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Gwaihir
Dec 8, 2009
Hair Elf

Bloody Pom posted:

Hell yes, classic Battletech is back! And right as everything is about to go to hell in the Sphere to boot :black101:

^^^^

Tossing off a pm, this is an era I never played in and I can't wait to see what terrible things happen to us

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Gwaihir
Dec 8, 2009
Hair Elf
Hoplite posting in, given that I'm slow as hell I'm going to head forward aggressively, up the left side I think.

Planning on moving to 518 then facing north and holding down the throttle on the following turns. I have excellent gunnery so I should be able to start lighting up when's with the lbx10 quickly.

Gwaihir fucked around with this message at 01:04 on Jul 3, 2023

Gwaihir
Dec 8, 2009
Hair Elf
I think I'm going to run straight forward 6 hexes, that keeps me at long range from the srms on the mech in the forest. I think shooting at the panther is my best shot on 8s for this turn?

Gwaihir
Dec 8, 2009
Hair Elf
Man this machine would be a WHOLE LOT better if it traded the two completely superfluous heatsinks for 4 jumpjets!

Gwaihir
Dec 8, 2009
Hair Elf
It's ok I can just plan on taking two engine hits and still running heat neutral, truly reliable mech design.

e: To be clear a nice workhorse toting an LBX10 is still a very nice mech imo. Were I navel gazing on mech design for this particular unit, I'd aim for swapping to endo-steel, 5/8/5 movement profile, and dropping the sinks to 10 so you'd need to make a choice between staying heat neutral or jumping + alpha striking. Endosteel is a very small cost difference compared to something like an XL engine, so you still get a pretty affordable 5.1m cbill tanky medium mech.

Gwaihir fucked around with this message at 18:45 on Jul 5, 2023

Gwaihir
Dec 8, 2009
Hair Elf
Oh my God lmao, death by ammo TAC from a SINGLE SRM2

What a perfectly battletech way to kick off a new thread.

Gwaihir
Dec 8, 2009
Hair Elf
I think I'm going to back up to 313 and blast the Galleon before running up ahead, I'd rather not something that quick be able to run around behind us, and I still can hit it on 7s despite it's high defensive mods.

If my blackjack buddy wants to join me in 211, we should finish it off handily.

Gwaihir
Dec 8, 2009
Hair Elf

Nick Buntline posted:

one of the shelters opens up to reveal a second Wolverine that was definitely there the whole time

Turns out the remaining Mechs with srms have tandem charge ammo!!

Gwaihir
Dec 8, 2009
Hair Elf
CHARRRGE!

I'm going to move straight up to 0509 and keep firing on the Panther. It's still got almost no defensive mods, so it's an easy target.

Gwaihir
Dec 8, 2009
Hair Elf
Swapping to cluster ammo to take advantage of these hungry hungry dice we have going on against the Panther.

Gwaihir
Dec 8, 2009
Hair Elf
I haven't seen an SRM2 do this much work, literally, ever, lmao.

In going to continue running straight on in pretty much. Even if this guy jumps in to my rear arc, I literally have more firepower available in back because I think this mech has Flippy arms.

Gwaihir
Dec 8, 2009
Hair Elf
I'm taking a leisurely walk up to 0707 and shooting at unknown #2 with everything, orders in.

Gwaihir
Dec 8, 2009
Hair Elf

PoptartsNinja posted:

Into the Unknown 1-6

For a brief moment she mused that the Blackjack might’ve been a decent autocannon carrier,

Hehehehehe, good one

Gwaihir
Dec 8, 2009
Hair Elf
I think I'm going to head to 0705 and shoot the mech wherever he goes.

Gwaihir
Dec 8, 2009
Hair Elf

Bloody Pom posted:

drat, he zigged when I zagged.

I'm thinking of getting up in that APC's face and putting it down. Water is only +1 to enter, not to move through right?

You can get to 0603 with a full run up and around without touching the water I think. Water is INCREDIBLY punishing to move through, avoid it if at all possible imo.

I love ole grampa Theo, the SLDF vibe is fun after all long and so so many games set in the 3025-> era.

Gwaihir
Dec 8, 2009
Hair Elf
Well now, that was absolutely sick as hell. I figured there was a chance I'd eat a suicide charge, but, hey, worth while for Gramps to grouse about a headache for a few days to take that shot. I'm going to continue to stand in place and sandblast the back of the retreating Javelin, maybe crit that leg off for good.

Gwaihir
Dec 8, 2009
Hair Elf
I'm just standing and cluster blasting the running Javelin. Easy choice.

PTN, I might have labeled my orders turn 9 instead of 8 btw.

Gwaihir
Dec 8, 2009
Hair Elf
All right Obligation lance!

I think the best activity to take for now is extra rest and healing, just to make sure we're not carrying any lingering injuries in to a future mission. We don't really have enough XP built up to make it worth spending a downtime on, and I think Mech assignments are pretty much fine. Grandpa is the powerhouse pilot, and leaving him with an LBX10 to reach out and touch someone with is probably our best bet.

Gwaihir
Dec 8, 2009
Hair Elf
Melee specialist is good, but that blackjack is just not a good melee mech imo. I think investing in Moon's gunnery or the sniper spa is a better move for us now. Gunnery increases are just so insanely good, and a very accurate super fast Mongoose is a nice unit.

Also voting captains take because mystery box plus potentially fun scene to read.

Gwaihir
Dec 8, 2009
Hair Elf

Breadmaster posted:

Return of Ikuta Glacier

That map owned. So many excellent pratfalls.

Gwaihir
Dec 8, 2009
Hair Elf
https://forums.somethingawful.com/showthread.php?threadid=3383329&pagenumber=1793&perpage=40&userid=0#post467080288

Gwaihir
Dec 8, 2009
Hair Elf
Love a mission objective being "Score more kills than the glacier" and that being questionably achievable after the events of the first couple turns.

Gwaihir
Dec 8, 2009
Hair Elf
I think the kicker with water is you can't use running mp if you're entering a water hex on your turn.

Water sucks.

Gwaihir
Dec 8, 2009
Hair Elf
Hot drat, what a turn of good shooting. The power of the side table on display there shredding those legs!

Gwaihir
Dec 8, 2009
Hair Elf
That's a bold move in a Mongoose!

Gwaihir
Dec 8, 2009
Hair Elf
Hell yeah, me an Gramps are back in action. I'm just going to go forward 4 hexes to 1306 and plug the mech in 2311.

e: Oh dear, gunnery 3 Hunchback is no bueno.

I'll probably post up on one of the berms for a while, with my lovely movement profile, just sitting still in partial cover is almost certainly better than maneuvering around too much.

Gwaihir fucked around with this message at 03:10 on Oct 12, 2023

Gwaihir
Dec 8, 2009
Hair Elf
I'm going to shoot for getting up on the berm at 1711 by turn 3 I think. With my range that should give me plenty of area denial threat.

Gwaihir
Dec 8, 2009
Hair Elf
Hoplite

I'm heading to 1410 to prep for hopping up on the berm firing position the following turn. I can lob a max range shot at the battlemaster, but that's about it.

E: crap I can only make it to 1409, and I have neither range nor los. Ah well.

Gwaihir fucked around with this message at 02:10 on Oct 14, 2023

Gwaihir
Dec 8, 2009
Hair Elf
Just to confirm, we're not using any optional tacops stuff like reckless movement right? I'm really feeling the pinch of this 4/6 profile on all these hills, so if I can roll dice to potentially fall in hilarious fashion, I'd be very happy.

Gwaihir
Dec 8, 2009
Hair Elf
Yeah I don't mind just charging out as fast as I can. I can shoot the Talos at 7 I believe.

Gwaihir
Dec 8, 2009
Hair Elf
Yeah that's a loving royal 1Gb. Fakes shouldn't have those, right?

I'm considering staying still to do as much damage as I can to the Talos. Range 7 puts me at medium range for it's AC/long for the srm, which is a better defense than running forward considering my crappy movement profile.

Gwaihir
Dec 8, 2009
Hair Elf
Yeah we need to get these AC10s off the board. I'm going to ping it with cluster ammo to try and crit that gun off now that the armor is gone.

Gwaihir
Dec 8, 2009
Hair Elf
I think we continue to just take pieces of the board, I normally never turret up this hard, but I'm thinking to just sit and blast this light in front of me. I hit on 5s, he needs 6es, my right arm is a little thin but against a medium and 2 small lasers I think that's a fine set of dice to roll.

Gwaihir
Dec 8, 2009
Hair Elf
I think we should try and finish off the light in front of us first before going down south. If we leave him running around it's going to be a pain in the butt forever. You can get to 2309 by walking and blasting away, with decent shots.

Gwaihir
Dec 8, 2009
Hair Elf
Hoplite

Orders in, blasting the light in front of me. Hopefully I crit his gun arm off at the minimum.

Gwaihir
Dec 8, 2009
Hair Elf
I can just head to 1607 and continue pummeling the light out of existence. I think the rest of north side crew should start focusing the southern targets, I can clean up this light now and you guys can go help the sentinel out quicker than I can.

TheParadigm posted:

remind me: its 3 wood hexes to block line of sight, right?

Yeah, 3 light woods or 1 light + 1 heavy.

Gwaihir
Dec 8, 2009
Hair Elf
Oh yeah backing in to 1708 would be better than turning and running for worse shots.

Gwaihir
Dec 8, 2009
Hair Elf
drat unfortunate about my LBX missing, but nothing for it but to keep chasing down this light. Going to continue moving in behind it and blasting.

Gwaihir
Dec 8, 2009
Hair Elf
So I think if I post up on 1612, I should be shooting from a high enough position to pass over the trees in 1717/18? Unless the enemy battlemaster is actually hiding out in the trees themselves?

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Gwaihir
Dec 8, 2009
Hair Elf
Yeah I'm not going to be able to hit anything this turn regardless so I'm just going to start climbing up this hill to get a good firing position for next turn.

Dear god I wish we could tear out 2 of the heatsinks on this bucket and add 4 jumpjets instead. A pokey 4/6 is just absolute murder to get around with when there's so much elevation to deal with in the terrain.

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