|
Randos are cool, I've tried LttP, Dark Souls, OoT and DK64 so far. Probably forgetting some. I might record the next try of one. Was eyeing a new-ish release for Aria of Sorrow that turns it into a Roguelike, for example! Also, re: the Fusion vid, nice start with the screw attack. I'd heard that it gives you a single-wall jump, but haven't seen it before, really cool. Like your gameplay, keep it up!
|
# ¿ Apr 11, 2023 15:50 |
|
|
# ¿ May 15, 2024 07:25 |
|
Carbon dioxide posted:How does one get started with a randomizer? When I tried it myself, I did the same checks (lots of chests at once) first and got a lot of good items from them, that's just how it works; I did get stumped regardless, and just asked in their Discord about it. Turns out that going through a dark room early without a lantern IS in logic "because everybody can do it blind, or with a map" and yeah the item was there. Just unlucky because I thought "surely this means Lantern is in logic beforehand". So observe, try, ask imo
|
# ¿ Apr 12, 2023 07:57 |
|
AweStriker posted:Dark rooms being in logic depends on your settings - there are settings where the lantern would indeed have been available some time before needing to go into one, and others where it might not and the logic expects you to do them blind. Or at least, unless they changed what settings are available. Regardless, won't hurt to ask. I did finish that seed, by the way!
|
# ¿ Apr 12, 2023 16:13 |
|
Aria of Sorrow Reprise Roguelike Randomizer https://www.youtube.com/watch?v=PyHc15eYboo The hack in question I will never not have technical issues when starting a new project, no matter how many times I've done it. I'll fix the sound desynch + weirdly high quality for the next video. That is, if you all would like to see more!
|
# ¿ Apr 20, 2023 23:03 |
|
DoubleNegative posted:The people who made the hack have actually implemented the IntFix patch. So intelligence is now a super powerful stat because it makes all your red souls much stronger. So all those +2 Intelligences you kept finding were really good! (I should read the readme at some point)
|
# ¿ Apr 21, 2023 12:30 |
|
DoubleNegative posted:The people who made the hack have actually implemented the IntFix patch. So intelligence is now a super powerful stat because it makes all your red souls much stronger. So all those +2 Intelligences you kept finding were really good! Blaze Dragon posted:This is an interesting randomizer, and it's always fun to watch your LPs, so please continue! I hope you get some more soul luck though. Also thanks to the rest of the vocal enjoyers . Aria of Sorrow Reprise Roguelike Randomizer https://www.youtube.com/watch?v=CbCdS5W2Lhw Maybe next time I record at double the resolution and then it can be HD - if it matters. I don't think my encoding program can upscale losslessly because it's a bit of a dumdum
|
# ¿ Apr 24, 2023 00:07 |
|
Rigged Death Trap posted:In the original your red souls scaled with STR, and blues scaled with int. quote:Nice bit of luck on the death's robe and valmanway. Death's robe is the best armor in the game, hard mode exclusive, and valmanway is a boss rush reward. CptWedgie posted:Quite enjoyable! Personally, I'd be using one of those those "guaranteed soul drop" items on a Valkyrie, since they've got one of the best attacks in the game, but since they cost so much I won't get on your case for skipping them. Might consider using one on a Winged Skeleton, too; their spears are reasonably cheap, good range, and, unless I'm misremembering, decently damaging due to its multi-hit ability (especially if you can aim it to land on your target), so they're not bad as a "budget" weapon. I thought I remembered Valk being good, but I think I'm actually conflating it with Dawn's red Valkyrie, which has an AOE holy attack that rips. Dawn's blue valk is a transform rush. Having played WAY more Dawn than Aria is screwing with me!
|
# ¿ Apr 24, 2023 07:26 |
|
Aria of Sorrow Reprise Roguelike Randomizer https://www.youtube.com/watch?v=h8n_HUFte-Q That's it! For now?
|
# ¿ Apr 27, 2023 19:35 |
|
Huh, that's very good to know about the sword! I usually am more adventurous about trying out stuff, but the live setting and inherent risk made me not want to. I'll keep it in mind! Personal, I think the biggest issue is that I'm rear end at Balore - I can beat most Aria bosses first try, but that one's always an issue for me. I think it's because it's the only one where you just have to learn the positioning for every single move to avoid heavy damage - I don't particularly like doing that so usually I just damage race him. Bad idea here. In contrast, every Circle of the Moon boss demands that you learn the positioning, so I did, and I rule at Circle now. ...wait a minute...
|
# ¿ Apr 27, 2023 23:10 |
|
C-Euro posted:The Medusa Head soul completely chumps Balore's second phase. It keeps your position locked in the air, so just activate while you're next to his eye and just beat it up while his shockwaves float under you. 2) sure but it's much more boring than seeing what random chance gives me. Also Nightmare is really good too! anilEhilated posted:The second phase is generally not the one that needs chumping, though, you can just kickjump through it.
|
# ¿ Apr 29, 2023 10:09 |
|
DoubleNegative posted:Simply Simon actually got really shafted in terms of Green soul drops. I'm pretty sure you're supposed to find the kick soul way before floor 70. And the Hippogryph too.
|
# ¿ Apr 29, 2023 11:15 |
|
Castlevania: Circle of the Moon Randomizer First Session: Catacombs - Abyss Stairway - Audience Room - Outer Wall https://www.youtube.com/watch?v=EdMcr8__qIg I like Aria, but I love Circle. I'm weird like that. I absolutely want to finish this one, I should have the skills and knowledge for it. Small blunders notwithstanding - nothing that can't be fixed with editing, eh?
|
# ¿ Jun 9, 2023 16:17 |
|
anilEhilated posted:Curious to see the familiars in action, never bothered with them myself and the rebalance should help. I try not to abuse the DGs too much. You'll see. DoubleNegative posted:When I played Circle as a teenager, I was kinda dumb because I never figured out what the brain floats were even for. To be fair, grinding for 1% card drops never occurred to me. They really just looked at Rippers from Metroid and went "but what if they were easily killable by accident" didn't they?" PurpleXVI posted:I haven't played Circle of the Moon, but a few observations. C-Euro posted:Circle is a weird game. Design-wise it feels like a transition state between your old-school platformer Vanias and your SoTN and onward Vanias. There are a couple of really bad design decisions, but they're all in the details rather than the core mechanics of the game. So the game ends up being just pretty good. I think this was also the first Metroidvania that I ever played? 2) I did address this in my first recording but welp, you'll see. I meant that it's not obviously useful especially as an attack, the only time you NEED to use it to get everything is to open the floor/ceiling secrets, but it is absolutely vital to not get screwed by e.g. Dragon Zombies for sure! I do know how good it is . Odd Wilson posted:I think it's a holdback from the original game where knockback is intended to punish sloppy gameplay with instant death. Anyway... Castlevania: Circle of the Moon Randomizer Second Session: Triumph Hallway - 1/2 Machine Tower - Eternal Corridor - Chapel Tower https://www.youtube.com/watch?v=9f0RmsCIrFQ
|
# ¿ Jun 10, 2023 23:34 |
|
Castlevania: Circle of the Moon Randomizer Third Session: Mostly Just Underground Waterway https://www.youtube.com/watch?v=2lQp6QSB1qQ This area sucks, but guess what? It was entirely pointless. Basically a wasted session except for the experience. Womp womp
|
# ¿ Jun 27, 2023 23:50 |
|
anilEhilated posted:The crow/lever dynamic tells me not even the devs bothered with the familiar card. Admittedly, IIRC you get the card much later and the waterway is a horrible area even in the regular game so I guess they could be forgiven for not testing it out.
|
# ¿ Jun 29, 2023 13:40 |
|
C-Euro posted:Pretty sure the whip spin blocks the ice balls from the shades and demon in the Waterway, though definitely not the ice spears from the armors. 1) Whip spin deal very little damage, but otherwise it behaves like a normal whip swing. All the destructable projectiles get taken out by one swing, and thus also by a spin. I actually never tried against the demon's ice balls, that might have helped. Spears I know it doesn't work on, yeah. 2) Huh, you're right! I never played CV3 all the way through, so I didn't notice it. original CotM version And with that... Castlevania: Circle of the Moon Randomizer Fourth Session: Underground Warehouse (attempted) - Underground Gallery - A whole bunch of running around https://www.youtube.com/watch?v=cpzfPQVGp5Q I cut literally half of the original footage!
|
# ¿ Aug 6, 2023 22:46 |
|
Well, it's not like you don't get instant access to huge amounts of the map anyway multiple times in SotN . I'd kill for the high jump, personally!
|
# ¿ Aug 10, 2023 08:30 |
|
Castlevania: Circle of the Moon Randomizer Fifth Session: Trying to find progress - Underground Gallery revisit - Triumph Hallway - Machine Tower cleanup https://www.youtube.com/watch?v=emiJOOvr-M8 As you can probably tell from the word "cleanup", progress finally happens! I should be able to finish very soon now. Simply Simon fucked around with this message at 15:14 on Sep 5, 2023 |
# ¿ Aug 13, 2023 14:26 |
|
Good to hear that you managed to overcome the LP curse and that you're making steady progress with exploration!
|
# ¿ Aug 20, 2023 20:35 |
|
Man there's a LOT of crap in SotN
|
# ¿ Aug 23, 2023 11:47 |
|
Castlevania: Circle of the Moon Randomizer Sixth (final) Session: Observation Tower (brief) - Outer Wall - Ceremonial Room https://www.youtube.com/watch?v=AhEyBzg0JYs As expected, this went quick, but actually even quicker than that. Happy to have wrapped this up somewhat expediently!
|
# ¿ Sep 5, 2023 15:19 |
|
CptWedgie posted:Castlevania Symphony Rando 12, Justifiable Patricide Congrats on finishing! (Japanese) Curry is great, I'm gonna make some today! It's basically a stew with a specific spice mix.
|
# ¿ Oct 9, 2023 15:13 |
|
Shitload of onions (literally the same amount as the meat), some carrots, meat (in this case turkey, but anything goes), potatoes. Five minutes seared in a big pot: Add water, let it cook until veggies are soft. Important secret ingredient: the cubes of curry to give it actual curry flavor lol (the recipe is from the back of the box) Looks like chocolate when it's melting: And the end result, much nicer color: We serve it with Fukujinsuke (mixed pickles, rather sweet, pairs extremely well)
|
# ¿ Oct 10, 2023 13:07 |
|
CptWedgie posted:DSVania: Dawn of Sorrow Rando, 01: Hunting Your Own Cultists
|
# ¿ Jan 9, 2024 15:25 |
|
CptWedgie posted:DSVania: Dawn of Sorrow Rando, 02: In We Go Well, that's what Doppelganger is for "This soul I got from a stand a bit below the entrance may or may not be a Jojo reference" ²
|
# ¿ Jan 9, 2024 15:39 |
|
I'm pretty sure you don't need the magazines at all to get the respective souls - they just give hints, if you already know how, just go for it. Devil is extremely good with multi-hit attacks but also anything else - it just about triples your damage. Does indeed cost 10 HP a second, can't kill you tho Also I'm not a speedrunner either but you'd bet Black Panther would stay glued to my R button forever. It's so good
|
# ¿ Jan 11, 2024 20:28 |
|
CptWedgie posted:I know this; it's just that I don't have the prerequisites or, with one exception, the locations to actually go for the UMA souls yet. Like I said, I need specific souls to do anything with them. For example, did you notice that I don't have Waiter Skeleton yet? While I'm being a smartass though, that is very much not a "Tetris" room
|
# ¿ Jan 12, 2024 21:47 |
|
CptWedgie posted:DSVania: Dawn of Sorrow, 07: Finally Tower-ing drah-[soft]geen-yatzo Also happy that the Imp explanation helped!
|
# ¿ Jan 18, 2024 14:10 |
|
CptWedgie posted:DSVania: Dawn of Sorrow, 08: ZA WARUDO! - the Malacoda tail is apparently the best bullet soul from a damage/reach/cost standpoint (maybe only if you're good enough to physically attack while it's whippin)
|
# ¿ Jan 18, 2024 14:15 |
|
|
# ¿ May 15, 2024 07:25 |
|
I think the Death fight in Sorrow is pretty tough but completely fair. You can learn how to dodge each of his attacks extremely consistently, and then it becomes a wonderfully paced dance where you can get into a greath rhythm of dodge - counter - dodge - counter, with ample windows to hurt him. Also it looks cool as hell to avoid the side-skulls by just taking a few steps left then right then left, not even looking at them. Badass Anyway, congrats!
|
# ¿ Feb 13, 2024 10:28 |