Bright Card?

FeyerbrandX
Oct 9, 2012

CptWedgie posted:

Mario RPG Rando 13, Castle Raid

In case anyone else wants to try this randomizer: Are you even allowed to use the Grate Guy shortcut without the Bright Card?

Any time I saw anyone stream the randomizer I'm pretty sure the bright card is hard coded to stay with knife guy's juggling minigame in booster's tower.

CptWedgie
Jul 19, 2015

FeyerbrandX posted:

Any time I saw anyone stream the randomizer I'm pretty sure the bright card is hard coded to stay with knife guy's juggling minigame in booster's tower.
Presumably because nobody wants to go through an entire dungeon twice and play a minigame for a required item.

Anyway, DSVania update time now.

DSVania: Portrait of Random 5, Desert Performers

Methinks this "clear the portraits before finishing the castle" thing I decided to do is gonna take a while...

StupidSexyMothman
Aug 9, 2010

FeyerbrandX posted:

Any time I saw anyone stream the randomizer I'm pretty sure the bright card is hard coded to stay with knife guy's juggling minigame in booster's tower.

There's a flag you can set that adds the Bright Card to the random boss drops, but I don't know/remember if CptWedgie tagged it or not.
That said I couldn't get the casino entrance to appear in Bean Valley without the card in rando, and in the original you can't get into the building without it, so I can't imagine you can trigger the Smithy Warp without it.

CptWedgie
Jul 19, 2015
Mario RPG Rando 14, What's OSHA?

And due to a combination of still being motivated and being close to finishing...

Mario RPG Rando 15, Factory Demolished

Simply Simon
Nov 6, 2010

📡scanning🛰️ for good game 🎮design🦔🦔🦔
Castlevania: Circle of the Moon Randomizer

Third Session: Mostly Just Underground Waterway


https://www.youtube.com/watch?v=2lQp6QSB1qQ

This area sucks, but guess what? It was entirely pointless. Basically a wasted session except for the experience. Womp womp

CptWedgie
Jul 19, 2015

Simply Simon posted:

This area sucks, but guess what? It was entirely pointless. Basically a wasted session except for the experience. Womp womp
Hate it when that happens. Anyway, since I'm done Mario RPG'ing, I can focus my LP'ing efforts on my own CV run.

DSVania: Portrait of Random 6, More Desert

Also, don't you hate it when a power outage happens while you're playing? Because that just happened to me.

anilEhilated
Feb 17, 2014

But I say fuck the rain.

Grimey Drawer
The crow/lever dynamic tells me not even the devs bothered with the familiar card. Admittedly, IIRC you get the card much later and the waterway is a horrible area even in the regular game so I guess they could be forgiven for not testing it out.

Simply Simon
Nov 6, 2010

📡scanning🛰️ for good game 🎮design🦔🦔🦔

anilEhilated posted:

The crow/lever dynamic tells me not even the devs bothered with the familiar card. Admittedly, IIRC you get the card much later and the waterway is a horrible area even in the regular game so I guess they could be forgiven for not testing it out.
Earliest you can get Saturn (which gives you the various familiars) is from the Battle Arena entrance, and as we saw in this video, you can't get there without the Gryphon Wing, so you have to beat Camilla first. Definitely not an issue in vanilla, unless you go back to the waterway for that one dumbass ceiling item later.

CptWedgie
Jul 19, 2015
DSVania: Portrait of Random 7, More Clowning

Next update coming whenever I figure out what's wrong with that one room, and how to fix it.

CptWedgie
Jul 19, 2015
Quick update just so you guys know I haven't disappeared off the face of the earth: Still kicking, still haven't given up on my DSVania seed, still can't get it working yet. Kinda suspecting it might be an emulation error, but getting back to where I was to check is kinda time-consuming considering how many stages I went through.

So... fair warning: It might take a few more days before I can definitively say whether I can continue this seed.

Left 4 Bread
Oct 4, 2021

i sleep

CptWedgie posted:

Quick update just so you guys know I haven't disappeared off the face of the earth: Still kicking, still haven't given up on my DSVania seed, still can't get it working yet. Kinda suspecting it might be an emulation error, but getting back to where I was to check is kinda time-consuming considering how many stages I went through.

So... fair warning: It might take a few more days before I can definitively say whether I can continue this seed.

Fair enough, thanks for the heads-up. Sometimes a randomizer bugs out or gives you a super obscure path forward. I still don't actually know if my Dark Souls randomizer can be completed, but I haven't run into a hard wall yet.

I've still got my rando for PoR sometime that I should edit if anyone's interested in seeing Jonathan and Charlotte lost in the two-shot City of Haze Maze. I won't lie, I started to get a little tilted towards the end.


I'll get another of the Dark Souls videos put up soon, I've got 4 more still in the backlog but my week has been a mess.

(I did get some significant progress on a map done at some point.)

Crumps Brother
Sep 5, 2007

-G-
Get Equipped with
Ground Game

Odd Wilson posted:

Fair enough, thanks for the heads-up. Sometimes a randomizer bugs out or gives you a super obscure path forward. I still don't actually know if my Dark Souls randomizer can be completed, but I haven't run into a hard wall yet.
I ran in to something similar in the last video I did. The conditions were well on their way to set me up for a soft lock situation. Normally that wouldn't have been possible in standard DWR but since I was running my own code and it was sloppy af I hadn't yet mitigated that possibility. I went ahead and fixed it now, but sometimes these outliers can only be found by hitting them in the first place.

CptWedgie, you're doing a bang up job so by all means work at your own pace. I'm sure we're all good for whatever schedule you run.

C-Euro
Mar 20, 2010

:science:
Soiled Meat

Simply Simon posted:

Castlevania: Circle of the Moon Randomizer

Third Session: Mostly Just Underground Waterway


https://www.youtube.com/watch?v=2lQp6QSB1qQ

This area sucks, but guess what? It was entirely pointless. Basically a wasted session except for the experience. Womp womp

Pretty sure the whip spin blocks the ice balls from the shades and demon in the Waterway, though definitely not the ice spears from the armors.

Also I'm a big fan of the late-game boss music that we hear in the Camilla fight here, previously used as the final boss music from Castlevania III :eng101:

CptWedgie
Jul 19, 2015
Minor improvement so far: After changing emulators, I at least got to see a little of what's in that room before freezing instead of just a black screen. Gonna see if restarting the game makes it actually work properly; will edit this post to let you know if that works.

edit: Nope, didn't work, but I haven't tried entering from the other end; don't expect it to work, but worth a try anyway.

edit2: Nope, that room's just FUBAR. Which is unfortunate, since it's directly in the way of getting to Medusa, and while this is the first time I've played this randomizer, I remember that every boss from the good ending is locked behind her in vanilla and I have little reason to believe otherwise in rando.

CptWedgie fucked around with this message at 10:22 on Jul 4, 2023

Left 4 Bread
Oct 4, 2021

i sleep
dark salsa 10



person meets the world's most generous man

Spoiler Explanations:

- The Covenant of Artorias only might be required (the Abyss boss could be anywhere), but at the very least it's another key item gotten.
- Piles of super cheap Charcoal Pine Resin only serves to boost our scythe's damage.
- This area is mostly a dead end on that side, at least. DLC starting bonfire nicely caps off a branch.
- I mistook "dynasties" for the Blighttown key, that was actually the Crest Key- it'll let us access Hawkeye Gough, if we ever find him.


>> Last Update HERE <<

PurpleXVI
Oct 30, 2011

Spewing insults, pissing off all your neighbors, betraying your allies, backing out of treaties and accords, and generally screwing over the global environment?
ALL PART OF MY BRILLIANT STRATEGY!

Odd Wilson posted:

dark salsa 10



person meets the world's most generous man

Spoiler Explanations:

- The Covenant of Artorias only might be required (the Abyss boss could be anywhere), but at the very least it's another key item gotten.
- Piles of super cheap Charcoal Pine Resin only serves to boost our scythe's damage.
- This area is mostly a dead end on that side, at least. DLC starting bonfire nicely caps off a branch.
- I mistook "dynasties" for the Blighttown key, that was actually the Crest Key- it'll let us access Hawkeye Gough, if we ever find him.


>> Last Update HERE <<

I think I might have asked this before, but does the randomizer randomize enemies on a one-to-one basis or on a type-to-type basis? Like if it replaces one Sword Skeleton with a slug, are all Sword Skeletons replaced with slugs? Because this randomizer seed seems to love slugs. Or leeches, or whatever the hell they are.

Left 4 Bread
Oct 4, 2021

i sleep

PurpleXVI posted:

I think I might have asked this before, but does the randomizer randomize enemies on a one-to-one basis or on a type-to-type basis? Like if it replaces one Sword Skeleton with a slug, are all Sword Skeletons replaced with slugs? Because this randomizer seed seems to love slugs. Or leeches, or whatever the hell they are.

It's on a one-to-one basis, I believe. If we think back to, say, the Firelink Graveyard, almost every enemy there is normally a default scimitar + red wood shield skeleton, but here there was just a lucky coincidence of 2 bone towers and everything else was a fustercluck of the enemies it's proven to like putting everywhere with this seed.

I think the way it operates is that it rearranges the game's enemies into tables, maybe somewhat based on a new, percieved difficulty and then fills it in with that. That could just be me misinterpreting it, but it feels like the enemies have a rarity associated. For us, humanity sprites, leeches, hellhounds, and the two stone golem types are strangely frequent. Meanwhile, I can only recall very few Hollow Soldiers, and I can't even remember if we've seen a normal Hollow Warrior- both normally pretty prolific spawns in the base game. Have we even seen a Man-Serpent? I think we've only seen a few Woman-Serpents.

The leeches are kinda annoying thanks to their sudden and jerky attacks, but at least they're pretty weak and their hitboxes are sometimes pretty easy for us.

azren
Feb 14, 2011


Odd Wilson posted:

I think we've only seen a few Woman-Serpents.

I was shocked that you found some in the location they actually belonged in!

edit: Switching type for type would have the potential to be an absolute nightmare, if you got something like the Four Kings being replaced with the Four Kalameets.

Simply Simon
Nov 6, 2010

📡scanning🛰️ for good game 🎮design🦔🦔🦔

C-Euro posted:

Pretty sure the whip spin blocks the ice balls from the shades and demon in the Waterway, though definitely not the ice spears from the armors.

Also I'm a big fan of the late-game boss music that we hear in the Camilla fight here, previously used as the final boss music from Castlevania III :eng101:
Oh, I missed this post!
1) Whip spin deal very little damage, but otherwise it behaves like a normal whip swing. All the destructable projectiles get taken out by one swing, and thus also by a spin. I actually never tried against the demon's ice balls, that might have helped. Spears I know it doesn't work on, yeah.
2) Huh, you're right! I never played CV3 all the way through, so I didn't notice it.
original CotM version

And with that...

Castlevania: Circle of the Moon Randomizer

Fourth Session: Underground Warehouse (attempted) - Underground Gallery - A whole bunch of running around


https://www.youtube.com/watch?v=cpzfPQVGp5Q


I cut literally half of the original footage!

CptWedgie
Jul 19, 2015
Oh yeah, been meaning to post something here for a while. Unfortunately, that post is to 100% confirm my PoR run is dead (thankfully through no real fault of my own- if it's unplayable then the run dies). On the bright side, at least I'm not completely leaving you hanging; I switched games to get my CV fix in:

Castlevania Symphony Rando 1, A Creature of Chaos Indeed

As if the above confirmation isn't enough, I used PoRRunIsDead as the seed. I'm using the Casual preset here, but honestly I prefer to customize my seeds.

...took me a bit to find an online image resizer that didn't lock the aspect ratio, though; some of the screenshots wound up as squashed, nigh-illegible abominations.

Woebin
Feb 6, 2006

CptWedgie posted:

Oh yeah, been meaning to post something here for a while. Unfortunately, that post is to 100% confirm my PoR run is dead (thankfully through no real fault of my own- if it's unplayable then the run dies). On the bright side, at least I'm not completely leaving you hanging; I switched games to get my CV fix in:

Castlevania Symphony Rando 1, A Creature of Chaos Indeed

As if the above confirmation isn't enough, I used PoRRunIsDead as the seed. I'm using the Casual preset here, but honestly I prefer to customize my seeds.

...took me a bit to find an online image resizer that didn't lock the aspect ratio, though; some of the screenshots wound up as squashed, nigh-illegible abominations.
Not to complain, but could you post these in the thread directly or host them elsewhere? I read mostly on my phone and the page you're using doesn't wrap text on zoom or otherwise work in mobile-friendly ways so it's pretty much unreadable.

C-Euro
Mar 20, 2010

:science:
Soiled Meat

Simply Simon posted:

Oh, I missed this post!
1) Whip spin deal very little damage, but otherwise it behaves like a normal whip swing. All the destructable projectiles get taken out by one swing, and thus also by a spin. I actually never tried against the demon's ice balls, that might have helped. Spears I know it doesn't work on, yeah.
2) Huh, you're right! I never played CV3 all the way through, so I didn't notice it.
original CotM version

And with that...

Castlevania: Circle of the Moon Randomizer

Fourth Session: Underground Warehouse (attempted) - Underground Gallery - A whole bunch of running around


https://www.youtube.com/watch?v=cpzfPQVGp5Q


I cut literally half of the original footage!

Circle of the Moon has a ton of music from elsewhere in the series. The Underground Warehouse actually takes a tune from Castlevania IV!
https://www.youtube.com/watch?v=jd7P7niYimk&t=1346s (starts at 22:25)

CptWedgie
Jul 19, 2015

Woebin posted:

Not to complain, but could you post these in the thread directly or host them elsewhere? I read mostly on my phone and the page you're using doesn't wrap text on zoom or otherwise work in mobile-friendly ways so it's pretty much unreadable.
Sorry, but I don't wanna clutter the page, don't know anywhere else that'll host for free, and don't have a phone to test anyway so I have no idea what you're talking about.

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CptWedgie
Jul 19, 2015
Castlevania Symphony Rando 2, Vaulting the Walls

Made some genuine progress here. Well, not that the Dracula relics aren't progress, but now I can actually go places.

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