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Flavahbeast posted:Sort of, at least one guy got to level 100 / t100 maps in the 10 day reviewer preview but I dont think the level 100 boss was part of the preview and I'm not sure if t100 is the current cap for nightmare dungeons or just the cap for the preview he's doing 630 million damage aoe hits in that?
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# ¿ Jun 1, 2023 12:56 |
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# ¿ May 10, 2024 19:26 |
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Henchman 21 posted:I hope the servers aren't too slammed lol
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# ¿ Jun 1, 2023 21:47 |
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Leon Trotsky 2012 posted:I'll tell you what I tell my wife: Finishing as fast as possible is much more important than having fun. yeah she told me you say that
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# ¿ Jun 1, 2023 22:49 |
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unless you're a streamer
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# ¿ Jun 1, 2023 23:06 |
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Tiny Timbs posted:Went and got some beer and a bucket of grocery store cookies blend these with a gallon of icecream to create a gamer milkshake
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# ¿ Jun 1, 2023 23:44 |
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streamers appear to be in
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# ¿ Jun 1, 2023 23:49 |
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fuckin d4 making me go to the dmv
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# ¿ Jun 2, 2023 00:15 |
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whale priority queue confirmed lol
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# ¿ Jun 2, 2023 01:08 |
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Lister posted:I got disconnected immediately after killing (Act VI boss) Ashava and now it's telling me my account is locked and try again in a few minutes. not influenced by, largely written by the same guy
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# ¿ Jun 3, 2023 06:22 |
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Jaytan posted:I’m pretty convinced this whole build guide thing is a product of path of exile trauma where it’s possible to spend all your points and have a character that doesn’t do anything. eh every game is kind of like that these days and d2 and d3 were both heavily build-guide driven. hell 2 and 3 had the build guide sites years before poe had a vaguely decent way to find builds.
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# ¿ Jun 4, 2023 11:52 |
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Internet Explorer posted:I was just talking about how Blizzard really knocked it out of the park with this launch, but lol at deploying an update and (?) bringing down the servers on the official launch day. some people were apparently having trouble completing purchases
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# ¿ Jun 6, 2023 04:09 |
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isk posted:Could I trouble someone for Cliffs notes on this? resistance affixes have about 1/100th the magnitude of effect you'd think that they should have. you could increase their magnitude 10x and they'd still be the weakest affix in the game. presumably they're broken/something isn't working right. tldr: 55 res gets you like 2% more of a specific elemental damage reduction
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# ¿ Jun 9, 2023 22:12 |
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Herstory Begins Now posted:resistance affixes have about 1/100th the magnitude of effect you'd think that they should have. you could increase their magnitude 10x and they'd still be the weakest affix in the game. presumably they're broken/something isn't working right. Oh I was summarizing the wrong video, summary was of this video: https://www.youtube.com/watch?v=jrkjtL33hNQ
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# ¿ Jun 9, 2023 23:29 |
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Impermanent posted:diablo 4's launch is really interesting because you can really see the relatively normal gamer's gobsmacked and horrified reaction to the path of exile lifestylist's way of playing a game like this. I say this as a path of exile lifestylist. something something casual players with only 5 hours a day to play
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# ¿ Jun 10, 2023 02:02 |
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EVERY TIME GOING posted:You don't need to learn the lingo to run the T1 cinematic leveling experience and hitting the imps with any random stick will finish the campaign. Afterwards if you want to get on the current endgame treadmill, there are only a few viable skill combos that 95% of the gold farmers and internet beggars run because the majority of skills in this game are so anemic they can be considered cosmetic. impressively lopsided. streamer/youtube/guide meta is definitely skewing that, but even still that's very lopsided
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# ¿ Jun 10, 2023 22:32 |
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Pain of Mind posted:I think the game is profoundly worse than any other standard Diablo, including Diablo 3 1.0. My complaint is not that some skills have longer cooldowns, but I do feel somewhat astonished that everyone rates the game so highly, when I am bouncing off D4 pretty hard as an enjoyer of D1, D2, and D3. you definitely aren't alone on that if this is anything to go by https://www.metacritic.com/game/pc/diablo-iv/user-reviews
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# ¿ Jun 11, 2023 19:09 |
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Astryl posted:I'm sure it is from a gameplay perspective tbh, I only tried to play it for maybe an hour, but its graphics gave me a legitimate headache and I never bothered again. LE is objectively pretty good and has a ton of systems that are very cleverly designed. I absolutely can not get over the art and character designs though. the no customization + just bizarre character looks are just too much to get over for some reason. that poo poo kills the game for me
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# ¿ Jun 11, 2023 19:35 |
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it's crazy how good the game looks compared to how muddled it looks in gameplay footage. encoding just murders the visuals
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# ¿ Jun 11, 2023 20:15 |
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on its own pepe at this point just means someone is like under 25 and probably on the internet a bunch
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# ¿ Jun 12, 2023 10:37 |
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Gwaihir posted:This poo poo drives me absolutely insane but they keep doing it!! It's like they're loving allergic to giving us hordes of zombies to explode for ???????? the tragedy of a bunch of dudes who thought everquest combat was extremely fun ending up in charge of games in completely different genres
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# ¿ Jun 14, 2023 04:52 |
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that all sounds good but then people would progress too quickly and they won't be around long enough to impulse buy nearly as many cosmetics
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# ¿ Jun 14, 2023 06:08 |
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50% cold resistance=~2% less cold damage taken in the current state of the game no clue how something so basic ended up so completely broken. apparently it's intentional because people were reporting that to them back in the betas
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# ¿ Jun 14, 2023 09:19 |
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Nfcknblvbl posted:Yeah, a lot of people just want to see a bunch of elite packs explode on the screen at once. i have been informed that that is arpg brainworms
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# ¿ Jun 14, 2023 15:44 |
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DaveKap posted:Currently, the direct rewards you get from doing them (adding 2 stat points or obol storage) is permanent on your account, shared between all characters, and across seasons but the ability to unlock them and the renown they give do not, as they currently don't across characters. This lets each character have the entire "renown checklist" available to play through as "a thing to do" but since the only important bit of renown rewards is the skill/paragon points, you can freely ignore them. Those account-level reward from renown (skill points, paragon points, etc) which currently does carry across characters may possibly not be given in seasons, but this is up in the air. It's believed on Friday we'll get more information about this, since people have quite loudly exclaimed how much they hate uncovering the map and doing renown poopy work each season and this Friday we're getting Blizzard's first fireside chat in which they apparently have something to announce about this. im curious what the chat is meant to be for because they've already made what were, as far as I could tell, unambiguous statements about what progress carries over into seasons. if anything I expect them to walk back some of the carry-over progress that they promised, but idk maybe I'll be wrong
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# ¿ Jun 15, 2023 09:44 |
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Mr Beens posted:Considering the question of what carries over gets asked every page and the only actual answer that was ever given was statues, everything else has just been speculation and implied from vague statements. oh yeah you're right, I thought they'd said more but I guess I'm misremembering.
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# ¿ Jun 15, 2023 12:30 |
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placing my bet on no progress is carried over to the new season.
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# ¿ Jun 15, 2023 13:13 |
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Ehud posted:I've been talking to non-ARPG friends (who have gotten very into D4) about this topic. My broken ARPG brain is fully prepared to do everything over again each season. Meanwhile, they're all saying they will never play seasonal if it means having to re-do renown, altars, etc. yeah there's so much incentive to maximize seasonal time invested because there's a fairly direct relation to time played and total in-game transactions. I feel that discrepancy, too, between expecting it to get the standard full reset treatment because golly that's what arpgs all do for some reason, but also that is a lot of grindy almost busy work for a game that clearly wants to be more friendly to, you know, people playing for fun. I am curious what they'll do. Letting some progress carry over would be a huge crowd pleaser, but also that's just leaving money on the table. The compromise is probably to lower barriers to alts/rerolls but fully reset the account meta-progression.
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# ¿ Jun 15, 2023 13:44 |
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exquisite tea posted:A month is literal Forever Time in ARPG terminology, most D3 ladder resets crest after about two weeks and you wouldn’t want to have to play much longer than that, anyway. Seasonal play is about finding a new character or build you want to try and taking them through the game until you either accomplish your goals or get bored. They’re not meant to keep you on the treadmill forever, although now with the battlepass Blizzard will certainly try. haven't seen it remarked on all that much but the actual timeline of progress for d4 characters is really, really, really slow relative to every other arpg (and especially relative to d1/d2/d3). seems like most players are level 50-70, and maybe up to WT3?
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# ¿ Jun 16, 2023 22:40 |
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Astryl posted:https://youtube.com/shorts/XZKRTJpHsio lol
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# ¿ Jun 16, 2023 22:55 |
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exquisite tea posted:Almost literally everyone will play seasons exclusively. progression is slow enough in this that I think a non-trivial amount of the playerbase will just keep playing their existing characters.
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# ¿ Jun 16, 2023 23:13 |
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you win by playing a character that is fun
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# ¿ Jun 17, 2023 05:19 |
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Mikojan posted:Its not like the PoE skill tree where its incredibly easy to brick your entire character. ????
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# ¿ Jun 17, 2023 10:59 |
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then you just unspec the single point? I've seen people make mediocre builds, but I've never seen someone actually brick a character
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# ¿ Jun 17, 2023 11:00 |
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eh even new players usually have fine trees because you just get damage or life. tbh the big reason I think more characters don't get bricked on the skill tree is that it's pretty obvious if things apply to your build and there's only even so many options to waste points on. where new peoples' characters tend to be really bad is that they have absolutely trash gear because they understandably don't know what is important
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# ¿ Jun 17, 2023 11:27 |
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u have to sell items and not just salvage them, too
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# ¿ Jun 17, 2023 13:46 |
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this game is no dungeon siege 1
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# ¿ Jun 19, 2023 00:47 |
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there's roids in the water
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# ¿ Jun 23, 2023 10:18 |
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vulnerable feels like a placeholder for an actually good and interesting system that they ran out of time and never got around to replacing
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# ¿ Jun 27, 2023 07:55 |
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it's wild that people are progressing at, on average, 2 or 3 levels per day. progression seems slow even by mmorpg standards
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# ¿ Jun 27, 2023 12:18 |
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# ¿ May 10, 2024 19:26 |
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Gwaihir posted:Progression is good, it's just the morass of a million stats that aren't really different at all that suck rear end. haste cdr and resource gen are just the worst imaginable affixes in a game, conceptually . cdr and resource gen are both fixing problems you made so you can have strong, desirable affixes. i'm dogmatic on this a bit, but cdr is just the worst thing to have to stack in games and makes zero sense as an affix that would exist imo you want cool affixes you make stuff that mechanically changes skills, whether specific skills or global changes to skill effects, (which incidentally is a lot better for balancing than trying to get the numbers perfectly in line with other skills). as to how to make them more depthful than just 'stack number go up' is making the gear creation process exactly that, a process. preferably with more tiers of gear than just tiers of affix strength and 'item power' (which might as well be the cdr of itemization). I think that this requires an actual crafting system, but idk, maybe there's some other way to stretch the process out without just making the good stuff unbelievably rare.
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# ¿ Jun 27, 2023 16:30 |