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Hazamuth
May 9, 2007

the original bugsy

after playing four(ish) hours and having spent some time with the demo when it came out it feels very fun. having a blast vaporizing used candy wrappers into resources and recycling everything in sight to gain more corpocoins. it definitely doesn't hold your hand and i have spent multiples of minutes working on somewhat simple puzzles, so it retains that of the original. the ui ja user experience however feels slick and modern which were a bit janky back in the day.

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Hazamuth
May 9, 2007

the original bugsy

game really opens up after two first levels, at a small loss at where to go. all the possibilities seem pretty tantalising but i am getting my rear end kicked at some places more than others.

Hazamuth
May 9, 2007

the original bugsy

Pladdicus posted:

i like this game a lot. cyberspace being descent was a nice idea, i never got to play much of the OG. strong recommend if you like weirdo exploration heavy fps and survival horror resource management. the combat is so much cleaner and each enemy has this really distinct tactical approach you can preserve resources with, or identifiable weaknesses you can exploit.

the opening plot beat is so on the nose, hey man our corporate profits are gonna go down cuz our ai has an ethical chip please hack it.

should really replay descent one of these days. alway enjoyed the little guys you rescued from the space dungeon

Hazamuth
May 9, 2007

the original bugsy

meeting with the cortex reaver was too tense as it can catch up to you in a second

Hazamuth
May 9, 2007

the original bugsy

yeah i've been thoroughly enjoying rooms that don't contain any loot and are there just to create a sense of space. the inventory is quite limited and i have had to make some hard choices regarding which weapons to keep. now i am frantically looking for the room i dropped the smg in as every other ammo is gone. love it

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