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PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
Most Recent Battle Starts: Downtime 4A
Most Recent Update: State of the Company - 2764



The year is 2763. The young First Lord of the Star League, Richard Cameron, has just come of age; and the regent General Aleksandr Kerensky has resumed his position as the Commanding General of the SLDF. But all is not well in the Star League. Executive Order 156—Richard Cameron’s attempt to disband the private militaries of the Great Houses—has been laughed out of the High Council chambers. Tensions between the Great Houses are the highest they’ve ever been, and the need for more information is growing.

Convinced that the first hostilities are likely to come from the historically belligerent House Kurita, the Star League has redoubled their efforts to establish listening posts in the spinward periphery, and to hunt for any sign of rebellion on settled periphery worlds. These tasks have fallen on the Star League Astrological Mapping Corps, whose nominal duty is scouting unexplored periphery worlds to discover those with whose environment or rare resources make them most suitable for human colonization.

Expecting the increased activity will shake loose a few pirates at a minimum—and likely direct reprisals from House Kurita—an entire regiment of SLDF troops have been reassigned to support the AMC’s task. Based out of a secret facility on Epsilon Pegasus IV, the AMC has dispersed lance- and company-sized units of mostly outdated ‘Mechs across their entire operational area in the hopes that the small unit sizes and nonstandard compositions will either go unnoticed or be mistaken for a much smaller force of pirates.







General Thread Rules:
Questions are Welcome!:
If you have a question, need some advice, or need a little extra time please don't hesitate to ask!

Voting & Civility:
Keep things civil and please don’t whine if your first choice doesn’t get picked. I’ll be using StrawPoll to handle most votes this time around, so if you’re having trouble making a decision you might want to wait to see what the thread thinks about an option.

Order Deadlines:
I’ve given up on hard deadlines for combat orders. They always get missed and I begging people for orders really depresses me, which makes updates slower. Get me your orders as quickly as you practically can and I will update as frequently as I can.

Rules Discussion:
General discussion of core game mechanics is OK. Referencing page numbers in rulebooks is also OK.

Official Lore Discussion:
Is fine, BattleTech is a very lore-heavy game, but this is a game thread first and foremost. Discussing spoilers or recent product releases is all fine, within reason.


FAQ
Who are you?
I’m PoptartsNinja. I’ve been playing BattleTech with the SomethingAwful games forums for over a decade. After taking a few months for a mental health break (and to improve my tools and automate as many things as I can reasonably automate), I’m back and ready to roll more dice!

What program do you use?
I usually borrow and modify sprites from MegaMEK, and I use an ancient hex mapping software called .BME, but everything else (including all dice rolls) are done by hand. With a little help from Excel, of course.

You don’t really roll physical dice, do you?
I do, and as previous players can attest, my dice are pretty murderous. I keep them in a clear, compartmentalized plastic craft storage container with a pair of white dice and a pair of black dice in each compartment. So, effectively, the fates of every unit in the field is being decided by one of these:


So how does this work?
The LP is split into two phases: combat, and downtime. In a combat phase, we play BattleTech. In a downtime phase, the thread may get to vote

Can I play?
Absolutely, but before you flood the thread with requests to join the mechwarrior list, there are a few things to talk about :

Playing BattleTech is a time commitment. Most missions will take anywhere from 8 to 15 turns, and could possibly take longer. If orders come in reliably, turnaround will be pretty quick; but if I have to ask for orders after every turn we’re all going to loose steam. You don’t have to rush, please take time to think about your movement or coordinate with other players, but the quicker you can get orders to me the faster my updates will be.

In previous threads, I assembled a huge waitlist of people wanting to play. That waitlist somewhat forced me to play larger and larger battles, until I eventually got overwhelmed and couldn’t keep track of everything. Likewise, because people were forced to wait so long between signing up and actually getting to play, a lot of people lost interest before their turns ever came up. This time around I’m not doing a waitlist. After each mission, I’ll open the door for interested players to send me a private message via the forums to sign up for the next battle. Submissions will remain open until I either get four players and maybe an alternate or two, or my mailbox fills up.

There are a few things I need to be clear on there as well: Repeat players are absolutely welcome, but I probably won’t let you play two missions in a row. So if you just played, we’ll give someone else an opportunity. I will be keeping a list of who’s played already, and will likely take a team that’s a mix of veterans who I know will send me orders quickly and new players on a first-come-first-served basis.

In past threads there’ve been a lot of people interested in playing, but there’s only one of me, and so whenever I have to make a judgement call on who gets to play, I’m going to take the option that makes things easiest on me.

I think that pretty much covers things.

What Line of Sight rules are we using?
Alpha Strike’s simplified LoS rules. Partial cover requires adjacent terrain, everything else requires intervening terrain.

What about initiative?
Players always win initiative, with two exceptions:
1) Enemy units with the Ace SPA always win initiative.
1a) A player unit with the Tactical Genius SPA can block an enemy’s Ace SPA and keep it from taking effect.
2) An enemy unit that has been backed into a corner (by being the only survivor, being isolated or surrounded, or at the GM’s discretion if the circumstances seem to warrant it) may become desperate. This may just be granted, or it may be a random chance. A desperate unit always wins initiative, but will also likely try to retreat if doing so is practical. If retreat is not practical a desperate unit may attempt to go out in a blaze of glory.

House Rules:
The Guts Stat
Guts is a reroll granted to the player units, to help encourage players to make risky plays. It’s a bit like the old Edge stat, but it’s solely at my discretion. I can use it for anything that feels appropriate, but most likely it will be used defensively to protect a player from an unlucky headshot or crit. This does not eliminate all risk; it’s entirely possible a player Mechwarrior could get killed and still have Guts remaining. Guts will also be reduced as an individual Mechwarrior’s skill increases, as they develop a better understanding of their own capabilities. As a general rule, guts and gunnery are proportional. The lower a pilot’s gunnery, the lower their guts. But it’s not one to one and yes, it is arbitrary. It’s a tool I can and will use to encourage people to have fun.

Minimum Range
Minimum range applies a flat -2 penalty to hit

Auxilliary Weapons
Machine guns, flamers, small lasers, and other weapons that have a range of 3 or less have a short range of 3 and no other range brackets. Auxilliary weapons are already difficult enough to use.

Tweaked SPAs and Mech Quirks
Ubiquitous Enemy ‘Mechs with the Ubiquitous quirks are instantly identified when players establish line of sight. The ‘Mech is just too well known to be a surprise for the players. This reveals the ‘mech’s name and armor values, but not its armament or model number.

Human TRO instantly identifies enemy ‘Mechs when the unit with Human TRO establishes line of sight as if the unit had the Ubiquitous quirk. If the target is already ubiquitous, the model number and armament is also revealed.

Tactical Genius can cancel an enemy unit’s Ace status. If multiple enemies have Ace, the unit’s controller choses which Ace is suppressed and cannot chose another until that Ace dies.



Star League Astrological Mapping Corps “Obligation Lance” Starting Personnel
Name: Syntyche Cameron-Moon
Callsign: Prodigal / Obligation-4
Rank: Lieutenant
Age: 24
Pronouns: She/Her
Homeworld: Towne
House: Cameron
Strengths: Highly Educated
Weaknesses: Green Commander
Gunnery: 4 / Piloting: 4 / Guts: 3
Background: A distant branch family of House Cameron, Syntyche’s generation was the last permitted to include Cameron in their family name. The Moons have served the SLDF with distinction since its founding; but the Cameron-Moons have suffered disaster after disaster. The presence of a Cameron, no matter how distant from the throne, is a distraction that most SLDF commanders neither want nor need. Syntyche took her reassignment to the Star League Astrological Mapping Corps without complaint; but feels the sidelining unjust and frustrating. She’d gladly strike the Cameron from her family name if it gave her a chance at a normal career. Although she is still technically in the line of succession, it would take an unprecedented disaster to put a Cameron-Moon on the throne.

Name: Theo Key
Callsign: Grandpa / Obligation-3
Rank: Master Sergeant
Age: 47
Pronouns: He/Him
Homeworld: Summer
House: Commoner
Strengths: Experienced Veteran
Weaknesses: No Growth Potential
Gunnery: 2 / Piloting: 3 / Guts: 1
Background: Theo Key signed up with the Star League Defense Force in 2735. At only eighteen years of age, his tests showed he had high aptitude as a Mechwarrior. Although his skills in the cockpit were everything the Star League had hoped, Theo showed little aptitude for command and was never Mustanged into a lieutenancy. After two decades in service, he earned what he still considers to be a ‘pity promotion’ to Master Sergeant. In 2762, he was mustered out of 18th Army’s 292nd BattleMech division due to his ‘deteriorating skills’ and was reassigned to the Star League Astrological Mapping Corps. While he considers this something of a ‘working retirement’ he nonetheless plans to “re-up” for another decade in 2765.

Name: Zawadi Stewart
Callsign: Rampart / Obligation-2
Rank: Master Sergeant
Age: 27
Pronouns: She/Her
Homeworld: Stewart
House: Stewart
Strengths: Member of a Ducal House, Good Growth Potential
Weaknesses: Reluctant Soldier
Gunnery: 4 / Piloting: 4 / Guts: 3
Background: Zawadi Stewart would have been content running a science lab or research library and wiling away her time studying whichever topic captured her fancy. Unfortunately, her uncle, the Earl of Stewart, had different plans in mind. Given a choice between an arranged marriage or a tour of duty to make political contacts in the SLDF, Zawadi chose the latter. She was swiftly promoted thanks in part to her potential as a Mechwarrior but mostly due to pressure from the Earl. The only thing that’s held back her career thus far has been her own reluctance as a combatant, Zawadi practically jumped at the chance for reassignment to the Star League Astrological Mapping Corps.

Name: Vladyslava Havrylyuk
Callsign: Ironhead / Obligation-1
Rank: Sergeant
Age: 22
Pronouns: She/Her
Homeworld: New Earth
House: Commoner
Strengths: Courageous, Good Growth Potential
Weaknesses: Inexperienced
Gunnery: 4 / Piloting: 5 / Guts: 4
Background: A young hothead, Vladyslava Havrrylyuk was assigned straight from the academy to the Star League Astronomical Mapping Corps. She still rankles at the assignment, as she’d much rather be serving in a more prestigious position with a higher chance of earning herself a lieutenancy. Her irritation at her backwater posting has made her rather uncooperative and insubordinate; but she’s still nearly always the first to throw herself into danger if her lancemates need her.



Starting Assets:
Tramp-class JumpShip “Key Largo”
- Captain: Captain Arseniy Bergfalk

Confederate-class DropShip “Dimetrodon”
- Captain: Commander Hanna Ryoji
- Chief Technician: SSgt. Mikal Krantz
- Marine Leader: Lt. Radomir Cardozo
- Bay 1: 4 BattleMechs (Obligation Lance)
- - Obligation-1: HOP-4Dc Hoplite
- - Obligation-2: BJ-1X Blackjack
- - Obligation-3: STN-3L Sentinel
- - Obligation-4: MON-66b Mongoose
- Bay 2: 1 Empty Mechbay, 1 Mechbay converted to temporary storage (Rations and supplies)
- Bay 3: ‘Mech Parts and supplies

Aqueduct-class DropShip “Goddess Orinoco”
- Captain: Commander Masood Jung
- Bay 1: 2 DropShuttles
- Bay 2 - 4: Fuel
- Bay 5: drinking water
- Bay 6: 2 spare BattleMechs
- - Spare-1: Unknown BattleMech
- - Spare-2: Unknown BattleMech
- Bay 7: Rations and supplies

Buccaneer-class DropShip “Bichon Frisé”
- Captain: Commander Jovian Shearer
- Bay 1: Communications equipment
- Bay 2: Survey and scientific equipment
- Bay 3: Rations and supplies


PoptartsNinja fucked around with this message at 22:15 on May 5, 2024

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PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
Table of Contents
Mission 1: Into the Unknown
1-1 1-2 1-3 1-4 1-5 1-6 1-7 1-8 1-9

Downtime 1A 1B 1C

Mission 2: Eye of Balor
2-1 2-2 2-3 2-4 2-5 2-6 2-7 2-8 2-9 2-10 2-11 2-12

Downtime 2A 2B 2C

Mission 3: Dragon's Teeth
3-1 3-2 3-3 3-4 3-5 3-6 3-7 3-8 3-9 3-10 3-11 3-12 3-13 3-14

Downtime 3A 3B 3C

Mission 4: Showdown at High Noon
4-1 4-2 4-3 4-4 4-5 4-6 4-7 4-8 4-9 4-10 4-11 4-12 4-13 4-14

Downtime 4A 4B 4C
State of the Company - 2764


Other Stuff
By biosterous


PoptartsNinja fucked around with this message at 22:15 on May 5, 2024

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
Introduction: Into the Unknown
Tramp-class JumpShip “Key Largo”
Epsilon Pegasus - Zenith Jump Point
Spinward Periphery
January 5th, 2763


“Looks like you got unlucky, Lieutenant. A free trip all the way to the deep Periphery, and you won’t even be setting foot on Epsilon Pegasus.” Captain Bergfalk drummed his fingers against the armrest of his command chair. The central position offered an excellent view of the holotank on the bridge of the Key Largo. Not that the holotank was necessary, a trio of DropShips hung large and clearly visible through the bridge’s open viewports. Their engines burned faintly as they bled away the last of their momentum, each aiming to coast to a stop within reach of the Tramp-class JumpShip’s magnetic tethers.

“We knew that would be the case when they did not let me disembark with the Cargomasters,” Lieutenant Syntyche Cameron-Moon spoke with the overly-formal precision that was currently in vogue with Terran members of the SLDF. She wasn’t Terran herself; but what had once been sarcastic mockery had become so ingrained that the stilted speech had long-since grown into an unconscious habit.

“Thank you, captain. Do you know my assignment? And which airlock you’ll be towing it to?” She was on the bridge only with captain Bergfalk’s forbearance; but the experienced spacer paid her bad habit no mind. They were all a part of the Star League Defense Force, they’d both tolerated far worse.

The captain picked up his noteputer, and after a few seconds to wake it up and log in, announced. “Dimetrodon. Docking collar three.”

“Understood. Thank you, Captain.” Syntyche dipped her head, “With your leave, I will get out of the way of your bridge crew and await their arrival at the docking ring.”

“That eager to see your new ride?” The captain shook his head, and muttered with amusement. “Groundpounders. Have at it, Lieutenant. Far be it from me to keep a Mechwarrior from her BattleMech.”

Syntyche snapped a quick but lazy salute, and pulled herself along the bridge railing. She’d long-since grown accustomed to microgravity, but the motorized handles that ran the length of the Tramp-class DropShip weren’t an easy grab. She caught one on the first try, and let it tow her past the ship’s grav deck towards the docking collars. Even after the ship docked, the Mechwarriors would be spending four to six hours a day on the grav deck to avoid losing too much bone mass. The crews and technicians aboard the newly-arrived ships would get significantly less guaranteed grav time, but the deck would soon be absolutely teeming with people around the clock.

She caught a wall stanchion near the airlock and settled in to wait. It was less than a half hour before the first rumble of contact shook the Key Largo’s hull. As the first hiss of the airlocks reached her ears a quartet of bored marines and the Key Largo’s quartermaster joined her at the stanchion. The former carried submachineguns and anti-boarding shotguns. The latter just held a clipboard, and hadn’t even bothered to don body armor. If any of the ships had been hostile they’d just have blown the Key Largo out of space; the odds of anyone sneaking an actual commando team this far out in the periphery was slim; and if they had Epsilon Pegasus itself would’ve been the far more tempting target.

She waited out the initial meeting, tuning out the minutia as the Key Largo’s quartermaster exchanged greetings and manifests with the Dimetrodon. With everything in order, he departed down the corridor to await the arrival of the next ship and left a pair of marines to guard the now-open airlock. As soon as he’d departed, Syntyche handed her paperwork over to the Dimetrodon’s quartermaster.

“Welcome aboard, Lieutenant.” He studied them for only a few moments before snapping a quick but lazy salute, in classic spacer fashion. “Or—do you prefer, My Lady?”

“Lieutenant,” Syntyche managed to avoid a sigh. It was a fair question, the nobility could be touchy and Terran nobles especially so. It was also a question she’d heard over and over since she’d graduated, and half-wished there was a checkbox she could mark on her ID card.

He handed her a noteputer linked to the Dimetrodon’s internal network. “Noted. Your team is in their quarters. Keep your noteputer handy, the captain will need to talk to you, but has—”

“—Post-docking checklists,” She nodded. “Not my first rodeo, I’ll await the captain’s summons.”

The quartermaster nodded, and returned to his own business and Syntyche descended into the Dimetrodon. The air aboard the DropShip was a different flavor of stale. Machine oil and body odor were omni-present aboard starships; but a BattleMech hauler always added the acrid scents of spilled coolant and ozone from hasty repairs. No amount of airing the ship out would ever make those scents fade completely. They were almost comforting in their own way. The Dimetrodon was a fighting ship, if only a small one.

With a button press she opened the door to her team’s stateroom. Individual bunks were a luxury onboard a DropShip; and on a little Lance carrier the ship’s entire compliment of Mechwarriors would share a single bunkroom. Three pairs of eyes turned her way. Followed by three salutes.

She returned the salutes with a pleasant crispness; and quickly assessed her team. Their dossiers would be accessible on her noteputer but she liked to make her initial introduction tabula rasa. Impressions were important and she didn’t want hers tainted by decades of desk jockey performance reviews.

Two sported the stripes of master sergeants: an unassuming man a little past middle-aged with a thick but regulation salt-and-pepper beard; and a woman probably a year or two older than Syntyche herself. Two senior non-comms to keep her out of trouble; but the way the young woman glanced at the older man told her everything she needed.

“Sergeant,” she greeted the man formally, and offered her hand. “Lieutenant Syntyche Cameron-Moon. Please, call me Lieutenant Moon. I will be assuming command of the lance, effective immediately.”

“Welcome, Lieutenant. Sergeant Theo Key.” He shook her hand firmly, then introduced the others in turn. “Sergeant Zawadi Stewart. Sergeant Vladyslava Havrylyuk.” The latter didn’t sport a master sergeant’s crossbars. She was likely a year or two Syntyche’s junior and Just a regular Mechwarrior, then. Theo’s face split into a friendly grin as he turned back to the other ranking sergeant. “See? I told you she’d be sharp.”

“Only when I need to be,” Syntyche smiled, pulling herself through the doorway and down into one of the room’s chairs. Like most DropShip furniture, it was bolted to the floor. She could’ve strapped herself into it, but settled for just lightly gripping the armrest instead. “And preferably only when I need to jab hostiles with something. Captain has not briefed me yet. Do any of you know our orders?”

“We’re a legitimate team. Non-covert; just anti-piracy detail. The Bichon Frisé’s a legitimate survey ship.” Theo smiled almost apologetically, “We’ll be bound Spinward, towards one of the Department of Mega Engineering’s pet projects. Almost no chance we’ll wind up fighting Kurita regulars, sorry. Worst-case scenario we’ll wind up suppressing a squatter colony.”

“Goddess, I hope not,” Zawadi Stewart exclaimed.

“Periphery’s been really up-in-arms lately,” Theo replied. “It’s what your Blackjack’s designed for.”

“It wouldn’t be my first choice either,” Syntyche announced. “So we will only have to decide what lines we will cross if it ever comes up.”

“Why’re you talking like that?” Vladyslava asked, idly bouncing a rubber ball off the stateroom’s ceiling. Unlike the others, she hadn’t even bothered to take a seat at the table, and was slowly pushing herself across the room by throwing and catching the toy.

It took Syntyche a moment, when she caught on she bit back a groan. “Oh—poo poo. Sorry, it’s the latest Terran fad. Ultra-formality. I started doing it just to make fun of them and now I just can’t seem to stop.”



Confederate-class DropShip “Dimetrodon”
HR8482 – Unnamed Star System
Spinward Periphery
February 12th, 2763


“What do you make of that? Squatter colony? Pirates? Rock formation?” Commander Hanna Ryoji gestured at the large flatscreen that took up the central portion of the Dimetrodon’s bridge. The little DropShip was too small to warrant a full holo-tank, which would’ve been fine if the ship’s optics had been worth a drat. They were on their third overflight now and while it was clear they were looking at something the grainy, green-tinted image was reluctant to reveal its secrets.

“Freeze the feed for a moment?”

The image froze, and without the constantly shifting pixels distorting the view, Syntyche was convinced. She gestured at the screen with a finger, tracing out an image. “Lower quarter. Two humanoid shadows.”

“Could be humans,” Commander Ryoji mused.

“Humans standing next to boxes in an empty desert; sure,” Syntyche agreed. “Or BattleMech standing next to buildings. If it’s BattleMechs, it’s pirates—or someone’s been making some really terrible business deals. That ravine’s a perfect place to hide a little DropShip, too. We should check it out in person.”

“I’ll radio the Bichon Frisé. The science team can put their landing on hold. Or pick a greener pasture to take their mineral samples in. How close do you want me to touch down?”

Syntyche considered. “Close enough that they can’t run, not so close that they can take potshots on the way down. Think you can manage five kilometers?”

The captain grinned, “If I took the helm, we could manage five meters.”

“Five k’s plenty,” Syntyche grinned back, then turned towards the exit. “I’ll keep that in mind for next time. We’ll need thirty minutes to warm up the ‘Mechs so—two more orbits?”

“Roger. Attitude controls, bring us about—prepare for a deceleration burn. Helm, get me a landing site within five clicks. Take your time, and double-check the math. Our ground-pounders have been napping so long they need a little coffee before we drop.”


Map Preview



Player List is open. Please send me a PM if you’re interested in playing this mission!

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
Got my four, with an alternate. As always, alternates will be guaranteed to play in the next mission if they don't get called up (and if they still want to play).

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
That's the New Delphi Compact. They don't even really qualify as a minor periphery power.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
Epsilon Pegasus is almost dead center in the emblem above the Draconis Combine. We're heading "east"/Spinward from there, towards the right side of the map.

There are things out there, but they're not on this map.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
We're poking our noses into a region that's known as the "Dark Expanse"

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
New Delphi are basically the space Amish with a weird techno-aristocracy that keeps the JumpShips working and does medical research.

They'd have some of the best medical care in the entire setting if it weren't for the virus they accidentally spread to all of their planets that kills 10% of everyone it infects (and with death tolls even higher for people without immunity).

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
There will be more leeway with later mission sign-ups. Since no one has had a chance to go yet, I figured first four was fine for mission #1

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

biosterous posted:

thread goal imo

That's just me typing :v: at everyone in the thread without actually using an emoticon.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
Into the Unknown 1-1

The lance traveled at the pace of its slowest member—Grandpa Hoplite ran flat-out while Ironhead’s Sentinel and Prodigal’s Mongoose casually jogged or even merely walked. Keeping formation with BattleMechs of different speeds wasn’t a task members of the Star League Defense Force were really accustomed to; but they made good time even if Prodigal had to reign-in Ironhead a time or two.

Each footstep kicked up a cloud of red-orange dust, and the local mesas were so iron-dense they bounced magnetic resonance imaging. It was the perfect environment to hide from a sensor sweep. The pirates must have just gotten unlucky. Theo didn’t know the precise circumstances under which they’d been spotted but pirates were always the same. They’d probably gotten lazy and hadn’t properly draped their ‘Mechs in camo.

Prodigal was the first to break radio silence. “Half a kilometer out—we’ve gotta be on their sensors now. Weapons live, go in hot. You do not have to wait until fired upon. If it’s not in our lance, consider it hostile.” She paused for just a moment. “I wouldn’t mind a prisoner; but no risks. Just no shooting parachutes—we’re not fighting Kuritans.”

After another moment, Prodigal appended, “Probably.”



[n/a]



Movement Phase
[N/A]


Shooting Phase
Mongoose (Player)
- N/A

Sentinel (Player)
- N/A

Blackjack (Player)
- N/A

Hoplite (Player)
- N/A

Unknown Mech #1
- N/A

Unknown Mech #2
- N/A

Unknown Mech #3
- N/A

Unknown Vehicle #1
- N/A

Unknown Vehicle #2
- N/A


Melee Phase
[N/A]


Heat Phase
Mongoose (Player)
- Gains 0 heat, sinks 20!

Sentinel (Player)
- Gains 0 heat, sinks 10!

Blackjack (Player)
- Gains 0 heat, sinks 18!

Hoplite (Player)
- Gains 0 heat, sinks 16!

Unknown Mech #1
- Gains 0 heat, sinks ??!

Unknown Mech #2
- Gains 0 heat, sinks ??!

Unknown Mech #3
- Gains 0 heat, sinks ??!


End Phase
[N/A]




Map Link


Objectives
Primary Objective
- Defeat or Drive Off All Enemies (0/3 BattleMechs, 0/2 Vehicles)
OR
- Destroy All Shelters (0/4 Shelters)


Player Status:



Ally Status:
n/a

OpForce Status:




Special Rules
Going In Blind - Enemy units that are not in Line of Sight appear as blip markers, obscuring their facing. Their facing is still being tracked.

PoptartsNinja fucked around with this message at 01:04 on Jul 3, 2023

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Defiance Industries posted:

I'm driving one of Defiance Industries' worst products, wheeee!

Per your request :haw:

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
Perfectly allowed. There aren't that many choices and a lot of the 'Mechs around at the moment are Ubiquitous and will insta-reveal anyway.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Bloody Pom posted:

Typo on the info card?

Intentional obfuscation until someone makes a positive ID.

Most everynumeric value (except movement and structure since that's tonnage-based) will randomize slightly to add just a little doubt about how close you are to an armor penetration.

PoptartsNinja fucked around with this message at 02:20 on Jul 3, 2023

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
Into the Unknown 1-2

Prodigal brought her Mongoose around the side of one of the local rock mesas to get a clear view of the pirates. A pair of ‘Mechs sported a rusty red camouflage that would’ve blended reasonably well with the local rocks—but was a touch to bright. They’d either recently seen service elsewhere or had been painted in anticipation of a raid. The third ‘Mech nearly made her hold fire—nearly—but after a moment she depressed her primary target interlock circuit with her thumb and speared the nearest ‘Mech with a shot from her ER Large Laser.

“That’s a very convincing fake,” Grandpa Key broadcast as she snapped a few quick images and sent them out to the rest of the lance for help with identification. “The green isn’t quite drab enough, but the markings are mostly in the right places. See how that blast damage on the left side and left leg obscures an actual unit markings? Someone’s going to an awful lot of trouble to impersonate the SLDF.”

“I don’t get it,” Ironhead grumbled as she sent a single shell downrange. Her shot missed the Wolverine that Prodigal had tagged earlier, but not by much. “You could probably convince periphery yokels that you were the SLDF by spray-painting ‘SLDF’ on your ‘Mech in five meter letters. I’m more concerned about this damned Wolverine. What’s House Kurita doing out here?”

“Pirates or runaways, probably.” Grandpa assessed calmly. “Just because Minoru Kurita can order his worst soldiers to kill themselves doesn’t mean they all actually go through with it. You’re all new to this, but this isn’t my first rodeo. There’re only two kinds of pirates out here: Kuritan ex-military, and Davion spies.”

“So, which are these?” Prodigal asked.

Grandpa’s response was a slightly delayed, “No idea.”

Prodigal kept focused. “Then does anyone have a moment to check the Janes IDs? I wouldn’t mind knowing what we’re fighting.”








Movement Phase
[N/A]


Shooting Phase
Mongoose (Player)
- Fires ER Large Laser at Wolverine (4 gunnery + 2 range + 2 movement + 0 enemy movement = 8): rolled 8, deals 8 damage to Right Torso!

Sentinel (Player)
- Fires Ultra Autocannon/5 at Wolverine (4 gunnery + 4 range + 2 movement + 0 enemy movement + 1 light woods = 11): rolled 7, missed!

Blackjack (Player)
- Holds fire!

Hoplite (Player)
- Holds fire!

Wolverine
- Fires Autocannon at Sentinel (4 gunnery + 4 range + 0 movement + 2 enemy movement + 1 light woods = 11): rolled 6, missed!

Unknown Mech #2
- N/A

Unknown Mech #3
- N/A

Unknown Vehicle #1
- N/A

Unknown Vehicle #2
- N/A


Melee Phase
[N/A]


Heat Phase
Mongoose (Player)
- Gains 14 heat, sinks 20!

Sentinel (Player)
- Gains 3 heat, sinks 10!

Blackjack (Player)
- Gains 0 heat, sinks 18!

Hoplite (Player)
- Gains 0 heat, sinks 16!

Wolverine
- Gains 1 heat, sinks ??!

Unknown Mech #2
- Gains 0 heat, sinks ??!

Unknown Mech #3
- Gains 0 heat, sinks ??!


End Phase
[N/A]




Map Link


Objectives
Primary Objective
- Defeat or Drive Off All Enemies (0/3 BattleMechs, 0/2 Vehicles)
OR
- Destroy All Shelters (0/4 Shelters)


Player Status:



Ally Status:
n/a

OpForce Status:




Special Rules
Going In Blind - Enemy units that are not in Line of Sight appear as blip markers, obscuring their facing. Their facing is still being tracked.

PoptartsNinja fucked around with this message at 06:49 on Jul 4, 2023

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
There does exist a Panther that is 300% 20% faster than other Panthers.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Scintilla posted:

Hey PTN, what's the CF of the shelters?

Buildings are displayed as [Construction Factor][Height] so they're Light and Height 1

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Gwaihir posted:

Man this machine would be a WHOLE LOT better if it traded the two completely superfluous heatsinks for 4 jumpjets!

It's already been made a whole lot better by trading an LRM-10 for three medium lasers. Even if I had to do the SLDF thing by mounting one of them backwards.

'Mech choice in this era is surprisingly limited. Of course, you could always try to salvage the Wolverine...

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
And here I thought the Sentinel was taking a huge risk this turn. :psyduck:

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
No seriously, this turn is incredible and I've only rolled the first attack.

I thought this was going to be a fairly hard opening mission.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
Into the Unknown 1-3

The Wolverine staggered as a shell from Ironhead’s autocannon glanced off its canopy, sheering through protective armor and sending a single terrible crack through the front transplex pane. Transplex was a miracle material, nearly as durable as ‘Mech armor but transparent enough to see through. It could be tinted or mirrored to protect a Mechwarrior’s vision through careful applications of electro-magnetic fields yet was still shielded enough from outside interference to be difficult for external EM radiation to disrupt. It didn’t spider-web and shatter like glass, but the instant it cracked its protection was more an illusion than actual defense.

“Y’know boss, I wouldn’t mind upgrading to a Wolverine if we manage to take this one down relatively intact. A couple of weeks with the techs and we could probably swap over the Sentinel’s autocannon, too.” As she spoke she brought the Sentinel’s left hand up to clutch the side of the Streak SRM-2. The Sentinel was rumored to have jamming problems, and Ironhead had developed her own suspicions. She put a little pressure on the side of the launcher to keep the ammo feed from skipping and fired off a couple of missiles at the Wolverine for good measure. The paired SRMs were more insulting than really injurious, but she hoped they might’ve baited the enemy Mechwarrior into doing something stupid.

One struck just about dead center, popping loose an armor plate in the perfectly insulting way Ironhead had been hoping for. The other the Wolverine nearly shot out of the air with its medium laser. The SRM spiraled out of control, flashing between the cockpit and the Wolverine’s SRM-6, and struck just as the Wolverine’s missile doors snapped open to fire its own counter-barrage. It managed to get off two missiles before the launcher detonated on its shoulder, sending its left arm spiraling away and gutting the rest of the machine with a chain of explosions.

“Ah. Well. Nevertheless.” Ironhead was more surprised than dejected by the Wolverine’s sudden demise. “I’m glad we’ve got that on the BattleROMs. Nobody will ever believe this and I think that’s at least one free beer waiting for me back on Epsilon Pegasus.”







Movement Phase
[N/A]


Shooting Phase
Mongoose (Player)
- Holds fire!

Sentinel (Player)
- Fires Ultra Autocannon/5 [Ultra Mode] at Wolverine (4 gunnery + 0 range + 2 movement + 1 enemy movement = 7): rolled 8, with a cluster roll of 10: 2 shells deal 5 damage to Head and 5 damage to Left Leg!
- Fires Streak SRM-2 at Wolverine (4 gunnery + 2 range + 2 movement + 1 enemy movement = 9): rolled 9, 2 missiles deal 2 damage to Left Torso [TAC!] and 2 damage to Center Torso!
Wolverine suffers a through-armor critical chance in Left Torso: rolled 8, 1 critical hit sustained!
- - Rolled 1 (upper), rolled 3: SRM-6 Ammo hit!
Wolverine’s 11 remaining SRM-6 ammunition explodes, dealing 132 damage to Left Torso armor: 0 armor remaining! Left Torso structure takes the remaining 114 damage: 0 structure remaining!
- - 101 damage transfers to Center Torso armor: 0 armor remaining! Center torso structure takes the remaining 83 damage: 0 structure remaining! Wolverine destroyed!

Blackjack (Player)
- Holds fire!

Hoplite (Player)
- Fires LB 10-X Autocannon [Slug] at Unknown BattleMech #3 (2 gunnery + 2 range + 2 movement + 1 enemy movement = 7): rolled 10, deals 10 damage to Left Leg!
- Fires Medium Laser at Unknown BattleMech #3 (2 gunnery + 4 range + 2 movement + 1 enemy movement = 9): rolled 12, deals 5 damage to Left Arm!
- Fires Medium Laser at Unknown BattleMech #3 (2 gunnery + 4 range + 2 movement + 1 enemy movement = 9): rolled 10, deals 5 damage to Center Torso!

Wolverine
- Fires Autocannon at Sentinel (4 gunnery + 0 range + 1 movement + 2 enemy movement + 1 partial cover = 8): rolled 6, missed!
- Fires Medium Laser at Sentinel (4 gunnery + 2 range + 1 movement + 2 enemy movement + 1 partial cover = 10): rolled 6, missed!
- Fires SRM-6 at Sentinel (4 gunnery + 2 range + 1 movement + 2 enemy movement + 1 partial cover = 10): rolled 11, with a cluster roll of 4: 2 missiles deal 2 damage to Center Torso (8/10 armor remaining) and 2 damage to Right Leg (8/10 armor remaining)!

Unknown Mech #2
- Fires Medium Laser at Hoplite (4 gunnery + 4 range + 3 movement + 2 enemy movement = 13): automatic miss!
- Fires Medium Laser at Hoplite (4 gunnery + 4 range + 3 movement + 2 enemy movement = 13): automatic miss!
- Fires Medium Laser at Hoplite (4 gunnery + 4 range + 3 movement + 2 enemy movement = 13): automatic miss!

Unknown Mech #3
- Fires Large Laser at Hoplite (3 gunnery + 2 range + 2 movement + 2 enemy movement = 9): rolled 6, missed!

Unknown Vehicle #1
- Fires Medium Laser at Hoplite (5 base + 4 range + 2 movement + 2 enemy movement = 13): automatic miss!

Unknown Vehicle #2
- Holds fire!


Melee Phase
[N/A]


Heat Phase
Mongoose (Player)
- Gains 2 heat, sinks 20!

Sentinel (Player)
- Gains 6 heat, sinks 10!

Blackjack (Player)
- Gains 0 heat, sinks 18!

Hoplite (Player)
- Gains 10 heat, sinks 16!

Wolverine
- Gains 9 heat, sinks ??!

Unknown Mech #2
- Gains 13 heat, sinks ??!

Unknown Mech #3
- Gains 9 heat, sinks ??!


End Phase
[N/A]




Map Link


Objectives
Primary Objective
- Defeat or Drive Off All Enemies (1/3 BattleMechs, 0/2 Vehicles)
OR
- Destroy All Shelters (0/4 Shelters)


Player Status:



Ally Status:
n/a

OpForce Status:




Special Rules
Going In Blind - Enemy units that are not in Line of Sight appear as blip markers, obscuring their facing. Their facing is still being tracked.

PoptartsNinja fucked around with this message at 05:04 on Jul 6, 2023

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
And now I'm at a total loss and need to re-assess. I had one unit that was just flat-out tougher than everything else on the field and it just exploded.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
Some minor delays on my end. Work related, not player-related.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
Into the Unknown 1-4

“I’m through armor,” Ironhead announced as one of her shells punched through the shoulder housing protecting the light pirate ‘Mech’s left arm. The telltale glint of ferro-titanium was remarkably different than the drab flat tones of mostly ceramic armor layers. Coolant dribbled down the arm like blood from an open wound; but it was too soon to celebrate. She’d hit a minor coolant line, nothing more. The ‘Mech’s computer would quickly seal it up and switch to secondary lines.

“Pity it wasn’t the arm with the gun on it,” Prodigal commiserated. “If they run because we’ve crippled their armaments that’s good enough for me. They can’t do a whole lot of damage with just that SRM-4, and I’d really like to hunt down their DropShip before any of us get holed.”

“Focus on winning the fight we’ve got, not the next one,” Grandpa’s admonishment was gentle. “This isn’t the academy, Lieutenant. A mistake out here isn’t just a disappointing B- and a stern talking to from some professor.”

“You worry too much, Grandpa,” Ironhead replied with a grin. “They can’t even touch us. The invincible might of the SLDF has come to the periphery once again.”







Movement Phase
[N/A]


Shooting Phase
Mongoose (Player)
- Fires ER Large Laser at Unknown BattleMech #3 (4 gunnery + 0 range + 2 movement + 0 enemy movement + 1 light woods = 7): rolled 5, missed!
- Fires Medium Laser at Unknown BattleMech #3 (4 gunnery + 4 range + 2 movement + 0 enemy movement + 1 light woods = 11): rolled 11, deals 5 damage to Left Arm! TAC!
- - Unknown BattleMech #3 suffers a through-armor critical chance in Left Arm: rolled 6, no critical hit sustained!
- Fires Medium Laser at Unknown BattleMech #3 (4 gunnery + 4 range + 2 movement + 0 enemy movement + 1 light woods = 11): rolled 2, missed!

Sentinel (Player)
- Fires Ultra Autocannon/5 [Ultra Mode] at Unknown BattleMech #3 (4 gunnery + 0 range + 2 movement + 0 enemy movement + 1 light woods = 7): rolled 8, with a cluster roll of 11: 2 shells deal 5 damage to Left Arm (3/6 structure remaining) and 5 damage to Left Leg (TAC!)
- - Unknown BattleMech #3 suffers a critical chance in left arm: rolled 6, no critical hit sustained!
- - Unknown BattleMech #3 suffers a through-armor critical chance in left leg: rolled 4, no critical hit sustained!
- Fires Streak SRM-2 at Unknown BattleMech #3 (4 gunnery + 2 range + 2 movement + 0 enemy movement + 1 light woods = 9): rolled 8, fails to lock-on!

Blackjack (Player)
- Fires Medium Laser at Unknown Vehicle #1 (4 gunnery + 0 range + 2 movement + 3 enemy movement + 1 light woods = 10): rolled 10, deals 5 damage to Front! CfMSD!
- - Unknown Vehicle #1 chance for motive system damage: rolled 6, minor damage sustained!
- Fires Medium Laser at Unknown Vehicle #1 (4 gunnery + 0 range + 2 movement + 3 enemy movement + 1 light woods = 10): rolled 9, missed!
- Fires Medium Laser at Unknown Vehicle #1 (4 gunnery + 0 range + 2 movement + 3 enemy movement + 1 light woods = 10): rolled 8, missed!
- Fires Medium Laser at Unknown Vehicle #1 (4 gunnery + 0 range + 2 movement + 3 enemy movement + 1 light woods = 10): rolled 6, missed!
- Fires Flamer at Unknown Vehicle #1 (4 gunnery + 0 range + 2 movement + 3 enemy movement + 1 light woods = 10): rolled 5, missed!

Hoplite (Player)
- Fires LB 10-X Autocannon [Slug] at Unknown Vehicle #1 (2 gunnery + 0 range + 1 movement + 3 enemy movement + 1 light woods = 7): rolled 8, deals 10 damage to Front! (0/3 structure remaining)! Vehicle destroyed!
- Fires Medium Laser at Unknown Vehicle #1 (2 gunnery + 0 range + 1 movement + 3 enemy movement + 1 light woods = 7): rolled 2, missed!
- Fires Medium Laser at Unknown Vehicle #1 (2 gunnery + 0 range + 1 movement + 3 enemy movement + 1 light woods = 7): rolled 4, missed!

Unknown Mech #2
- Fires Medium Laser at Blackjack (4 gunnery + 4 range + 3 movement + 2 enemy movement + 1 light woods = 14): automatic miss!
- Fires Medium Laser at Blackjack (4 gunnery + 4 range + 3 movement + 2 enemy movement + 1 light woods = 14): automatic miss!
- Fires Medium Laser at Blackjack (4 gunnery + 4 range + 3 movement + 2 enemy movement + 1 light woods = 14): automatic miss!

Unknown Mech #3
- Fires Large Laser at Sentinel (3 gunnery + 0 range + 1 movement + 2 enemy movement + 1 partial cover = 7): rolled 4, missed!

Unknown Vehicle #1
- Fires Medium Laser at Blackjack (5 base + 0 range + 2 movement + 3 enemy movement = 9): rolled 7, missed!

Unknown Vehicle #2
- Holds fire!


Melee Phase
[N/A]


Heat Phase
Mongoose (Player)
- Gains 20 heat, sinks 20!

Sentinel (Player)
- Gains 4 heat, sinks 10!

Blackjack (Player)
- Gains 17 heat, sinks 18!

Hoplite (Player)
- Gains 10 heat, sinks 16!

Wolverine
- Gains 9 heat, sinks ??!

Unknown Mech #2
- Gains 13 heat, sinks ??!

Unknown Mech #3
- Gains 9 heat, sinks ??!


End Phase
[N/A]




Map Link


Objectives
Primary Objective
- Defeat or Drive Off All Enemies (1/3 BattleMechs, 1/2 Vehicles)
OR
- Destroy All Shelters (0/4 Shelters)


Player Status:




Ally Status:
n/a

OpForce Status:




Special Rules
Going In Blind - Enemy units that are not in Line of Sight appear as blip markers, obscuring their facing. Their facing is still being tracked.

PoptartsNinja fucked around with this message at 00:03 on Jul 10, 2023

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
They are light level 1 buildings, yes.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
Into the Unknown 1-5

“Pretty sure that was a Panther,” Theo mused over the smoking wreckage of the lightest of the pirate BattleMechs.

“Couldn’t be,” Rampart replied. “The snakes have only had Panthers for a decade. They can’t have lost that many. It was probably just a Commando with an engine downgrade and some extra amor. Besides, Panthers have PPCs.”

“An exile, or a defector?” Theo considered. “An Exile’s family would stop at nothing to hunt them down and bring that ‘Mech back. And a defector would get a better return turning their ride over to the SLDF.”

“And if a pirate stole one the Kuritans would send a battalion to hunt them down,” Rampart agreed. “See? Not a Panther.”

“It’s dead, whatever it was.” Prodigal said in conciliatory tones. “We’ll take a closer look at what’s left after we finish off this last one. Just be careful, we’ve just backed him into a corner and his armor’s still mostly fresh. I’d like to at least cripple him before he can run; but it’s not like he’ll be able to do a lot on his own. And if he runs he might lead us straight to his DropShip.”







Movement Phase
[N/A]


Shooting Phase
Mongoose (Player)
- Torso-twists to threaten hex 1203!
- Fires ER Large Laser at Unknown BattleMech #3 (4 gunnery + 0 range + 2 movement + 1 enemy movement + 1 partial cover = 8): rolled 5, missed!
- Fires Medium Laser at Unknown BattleMech #3 (4 gunnery + 2 range + 2 movement + 1 enemy movement + 1 partial cover = 10): rolled 8, missed!
- Fires Medium Laser at Unknown BattleMech #3 (4 gunnery + 2 range + 2 movement + 1 enemy movement + 1 partial cover = 10): rolled 10, deals 5 damage to Left Torso (5/8 structure remaining)! Crit!
- - Panther suffers a critical chance in Left Torso: rolled 7, no critical hit sustained!

Sentinel (Player)
- Fires Ultra Autocannon/5 [Ultra Mode] at Unknown BattleMech #3 (4 gunnery + 0 range + 1 movement + 1 enemy movement = 6): rolled 4, missed!
- Fires Streak SRM-2 at Unknown BattleMech #3 (4 gunnery + 2 range + 1 movement + 1 enemy movement = 8): rolled 12, 2 missiles hit Left Torso (3/8 structure remaining (Crit!)), Left Torso (1/8 structure remaining (Crit!))!
- - Panther suffers a critical chance in Left Torso: rolled 7, no critical hit sustained!
- - Panther suffers a critical chance in Left Torso: rolled 8, 1 critical hit sustained!
- - - Rolled 5: SRM-4 ammo hit!
- - Panther suffers 176 damage in an Ammo Explosion! Left Torso destroyed!
- - - 175 damage transfers to Center Torso (0/?? Armor), (0/11 structure remaining)! 153 damage vented harmlessly! ’Mech destroyed!

Blackjack (Player)
- Fires Medium Laser at Unknown BattleMech #3 (4 gunnery + 2 range + 2 movement + 1 enemy movement = 9): rolled 6, missed!
- Fires Medium Laser at Unknown BattleMech #2 (4 gunnery + 2 range + 2 movement + 1 enemy movement = 9): rolled 9, deals 5 damage to Center Torso! TAC!
- Fires Medium Laser at Unknown BattleMech #2 (4 gunnery + 2 range + 2 movement + 1 enemy movement = 9): rolled 7, missed!
- Fires Medium Laser at Unknown BattleMech #2 (4 gunnery + 2 range + 2 movement + 1 enemy movement = 9): rolled 7, missed!

Hoplite (Player)
- Fires LB 10-X Autocannon [Cluster] at Unknown BattleMech #3 (2 gunnery + 2 range + 2 movement + 1 enemy movement - 1 cluster = 6): rolled 6, with a cluster roll of 7: 6 submunitions deal 1 damage to Left Torso, deal 1 damage to Left Arm, deal 1 damage to Left Arm, deal 1 damage to Head, deal 1 damage to Center Torso, deal 1 damage to Right Leg!
- Fires Medium Laser at BattleMech #3 (2 gunnery + 4 range + 2 movement + 1 enemy movement = 9): rolled 5, missed!
- Fires Medium Laser at BattleMech #3 (2 gunnery + 4 range + 2 movement + 1 enemy movement = 9): rolled 11, hit Center Torso!

Unknown Mech #2
- Torso-twists to threaten hex 1006!
- Fires SRM-6 at Blackjack (4 gunnery + 2 range + 3 movement + 2 enemy movement + 1 light woods = 12): rolled 10, missed!
- Fires SRM-6 at Blackjack (4 gunnery + 2 range + 3 movement + 2 enemy movement + 1 light woods = 12): rolled 6, missed!

Unknown Mech #3
- Fires Large Laser at Hoplite (3 gunnery + 2 range + 1 movement + 2 enemy movement = 8): rolled 10, hit Right Torso (10/18 armor remaining)!

Unknown Vehicle #2
- Holds fire!


Melee Phase
[N/A]


Heat Phase
Mongoose (Player)
- Gains 20 heat, sinks 20!

Sentinel (Player)
- Gains 6 heat, sinks 10!

Blackjack (Player)
- Gains 14 heat, sinks 18!

Hoplite (Player)
- Gains 10 heat, sinks 16!

Unknown Mech #2
- Gains 13 heat, sinks ??!

Unknown Mech #3
- Gains 9 heat, sinks ??!


End Phase
Unknown BattleMech #2
- Becomes Desperate!




Map Link


Objectives
Primary Objective
- Defeat or Drive Off All Enemies (2/3 BattleMechs, 1/2 Vehicles)
OR
- Destroy All Shelters (0/4 Shelters)


Player Status:




Ally Status:
n/a

OpForce Status:




Special Rules
Going In Blind - Enemy units that are not in Line of Sight appear as blip markers, obscuring their facing. Their facing is still being tracked.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
They do not.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
Into the Unknown 1-6

“poo poo,” Rampart cursed as her target sailed over her head. It’d been a quicker reaction she’d been expecting. Its broad, flat feet flashed by only a few meters above—near enough that she could’ve sworn she felt the heat from the jump jet exhaust.

Without a moment’s hesitation she rolled her ‘Mech’s arms up and back, tracking the fake SLDF ‘Mech. For a brief moment she mused that the Blackjack might’ve been a decent autocannon carrier, its limbless arms certainly had the traverse speeds to let it track an enemy AeroSpace fighter—and then the pirate opened up with its weapons as it came down behind her. SRMs corkscrewed out of its launchers, raining down on her Blackjack from above. Fortunately, none penetrated—but her DI computer flashed warnings anyway. The Blackjack’s frontal armor wasn’t especially heavy but its rear armor was even worse.

“Watch your maneuvering, kids,” Grandpa cautioned unnecessarily. “You may be quick but this guy’s cagey. Don’t let him flank you.”







Movement Phase
[N/A]


Shooting Phase
Mongoose (Player)
- Torso-twists to threaten hex 0605!
- Fires ER Large Laser at Unknown Vehicle #2: target not in firing arc!
- Fires Medium Laser at Unknown Vehicle #2: target not in firing arc!
- Fires Medium Laser at Unknown Vehicle #2 (4 gunnery + 2 range + 2 movement + 0 enemy movement = 8): rolled 6, missed!

Sentinel (Player)
- Torso-twists to threaten hex 0804!
- Fires Ultra Autocannon/5 [Ultra Mode] at Unknown Vehicle #2 (4 gunnery + 0 range + 1 movement + 0 enemy movement = 5): rolled 8, with a cluster roll of 6! 1 shell deals 5 damage to Front!
- Fires Streak SRM-2 at Unknown Vehicle #2: target not in firing arc!

Blackjack (Player)
- Reverses arms to engage primary target!
- Fires Medium Laser at Unknown BattleMech #2: target not in firing arc!
- Fires Medium Laser at Unknown BattleMech #2: target not in firing arc!
- Fires Medium Laser at Unknown BattleMech #2 (4 gunnery + 0 range + 2 movement + 2 enemy movement = 8): rolled 7, missed!
- Fires Medium Laser at Unknown BattleMech #2 (4 gunnery + 0 range + 2 movement + 2 enemy movement = 8): rolled 5, missed!
- Fires Flamer [Damage] at Unknown BattleMech #2 (4 gunnery + 0 range + 2 movement + 2 enemy movement = 8): rolled 7, missed!
- Fires Flamer [Damage] at Unknown BattleMech #2 (4 gunnery + 0 range + 2 movement + 2 enemy movement = 8): rolled 9, deals 2 damage to Left Leg

Hoplite (Player)
- Fires LB 10-X Autocannon [Slug] at Unknown BattleMech #2 (2 gunnery + 0 range + 1 movement + 2 enemy movement + 1 partial cover = 6): rolled 8, deals 10 damage to Right Torso!
- Fires Medium Laser at Unknown BattleMech #2 (2 gunnery + 0 range + 1 movement + 2 enemy movement + 1 partial cover = 6): rolled 10, hit left leg! Damage blocked by terrain!
- Fires Medium Laser at Unknown BattleMech #2 (2 gunnery + 0 range + 1 movement + 2 enemy movement + 1 partial cover = 6): rolled 5, missed!

Unknown Mech #2
- Fires Medium Laser at Blackjack (4 gunnery + 0 range + 3 movement + 2 enemy movement = 9): rolled 6, missed!
- Fires Medium Laser at Blackjack (4 gunnery + 0 range + 3 movement + 2 enemy movement = 9): rolled 10, hit Left Arm (7/12 armor remaining)!
- Fires SRM-6 at Blackjack (4 gunnery + 0 range + 3 movement + 2 enemy movement = 9): rolled 9, with a cluster roll of 9: 5 missiles hit Right Leg (15/17 armor remaining), Rear Left Torso (4/6 armor remaining), Rear Left Torso (2/6 armor remaining), Rear Center Torso (7/9 armor remaining), Left Arm (5/12 armor remaining)!
- Fires SRM-6 at Blackjack (4 gunnery + 0 range + 3 movement + 2 enemy movement = 9): rolled 7, missed!

Unknown Vehicle #2
- Fires SRM-4 at Sentinel (4 gunnery + 0 range + 0 movement + 2 enemy movement = 6): rolled 7, with a cluster roll of 11: 4 missiles hit TAC! Guts reroll spent (3/4 Guts remaining)! Rear Right Torso (3/5 armor remaining), Head (7/9 armor remaining), Left Arm (6/8 armor remaining), Right Leg (6/10 armor remaining)!
- - Sentinel must pass a 3+ consciousness test: rolled 10, succeeds!


Melee Phase
[N/A]


Heat Phase
Mongoose (Player)
- Gains 5 heat, sinks 20!

Sentinel (Player)
- Gains 4 heat, sinks 10!

Blackjack (Player)
- Gains 14 heat, sinks 18!

Hoplite (Player)
- Gains 10 heat, sinks 16!

Unknown Mech #2
- Gains 17 heat, sinks ??!


End Phase
Unknown BattleMech #2
- Becomes Desperate!




Map Link


Objectives
Primary Objective
- Defeat or Drive Off All Enemies (2/3 BattleMechs, 1/2 Vehicles)
OR
- Destroy All Shelters (0/4 Shelters)


Player Status:



Ally Status:
n/a

OpForce Status:




Special Rules
Going In Blind - Enemy units that are not in Line of Sight appear as blip markers, obscuring their facing. Their facing is still being tracked.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
Still at work but I got the update mostly done yesterday so I should be able to finish after work.

I've heard your complaints about the paperdolls and will be converting to this after this mission:




Or something similar, as I do more tweaking.

PoptartsNinja fucked around with this message at 22:04 on Jul 17, 2023

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
Into the Unknown 1-7

“He’s hunting for an opening to run,” the enemy ‘Mech squirmed under Theo’s guns as he advanced at a steady walk. It was the SLDF’s preferred form of advance: slow, inexorable, but reliable. Anything slower than the Hoplite would be left behind unless a siege was needed. Anything faster would advance with the unit and hide their speed until it was needed for a surprise flanking maneuver. Theo had been on the battle line many times—the wild kids that made up the rest of the lance clearly hadn’t. Their eagerness was nothing that time wouldn’t cure, but for now they needed the calm, stoic discipline of a seasoned veteran to guide them.

“Keep the pressure on and we’ll break his will.” The seasoned veteran coached the rest of the lance. “If he’s desperate, his morale’s fragile. Don’t give him a moment of respite—and for the love of God and the Star League, don’t let him hit you somewhere vital. The last thing we want is for him to think he can win this fight.”







Movement Phase
[N/A]


Shooting Phase
Mongoose (Player)
- Torso-twists to threaten hex 1107!
- Fires ER Large Laser at Unknown BattleMech #2: (4 gunnery + 2 range + 2 movement + 1 enemy movement + 1 light woods = 10): rolled 6, missed!
- Fires Medium Laser at Unknown BattleMech #2: (4 gunnery + 4 range + 2 movement + 1 enemy movement + 1 light woods = 12): rolled 9, missed!
- Fires Medium Laser at Unknown BattleMech #2: (4 gunnery + 4 range + 2 movement + 1 enemy movement + 1 light woods = 12): rolled 7, missed!

Sentinel (Player)
- Torso-twists to threaten hex 0804!
- Fires Ultra Autocannon/5 [Ultra Mode] at Unknown Vehicle #2 (4 gunnery + 0 range + 1 movement + 1 enemy movement = 6): rolled 3, missed!
- Fires Streak SRM-2 at Unknown Vehicle #2 (4 gunnery + 2 range + 1 movement + 1 enemy movement = 8): rolled 4, fails to lock-on!

Blackjack (Player)
- Fires Medium Laser at Unknown BattleMech #2 (4 gunnery + 2 range + 1 movement + 1 enemy movement = 8): rolled 6, missed!
- Fires Medium Laser at Unknown BattleMech #2 (4 gunnery + 2 range + 1 movement + 1 enemy movement = 8): rolled 5, missed!
- Fires Medium Laser at Unknown BattleMech #2 (4 gunnery + 2 range + 1 movement + 1 enemy movement = 8): rolled 8, deals 5 damage to Left Leg!
- Fires Medium Laser at Unknown BattleMech #2 (4 gunnery + 2 range + 1 movement + 1 enemy movement = 8): rolled 3, missed!

Hoplite (Player)
- Fires LB 10-X Autocannon [Slug] at Unknown BattleMech #2 (2 gunnery + 0 range + 1 movement + 1 enemy movement + 2 light woods = 6): rolled 8, deals 10 damage to Left Arm!
- Fires Medium Laser at Unknown BattleMech #2 (2 gunnery + 2 range + 1 movement + 1 enemy movement + 2 light woods = 8): rolled 12, deals 5 damage to Right Leg!
- Fires Medium Laser at Unknown BattleMech #2 (2 gunnery + 2 range + 1 movement + 1 enemy movement + 2 light woods = 8): rolled 6, missed!

Unknown Mech #2
- Fires Medium Laser at Hoplite (4 gunnery + 2 range + 1 movement + 0 enemy movement + 2 light woods = 9): rolled 9, hit Right Arm (/ armor remaining)!
- Fires Medium Laser at Hoplite (4 gunnery + 2 range + 1 movement + 0 enemy movement + 2 light woods = 9): rolled 3, missed!
- Fires Medium Laser at Hoplite (4 gunnery + 2 range + 1 movement + 0 enemy movement + 2 light woods = 9): rolled 3, missed!

Unknown Vehicle #2
- Holds fire!


Melee Phase
[N/A]


Heat Phase
Mongoose (Player)
- Gains 20 heat, sinks 20!

Sentinel (Player)
- Gains 4 heat, sinks 10!

Blackjack (Player)
- Gains 14 heat, sinks 18!

Hoplite (Player)
- Gains 10 heat, sinks 16!

Unknown Mech #2
- Gains 10 heat, sinks ??!


End Phase
Unknown BattleMech #2
- Remains Desperate!




Map Link


Objectives
Primary Objective
- Defeat or Drive Off All Enemies (2/3 BattleMechs, 1/2 Vehicles)
OR
- Destroy All Shelters (0/4 Shelters)


Player Status:



Ally Status:
n/a

OpForce Status:





Special Rules
Going In Blind - Enemy units that are not in Line of Sight appear as blip markers, obscuring their facing. Their facing is still being tracked.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
+1 per depth (up to a maximum of +2) to enter each water hex, plus a piloting test, plus the usual MP costs for elevation changes and you can't run on a turn you enter a water hex.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
Yeah, water is a big tar pit. It has its uses but it's best avoided wherever possible.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
Both the Mongoose and Sentinel are capable of punching, albeit the Sentinel's not particularly good at it.

Anything else will depend on what you salvage or what you get when you tap into the spares on the Goddess Orinoco. Of course, what those spares actually are could potentially get better over time the longer you resist activating one of them...

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Bloody Pom posted:

It's going to move before I do

It's desperate, it's moving after you do. Desperate units are (temporary) Aces, but if they stay desperate long enough without scoring a significant hit they'll break and start fleeing. Likewise, if they go long enough without taking any damage they'll calm down and resume fighting normally, so it's a good idea to keep pressuring a desperate unit to try to force it off the map. Once they break they stay broken.

This is entirely GM determined, it's not a timing thing, it's just me gauging how well they're doing to try to make the last part of a fight a little more challenging with an option to finish it if I think the players are starting to get frustrated or bored.


It also gives you tactical choices to make like: sure, you can finish off the crippled Commando but if you do that fresh Hunchback is going to be the sole survivor. Do you really want to risk a desperate AC/20 carrier?

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
Into the Unknown 1-8

“Watch that Javelin, old man!” Ironhead shouted. She’d been paging through Jane’s Fighting BattleMechs on a secondary monitor, and had found something close enough. The arms were wrong, but the pair of six-pack short range missile launchers in the torso were almost spot-on. She hadn’t really had a lot of time for a deeper look; but having something to call it felt more satisfying than just saying ‘that ‘Mech’ or ‘the enemy.’

The Javelin leapt into the air on its jets, barreling towards Theo’s Hoplite with reckless abandon. Its pilot didn’t even try to fire, even as the entire lance turned as one and opened up with their weapons, scouring its armor and blasting most if it away in the span of only a few seconds. The enemy ‘Mech weathered the barrage with surprising grace—and no little smoke where lasers had set myomer bundles ablaze.

Ironhead held her breath as it struck Theo’s Hoplite from above, and collapsed almost at once, head-butting the Hoplite on the way down. The Hoplite staggered backwards, its canopy cracking under the blow, but Grandpa kept it upright, standing resolute in the face of the enemy’s most desperate attack. Scrambling to its feet, the enemy ‘Mech turned to flee, all thoughts of self defense gone as the enemy Mechwarrior tried to lurch away on a broken leg.







Movement Phase
Sentinel (Player)
- Unable to enter hex 0701: hex occupied by allied unit!

Unknown BattleMech #2
- Attempts a Death from Above on Hoplite!


Shooting Phase
Mongoose (Player)
- Torso-twists to threaten hex 1107!
- Fires ER Large Laser at Unknown BattleMech #2: (4 gunnery + 0 range + [1] movement + 1 enemy movement = 7): Rolled 9, deals 8 damage to Center Torso!
- Fires Medium Laser at Unknown BattleMech #2: (4 gunnery + 0 range + 2 movement + 1 enemy movement = 7): Rolled 6, missed!
- Fires Medium Laser at Unknown BattleMech #2: (4 gunnery + 0 range + 2 movement + 1 enemy movement = 7): Rolled 12, deals 5 damage to Right Leg!
- Fires Small Laser at Unknown BattleMech #2: (4 gunnery + 0 range + 2 movement + 1 enemy movement = 7): Rolled 8, deals 3 damage to Right Arm (5/6 structure remaining)!
- Unknown BattleMech #2 suffers a critical chance in Right Arm: rolled 2, no critical hit sustained!

Sentinel (Player)
- Torso-twists to threaten hex 0804!
- Fires Ultra Autocannon/5 [Ultra Mode] at Javelin? (4 gunnery + 0 range + 2 movement + 1 enemy movement = 7): 7, with a cluster roll of 3: 1 shell deals 5 damage to Left Torso!
- Javelin? must pass a piloting test or fall (5 piloting + 1 took 20+ damage in 1 phase = 6): rolled 8, succeeds!
- Fires Streak SRM-2 at Javelin? (4 gunnery + 0 range + 2 movement + 1 enemy movement = 7): rolled 7, 2 missiles deal 2 damage to Left Arm, Left Leg!

Blackjack (Player)
- Torso-twists to threaten hex 0504!
- Fires Medium Laser at Javelin? (4 gunnery + 0 range + 2 movement + 1 enemy movement = 7): rolled 8, deals 5 damage to Center Torso!
- Fires Medium Laser at Javelin? (4 gunnery + 0 range + 2 movement + 1 enemy movement = 7): rolled 7, deals 5 damage to Right Leg!
- Fires Medium Laser at Javelin? (4 gunnery + 0 range + 2 movement + 1 enemy movement = 7): rolled 3, missed!
- Fires Medium Laser at Javelin? (4 gunnery + 0 range + 2 movement + 1 enemy movement = 7): rolled 5, missed!
- Fires Flamer at Javelin? (4 gunnery + 0 range + 2 movement + 1 enemy movement = 7): rolled 9, deals 2 damage to Right Leg!
- Fires Flamer at Javelin? (4 gunnery + 0 range + 2 movement + 1 enemy movement = 7): rolled 8, deals 2 damage to Center Torso!
- Fires Flamer at Javelin? (4 gunnery + 0 range + 2 movement + 1 enemy movement = 7): rolled 5, missed!
- Fires Flamer at Javelin? (4 gunnery + 0 range + 2 movement + 1 enemy movement = 7): rolled 4, missed!

Hoplite (Player)
- Fires LB 10-X Autocannon [Cluster] at Javelin? (2 gunnery + 0 range + 1 movement + 1 enemy movement - 1 cluster = 3): rolled 11, with a cluster roll of 8: 6 submunitions deal 1 damage each to Left Arm, Right Arm, Left Torso, Left Arm, Right Torso, Right Arm!
- Javelin? suffers a critical chance in Right Arm: rolled 7, no critical hit sustained!
- Javelin? suffers a critical chance in Right Arm: rolled 11, 2 critical hits sustained!
- - Left lower arm actuator damaged!
- - Medium laser destroyed!
- Fires Medium Laser at Unknown BattleMech #2 (2 gunnery + 0 range + 1 movement + 1 enemy movement = 4): rolled 8, deals 5 damage to Left Torso!
- Fires Medium Laser at Unknown BattleMech #2 (2 gunnery + 0 range + 1 movement + 1 enemy movement = 4): Rolled 9, deals 5 damage to Left Arm!

Unknown Mech #2
- Unable to make shooting attacks during a DFA!

Unknown Vehicle #2
- No valid targets in front arc!


Melee Phase
Blackjack (Player)
- Unable to kick Unknown Vehicle #2, target not in front arc!

Hoplite (Player)
- Kicks Unknown Vehicle #2 (3 piloting + 1 movement + 1 enemy movement = 5): rolled 5, deals 12 damage to Front!

Javelin?
- Launches a Death From Above attack on Hoplite (5 piloting + 2 piloting skill difference + 1 light woods = 8): rolled 11, hit! Deals 12 total damage in 3 clusters to Center Torso (21/26 armor remaining), Left Arm (13/18 armor remaining), Head (7/9 armor remaining (Pilot hit!))!
- Hoplite must pass a 3+ piloting test: rolled 4, succeeds!
- Hoplite must pass a piloting test or fall (3 base + 2 suffered a DFA attack = 5): rolled 6, succeeds!
- - Hoplite displaced into hex 0605!
- Javelin? suffers 8 total damage in 2 clusters dealing 5 damage to Right Leg (8/10 structure remaining) and 3 damage to Left Leg (7/10 structure remaining)!
- -Javelin? suffers a critical chance in Right Leg: rolled 7, no critical hit sustained!
- -Javelin? suffers a critical chance in Left Leg: rolled 8, 1 critical hit sustained! Rolled 4: Foot actuator destroyed!
- Javelin? must pass a piloting test or fall (5 base + 1 actuator damage + 1 suffered 20 damage in 1 phase + 4 successful DFA = 11): rolled 7, fails on its back in hex 0604, facing hex 0705!
- Javelin? must pass a piloting test to avoid pilot damage (5 base + 1 actuator damage + 1 suffered 20 damage in 1 phase + 4 successful DFA + 2 avoiding pilot damage = 13): automatic failure!
- Javelin? must pass a 3+ consciousness test: rolled 7, succeeds!
- Javelin? suffers 8 damage in a fall dealing 5 damage to Left Leg and 3 damage to Head (Pilot hit! TAC!)
- - Javelin? must pass a 5+ consciousness test: rolled 9, succeeds!
- - Javelin? suffers a through-armor critical chance in Head: rolled 8, 1 critical hit sustained! Rolled 1, Life Support destroyed!


Heat Phase
Mongoose (Player)
- Gains 21 heat, sinks 20!

Sentinel (Player)
- Gains 4 heat, sinks 10!

Blackjack (Player)
- Gains 26 heat, sinks 18!

Hoplite (Player)
- Gains 10 heat, sinks 16!

Unknown Mech #2
- Gains 4 heat, sinks ??!


End Phase
Unknown BattleMech #2
- Morale Breaks!

Unknown Vehicle #2
- Morale Breaks!



Next Turn’s Movement Phase:
Javelin?
- attempts to stand (5 piloting + 1 actuator damage = 6): rolled 11, succeeds! Stands facing hex 0603!

Unknown Vehicle #2
- Flees the engagement!





Map Link


Objectives
Primary Objective
- Defeat or Drive Off All Enemies (2/3 BattleMechs, 1/2 Vehicles)
OR
- Destroy All Shelters (0/4 Shelters)


Player Status:



Ally Status:
n/a

OpForce Status:





Special Rules
Going In Blind - Enemy units that are not in Line of Sight appear as blip markers, obscuring their facing. Their facing is still being tracked.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Gwaihir posted:

PTN, I might have labeled my orders turn 9 instead of 8 btw.

I've got everyone's orders, I've just had a series of stupid evening shifts that have prevented me from doing updates. I should be able to get it finished tomorrow or Thursday.

Sorry for the delay, everyone.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
Into the Unknown 1-9

The supposed Javelin managed a wild spread of SRMs before it pirouetted in place as its left leg came off at the mid-thigh. Theo had been intending to shoot the fleeing ‘Mech in the back, but he fired anyway as it came around. The ‘Mech’s front armor was more a memory than protection, and a half-dozen of the LB-X autocannon’s submunitions buried themselves in the ‘Mech’s torso and detonated in and among its vital components.

“I think that’s the gyro gone,” Rampart cheerfully—but unnecessarily—announced, as the Javelin’s gyro tore itself apart. Chunks of spinning metal threw themselves out of the gaping holes in the enemy ‘Mech’s chest. For good measure, she drew her Blackjack’s foot back and stomped heavily on the enemy ‘Mech’s chest, collapsing the last of its frame members and choking the engine exhaust ports. The fusion engine shut down without so much as a cough.

“Hey, careful,” Prodigal’s tone was more amused than cautionary. “That one might still be alive. Call the Dimetrodon and see if we can’t get some technicians and medtechs down here to pry that cockpit open. With luck the techs’ll be able to figure out exactly what we were fighting. Grandpa, Ironhead: you’re both injured, so stay suited up. Rampart, you’re with me. Let’s see what these pirates were protecting.”







Movement Phase
[n/a]


Shooting Phase
Mongoose (Player)
- Fires ER Large Laser at Javelin?: (4 gunnery + 0 range + [1] movement + 0 enemy movement = 5): rolled 5, deals 8 damage to Center Torso (5/12 structure remaining)! Crit!
- - Javelin? suffers a critical chance in Center Torso: rolled 6, no critical hit sustained!
- Fires Medium Laser at Javelin?: (4 gunnery + 0 range + 2 movement + 0 enemy movement = 6): rolled 8, deals 5 damage to Left Leg (3/10 structure remaining)! Crit!
- - Javelin? suffers a critical chance in Center Torso: rolled 7, no critical hit sustained!
- Fires Medium Laser at Javelin?: (4 gunnery + 0 range + 2 movement + 0 enemy movement = 6): Rolled 10, deals 5 damage to Head! Pilot hit!
- - Javelin? must pass a 7+ consciousness test: rolled 8, succeeds!
- Fires Small Laser at Javelin?: (4 gunnery + 0 range + 2 movement + 0 enemy movement = 6): rolled 8, deals 3 damage to Left Arm!
- Javelin? must pass a piloting test or fall (5 piloting + 1 took 20+ damage in 1 phase + 1 actuator damage = 7): rolled 7, succeeds!

Sentinel (Player)
- Torso-twists to threaten hex 0804!
- Fires Ultra Autocannon/5 [Ultra Mode] at hex 0402: no effect!
- Fires Streak SRM-2 at hex 0402: nothing to lock-on to, failed to lock-on!

Blackjack (Player)
- Fires Medium Laser at Javelin? (4 gunnery + 0 range + 1 movement + 0 enemy movement + 1 heat = 6): rolled 9, deals 5 damage to Left Arm (1/6 structure remaining)! Crit!
- - Javelin? suffers a critical chance in Left Arm: rolled 2, no critical hit sustained!
- Fires Medium Laser at Javelin? (4 gunnery + 0 range + 1 movement + 0 enemy movement + 1 heat = 6): rolled 7, deals 5 damage to Left Arm (0/6 structure remaining)! Arm blown off!
- - 4 damage transfers to Left Torso (7/10 structure remaining)! Crit!
- - Javelin? suffers a critical chance in Left Torso: rolled 9, 1 critical hit sustained! Rolled 1, heat sink destroyed!
- Fires Medium Laser at Javelin? (4 gunnery + 0 range + 1 movement + 0 enemy movement + 1 heat = 6): rolled 11, deals 5 damage to Left Leg (0/10 structure remaining)! Leg blown off!
- - 2 damage transfers to Left Torso (5/10 structure remaining)! Crit!
- - Javelin? suffers a critical chance in Left Torso: rolled 10, 2 critical hits sustained! Rolled 4, SRM-6 destroyed! Rolled 2, Heat Sink destroyed!
- Fires Medium Laser at Javelin? (4 gunnery + 0 range + 1 movement + 0 enemy movement + 1 heat = 6): rolled 6, deals 5 damage to Left Torso (0/10 structure remaining)! Torso destroyed!
- Fires Flamer at Javelin? (4 gunnery + 0 range + 1 movement + 0 enemy movement + 1 heat = 6): rolled 5, missed!
- Fires Flamer at Javelin? (4 gunnery + 0 range + 1 movement + 0 enemy movement + 1 heat = 6): rolled 8, deals 2 damage to Head Pilot hit! TAC!
- - Javelin? must pass a 9+ consciousness test: rolled 4, failed!
- - Javelin? suffers a through-armor critical chance in Head: Sensors damaged!
- Fires Flamer at Javelin? (4 gunnery + 0 range + 1 movement + 0 enemy movement + 1 heat = 6): rolled 6, deals 2 damage to Center Torso (3/5 structure remaining)! Crit!
- - Javelin? suffers a critical chance in Center Torso: rolled 4, no critical hit sustained!
- - Javelin? falls on its back in hex 0603, facing hex 0604! Suffers 4 damage in the fall to Rear Center Torso!
- - - Javelin? must pass a piloting test to avoid pilot damage (5 piloting + 1 took 20+ damage in 1 phase + 1 actuator damage + 2 avoiding pilot damage = 9): automatic failure, pilot unconscious!

Hoplite (Player)
- Fires LB 10-X Autocannon [Cluster] at Javelin? (2 gunnery + 0 range + 0 movement + 0 enemy movement + 1 light woods - 1 cluster = 2): automatically hit, with a cluster roll of 8: 6 submunitions deal 1 damage each to Center Torso (4/10 structure remaining (Crit!), Right Torso, Center Torso (3/10 structure remaining (Crit!), Center Torso (2/10 structure remaining (Crit!), Center Torso (1/10 structure remaining (Crit!), Right Arm (2/6 structure remaining (Crit!))!
- - Javelin? suffers a critical chance in Center Torso: rolled 8: 1 critical hit sustained!
- - - rolled 1, rolled 6: gyro hit!
- - Javelin? suffers a critical chance in Center Torso: rolled 10: 2 critical hits sustained!
- - - rolled 6, rolled 3: engine hit!
- - - rolled 3, rolled 2: engine hit!
- - Javelin? suffers a critical chance in Center Torso: rolled 9: 1 critical hit sustained!
- - - rolled 4, rolled 1: gyro destroyed!
- - Javelin? suffers a critical chance in Right Arm: rolled 7, no critical hits sustained!
- Fires Medium Laser at Javelin? (2 gunnery + 0 range + 0 movement + 0 enemy movement + 1 light woods = 3): rolled 12, hit Right Torso
- Fires Medium Laser at Javelin? (2 gunnery + 0 range + 0 movement + 0 enemy movement + 1 light woods = 3): rolled 6, hit Right Leg!

Unknown Mech #2
- Fires SRM-6 at Sentinel (4 gunnery + 2 range + 2 movement + 2 enemy movement = 10): rolled 11, with a cluster roll of 8: 4 missiles hit Right Arm (6/8 armor remaining), Left Arm (4/8 armor remaining), Head (5/9 armor remaining (Pilot hit!)), Right Torso (6/10 armor remaining)!
- - Sentinel must pass a 5+ consciousness test: rolled 5, succeeded!
- Fires SRM-6 at Sentinel (4 gunnery + 2 range + 2 movement + 2 enemy movement = 10): rolled 6, missed!
- Fires Medium Laser at Sentinel (4 gunnery + 2 range + 2 movement + 2 enemy movement = 10): rolled 6, missed!


Melee Phase
Blackjack (Player)
- Kicks Javelin? (4 piloting + 1 movement + 0 enemy movement = 5): rolled 5, hit Center Torso (0/7 structure remaining)! ’Mech destroyed!



Heat Phase
Mongoose (Player)
- Gains 21 heat, sinks 20!

Sentinel (Player)
- Gains 4 heat, sinks 10!

Blackjack (Player)
- Gains 26 heat, sinks 18!

Hoplite (Player)
- Gains 10 heat, sinks 16!

Unknown Mech #2
- Gains 11 heat, sinks ??!


End Phase
Unknown BattleMech #2
- Morale Breaks!

Unknown Vehicle #2
- Morale Breaks!



Next Turn’s Movement Phase:
Javelin?
- attempts to stand (5 piloting + 1 actuator damage = 6): rolled 11, succeeds! Stands facing hex 0603!

Unknown Vehicle #2
- Flees the engagement!





Map Link


Objectives
Primary Objective
- Defeat or Drive Off All Enemies (3/3 BattleMechs, 2/2 Vehicles)
OR
- Destroy All Shelters (0/4 Shelters)


Player Status:



Ally Status:
n/a

OpForce Status:




Special Rules
Going In Blind - Enemy units that are not in Line of Sight appear as blip markers, obscuring their facing. Their facing is still being tracked.


After-Action Report:
A good starter mission. I lost my toughest unit right out of the gate, but that’s BattleTech. This would’ve been a touch rougher if that Wolverine had had more time to do work; but at the same time the Whitworth held out way longer than I was expecting. They’re not very good, but the Whitworth and Clint have always been two of my favorite low-end mediums.

There was a question in the thread about whether or not we’d be getting more pilots; and I can say the answer is ‘yes.’ We’re just probably not going to be ‘recruiting’ pirates into the SLDF. At least not unless things get really desperate. That said: salvaging ‘Mechs for player use is a definite possibility. Everything on this mission got pretty well annihilated but if an enemy unit ever does get taken out largely intact the thread will be given the option to recover it (if recovery is possible).

Mission 1 MVP Vote

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
Not yet, I'm still working on the downtime. Work and illness are slowing me down.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
Downtime #1

Pirate Stockpile
HR8482 – Unnamed Star System
Spinward Periphery – Draconis Reach
February 12th, 2763


Rampart whistled as she stared into the open door of the last of the four prefabricated warehouses. “This one’s full too,” she called out to Prodigal, who was inspecting the third warehouse. The Mongoose’s beagle probe hadn’t detected any living thing bigger than a rat; and with Grandpa and Ironhead still in their ‘Mechs, the two Mechwarriors felt relatively secure on foot. Even so, they both had their sidearms drawn. Beagle Probes weren’t perfect.

She jogged closer. “All infernos, if the ‘Danger: Infernos!’ stencils are accurate.”

Prodigal pointed over her shoulder with her thumb. “Same in this one. Four warehouses with nothing but SRM ammunition. Either these pirates have a lot of launchers and not much of anything else or we just interrupted some sort of arms deal.”

Rampart considered that, “Maybe a pirate group had a windfall and was trying to sell some of their excess?”

“With so little security?” Prodigal asked. “This doesn’t feel like a swap meet. It feels like we stumbled on something that wasn’t supposed to be found.”

“No computers or logs.” Rampart shivered. After a few minutes of combat, the wind felt cold. HR8284 looked like a warm desert from space, but the system’s primary was dim. Even with sunset hours away the weather was starting to turn. “Maybe we can get something out of one of the pirates or one of their ‘Mech DI computers,” she paused, looking at the burning wreckage of the Wolverine. “If anything survived.”

“We’ll blow the warehouses too,” Prodigal decided after a little more consideration. “We don’t have a pressing need for SRM ammunition and I’d rather not pack any of Dimetrodon’s holds full of Infernos. We’ll deny them this stockpile. Whoever ‘they’ are, and whatever they wanted them for.”


Post Mission Gain:
Obligation Lance gains 2 shared XP
Mission MVP: Ironhead gains 1 personal XP

Captives
- One pirate, badly injured (unconscious, critical condition)

Notable Salvage
- None

Evidence Collected
1) [Pirates] are using HR8482 to stockpile SRM and Inferno ammo (Conclusive)
2) The Draconis Combine is conspiring with [Pirates] in the Draconis Reach (Inconclusive)
3) [An unknown party] is pretending to be the SLDF in the Draconis Reach (Inconclusive)
4) [An unknown party] is pretending to be the Draconis Combine in the Draconis Reach (Inconclusive)




Primary Downtime Action
1) Return Evidence to Epsilon Pegasus
- - You probably don’t have enough evidence to accomplish anything with this yet.
2) Ready one of the Spare ‘Mechs (2/2 remaining)
- - The longer you can resist doing this, the better the ‘Mech you get will be. This will be performed for free if you lose a ‘Mech in combat.
3) Reassign Mechwarriors
- - Assign your Mechwarriors to different BattleMechs. They’ll need training time to get accustomed to their new rides.
4) Train Mechwarriors
- - Spend shared or personal XP to improve stats or gain SPAs
5) Focus on Recovery
- - Spend extra time resting to help injured warriors recover
6) Salvage and Repair a Captured ‘Mech
- - No options available
7) Deal With Prisoners
- - No options available (I mean technically you could kill your unconscious pirate captive but c’mon, I’m not allowing that.)

Downtime Vote

PoptartsNinja fucked around with this message at 23:15 on Aug 2, 2023

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PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
I managed to not paste in the actual lance/pilot status. Fixed that, sorry!

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