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The unidentified light is a Falcon - the rear-facing MGs are pretty distinctive - FLC-4N.
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# ¿ Oct 15, 2023 13:28 |
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# ¿ May 16, 2024 04:47 |
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glwgameplayer posted:Mongoose You can hit the head exactly as much from the back as you can from the front - it's always a 12 on the hit location tables (except for punches and kicks).
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# ¿ Nov 2, 2023 22:53 |
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Volmarias posted:I suspect Stackpole writes a lot of things that aren't actually canon, such as fusion engines exploding (or Stackpoling, as it were) Mech drop packs are absolutely canon, and in use well prior to this timeframe. From Tactical Operations: introduced: 2457 (Terran Hegemony) The BattleMech jump pack was developed to give jump-incapable BattleMechs a surprise edge in the early stages of battle, to help them cross particularly difficult terrain features, or to deploy them in combat drops. Essentially an externally mounted, self-contained jump jet backpack, the system enables an otherwise ground-bound ’Mech to make a single full-length jump (or a few shorter jumps) in a pinch. A ’Mech may carry only one Jump Pack of any desired weight. The additional weight is treated as externally carried cargo (see BattleMech Lifting Capabilities, p. 261, TW). From Strategic Operations: ’Mechs, ProtoMechs, battle armor, WiGE Vehicles and vehicles with Jumping MP may make atmospheric drops. If a unit than can mount jump jets does not mount jump jets, it may either mount disposable jump jets (which automatically jettison upon touchdown; see ’Mech Jump Pack/’Mech Drop Pack, p. 292, TO) or a Vehicular/Battle Armor Dropchute; smdvogrin fucked around with this message at 23:21 on Apr 26, 2024 |
# ¿ Apr 26, 2024 23:19 |