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Broken Cog
Dec 29, 2009

We're all friends here
This game is pretty great, feels kind of like nuclear throne on an acid trip.

Managed to complete a run on rogue on my second try, on the back of an insect leg melee weapon backed up by a bunch of different melee enhancing chilis and something that made it shoot lasers. Intense difficulty seems like quite a step up though, everything does so much damage.

Really looking forward to jump back in later tonight, feels like I've barely scratched the surface

Turin Turambar posted:

About the game itself, I would like to know what is the point of the weapon, powerups and boss essences you get. It seems they contribute to unlock... something. But do I have to wait until ALL is collected?

I don't think you need all of them, just a subset. You'll figure out what it's towards after you beat a run.

Edit: The starting weapon for the cloud guy is hilarious.

Broken Cog fucked around with this message at 11:53 on Jun 14, 2023

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Broken Cog
Dec 29, 2009

We're all friends here
Ok, if you want a free win, just grab and upgrade every beacon powerup you see, then fight bosses next to one.

Also, if you knock a boss into phase 2 next to a beacon, it seems to break it, and leave an anti-void themed item behind.

Broken Cog
Dec 29, 2009

We're all friends here

Very fun last fight, every bit as chaotic as the rest, just a shame it's locked behind that long grind. Don't bring summons unless you also have the "Health pots also heals summons" powerup, they will get destroyed
Also, it unlocked a NG+ mode, but it doesn't say anything about what it actually does? Just "Greater challenges".

Anyway, really fun game, though it feels a bit... short on content? It really isn't though, with the sheer amount of weapons and powerups, but having only 3 zones, and 4 bosses per zone, some of which you often fight at the same time, makes things get a bit repetitive after a while.
Honestly, I feel the game might be a victim of its own quality, so to say. Everything is so well animated and has its own sound design/music theme, and it feels that might have affected just how much they could stretch the content.

Broken Cog
Dec 29, 2009

We're all friends here
The snord gives you a kiss as an idle animation

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