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parthenocarpy
Dec 18, 2003

Cross the following:

Ren & Stimpy
Enter The Gungeon
Nuclear Throne

What happened is that a game developer did this and they got the game Voidigo. You don't actually have to combine those yourself. Haha! Lil joke to start out the thread.



https://store.steampowered.com/app/1304680/Voidigo/ Voidigo on Steam
https://semiwork.se/ Developer Website
https://twitter.com/semiworkstudios Developer Twitter
https://www.youtube.com/user/PlayThunder Developer YouTube
https://voidigo.fandom.com/wiki/Weapons Voidigo Weapon Wiki
https://voidigo.fandom.com/wiki/Characters Playable Characters



Released on June 8th 2023, Voidigo is a twin stick shooter packed with some of the best pixel art you'll find. If you spent any amount of time enjoying Nuclear Throne or Enter The Gungeon, Voidigo will feel not only familiar but comfortable. In addition to the wild amount of weapons you have a jump stomp that can be chained, during which you are invincible, you can melee away bullets or block them with a shield, or do this: pistol whip with any weapon! Yes, true weapon whip...



Voidigo appears to be a Steam only release. There are five playable classes, with one available at install. The game seems full of unlocks. This is something I actually hate, but the gameplay is fun. Go on and gitcha copy. See? Now you're happy.

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parthenocarpy
Dec 18, 2003

More first impressions:

The game just feels good to play. You always have a lot of options to get out of bad situations since you can hop on enemies, which is a chain invincibility ability. I can't explain it, it just feels good to get backed into a corner and escape by chain hopping eight enemies.

Bosses seem a little annoying to kill? I don't care about the combat itself, its the pauses when the boss escapes to another room. Maybe this is a relief on harder difficulties? I'm playing on moderate

Seems like almost all melee weapons have combos. I've had a samuri blade that cuts through terrain on the third swing and sends the player flying forward with invincibility frames that expire when you get to your target.

Lots of rat themed items. Looks like there is a powerup that skews the item rolls to that rat item set.

parthenocarpy
Dec 18, 2003

Gunchucks with a ton of melee upgrades got me into my first loop. Then I carelessly traded them for a heart upgrade. The trade interface is not that great and you can easily mistake one for a standard item altar.

parthenocarpy
Dec 18, 2003

A full melee build with Cloud's max upgraded arm length is such a delight. I got through to the second loop when I died. Had the cheese hammer and gunchucks until the latter got destroyed by the loot roulette before the loop - and gently caress that by the way

parthenocarpy
Dec 18, 2003

Died on loop 5. I was using snake, bat, rat upgrades with weptek homing on a green fish weapon that fires twenty shots each click. Bullet upgrades are shared with companions. I needed to sacrifice seven items to get to the loop and went in with two HP, which is how hard everything hits.


I've been on the lookout for BOA-style "bad" upgrades. Here's one:

Homesick bullets: stay away every time. It COULD be good with full sprint and walk upgrades if your goal is to drag bullets behind you, but the core functionality seems to cut your attack range by 70% and give the boomerang effect.

parthenocarpy
Dec 18, 2003

They spent waaaayyy too much time on animations for the level of content. If you sit and watch the idle animations for The One, you'll be astounded. It is a sword, holding a smaller sword, holding an even smaller sword. The large sword and the medium sword HATE each other. The medium sized sword will swing the smaller sword at the large one, and they bark back and forth at each other. Now, keep in mind, this is one of 170 weapons, with several idle animations, in a game where you are constantly moving. Yikes!

parthenocarpy
Dec 18, 2003

Cloud Float has to be the most OP upgrade. You can initiate a melee attack with windup, jump and float, and enjoy all your invincibility frames while attacking for free

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parthenocarpy
Dec 18, 2003

Huge update dropped

quote:

NEW
Shortcut Area - The shortcut portals are now always available and now take you to a new shortcut area, where you will be able to pick what area to travel to!
Pet Reroll - For another couple Void Fragments you can now reroll your selection of parts!
Constant Zoom Out - Can now be toggled in settings!
You can now see how much health the enemy that caused your demise had left on the death screen.
Lootable Outlines - Lootables now have outlines to make them easier to distinguish from other props. Can be tweaked in settings!
Ground Battle Tint - During battle the ground will now tint to lower the contrast of the different materials. Can be tweaked in settings!
Prop Battle Tint - The amount props tint to the ground color during battle can now be tweaked in settings! A bit higher default than before.
Friendly Bullet Battle Opacity - The opacity of friendly bullets during battle can now be tweaked in settings.
There is now a setting to toggle if a friendly bullet will gradually fade over time.
There is now a setting to toggle if gamepad aim assist should ignore the player aim direction.
There is now a setting to adjust brightness.
There are now settings to skip different types of cutscenes.

---

CHANGES
Health and ammo pickups are now easier to pick up when they are being knocked around.
Some corrupted 'Instant Pickup Max Health Heart' powerups can not ask to trade for a Max Health Heart anymore.
Corrupted Upgrade Bundles do not spawn randomly in the world anymore. To give more room for Reusable Upgrade Bundles.
Recycler - Now a 'Hold to Interact'.
Treasure Guy - Now has a stomp prompt, disappears after stomped the first time.
Friendly bullets fade out faster to help with readability.
Grid Lock Challenge - Smoother camera motion.
Void Eye - Indicator is now active when Eye is visible as well. Eye is now faintly drawn on top of other objects.
Void Portal - Does not spawn after beating the Final Run, unless replaying Final Run.
Co-op - Battle camera now zooms out quite a bit more.
Antlantis blue walls are now a different shade!
Ants in The Pants Challenge - Longer coolown before you can fail the challenge. New visuals on the players!

POWERUP CHANGES
Avoidatron Bullet Lotion - Now synergizes more with other bullet modifiers instead of ignoring them.
Linear Field - Now called Bullet Beam. New visuals. Now synergizes more with other bullet modifiers instead of ignoring them. Bullets now home in on the players 'aim line' and flow along that line.
Homesick Bullet Lotion - Now called Mama Bullet Lotion. Bullets are not lobbed anymore, instead they get their 'homesickness' when hitting a wall or running out of range.

WEAPON CHANGES
Dragon Do-over - Fixed bullets not spawning in the correct position in some cases.

NPC CHANGES
Corrupted Puppeteer - Stompable state now gets a 'stomp prompt' until you stomp them.

---

BALANCING
Loop Minigame - Hitting an upgraded powerup will now remove all of its upgrades, while hitting a non-upgraded one will remove it entirely. (note-This is describing behavior that currently existed pre-patch. This roulette has had a few iterations, so I'm not sure what kind of change is actually being described here)

POWERUP BALANCING
Companions - Now healed after beating the first phase of the Void Puppeteer.
Swing Shot - A weaker version is now also triggered by pets with melee weapons.
Rumble Ray - A weaker version is now also triggered by pets with melee weapons.
Melee Mimic - A weaker version is now also triggered by pets with melee weapons.
Crab Boot - Does more damage and crabs now pinch.
Pump King - Now synergizes with '8x Scope High Heels' and elemental stomp powerups.
Frog Bullet Lotion - The reduction in bullet speed is now percentage-based, not a total override.
Rat Bullet Lotion - Now 'Uncommon' instead of 'Common'. The reduction in bullet speed is now percentage-based, not a total override.
Snake Bullet Lotion - The reduction in bullet speed is now percentage-based, not a total override.
Bat Bullet Lotion - The reduction in bullet speed is now percentage-based, not a total override.
Protectus Bullet Lotion - The reduction in bullet speed is now percentage-based, not a total override.
Grenade Bullet Lotion - Now synergizes better with other powerups instead of fully overriding their effects.
Bright Idea - Now shoots a few zap bullets by default.
Jellified Tungsten Bullet Lotion - A new final upgrade that makes all bullets tumble your targets.
Weptek Accuracy Optimizer - Does not make the bullet slightly homing anymore.
Weptek Smart Bullet Lotion - Now 'Rare' instead of 'Ultra Rare'. Starts off weaker but same effect when fully upgraded.

WEAPON BALANCING
The One - Does more damage and has a bit bigger clip.
Crabromancer - Does more damage and crabs now pinch.
55 Vocaliber - Creates more water.
Combat Rifle Anniversary Edition - Explosions no longer tumble the player.
Thumper - Explosions no longer tumble the player.
Cross Bone - Explosions no longer tumble the player.
Siegemaster - Explosions no longer tumble the player.
Buccaneer - Explosions no longer tumble the player.
Boring Bazooka - Explosions no longer tumble the player.
Quadzooka - Explosions no longer tumble the player.
Striker - Explosions no longer tumble the player.

NPC BALANCING
Void Puppeteer - Beating the first phase now rewards some Void Fragments as well.

---

FIXES
Gunpowder - Enemy gunpowder explosions stuck to the player now actually affect the player. Now fizzle out and disappear on a dodge.
Fixed a bug causing each loop to count as a new run on the player's save file.
Double Shop - Updated Ammo Jar prompt to better fit the interaction.
Kill Order Challenge - Fixed numbers disappearing after a cinematic.
Final Run - Fixed world start cutscene being displayed incorrectly when continuing a mid-run save.
Void Challenger - Fixed a rare bug where the Challenger would spawn in the Antivoid but invisible, when interacted with the game would crash.
Recharge Seller - Fixed co-op player not able to pay with Shards.

POWERUP FIXES
Pollen Dash - Now hides during cinematics.
Ornate Wooden Hilt - Fixed melee weapons already able to break walls still taking durability when upgraded to fully negate durability loss.
Blast Refractor - Fixed some rare cases where the lasers would get very long range when hitting walls.
Crazy Rat Lady - Fixed a bug causing her not to set her attack cooldown correctly.
Beacon connected powerups - Fixed some rare cases when they were active even though the Beacon was not visible.

NPC FIXES
Void Infested Beacon - Fixed a dormant beacon being able to be activated by Pump King before turning into its Void version.
Void Puppeteer - Fixed some rare cases when the Puppeteer would be in an inaccessible spot waiting for the player to stomp them.
Porko Shooter - Fixed icon having the wrong weapon.

UI FIXES
Tab Menu Powerup Description - Fixed the scroll length not updating correctly in some cases.
Narrator Subtitles - Fixed a bug causing the text to overlap with the previous line in some rare cases.
Coop Menu - Fixed a color selection bug when clicking 'Ready' with mouse. Hitting 'Enter' now also confirms selection for the player using keyboard and mouse.
Settings - Fixed being able to select keyboard bind with gamepad and gamepad bind with keyboard.

---

OPTIMIZATION
Fixed a bunch of memory leaks!
A new approach to loading weapon textures that should lead to less strain on the graphical memory!

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